Fallout 3 Walkthrough :
This walkthrough for Fallout 3 [XBOX 360] has been posted at 17 Aug 2010 by c-cizzul and is called "Fallout 3 Complete Walkthrough". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up c-cizzul and share this with your freinds. And most important we have 23 other walkthroughs for Fallout 3, read them all!
|
c-cizzul |
Walkthrough - Fallout 3 Complete Walkthrough============================ FALLOUT 3 !! ============================ COMPLETE WALKTHROUGH V 1.1 Completed 1/16/09 Written and maintained by James Friel Copyright @2009 James Friel (jamesfriel05@comcast.net) This FAQ is solely intended for use on Gamefaq.com forum site, and may not be reproduced or duplicated without permission of myself. If you want to use or duplicate the FAQ, feel free on other sites, I really am not a greedy person, just make sure to credit the FAQ and myself when doing it. FALLOUT 3 is a PS3 game published by Bethesda Softworks 10/28/08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Revision History II. Introduction III. Prologue IV. Walkthrough 1. Springvale 2. Megaton 3. Superduper Mart 4. Springvale School 5. Jury Street Metro Station 6. Vault 106 7. Kaelyn's Bed and Breakfast 8. Fordam Flash Memorial Field 9. Moonbeam Outdoor Cinema 10. Hamilton's Hideaway 11. Hallowed Moors Cemetery 12. Agatha's House 13. Minefield 14. Farragut West Metro Station 15. Farragut West Station 16. Tentleytown/Friendship Station 17. Friendship Heights 18. Chevy Chase North 19. Galaxy News Radio (GNR) 20. Collapsed Car Tunnel 21. Dupont Circle Station 22. Metro Central 23. Museum Station 24. The Mall 25. Museum of Technology 26. Super Duper Bunker 27. Museum of History 28. Underworld 29. Washington Monument 30. Anchorage Memorial 31. Tepid Sewer 32. Dukov's Place 33. Grayditch 34. Marigold Station 35. Rivet City 36. Arefu 37. North Seneca Station 38. Meresti Service Tunnel 39. Meresti Metro Station 40. Paradise Falls 41. Bigtown 42. Germantown Police HQ 43. MDPL-13 Power Station 44. Reclining Groves Resort Homes 45. Broadcast Tower LP8 46. Oasis 47. Clifftop Shacks 48. Greener Pastures Disposal Site 49. Vault 92 50. Old Olney 51. Chase Acres Dairy Farm 52. MDPL-16 Power Station 53. Republic of Dave 54. Relay Tower KX-B8-11 55. Grisly Diner 56. Temple of the Union 57. Chryslus Building 58: Bethesda Ruins 59: Scrapyard 60. Wheaton Armory 61. Corvega Factory 62. Vault 108 63. Canterbury Commons 64. Antagonizer Lair 65. Robot Repair Center ========================================= I. REVISION HISTORY ========================================= 1/09/09 v1.0 - FAQ started - Added Introduction - Added Prologue - Added locations 1-39 1/16/09 v1.1 - Corrected some directional mistakes and spelling - Added locations 40-65 [NOTE: My revision history starts at version 1.0 and each change will be noted as a .1 addition, so the 3rd revision, if it ever gets to that, will be the version 1.3] ====================================== II. INTRODUCTION ====================================== I haven't made a FAQ in quite a while, but vast fun I have had playing Fallout 3 plus the fact is has tons of quests, locations, and things to do made me decide to make a complete walkthrough of the game, from beginning to end. And to enjoy everything that you can get out of it. Fallout 3 is the 3rd game of the Fallout series. The first 2 were major hits and cult classics, with incredible plot and substance to satisfy the RPG gamer in everyone. Fallout 3 was changed a little. It is now a first person shooter, where as the previous 2 were top down turn based combat games. Because Fallout 3 is a first person shooter, many things were changed in the game that wouldn't work in a non-turn based game. Many good things were left out because of this, but the overall fun is still there, making for a fun game with a huge world to explore. Things to note. The game is a first person SHOOTER. This means that combat is a lot harder than with a turn based game, because you actually have to aim and attack things manually instead of a system where your stats affect how good you hit. There is an adjusted V.A.T. combat system that helps with the popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all weapons, so guns are the only weapons you can aim at body parts. That doesn't make the other weapons any less fun, just not as beneficial as guns. There are also FAQS which explain the combat system, stats, perks, and other things. I won't go over those here. I will simply tell you what to pick and what to do. Saves a lot of reading. Some things to remember 1) Always heal by resting if possible. 1 hours rest in a bed will heal all your wounds. Save your healing Stims for emergencies. 2) Early on use melee weapons and save ammo. Save the ammo for the harder foes. Most weaker enemies can be beaten with melee weapons easy. 3) Save often. Fallout 3 has a lot of glitches, such as getting stuck in objects, lockups, etc. Save often. I'll try and tell you when. 4) Do not use any books until level 5 when you get the Comprehension perk. This doubles all book raises from 1 point to 2. Well worth it. ====================================== III. PROLOGUE ====================================== You start the game by watching the Intro. 1) New baby. You are born, and choose your sex, name and appearance. Pick a appearance you like, you will see your face often during VATS fighting. Fast forward a year. 2) BABY STEPS (Quest). Follow your Dad's instructions. Walk towards him. Next open the gate when he leaves and look at your special book. You will choose your stats for the Prologue. Make your strength 10, luck 10, and perception 1. Average the rest out evenly for best melee ability without worrying about dying. Follow Dad out of the room. Fast Forward to age 10. You arrive at your 10th birthday party and get your Pipboy. 3) GROWING UP FAST (Quest). Talk to Amata in front of you and get the [GROGNAK THE BARBARIAN] do not use this yet. Talk to Old Lady Palmer and get the [SWEETROLL]. Talk to Stanley and get the [KID'S BASEBALL CAP]. Butch will eventually come to start a fight. just dodge him and soon the fight will be broken up. Talk to your dad to continue. 4) Once he opens the door enter the hallway and run into Beatrice who will give you a poem. Before going downstairs, head upstairs to where Officer Kendell is. Get behind him and crouch. Save game. Pick his pocket (reload if you fail) until you get his [2 STIMPAKS]. Wait for the Overseer to come up stairs and listen to his conversation. Bastard. Now go all the way downstairs to the left to the reactor room and talk to Jonas. Dad will enter and give you a [BB GUN] and [BB AMMOx50]. Follow him through the door to the test range. Shoot all 3 targets then shoot and kill the Radroach that enters. Hit R2 to enter V.A.T.S Mode to aim. Stand for the picture to be taken. Fast forward 6 years to age 16. 5) FUTURE IMPACT (Quest). When done take the [MEDICINE BOBBLE-HEAD] that is on the table, this increases your Medicine skill +10. Enter the next room and take the [STIMPAK] that is on the doctor tray cart. Go out into the hallway where Amata is being harassed. Talk to Wally Mack and trick him into being angry with Butch. They will leave. Go in and talk to the teacher. Ask to skip the test and you can just pick your skills. TAG melee weapons, repair, and small guns for the Prologue. Leave the room. Fast forward 3 years to age 19. 6) ESCAPE (Quest). You are woken up the Vault is in turmoil. Time to fight and Escape!. Amata gives you some picks and [10MM PISTOL]. Open your dresser and take your items. Go to the Desk and take your BB gun, ammo, and the [BASEBALL BAT]. Open the first aid kit on the wall and take the items. Enter inventory and equipt your bat and hat/suit. Ready your bat and save the game. Run out into the hallway and to the right and run towards Kendell. Attack and kill him. Then kill the roaches. Use V.A.T.S if you want. Search Kendell and take his items. Equip his security helm/armor. Save again. Continue down hallway and Butch will come out asking for help for his mother. Follow him, quickly run into the next room where his mom is under attack from 3 roaches. Kill them before they kill her. If they do, reload and try again. Search roaches and take the [VODKA] bottles on the floor. Butch will thank you and give you his [TUNNEL SNAKE OUTFIT]. If you are hurt head to the bathroom and drink or use them to heal. Save the Stims. Continue to the lunchroom and kill the 3 roaches there. Search body. Run upstairs and kill roaches fighting Officer Gomez. Enter shop with Andy and take [2 STIMPAKS] by the fallen cart. Continue down the hall and enter the room you will see 2 people talking. Save game. Follow the one guy down the hallway you will encounter 2 guards. Kill them fast they have guns. Make use of V.A.T.S. Take their stuff, continue upstairs and kill some more radroaches. You'll fight Security Chief Hannon. Take his stuff and enter room with dead mechanic on the floor. Search him and toolbox and take items. Save. Continue and enter room where Amata is being interrogated. The guard will attack. Kill him. If the Overseer attacks for some reason reload. Talk to the Overseer and threaten Amata to get his password and key. Search all lockers/desks in the 2 rooms and take the items. Continue to next research area, drink from water fountain to heal if needed. Save the stims. Search Jonas body and the 2 desks about and take all the items. Head to the room on the left and talk to Amata. Enter the back room and search the dresser and take items. Enter room next door and take items. Time to enter the Overseer door. Search the next room and take all items, then use the computer terminal to open the Secret tunnel. Go in and you'll get to the vault entrance. Note the locked door on the right. Activate the keypad and the door opens. Amata comes to talk to you but get ready, the locked door opens and 2 more guards come out. Kill them and take their stuff. Enter the door they came through and go into the north room for more stuff. Run back through the Vault and you'll find more Radroaches to kill. Head back to the vault door room. Enter your inventory and repair any items you can combine in order to save space and make your items better. Now this is going to be your permanent save game, so that way if you replay you don't have to do the prelogue again. Go ahead and save, then head to the vault exit. You will be able now to redo everything and pick your stats/skills to what you want. You should have Vault Lab uniform (+5 science) Vault utility uniform (+5 lockpick/+5 repair) your medicine bobble-head your Grognak book (you didn't read this yet right?) about 16-18 stims, radroach meat, and a bunch of misc items. Your new character you want to have the following stats. Strength: 6 Perception: 6 Endurance: 6 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 6 And TAG Repair, Lockpick, and Explosive. Its now time to begin the game. As you level up, you do not want to raise any skill above 50. With the +10 you gain per bobble-heads, plus the 40-50 skill points from books, you want to keep skills about balanced for now. You want to get lockpick and science to 45 (you get +5 from outfits), and speech, repair and your small guns skills to 50 asap. The rest can raise after. As for perks, pick these perks at these levels. Lv2: Luck +1 Lv3: Perception +1 Lv4: Educated Lv5: Comprehension (now you can use books as you find them) Lv6: Toughness Lv7: Gunslinger Lv8: Strong Back Lv9: Commando Lv10: Finess Lv11: Endurance +1 Lv12: Sniper Lv13: Silent Running Lv14: Cyborg Lv15: Pyromaniac Lv16: Actionboy Lv17: Better Criticals Lv18: Concentrated Fire Lv19: Admantium skeleton Lv20: Grim Reapers Spirit As you find items to sell, these are the items you DO NOT want to sell to the general store. Save these items at your house. I suggest the desk and locker right by your bed..so you can sort items and rest quick. DO NOT SELL to the general stores...or use Scrap metal lunch box sensor module cherry bomb Nuka-cola Quantum Tin can Turpentine Abraxo Cleaner flour Pre-war books The following items you want to keep about 10 of, sell the rest Paint guns Toy cars Radscorpion poison gland surgical tubing wonderglue leather belt deathclaw hand medical brace fission battery conductor firehose nozzle pilot light lawnmower blade motorcycle gas tank motorcycle handlebars =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ====================================== 1. SPRINGVALE ====================================== Upon exiting the vault you get 200xp and level up. Raise your lockpicking to 45 and speech to 13. For your perk, Raise luck to 7. You exit the vault into the sunshine. There is a road. Take a left and go down the hill to a abandoned rundown town. This is SPRINGVALE. Take some time and search every abandoned house for items. You'll find a safe, some cabinets and footlocker/suitcase. Search every mailbox, both postal and house. Get all the items from everything. Items of note are a gun in the safe, a copy of [PUGILISM ILLUSTRATED] and [3 FRAG GRENADES] along with other items. There is one occupied house on the north side where a woman named SILVER lives. Talk to her nicely, and try and get some caps from her, either all or part. You'll get some free caps out of it. 300+ Nice. Just to the north/ne is a larger building when you get close it will show up as SPRINGVALE SCHOOL. Get close enough for it to register on your map, but do not go there yet. Now head south towards a big weird structure just over the hill. This will be your home base of MEGATON. Lots to do here. ====================================== 2. MEGATON ====================================== South of SPRINGVALE is the junk city of MEGATON, your home base. As you approach you'll see a Robot at the gate, DEPUTY WELD. He will open the town for you. Just to the left of the entrance is a bum MICKY, who wants purified water. Give him any purified water you find, he gives you good karma for it. Now enter the city. The Sheriff is waiting for you. Talk to him but DO NOT TALK ABOUT THE BOMB YET. Your speech isn't high enough to get extra money. Talk about everything else though, but not the bomb. Head right to the 2nd house, the WATER PROCESSING PLANT. Inside is WALTER, speak to him to get a quest to fix 3 leaking pipes. 2 of them are on the ground on hills, the 3rd is actually on the roof of the CHILDREN OF THE ATOM. Fix them and return. He will now offer to buy scrap metal for a great price. At least until he dies, which he does usually during the game. ) Go to CRATERSIDE SUPPLY and speak with MOIRA BROWN. Ask about the Vault suit in the back and talk about your vault life. Get the [ARMORED VAULT SUIT]. ) Talk about the survival guide and agree to help. Pick getting radiated mission. Sell and buy items that you want. ) Go outside and into the water by the bomb. Drink until you pass 600 rads then return to MOIRA for free items and a free (useless) perk. ) Pick second mission to find food, and the SUPERDUPER MART will be put on your map. ) Go to LUCAS SIMMS house, equip VAULT UTILITY UNIFORM and pick the level 50 door lock. Enter. You'll gain a level. Raise speech to 33 and pick PERCEPTION +1 as your perk. Head upstairs to back room and take the [STRENGTH BOBBLE-HEAD] and steal the [HUNTING RIFLE] on the shelf. ) Find the Sheriff and save. Talk to him about disarming the bomb and reload until you pass the SPEECH check. ) Find MR. BURKE in MORIARTY'S SALOON and accept his quest to get the primer. ) Talk again to the SHERIFF and rat out MR. BURKE, go back to the SALOON ) While the SHERIFF talks to MR. BURKE, stand between them, ready your [10MM PISTOL] and maybe take a psycho. Save. When MR. BURKE starts to stand up hes going to shoot the SHERIFF. Enter VATS and kill BURKE as fast as you can. Reload if the SHERIFF dies. ) Loot BURKE, talk to the SHERIFF. (he might have walked outside) ) Disarm the Bomb and talk to the SHERIFF again to receive your house. ) Find the COMMON HOUSE and loot it dry. ) Talk to LUCY WEST (check her house) and start the BLOOD TIES quest. Get the location of AREFU. ) Find JERICO'S HOUSE. Inside on the floor is [GROGNAK THE BARBARIAN]. ) Find BILLY CREEL'S HOUSE inside you can steal 4 [PRE-WAR BOOKS] and a couple holo-tapes, but the holo-tapes aren't useful. ) Find the MEDICAL CLINIC and you can steal some useful [STIMPAK] and other items. A [HOLOTAPE] is on the table. Listen to it then talk to DOC CHURCH to start THE REPLICATED MAN quest. ) Finally, stop by CRATERSIDE SUPPLY again. Get the HOLOTAPE on the table and talk to MOIRA. Sell all your excess stuff, pick up some ammo for your rifle and 10mm, and pick up the ROCK-IT LAUNCHER SCHEMATICS. You won't have much caps left, but you'll get plenty soon. ====================================== 3. SUPERDUPER MART ====================================== ) Leave Megaton and head NE. Halfway to the SUPERDUPER MART you'll see a barn silo and abandoned house. Search it for [CHINESE ARMY OPS MANUAL] and some misc items. ) In the SUPERDUPER MART parking lot you'll probably find some raiders. Search the Bodies and Nuka-cola machines. ) Enter SUPERDUPER MART right door, turn right and jump counter into a small room. Loot everything and get [LASER PISTOL]. Save game. ) You should level soon to level 4. Raise REPAIR to 50, and SPEECH to 41. Take the Perk EDUCATED. ) Kill all raiders. Get close and either use your Bat or guns, go for head shots with your guns. Don't be afraid best to kill quick. More raiders will return as you search the area. When full with items, exit the building, fast travel to MEGATON, and empty everything in your house cabinet. Return to loot more. Take about 10 tin cans while your there also. Great items are [3 NUKA COLA QUANTUMS], [MINI NUKE], [TALES OF A JUNKTOWN JERKEY VENDER]. Activate the Protectron robot and kill it for some items. ) Exit SUPERDUPER MART make sure its daytime. Go due north to a small bridge. go across and under it, there's a shelter with a armed [FRAG MINE]. disarm and take it, and loot shelter. [DUCK AND COVER] copy is here. ) Go back across bridge and go west along shoreline. A small boat holds some loot. Continue west to a beach with tons of Mirelurk eggs. Loot them all for A LOT of Mirelurk meat. Go back to MEGATON, unload, rest, buy, repair, what ever. Now head to SPRINGVALE SCHOOL ====================================== 4. SPRINGVALE SCHOOL ====================================== ) There is a fenced in gate with radioactive barrels. Pick lock and enter and get the [HUNTING RIFLE] and search the FIRST AID BOX. Use rad-aways to lower your radiation level after leaving. ) Head around back where 3 raiders hold up. Kill and loot the area. Enter the bottom Lower level door and kill raiders and loot area. The Ant door is here, you can't open it yet. Exit and re-enter school from another door. ) Enter the school and kill all the raiders and loot everything good. Some items to make sure you get. [DUCK AND COVER] on 2nd floor Raider leader room on table. [SHEET MUSIC BOOK] on ground floor on flipped desk. A [NUKE COLA QUANTUM] on top of the cage at one of the schools entrances. ) Get tunnel key off Raider leader, unlock Ant tunnel door in the basement and kill all the ants about. Loot everything. ) You'll probably hit level 5. Raise Speech to 50 and science to 37. Pick COMPREHENSION as your perk. Now you can read all those skill books. Go Rest and store at Megaton. Exit Megaton, go to VAULT 101 and head west. ) You will come to an overpass highway, where a raider camp is. Kill them all, you should get a [SNIPER RIFLE] and [FLAMER] ** For some fun, at the end of the overpass is a bus at the edge. Shoot The car next to it about 7 times until it starts to burn, then get out of explosion range and watch the fireworks. **** ) Head south from the overpass and you'll see a barn silo and abandoned house. Search it for a [MINI NUKE] and some other items. Now head west until you reach JURY STREET METRO STATION. ====================================== 5. JURY STREET METRO STATION ====================================== ) Enter GOLD RIBBON GROCERS. Go left and step on the pressure plate that has all the arrows pointing to it. Wait for a couple explosions and a skeleton will drop from the ceiling in the corner of the room. Loot will be [MINI NUKE], [MISSILES], [TUMBLERS TODAY], and [NIKOLA TESLA AND YOU]. Loot the store and exit. ) Head south through the abandoned town, and down the manhole. Loot the room at the end, finding a [PRE-WAR BOOK] and [BIG BOOK OF SCIENCE]. ) Push a switch on the wall to open the 2nd level and go down. 2 raiders will come to investigate. loot the few items. ) Go to the radio broadcast tower, pick the gate and turn on the power. ) Now look to the SW. In the distance you'll see a church. Head there, and you'll encounter a raider camp. Careful there are boobytraps in the church. More raiders will come down the road, kill them also. Loot the church, finding [PUGILISM ILLUSTRATED], [MINI NUKE], [LYING CONGRESSIONAL STYLE], and some other items. ) Go back to the metro station entrance and go in. You'll have a venture in a long tunnel system with raiders and molerats. Clear out everything [DEAN'S ELECTRONICS] on the workbench inside the station. In Brigg's office is a [LYING CONGRESSIONAL] book and [NUKE-COLA QUANTUM]. ) When finished, leave the station go back to Megaton. Talk to MOIRA in the store and complete the SUPERDUPER MART quest. You'll get a food sanitizer (kinda worthless), and pick the next quest, MINEFIELD. Now go back to JURY STREET METRO and head north to the big water tower. From there go due NE and you'll run into a gated valley where VAULT 106 is. ====================================== 6. VAULT 106 ====================================== ) There might be raiders just outside Vault 106. Kill them. ) Enter Vault 106 and freely loot it, killing the insane survivors. You'll probably level up to Level 6. Raise science to 45 and small guns to 34 ish. Pick TOUGHNESS as your perk. Items in the vault are the [SCIENCE BOBBLEHEAD], [NIKOLA TESLA AND YOU] hidden in a wooden box on a desk in the living quarters, [TUMBLERS TODAY] in the science area, also a [MINI NUKE] and the master keys in the living area past the science area. ) Exit the Vault and save/rest. Then head directly north to an rundown house full of raiders, KAELYN'S BED AND BREAKFAST. ====================================== 7. KAELYN'S BED AND BREAKFAST ====================================== ) This is a notable spawn spot, full of raiders. There is loot by the mattress-less bed. Also on the bridge/overpass due north are more raiders so kill them also. From here head NE until you see a baseball field, FORDHAM FLASH MEMORIAL FIELD. ====================================== 8. FORDAM FLASH MEMORIAL FIELD ====================================== ) A place with not much importance, sometimes raiders appear here. Just continue heading NE towards the Drive-in MOONBEAM OUTDOOR CINEMA. ====================================== 9. MOONBEAM OUTDOOR CINEMA ====================================== ) You will run into your first super mutants here. Be prepared. One often appears in the picnic area. On a table you'll find a [PUGILISM ILLUSTRATED]. ) head east and you'll see a broken down truck, in the back another super mutant. Kill and loot the area. ) Head NW, you'll see a beached boat. Nothing really on it, but due west of that is a dock that holds a bunch of ammo crates. From the dock, head NE to the rocks and you will find HAMILTON'S HIDEAWAY. ====================================== 10. HAMILTON'S HIDEAWAY ====================================== ) A small dungeon, run through and kill the few raiders/creatures in it. In the raider room you'll find loot, along with [DUCK AND COVER] and a [NUKA-COLA QUANTUM]. ) in the NW of the cave is a locked gate, you'll get the key to this later. ) You should level up to level 7 soon. Raise Small guns to 50 and medicine to level 40 ish. Pick the GUNSLINGER perk. *************************************************************************** *************************************************************************** Break time. Eat dinner. At this point in the game you should be level 7 and have a decent amount of loot, caps, and basic weapons and armor. Your skills should be close to.. Strength: 7 (bobble) Perception: 7 Endurance: 6 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 7 Barter: 10 Big guns: 18 Energy weapons: 24 Explosives: 41 Lockpick: 52 Medicine: 40 (bobble) Melee weapon: 24 Repair: 52 Science: 55 (bobble) Small guns: 50 Sneak: 22 Speech: 54 Unarmed: 24 **************************************************************************** **************************************************************************** ) From HAMILTON'S HIDEAWAY head NE and you'll see a church ahead. Head over there to HALLOWED MOORS CEMETERY. ====================================== 11. HALLOWED MOORS CEMETERY ====================================== ) Careful super mutants about. Kill them, free the captive, and loot the church. You'll hear some explosions outside after a while. In the church you'll find [MINI NUKE], [DC JOURNAL OF MEDICINE], [BIG BOOK OF SCIENCE] and [KELLER FAMILY TRANSCRIPT] at the podium, and [3 FRAG GRENADES] hidden in a box ) Head SE from the cemetery you'll hit a little road. Follow it (find an ammo crate at some tires). At the stop sign go right towards a little bridge. Just before the bridge go east towards some shacks by the water. There will be some raiders and a lot of nice loot at their shacks. ) Keep going east, past a billboard and locomotive. You'll reach some abandoned houses. Loot them for some stuff including [TUMBLERS TODAY] in the bathtub. ) Head north to MERESTI TRAINYARD. Let it register on your map but do not worry about it. Look to the NE and you'll see some rocky hills to the NE of the train station. Head up those hills to the top, you'll find a wooden bridge across a small gorge. Go across to AGATHA'S HOUSE. ====================================== 12. AGATHA'S HOUSE ====================================== ) Enter and talk to Agatha, pass a speech check to get her ammo box key and some nice ammo including a [MINI NUKE]. Talking to her some more will trigger the AGATHA'S SONG quest to find a Violin. You will also receive the location to VAULT TEC HQ. ) Exit the house and leave, continue NE heading towards the town of MINEFIELD already marked on your map. On the way you'll hit a power tower with a locked gate. pick it, but there's nothing inside. Continue NE to MINEFIELD. ====================================== 13. MINEFIELD ====================================== ) Careful now. There are dozens of mines about, plus a sniper. We will take out the sniper first. Approach the town until it registers on your map. Head up the hill to the left where the big water tower is. Now while sneaking go down the path on the other side which will take you right to the tower with ARKANSAS the sniper. If you sneak down right to the bottom right he won't see you due to the wall. hug the wall on the left and there will be a mine you need to pick up. the stairs are on the left. Ready your weapon of choice, run up the stairs, and find ARKANSAS and blast him. ) Slowly scour the town and pick up every mine you can find. You'll get 50+ of them. Loot the town to find 4 skill books [PUGILISM ILLUSTRATED], [GROGNAK THE BARBARIAN], [TUMBLERS TODAY], [DC JOURNAL OF MEDICINE], also about are a bunch of [PRE-WAR BOOKS]. ) Fast travel back to MEGATON. Talk to MOIRA in CRATERSIDE SUPPLY to finish the Landmine quest making sure you have 1 in your inventory. You'll get a BOTTLECAP MINE SCHEMATIC. You should be close to leveling to level 8. Raise medicine to 60 and explosives to 47. Pick the STRONG BACK perk. ) Start the next quests with MOIRA and pick the injury quest. Take a few frag grenades to a corner and damage yourself, making sure to get a crippled limb, and under 50% damage. Talk to MOIRA again to heal and get a [ENVIRONMENTAL SUIT]. Pick the next quest to test the MOLERAT REPELLENT. you'll get a REPELLENT STICK. hint.. kill molerats with this. ) Go to MORIARTY'S and talk to GOB. Speech check to convince him to help. ) Go to the back room and pick the back door lock. Hack the computer terminal but don't read any info. ) Talk to NOVA and speech convince her to help you with the password. ) Talk to MORIARTY and speech convince him about your dad. You will now get the info to find him in GNR. Heal up, shop, time to head out. ) Exit MEGATON and head left around the city. In the back you will find 3 molerats, kill them with the REPELLENT. Search the big rock for a stash including a [SNIPER RIFLE]. The rock has 3 little dead trees around it. ) Head back to SUPERDUPER MART. Go east and you'll come to a large building beside the water with a north ramp. 3 raiders are across the water. If you swim across the water, 2 super mutants will spawn at the large building to fight the raiders. Kill the raiders, then shoot across and kill the super mutants. Some ammo crates are near the raiders. Loot them all (swim back across to loot mutants). On the east bank by the huge statue is the FARRAGUT WEST METRO STATION. ====================================== 14. FARRAGUT WEST METRO STATION ====================================== ) Not much around here that you haven't already taken care of. Enter. ====================================== 15. FARRAGUT WEST STATION (tunnels) ====================================== ) Enter the station and proceed to the room with the PROTECTRON. Loot it and activate the PROTECTRON, and kill it when it activates. Continue on to the fenced in ghouls. Enter the control room opposite and loot, and get the laser pistol. Use the console to turn on the gas test. Safe has [NIKOLA TESLA AND YOU] ) Open the gate and fall back letting the ghouls rush you. kill them. Now back up and shoot the gas area with the laser pistol. (shooting it with the ghouls doesn't give you experience). Continue on. Bottom room has 4 [MISSILES], [US ARMY FLAMETHROWER MANUAL], and [3 PRE-WAR BOOKS]. Exit into TENTLEYTOWN/FRIENDSHIP STATION. ============================================== 16. TENTLEYTOWN/FRIENDSHIP STATION (tunnels) ============================================== ) This tunnel is in 2 part. South goes to DC. We want to go north first. ) Kill the ghouls/radroaches and loot area. Some items north side are [NUKA-COLA QUANTUM] upstairs, [LYING CONGRESSIONAL STYLE] on shelf, [GROGNAK THE BARBARIAN] in office on shelf, [LASER RIFLE] on mercenary body. North exits to FRIENDSHIP HEIGHTS. ) South area has some more foes and loot and the exit to CHEVY CHASE NORTH. Exit the north side first into FRIENDSHIP HEIGHTS. ====================================== 17. FRIENDSHIP HEIGHTS ====================================== ) Just above the Metro entrance a bunch of Raiders has made a home. Take them out and loot their area. Once all areas are looted re-enter the TENTLEYTOWN/FRIENDSHIP STATION and go all the way south and exit to CHEVY CHASE NORTH. ) Prepare yourself before exiting CHEVY CHASE NORTH. Going to be a wild fight. ====================================== 18. CHEVY CHASE NORTH ====================================== ) Don't worry about looting now, this is going to be fast and furious for a bit. After exiting head South towards a hole in the ground. 2 mutants will emerge on the right side. Kill them and loot. ) LIONS PRIDE PLATOON will be on the other side, readying an assault. Talk to them but follow them down the alley. On the way there is a dead Brotherhood member on a bed. Take their armor/items. Continue around the corner. ) You can do 1 of 2 things. stand back and let them fight, or rush ahead and take down as many mutants as possible to get experience. The Platoon will go through the school ahead killing the mutants. On the other side of the school is the GNR square where mutants are attacking the GNR building. Kill as many as you can. ) At the fountain is a dead Brotherhood member with a [FAT MAN] and 8 [MINI NUKES]. Ready this weapon. Soon over by the bus wall, a Behemoth mutant will break through. Take him down as fast as possible. 2 MINI NUKES will usually kill him. If your first shot knocks him down you might want to save the 2nd nuke and rush him with a powerful gun and shoot. Once its dead, backtrack and loot everything. Go to the GNR door and use the intercom to enter. ====================================== 19. GALAXY NEWS RADIO (GNR) ====================================== ) Should be close to leveling up to level 9. Raise explosives to 50, sneak to 41, and pick COMMANDO as the perk ) Enter and loot building. Head upstairs and Talk with THREE DOG who will help you if you help him. (help with his task). He gives you the GALAXY NEWS RADIO quest. Grab the [BIG BOOK OF SCIENCE] off the desk and head out the back door and down the rubble to DUPONT CIRCLE. Kill the ghouls and for fun blow up the 2 Bus's here. ) Do not go down into METRO JUNCTION, instead walk down the street and enter the small door to COLLAPSED CAR TUNNEL. ====================================== 20. COLLAPSED CAR TUNNEL ====================================== ) A short area, kill the ghouls about then have fun and blow up a bus. There are 2 exits, exit the south exit to the real DUPONT CIRCLE. You only want to register it on your map. Take a right and enter DUPONT CIRCLE STATION. ====================================== 21. DUPONT CIRCLE STATION ====================================== ) Head in, you'll find a room with a PROTECTRON. Activate it and kill it take its loot. On the table is [LYING CONGRESSIONAL STYLE]. kill raiders and loot. Follow tunnel to the end and enter METRO CENTRAL. ====================================== 22. METRO CENTRAL ====================================== ) METRO CENTRAL has 5 exits. Bottom level DUPONT CIRCLE STATION north, MUSEUM STATION south. Middle level FOGGY BOTTOM west and FREEDOM STREET STATION east. Top level PENNSYLVANIA AVE/METRO CENTRAL ) Kill all the ghouls about and freely loot everything. There is a [DEAN'S ELECTRONICS] near the Foggy exit. [PUGILISM ILLUSTRATED] in locked room near MUSEUM STATION. ) Exit the top level PENNSYLVANIA exit so it registers on your map (METRO CENTRAL). heal/buy/sore if you want. Re-enter and head down to the bottom south and enter the MUSEUM STATION. ====================================== 23. MUSEUM STATION ====================================== ) These tunnels run under the Museum areas. METRO CENTRAL north, ANACOSTIA CROSSING STATION south, MUSEUM OF TECHNOLOGY east and the MUSEUM of AMERICAN HISTORY west. Clear and loot the area, you'll find [CHINESE ARMY TRAINING MANUAL] near the MUSEUM OF HISTORY and GROGNACK THE BARBARIAN near the METRO CENTRAL exit. Time to head east to the MUSEUM OF TECHNOLOGY and the MALL. ====================================== 24. THE MALL ====================================== ) Oh boy, here we are. The MALL turned into a bunker complex for super mutants. If you want battle, here it is. Super mutants everywhere. The MALL runs a great distance, lined with museums and buildings and a few other areas. We will come back here often. For now, dodge and cover and pick off the super mutants in your area. Loot them. Enter the MUSEUM OF TECHNOLOGY next to you. ) You should reach level 10 here. Put SNEAK to 50 and UNARMED to 43. Pick FINESS as your perk. ====================================== 25. MUSEUM OF TECHNOLOGY ====================================== ) First off, lets clear this building. Go through and eliminate every foe in the building, then we can loot it. ) There are a lot of things to do in the Museum. First by checking the Museum info terminals you can find one that has a 000 message from PRIME to JIGGS. This starts a quest. 3 other Info terminals have codes you can input. Do all 3 right you'll get a safe password for the security office and special event to get a great weapon. The safe has the key for the weapons locker in the Planetarium. code 001 is 019 code 002 is 053 code 003 is 113 ) In one of the bathrooms a toilet is rigged with [MICRO FUSION CELLS], you can take them out of the reservoir. ) [NUKA COLA QUANTUM] in the planetarium, [NIKOLA TESLA AND YOU] atrium 2nd floor. 3 [STEALTH BOYS] on display. ) Take the ANTENNA DISH from the moon lander to continue with the GNR quest ) In the room with the large 3 story rocket.. the stairs have 2 hidden areas which you can access by walking on the narrow ledge along side. A sleeping bed and [GUNS AND BULLETS] ) Some fun things to do. You can watch the Planetarium show which is cool. You can take the VAULT tour and click on the show activation buttons. When ready leave the MUSEUM and fast travel to JURY STREET METRO. Search the diner for the body of PRIME who has great loot plus the named weapon [XUANLONG ASSAULT RIFLE]. Head to MEGATON heal, sell, and then go back to the MUSEUM OF TECHNOLOGY at the Mall. ) Head north across the Mall to the SUPER MUTANT BUNKER. A tripwire is on the path down. Enter the BUNKER ====================================== 26. SUPER MUTANT BUNKER ====================================== ) The BUNKER has a few super mutants in it, along with some tripwires. A copy of [DUCK AND COVER] is inside. Exit the bunker on the other side killing all super mutants around. There is a chance some dead Brotherhood soldiers are about loot them for their POWER ARMOR and TAGS. ) Head NW to the MUSEUM OF HISTORY where you'll encounter WILLOW, a ghoul on patrol outside. Enter the MUSEUM. ====================================== 27. MUSEUM OF HISTORY ====================================== ) Enter the Museum there is a [NIKOLA TESLA AND YOU] on the floor in the bathroom. Enter the LOWER HALLS on the left. ) Like normal kill all the bad ghouls. There are tons of loot you want to pick up. Lower level. LINCOLN'S DIARY in a display case, [DC JOURNAL OF MEDICINE] and [NUKA COLA QUANTUM] in the kitchen 1st floor. LINCOLN'S HAT, ACTION ABE ACTION FIGURE, JOHN WILKES BOOTH POSTER, CIVIL WAR DRAFT POSTER 2nd floor. LINCOLN'S VOICE, ANCIENT LINCOLN COIN COLLECTION, LINCOLN'S REPEATER, [CHINESE ARMY TRAINING MANUAL] When you get the chance just store all the Lincoln items at your house except the LINCOLN REPEATER which will be a addition to your guns. ) Now exit into the lobby area and enter UNDERWORLD. ====================================== 28. UNDERWORLD ====================================== ) UNDERWORLD is the Ghoul home. Its a nice little area where you can rest, eat, buy and sell. As you enter UNDERWORLD, WINTHROP will greet you. With a successful SPEECH check you can learn more on the Android you are looking for, and he should give you a new holotape. You can also sell him 5 scrap metals for items. ) Enter the CHOP SHOP clinic and talk to DR. BARROWS. Pass a speech check and you'll learn that PINKERTON in RIVET CITY has the skill to work on Androids. ) Talk to Reily, but she's in a coma. Talk to DR. BARROWS and pass a speech check to wake her. He will give you directions to RILEY'S RANGERS. Talk to RILEY all options and get BOX CODE, BETTER DIRECTIONS to RILEY'S RANGERS, the REILY's RANGERS QUEST, password to the Rangers Compound, the directions to the HOTEL, and location of THEO'S BODY. ) Enter WINTHROP's room next to the clinic and hack the computer to unlock the safe (level 100). Loot it for some caps. ) Talk to MR. CROWLEY to start YOU GOTTA SHOOT'EM IN THE HEAD quest. Start walking to other inhabitants to learn the real reason MR. CROWLEY wants them dead. Talk to and pass speech checks with PATCHWORK, DR. BARROWS, WINTHROP, CAROL, AHZUKHAL, and TULIP. Talk more with TULIP and get the book PARADISE LOST. You can buy a RAILWAY SCHEMATIC from her. Now go back and talk to MR. CROWLEY to learn the real reason he wants them dead. Get an extra 100 caps. ) Exit the UNDERWORLD and head to the WASHINGTON MONUMENT ====================================== 29. WASHINGTON MONUMENT ====================================== ) Head to the entrance to the WASHINGTON MONUMENT and pass the BROTHERHOOD guards. Before heading up, jump the broken window and go around back for a [MISSILE LAUNCHER] and 8 [MISSILES]. Go upstairs and insert the ANTENNA DISH. Don't head back to THREE DOG yet. Head back to MEGATON and rest/sell/repair. Time to do more outdoor areas. Head to FARRAGUT WEST METRO CENTER. ) Head SE along the Waterline. You might run into some raiders. Not far down the way you'll encounter a supermutant and some centaurs with a captive in his tent. Free the captive, also a [KEELER FAMILY TRANSCRIPT] is on the table, and in one of the truck trailers a [PUGILISM ILLUSTRATED] You can blow up the truck cabs afterwards. BOOM! ) Farther SE you'll see a Mirelurk and some Radroaches. When you approach the couple egg bundles by the water 3 more Mirelurks will spawn. You may level up close to this time.. Raise Unarmed to 50 and Energy Weapons to 45. Pick ENDURANCE +1 as your perk. ) Go SW to the ANCHORAGE MEMORIAL and enter. There are multiple entrances. ====================================== 30. ANCHORAGE MEMORIAL ====================================== ) The MEMORIAL consists of 3 areas connected to a 4th area, the FACILITY BAY. Lots of Mirelurk's about. Go about and kill them all then loot the facility. There are 3 things to watch out for. 1) Locked safe in the Facility area clinic. Codes are hidden behind a Nuka-cola machine. Open the safe from the terminal and inside are [DEAN'S ELECTRONICS] and a door part to fix a utility door in the north of the Service area. 2) Behind the Broken Utility door are [THE TENDERIZER] sledgehammer, the ANCHORAGE STASH KEY (which unlocks a secret door in a refrigerator in the Service area, a [NUKA-COLA QUANTUM], a holotape (useless), and a [US ARMY FLAMETHROWER RECIPES]. 3) A refrigerator with a secret compartment requiring the ANCHORAGE STASH KEY. Inside is some caps and a holotape (another useless one). a 5 PERCEPTION is needed to see the secret compartment. ) Other loot in the area are [DC JOURNAL OF MEDICINE] in the Facility clinic area and 3 [PRE-WAR BOOKS] in the same section. Once finished, exit the MEMORIAL and head SE back over to the road, and continue south along the water. You'll see a little door in the side of the wall, this is the TEPID SEWER you want to enter. ====================================== 31. TEPID SEWER ====================================== ) This area is home of Molerats and Raiders. Use your REPELLENT stick to kill enough molerats to achieve your WASTELAND SURVIVAL GUIDE quest (10 total). Then clear out the area like normal. In the subway area you will encounter ROCKSALT, a named raider. Careful there are landmines between you and his bunker wall. As normal, kill everything, and loot everything. ) USE the key off ROCKSALT to unlock other areas. You'll find [DEAN'S ELECTRONICS], POWER FIST, and 2 [PRE-WAR BOOKS] in the dungeon. Exit the dungeon on the other end into GEORGETOWN WEST. Just register it on the map and fast travel back to MEGATON. You might have to kill any enemies nearby so you can fast travel. ) Head back to MEGATON and talk to MOIRA in CRATERSIDE SUPPLY to complete the molerat quest. Now accept the Mirelurk quest. Head back to ANCHORAGE MEMORIAL and re-enter, going down to the egg section and putting the item in the egg. DO NOT KILL ANYTHING ON THIS TRIP. Return back to MOIRA and finish up the Mirelurk quest. Start the last level of the quests and pick the History choice, which will have you going to RIVET CITY. ) Fast travel back over to TEPID SEWER and the building right south of it is DUKOV'S PLACE. Head in there. ====================================== 32. DUKOV'S PLACE ====================================== ) Talk with DUKOV and by talking about MR. CROWLEY you can pass a speech check and get the location of FORT CONSTANTINE. You also learn a little about the group of thieves and what the keys are for. You can get his key by either pickpocketing it or passing a speech check to get him to hand it over. ) Upstairs in the bedroom is a [NUKA-COLA QUANTUM] and a [PUGILISM ILLUSTRATED]. ) Fast travel to SUPERDUPER MART and head south towards GRAYDITCH. **************************************************************************** **************************************************************************** Ok doing good. Your characters skills should look something close to this.. Strength: 7 (bobble) Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 7 Barter: 10 Big guns: 24 Energy weapons: 45 Explosives: 52 Lockpick: 56 Medicine: 64 (bobble) Melee weapon: 28 Repair: 58 Science: 59 (bobble) Small guns: 52 Sneak: 52 Speech: 58 Unarmed: 56 **************************************************************************** **************************************************************************** ====================================== 33. GRAYDITCH ====================================== ) The town is filled with FIRE ANTS. They can breathe fire so don't let them get close. The Ant warriors are armored good also. Go about and kill |
Comments
0
Yutgoo
wrote on apr 01, 2013 12:20 pm
Please add the rest of the walkthrough; thanks
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Fallout 3 Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

