Golden Axe: Beast Rider Walkthrough :
This walkthrough for Golden Axe: Beast Rider [XBOX 360] has been posted at 03 Jun 2010 by spiritNliv and is called "Beast Rider Walkthrough". If walkthrough is usable don't forgot thumbs up spiritNliv and share this with your freinds. And most important we have 1 other walkthroughs for Golden Axe: Beast Rider, read them all!
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Walkthrough - Beast Rider Walkthrough==================================== Golden Axe – Beast Rider Walkthrough ==================================== Written by Henry Huang- "RandomAznGuy" Contact email - CompwizHH@aol.com Have Golden Axe FAQ in the subject line if you have any questions =================== 1. Version History 2. Introduction 3. The Island of Axir - Dogs of the Death Adder 4. The Island of Axir – Ceremony and Aftermath 5. The Island of Axir – Magic Run 6. The Island of Axir – The Axirian Teleporter 7. Diyar Highlands – The Incomplete Axe 8. Diyar Highlands – A Kingdom Overrun 9. Diyar Highlands – Summoning Beacons 10. Diyar Highlands – Diyar Outpost 11. Highland Fortress – Fortress Gate 12. Highland Fortress – Sacrifice Camp 13. Highland Fortress – Captain’s Camp 14. Highland Fortress – Fortress Keep 15. Firstborn 16. Titans Wastelands – The Mirigore 17. Titans Wastelands – Wasteland Trials 18. Titans Wastelands – The Undead Gate 19. Titans Wastelands – Quest For The Three Pieces 20. Grave of the Turtle Titan – Living Sacrifices 21. Grave of the Turtle Titan – Undead Transformations 22. Grave of the Turtle Titan – Lynth Run 23. Grave of the Turtle Titan –The Turtle’s Shell 24. Secondborn 25. City of the Dead – East Wing, Demon Wing 26. City of the Dead – North Wing, West Wing 27. City of the Dead – Queen’s Procession 28. Queen of the Dead 29. Fiend’s Path – Demon’s Lair 30. Fiend’s Path – Sacrifice Bridge 31. Fiend’s Path – Cloisters of Sorrow 32. Fiend’s Pet 33. The Last Titan 34. Death = Adder 35. Weapons 36. Disclaimers ================== 1. Version History ================== 10/24/08 – Version 0.9 – Completed walkthrough. Only thing missing is the Golden Axe’s stats. =============== 2. Introduction =============== This is my first time writing a walkthrough. I figured that no one else has written a walkthrough for this game yet so I would give it a shot so forgive me if the walkthrough seems too plain, and the format is off or whatever. Anyway, just a few things before I get to the walkthrough of the game. Firstly, I believe the names of the enemies I have listed are correct. For some of them I had to guess with the names from a list (off the glowing papers in the game). Others I had to make up some names since they didn’t have any given. Only for certain units do they tell you for sure what their names for sure. I also made up names for a while until I found the real ones. I tried to replace the made up names with the real ones but might have missed a few. If you discover any of the names I have listed are wrong, feel free to let me know and I might edit it when I get around to it. The difference between difficulties is that the enemies are a bit harder between normal and expert whereas in brutal mode they do not show the color of the attacks. You are left to remember what color corresponds to what attack motion for each monster. Also, the tribute multipliers are different (X 1/3 for normal, X 1 for expert, X 2 for brutal). Brutal is also locked until you beat the game at least once. Tribute helps you unlock things. The first 4 times you fill up the meter at the end of the level, the “Gift of the gods†meter, you will gain upgraded magic spells (do more damage but greater cost.) Eventually the tribute you earn will unlock other swords to be used on replays through the challenge mode. You can replay the same levels to get more tribute. Later on in the walkthrough I point out what I think is the best level to get tribute. Also remember that health and mana carry over from level to level (except after boss fights). Try to replenish both whenever you get the chance. I will try to explain each enemy the first time you encounter them. After that, it’s up to you to figure out how to fight them. Also, I will often use shorten names and different terms (i.e. kick instead of knockback). I’m also assuming that you have a good idea of what the controls are (if not read the manual or read the in game tutorials carefully) and that, unless otherwise stated, you are holding down the run button at all times. When I tell you to steal a beast, that usually means to jump and use an attack button near the beast. You should knock the enemy off that way. Lastly, I try to tell you how many enemies there are but I might be off by a few numbers. Let me know if there is anything you feel I left out or should add. I wrote thisfor PS3 but I tried to make it as multiplatform as possible. Anyway, hope this guide helps so away we go… =============================================== 3. The Island of Axir - Dogs of the Death Adder =============================================== The first level of the game is a basic tutorial. The first thing they teach you are the basic controls. While teaching you the attacks, three grubbers who attack with green moves (can be evaded or parried) come out for you to fight. They can be brutal countered by either parrying or evading their green attack followed up by a strong attack counter. After dispatching those three, Bogeymen Soldiers appear to illustrate evading and parrying (until the 5 quota is met) then countering (again until the 5 quota is met). If you parry or evade a soldier and follow it with a kickback counter (timed just right), you can do a brutal counter and deal extra damage to him as well as build up a titan bonus. Get used to evading and parrying because these will be your bread and butter moves if you want to survive in this game. Exit through the lowered gate to finish this level. ============================================== 4. The Island of Axir – Ceremony and Aftermath ============================================== Continue forward until you see the two green food crates and a statue. The foodin the crates will restore your health and the statute is a switch. When you hit the statute, part of the face will fall off and the statute will light up. The gate will open and an Abrax will appear. Mount him and break open the chests with his tail. These types of chests can only be opened with beasts. Attack the wooden gate with the Abrax and continue down the path. After the cut scene, a group of grubbers will try to surround you. Use the beast to kill them. Go down the stairs and you will encounter three soldiers. Again, use the beast. Don’t worry too much about the beast’s health (unless it’s about to die). There’s a health relic (healing point) after the gate when you kill the soldiers. After healing, walk slowly down the path to avoid the spikes that will pop out of the ground to damage you. Continue until you are sealed in a tight space. Kill the grubbers to continue. Pass the gate and familiar music will start up as green gnome will appear. Attack it as much as possible to gain healing items. Continue down the path and three grubbers will attack. After killing them, two more grubbers and two soldiers will appear to attack. After that, two more grubbers and a Berserker. If you kill the Berserker before the other units, the other units will be more aggressive and deal more damage. They also attack with evadable attacks. However, since you are on your beast this shouldn’t bother you. Kill them all and obtain your first magic, the Dragon’s Fire. Walk up the path. On your left will be a mana relic. The mana relic is a mana point to restore mana. Use dragon fire on the torch, replenish your mana, and walk through the gate to end the level. ================================= 5. The Island of Axir – Magic Run ================================= If you still have your beast, you may want to dismount if you want to build up your titan bonus. Move forward and kill the Bogeymen Mage then remount when it is dead. You can either reflect his shots back at him by parrying (and gaining 5% titan’s bonus each time) or just rush in and kill him. Otherwise continue to use it until it dies. Continue down the path and behind one of the pillars is a chest with money. Go towards the bridge and 3 grubbers and a mage will be waiting for you. Kill them and use the chests on the side to heal. Continue forward and go left where 3 soldiers are waiting for you. Kill them to receive your new magic spell, Dragon’s Blast. Kill the 4 soldiers that appear to continue. Walk up the path and in an alcove to the left there is a switch. Step on it to lower the gate. After going up the path there will be corpses on the ground. If you walk to the left there will be a path leading to a green crate. Be careful though. There a bear trap (for the lack of a better description) in the ground. Try to hug the walls on your way in and out to avoid it. Go back to the path and continue forward, avoiding the bear traps in the ground. When you get to the mana relic, spam your magic for easy kills while standing on the pad. There will be a grubber and two mages. Continue forward and two soldiers will attack. Use your magic on them and go back to replenish it when necessary. There should be a green crate near the gate if you need to heal. Light the torch where the soldiers were and the gate will open, revealing a berserker and two mages. Kill them and make sure you have full magic before going on to the next level. ============================================= 6. The Island of Axir – The Axirian Teleporter ============================================= Follow the path and you will see two food crates. Use if needed. 5 mages will appear. Kill them. Before going down the right path, there is another food crate in the top left, hidden by the staircase. Use if needed. Afterwards, follow down the path to obtain a dragon statue. There is also a mana potion to the right of the gate. This area splits into 3 paths. I would suggest going down the right path first if you are trying to build up a titan bonus. Two mages and a berserker are waiting here. Ignore the Berserker and deflect the mages' magic. It should pass through the berserker and kill him as well. Kill them all then step on the switch. Return to the intersection and a green and blue gnome appear. Go down the left path now and a berserker and two soldiers will attack. Finish them and hit the switch. Return to the intersection and abuse some more gnomes. Then go down the middle path to the teleporter. A Bogeyman Tufur will appear. He uses blue and orange attacks. He also, has a red attack that you cannot evade or parry. When you see his head start glowing red, run away. There is also a green attack where he runs forward and grabs you (but he doesn’t do it till later in the game). Otherwise just evade and parry to finish him. Walk into the teleporter at the end to finish the level and area. ======================================= 7. Diyar Highlands – The Incomplete Axe ======================================= If you head back to the teleporter, there is a pot with a mana jar in it if you need it. Go back to where you gain control of Tyris and switch to the Golden Axe and target the two statues with it. From now on, any axe symbols that are in the area (indicated by the noise and glow Golden Axe magic symbol) will need to be broken by the axe to move on. Use the axe to break these targets. Move forward and 3 stone mages will appear. Take them out but be careful. You will notice rings underneath you as you attack. Try to avoid standing in them as they indicate where rocks will be falling. As you move forward and break the pots, there are some traps hidden in the ground so be careful. As you reach the gate, a mini cut scene appears, telling you to use knockback to open the gates. Run towards the enemies and kick one into the unoccupied spike. If you kill them without kicking them into the spike, they will continue to respawn. You can kill the other one anyway you see fit (using the spikes or just beating them up.) Break the four statues in this area to gain access to the spawn pad. There is one to the left on a cliff, one on the left on the ground, one on the right on the ground, and one more on the right, slightly elevated. This will allow the spikes to drop and a Lynth to spawn from the pad. Remember, if your beast is low on health or about to die, kill it and try to go back to the spawning pad you got him from. That way it’ll minimize the damage that you take. Mount the Lynth and head towards the gate, attacking it with the Lynth. As you follow the path, you may notice a fork in the road. If you follow the left fork, there is a pot with a mana potion for you if you need it. If not, continue down the path. Here you will encounter a berserker, two soldiers, and two grubbers. Take them out. If you notice, there are two axe statues in this area. If you take them out, an Abrax spawning pad will be here. That way you don’t need to run that far back for a beast. However, as you try to leave, Crawlers (the bugs) will jump out at you. Kill them and return to the path leading up. Use the beast and break down the wooden gate. Two soldiers and a tufur. Try to focus on the tufur as the soldiers will just respawn as long as the tufur is around. Finish them off and the gate will open. There is a food crate opposite the gate if you need it. I would suggest getting another beast if your beast is beaten up from the fight. After doing all this, pass through the gate. The path splits into two. Take the right path but walk slowly as spikes will pop out of the ground. Jump past the log and use your beast to break open the two chests on the left. Opposite those chests are 3 torch switches that need to be lit. Use your fireball spell or an Abrax to light them. If you do not have enough magic or would like to replenish your supply before moving on, at the very end of the path there is a mana relic. There is also an Abrax spawning pad if you would like to get a fresh beast. Lighting these three torches opens the gate on the bottom left path. Return to the fork and take the left path now and pass through the gate. You will be greeted by 4 grubbers and a soldier on an Abrax. After taking out this wave, 4 more grubbers and a soldier on a Lynth will appear. After that wave, a berserker, 3 mages, and a few more grubbers will appear. Take them all out to lower the gate. There are some food and mana items near the gate. Pass through the gate to end the level. ====================================== 8. Diyar Highlands – A Kingdom Overrun ====================================== Follow the paths and break the pots to unleash 2 blue gnomes and 1 green gnome. You know the drill. After that a gate on your left will open. Go through that gate. At the end there is a beast chest (a chest that can only be opened by a beast) and two statues. Attack the statues and a mini cut scene reveals the path towards the newly opened gate you should take. Be careful as the path back to the main area now has spikes that appear in intervals. Take out the two berserkers and two stone mages and go through the newly opened gate. Break open the jar to reveal a mana pad. Move forward and break down the gate with your beast (if you still have one) and kill the stone mage behind the gate so you can easily destroy the statues without taking fire. Otherwise, try to take out the statues on the move so you don’t get nailed by any rocks. After you do that, go back towards the mana pad. A tufur will be there. Either use your beast or spam your magic to kill him. If he’s still not down, either refill your magic and kill him or go to the Abrax spawn pad and use that to kill him. After that, go back to the other gate. Follow the path and break the two chests on the left for some tribute. Continue down the path and four crawlers will appear. Just keep using the Abrax’s tail attack and you should be fine. Continue down the path and a tufur will appear. If you are having trouble with him, just use the beast’s special abilities or your magic. You can run back to where the spawning pad is and the mana pad if necessary. After taking him out, dismount and kick the two mages onto the spikes. Use the Abrax or fireball magic and light the four torches. Take the dragon statue to open the next gate. Dismount the beast and break the Power Crystal to gain one hit kills. You should probably kill the beast so no one else can mount it. Go just your quick slashes on the enemies that appear and you should have no problems. If your health starts to get low, there are pots that have food items for you to use. Cross the bridge to end the level. ====================================== 9. Diyar Highlands – Summoning Beacons ====================================== Continue down the bridge. There are statue switches in the area, one on the right, one on the left, and on in the middle. As you approach them, enemies will appear. One new enemy is the Knight. They’re just like your standard enemy except you have to wear away at their armor before you can kill them. They have a blue, an orange, and a green attack. Just attack and parry and evade as usual. To brutal counter them, wear away enough of their armor and use the knockback counter them to kill them. The right statue has one Knight, the middle statue has a Knight and 2 grubbers, and the left statue has a Knight and 2 soldiers. Behind the middle statue on the side of the building are two tribute chests and a food crate. On the other side of that house is a pot with a mana jar in it. After hitting all the statues, go through the gate. On your left up a hill is a switch behind some fireball firing obstacles. Time the fireballs and run through them and step on the switch to lower the gate. A Knight will appear near the gate as well as a mage (when you approach the Knight). Follow the path and there are more fireball obstacles. Past the second one 3 soldiers will appear. Finish them and continue. There is a mage on a pier across the river. You can wait for him to fire at you and deflect his shots to kill him or just ignore him and go up the hill. There are two soldiers guarding a spiked gate. Kick them into the spikes to open the gate. Inside there are 3 pots, 2 contain mana potions and the other contains food. There is also a Lynth spawning pad. Mount it and go forward on the path. Break down the gate and 2 Knights and a tufur will attack. Finish them and then break the next gate. In this next area there are three spawning beacons for enemies. The enemies will continue to spawn as long as the beacons are there but the spawned enemies will die if the beacons are destroyed. Focus on the beacons. The first beacon spawns mages, the second spawns soldier and the third spawns stone mages. There are healing items on the side as well as in front of the opened gate if needed. After taking out the third beacon, go back the way you came, hugging the left wall. You should see a new gate that is open for you to go through. Go that way. Along the path, two tribute gnomes, one blue gnome, and one green gnome appear. Further down the path, two mages and a stone mages will appear. Kill them and continue. Past the gate is a beacon. The beacon is blocked by a spiked fence. To lower the fence, use the Golden Axe on the statues with the axe symbol. There is one right where the fence is and one towards the other gate. As you take these down, be careful as mages and grubbers are spawning and attacking you. Destroying the beacon kills all the enemies in the area and lowers the next gate. Go through the gate to finish the level. =================================== 10. Diyar Highlands – Diyar Outpost =================================== Get a new Lynth and continue forward. The pots contain food and mana items so heal up if needed. As you go forward, two soldiers and a tufur approach. Feel free to abuse the Lynth’s special abilities as the Lynth spawn pad was where you started. Continue forward, breaking the pots for healing items and break the gate. Two tufurs and two mages will attack. Break the pots near the gate afterwards for healing items. After passing the gate, mages and soldiers will appear. Just keep killing them and the next gate will open. When you move towards the gate it will close again and 2 green, 1 yellow, and 1 blue gnome will appear. Enter the next gate and go towards the other one. A Knight will be waiting for you. As you go near him, grubbers will start to spawn. Finish him and the grubbers off and a Knight on an Abrax will appear. Kill him and the Abrax or just steal his from him and kill him. After that a Knight on a Lynth will appear. Do the same. Try to have a beast and keep him alive since there will be chests that need beasts to open. A tufur will appear as well as 4 stone mages and 4 soldiers. The stone mages and the soldiers appear in intervals of two. Finish them all then go to where the cut scene shows. There are 4 beast chests and one regular one. Step on the switch and go through the gate. Enter the teleporter to end the level. ===================================== 11. Highland Fortress – Fortress Gate ===================================== From the teleporter, move forward and you will encounter a new type of Knight, a Pikeman. He only attacks with evadable attacks. He either charges at you from a distance or swings his pike. Both are evadable. Just wear away at his armor to finish him. His brutal counter is also a knockback counter. Near the building there are two mages. Finish them and the spikes lower. Go down the right staircase and slash at the rock on the rope. When you go back up two Pikemen will appear. Kill them and go down the left stairs. Slash at the same rock on the rope to open the door. After passing through the door, quickly rush towards the Abrax spawning pad as a Knight on an Abrax and two soldiers will rush towards you. Finish them off and two more knights and a soldier will attack. If you are running low on health or mana, there are items near the spawning pad, the rocks near the gate you came through, and between two tents on the left (facing the locked gate). After finishing the enemies, step on the switch near the spawning pad and the one on the other side of the cart (where the first switch is). You need to be on a beast to uses these switches. Now go through the newly lowered gate. A mage, a Pikemen, and a swarm of grubbers will spawn and need to be taken out before the spikes lower. Luckily you are in an enclosed area and the walls on your left and right are spikes. Just run into them with the Abrax or use its tail and you should be able to knock your enemies into the spiked walls for easy kills. Afterwards hit the statue switch and break the 3 chests. The next gate will open and a Berserker on an Abrax, two Knights, and a soldier will attack. Try to lure them into the spiked wall area and kill them that way. Go through the gate into the next area. There is a food crate on the right and pot with tribute on the left right when you come out of the gate. Two soldiers on Abraxes will come at you followed by a Pikemen when you finish them. On the right a little further down is a pot with tribute in it. Near the other gate is a stone mage. After you kill him the gate will lower. There are two food crates on the right as well as a chest. There is also another pot on the left of the gate that has tribute. The pot on the other side of the gate on the right has food. There are two stone mages near sacrifice switches and a Pikemen between the two. Knock the mages into the switches to open the gate. Enter the gate and two knights and a knight on a krommath attack you. Try and steal the krommath as it is much more powerful than your Abrax. A green and blue gnome will appear. If you have the krommath, just use the groundpound to attack as it will most likely hit the both of them. After that, use the Golden Axe and destroy the Axe symbols that are floating in the sky above the enemy spawn beacons while killing the bogeymen and spell casters that attack. After destroying the symbols, destroy the beacons to open the gate. After the gate opens, a knight and a knight on an Abrax appear. Try to make sure the krommath survives (use the healing items in the area) or if anything else, steal the enemy Abrax. In the next area, a Berserker, grubber, knight, and soldier appear. Try to knock them into the spiked barriers for easy kills. There are two food crates near the next gate on the left as well as one right when you go through the gate. On the right side there is a chest with tribute. Go left and a Pikeman is waiting for you. Follow the path but be careful as there are mines waiting for you. If you still have your krommath, just stomp to explode them. If you had an Abrax, either use your flames or try to use your tail to blow them up. Otherwise just try to run through without touching them. Cross the small bridge to end the level. ====================================== 12. Highland Fortress – Sacrifice Camp ====================================== As you cross the larger bridge, two Pikemen will attack. Aside from normal ways of kill them, you can also try to knock them off the bridge. Regardless of how much damage they have taken, if you successfully knock them off, they’re dead. In the next are there will be 4 stone mages. However, as you approach the first one, be careful or you will be caught in a cage trap. The trap does no damage but you have to break out of it to continue forward. It is straight on the path so try to walk to the right or left around the path. There is also a mana potion on the way to the first mage. Also there is a trap slightly right in front of the mage that does do damage After killing the 4, the gate will open. Collect the food if you need it in front of the gate. In this next area, there are two sacrifice switches, one before the mana pad and one after it. Knights will continue to spawn until you trigger both switches and lower the gate. Use magic to help you wear away at the knights’ armor then kick them into the switches or if you can, use your magic attacks to launch the knights into the switches. In the next area there is a health pad. You will have to face about 9-10 Pikemen (three at a time). Finish them then walk through the new gate to end the level. ====================================== 13. Highland Fortress – Captain’s Camp ====================================== Use a fireball to destroy the mines around the Abrax spawn pad. You can recover the mana with the mana potion near where you started. Use the Abrax to destroy the gate. There is two stone mages and a regular mage on this bridge. They are standing behind the mines. You can try to kick them into the mines, off the bridge, kill them with the Abrax or ignore them. In the pots are mana potions so if you want to use fireballs to blow up mines, you can replenish the spent mana. You can also just use the Abrax to shoot fire and replace the Abrax when it’s almost dead. At the end of the bridge use the Abrax and break open the gate. If you walk in the middle of the road after the gate, you will be caught in a trap. Break your way out or just make sure not to trigger it. On the right is some food. Three soliders and one soldiers on a krommath will attack followed by a berserker and two pikemen. On the right there is a pot that has a cage trap. There is also a food crate. Near the gate there is pot with a mana potion in it. Go back where you came and take the right path towards the wooden gate. Break it down. Head forward as two grubbers, two bogeymen, a berserker and a spell caster attack. Make your way to the health relic. A cage trap will capture you but you can just break out. There will be mines, two mages, and a rock mage on your way up. Also, if you do not have a beast, bear traps that can hurt you will pop up so be careful where you walk. Go back and use the heal as much as needed. If you are damaged, go back and use the heal before passing through the gate. One of the hardest enemies you will have faced to this point is coming up. After going in the gate does not close immediately. Try walking towards the barrier that is blocking your path then walk back to the door. The door will start to close and a berserker and two stone mages will appear. Kill them and a dragon statue will appear. After taking the statue a Knight Captain will appear. He has the usual blue and orange attacks but can heal himself (he turns green). He also can summon units to the battlefield (turns purple). Stay close to him and parry and evade his attacks. Also, if you can time it correctly, his brutal counter is a quick attack. Finish him and activate the statue switch and make your way back to the newly opened gate. Be careful on your way down as spikes now pop out of the ground, along with the traps from before. Past the gate are two mana potions. Take them quickly as a Shielded Knight on an Arbax attacks. This enemy is the same as a regular Knight just that it has another piece of armor to knock off (the shield) before you can kill it. As you walk down the path, be careful because there are spikes that pop out of the ground. Also, there are statues that are blowing wind on the side and that wind can blow you off the cliff. There are also mines as well. Past the first two wind statues are two stone mages and a beast chest. There are 5 statues after that and the pattern alternates. It alternates between statue into mine and statue into spikes. However, at the third one where the mine is, there is a cage trap so be careful otherwise you might get hurt by the mine while in the cage. As you make your way to the fourth wind statue, another Captain appears. Be careful not to fall off as you fight. When you finish him, the gate opens. As you enter there is food to your left. As you make your way to the Abrax spawning pad, another Captain will appear. Try to take him out as quickly as possible before he starts to spawn units. Also, there is a stone mage on the top left on a hill. You can’t reach him yet so try to dodge his attacks for now. Use the Abrax the break through the gate. The pot on the right has a cage trap. Use the Abrax to break the three beast chests. Turn 180 and go on the right path leading up. Break open the gate and you can finally kill that mage. Open the chest and hit the switch. Kill the two pikemen that have appeared and go to the newly opened gate. As you approach the gate, a green, blue, and yellow gnome appear. The easiest way to hit them would be to use the Abrax flame attack. If you run out just kill the old Abrax and get a new one. When you go through the gate and approach the mana pad, 4 mages and 2 soldiers will attack. Just spam your magic since you can replenish it for free. Go forward towards the first wind statue and two Shielded Knights will attack. Just spam the magic and go past the wind statues. At the entrance to the next gate, another captain will appear as well as two mages. Try to kill the mages by deflecting their shots and hopefully hitting the captain as well. Finish the captain afterwards. The gate will open but before entering, go to the staircases. The right staircase leads to a tribute chest whereas the left staircase leads to a pot with tribute in it as well as a mana potion. Continue past the gate, get the heal items, and go forward to end the level. ===================================== 14. Highland Fortress – Fortress Keep ===================================== Make your way past the wind statues. After the second statue you can use the Golden Axe and destroy the Axe symbols on the statues to open the gate. Continue past the third wind statue. At the fourth one you see 5 chests behind the wind. Approach the statue from the left and go all the way towards the statue. Then try to run to the right side. You will get pushed by the wind but end up on the right side. Be careful not to run off the cliff though because the wind will push you towards the cliff. Use the same strategy to get back, coming from the right side this time. Enter the gate. There are two mana potions on the right. Continue to the left and you will see spikes popping out of the walls. Try to dodge them. When you reach the middle, stop and try to reflect the mages’ attack back at him. Also claim the chest on your left. Continue forward. When you reach the end a new type of knight appears, a shielded mace knight. He only uses heavy attacks, has a shield, and is pretty much a faster version of the pikeman. Use knockbacks for a brutal counter. After his death, two pikemen appear. Finish them and the gate will open. When you enter and approach the health pad, a mage and two Mace knights appear. Afterwards a mage and two pikemen appear. Then two mages and a pikemen followed by two mages and a berserker. 6 gnomes appear (3 green, two yellow, one blue) and when they leave, 2 captains appear. Afterwards the spikes around the ramp will drop. Go up that way and follow the path to the statue switch. Hit it and go to the newly raised platform. Jump across and kill the stone mage. Go towards the gate and two shielded knights will appear. Finish them then go through the gate. There is food on the left if you need it. Ahead there is a mana relic. Go towards it and light the torch that is next to it with a fireball. This shuts down the wind statue. Continue down the path lighting torches, returning to the pad whenever mana is needed. There are two chests on your way to the second wind statue. A mage appears. Either use a fireball on him or just deflect. Light the torch. The same thing for the third torch as well. For the fourth torch, there are 3 chests on the way and a stone spell caster. Light the torch behind the fourth wind statue. There is also a torch where the chests were. Light that one as well. There are a pile of chests beyond the fourth torch. Break them all open and approach the door to end the level. ============= 15. Firstborn ============= The firstborn uses only his arms to attack. He basically only has 4 attacks: -He chases after you and uses either a light attack (parry-able) or a heavy attack (an evadable attack). -He constantly pounds the ground as rocks come falling on top of you. Only 3 drop and you can tell where they are going to fall (there are rings on the floor). Can’t be parried or evaded. Run to avoid it. -He throws a huge rock at you. Can’t be parried or evaded. Run to avoid -He runs after you and slams the ground. Can’t be parried or evaded. Run to avoid. Not that hard of a boss. After he uses each attack, run in and use your quick attack to slash him. You should be able to get 3-4 slashes in before he jumps backwards. Rinse and repeat until he is on his knees. Use a knockback strike to knock him into any of the towers. Stand clear as fire comes down from the towers and burns people nearby. After the 2nd time of doing this, various knights will appear to aid him. However, the strategy stays the same. Just try to dodge and ignore them since many of Firstborn’s attacks will damage and kill the Knights. Repeat these steps and he should go down easy. There are food and mana potions scattered about the place in case you need to heal or want to attack with magic. Remember to get the 6 chests (3 on each side) in front before collecting the new piece of the axe. ==================================== 16. Titans Wastelands – The Mirigore ==================================== Right where you start there are three mana potions for you to take. Take them then follow the path down. There will be a Mirigore spawn pad on your left. Mount one and break down the gate. Further along the path two soldiers and a soldier on a Mirigore will be waiting for you. I would suggest using a Tornado on the mirigore since it will be enraged. If it hits you, it has a high chance of instantly killing the Mirigore you are on. Move along the path and break open the pots for food. 5 Bogeymen will appear. As you take them out, more will spawn to take their place (for a total of around 10 or so). Also a Captain will appear and a soldier on a Mirigore. Easiest way to take all of them out is to use Enrage and just attack. If the beast starts to wear out, run back and get another one or just finish them yourself. Take them out and proceed. As you advance a soldier on a krommath will attack. You can just kill them or steal the krommath. Both beasts are good for this area so it’s up to you who to use. Further down on this stone bridge are two Sorceresses (one before the arch and one after). They have 4 attacks. One spell you can reflect like the mage’s spell. One is a wave that splits into three in the air and falls down. Its range is limited. Another spell is a ground wave. It has a long range. Lastly, if you get close to her but do not keep up your assault, she has a close range spell that she uses. You can dodge the second and third spell but the fourth spell almost always hits you. A blue gnome and a green gnome appear around the fire statues. You know the drill by now. Keep moving past the 2 sets of fire statues and another two Sorceresses will be there. Finish them to advance. In the next area there are soldiers on a kromath and a mirigore patrolling. As you take them out, more will spawn in their place. There are a total of 3 krommath and 3 mirigore with soldiers riding them. You only have to deal with one of each kind at a time. After those are taken out, 6 crawlers will appear. If you are having a hard time with these guys but want to save mana for future use, don’t worry. This level is about to end and the beginning of the next level has a mana relic so feel free to use all your mana. Two out of the four pots are filled with food near the top right where the tents are. Take it if you need it. Finish the enemies and continue down the path to end the level. ======================================== 17. Titans Wastelands – Wasteland Trials ======================================== Move ahead to the pad. From here, fire a fireball at the torch and quickly run through the arch before the barrier reappears. If you are on a beast you may need to dismount in order to be fast enough. After entering, do not go forward towards the fire just yet. Go right from where you are and you should see a path leading to a Lynth spawn pad. Kill the soldier on the Lynth. If the Lynth has full health you can proceed. Otherwise try to weaken and kill it to get a new one before going ahead. After you have a Lynth, go back to the middle area and break open the three chests. Afterwards, use stealth to fool the fire towers and move forward. Do not use the dash or else the stealth will go away. Slowly make your to the gate and break it open and continue. As you move forward, there will be two yellow gnomes that appear. However, be careful as there are two bear traps in the middle of the road. Move forward and in the alcove on the right, there will be a power crystal with the power to give you mana potion regen. Use your magic along with attacks to fight of the enemies. The numbers are enemies are about 5 captains, 5 Sorceresses, and 6 soldiers. The captains and the sorceresses fight together. After you finish them two gnomes will appear. Then the soldiers will appear. By the times the gnomes appear the mana potion regen should have worn off so be careful. Continue forward and break open the chest for some tribute. Pass through the arch and you will have completed the level. ======================================= 18. Titans Wastelands – The Undead Gate ======================================= Move forward and make the first right you can. At the fork go to the left for a Lynth spawn pad. There are two mana potions in this area. Return to the last area where the Titan Gate is. Go left and follow the remains of the spinal cord of a titan. The pots all have bear traps so ignore them. Use the Lynth’s stealth and go around the fire towers. After passing through, go right at the fork, making sure to jump between the gap in the rock bridge. Follow the path and ignore the glowing rock for now. When you reach the next fork, there will be a mana relic on the right. Recharge and go in the other direction. There will be two soldiers on Lynths near another Lynth spawn pad. Take them out. Make sure you have some mana then go stealth past the fire statues. There will be two pots with food in them and a torch. Light the torch and go to the newly opened area. There is a krommath spawning pad here. As you approach it, two captains on krommaths will appear (one at a time). After taking them out, step on the nearby switch. Now make your way all the way back to the beginning on a krommath. As you approach the mana relic, three soldiers will appear on the bridge. Take them out. Go to where the glowing rock is and there will be 4 solders. While fighting them you should break the rock automatically but in case you don’t, just stomp and the rock should break, creating a new path for you to take back to the beginning. There will be two soldiers right around the fire towers. Return towards the first fork area. Two green gnomes will appear. When you reach the fork this time, take the right path. While dashing, use the beast’s special ability (square on PS3) to break the gate. Behind the first and second gates there are chests (one behind the first, two behind the second.) After the third gate, there are 2 soldiers and a pikeman waiting for you. There are also 4 mana potions in the area to your left. Be careful as you cross over the bridge. There are 3 Sorceresses waiting for you as well as a cage trap. In the next area you will need to take out 6 pikemen and 2 sorceress (3 pikemen and 1 sorceress at a time) to activate the switch for you to step on. Step on it and return to the fork. I suggest going to the Lynth spawn pad because the next part is going to be longer without one. However, you have to fight a captain to regain access to the pad so the choice is yours. Before going through the gate, two gnomes will appear followed by a green gnome, a blue gnome, and 2 yellow gnomes. Get what you need and go through the opened Titan gate to end the level. ================================================== 19. Titans Wastelands – Quest For The Three Pieces ================================================== Run down the path to activate the cut scene. There are three pieces of the Golden Axe in this area. To beat this level you need to collect all three and use the teleporter at the end. However, there are also 3 statue switches in this area. If you hit all three, you will unlock the gate to the area in the back of the map, near the right side of the titan, which leads to a dragon statue and 7 chests. Since this level is big, I am not going to detail where all the heal items are. If you need to find some, there are usually some around the Golden Axe pieces as well as others scattered about the level. There are crawlers that are all over the map as well as skeletons. The skeletons only attack with evadable and parryable attacks. Their brutal counter is a quick attack. After collecting the 3 shards of the Golden Axe, the skeletons and also, any spikes that surrounded treasure chests (which also disappear if you kill all the skeletons surrounding them) will no longer be there. There are also gnomes scattered around. I’ve never tried getting the Dragon statue before getting all the shards of the axe so I don’t know if you have to fight any additional people in the area when the gate comes down. I always collect it afterwards so I would suggest the same (unless you really need a dragon statue right away.) The pieces of the axe are located around where there are towers of smoke. There is one piece straight ahead of where you start, one to the left, and one to the right. Each piece has a different number of smoke towers. The middle one has one, the left has two and the right has three. I will refer to the pieces by the number of smoke towers. The one tower piece has skeleton warriors and two summoners. Try to ignore the skeletons and take out the summoners. Otherwise the skeletons will come out with no end. After taking out the summoners, their skeletons die as well. After taking out the two summoners, a head summoner summons two summoners. Focus on the head as the rest will fall when he falls. None of the summoners will attack. They will just keep summoning skeletons. After he falls, collect your shard of the axe. Just take note that some skeletons might still be around after the summoners fall (if you only took out the head). The two tower piece is just skeletons warriors and a Head sorceress. If you have a beast, I would suggest leaving him outside the arena before fighting. It’s easier without the beast. After killing all the warriors the head sorceress will appear. She has the same moves as a normal sorceress except her arched attack does not split into three. It’s more concentrated and deals more damage. Also, she tends to use the reflectable shot more often. Just dodge all her other attacks and reflect her shots back at her for an easy kill. The three tower piece has a few waves of skeletons and a Demon Dog. Just kill the skeletons and you’ll go one on one with the Demon Dog. He is not that hard, just keep wailing away at him and he should fall. My first run through he kept coming back to life but while writing this, he died when I kept attacking him. I’m not sure if it has to do with the order of the axe pieces or something else but that is just a heads up in case he does not go down in one try. After collecting the pieces of the axe, you should go look for the statues. If you got the pieces of the axe in the order I have it, the first statue is near the two banners that lead to the piece of Golden Axe on the right side. As you leave the isolated arena and return to the main area, make a right and you should see it. The second statue is located to the immediate right of where you start, near what looks like a rhino’s skull. The third statue is located in the back of the map. If you go behind the titan and go to the left of where all the buildings are, that is where the second statue is. That building is also where you will be exiting from. Collect your rewards from the opened area. Now make your way to the exit building. As you approach, a Captain and a pikeman appear. Take them out to lower the gate. After passing through the gate, take out the axe and aim at the Golden Axe symbol above the next gate. Pass through and break open the chests, one on your left and one on your right, before heading up the stairs and ending the level. ================================================= 20. Grave of the Turtle Titan – Living Sacrifices ================================================= This level is good for building up tribute on a later run through but is harder to do so since it is easier for you to get hit. Since there will be a MAX Titan Bonus, you can earn a lot of tribute right off the bat. If you can also get all the multipliers at the end of the level, it will be a lot. It’s a high risk / high reward situation. There’s another level that I suggest you do a tribute run on. The reward may or may not be as high but the risk is far lower. From where you start, there will be a pot behind you where the teleporter is and one to the right of you, both containing tribute. Don’t break them open yet because there will be a sacrifice switch ahead (looks like a dragon head.) |
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