Fallout 3 Walkthrough :
This walkthrough for Fallout 3 [XBOX 360] has been posted at 16 Sep 2010 by girlonrampage and is called "Unique Item FAQ". If walkthrough is usable don't forgot thumbs up girlonrampage and share this with your freinds. And most important we have 23 other walkthroughs for Fallout 3, read them all!
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Walkthrough - Unique Item FAQFallout 3 Unique items guide Version 1.2 Created on 9/29/09 Updated on 6/18/10 (DLC items section, finished up schematics section) Updated again on 8/8/10 (unique apparel, quest items, misc. items sections) By henrylittle If you want to jump to a specific section hold control then hit the F key and type in (or copy and paste) the section you want. To make sure it takes you directly there include the number as well when you search for it. Table of contents ---------------------------------------------------------------------- 1. Introduction-what are unique items? 2. Unique weapons 3. Unique downloaded content weapons/items 3a. Operation: Anchorage 3b. The Pitt 3c. Broken Steel 3d. Point Lookout 3e. Mothership Zeta 4. Schematics 5. Unique apparel 6. Quest items 7. Different sized items 7a. smaller items 7b. larger items 8. Miscellaneous unique items 9. Contact information 10. Legal information 1. Introduction-what are unique items? ---------------------------------------------------------------------- Unique items are items different from what is normally found throughout the game (guns with specific names, items relating to the history of the USA, larger or smaller than normal items). There are many hidden around the Capital Wasteland and this guide will show you how to find as many as I have encountered. I will also mention that I put an effort into making this a spoiler-free guide, but if you notice any spoilers make sure to let me know that I slipped up. 2. Unique weapons ---------------------------------------------------------------------- Unique weapons are weapons that are only found once or have specific names. Normally these weapons also do more damage than the original weapon it's based on. You can also repair the named weapon with the normal weapon. Make sure not to repair the normal weapon with the special one, though, because this will get rid of it forever. A3-21's Plasma Rifle -------------------- A unique plasma rifle that you can get after revealing the android's true identity to it in the Replicated Man quest. You can get all of the information on the android from Pinkerton, who lives in the broken bow of the aircraft carrier that Rivet City is in. You'll need a lockpick skill of 100 to get to him however. You can trigger this quest by either talking to Zimmer in the Rivet City science lab or find any miscellaneous notes or holotapes related to the android. Alien Blaster ------------- This completely unique weapon can be found, with 120 shots nearby, at an alien crash site next to a dead alien. This isn't a marked location on your map (unless you complete the Mothership Zeta add-on, then it's marked as "Alien Homing Beacon") but it's found directly north of the MDPL-13 Power Station and west and a little bit north of Greener Pastures Disposal Site. The MDPL station can be found a little north of the Minefield. Also, if you want the weapon (and you have the Mothership Zeta add-on) and you don't want to get abducted you can bring Dogmeat (found at the Scrapyard) to go find the gun and ammo for you when you get nearby. A small warning for the people that have the Broken Steel add-on: by having it on your system you have released Albino Radscorpions to the Wasteland and when I returned to the Alien Homing Beacon I was attacked by one. These beasts are incredibly powerful and have a lot of health so make sure you come prepared for a fight tougher than 2 deathclaws. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Ant's Sting ----------- A unique knife that can only be obtained by giving the AntAgonizer the Mechanist's costume near Canterbury Commons. Before doing this, however, you must decide between this and the Protectron's Gaze (see section for details) because you can only get one of them. If you kill the AntAgonizer you can't get the knife, so in The Superhuman Gambit quest (found in Canterbury Commons) side with the AntAgonizer and kill the Mechanist to get the Ant's Sting. Canterbury Commons is located is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravans found randomly throughout the Wasteland (a good place to find them is right outside Megaton), and ask them about their caravan. The AntAgonizer is a little north of there and the Robot Repair Center (the Mechanist's lair) is a little south. Blackhawk --------- Based on the .44 pistol, you can get it by first completing the quest Agatha's Song. Bring her a sheet music book that you can find in Vault 92 and she'll trade it for the Blackhawk. Another book of sheet music (credit to Mark Bies for this) can be found in a northwestern office of the Arlingon Library children's wing. Board of Education ------------------ Based on the nail board, the Board of Education is found most of the time on a Super Mutant in the Clifftop Shacks, which are found west of Vault 92 and Old Olney and southeast of Oasis. There are multiple abandoned shacks around here, all with a couple Super Mutants inside. There will also be a few outside, along with a couple of Wasteland captives. I'm not exactly sure which Super Mutant exactly would pick it up so just kill all the Super Mutants with nail boards and look through the shacks until you find it. It's also possible that it's near a skeleton in one of the abandoned shacks; one of the mutants often pick it up and use it against you. Burnmaster ---------- Based on the flamer, it is found in Franklin Metro Utility, which is in the Falls Church Metro (located in northwestern DC). A very important warning: if you have the Broken Steel add-on it releases feral ghoul reavers into the Wasteland...whether you've completed it or not. These reavers are probably the toughest enemy in the game, dealing massive damage with a heck of a lot of health, and I ran into at least eight of them throughout this metro. If you've ever encountered a reaver you would know how ridiculous it is to have four of them attacking at once, so if you don't have Fawkes, or even if you do, I highly suggest running through as fast as possible without attempting to kill anything and bring a lot of stimpaks. The ghoul mask is also highly recommended if you got it from the Tenpenny Tower quest. Once you find the Franklin Metro Utility at the end of the Falls Church/Mason Dst Metro, follow it until you get to water. The rest of the trip will be filled with radiation-emitting obstacles so you should bring rad-x, RadAway or a radiation suit. Go in the water and make a left through a hole in the tunnel. Follow this to the end for a bunch of flamer fuel, two Glowing Ones, a Quantum, and the Burnmaster. Butch's Toothpick ----------------- Based on the switchblade, it is found with Butch while returning to Vault 101 in the Trouble on the Homefront quest. You can either kill or pickpocket him to get the switchblade...that is, if you didn't kill him before leaving Vault 101 for the first time. Colonel Autumn's 10mm pistol and Laser Pistol --------------------------------------------- A special 10mm pistol and laser pistol obviously. The only way of getting the 10mm pistol is by using a camera glitch when he falls to the ground in The Waters of Life quest (no spoilers). In order to pull this off the Colonel must fall close to the door. Get as close to the door as you can and look directly at his body in first person. Then hold the left bumper, allowing you to change the camera angle in third person. Move it 180 degrees around so you're staring your character in the face and you should see "search Colonel Autumn" under your cursor. You can also get his uniform this way. If you have the Broken Steel add-on you can get the laser pistol near the end of the main quest, but not the 10mm pistol, off of Colonel Autumn when you kill him. I will also mention that if you used the above mentioned camera glitch, and you have Broken Steel, you can get a second copy of Colonel Autumn's uniform when killing him. Eugene ------ Based on the minigun, this weapon is in possession of Brick from Reilly's Rangers. To find her you must activate the quest Reilly's Rangers by finding Reilly unconscious in the Museum of History's city of ghouls in the chop shop, located a little to the north of the Washington Monument, which can be found in the Galaxy News Radio quest. In order to get this one you must ask for the gun when Reilly gives you a couple options to take as a gift. You can also pickpocket or kill Brick if you chose the other option. Experimental MIRV ----------------- Based on the Fat Man, this is literally the most powerful weapon in the game. It is found in the National Guard Depot, but in order to reach the armory it's hidden in you must find at least 4 of the 5 of the Keller Family Transcripts, giving you the four-digit combination to the terminal locking the armory door. The first one (the least important one) is at the VAPL 58 Power Station, which can be found northwest of Megaton, southwest of Arefu, or west of Vault 106. Follow the large metal structures holding up the wire running from this place (north) and it will be found in a little fort made under the third structure. The second tape is found at Hallowed Moors Cemetery, which is north of Big Town (Big Town is north of Megaton). The second tape is found on top of the podium in there. A few useful things are found in here also including a Big Book of Science, a D.C. Journal of International Medicine and a Mini Nuke in a wooden box. The third tape is found in the Gristly Diner (southwest of The Republic of Dave, which is in the northeast corner of the map) in the back room on a table. There's also a Tales of a Junktown Jerky Vender in the Gristly Diner. The fourth tape is at Rockbreaker's Last Gas (look at the Victory Rifle for the location) in the abandoned shack on a table. This shack also holds Dean's Electronics and Guns and Bullets, along with two small radroaches in a cage named Fluffy and Jitters. The fifth tape is near the Anchorage Memorial (the easiest way to find this place is to make it to the Mirelurk part of the Wasteland Survival Guide quest). Fast travel there and head north. Look across the river for a sideways truck, behind it is a tent with the fifth tape in it. Once you have the 4 you need, go to the National Guard Depot (found on the northern border of DC), go through the training wing and offices, then back to the Depot through another door. You will find an electrical switch in a dark corner to the left of the door you just entered. Flip it, go into the armory and the weapon is yours. There is a lot of useful ammunition in here, probably the biggest stash of ammo in the game, so make sure and explore all the little corners. There's also a U.S. Army: 30 Handy Flamethrower Recipes book behind the weapon and the bobblehead for small guns on a shelf. There is also a small drinking glass next to a larger one so make sure not to miss it. Fawkes' Super Sledge -------------------- A unique Super Sledge found when swapping equipment with Fawkes, who joins forces with you when you release him from Vault 87 in the main quest. However, you must take it with him while you're in Vault 87, if not he will have replaced it with a gatling laser that can't be taken the next time you run into him. Firelance --------- Based on the alien blaster, this is probably the rarest gun in the game. You must trigger a random event that can only happen once in the game, where the gun flies through the air leaving a trail of smoke behind it. When it starts to fly there is a sound like a rocket exploding farther away, and there are also some power cells (ammo for the Firelance and alien blasters) falling from the sky around the area the event was triggered. I've actually witnessed this event twice, but both times the gun was out of my reach (and I didn't bring Dogmeat), so if you're not sure whether you've triggered the Firelance or not let me know in detail what you think you saw (and don't forget to mark where it happened). Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Fisto! ------ Based on the power fist, it is found in the MOPL 13 Power Station in the larger building. The smaller building has a Quantum and a Railway Rifle schematic. The larger building will give you radiation most of the time and there are Glowing Ones so bring some Rad-Away's. To avoid confusion, Fisto! is located up the stairs and in the door of the larger building. The MOPL 13 Power Station is found southwest of Vault 92 and Old Olney or north of the Minefield. Highwayman's friend ------------------- Based on the tire iron, it is found in Canterbury Commons in Dominic and Machete's Shed. Canterbury Commons is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravan if you ask them about their caravan. Jack ---- Based on the Ripper (get it, Jack the Ripper?), it's found in the Deathclaw Sanctuary with a dead Enclave Officer. The dead body can only be found after the Enclave appear at the Jefferson Memorial in The Waters of Life quest. You can find the Deathclaw Sanctuary southeast of Raven Rock or southwest of Fort Constantine. I will also add that if you decide to reach the end of the Sanctuary you can find another unique weapon, the Vengeance. Lincoln's Repeater ------------------ Found with many other Lincoln-related items in the Museum of History. It can be repaired with hunting rifles. Mesmetron --------- This weapon isn't related to any other weapon and only comes up once in the game. Go to Paradise Falls, which is north of Arefu, Big Town, and Megaton. You can also get a map marker for it if you go to the Nuka-Cola Factory and find the Quantum shipping details note. There are two ways to get this depending on your Karma choice: Good Karma- this place is filled with Slavers, and you don't lose Karma for killing them all. The Mesmetron, along with 50 unique power cells, is in the hands of the first Slaver that talks to you before entering. Bad Karma- you can actually be hired to recruit Slaves here and the Mesmetron is needed to daze someone long enough to put a Slave Collar on them. Miss Launcher ------------- Based on the missile launcher, it is found in Fort Independence (southwest of Megaton). You must either pick the lock to the door or pickpocket any of the people around for a key. Also, if you don't want to kill anyone in the Fort you can gain Protector Casdin's trust by bringing him enough technology. After you gain his trust you can kill the people outside the Fort, get the key, and you won't have to kill anyone inside. The Miss Launcher is in the basement, and there are 2 entrances to it. One requires a lockpick skill of 75 and the other one can be accessed by a terminal (science 75 needed). However if you can't or don't want to hack it the password is hidden in the desk near the door. Once in here, find the room with a lot of terminals in it and search them all for the note "Research-Missile Launcher" which gives information on the Miss Launcher. The key to the room it's held in is hidden in a locker in a room filled with beds (if you don't want to find the key a lockpick skill of 100 is needed). Occam's Razor ------------- Based on the combat knife, it is found in the depths of Fort Bannister. You can find this place directly southwest of VAPL 58 Power Station, north of Evergreen Mills, or west and a little north of Megaton. You must find and kill Commander Jabsco to get this razor. Come prepared though; the place is swarming with Talon Company Mercs. Ol' Painless ------------ Based on the hunting rifle, it is found in The Republic of Dave in Dave's safe. No one in The Republic of Dave has any significance in the game besides Dave, who you must kill and bring a key back to Mister Crowley in the You Gotta Shoot 'Em in the Head quest, so feel free to kill any of the adults there. The Republic of Dave is found in the northeast corner of the map. I will also add that if you're collecting different sized items that there's a large hot plate in the Museum of Dave, along with the bobblehead of perception. Plunkett's Valid Points ----------------------- Based on the Spiked Knuckles, it is found on Junders Plunkett at the Arlington House. The house itself isn't a map location; it's a regular- looking house between Arlington Cemetery North and South. You must have the Lawbringer perk in order to find Plunkett though. The Arlington Cemetery is located southeast of Grayditch in the northern part of western DC (the lighter-colored area across the river on the world map). I'll also add that you can find the bobblehead of Luck in the basement of this house, and a Big Book of Science on the second floor. Protectron's Gaze ----------------- Based on the laser pistol, you can only get this weapon by giving the AntAgonizer's armor to the Mechanist. Before doing this though you must decide between this and the Ant's Sting (see section for details) because you can only get one of them. Even if you kill or pickpocket him you can't get it. These two are a part of The Superhuman Gambit quest in Canterbury Commons. Canterbury Commons is located is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravans found randomly throughout the Wasteland (a good place to find them is right outside Megaton), and ask them about their caravan. The AntAgonizer is a little north of there and the Robot Repair Center (the Mechanist's lair) is a little south. Repellent Stick --------------- A unique melee weapon you can buy from Moira Brown in Megaton after completing the Mole Rat part of the Wasteland Survival Guide quest. As a side note I recommend removing this item from your inventory before completing the quest, because on my game I hadn't done so and it is now impossible to remove it from my inventory. Reservist's rifle ----------------- Based on the sniper rifle, it is found on a guy named Drifter in the Dickerson Tabernacle Chapel that you have to kill. This place is a little east of the Deathclaw Sanctuary, south of Fort Constantine, and far northwest of Megaton. Smuggler's End -------------- A unique laser pistol that is found in The Citadel in Elder Lyons' personal safe in the B-Ring. Taking it isn't considered stealing so you won't lose Karma or anger the Brotherhood. The only way of getting into The Citadel is to bring Doctor Li and company safely there through the sewers in the main quest. You can also unlock the safe from a nearby terminal if you lack the lockpick skill required. An easier way of finding this, if you have the Broken Steel add-on, is to finish the main quest and get woken up two weeks later in the same room as the Smuggler's End. Stabhappy --------- Based on the combat knife, it is found on a raider in the Raid Shack, which is a little east of the Bethesda Ruins. The raider re-spawns so you can get as many Stabhappy's as you want. The Bethesda Ruins are located south of the Minefield and Scrapyard or north of the Super Duper Mart. Sydney's 10mm "ultra" SMG ------------------------- Based on the 10mm submachine gun, it can be taken off of Sydney's dead body. Sydney is in the National Archives hunting down the Declaration of Independence, which is what you must do in the quest Stealing Independence. You can get a map marker for the National Archives from Abraham Washington in Rivet City. To find him, follow the signs in Rivet City for the Capitol Preservation Society. As an added note she can also be recruited, like Fawkes, to follow you around and help you kill stuff during the quest, as long as she doesn't die. I've also recently been informed of another way of getting the gun that doesn't involve her dying, shown below (credit to Josh Gilbride for this): "After the 'Stealing Independence' quest, Sydney will go to Underworld. While she's there go through the 'Our Lady of Hope Hospital,' [which is part of the 'Reilly's Rangers' quest,] it can be found in the D.C. ruins. Go through here to get to 'Statesman Hotel Mid Level,' and in here you can find a skeleton with a recording next to it. Take the recording to Sydney and she will give you the gun." The Break --------- Based on the pool cue, it is found in Paradise Falls near Eulogy's pad on a pool table. Paradise Falls can be found north of Arefu, Big Town and Megaton. You can also get a map marker for it if you go to the Nuka- Cola Factory and find the Quantum shipping details note. The Kneecapper -------------- Based on the sawed-off shotgun, it is found in Girdershade by killing Ronald Laren, the "protector" of Sierra Petrovita, the girl who gives you The Nuka-Cola Challenge quest. Girdershade is located almost in the southwest corner of the map, just a little bit north. The Shocker ----------- Based on the power fist, it is found in the Flooded Metro. The Flooded Metro can be found straight east of the Nuka-Cola Factory, or you can go to the bottom of the lighter-colored part of the map west of the DC area (across the river). Follow the long path filled with Mirelurk Hunters and Kings and you should find it at the end. A couple of helpful tips while trying to find the Shocker: when you first find a floor that gives you radiation and there are many Mirelurk hatchling clutches around, take the west door. Also, from here on out you will be getting radiation for the most part so make sure to either bring some Rad-Away's or use "My First Infirmary" in your house if you bought it. Later, when you have a choice of going up some flights of metal stairs, down them, or through a large door, go through the large door. Also, there is a note called "the Shocker glove" right next to the weapon and there's a Quantum in that room on top of a gun cabinet. The Tenderizer -------------- Based on the Sledgehammer, it's found behind a utility door in the Anchorage Memorial Service Entrance. However, in order to get into the room you need a door component, which is found in a floor safe in the Anchorage Memorial Facility, or if you have a very high repair skill (about 90 I believe). You're going to need a lockpick or science skill of at least 50 to open it though. There's also a note about the weapon in Ted's dead body near the terminal to unlock the safe. The safe itself is in the medical looking room near the terminal and Ted's dead body. The Anchorage Memorial is located in the river near DC, west of the Tepid Sewers. The Terrible Shotgun -------------------- A unique combat shotgun found at Evergreen Mills. In the Bazaar there's a guy named Smiling Jack, who has the shotgun. You can either kill him and take it or shoot it out of his hand and take it before he does. You can then wait a couple days and come back if you want another person to trade with. Evergreen Mills is located directly west of Megaton. Vampire's Edge -------------- Based on the Chinese officer's sword, it's in a sword cabinet belonging to Vance, the leader of The Family. You can get this during the Blood Ties quest, and to trigger it talk to Lucy West in the saloon in Megaton. This weapon must also be stolen. Vengeance --------- Based on the Gatling laser, it is found deep in the Deathclaw Sanctuary in a big pool of blood. You can find the Deathclaw Sanctuary southeast of Raven Rock or southwest of Fort Constantine. Victory Rifle ------------- Based on the sniper rifle, it's found in a locker in an abandoned shed near Rockbreaker's Last Gas. However, you need a lockpick skill of 100 to get into the locker. You can also get Dogmeat (a dog that will follow you around if you're nice to it) to search for a weapon and bring it to you. You can find Dogmeat at the Scrapyard, which is a little to the right of Agatha's house and south of the Minefield. The abandoned shack is actually up high on a cliff near Rockbreaker's Last Gas, so look on higher ground. Rockbreaker's Last Gas is located north and a little west of Fort Bannister and north of Evergreen Mills. Wazer Wifle ----------- Obviously, this is a unique laser rifle. It can be found in Little Lamplight by talking to Biwwy, who will sell it to you for 500 caps (or 250 with a high enough barter skill). Or, if you have the Child At Heart perk you can get it for free. Little Lamplight is part of the main quest, so once you get far enough you get a map marker. Xuanlong assault rifle ---------------------- Based on the Chinese assault rifle, it is found at the Jury Street Metro station outside in a diner. There will be a dead man named Prime who has your rifle. The Metro Station is located west of Vault 101. Before going here, however, you must go to the Museum of Technology (you'll eventually discover it in the main quest) and look for four different terminals, he first one giving you a note addressed to someone named Jiggs from the dead man, Prime. You must find the other three terminals and choose the prime number out of the numbers shown. Just in case you aren't very good at figuring out prime numbers I recommend saving every time you find one because if you choose the wrong number it permanently locks you out of it, leaving it impossible to get the gun. Zhu-Rong v418 Chinese Pistol ---------------------------- Based on the Chinese pistol, it is found at L.O.B. Enterprises, in the East Wing, in the CEO's office. This pistol actually sets enemies on fire when they are shot, making the enemy lose 2 HP every 5 seconds. The L.O.B. Enterprises is actually called Falls Church East on the world map. This place is around the center of the western side (other side of the river) of DC. 3. Unique downloaded content weapons/items ----------------------------------------------------------------------- This section lists all the weapons, the individually named ones, and items found exclusively in the locations involved with the downloaded content (The Pitt, Broken Steel, Mothership Zeta, Point Lookout, Operation: Anchorage). 3a. Operation: Anchorage ----------------------------------------------------------------------- As a quick note I will mention that all of these items you can get after completing the simulation and opening up the armory. Chinese Stealth Armor --------------------- The black armor that the Chinese snipers wore. Increases your sneak by 15 when worn. Gauss Rifle ----------- You can find this weapon in the simulation if you complete the speech challenge about a weapon with more punch while speaking to the quartermaster. It uses microfusion cells, only one shot before reloading. Jingwei's Shocksword -------------------- The weapon being carried by Jingwei, who you encounter at the end of the simulation. If your speech is good enough you can make him surrender without fighting him. Neural Interface Suit --------------------- The suit needed to begin the simulation. It's given to you at the beginning. Outcast Scribe Robe ------------------- You can take this off of Olin if she's killed. If she doesn't die you can either kill her or reverse pickpocket her (check the unique apparel section for details on reverse pickpocketing). Trench knife ------------ The melee weapon they give you at the beginning of the simulation. Winterized T-5lb Power Armor and Helmet --------------------------------------- This is the armor and helmet you wore during the simulation. 3b. The Pitt ----------------------------------------------------------------------- Ashur's power armor ------------------- You can find this on Ashur if you kill him. Auto axe -------- The basic weapon used throughout the Pitt. The easiest way to get one is to talk to Marco before entering the steelyard. Bombshell armor --------------- You can get this from Everett once you bring him 60 steel ingots. Filtration helmet ----------------- You can get this from Everett once you bring him 20 steel ingots. Gamma shield armor ------------------ There are a few of these strewn about in the steelyard (2 or 3 I believe) but I'll guide you to the only one I can remember the location of. Near the beginning there is a fenced off area to the left with radioactive barrels and a few trogs. Go around and find the way into there. You can go in for 3 ingots but isn't necessary to get the armor. At the bottom of the large hill you just went down there will be a dead person, a first aid box and a few ingots. The dead guy has the gamma shield armor. Laborer outfit -------------- You can get this from Everett once you bring him 10 steel ingots. Leather rebel ------------- You can get this from Everett once you bring him 70 steel ingots. Infiltrator ----------- A unique, scoped assault rifle that you can find on a few of the people you fight in the hole and on some of the guards if you end up killing any of them. Man Opener ---------- A unique auto axe that you can find in the Supply Plant in the steelyard, on a bed deep within the plant. Metal blaster ------------- A unique laser rifle that you can get from Everett once you bring him 50 steel ingots. Metal master armor ------------------ You can get this from Everett once you bring him 40 steel ingots. Perforator ---------- A unique infiltrator that you can get from Everett once you bring him 90 steel ingots. Raider commando, iconoclast, ordinance, paingiver, and throwdown armors ----------------------------------------------------------------------- Special raider armor found on the guards (called "Pitt Raiders" if they don't have a specific name) throughout the Pitt. Slave outfits ------------- There are two different kinds: tattered and worn. You'll get one of these in order to get into the Pitt. Slop ---- Looks a lot like noodles but definitely not as healthy in terms of rads. You can get a free one if you talk to one of the Pitt guards and ask about food. Steel Saw --------- The third of three unique Auto Axes. Near the end of the main quest (trying to be spoiler-free so all I can say is slave revolt) you can occasionally find these on dead Pitt slaves. Note that you can't kill them yourself or they won't have it; wait for them to die on their own. If you can't find one, return to Adan (who is now dead) and he'll have one. Not so great in terms of quality, but much easier than searching random dead slaves for one. Steel knuckles -------------- Unique spiked knuckles that you get from giving Everett 30 steel ingots. Sunglasses ---------- As odd as it may seem this is the only pair of regular sunglasses that I've found in the game (let me know if you've found another one). It's on a mannequin in the same area as where you turn on the floodlights (the room with 3 mannequins and a couch). IMPORTANT: make sure to take the sunglasses first off of the mannequin first or they'll fall to the bottom and you can't grab them for some reason. Don't grab the spatula or the pre-war baseball cap. Supervisor helmet ----------------- You can find this on the Pitt guards (the nameless ones are labeled "Pitt Raiders") with helmets. The Mauler ---------- Another unique auto axe that you get from giving Everett 80 steel ingots. Tribal power armor ------------------ You can get this from Everett once you bring him all 100 steel ingots. Welder's mask ------------- You can find this on Pitt slaves with the welding-looking masks on (the slaves were also probably using their Auto Axes on steel or something). You can either kill them or wait for them to be killed. Wild Bill's Sidearm ------------------- The pistol that you can find on the body of Wild Bill in the steelyard, near the beginning of the stairs up to the large tower. Very hard to miss. 3c. Broken Steel ----------------------------------------------------------------------- Alien blaster ------------- This is actually the second normal alien blaster you can find (check unique weapons section for details on the first). The Armory Master might be using it when you run into him but if not it's in a locked gun case (looks like a footlocker) along with some power cells in ammo boxes nearby. This will be in the armory in the Enclave mobile base. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Aqua Cura --------- A different form of Aqua Pura that you can get from a ghoul that's selling them in the Museum of History. Speak to a scribe at the Jefferson Memorial after completing the main quest to learn more about it. Aqua Pura --------- The pure water that is found all over the Citadel after completing the non-DLC main quest and waking up in the Cidadel. Composite recon helmet ---------------------- A special recon helmet you can find on the Armory Master in the Enclave mobile base. Enclave Hellfire armor and helmet --------------------------------- Found on Enclave hellfire troopers (the people with heavy incinerators that are harder to kill than normal Enclave soldiers). These are released into the Wasteland once you add the Broken Steel add-on. Holy water ---------- Irradiated Aqua Pura that's creating problems in Megaton after the main quest is complete. Speak with a scribe at the Jefferson Memorial after completing the main quest to learn more about it. Heavy Incinerator ----------------- A completely unique weapon that shoots fireballs instead of a constant stream of fire like the flamers. You can find this on some of the Enclave soldiers that get killed by Liberty Prime while you're on your way to the Purifier before the actual DLC begins. I've added it in here because if you don't have the DLC you can't actually use this weapon throughout the rest of the game. You will also probably encounter many more of these "hellfire troopers" as you progress your way through Broken Steel as well. Lab coat -------- You can find this on a few of the scientists during the main quest. I found a few on the Enclave mobile base. Lag-bolt's combat armor and shades ---------------------------------- You can find these on a man named Lag-bolt, who you run into if you follow the directions in a holotape found in the Presidential Metro. The holotape is labeled "Sorry, my Darling." Precision Gatling Laser ----------------------- A unique gatling laser that can be found in the armory on the Enclave mobile base. Rapid Torch Flamer ------------------ A unique flamer that you can find in the Adams Storage Facility (a little bit south of the Enclave Mobile Base) on a counter with a few other useful items and ammo. Senate employee ID ------------------ You can find this somewhere in the Presidential Metro (I can't remember where, sorry). It doesn't seem to serve any purpose, however. Slo-Burn Flamer --------------- Another unique flamer that's found in the Launch Platform Base in the Enclave Mobile Platform. It's in the southeastern part on the upper level on a platform with some Deathclaws that are in stasis fields. Super mutant blood sample ------------------------- After completing the main quest, talk to Elder Lyons about other methods of assisting the Brotherhood. You'll find one of these on every single super mutant you kill. Tesla Cannon ------------ A unique weapon that fires a single shot per round, but it is incredibly powerful. While at the Adams Air Force Base you can use it to blow up Enclave vertibirds (the helicopter-looking things they use). You will get this weapon during the main quest. Tri-beam laser rifle -------------------- These are the weapons of super mutant overlords. These beasts are released into the Wasteland when you get Broken Steel. Be warned: these things are incredibly strong, along with their weapon. While it does fire three lasers per shot, it also uses three rounds per shot. 3d. Point Lookout ----------------------------------------------------------------------- Axe --- Just a basic axe. You can buy it or find it on some enemies throughout the swampy area. Backwater Rifle --------------- A unique lever-action rifle that you can find on a shelf in the Chinese Bunker during The Velvet Curtain quest. Bio-gas canister ---------------- A special grenade that you can find three of in a footlocker in an excavated muck hole. It's a little east of the Lil Tykes Playhouse, or you can find it near soil survey #2 during the An Antique Land quest. There are also three more near one of the other two soil survey notes so make sure to look around each one. You can also find 10 more by completing that quest and unlocking the safe in the USS Ozymandias. Double-barrel shotgun --------------------- A powerful shotgun that you can shoot twice before reloading. Found on some of the enemies. Cryptochromatic spectacles -------------------------- Special glasses used near the end of The Velvet Curtain quest. Confederate hat --------------- Self-explanatory, they're found all over Point Lookout. Desmond's eyeglasses -------------------- Special glasses only obtained by killing Desmond. My suggestion is to wait until the end of the main quest, unless you decide to side with Professor Calvert. Fertilizer Shovel ----------------- A unique shovel that you can get from Tribal Croatoa (at the Ark & Dove Cathedral). You can get it by either using the Child At Heart perk or winning a speech challenge after asking about how they grow punga fruit. You can also kill him to get it but this isn't recommended unless you've already completed the main quest of Point Lookout. Fishing pole ------------ It's about as useful as any other random object you find in the Wasteland. Grifter's Fit ------------- Special clothing that you can find after the end of the main quest and you return to the riverboat (no spoilers). Handyman Jumpsuit ----------------- You can find this on Haley (at Haley's Hardware) but you have to kill him to get it. Lever-action rifle ------------------ Self-explanatory, you can find it in the shop or on some enemies. Lighthouse bulb --------------- The light bulb that you can put in the top of the lighthouse to make it work again (or keep it for yourself). You can find it in the truck wreckage, near the northeastern corner of the map. Lump of brain ------------- You can retrieve this after the main quest has been completed and you return to the riverboat. It is the small bit of your brain that was removed during the odd ritual you had to perform to join the natives. Microwave Emitter ----------------- A unique mesmetron that you can find in a room loaded with other useful items at the very end of the main quest. Moonshine --------- An alcoholic drink that you can make if you have the right ingredients. I have also found it on an enemy once and in the shop. Pint-Sized Slasher Mask ----------------------- A special mask (that there are actually two of) that originally appeared in the simulation in Vault 112 during the main quest. The first one is in a door labeled "hotel room" at the Homestead Motel on the world map. The second one belongs to a kid named Kenny in Herzog Mine. If you don't want to steal it from him you can go find his teddy bear, named Kenny- bear, and give it to him. After that you can take whatever you want from him. Punga fruit ----------- You can find these on plants all over Point Lookout and in some shops in the Wasteland after returning when you complete the main quest. As an added note I didn't specifically name the different kinds of Punga fruit because you will most likely encounter both of them while exploring the area. Ritual Knife ------------ A unique knife that you can find stabbed in a corpse when searching through the caves beneath the Ritual Site. This cave will only open if you trigger the quest The Dark Heart of Blackhall. Riverboat ticket ---------------- Mandatory for going to Point Lookout, most likely the first thing you'll get in this list. Shovel ------ Yep, it's a weapon. You can buy it or find it on some enemies in the swampy area. Small tin plates ---------------- You can find these in the same area as the ritual knife so look there for details on the location. The Dismemberer --------------- A unique axe that's obtained by completing Plik's Safari. You can find his place in the Coastal Grotto location on the map. The Krivbeknih -------------- This is a book connected to The Dark Heart of Blackhall quest, triggered at the Blackhall Manor. After completing the quest (you have to give the book to Blackhall), kill him and take it off of him. The reason you can't keep it the moment you get it is because it's considered a quest item until the quest has been either completed or failed, and killing Blackhall without giving him the book doesn't fail the quest so completing the quest is the only option for keeping and being able to remove the book. Toy Knife --------- A unique knife found a bit south of the Turtledove Detention Camp. When there, head out the southern gate. There will be a large, yellow sign nearby. Head directly south until you see another sign that's exactly the same. From this sign, look to the west. If you head west from where the sign is you should run into a rather long line of bushes that you can't walk through, with the right side ending with some green mushrooms. If you find these mushrooms, walk around to the other side of the bushes and look for a small box next to a tree stump a bit taller than you are. The knife, along with a hockey mask, is on top of the box. Tribal garb ----------- The regular clothing of the Tribals (enemies you first run into during the main quest with Desmond). Workman's coveralls ------------------- Basic clothing found practically everywhere throughout Point Lookout. When worn, it adds 10 points to your repair skill. Yeast ----- Just a bag of yeast. Can be used to make moonshine if you have the other ingredients. 3e. Mothership Zeta ----------------------------------------------------------------------- Adapted biogel -------------- Give the medic some alien biogel and he can turn it into this, recovers a lot more health than regular biogel. Alien atomizer -------------- A basic gun that the aliens use. You'll find a lot of them if you kill the enemy aliens. Alien biogel ------------ Weightless, it recovers more or less health depending on your medicine skill. Alien disintegrator ------------------- Another basic alien gun, only this one's a little less common. You will still find plenty of them though. Alien epoxy ----------- Another weightless piece of alien technology, only this one repairs your equipped weapon when use it. Alien power module ------------------ Ammo for the alien weapons found on the ship. Alien squid food ----------------- Basic, but a little more uncommon, health-restoring food found throughout the ship. Restores 5 health. Alien worm food --------------- Basic health-restoring food found throughout the ship. Restores 5 health. Atomic pulverizer ----------------- A unique alien atomizer that's found on a counter next to a drone pod in a small room in the weapons lab. Buttercup toy ------------- This item is a replica of one of the loading screens that shows an advertisement for a robotic pony called Buttercup. Once you break all of the generators you will end up in a large room with 2 floors and a big electric looking structure in the middle. From the second floor go to the left and you should see it on a table next to a set of stairs. I also recommend exploring this room because there are a lot of useful items here. A second one can be found in the same place as the atomic pulverizer and a third one will be sitting on a large shelf in the research lab (in the cargo hold) where there are other larger Buttercups. Captain's sidearm ----------------- A unique alien blaster that isn't similar to any of the other alien weapon found on the ship. You can get it after killing the alien captain. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Destabilizer ------------ A unique alien disintegrator found on your way to the death ray hub. It'll be near the area where you're able to spawn raiders and albino radscorpions to fight each other (or where you get the Xenotech perk). It's very useful mainly because it's a fully automatic weapon. Drone cannon ------------ This weapon is found on the guardian drones carry. Watch out for these weapons, they shoot a single powerful shot that explodes. Drone cannon Ex-B ----------------- There are actually two of these, both found in the same place. There is a room where it seems to be a weapon testing area because when you hit a switch and look through the window you see a Brahmin come out of the warp and a robot comes out and obliterates it. After activating both switches, go in the room and kill the robots; they were both using this unique drone cannon. Drone control device -------------------- Device found on a strong alien that can be used to release a drone from its pod. This drone will be friendly and attack the aliens. Large alien crystal ------------------- A weightless crystal which can only be used for selling. Found on dead aliens, containers and shelves throughout the ship. Paulson's outfit ---------------- If Paulson dies, or if you kill him, you can take this from him. Paulson's revolver ------------------ If Paulson dies, or if you kill him, you can take this from him. Samurai armor ------------- If you kill the samurai, or if he dies, you can take this from him. Samurai hat ----------- If you kill the samurai, or if he dies, you can take this from him. Samurai's sword --------------- If you kill the samurai, or if he dies, you can take this from him. You can also find another one near the end of the little journey in the maintenance level near a first aid box on a shelf. Shock baton ----------- This is the weapon that the first aliens you fight will use. Small alien crystal ------------------- A weightless crystal which can only be used for selling. Found on dead aliens, containers and shelves throughout the ship. Spacesuit --------- Part of the main quest, it is received after releasing the "spaceman." Winterized medic armor ---------------------- If the medic dies, or if you kill him, you can take this from him. Feel free to let me know if there are any more items I missed because since you can't return to a large portion of the ship afterwards it's likely that I missed a few things. 4. Schematics ----------------------------------------------------------------------- There are seven different weapons you can create with certain items once you find the schematics for them. Also, if you find a second schematic for the same weapon, the weapon's beginning quality is increased by 10% (for the bottlecap mine and nuka grenade it makes more than one weapon at once). This section will give you the locations of all of the schematics found in the game. Bottlecap mine --------------- 1. Obtained from Moira Brown in Megaton after completing the minefield portion of the Wasteland Survival Guide quest. 2. One is in Jacko's Pop & Gas stop, located northwest of Tenpenny Tower and a little east of Girdershade. 3. This one can be found in a safe in Tenpenny Tower, owned by someone named Dashwood. 4. You can buy this one from Knick Knack in Little Lamplight. Dart gun -------- 1. You can get this one from completing the Head of State quest and talking to Hannibal. 2. One is at the shop called Boutique Le Chic in Tenpenny Tower. 3. The last one is found at the MDPL-05 power station near a skeleton and a toolbox. Deathclaw gauntlet ------------------ 1. Found at Scott Key Trail and Campground, located south of Girdershade near the southwestern corner of the world map. The schematic will be found in the small trailer near a picnic table. I will also mention that I ran into a deathclaw when I came looking for it so make sure to come with a strong weapon. 2. Given as a reward for completing the quest Council Seat if you favor Bannon's side. 3. First off I'm not positive whether this is the only location this event can pop up or not, but I've witnessed multiple occasions where a dead deathclaw was found outside the Super Duper Mart and a nearby raider had a deathclaw gauntlet when killed. |
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xZACKx808x
wrote on dec 18, 2010 7:12 am
i bet it took u forever to make this guide...
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Fallout 3 Walkthrough :
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