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G E A R S O F W A R
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Version 2.0
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: December 29, 2006
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This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
360 Post - www.360post.com
Cheating Dome - www.cheatingdome.com
Noobz Space - www.noobzspace.com
Cheats Guru - www.cheatsguru.com
===============================================================================
This guide was written for the XBOX 360 version and PC version of Gears of War.
The PC version has added on to the final Act to bring you more story for the
end. If you are playing the XBOX 360 version you will need to skip to Chapter 6
on Act 5 to continue on with your game.
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
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CONTENTS
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1. Controls
2. Walkthrough
2.1 - ACT 1: ASHES
2.1.1 - CHAPTER 1: 14 Years After E-Day
2.1.2 - CHAPTER 2: Trial By Fire
2.1.3 - CHAPTER 3: Fish in a Barrel
2.1.4 - CHAPTER 4: Fork in the Road
2.1.5 - CHAPTER 5: Knock Knock
2.1.6 - CHAPTER 6: Hammer
2.1.7 - CHAPTER 7: Wrath
2.1.8 - CHAPTER 8: China Shop
2.2 - ACT 2: NIGHTFALL
2.2.1 - CHAPTER 1: Tick Tick Boom
2.2.2 - CHAPTER 2: Grist
2.2.3 - CHAPTER 3: Outpost
2.2.4 - CHAPTER 4: Lethal Dusk
2.2.5 - CHAPTER 5: Dark Labyrinth
2.2.6 - CHAPTER 6: Powder Keg
2.2.7 - CHAPTER 7: Burnt Rubber
2.2.8 - CHAPTER 8: Last Stand
2.3 - ACT 3: BELLY OF THE BEAST
2.3.1 - CHAPTER 1: Downpour
2.3.2 - CHAPTER 2: Evolution
2.3.3 - CHAPTER 3: Coalition Cargo
2.3.4 - CHAPTER 4: Darkest Before Dawn
2.3.5 - CHAPTER 5: Angry Titan
2.3.6 - CHAPTER 6: Tip of the Iceberg
2.4 - ACT 4: THE LONG ROAD HOME
2.4.1 - CHAPTER 1: Campus Grinder
2.4.2 - CHAPTER 2: Bad to Worse
2.4.3 - CHAPTER 3: Hazing
2.4.4 - CHAPTER 4: Close to Home
2.4.5 - CHAPTER 5: Imaginary Place
2.4.6 - CHAPTER 6: Entrenched
2.5 - ACT 5: DESPERATION
2.5.1 - CHAPTER 1: Impasse
2.5.2 - CHAPTER 2: Comedy of Errors
2.5.3 - CHAPTER 3: Window Shopping
2.5.4 - CHAPTER 4: Powers That Be
2.5.5 - CHAPTER 5: Jurassic Proportions
2.5.1 - CHAPTER 6: Special Delivery
2.5.2 - CHAPTER 7: Train Wreck
2.5.3 - CHAPTER 8: Pale Horse
3. XBOX 360 Achievements
4. PC Achievements
5. PC Cheats
6. Frequently Asked Questions
7. Version History
8. Copyright
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1. Controls
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XBOX 360 Controls
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Controls are able to be mapped in the options menu
Aim - Left Trigger
Shoot - Right Trigger
Reload - Right Bumper
Zoom - Right Analog Stick
Melee - B Button
Change Weapons - Directional Pad
TAC/COM - Left Bumper
Quick Look - Y Button
Strafe - Left and Right on the Left Analog Stick
Move - Up and Down on the Left Analog Stick
Look - Right Analog Stick
Interact/Pick Up - X Button
Dive/Cover/Run - A Button
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PC Controls
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Controls are able to be mapped in the options menu
Aim - Right Mouse Button
Shoot - Left Mouse Button
Reload - R
Zoom - T or Scroll Mouse Wheel
Melee - F
Change Weapons - Scroll Mouse Wheel
Equip Primary Weapon - 1
Equip Secondary Weapon - 2
Equip Pistol - 3
Equip Grenades - 4
TAC/COM - G
Quick Look - Q
Pause Game - Pause/Break
Scoreboard - Tab
Strafe - A and D
Move - W and S
Look - Move Mouse
Interact/Pick Up - E
Dive/Cover/Run - Space Bar
Walk - Left Ctrl
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2. Walkthrough
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2.1 - ACT 1: ASHES
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12 Cog Tags Total
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2.1.1 - CHAPTER 1: 14 Years After E-Day
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3 Cog Tags
You start in a cell with creatures above you pissing all over as some soldiers
break Marcus out of his cell and tell him to suit up. Exit the cell and head to
the right to talk to Dom. He asks Marcus if he would like to take the tutorial
or go straight in to combat. Choose either one with the Right or Left Trigger/
Mouse Button. If you chose to do the Training continue to the next paragraph,
otherwise skip to the Combat section.
++++++++
Training
++++++++
Go in to the next room and straight ahead you will notice the red skull and cog
design on the rubble. Head over to it and you will find a blue Cog Tag on the
ground to pick up. Soon a helicopter will fly over head as it fires a missile
at the building you are in. Dom tells them to stop the attack and then leads
you up the stairs to your right as you had entered the room.
Head over to the button and press the action button to open the door. You now
have to shoot two circuit breakers to open the next door. Use the look button
to find where they are if you can't see them, they glow red. Zoom in with the
left trigger/right mouse button and fire with the right/left mouse button. Once
both circuit breakers are destroyed head over to the door and use the action
button to kick it in.
In this next room you will learn how to use cover and the special cover
commands. When you are covering under a low enough object you can press up and
the A button/space bar to leap over it like a hurdle and hold A to run as you
head forward. Going to the sides of a cover spot either allows you to dive out
or quickly switch to another cover spot depending on what is around you. As you
enter the next room a helicopter will fly by, jump the hurdle and then pick up
the ammo box.
Kick in the door and head left down the catwalk. As you enter the next door
some Drones will be advancing on a bridge you have to cross. Take cover on the
wall like Dom tells you to and then return fire and take out the enemy. Head up
the bridge as a helicopter on your left flies by and a tower falls. Dom will
run ahead as heavy fire shoots at him and he tells you to press the switch and
run through the door, its a timed switch.
As you enter the building ahead some mutilated corpses will be shown. Go
through the door, turn right and head down the stairs to enter another doorway.
Take two pairs of Grenades on the ground to fill it up and head forward. In
the next room you will find more Drones below, take them out with a Grenade.
Turn to the right and head along the catwalk to get downstairs. Turn to your
right and hide behind the stone that is parrallel to the door that is being cut
through, located before the L-shaped block. Zoom in on the door ahead and fire
once the door gets kicked off to take out a few before they have a chance. Once
they are all dead look around this room for another red skull with a cog
graffiti on a pillar to locate another Cog Tag to collect on the ground.
++++++
Combat
++++++
Go in to the next room and straight ahead you will notice the red skull and cog
design on the rubble. Head over to it and you will find a blue Cog Tag on the
ground to pick up. Soon a helicopter will fly over head as it fires a missile
at the building you are in. Dom tells them to stop the attack and tells you to
open the jammed door to the left. Kick it in with the action button and you
will find some hanging mutilated corpses.
Pick up the ammo boxes and head along the ruined hall. A helicopter will fly
over as a tower falls. Straight ahead some Drones will start to advance and
attack. Take them out as you advance and some more Drones will be on the
bridge to your right. Wait in a safe place and a helicopter will blow up the
bridge for you. Pick up the Grenades sitting against the wall at the end and
enter the next room.
Take out the Drones in here and then locate the L-shaped block on the ground.
A little bit away from the door is another block that runs parallel with the
door, use this for cover and zoom in on the door ahead and fire once the door
gets kicked off to take out a few before they have a chance. Once they are all
dead look around this room for another red skull with a cog graffiti to locate
another Cog Tag to collect.
++++++++++++
Joined Paths
++++++++++++
Get outside through the door the Drones came through and then hide behind the
wall to your right to fight off the enemy. Once they are all dead turn to your
left to head up some stairs and find another red skull with the cog graffiti
and take the Cog Tag. You have to do this quickly or else it will automatically
put you in the cutscene.
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2.1.2 - CHAPTER 2: Trial By Fire
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2 Cog Tags
You are now grouped up with a few more men to help you along the way. Take
cover immediatly and allow the helicopter to take out the Drones ahead. Now
head up the stairs towards the church. Head through the one way hallway and
take cover as soon as you exit the building. In this small garden area fight
off the enemy. Once they are all dead go to the pillar in the upper left corner
to find a red skull with a cog graffiti. On the ground is another Cog Tag.
Take the Grenades and ammo box if you need it and head up the stairs. At this
checkpoint you will have to fight off the advancing Locust swarm. Let your team
do most of the fighting and advancing as you try to flank the enemy. When the
Emergence Holes start to open up you can either fight off the extra swarms of
enemies or throw a Grenade down the hole to close it up again.
Head along the outside of the church perimeter after you take out the first
wave and then rush along the side of the chapel. Take out the next wave of
enemies and wrap around the back of the building. Before crossing the bridge go
straight to reach a box of ammo and then head to the bridge to locate Alpha
Team.
Continue to the large church building and Kim will open the door. Take on the
Drones in the building and you will notice another red skull with a cog
graffiti. The Cog Tag is not below this symbol this time, instead it is near
the exit door just to the left under the window. As you progress you will
encounter some more Emergence Holes as well. Exit the building and head down
the stairs with your team to check out the bodies by the van as a cutscene
starts.
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2.1.3 - CHAPTER 3: Fish in a Barrel
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1 Cog Tag
Right after the cutscene your group will be attacked by some Drones around the
corner. Run for the van as cover as the enemy uses a Troika Machine Gun to chew
your team up. Head around the back of the large hole and use the destroyed
street pieces as cover. Head up along the side of the bridge support and take
cover along the wall. Now corner fire at the Drone manning the turret to take
them down.
Head through the tunnel and take over the turret. Turn it the opposite
direction with the right analog stick and then open fire on the Drones
charging you. Once your team gets through, head straight down the street
killing the enemy along the way. Hop in to the fountain with the rest of the
team and get ready for a 360 degree ambush of Drones coming out of Emergence
Holes. They will be manning the regular machine guns along with some Shotgun
Drones. Don't forget to take the Cog Tag on the left side of the pillar in the
middle of the fountain. After the battle look around for some ammo and Grenades
to refill yourself. Rejoin the team and and press forward.
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2.1.4 - CHAPTER 4: Fork in the Road
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0 Cog Tags
You will immediatly be told that the team must split up. Choosing the left path
allows you to get in and wait for the team on the right, while the team on the
right has to wait for the team on the left to at least take out the Troika
Machine Gun for them to advance. Just remember to take out the Troika Machine
Gun if you are on the left path to help the right path people advance.
When the team regroups you will be faced with another Troika Machine Gun in the
next room. Head against the right wall and go through the two rooms to sneak in
to the next room. You will now want to run along the right side to break in to
the room ahead and kill the spotter and then the Locust manning the machine
gun.
Once they are all dead head out of the room and over to the Troika Machine Gun
and use it to kill off the Drones coming out of the Emergence Holes. Once they
are all dead turn around and face the door to kill off the Drone that breaks
through. Head through the door they came through and kick in the next door to
move on.
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2.1.5 - CHAPTER 5: Knock Knock
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1 Cog Tag
Walk through the hallway as Kim talks to command. He then tells you that you
and Dom will go ahead to find a way in to the House of Sovereigns. Kick in the
door and head outside along the left side. Continue along the left side and you
will find a van with the red skull and cog graffiti. Look along the wall just
to the left of it and you will find another Cog Tag to take.
As you head towards the building the Drones will begin firing. Watch out for
the Troika Machine Gun firing out one of the door ways. Head all the way over
to the right and kill the Drone that comes through the side door, watch out for
his shotgun. Head through the side and take out all the Drones from within as
you slowly advance to the Troika Machine Gun itself.
After all the Drones are dead Kim tells everyone to form back up. Stay at the
Troika Machine Gun and aim it out the way you came. After a few minutes a
cutscene will start which has a Locust Sniper kill off Carmine. Quickly take
the Troika Machine Gun and fire at the ambushing Drones as they try to take the
building back. After a while Kim will tell everyone to head through the door on
your right and fight some more Drones. Kim will open the door to the next room.
Once you enter you will hear a man yelling further ahead as he is firing at the
Drones.
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2.1.6 - CHAPTER 6: Hammer
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2 Cog Tags
Head up the stairs and in to the next room to help provide cover fire for the
Alpha Team member. Go to the right and head down the stairs to help him out and
then watch a cutscene to meet Cole. Grab some ammo and meet the team back at
the stairs and go up the left set.
Kim will open the door on the right and you will see footprints everywhere. Go
to the right and grab the Shotgun on the ground. Wait over on this side of the
hall and as the robot comes in and starts to break through the door a Wretch
runs in from the side and calls for more to drop in.
Watch the ceiling as they run across it and on the ground to attack the team.
Eventually they will also attack the team from behind so watch your back when
Kim tells you to. Once the attack is over the door will open. Before you enter
the door head down to the other end of the hall where the Wretches first came
from and take the Cog Tag on the ground.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\MAKE SURE TO PICK UP THE HAMMER OF DAWN IN THIS AREA!!\\
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Head against the far wall and grab the Hammer of Dawn on the ground. It is
important that you take one or else the game may glitch a little later in this
chapter not allowing you to continue on. Exit the room to the outside and use
the Hammer of Dawn on the Seeder in the upper right corner. Hold the laser on
it and a beam of sunlight like a magnifying glass shoots down on the bug and
kills it off in a few shots.
Kill the Drones on the other side of the courtyard once the Seeder dies and
then cross the bridge to the other side. Keep the Hammer of Dawn with you. Head
through the next room and use the Hammer of Dawn on the next Seeder. If for
some reason you don't have your Hammer of Dawn with you anymore there is
another one to the right of you as you entered the room. Watch out as this may
cause a glitch in the game making you have to reload to your last checkpoint.
Head around the balcony and take down the Drones and Wretches that are
attacking.
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\\GLITCH WARNING!!\\
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Head to the left side of the balcony and the team should reform. If you find
yourself standing around hearing Kim and his location shows he is on the other
side of the door with it closed then the game has glitched and you need to
reload your checkpoint. Kim should open the door and then head inside.
Head out to the balcony and get some ammo if you need it. Now head back and go
down the stairs. As you turn the corner some Wretches will attack, take them
down. Once you get outside where you just killed the Seeder Kim will contact
command and finally get through, but on a weak signal.
Head through the next door and enter the sanctuary where some Drones will
start to attack. In the back of the room you will find Rojas, man in charge of
Alpha. Look in the corner near the stairs for another Cog Tag in this room. Now
head up the stairs and go through the room.
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2.1.7 - CHAPTER 7: Wrath
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0 Cog Tags
Heading in to the next room starts a fight with the Drones. Watch out for the
Nemacysts, they look like flying globes with tentacles that explode with a
black goo, as they come flying through the door if you wait to long to move.
Head out on to the ledge as your team gives you cover fire on the Nemacysts and
the Drones running along the bridge just to your right. Take out the Hammer of
Dawn and use it on the Seeder below by moving forward enough to get a clean
shot.
After you kill the Seeder it will smash in to the Locust side of the bridge and
kill off any Drones you might not have killed. Kim will then call command to
get a clear signal once again as well. Alpha will then call Kim and then the
locked door to your left will be broken in by more Drones. Take cover with the
pillar and take them all out to move on safely.
Head down the hall to the right as the team takes cover by a large boulder and
the windows to the left. You will then spot Alpha fighting off the Locusts. Hop
over the small wall and run down the hallway. Turn to the right and grab the
Handgun and ammo if you need it.
In the next room some Drones will attack, just use the desks for cover and take
them down as they enter the room. Go through the hallway in the upper right and
fight off more Drones in the next room. As you approach the door to your left
down the hallway a Troika Machine Gun will start to fire upon the team.
Quickly run in to the hallway and move through the door immediatly to your
right. Kill off the Wretches that attack and move forward closer to the Drone
manning the Troika Machine Gun. Take the left door behind the Troika Machine
Gun and go down the stairs so you aren't in the firing range. Kill the Drones
and then quickly jump on the machine gun to take out the waves of Wretches that
advance towards the team.
Head down the hall to the right and at the intersection you will find ammo to
the right and the way to go to the left. Head down the hall and then down more
stairs to wrap around and find some drones in the next room. If you want, you
can head to the left and flank the enemy.
Follow the team over to the side hall and up the stairs to enter the Parliament
Room for Kim to speak about it. Once they are done talking continue forward up
more stairs. Take out the drone manning the machine gun and then return cover
fire for Alpha ahead against the Nemacysts and the Locust threat on the ground.
Put all your concentration on the drones below while the team attempts to take
care of the Nemacysts in the sky.
Once the area is secure another cutscene will start to play.
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2.1.8 - CHAPTER 8: China Shop
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3 Cog Tags
Head over to where the Berserker just killed the scared guy that wanted to get
out of there a little early and you will find a Cog Tag on his body. Head back
the other way and take the Hammer of Dawn if you no longer have the other one
from the previous level, you will need it to kill the Berserker.
Go down the hallway and then enter the next room. In here just make your way
straight across to enter another room that leads left. As you step on the
circle in the middle of the hall you will get a quick cutscene of the Berserker
smashing through the wall straight ahead. Quickly run up and to the right to
make it through the doorway in to the next room.
The point of interest will light up showing you a smashable wall straight ahead
down the middle. Lure the Berserker in to the room with you and have her charge
you so you can move out of the way to make her break it down. Enter the newly
opened room and run to the back of this room. Command will now radio you saying
that you are running out of time (the satellite will be out of position to help
in the battle) You will have 6 and a half minutes to get outside and take her
down.
Continue to the third room and go along the left side to look in the second
alcove just next to the third smashable wall for a Cog Tag on the ground next
to its red skull with the cog graffiti. Wait by the third smashable wall for
the Berserker to once again smash it down. Head outside and go to the upper
left against the wall to locate the red skull with the cog graffiti. Get on the
other side of the right pillar to pick up the Cog Tag.
Once the Berserker makes it outside use the Hammer of Dawn on it within the
time limit to take it down in a few direct hits. Use the scattered pillars as
cover to survive her rampage attacks, once she is beaten you will complete the
first act.
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2.2 - ACT 2: NIGHTFALL
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6 Cog Tags Total
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2.2.1 - CHAPTER 1: Tick Tick Boom
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1 Cog Tag
Head straight ahead and you will learn how to give tactical and communication
commands. Holding Left Bumper A button is attack, B button is cease fire, and
Y button is regroup; PC is holding G, Space Bar is attack, F is cease fire, and
Q is regroup. Jump the low wall and go to the corner to trade out the Hammer of
Dawn for the Shotgun sitting by the dead soldier. You will soon be told that
the location is 10 kilometers up and the enemy is closing in fast.
Choose the left or right path, the left path is more dangerous but you will get
to pick up some Rocket Launchers from the coming enemies. Taking the right path
you will have to head up the concrete slab and up the stairs. Provide cover
fire for the group that took the left path below against the two Boomers.
In the next room you will find a Corpser crawl back in to the ground. Head left
to the next room and jump the small block to activate the drones to come
through the door just to the left of the low block. Head in the now open door
to meet back up with the other half of the team, but they are still on a
seperate path.
As you enter a little larger area with a car you will be attacked by more
drones. After you kill off the advancers and move in towards the building in
the corner they will bring out the Troika Machine Guns. Head in to the hallways
and keep to the alcove for protection. Watch out for the Wretches that are
running around as well.
Once the battle is over your team can finally regroup once again. Go to the
left of the machine gun and try to smash through the door. Head along the path
as the team starts to argue a bit and go all the way down the stairs in the
middle of the next buildings room to find a couch at a dead end. Cut it up with
a chainsaw or smash it with a gun melee attack to reveal the Cog Tag under it.
-------------------------------------------------------------------------------
2.2.2 - CHAPTER 2: Grist
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2 Cog Tags
Smash through the next door to get attacked by the Locusts. Take cover
immediatly and carefully take them all down. Head down the side of the building
to the right and make your way down the path taking out the hiding Locusts in
the area. Enter the building in the back and head up the stairs to the catwalk.
As you head along the catwalk a group of Wretches will attack. Go through the
door and take out the next set of Wretches that come crawling on the grate
above you. Go underneath the stairs you just came from and look on your right
side past a pile of rubble for a Cog Tag to collect. Head down the path and the
Corpser will be ahead releasing more Drones in the area.
As you turn the corner and jump the low wall a Troika Machine Gun starts to
fire. Get behind the car on the right and take cover. You can now tap the X
button/ E key and move the car forward as a portable shield. Move in as close
as possible and take out the machine gun. After that is taken care of you will
have to fight more drones and some Wretches.
Once the battle is over head through the winding streets and stay to the left
side. Go straight ahead and you will find some newspaper dispensers. On the
ground beside them is another Cog Tag to take. Now head over to the gate
located on the right side of the area. Enter the Stranded Campsite and walk
to the left until a cutscene starts up.
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2.2.3 - CHAPTER 3: Outpost
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0 Cog Tags
You and Dom will now have to leave the others back at the Stranded Base as
collateral. Head down the street and turn left, you will then start to talk to
Franklin about the location of the vehicle. He tells you it is at a gas station
a ways away and you have to get to checkpoints to refill your ammo. Continue up
the path and kick in the door on the left and run through the house.
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2.2.4 - CHAPTER 4: Lethal Dusk
-------------------------------------------------------------------------------
2 Cog Tags
Get to the next door and kick it in to reach the waterside along with some
drones. Watch out for the sniper in the small shack straight ahead. If you want
it go get the Sniper Rifle and then head along the path to the right. Go down
the stairs and wait for the both of you to hop on the transporter.
Grab hold of the crank wheel while the other gives cover fire at the drones on
the other side. Start cranking and once you reach the middle of the track the
sun will finally set. Once the sun sets the Kryll come out (Basicly from the
movie Pitch Black, stay in the light and you are fine but once you go in the
darkness its instant death) to add to the excitement.
Your transport has a light on the top so don't worry just yet. Head up the
stairs as you call command and Baird to see how its going. Continue through the
well lit path and you will come up to Checkpoint 1. Enter the small shacks on
your right to grab some ammo and Grenades.
Head to the left down the path and enter the house. Bust through the door and
leave the house to take on an Emergence Hole. Plug it up or just fight off what
comes out. Once you kill them all Marcus starts to talk to Dom about blowing up
all the propane tanks you see to add to your light. Shoot the white propane
tanks on the ground to light your path safely against the Kryll.
Look to your left at the intersection and you will find a propane tank to shoot
that lights up the inside of the shack. Enter it and you will get another Cog
Tag. Head back the other way now and shoot the next propane tank. Take cover
behind the car as more Troika start to attack.
Use the Sniper Rifle or run along the right side to get a little closer to them
and take them out. Now carefully make a path of light by shooting the propane
tanks from spot to spot and run in to the light. When Marcus says that you will
move through the building there is a propane tank to shoot right inside the
door that might be a little hard to see.
As you head towards the door in the back of the third room a Wretch will bust
through attacking you. Once you kill it off Marcus calls the other team to see
how its going as they are eating a big dinner. Head up the stairs and kick in
the next door. Another Emergence Hole will open up to your right releasing more
drones in the area.
Kill them off by heading straight out the door, turn right through another
doorway and flanking them. Head across blowing up some more propane tanks and
go through the building to reach a moveable car and some more drones. Use the
fire on the cars hood to light your path as you push the car.
Once all the drones are killed Marcus calls command and asks where to go next.
You are told to go down the alley along the side of the building which is pitch
black. Enter the building and gather some ammo if you need it. Go down the
hallway to the hole in the wall and shoot the propane tank on the ground to
light the area up. Once it is lit Marcus calls back to the team and Cole says
that something big is about to go down as the Stranded are bringing out the big
guns now.
Head back out and down the alley to enter another building. As you enter the
second room Marcus is told by command that team 2 has enemies approaching. Head
down the hallway and kick in the door to find more drones ahead. Run up to the
low block ahead and take cover. Once you kill them run to the left gateway and
an Emergence Hole will open ahead. Take them down and go back past the gate
again.
Shoot the propane just outside the gate by the standing stone slab to light a
safe path to the first drone encounter here. Enter the garden area again and
look to your left for another propane tank to shoot. Head back around again to
use this light to cross over safely.
Once you make it back to the street go to the right and shoot the propane tanks
on the other side of the rubble to move on. You will come to a completely dark
area with a spotlight up in the right building. Look to your left for some Cog
Tags out in the dark spot. You can either suicide to them or wait a bit longer
to come back and grab them. Run along the light to the building and go in to
the left room.
At the intersection in the hallway turn right and go up the stairs. Head up
more stairs and eventually you will make it outside to the spotlight. Grab hold
of it and Dom will tell you to get him safely over to the next building. As he
fights the drones ahead keep the spotlight on his to safely get him down the
street. After he reaches the other side he will turn on the chinese lanterns
and light the street up. Turn the light back over to where the Cog Tag is and
light the area up for you to safely make it over to it.
Go down the building and kill off the Wretches that come up the stairs. Collect
the Cog Tags and then meet back up with Dom down the street as he attacks the
drones. As you head down the street another Emergence Hole will open. Throw a
Grenade in it and kill off the rest. Enter the building on your left and take
the right room. Shoot the propane tank outside the window. Wrap around the
building and then shoot the next propane tank under the leaning piece of metal
sheet. Go to the left and a cutscene will start to play.
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2.2.5 - CHAPTER 5: Dark Labyrinth
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1 Cog Tag
Head through the house and collect the ammo in the first room. When you come to
a hallway turn left and take the first left room. Kick in the door and turn to
the right to kill some Wretches that come to attack. Head down the way they
came and enter the next room.
Chop up the dresser with the chainsaw or smash it with a melee attack to move
on. Enter the kitchen room straight ahead and get ready for some more Wretches
to come through the door on your left. Kill them off and go the way they came
to reach the back door of the house. Right when you exit the house look to your
right along the corner of the house to find another Cog Tag.
Shoot the propane tank in the moveable car and it will light up and start to
roll down the hill. You will have to start running with the car or else you
will get left in the darkness.
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2.2.6 - CHAPTER 6: Powder Keg
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0 Cog Tags
Head over to the gas station and talk to Chap. He tells you that he didn't fuel
up the Junker because he didn't think you would make it out there. Head over to
the valve and turn it a few times until Chap tells you to come back to the gas
station building and get some ammo in the back. After you collect some ammo and
start to walk back outside the Locusts will start to attack.
Watch out for the Wretches and don't shoot the gas pumps during your battle.
You will go through three waves of enemies: drones from the left, Wretches and
a Boomer straight ahead from upper left and right corners, and more drones from
the upper right corner. Once the battle is over Marcus will call command and
tell them they are on there way back. You are told the Locusts have launched a
full scale attack and you need to hurry back. Run back to the Junker and a
cutscene will start to play.
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2.2.7 - CHAPTER 7: Burnt Rubber
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0 Cog Tags
Chap will tell you that you can only power the UV Turret or the engine which
means if you fire the UV Turret you can't drive. Left and Right Triggers
control gas and brake/reverse; standard movement WASD on the PC and the X
button/ E key swaps between driving and the UV turret.
Drive forward and Chap will eventually yell out Kryll. Quickly switch seats and
fire the UV Turret at the Kryll to fry them up until the all clear is sounded.
At the next one you must kill the Kryll straight ahead and then six o'clock is
yelled out so turn around in reverse to take out the Kryll behind you.
The third group of Kryll will attack from ahead and behind so act fast. Quickly
drive through and take the exit on the right to get down to the city again.
Take a left and then right. As you go under the bridge shoot more Kryll
straight ahead. You eventually will get on the highway again and get attacked
at 9 o'clock (to your left) and 6 o'clock (behind you).
Soon after the big ramp jump you will come to a turn in the highway to take out
more Kryll straight ahead. Soon after driving for a few seconds more you will
go in to a cutscene.
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2.2.8 - CHAPTER 8: Last Stand
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0 Cog Tags
Take cover in the building to your left and restock on ammo. Start moving
forward and take cover along the boardwalk to take out the Locusts and
Emergence Holes that open up. Once the front assault is taken down another
Emergence Hole will open to the right of the long boardwalk path. This
Emergence hole is to huge to use a Grenade on to close so just take out the
Locusts that spawn.
Once you kill the enemies in this Emergence Hole you will complete Act 2 and a
cutscene will start up. You should have 18 Cog Tags by now if you are
collecting them in order with the guide.
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2.3 - ACT 3: BELLY OF THE BEAST
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6 Cog Tags
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2.3.1 - CHAPTER 1: Downpour
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1 Cog Tag
It is now downpouring as the chapter states and the Junker has died out on the
team. Marcus calls command and is advised to head towards the factory straight
down the road. As you approach the factory at the corner of the building you
will see some glowing Wretches, these are known as Lambent Wretches and explode
when you kill them.
Head straight over to the factory and a cutscene will start, the factory door
is sealed and can't be opened. The team will split up again, follow the other
team to grab some Grenades if you need them and then head down the other way to
see a Lambent Wretch wrong out of the building and up a support beam.
Once you go around the next corner you will be attacked by some Lambent
Wretches, remember not to use your chainsaw on them due to them exploding once
they are killed. Take them all down and take the ammo behind the van on the
right. As you approach the doorway straight ahead a few more Lambent Wretches
will come out and attack.
Head along the catwalk and go left. After passing the first brick tower on the
right you will find a red skull with a cog graffiti on the next brick tower. Go
to the right to find a long wooden dock to go out on. Head all the way out and
take the Cog Tag, get back on the path and move forward.
Enter the third building and turn the power on for the generators, now move
back to the second building to use the lift and kill the Wretch that comes out
of the building. Run down the ramp and get over to the open window to enter the
factory. Move in to the next room to end the chapter.
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2.3.2 - CHAPTER 2: Evolution
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2 Cog Tags
Go down the left hallway and break in to the door to get some ammo if you need
it. Trying the left door is locked so go around the other hall and use that
door to move on. Go outside through the door and kick in the next door to find
a bunch of corpses all over the room.
Turn to the left and follow the Lambent Wretches footprints to the door and use
it to move on. You will find a Stranded that will lead you through the factory.
Head over to the door that was on the right side of the room. It required a
code, the Stranded will open it for you.
As you enter the room the other team calls Marcus and you find out they are now
in the sewer system below. Continue around the catwalk and enter another room.
You will then see Cole and Baird below you in the sewer line and argue a little
bit. Move in to the next room and follow the Stranded as he complains. When he
takes you downstairs in to a room filled with planks he will fall through and
be fed to the Lambent Wretches.
Now you must carefully cross the planks. Go straight around the hole that was
just made and take the Shotgun if you want it. Now turn around and head to the
wall straight ahead (the right wall as you had walked in through the door).
Turn to the left and carefully head all the way over to the corner without
stepping in the middle of the area so you don't fall through the floor. Pick up
the Cog Tag on the ground.
Now turn left and head against the upper wall but turn left right before the
large machinery. Walk along the boards up against it and turn right. Head all
the way over to the other side of the room and turn right again where the red
skull with cog graffiti is on the ground. Head in to the corner and turn right
to find the hallway out of there safely.
Collect the ammo and Grenades in the next room if you need them and then open
the door by pressing the button on the wall. Hit the next button and enter the
mine shaft room. As you approach the middle of the room, Lambent Wretches
attack. If it gets to overwhelming just head back in to the previous room and
take them down as they come through the door.
Once they are all taken down head to the back of the room where they came from
and go up the stairs to enter the next room. Turn to the right and head down
the path and take out the Wretch that attacks. Turn in to the small room and
turn the valve on the wall. This opens the doors on both sides, the right door
has guns and ammo. Head left and go down the stairs and then enter the large
room on the right to meet up with the other team again.
Go to the wall on the left and turn the valve to raise the gates on both sides
of you to enter the next room. Baird will see something move on the ceiling,
Lambent Wretches and drones will start to attack, take them all down. Head to
the right and then turn left to get to the back of this large room. Kick the
door in the corner which sets off the alarm. This will alert the Boomer in the
locked cage to your left and lower the lift down to attack.
Kill them off and then the door will be broken down. Go inside and Marcus will
notify command that they have reached the Cargo Carts. Head around the room
collecting ammo and go down the stairs to wrap around to the right and grab the
Cog Tag in the grass.
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2.3.3 - CHAPTER 3: Coalition Cargo
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0 Cog Tags
Head back up the stairs and around to the left to activate the switch. Now head
back down the stairs again and jump in the cart to move on. Fight off the
Lambent Wretches that crawl across the ceiling and try to drop down on you as
well as any drones that are shooting close enough to hurt you. Once you reach
the end Marcus will call command to find the destinations location.
Grab the ammo and then press the switch to open the door. Press the next switch
for the second door and then step back as a Lambent Wretch smashes down from
the ceiling. Take it out and then press the switch again to open the door. Kill
the Lambent Wretches at the end of the catwalk and head over to press the
switch on the door to open it and turn around to kill off more Lambent Wretches
that appear.
Press the next switch and head inside to go down the piping. Kill off the
Lambent Wretches that attack and move on. You will now have entered the Core
Room as Marcus calls command. Head out along the catwalk and kill the Boomers
on each platform that raises from the bottom. Once they are killed jump on the
platform to ride it down to the bottom.
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2.3.4 - CHAPTER 4: Darkest Before Dawn
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3 Cog Tags
Head down the path along the edge of the mine to the left. Go along the path
to the right which leads you to the red skull with a cog graffiti on a door.
Right next to the Grenades is the Cog Tag to collect. Get back to the path and
go the other direction.
Kill the Lambent Wretches that approach past the rocky terrain and move on.
Marcus has Cole and Baird stay behind to keep the Resonator safe so you and
Dom must move on to take out the enemies. Move on and kill off the next set of
Lambent Wretches. Head forward and you will fall down a landslide in the water.
Head forward to engage some drones that are heading your way. Once you cross
the stream turn to the right and head over to the little area just to the right
of the stairs to grab a Cog Tag. Go up the stairs and kick in the door as bats
or Kryll fly out. Go inside to refill some ammo and Grenades if you need to.
Now move down the path further out.
To your right is a drone firing at you, shoot the weakened pillar to cause
rocks to crush him. Head down the path and take out two waves of Lambent
Wretches. Eventually a Boomer will appear, take him down quickly. If you look
near the edge here you will find the device piece that the late Carmine was
playing with when you first spotted some bodies of Alpha way back at the
church. He threw the thing down the large hole, and it seems to have landed all
the way down here.
Marcus says you will have to find another way because the hole is to big to
jump over. Head left down the next trail past the body with a gun and some ammo
to pick up. Once you pass the Checkpoint here your team will fall through a
hidden hole deeper in to the mine. Marcus will now call Baird to check on there
status to find out they are off route too. You will then be rushed by some
Lambent Wretches from almost every direction.
Head down the path as Dom comments on the sun coming up soon. You will now have
to split up both paths are about equally difficult, but the right path gives
you a little hieght advantage a little ways down. Kill the Lambent Wretches and
drones. Continue down the path just taking them all down, the last two will be
Shotgun wielding drones.
After heading down the path for a bit you will turn to the left to find some
Lambent Wretches on the ceiling and drones straight ahead. Advance and you will
see a Corpser straight ahead as well as a red skull with cog graffiti on the
left wall. Head along the wall to the right and you will find some ammo. Go
around the rock wall some more and you will find a Cog Tag on the ground. Now
continue down the path to move on.
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2.3.5 - CHAPTER 5: Angry Titan
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0 Cog Tags
Head across the broken looking mine floor and a cutscene will start as the
Corpser heads in to attack. Don't keep to far of a distance from the Corpser or
else it will use a deadly breathe on you to knock you over and injure you. As
it raises its legs to hit you, shoot it in the belly to hurt it until it opens
its mouth, shoot it there. Just repeat until you get it on to the platform all
the way in the back.
Some Lambent Wretches will now come and attack, deal with them. Now stand on
either clamp and get the Corpser to smash down on it to break it off. Deal with
another wave of Lambent Wretches and then get the Corpser to smash the next
clamp. Once both clamps are off a cutscene will start to play and the Corpser
will die off just as Baird and Cole arrive. Regroup with the team and head down
the path they just came from.
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2.3.6 - CHAPTER 6: Tip of the Iceberg
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0 Cog Tags
Head along the path and you will come out to a large cavern with Imulsion
everywhere. Heading towards the Pumping Station you will find a Torque Bow off
to the right along a side path. Head up to the Pumping Station and the team
will split up. You will soon see some Theron Guards guarding the station. Watch
out for there deadly Torque Bows, the arrows explode leaving you as a pile of
leftovers.
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