Far Cry 2 Walkthrough :
This walkthrough for Far Cry 2 [XBOX 360] has been posted at 04 Jul 2010 by sceptile787 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up sceptile787 and share this with your freinds. And most important we have 3 other walkthroughs for Far Cry 2, read them all!
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Walkthrough - FAQ/WalkthroughFC2FC2FC FC2FC2FC FC2FC2F FC2FC2F FC2F FC FC FC FC2 FCFC FC FC FC2F FC FC2FC2FC FC2 FC FC2FC FC2 FC FC2 FC2 FC FC FC2F FC FC FC2F FC FC FC2F FC FC FC FC2FC2FC FC2FC2FC2 Far Cry 2 Walkthrough for Xbox 360 By SENIORBILL Version 1.0 May 10, 2009 Copyright 2009 William Poneta E-mail: bilpon1@yahoo.com TABLE OF CONTENTS SUB-MENUS IN SECTIONS 5 THRU 8 and 11 THRU 14 1) INTRODUCTION . . . . . . . . . 2) THE GAME PLAN: TACTICS AND WEAPONS. . . . . . . 3) WALKTHROUGH . . . . . . . . . LEBOA-SEKA SECTOR 4) TUTORIAL . . . . . . . . . 5) CONVOY MISSIONS . . . . . . . . . 6) ASSASSINATION MISSIONS . . . . . . . . . 7) BUDDY MISSIONS . . . . . . . . . 8) UNDERGROUND MISSIONS-LEBOA-SEKA . . . . . . . 9) MAIN AND SUBVERTED MISSIONS . . . . . . . . . 1) SPECIAL OPERATIONS GEAR . . . . 2) THE KING’S GOLD . . . . 3) OGC IRRIGATION PUMPS . . . . 4) POLICE CHIEF ASSASSINATION . . . . 5) DESTROY THE NATURAL GAS TANKER. . . . 6) JUNKYARD MAYHEM . . . . 10) GOKA FALLS AND THE TRANSISTION TO BOWA-SEKA . . . BOWA-SEKA SECTOR 11) CONVOY MISSIONS . . . . . . . . . 12) ASSASSINATION MISSIONS . . . . . . . . . 13) BUDDY MISSIONS . . . . . . . . . 14) UNDERGROUND MISSIONS-BOWA-SEKA. . . . . . . . 15) MAIN AND SUBVERTED MISSIONS . . . . . 7) DOGON VILLAGE KILNS . . . . . 8) SETH UNIYA ASSASSINATION . . . . . 9) YABEK ASSASSINATION . . . . . 10) NITROUS OXIDE TANKS . . . . . 11) SILENCE LIBERATION RADIO . . . . . 12) PIPELINE SABOTAGE . . . . . 16) FACTION REPRISALS . . . . . . . . . 17) ENDGAME . . . . . . . . . END16 18) GAME INFO-HINTS, GLITCHES, ETC . . . . . . . INF17 Update version 1.1 March 3, 2010 I have added all four underground missions. All missions are now “bookmarked” with the numerous individual missions imbedded in menus within the document. They are accessed via the main menu’s general heading. Individual buddy missions, for example, can be located via the broad main menu heading-BUDDY MISSIONS. I have also included many additional diamond locations and mission details throughout the document. INTRODUCTION A small diamond-rich African country, aflame with civil war, provides the stage for Far Cry 2. Two opposing factions, the APR (Alliance For Popular Resistance) and the UFLL (United Front For Liberation and Labor), are at odds; and a notorious arms dealer, the Jackal, is stoking the fires by providing arms to both sides. Caught in the middle are the hapless civilians whose efforts to flee the widespread conflict are being vigorously obstructed by both factions. You will take the role of a foreign agent tasked with the mission to find and kill the Jackal. The setting for the game is an open-world of 50 square kilometers, divided into two sprawling sectors: Leboa-Seka in the north and Bowa-Seka in the south. It is a landscape of great diversity. Deserts, dry savannahs, mountains, rivers, lakes and jungles, are all woven together by primitive dirt roads and winding rivers. During the course of the game you will walk, sprint, swim, drive vehicles, pilot boats, take buses and even fly, using the occasional hang glider. Except for steep grades, mountains and locked structures you can go nearly anywhere if you are bold enough to do so. Vehicles and boats are readily available, and bus stations provide fast and safe transport through the dangerous countryside. Though a tenuous cease-fire exists in the towns, the country abounds with hostile guard posts, villages and installations. Patrolling vehicles and patrol boats make travel by road or water hazardous as well. Joining the struggle is a motley group of ex-pats: the buddies. They will offer alternate strategies for missions, ask for your help with personal quests or vendettas and they may provide assistance when you are injured or dying. Their primary hangout will be Mike’s Bar. The currency of the game is rough diamonds, which you can earn by completing missions for the factions or by accepting assassination missions, which are offered anonymously. The landscape also contains 221 widely scattered diamond briefcases that can be harvested during your travels. These diamonds will allow you to purchase items necessary to pursue your ventures. Far Cry 2, as outlined in this walkthrough, will take at least 35 hours to complete; and, the game play, for a video game, is quite realistic. There are no aliens, no bosses and no plasma rifles. The hostiles are men and nothing more, and both their weapons and yours are actual existing weapons with realistic capabilities. The incredible landscape, its immensity and the frequency of hostile elements in it will require the player to use tactics as well as force to survive and to succeed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THE GAME PLAN: TACTICS AND WEAPONS Because of the open-world nature of Far Cry 2, there is no linear path to follow and no "right way' to play the game. This walkthrough will chronicle a game completed on "hardcore" and will utilize reconnaissance, infiltration and probing hit-and-run guerilla tactics rather than deliberate in-your-face confrontation. Avoidance of the numerous guard posts and of the traveling patrols will be advised. That being said, the unpredictable course of enemy activities and the hazards of travel in this sprawling world will ensure plenty of spontaneous action. All missions will be outlined. The set of weapons carried for each mission will be listed as will be the time of day, or night, best suited for the operation. Other than the opening tutorial, the transition to Bowa-Seka and the endgame, the game play will largely be determined by your mission choices. Only the main sequence missions and underground missions to obtain malaria medication are necessary to complete the game. Assassination, buddy, subverted and even the convoy missions are optional. These optional missions, however, provide the lions-share of the action. Available missions can be acquired wherever a mission flag is present on your map. After completion of the opening tutorial, the first order of business will be to harvest enough diamonds in the Pala area to purchase the IEDs that are necessary to pursue the convoy missions. This walkthrough advocates doing all four convoy missions prior to tackling the more challenging missions that follow. During the convoy missions you will be given the locations of enough diamonds to purchase your initial set of weapons, which will be essential to the completion of subsequent missions as outlined. Thereafter locations will generally not be given in this walkthrough. It will, most often, be up to you to investigate when your locator flashes. My companion diamond guide, available on this website, gives the location and tactics needed to find the balance of the diamond cases, as well as all golden AK-47s and all jackal tapes. Upon completion of the convoy missions you may choose any available mission. These mission outlines can be found in their respective category in the index. - - - - - - - - - - - - - - - - - - - - - - - - - - - You may carry three weapons and a machete at all times. These weapons, however, are segregated into primary, secondary and special categories that restrict your possible combinations. If you carry a sniper rifle as your primary weapon, for example, your secondary or special weapon should be an assault rifle or machine pistol. If your special weapon is the silent dart rifle, then a shotgun or assault rifle is a good choice as your primary weapon. In this outline, the M-79 grenade launcher will dominate as your secondary weapon. The grenade launcher is a superb assault truck killer and is integral in the completion of many missions. The explosive and incendiary devices are also potent weapons. The dry-grass environment and the frequency of combustible barrels, tanks and ammunition piles make fire a powerful weapon, and an excellent way to discourage pursuit. Following is the list of items to purchase or pilfer for this walkthrough, along with their cost, category and suggested order of purchase. During the course of the game, however, you will acquire enough diamonds to indulge in the purchase of many other weapons you may covet, especially if you track down diamond cases. Note: weapon specifications can be accessed on the game disk by going to “upgrades”. Refer to this section for this information. Leboa-Seka sector: 1) Homeland shotgun (primary) 4 diamonds (tutorial choice) 2) IEDs (secondary) 10 diamonds 3) M1903 sniper rifle (primary) 10 diamonds or 3) Dragonov SVD sniper rifle (primary) 20 diamonds 4) PKM machine gun (special) 10 diamonds 5) M-79 grenade launcher (secondary) 20 diamonds 6) Dart rifle (special) 10 diamonds 7) RPG-7 rocket launcher (special) 20 diamonds (see note below) 8) AK-47 (primary) 10 diamonds (see note below) 9) Grenadier webbing 10 diamonds 10) Primary weapons crate 16 diamonds 11) Secondary weapons crate 8 diamonds 12) Special weapons crate 24 diamonds Bowa-Seka sector 13) Marksman's bandolier 15 diamonds 14) AS50 sniper rifle (primary) 35 diamonds 15) SAW machine gun (special) 20 diamonds 16) AR-16 assault rifle (primary) 20 diamonds 17) C.G. rocket launcher (special) 35 diamonds (see note below) 18) MGL140 grenade launcher (primary) 35 diamonds Camouflage suit (purchase as soon as you have extra diamonds) Assault truck repair (purchase as soon as you have extra diamonds USAS-12 auto shotgun (optional purchase to replace Homeland shotgun) Uzi, Mac-10 or Eagle 50 (seldom used in this outline, but good choices (as an alternate secondary weapon. These can be picked-up frequently as enemy drops) - - - - - - - - - - - - - - - - - - - - - - - - - - - GOLDEN AK-47 LOCATIONS: LEBOA-SEKA East sector: The golden Ak-47 is on a table in a shack on the extreme southeast portion of the east sector map. It will be to the east and on the opposite side of the east sector’s weapon shop. Southwest sector: The golden AK-47 is in a cave on the northeast side of the shoe-shaped mountain to the northeast of the southwest weapon shop. Knock the boards out of the entrance of the cave to get the weapon. Northwest sector: The golden AK-47 is in a boarded-up cave on the southwest tip of the mountain west of the cattle ranch. This area is thick with hostiles, so tread warily. Southeast sector: The golden AK-47 is lying east of the lake which is southwest of the bus station and due west of the guard post but on the opposite side of the mountain from the guard post. Weapon upgrades: if you frequently change weapons at the shop, jams will be rare. The weapons most likely to jam are the dart rifle, AS50 sniper rifle and the AR-16. Reliability upgrades for them are definitely recommended. Note: An excellent way to save diamonds is to purchase the weapons crates and pilfer weapons from the environment. Buy the primary crate for 16 diamonds and store a golden AK-47, which by the way, is a simple AK-47 that is extremely durable. Buy the secondary for 8 diamonds and the special weapons crate for 24, then enter Mokuba shanty town using the procedure outlined in "ASSASSINATION MISSION: MOKUBA SHANTYTOWN", take down the sentry on the platform to get a free RPG-7 rocket launcher and a Mac-10 machine pistol to store in those crates. A Carl G. rocket launcher is also available on the barge ride after entering Bowa- Seka and at several other times during the game play. While weapons taken in this way are oftentimes in less than prime condition, these weapons will not see hard usage and the RPG-7 will serve you well during the game's first half, and the Carl G. rocket launcher during the second half. Since the weapons crates are on the purchase list anyway, buying them rather than an AK-47, Mac-10, RPG-7 rocket launcher and Carl G. rocket launcher would save you 75 diamonds. The game map is as important as are the weapons. Without it you would be lost and would stay lost. Unlike many in-game maps the one in Far Cry 2 remains oriented to the points of the compass, with only the directional arrows for yourself and the mission indicators moving. North will be up, south down, west will be to the left, as you view the map, and east will be to the right. Because there is no straight forward linear path to the game, all directional instructions will be given as compass points using mountains, bus stations, safe houses, even Joshua trees and the like as reference points. While many missions have starting points dependant on random factors, many do have a definite starting location, like Mike's Bar or Pala. When this is the case, an optimum path to the objective will be given. A word on guard posts and vehicle patrols. It would seem that the re-spawning guard posts are a problem for many Far Cry 2 players. The open nature of the game, however, allows you to bypass nearly every one. More often than not you can drive off-road to do this; others will require bypassing on foot. You have an option. Drive the roads near guard posts and challenge their turret guns, pursuit vehicles, barricades and troops with cover to fire from; or take advantage of the terrain the game offers in abundance and avoid them. Frequently the off-road routes are shorter than the same route by road. When on foot the frequent vehicle patrols can usually be avoided by taking cover whenever you hear their approach. The grenade launcher will take care of the chance encounters or, if your passage is detected, any vehicle dispatched to intercept you. Many of the missions as outlined will fail if guard posts near mission areas are attacked; so, if mayhem is your thing, indulge when the mission complete flashes to accomplish both goals. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FAR CRY 2 WALKTHROUGH TUTORIAL: Enjoy the lengthy ride into Pala with your chatty but informative cabbie. Many of the scenes you observe on this ride will become familiar as the game plays out. Trust me when I say the militiamen and their assault trucks along your route won't be an uncommon sight. As you approach Pala you will have the first of many malaria attacks. You will regain consciousness and be at the mercy of the man whom you have been sent to kill-the Jackal. Listen to his diatribe as you combat your malaria symptoms. Soon you will pass out again only to awaken to the sound of gunfire. The Jackal has allowed you to live. The slaughterhouse scenario that follows is one of the four possible situations you can find yourself in following your escape from Pala. All of these missions follow the same course, with only minor changes. Only this one scenario will be outlined as an example. - - - - - - - - - - - - - - - - - - - - - - - - - - - NORTHWEST: SLAUGHTER HOUSE After your initial encounter with the Jackal you will be caught in the middle of a failed cease-fire. Follow the tutorial prompts as you escape the hotel by moving over the pile of rubble and through the hole onto the upper balcony. Go left to the first doorway, pick up the G3-KA4 assault rifle and jump to the windowsill, crouch and go forward through the open window. Turn left and move along the metal roof. Jump down, and sprint through the barricade and then go northwest toward the bridge. You will then collapse in the throes of another malaria attack. You regain consciousness at the slaughterhouse, where the tutorial will continue. Follow the numerous instructional prompts and then pick up your weapons, a G3-KA4 assault rifle, a flamethrower and a Makarov pistol. Circumstances have put you in the debt of UFLL Lieutenant Anto Kankaras and he wants you to clear the APR scouts from a position encroaching on UFLL territory. Repair the car and drive it south after absorbing the tutorial prompts. Park your vehicle near the windmill. Cautiously approach the house and kill the two intruders. Enter the newly liberated safe house. After a call from Kankaras, the tutorial will take you through the alarm clock procedure. It will allow you to advance time by up to twelve hours. Set the time for nighttime, 10:00 PM or later and upon waking, Kankaras will ask you to scout another APR position at the cock-fighting arena. Before going south, stock-up on syrettes and ammo in the shack near the main road. Since you parked your car near a landmark, the windmill, you can find it. Drive south from there and stop when prompted. Take the narrow dirt path on the right side of the road, and follow the prompts to scout the facility with your monocular. Kankaras will again call asking you to rescue a foreign hostage from a bricked-up building in the compound. Move west from your position to get clear the facility and then circle back to approach the objective from the south. As you move back toward the facility, sprint and jump to get over the rocks near where the cliff wall ends to gain the area southwest of the brick-up building. This will prevent you from having to use the gully for your approach. Careful monitoring of the sentries should allow you to move through the hole in the metal fence on the southwest side of the objective and into the bricked-up building. Free the captive. He or she will now become your Leboa-Seka buddy number one for as long as he is alive or until you reject his subverted missions and fall out of favor. After Kankaras' call, drive north to meet him. Your payment will be 10 rough diamonds, if you can find them, and some sound advice on malaria. The tutorial will walk you through the procedure to locate the diamond briefcase, which is in a boxcar south of the main building. Take Kankaras' advice and head for Mike' Bar. - - - - - - - - - - - - - - - - - - - - - - - - - - - MIKE'S BAR: Drive your vehicle to Mike's Bar. It will be helpful to take notice of the red (main objective), blue (secondary objective) and yellow (underground objective) arrow indicators on the road signs as you drive. Learn to comfortably open and close your map to help negotiate the rather convoluted road system. Once near Mike's Bar, enter the weapon shop and interact with the computer. You have 10 diamonds and three choices: the Homeland shotgun, the G3-KA4 assault rifle and the Makarov pistol. This walkthrough recommends the Homeland shotgun. It will serve you well and cost you only 4 diamonds. Go to the armory next door and take the shotgun off the wall, then drop it and pick-up your assault rifle. The longer range of the assault rifle will make it the better option while conducting the convoy missions. Exit the weapon shop and walk to Mike's Bar. Buddy number one will speak to you, telling you, among other things, to talk to Reuben, the reporter. Reuben should be able to help you acquire malaria medication. Talk to Reuben, a rare "good guy," and be sure to pick up the tape before speaking to buddy number two. Exit and head for the church in Pala. Delivering Reuben's tape to the priest will get you your malaria medication, and future Leboa-Seka sector supplies will be obtained by doing underground missions for the priest. As you drive toward Pala your GPS locator will flash. The shack just north of the weapon shop has a diamond briefcase (2) inside. Use your machete to dislodge the boards to its rear and take the goods. Drive north toward Pala and just south of town your locator will again flash. Follow your tracker to the west of the road to find another briefcase (1) near a derelict car. Go to the church in Pala and interact with Father Maliya. Exchange Reuben’s tape for your pills. The tutorial portion of the game will conclude as you exit the church; but prior to your first convoy mission, harvest the diamonds in the Pala section. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PALA AREA DIAMONDS: The first order of business is to collect the 6 nearby diamonds around the Pala sector. The first two, in the town’s “forbidden zones,” will be the toughest two in this entire outline and can be skipped if you find their acquisition too challenging at this early point in the game. The first case is in the "forbidden zone" on the southeast side of Pala. Park on the road leading to Mike's and silently approach the rear of the garage on the southeast corner. The briefcase (2) is on the left side as you enter the garage from the rear. You will probably be detected, so simply grab the briefcase and sprint back to your nearby car. Drive far enough toward Mike's to clear the alert. Drive back into town and park on the northwest side near the second "forbidden zone." Crouch and go through the hole in the wall to enter the building to your right. Most often you can sneak in and out without detection. The briefcase (2) is on a table to the left of the entrance. If detected, shoot if necessary; but, once again, quickly drive out of town to clear the alert. Drive out of Pala on the northeast road, crossing the bridge. On your map you will see a rock formation that resembles an open-ended wrench. Your flasher will not flash, but if you walk west from the road, it will. The briefcase (1) is near a derelict car. Travel southwest out of Pala, past the bus station, and over the bridge. Park when you see a white car dead ahead. Walk north between the rock formations, toward the river. Your locator will flash and you will find a briefcase (1) among a pile of small boulders. Drive back to the weapon shop near Mike's Bar and interact with the computer. Three new weapons are available: the M1903 sniper rifle, the PKM machine gun and IEDs. Purchase the IEDs for 10 diamonds and turn left to accept your first convoy mission from the arms dealer behind the mesh. Go to the armory next door and take the IEDs from the wall. Visit the explosive and ammo piles to top-off your ordnance. Refer to "CONVOY MISSIONS: LEBOA-SEKA" to find the particulars of your first convoy mission. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONVOY MISSIONS: LEBOA-SEKA 1) NORTH CONVOY MISSION 2) SOUTHWEST CONVOY MISSION 3) NORTHWEST CONVOY MISSION 4) EAST CONVOY MISSION Four convoy missions are available in the Leboa-Seka sector, each unlocking three new weapons. Each of the four convoy missions in the Bowa-Seka sector will unlock one or two new weapons. These missions can be taken from any of the weapon shops whenever the mission flag is active. The locations of the convoys are random, but the weapons unlocked are not. See the unlocking order below. Convoy 1 unlocks: Star 45 handgun, Flare pistol, silent Makarov 6P9 Convoy 2 unlocks: AK-47, Mac-10 machine pistol, RPG-7 rocket launcher Convoy 3 unlocks: Spas-12 shotgun, Silent MP-5 machine gun, LPO-50 flamethrower Convoy 4 unlocks: Dragonov SVD sniper rifle, M-79 grenade launcher, Dart rifle Convoy missions can only be taken if a main mission is not in progress, but they can be taken consecutively. This is what this walkthrough advises, since the weapons required for subsequent missions, though not extensive, often depends on having a specific weapon. As it would happen, two or three of the four weapons required are on the fourth convoy. There are 221 diamond cases available in the game. During the convoy stage, this walkthrough will provide the location of more than enough cases to purchase your initial set of weapons. The least contested diamond briefcases in the area of each convoy will be listed after the convoy mission details. When approaching the route of a convoy, it is imperative that you enter the area and set-up your ambush when the convoy is out of your vicinity. If you are detected, the convoy and its assault truck escorts will aggressively defend the shipment, making the task much more difficult. NOTE: When setting IEDs, once the first is planted, you will have the detonator; press the left trigger to de-select the detonator and select another IED device. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WEAPONS PURCHASE PLAN: Your first purchase should be the Homeland shotgun during the tutorial. The "PALA AREA DIAMONDS" section will yield enough diamonds to purchase the IEDs, necessary for the convoy missions. You may purchase the M1903 sniper and PKM as soon as you have enough diamonds or you can wait until after the fourth convoy is destroyed and purchase the semi-auto Dragunov sniper rifle. Ultimately, the game plan is to acquire a sniper rifle, the PKM, dart rifle and the grenade launcher prior to taking on the other missions. As outlined earlier the rocket launcher, golden AK-47 and other weapons can be found and used, or stored, or they should be purchased as diamonds are earned. The weapons crates and the grenadier webbing are other early game purchase priorities. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NORTH CONVOY: LEBOA-SEKA: Weapons: shotgun or assault rifle, (IEDs), whatever else you have Time: doesn't matter If the mission wasn't acquired at the north weapon shop, the best way to approach the mission is via the northeast bus station. Take the car and go off- road, driving on the north side of the road, through the sandy boulder-strewn scrubland to avoid the guard post and the enemy occupied safe house beyond it. Aim to connect with the railroad tracks north of the second guard post, taking care not to drive off the steep incline than begins in that area. Follow the tracks west and approach the south turn to the weapon shop carefully. Consult your map to allow the convoy to get clear of the area. An ideal spot for the ambush is southwest of the weapon shop. Place your string of IEDs near the large rectangular stones there and then retreat to the hillside. Take a position there and monitor the trucks as they head for disaster. Detonate to complete the mission. Northeast diamond locations: West of the bus station, about halfway to the nearest guard post, there is an abandoned shack on the south side of the road. The diamond case (2) is in the dilapidated shack, sitting on a corner table. This case can be taken with no opposition if you approach it from the east, taking to the grassy area on its south side as you near the shack, allowing you to stay out of sight of the guard post to the west. Near a large Joshua tree on the east central border of the oasis there is a diamond case (1) lying among some small boulders. Unless the “King’s Gold” mission is in progress there will be no opposition at the oasis. North of the old fort the road makes a cup-like turn. North of it there is a huge Joshua tree and north of it there is a diamond case. (2) North diamond locations: Directly behind the north sector weapon shop there is a boarded-over grotto in the side of the mountain. Knock out the boards to get the diamonds. (2) To the northwest of the weapon shop, on the north side of the tracks, there is a lake. On the north side of the lake, sitting on a rock, there is a diamond case. (2) West of the weapon shop, between two mountains, there is a black dot. The dot is an abandoned shack at the end of a long, steep but drivable path. The diamond case (2) is inside the shack. There are no hostiles in that area, but there are vehicle patrols on the main roads to the north and the east. South of the weapon shop there is a safe house. There is a metal shack just north of it. Its position is indicated by a black dot on your map. The nearby road is routinely patrolled, but if the car is eliminated or avoided, you can get the diamonds (2) without interference from the safe house. Due north of Shwasana there is a three-sided mountain. On the mountain’s west side, at its mid-point, there is a derelict blue bus. Jump onto the wooden crate on its south end and then jump to the roof to get the diamond. (1) There is no opposition and no routine patrols in this area. Due north of Shwasana, where the switchback road goes west, there is a wooden observation platform on the south side of the road. Jump down from the platform to access the diamond case. (3) This area has no foot or vehicle patrols. There is an oblong rock formation northwest of Shwasana. On its southwest side there is an opening that overlooks the fishing village and its harbor. There is a crate at that spot with a diamond case on it. (1) Unless you have upset the locals, there will be no opposition in the area. - - - - - - - - - - - - - - - - - - - - - - - - - - - SOUTHWEST CONVOY: LEBOA-SEKA: Weapons: shotgun or assault rifle, (IEDs), whatever else you have TIME: doesn't matter Ride the bus to the southwest station. The convoy will follow an elongated course that will bring it in front of the bus station as it moves east and behind it as it moves west. Set your IEDs near the large billboard in front of the station and wait inside the bus stop for the convoy to approach from the west. When the convoy truck is destroyed, hostiles from the nearby safe house, a patrolling assault truck that frequents the area and any survivors of the convoy's escort will be on you quickly. Simply hop a bus and travel to safety, and then return to harvest the areas diamonds. Southwest diamond locations: Directly west of the southwest weapon shop is a small mountain. On its west side is a briefcase (3) sitting on a derelict car. There is a safe house north of the weapon shop. Just north of the safe house and west of the tracks there is a briefcase (1) among a jumble of boulders. On the northwest side of the big lake near the cliff face there is an abandoned shack with a briefcase (2) inside. From the above location go to the north end of the big lake, let the patrol boat turn south then swim across the lake. Walk down its eastern side and about halfway down is a briefcase. (3) From the above location, walk east angling to emerge on the road south of the safe house. Allow the patrol truck to pass and cross the road and then sprint north. A briefcase (2) sets in a depression on the east side of the road. Northeast of the weapon shop is a small pond. The briefcase (2) sets on a rock. Just east of the bus station is a safe house with three guards. The briefcase is in a boxcar. Kill the guards, and then knock out the boards to get the briefcase. (2) - - - - - - - - - - - - - - - - - - - - - - - - - - - NORTHWEST CONVOY: LEBOA-SEKA: Weapons: shotgun or assault rifle, (IEDs), whatever else you have Time: night is preferred From the northwest bus station drive west along the railroad tracks before going north into the scrub to avoid Petro-Sahel and to reach the safe house to the west. Either bypass it or stop and take out its two guards so you can advance time to night. Drive south from that area and when the convoy is off to the east or south, park west of the tracks and set up your IEDs on the road. Take up a concealed position on the hillside and watch the destruction happen from there. Vacate the scene of destruction before you are challenged by the SUV which patrols the area. Northwest diamond locations: Directly north of the northwest bus station is a briefcase (2) on the north side of the tracks, near a large Joshua tree. Beware of the cliff to the station's north. About mid-way between the far northwest safe house and the rail yard is a small knoll. There is a briefcase (2) on top. Northeast of the rail yard about mid-way between the tracks and the guard post is a derelict bus down off the road with a diamond briefcase (2) inside. South of the bus station is a lake. Near a large boulder in the lake is a sunken car with a briefcase (3) sitting, underwater, on its roof. - - - - - - - - - - - - - - - - - - - - - - - - - - - EAST CONVOY: LEBOA-SEKA: Weapons: shotgun or assault rifle, (IEDs), whatever else you have Time: doesn't matter If the mission isn't taken at the east weapon shop, access the area by swinging north from the southeast bus station and turning west after the improvised desert guard post (shown as a black dot on your map) to intersect the road south of the weapon shop. Set up your string of IEDs on the road west of the weapon shop and retreat to the dense growth of the hillside south of the road to detonate. Southeast diamond locations: There is a briefcase (2) behind the southeast bus station, near the rear wall. There is a safe house southeast of the bus station with a double rock formation east of it. The briefcase (3) is in the cutout on the far east side of those two formations. Directly west of the oasis there is a large double rock formation. The briefcase (2) is between them. To the east side of the oasis and east of the pond there is a briefcase. (1) This briefcase (3) is west of the southwestern safe house but is high on the cliffs. Drive past the safe house and about three-fourths of the way down the mountain. Park near the sandy incline and walk east along the grassy path and the rocks to get to it. If you didn't take the safe house, hostiles may await you when you return to your vehicle. From the above location, drive to the canyon on the southwestern part of the southeast sector map. Walk through the canyon and go east until your locator flashes. (1) Watch for a patrolling truck. From the above location, walk north a short distance to allow you to get down the cliffs overlooking the lake. Walk to the west end of the lake to find a briefcase (1) near an old lean-to. Watch out for a patrol truck monitoring this roadway. From the above location, walk along the south end of the mountain on the north side of the lake. You will find a briefcase (2) at the north end of the lake. To the south of this there is an abandoned camp with an assault truck. Steal it and speed through the guard post to return to the southeast bus station area. North of the southeast bus station there is a black dot in the desert. It is an improvised guard post with three guards. A briefcase (2) sets on the roof of a derelict bus. Use the hood of your vehicle to access it. North of the guard post, on the north-south roadway going toward the weapon shop, there is a lake on the east side of that road. A briefcase (2) is located on a rocky knoll on the north side of that lake. East diamond locations: There is a safe house north of the weapon shop. Northwest of it, past the shallow pond there is a briefcase (2) lying on the ground. Due north of the weapon shop there is a crescent shaped mountain south of the OGC farm. At the mid-point of that mountain is a path where you will find a briefcase. (2) This is a bit of a walk but will be uncontested until you reach the road, which is patrolled. West of the weapon shop there is a long narrow body of water. On its east end near the waterfall there is a briefcase (3) lying on the rocks. Due east of the weapon shop, on the opposite side of the mountain there is a shack where the road fades into the scrub. On the table there is a briefcase. (1) There is also a golden AK-47, take it to save the 10 diamonds a regular one would cost. When carrying a different primary weapon put the AK-47 in your primary crate to retain possession of it. (The primary crate will cost you 16 diamonds.) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSIONS: 1) MOKUBA SHANTYTOWN 2) AIRPORT HANGER 3) PALA NORTH 4) SHWASANA VILLAGE 5) PALA SOUTH 6) SOUTH CONVOY There are six assassination missions available in the Leboa-Seka sector. These missions are given when you interact with any of the four cellular towers displaying a mission flag. These missions cannot be undertaken if a main mission is active but they can be taken consecutively. They can also be aborted by simply taking another mission. Each Leboa-Seka assassination mission will pay 10 diamonds, payable upon completion of the deed. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: MOKUBA SHANTYTOWN: Weapons: shotgun or assault rifle, grenade launcher, (dart rifle) Time: night is essential on this mission Payment: 10 diamonds upon mission completion Begin this mission north of Mokuba from the weapon shop or safe house, where you can forward time to night, if needed. The maze-like shantytown has a large garrison, so stealth is essential for a clean kill. This mission can, with care, be completed with minimal force; but it can easily deteriorate into one of the game's most intense firefights if you are discovered. Walk southwest, crossing the road south of the safe house, and then go west along the rock face past the waterfall, bypassing the guard post. Once past it, follow the road south toward Mokuba. There will be no patrols on this road. As you near Mokuba note the “50” sign and begin a stealthy advance. Take the dirt path that splits to the right off the main road. Look for the large boulder to its left and advance toward it. A sentry with a rocket launcher will be on an elevated platform, beyond and below the boulder. He will be your first concern and the mission's key to success. A patrolling sentry frequents the area; so take out the rocket launcher wielder with a silent headshot, but only when the roving sentry is not in the vicinity. If the sentry discovers his dead comrade during his rounds, he will signal an alert. So, immediately, go east along the rocky hillside until you are even with the windmill. Jump down. Peer around the rock and monitor for sentries. Allow any sentry unaware of your presence to move away, but use the dart rifle if he becomes wary and you are about to be detected. Creep forward past the windmill and move quickly but cautiously between the two sides of the metal fence. Patrols are unpredictable in this area so be prepared to use the dart rifle. Monitor the targets position briefly on your map and then locate him with your sniper scope. He will be wearing a brown suit, and may occasionally squat down behind a wooden fence, making the shot more difficult. Zero in with your dart rifle for the kill. A headshot is not necessary in this case. You can also use the grenade launcher if you cannot get a clear shot. Reverse your entry path to escape Mokuba. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: AIRPORT HANGAR: Weapons: Assault rifle or shotgun, grenade launcher, (dart rifle) or Shotgun or assault rifle, grenade launcher, (rocket launcher) Time: night is best but not required Payment: 10 diamonds upon completion From the southwest bus station, drive east toward the objective, angling south of the airport to achieve a position due south of the hangar. This will be just outside the octagonal boundary as shown on your map. There is a double-edged rock outcropping whose eastern end provides a perfect line of sight into the hangar. If you have the rocket launcher, target the area to complete the kill. If you have the dart rifle, you will have to move closer to achieve the kill. Wait until the assault truck turns south of the hanger and goes east, then advance to the derelict truck south of the hanger. This is an easy shot with the dart rifle and has the advantage of not putting the garrison, with its assault trucks, on alert. Either way, as soon as the kill is accomplished, get out of the area. There are two assault vehicles at the airport and a sniper may be active in the tower to the east and the patrolling truck will soon return on its rounds. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: PALA-NORTH: Weapons: sniper rifle, (IEDs), PKM Time: doesn't matter Payment: 10 diamonds upon completion Park your vehicle on the northeast road leading out of Pala. The target, wearing a gray suit, is loitering in an alley on the north side of town. Taking him out, even with silent weapons, will usually result in a firefight, so tackle this mission by placing a couple of IEDs in the alley. Do this while he is facing away and note your position on your map when you do this, since the target may wander out of their blast radius. Return to your vehicle and detonate when he is in the deadly zone. Drive out of town to clear the alert. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: SHWASANA: Weapons: (sniper rifle), grenade launcher, PKM or shotgun or assault rifle, grenade launcher, (rocket launcher) Time: night is essential Payment 10 diamonds upon completion Travel east from the northwest bus station; and, if necessary, take the safe house along the route. It is manned by three hostiles. Drive to the mission area, and park on the switchback entry road near the "pedestrian" sign. Take the footpath there and work your way down the west side of the village, cautiously curling around to the south of it. Find a good vantage point, in cover, orientated toward the target as indicated on your map. If the man in the brown suit isn't there, slightly adjust your position for a better view and be patient. He will come into your field of fire. This is a fairly difficult one- shot kill with the rifle, so take your time with the shot. If you have the rocket launcher, this is an easy kill once the quarry is spotted. Reverse your entry path to escape Shwasana. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: PALA-SOUTH: Weapons: assault rifle or shotgun, (IEDs), dart rifle (hand grenades) Time: doesn't matter Payment: 10 diamonds upon completion Park your vehicle on the southwest side of Pala, orientated for a quick escape to Mike’s or out of town past the bus station. The victim will periodically walk north in the alley from the metal shack near the south wall. Enter town through the southwest barricade and, when he is going north, place an IED inside and outside the metal shack near the south wall. Return to your vehicle and detonate when he returns to the metal shack area. Drive out of town to clear the alert. Alternate method: While outside the wall on the southwest end of Pala, orient yourself with the target, using your map for reference. When he is heading north, toss several grenades over the fence to complete the kill. Get out of town to clear the alert. - - - - - - - - - - - - - - - - - - - - - - - - - - - ASSASSINATION MISSION: SOUTH CONVOY: Weapons: sniper rifle, (grenade launcher), PKM Time: night is preferred but not required Payment: 10 diamonds upon completion Drive east from the southwest bus station, past the safe house, along the tracks and then south cross-country to the large rock formation southwest of the airport. Approach the area when the convoy is off to the east. Park your vehicle near the small boulder on the outcroppings southwest side so it's out of the coming blast radius. Climb the rocks and look eastward. The convoy will approach your position from the east and will pass south of you. From the high ground you can see it coming when it passes south of the airport hangers and it is an easy target for the grenade launcher as are its escort trucks. Make a quick getaway back to the west because pursuit from the nearby airport is possible though not probable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BUDDY MISSIONS: LEBOA-SEKA 1) MARTY ALENCAR-CARGO SHIPMENT 2) MARTY ALENCAR-JUNKYARD DRUGS 3) MICHELE DACHSS-LOST DOCUMENTS 4) MICHELE DACHSS-DRUG DEALERS 5) JOSIP INDROMENA-PROPANE TANK 6) JOSIP INDROMENA-CAR SALESMAN 7) PAUL FERENC-OLD FORT QUEST 8) PAUL FERENC-DEFOLIANT FORMULA 9) QUARBANI SINGH-LOST LOCKBOX 10) QUARBANI SIMGH-PROTOTYPE AMMO 11) FLORA GUILLEN-WEAPONS CACHE 12) FLORA GUILLEN-CONVOY 13) WARREN CLYDE-SHWASANA 14) WARREN CLYDE-OGC FARM Each of the ex-pat agents-the buddies-have two personal missions that you can undertake. You can acquire these missions by interacting with them at Mike's Bar. These missions are optional, and cannot be taken while a main mission is active. They can be aborted by simply taking another mission, and they can't be taken consecutively. They also don't pay anything. These are for reputation only, but they are some of the most enjoyable of all the missions. In addition to the buddy you release during the tutorial portion of the game, two others will be unlocked automatically. Additional buddies will be unlocked when the faction HQ doorman in either Pala or Port Saleo gives you the location of and the option to free an additional captive. The Leboa-Seka rescue will be at one of the alternate tutorial locations: the slaughterhouse, cock-fighting arena, lumber camp or fresh fish facility. The Bowa-seka rescue will be at either Sediko or at the brewery. In the Leboa-Seka portion an additional buddy can be rescued from a plane crash in the north sector. The plane wreck is north of Shwasana on the south side of the tracks near the southeast side of the shoe-shaped mountain. You can see the wrecked plane from a good distance. Beware of opposition in this area. Note: Marty Alencar is unique among the buddies. He can appear in either sector of the game. He will take the place of the character you have chosen to play. - - - - - - - - - - - - - - - - - - - - - - - - - - - MARTY ALENCAR: (BDMA1) Storyline: Marty has been swindled by a local militia commander and is unhappy. A shipment of cargo he has paid for has been confiscated and is being readied for shipment. He wants you to go to the bivouac near the villa on the north river and destroy the cargo. Mission: Destroy the cargo near the militia bivouac on the north river Weapons: sniper rifle, (grenade launcher), PKM Time: night is preferred but not required From the northeast bus station, drive off-roar going south through the desert scrublands far enough to bypass the marina area. Continue south and park on the road northwest of the safe house. Take to the river and swim toward the objective. Much of the north riverbank is walk able, so utilize it to avoid any active patrol boats. As you approach the safe house you will most likely have to eliminate a patrol boat with your grenade launcher. This will get the attention of the two guards. The south side of the river is also walk able near the safe house, so use it and the sniper rifle to eliminate the guards. Save at the safe house and forward time, if needed. |
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