Grand Theft Auto IV Walkthrough :
This walkthrough for Grand Theft Auto IV [XBOX 360] has been posted at 26 May 2010 by dumbassholers and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up dumbassholers and share this with your freinds. And most important we have 9 other walkthroughs for Grand Theft Auto IV, read them all!
Walkthrough - FAQ/Walkthrough
7-30-2009 ___ | | _______ _______ ______ ___ ___ ___| | .' || '..' '.| ' '..' | | .. || || ||___'| || || || || | | || || < .----' || || || || | | || || .. || .. || || || || | | '' || || || '' || || || '' | '.___ ||___|| |'._______||___||___|'._______| .---' | | '----. |_______.' ___ '.___ | ___ .-' '----.| '---. .------. .--------..-' '----. '_ ____|| || || ____|'_ ____| | |.---.| || || || || '----. | |.---. | || || || || ____|| ____| | || | | || || || || |.---.| | | || | | || || || || | | | '------' '---''---' '------' '---' '------' ______ ___ ___ ___ ______ _____ ______ ______ .' '.| || |.-' '----..' '. | || || | |___'| || || |'_ ____|| .. | | ||_ _||_ _| .----' || || | | |.---.| || | | | \ \ / / | .. || || | | || || || | | | \ \/ / | '' || '' | | '' || '' | | | \ / '._______|'.______.' '.______.''.______.' |_____| \____/ FAQ/Walkthrough and ASCII art by ElectroSpecter Version 2.00 CONTACT INFORMATION: -------------------- THIS GUIDE'S YOUTUBE CHANNEL: http://youtube.com/user/TravelLibertyCity PERSONAL YOUTUBE CHANNEL: http://youtube.com/user/IAmElectrospecter EMAIL ADDRESS: ElectroSpecter26@hotmail.com .-----------------------------------------------------------------------------. | - Introduction - | '-----------------------------------------------------------------------------' This guide is constructed in a sort of linear fashion, holding your hand throughout the game. However, it CAN be used as a reference, so it's pretty versatile. Please enjoy! It was tough work. Also: I tried to get the Wanted achievement. I ended up hating my life and this game. If I never have anything to do with this game again I will be happy. Sorry. Please no more emails about the game. .-----------------------------------------------------------------------------. | - Contents - | '-----------------------------------------------------------------------------' - FAQs ....... [FQQS] [N/A%] - General Strategies and Gameplay ....... [GSGP] [100%] - Walkthrough ....... [WKTH] [100%] - 100% Checklist ....... [100L] [100%] - Stray Body Armor ....... [STBA] [100%] - Vigilante and Most Wanted ....... [VMWD] [100%] - Drug Delivery Missions ....... [DDMS] [100%] - Exotic Exports ....... [EXEX] [100%] - Street Races ....... [STRC] [100%] - Car Theft Missions ....... [CRTH] [100%] - Assassin Missions ....... [ASSN] [100%] - Random Characters ....... [RNDC] [100%] - Flying Rat Locations ....... [FRLC] [100%] - Unique Stunt Jump Locations ....... [USJL] [100%] - Girlfriends / Friends ....... [GFFS] [100%] - Phone Fun ....... [PHFN] [100%] - Internet Interests ....... [ININ] [100%] - Clothing ....... [CLTH] [100%] - What Else? ....... [????] [100%] - XBox 360 Achievements ....... [360A] [100%] - Credits ....... [CRDS] [N/A%] - Version History ....... [VERH] [N/A%] - Legal ....... [LEGL] [N/A%] .============================================. .---------------| |----------------. | | FAQs [FQQS] | | '---------------| |----------------' '============================================' Q. How do I get Dwayne to become my friend? A. If Dwayne meets the criteria of becoming your friend (i.e. he's alive after a certain specific mission), he'll have sent you an email. You'll have to positively respond to it before he'll call you for your first friend activity. Q. Can I rob stores or banks in this game? A. As it turns out (I was mistaken before), there are a few things you can do to pick up some extra cash. From David G. "I've found when armoured cars are hit with a rocket launcher they spill a lot of money out onto the street, however, you must be quick about picking it up and flee the scene unless you want to shoot up a bunch of cops. Also, in the internet cafes, if you walk up to the unattended cash register in the "dining" area of the cafe, a prompt will ask if you want to take the money from the cash register by pushing LB button. There's usually $40-$150 available, but get out of there because sometimes the cops will show up." Q. Ambulance missions? A. Nup. They took 'em out. Q. Where are the garages in this game? A. Well, you have parking spots located outside your safehouse(s). They are marked by yellow lines, you can't really miss it. They function similar to garages in previous games in the fact that they will "heal" your car if you leave it parked there and save (though you have to go one step further and actually reset the game after saving, I think). Q. How many vehicles can I store in each space? A. Two. Alsyon explains: "On the X360, your reserved parking spaces will "eat" vehicles if more than two parked at any given safehouse. This includes any vehicle that is sharing even a fraction of the parking space when you save. I lost both the Comet from Brucie and the Infernus from Bernie this way in Alderney. If there is a vehicle you're desperate to keep, be very careful what's nearby when you save." Q. How do I manually dial numbers on my cell phone? A. After pressing up on the D-Pad to bring up the phone, press up again to access the keypad. Type in the number you want, and then hit the green call button. Simple as that! Q. Are there Police Bribe pickups in this game? A. Nope, they took them out. You can still visit the Pay 'N' Sprays located around the city though. Q. How do I get to the game's multiplayer option? A. I was confused too at first, as it's not in the menu. You must first get a cell phone (doesn't take too long, all you need to do is complete the second mission, "It's Your Call"), bring up the cell phone with up on the directional pad, press A to access the phone menu, and go down to Multiplayer. .============================================. .---------------| |----------------. | | General Strategies and Gameplay [GSGP] | | '---------------| |----------------' '============================================' - SUBSECTIONS: - GETTING AROUND THE CITY - GPS - VEHICLE DAMAGE - HEALTH - BODY ARMOR - WEAPONS - WANTED LEVELS - FIGHTING - GUNFIGHTING - VEHICLE BATTLES AND CHASES GETTING AROUND THE CITY ----------------------- - On foot, Niko can walk, run, swim, and climb ledges and ladders. - Niko can drive pretty much anything on wheels. - You can steal cars by pressing Y. - If you are jacking a car with a driver in it, you can usually get them to stop by standing in front of them. But often times you will be hit, which isn't too fun. After they are stopped, press Y to pull them out (or scare them out if you have a gun equipped), and hop in. Some drivers will fight back and attempt to pull you from their car. If you drive away fast enough, they won't get this chance. They might even cling to the side as you speed down the road! - Parked cars tend to be locked, and Niko will break the window and unlock the door. After he's in, he hotwires the car, a process that can be sped up by pulling RT repeatedly. - You can hail taxis, and they will take you to any destination, including any waypoints you have set. Hold Y to enter a Taxi when it stops. - If there is already a passenger in the Taxi, you can approach the door nearest them and pull them out to get in (hold Y instead of pressing it to do this). - You can either wait out the ride, or skip it (for a tiny extra fee). - From Brian via email: "...you can get out of paying a taxi fare if you just start shooting. the cab driver freaks out and runs away and you don't have to pay." - In the same line of thinking, you can kill the cabbie after you pay and get all your money back. Both of these tactics can cause problems with the police, however. - There are many train stops throughout the city. Trains are a good fast way of getting around. - If you need to get around in the water, boats are a good choice. - Helicopters become available to you later on in the game, a good choice for getting around safely and quickly, and also pretty fun. GPS --- - The in game GPS is used to get from point A to point B. During missions, a GPS route will appear automatically. If you need a GPS to an arbitrary destination, you can set one yourself in the menu screen on the map, and the GPS will now help you. VEHICLE DAMAGE -------------- - No matter what vehicle you're in, driving fast into something solid will do more harm than good. Typically, you will be able to tell when a vehicle is getting damaged when parts fly off, there are massive dents, and smoke is coming out of the engine. - When driving in cars, your tires can catch on fire and be burned off, and they can also be shot out. When this happens, steering becomes much more difficult. - Massive damage and disfiguration on one side of the car can disrupt the air flow over the car, causing it to drift when you drive. - Flipping a car no longer causes it to light on fire and explode, but once the car is flipped, you'll have a hard time getting it back upright again. - If your car IS on fire though, that means it will explode, so get out immediately. You can jump out of a moving car with Y. A great tip from timekiller 92: "i have found out on numerous occasions that if you run over a fire hydrant and set the part of the car that's on fire over it that it will put it out. If there is a fire truck near-by you can also use that to put out the fire, if it's a car that you adore i wouldn't exactly call for a firetruck because they could take forever to get there...it's worth a shot though." - If you hit something solid and immovable, Niko will fly out of the windshield and smash into anything in his way, causing him to lose a lot of health. - Cars won't always explode. Sometimes the engine will just stop working, and Niko will attempt to start the car over and over. Normally, this means that you'll need to find a new car, but you can actually call someone from your contacts (or 911), hang up, and the car will work. I'm not sure if this is a glitch or a secret. It's worth knowing though. HEALTH ------ - Health is displayed as a green bar around the mini-map. - Health can be restored by the following means: - Restaurants. - Street vendors (cheap and convenient). - Soda machines (also nice). - Sleeping at your safehouse. - First Aid Kits (scattered around the city; see the Stray First Aid Kits section). - Calling 911 and dialing 2 for the Paramedics will cause an ambulance to drive to your location, where the paramedics will heal you for a fee, unless you scare them off. - Entering an ambulance (refer to the previous tip for finding an ambulance) - Paying a hooker for her services; get a suitable car (i.e. no police vehicles), pull up beside a hooker, honk your horn, have her get in, drive to someplace private, and pay her for her services; you will probably have to search at night as well; you can kill her after for your money back... if that's your style. - Losing all your health will cause Niko to become wounded, and the screen will fade as he's taken to the hospital. You lose a percent of your cash when this happens, so dying when you have a lot of money isn't too recommended. Niko will end up at the nearest hospital. Thanks again to timekiller92 for reminding me that you keep all your weapons when this happens. BODY ARMOR ---------- - When you get Body Armor, a blue bar will fill the other half of your mini-map. When you are shot, the Body Armor bar will be depleted instead of your health. Other types of injuries (e.g. falling, fire, getting hit by a car, etc.) will bypass the Body Armor and deplete your health (makes sense, right?) - You can find Body Armor lying around the city (see the Stray Body Armor section). - Body Armor can be purchased from Gun Shops for $500 and from Little Jacob for $300 (once you're friendly enough with him to unlock his ability). WEAPONS ------- - There are a variety of weapons that Niko can wield and use. Many are not available to him at first, but as he progresses through the game, he can use more and more. - There are five main ways to obtain weapons and ammo: - Finding the weapon lying about around the city (for weapon locations, head to the Stray Weapons section [SWEP] of the guide). The weapons won't exactly respawn fast, and don't come with a lot of ammo, so this is the least efficient way of obtaining weapons and ammo, but it is the cheapest, and it's fairly safe. - Purchasing the weapon / ammo from a Gun Shop (which are first introduced in the mission, "Do You Have Protection?"). This is also a safe method of stocking up on guns and ammo, though it's expensive, and you won't be able to buy much at first (more guns become available after completing certain missions; availability and price are listed a tiny bit below). Also, you can't enter the Gun Shop if you have a wanted level (for obvious reasons). TIP: This is very important to remember, especially with things like the RPG, which is expensive. When you run out of ammo, Niko will discard that gun, meaning you'll have to buy it again. As long as you have at least one bullet left, you can avoid spending the extra money on the weapon. So always try to avoid expending that last bullet! - Purchasing the weapon / ammo from Little Jacob. This option becomes available once Little Jacob becomes your friend (after the mission, "Shadow") and once you have participated in enough activities with him to raise his friendship level to 75% or above. From this point, you can call him and ask to see his weapons. He'll appear in an out of the way place, and tell you to meet him there. (Most of) his wares are cheaper than the Gun Shop, so definitely hang on to this option (I say "hang on" since you can lose this option by ignoring Jacob when he calls and asks to hang out; you can always earn it back, however). - The fourth way to collect weapons and ammo, and by far the most common, is to just kill enemies that have guns. Afterwards you can pick up any weapons or ammo that they have dropped. Of course, this is the most dangerous method, but you'll be facing tons of these enemies throughout the game, so there's no way you will be able to avoid these situations. If you never get busted, you may never have to rely on any other method of getting ammo (well, that's a lie; you'll probably still have to buy grenades and RPGs, as most enemies don't carry these weapons). - Sometimes you'll just be given weapons from characters, usually during missions. This doesn't happen all that often though. - If you get busted, you will lose all your weapons. This would be a large blow to your character, especially later in the game. Luckily, it's very hard to get busted in this game. - Here are various descriptions and stats of each weapon, including price (from both the normal Gun Shop and Jacob's shop), availability, and brief tips (availability for each weapon refers to when you can buy it in the shop; it may be possible to collect these weapons before some of these points if you find them on an enemy or lying around outside). Also listed is which weapon "slot" the weapon is carried in, since you can only carry one out of the two weapons that fit in each "slot" at any given time: - KEY - Slot - Refers to which "slot" Niko carries this weapon. You can only carry one weapon in each slot. - Availability - Refers to when this weapon becomes available for purchase. If you are diligent, you can find weapons before these points by finding them around the city, or on enemies. - Gun Shop - The price to buy the weapon at the Gun Shop, follwed by how much ammo costs for that weapon, using the format "Weapon Price / Ammo Price". The number in parenthesis is how much ammo you'll recieve per purchase. - Jacob - The price to buy the weapon from Jacob, follwed by how much ammo costs for that weapon, using the format "Weapon Price / Ammo Price". - FISTS - Slot - 0 - Availability - N/A - Gun Shop - N/A - Jacob - N/A - If you don't have any weapons, you can always just rely on your good old fists, though this won't do you much good when you're in a gunfight. You can do a few special things with your fists, such as disarming an opponant or stun-punching them. See the fighting sub-section a bit later on in this section for more details. - KNIFE - Slot - 1 - Availability - Whenever you unlock Jacob's ability. - Gun Shop - -- - Jacob - $100 - The knife is useful early on in the game before battles become almost exclusively about firearms. Pulling a knife on someone when you're in close quarters will be both effective at draining their health very fast, and also staggering them and lowering the chance they will attack back. It's a very fast weapon, and you can tap the button repeatedly to swing it madly. The knife is also useful for stealth (when a mission calls for it). Though I don't think stealth kills were added into this game, at least you won't be making noise with gunshots. - BAT - Slot - 1 - Availability - Complete "Do You Have Protection?" - Gun Shop - $5 - Jacob - -- - The bat is the other melee weapon available to you early on (and also only really useful early on). The baseball bat is similar to the knife in that it will stagger the enemy when you use it on them (well, knock them to the ground), at which point you can continue beating on them before they get a chance to get up. - PISTOL - Slot - 2 - Availability - Complete "Do You Have Protection?" - Gun Shop - $600 / $35 (17x) - Jacob - $420 / $25 (17x) - Probably the first weapon you'll pick up on your adventure. Each clip holds 17 bullets. It isn't the most powerful gun, but it will always work well in a pinch. You can use it as a drive-by weapon as well. Finally, you can use it for cinematic executions. - COMBAT PISTOL - Slot - 2 - Availability - Complete "Museum Piece" - Gun Shop - $1500 / $100 (9x) - Jacob - -- - There are a few main differences between this and the regular pistol. The first is that it only holds 9 bullets per clip. Second, it is more powerful than the pistol, and finally, you can't use the ammo you were using for the pistol, so once you get the combat pistol, you'll have to build up your cache of ammo again. The combat pistol can still be used for drive-bys and cinematic executions. - PUMP SHOTGUN - Slot - 3 - Availability - Complete "Do You Have Protection?" - Gun Shop - $1200 / $100 (8x) - Jacob - -- - I don't really like using the shotguns in this game, mostly because it's only useful in close quarters, and situations where you're the only one shooting are very rare (if you're in a firefight using the shotgun, expect to die in a matter of seconds when you finally get close enough to effectively use the shotgun). Still, if you need to blow up a car and you don't have explosives, whip out the shotgun and pump some shells into it. - COMBAT SHOTGUN - Slot - 3 - Availability - Complete "Blow Your Cover" - Gun Shop - $2500 / $200 (10x) - Jacob - $1500 / $100 (10x) - If you are insistent on using a shotgun for whatever masochistic reason, the combat shotgun is definitely an upgrade. It holds more shells (meaning less reloads), shoots faster, and is more powerful. - MICRO-SMG - Slot - 4 - Availability - Complete "Do You Have Protection?" - Gun Shop - $1200 / $100 (50x) - Jacob - $840 / $20 (50x) - This will pretty much become a mainstay weapon once you start to get into the real firefights of the game, at least until the assault rifles become available. The rapid fire will decimate enemies quickly, though the spread can become bad if you hold down the trigger for too long. To mitigate this, use short, controlled bursts when firing. This weapon can be used for drive-bys, of course. - SMG - Slot - 4 - Availability - Complete "Luck of the Irish" - Gun Shop - $2500 / $150 (30x) - Jacob - $1750 / $20 (30x) - This larger SMG will hold less ammo per clip, but is more powerful (much like the combat pistol). It also seems to be a tiny bit more accurate. This can still be used for drive-bys. Ammo is interchangable between the micro- SMG and the SMG. - ASSAULT RIFLE - Slot - 5 - Availability - Complete "Deconstruction for Beginners" - Gun Shop - $3500 / $80 (30x) - Jacob - $2450 / $55 (30x) - The assault rifle is a great weapon, beaten out only by the carbine rifle. It's highly accurate, has an insane range, and will devistate anything you shoot at. Ammo will be easy to come by later in the game as well, when enemies start using assault rifles (which is a mixed blessing!). - CARBINE RIFLE - Slot - 5 - Availability - Complete "Three Leaf Clover" - Gun Shop - $5000 / $100 (30x) - Jacob - $3500 / $70 (30x) - The best all-around weapon in the game, in my opinion, especially since, as I mentioned, ammo will be easy to come by (it's interchangable with the assault rifle). The difference between this and the assault rifle is added damage. - SNIPER RIFLE - Slot - 6 - Availability - Complete "Luck of the Irish" - Gun Shop - $6000 / $800 (5x) - Jacob - -- - Sniper rifles are fun, though it's a disappointment you don't get to play with them in the earlier missions. Once you do get one, you'll find it very easy to pass certain missions, even if they don't call for stealth. To use the rifle, you'll of course have to stop before shooting, and reload after five shots. Use the rifle to great effect from remote places like bushes off the road or rooftops. Each shot is very powerful, and if you don't kill a target the first shot, chances are you will down them with a second. - COMBAT SNIPER RIFLE - Slot - 6 - Availability - Complete "Luck of the Irish" - Gun Shop - $8500 / $500 (10x) - Jacob - $5000 / $500 (10x) - The combat rifle is much better than the sniper rifle with a faster recovery rate between shots. Pick this up as early as possible. - RPG - Slot - 7 - Availability - Complete "Babysitting" - Gun Shop - $15,000 / $5000 (1x) - Jacob - -- - Ergh, this weapon is pricey. You're probably better off looking for the few RPGs scattered around the city, especially since you will reach maximum capacity for your rockets fairly quickly. As for its use, the RPG comes in handy for missions when you need to take out a car / boat / helicopter. Since a direct hit will blow up any of these vehicles, it's a good choice when you find yourself in a tough mission. Be carful of using this in tight quarters, however, as you can blow yourself up. - MOLOTOVS - Slot - 8 - Availability - Complete "The Master and the Molotov" - Gun Shop - $500 (1x) - Jacob - $350 (1x) - Molotovs are a fun weapon, and you'll have access to them fairly early on in the game. You chuck them like grenades, but they will explode on impact. The firey explosion has a pretty wide spread, so this is a good weapon if you're facing large clusters of enemies. Molotovs are quite effective on cars as well. A well thrown molotov will light a car on fire, burn off one or more of the tires, and eventually cause it to explode. If the driver is too stubborn to get out the moment the molotov hits (such as in a chase), the driver will eventually catch on fire too, making for an easy kill. - GRENADES - Slot - 8 - Availability - Complete "Deconstruction for Beginners" - Gun Shop - $1000 (1x) - Jacob - $700 (1x) - Grenades are also quite fun, and it's a shame you can't carry these and molotovs. The upside to having grenades is that you can blow up vehicles faster with them, and you can also use them as a drive-by weapon by dropping them out the window of whatever car you're in (works best if you're in front of the enemy, which unfortunately isn't all that often in car chases). You can "cook" grenades by holding down the button before you release it again to throw it, but don't hold on to it for too long or it will blow up in Niko's hand. You can tell it's time to throw the grenade when a frantic beeping begins. WANTED LEVELS ------------- - Yes, there are still Police in this game, and yes, they get mad when you do bad things. You should inherently know what these bad things are, but here are a few things that could attract police attention: - Stealing a vehicle. - Discharging a firearm. - Discharging a firearm into someone. - Running over people. - Fighting in public. - Vandalism. - Hitting a cop car. - Resisting arrest. - Entering restricted areas / islands. - Driving drunk. - Threatening people with weapons. - You can earn up to a total of six wanted stars from participating in various crimes. You usually get the stars in increments, but there are ways to jump from no wanted level to a high wanted level, and pretty much anything in between. - When you have a wanted level, any cops and cop vehicles appear as blips on the radar. - The wanted circle plays a key part in the new wanted level system. It is the circle that appears on your mini-map whenever you have a wanted level. While you are in that circle, there is no chance of naturally losing your wanted level. You need to escape the circle before the stars will fade. The circle will more or less follow you around the map if any police can see you, but it will pretty much stop moving once you are out of sight of any cops, making it much easier to escape from the circle at this point. You will know if you are out of sight if the wanted stars are grey, not white. The circle gets bigger with each additional star tacked on to your wanted level, which, needless to say, makes it harder and harder to escape. - 1 STAR - Any Police in the area will begin to pursue you, but none will actually shoot at you. It is rare for more cruisers to arrive at this point. The only danger you are really in at this point is if a cop on foot catches up to you. He will point the gun at Niko, who stops and raises his hands in the air. If you wait, Niko will eventually be arrested. You can still run at this point, however, by hitting buttons. This will automatically bump you up to two stars though, and you'll definitely be shot at least once. - 2 STARS - Cruisers will actively spawn and chase you now, and cops on foot will open fire at any chance they get. - 3 STARS - One big difference here is the addition of a Police chopper. The helicopter will make it both difficult to escape and to survive. Since the chopper isn't restricted by roads, it will have a much easier time tracking you and will make it harder for you to escape the wanted circle. Gunmen from the chopper can also make your life difficult. Also, watch out for the police Patriots, which will set up road blocks on all the major bridges. You can plow through these blockades, but expect to take some damage, both to player and / or vehicle. Police boats will also pursue you if you decide to swim or boat away. You will also start experiencing the pain of the shotgun. - 4 STARS - N.O.O.S.E. trucks will begin to appear, which are giant armored things that can take a lot of punishment, aren't aren't exactly pleasant to slam in to. Much like their vehicles, the N.O.O.S.E. officers themselves can take a great deal of punishment, and also deal it out with their automatic weapons. They wear Body Armor, so they take longer to take down. These new N.O.O.S.E. vehicles also take the place of the Patriots at the road blocks, making it tougher to bust through. - 5 STARS - Annihilator helicopters make five star wanted level a major pain. The cops in these helicopters carry assault rifles, which can decimate you or your vehicle in moments. - 6 STARS - You're pretty much screwed at this point, unless you're really lucky or really good at hiding. This is pretty much a more intense version of five stars. - Once you escape from a wanted level, you'll usually have a probationary period where your stars will still be there blinking, but there will be no wanted circle. This doesn't last very long, and all you have to do is behave for its duration. If you get caught doing something again, you'll have your stars back in full force, wasting the effort of losing the level in the first place. - There are a few different ways to lose wanted levels. The most obvious is just by escaping the wanted circle. I usually divide escaping into three steps: 1. Drive FAST to escape the view of any helicopter (if applicable), or alternately, change up your route as much as possible if you're around tall buildings. 2. Duck down streets to lose any vehciles following you. It's nice to drive for a while to get them to "clump up," because then you can slam on your brakes at an intersection that they're all bound to crash at, and they will have a hard time following you when you take your new route. 3. Escape the wanted circle. If you have followed the above two steps, there should be no one following you anymore. Police can still pop up on the map though, so instead of trying to get out of the circle as quickly as possible, play it smart and take it sort of slow so you can pick streets that lead out of the circle, but have no cops. - Pay 'N' Sprays are still around, and function the exact same way. You go in, they paint your car, and your wanted level disappears. However, you'll still have to behave for a moment after you leave the garage, since you'll still have a blinking wanted level. Pay 'N' Sprays appear as spray paint cans on the map. Also, you'll have to be sneaky about entering them. If a cop sees you enter, you won't be fooling anyone (see steps 1 and 2 above to lose pursuit). - There are a couple people in Liberty City that have the power to get rid of a pursuit with just a simple phone call. The first is Francis McReary, and you earn the ability to call off a police pursuit if you complete the mission "Blood Brothers" [M090] a certain way. There are spoilers in that section of the walkthrough though, so be warned. Once you use this ability