Grand Theft Auto IV Walkthrough :
This walkthrough for Grand Theft Auto IV [XBOX 360] has been posted at 26 May 2010 by dumbassholers and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up dumbassholers and share this with your freinds. And most important we have 9 other walkthroughs for Grand Theft Auto IV, read them all!
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Walkthrough - FAQ/Walkthrough7-30-2009 ___ | | _______ _______ ______ ___ ___ ___| | .' || '..' '.| ' '..' | | .. || || ||___'| || || || || | | || || < .----' || || || || | | || || .. || .. || || || || | | '' || || || '' || || || '' | '.___ ||___|| |'._______||___||___|'._______| .---' | | '----. |_______.' ___ '.___ | ___ .-' '----.| '---. .------. .--------..-' '----. '_ ____|| || || ____|'_ ____| | |.---.| || || || || '----. | |.---. | || || || || ____|| ____| | || | | || || || || |.---.| | | || | | || || || || | | | '------' '---''---' '------' '---' '------' ______ ___ ___ ___ ______ _____ ______ ______ .' '.| || |.-' '----..' '. | || || | |___'| || || |'_ ____|| .. | | ||_ _||_ _| .----' || || | | |.---.| || | | | \ \ / / | .. || || | | || || || | | | \ \/ / | '' || '' | | '' || '' | | | \ / '._______|'.______.' '.______.''.______.' |_____| \____/ FAQ/Walkthrough and ASCII art by ElectroSpecter Version 2.00 CONTACT INFORMATION: -------------------- THIS GUIDE'S YOUTUBE CHANNEL: http://youtube.com/user/TravelLibertyCity PERSONAL YOUTUBE CHANNEL: http://youtube.com/user/IAmElectrospecter EMAIL ADDRESS: ElectroSpecter26@hotmail.com .-----------------------------------------------------------------------------. | - Introduction - | '-----------------------------------------------------------------------------' This guide is constructed in a sort of linear fashion, holding your hand throughout the game. However, it CAN be used as a reference, so it's pretty versatile. Please enjoy! It was tough work. Also: I tried to get the Wanted achievement. I ended up hating my life and this game. If I never have anything to do with this game again I will be happy. Sorry. Please no more emails about the game. .-----------------------------------------------------------------------------. | - Contents - | '-----------------------------------------------------------------------------' - FAQs ....... [FQQS] [N/A%] - General Strategies and Gameplay ....... [GSGP] [100%] - Walkthrough ....... [WKTH] [100%] - 100% Checklist ....... [100L] [100%] - Stray Body Armor ....... [STBA] [100%] - Vigilante and Most Wanted ....... [VMWD] [100%] - Drug Delivery Missions ....... [DDMS] [100%] - Exotic Exports ....... [EXEX] [100%] - Street Races ....... [STRC] [100%] - Car Theft Missions ....... [CRTH] [100%] - Assassin Missions ....... [ASSN] [100%] - Random Characters ....... [RNDC] [100%] - Flying Rat Locations ....... [FRLC] [100%] - Unique Stunt Jump Locations ....... [USJL] [100%] - Girlfriends / Friends ....... [GFFS] [100%] - Phone Fun ....... [PHFN] [100%] - Internet Interests ....... [ININ] [100%] - Clothing ....... [CLTH] [100%] - What Else? ....... [????] [100%] - XBox 360 Achievements ....... [360A] [100%] - Credits ....... [CRDS] [N/A%] - Version History ....... [VERH] [N/A%] - Legal ....... [LEGL] [N/A%] .============================================. .---------------| |----------------. | | FAQs [FQQS] | | '---------------| |----------------' '============================================' Q. How do I get Dwayne to become my friend? A. If Dwayne meets the criteria of becoming your friend (i.e. he's alive after a certain specific mission), he'll have sent you an email. You'll have to positively respond to it before he'll call you for your first friend activity. Q. Can I rob stores or banks in this game? A. As it turns out (I was mistaken before), there are a few things you can do to pick up some extra cash. From David G. "I've found when armoured cars are hit with a rocket launcher they spill a lot of money out onto the street, however, you must be quick about picking it up and flee the scene unless you want to shoot up a bunch of cops. Also, in the internet cafes, if you walk up to the unattended cash register in the "dining" area of the cafe, a prompt will ask if you want to take the money from the cash register by pushing LB button. There's usually $40-$150 available, but get out of there because sometimes the cops will show up." Q. Ambulance missions? A. Nup. They took 'em out. Q. Where are the garages in this game? A. Well, you have parking spots located outside your safehouse(s). They are marked by yellow lines, you can't really miss it. They function similar to garages in previous games in the fact that they will "heal" your car if you leave it parked there and save (though you have to go one step further and actually reset the game after saving, I think). Q. How many vehicles can I store in each space? A. Two. Alsyon explains: "On the X360, your reserved parking spaces will "eat" vehicles if more than two parked at any given safehouse. This includes any vehicle that is sharing even a fraction of the parking space when you save. I lost both the Comet from Brucie and the Infernus from Bernie this way in Alderney. If there is a vehicle you're desperate to keep, be very careful what's nearby when you save." Q. How do I manually dial numbers on my cell phone? A. After pressing up on the D-Pad to bring up the phone, press up again to access the keypad. Type in the number you want, and then hit the green call button. Simple as that! Q. Are there Police Bribe pickups in this game? A. Nope, they took them out. You can still visit the Pay 'N' Sprays located around the city though. Q. How do I get to the game's multiplayer option? A. I was confused too at first, as it's not in the menu. You must first get a cell phone (doesn't take too long, all you need to do is complete the second mission, "It's Your Call"), bring up the cell phone with up on the directional pad, press A to access the phone menu, and go down to Multiplayer. .============================================. .---------------| |----------------. | | General Strategies and Gameplay [GSGP] | | '---------------| |----------------' '============================================' - SUBSECTIONS: - GETTING AROUND THE CITY - GPS - VEHICLE DAMAGE - HEALTH - BODY ARMOR - WEAPONS - WANTED LEVELS - FIGHTING - GUNFIGHTING - VEHICLE BATTLES AND CHASES GETTING AROUND THE CITY ----------------------- - On foot, Niko can walk, run, swim, and climb ledges and ladders. - Niko can drive pretty much anything on wheels. - You can steal cars by pressing Y. - If you are jacking a car with a driver in it, you can usually get them to stop by standing in front of them. But often times you will be hit, which isn't too fun. After they are stopped, press Y to pull them out (or scare them out if you have a gun equipped), and hop in. Some drivers will fight back and attempt to pull you from their car. If you drive away fast enough, they won't get this chance. They might even cling to the side as you speed down the road! - Parked cars tend to be locked, and Niko will break the window and unlock the door. After he's in, he hotwires the car, a process that can be sped up by pulling RT repeatedly. - You can hail taxis, and they will take you to any destination, including any waypoints you have set. Hold Y to enter a Taxi when it stops. - If there is already a passenger in the Taxi, you can approach the door nearest them and pull them out to get in (hold Y instead of pressing it to do this). - You can either wait out the ride, or skip it (for a tiny extra fee). - From Brian via email: "...you can get out of paying a taxi fare if you just start shooting. the cab driver freaks out and runs away and you don't have to pay." - In the same line of thinking, you can kill the cabbie after you pay and get all your money back. Both of these tactics can cause problems with the police, however. - There are many train stops throughout the city. Trains are a good fast way of getting around. - If you need to get around in the water, boats are a good choice. - Helicopters become available to you later on in the game, a good choice for getting around safely and quickly, and also pretty fun. GPS --- - The in game GPS is used to get from point A to point B. During missions, a GPS route will appear automatically. If you need a GPS to an arbitrary destination, you can set one yourself in the menu screen on the map, and the GPS will now help you. VEHICLE DAMAGE -------------- - No matter what vehicle you're in, driving fast into something solid will do more harm than good. Typically, you will be able to tell when a vehicle is getting damaged when parts fly off, there are massive dents, and smoke is coming out of the engine. - When driving in cars, your tires can catch on fire and be burned off, and they can also be shot out. When this happens, steering becomes much more difficult. - Massive damage and disfiguration on one side of the car can disrupt the air flow over the car, causing it to drift when you drive. - Flipping a car no longer causes it to light on fire and explode, but once the car is flipped, you'll have a hard time getting it back upright again. - If your car IS on fire though, that means it will explode, so get out immediately. You can jump out of a moving car with Y. A great tip from timekiller 92: "i have found out on numerous occasions that if you run over a fire hydrant and set the part of the car that's on fire over it that it will put it out. If there is a fire truck near-by you can also use that to put out the fire, if it's a car that you adore i wouldn't exactly call for a firetruck because they could take forever to get there...it's worth a shot though." - If you hit something solid and immovable, Niko will fly out of the windshield and smash into anything in his way, causing him to lose a lot of health. - Cars won't always explode. Sometimes the engine will just stop working, and Niko will attempt to start the car over and over. Normally, this means that you'll need to find a new car, but you can actually call someone from your contacts (or 911), hang up, and the car will work. I'm not sure if this is a glitch or a secret. It's worth knowing though. HEALTH ------ - Health is displayed as a green bar around the mini-map. - Health can be restored by the following means: - Restaurants. - Street vendors (cheap and convenient). - Soda machines (also nice). - Sleeping at your safehouse. - First Aid Kits (scattered around the city; see the Stray First Aid Kits section). - Calling 911 and dialing 2 for the Paramedics will cause an ambulance to drive to your location, where the paramedics will heal you for a fee, unless you scare them off. - Entering an ambulance (refer to the previous tip for finding an ambulance) - Paying a hooker for her services; get a suitable car (i.e. no police vehicles), pull up beside a hooker, honk your horn, have her get in, drive to someplace private, and pay her for her services; you will probably have to search at night as well; you can kill her after for your money back... if that's your style. - Losing all your health will cause Niko to become wounded, and the screen will fade as he's taken to the hospital. You lose a percent of your cash when this happens, so dying when you have a lot of money isn't too recommended. Niko will end up at the nearest hospital. Thanks again to timekiller92 for reminding me that you keep all your weapons when this happens. BODY ARMOR ---------- - When you get Body Armor, a blue bar will fill the other half of your mini-map. When you are shot, the Body Armor bar will be depleted instead of your health. Other types of injuries (e.g. falling, fire, getting hit by a car, etc.) will bypass the Body Armor and deplete your health (makes sense, right?) - You can find Body Armor lying around the city (see the Stray Body Armor section). - Body Armor can be purchased from Gun Shops for $500 and from Little Jacob for $300 (once you're friendly enough with him to unlock his ability). WEAPONS ------- - There are a variety of weapons that Niko can wield and use. Many are not available to him at first, but as he progresses through the game, he can use more and more. - There are five main ways to obtain weapons and ammo: - Finding the weapon lying about around the city (for weapon locations, head to the Stray Weapons section [SWEP] of the guide). The weapons won't exactly respawn fast, and don't come with a lot of ammo, so this is the least efficient way of obtaining weapons and ammo, but it is the cheapest, and it's fairly safe. - Purchasing the weapon / ammo from a Gun Shop (which are first introduced in the mission, "Do You Have Protection?"). This is also a safe method of stocking up on guns and ammo, though it's expensive, and you won't be able to buy much at first (more guns become available after completing certain missions; availability and price are listed a tiny bit below). Also, you can't enter the Gun Shop if you have a wanted level (for obvious reasons). TIP: This is very important to remember, especially with things like the RPG, which is expensive. When you run out of ammo, Niko will discard that gun, meaning you'll have to buy it again. As long as you have at least one bullet left, you can avoid spending the extra money on the weapon. So always try to avoid expending that last bullet! - Purchasing the weapon / ammo from Little Jacob. This option becomes available once Little Jacob becomes your friend (after the mission, "Shadow") and once you have participated in enough activities with him to raise his friendship level to 75% or above. From this point, you can call him and ask to see his weapons. He'll appear in an out of the way place, and tell you to meet him there. (Most of) his wares are cheaper than the Gun Shop, so definitely hang on to this option (I say "hang on" since you can lose this option by ignoring Jacob when he calls and asks to hang out; you can always earn it back, however). - The fourth way to collect weapons and ammo, and by far the most common, is to just kill enemies that have guns. Afterwards you can pick up any weapons or ammo that they have dropped. Of course, this is the most dangerous method, but you'll be facing tons of these enemies throughout the game, so there's no way you will be able to avoid these situations. If you never get busted, you may never have to rely on any other method of getting ammo (well, that's a lie; you'll probably still have to buy grenades and RPGs, as most enemies don't carry these weapons). - Sometimes you'll just be given weapons from characters, usually during missions. This doesn't happen all that often though. - If you get busted, you will lose all your weapons. This would be a large blow to your character, especially later in the game. Luckily, it's very hard to get busted in this game. - Here are various descriptions and stats of each weapon, including price (from both the normal Gun Shop and Jacob's shop), availability, and brief tips (availability for each weapon refers to when you can buy it in the shop; it may be possible to collect these weapons before some of these points if you find them on an enemy or lying around outside). Also listed is which weapon "slot" the weapon is carried in, since you can only carry one out of the two weapons that fit in each "slot" at any given time: - KEY - Slot - Refers to which "slot" Niko carries this weapon. You can only carry one weapon in each slot. - Availability - Refers to when this weapon becomes available for purchase. If you are diligent, you can find weapons before these points by finding them around the city, or on enemies. - Gun Shop - The price to buy the weapon at the Gun Shop, follwed by how much ammo costs for that weapon, using the format "Weapon Price / Ammo Price". The number in parenthesis is how much ammo you'll recieve per purchase. - Jacob - The price to buy the weapon from Jacob, follwed by how much ammo costs for that weapon, using the format "Weapon Price / Ammo Price". - FISTS - Slot - 0 - Availability - N/A - Gun Shop - N/A - Jacob - N/A - If you don't have any weapons, you can always just rely on your good old fists, though this won't do you much good when you're in a gunfight. You can do a few special things with your fists, such as disarming an opponant or stun-punching them. See the fighting sub-section a bit later on in this section for more details. - KNIFE - Slot - 1 - Availability - Whenever you unlock Jacob's ability. - Gun Shop - -- - Jacob - $100 - The knife is useful early on in the game before battles become almost exclusively about firearms. Pulling a knife on someone when you're in close quarters will be both effective at draining their health very fast, and also staggering them and lowering the chance they will attack back. It's a very fast weapon, and you can tap the button repeatedly to swing it madly. The knife is also useful for stealth (when a mission calls for it). Though I don't think stealth kills were added into this game, at least you won't be making noise with gunshots. - BAT - Slot - 1 - Availability - Complete "Do You Have Protection?" - Gun Shop - $5 - Jacob - -- - The bat is the other melee weapon available to you early on (and also only really useful early on). The baseball bat is similar to the knife in that it will stagger the enemy when you use it on them (well, knock them to the ground), at which point you can continue beating on them before they get a chance to get up. - PISTOL - Slot - 2 - Availability - Complete "Do You Have Protection?" - Gun Shop - $600 / $35 (17x) - Jacob - $420 / $25 (17x) - Probably the first weapon you'll pick up on your adventure. Each clip holds 17 bullets. It isn't the most powerful gun, but it will always work well in a pinch. You can use it as a drive-by weapon as well. Finally, you can use it for cinematic executions. - COMBAT PISTOL - Slot - 2 - Availability - Complete "Museum Piece" - Gun Shop - $1500 / $100 (9x) - Jacob - -- - There are a few main differences between this and the regular pistol. The first is that it only holds 9 bullets per clip. Second, it is more powerful than the pistol, and finally, you can't use the ammo you were using for the pistol, so once you get the combat pistol, you'll have to build up your cache of ammo again. The combat pistol can still be used for drive-bys and cinematic executions. - PUMP SHOTGUN - Slot - 3 - Availability - Complete "Do You Have Protection?" - Gun Shop - $1200 / $100 (8x) - Jacob - -- - I don't really like using the shotguns in this game, mostly because it's only useful in close quarters, and situations where you're the only one shooting are very rare (if you're in a firefight using the shotgun, expect to die in a matter of seconds when you finally get close enough to effectively use the shotgun). Still, if you need to blow up a car and you don't have explosives, whip out the shotgun and pump some shells into it. - COMBAT SHOTGUN - Slot - 3 - Availability - Complete "Blow Your Cover" - Gun Shop - $2500 / $200 (10x) - Jacob - $1500 / $100 (10x) - If you are insistent on using a shotgun for whatever masochistic reason, the combat shotgun is definitely an upgrade. It holds more shells (meaning less reloads), shoots faster, and is more powerful. - MICRO-SMG - Slot - 4 - Availability - Complete "Do You Have Protection?" - Gun Shop - $1200 / $100 (50x) - Jacob - $840 / $20 (50x) - This will pretty much become a mainstay weapon once you start to get into the real firefights of the game, at least until the assault rifles become available. The rapid fire will decimate enemies quickly, though the spread can become bad if you hold down the trigger for too long. To mitigate this, use short, controlled bursts when firing. This weapon can be used for drive-bys, of course. - SMG - Slot - 4 - Availability - Complete "Luck of the Irish" - Gun Shop - $2500 / $150 (30x) - Jacob - $1750 / $20 (30x) - This larger SMG will hold less ammo per clip, but is more powerful (much like the combat pistol). It also seems to be a tiny bit more accurate. This can still be used for drive-bys. Ammo is interchangable between the micro- SMG and the SMG. - ASSAULT RIFLE - Slot - 5 - Availability - Complete "Deconstruction for Beginners" - Gun Shop - $3500 / $80 (30x) - Jacob - $2450 / $55 (30x) - The assault rifle is a great weapon, beaten out only by the carbine rifle. It's highly accurate, has an insane range, and will devistate anything you shoot at. Ammo will be easy to come by later in the game as well, when enemies start using assault rifles (which is a mixed blessing!). - CARBINE RIFLE - Slot - 5 - Availability - Complete "Three Leaf Clover" - Gun Shop - $5000 / $100 (30x) - Jacob - $3500 / $70 (30x) - The best all-around weapon in the game, in my opinion, especially since, as I mentioned, ammo will be easy to come by (it's interchangable with the assault rifle). The difference between this and the assault rifle is added damage. - SNIPER RIFLE - Slot - 6 - Availability - Complete "Luck of the Irish" - Gun Shop - $6000 / $800 (5x) - Jacob - -- - Sniper rifles are fun, though it's a disappointment you don't get to play with them in the earlier missions. Once you do get one, you'll find it very easy to pass certain missions, even if they don't call for stealth. To use the rifle, you'll of course have to stop before shooting, and reload after five shots. Use the rifle to great effect from remote places like bushes off the road or rooftops. Each shot is very powerful, and if you don't kill a target the first shot, chances are you will down them with a second. - COMBAT SNIPER RIFLE - Slot - 6 - Availability - Complete "Luck of the Irish" - Gun Shop - $8500 / $500 (10x) - Jacob - $5000 / $500 (10x) - The combat rifle is much better than the sniper rifle with a faster recovery rate between shots. Pick this up as early as possible. - RPG - Slot - 7 - Availability - Complete "Babysitting" - Gun Shop - $15,000 / $5000 (1x) - Jacob - -- - Ergh, this weapon is pricey. You're probably better off looking for the few RPGs scattered around the city, especially since you will reach maximum capacity for your rockets fairly quickly. As for its use, the RPG comes in handy for missions when you need to take out a car / boat / helicopter. Since a direct hit will blow up any of these vehicles, it's a good choice when you find yourself in a tough mission. Be carful of using this in tight quarters, however, as you can blow yourself up. - MOLOTOVS - Slot - 8 - Availability - Complete "The Master and the Molotov" - Gun Shop - $500 (1x) - Jacob - $350 (1x) - Molotovs are a fun weapon, and you'll have access to them fairly early on in the game. You chuck them like grenades, but they will explode on impact. The firey explosion has a pretty wide spread, so this is a good weapon if you're facing large clusters of enemies. Molotovs are quite effective on cars as well. A well thrown molotov will light a car on fire, burn off one or more of the tires, and eventually cause it to explode. If the driver is too stubborn to get out the moment the molotov hits (such as in a chase), the driver will eventually catch on fire too, making for an easy kill. - GRENADES - Slot - 8 - Availability - Complete "Deconstruction for Beginners" - Gun Shop - $1000 (1x) - Jacob - $700 (1x) - Grenades are also quite fun, and it's a shame you can't carry these and molotovs. The upside to having grenades is that you can blow up vehicles faster with them, and you can also use them as a drive-by weapon by dropping them out the window of whatever car you're in (works best if you're in front of the enemy, which unfortunately isn't all that often in car chases). You can "cook" grenades by holding down the button before you release it again to throw it, but don't hold on to it for too long or it will blow up in Niko's hand. You can tell it's time to throw the grenade when a frantic beeping begins. WANTED LEVELS ------------- - Yes, there are still Police in this game, and yes, they get mad when you do bad things. You should inherently know what these bad things are, but here are a few things that could attract police attention: - Stealing a vehicle. - Discharging a firearm. - Discharging a firearm into someone. - Running over people. - Fighting in public. - Vandalism. - Hitting a cop car. - Resisting arrest. - Entering restricted areas / islands. - Driving drunk. - Threatening people with weapons. - You can earn up to a total of six wanted stars from participating in various crimes. You usually get the stars in increments, but there are ways to jump from no wanted level to a high wanted level, and pretty much anything in between. - When you have a wanted level, any cops and cop vehicles appear as blips on the radar. - The wanted circle plays a key part in the new wanted level system. It is the circle that appears on your mini-map whenever you have a wanted level. While you are in that circle, there is no chance of naturally losing your wanted level. You need to escape the circle before the stars will fade. The circle will more or less follow you around the map if any police can see you, but it will pretty much stop moving once you are out of sight of any cops, making it much easier to escape from the circle at this point. You will know if you are out of sight if the wanted stars are grey, not white. The circle gets bigger with each additional star tacked on to your wanted level, which, needless to say, makes it harder and harder to escape. - 1 STAR - Any Police in the area will begin to pursue you, but none will actually shoot at you. It is rare for more cruisers to arrive at this point. The only danger you are really in at this point is if a cop on foot catches up to you. He will point the gun at Niko, who stops and raises his hands in the air. If you wait, Niko will eventually be arrested. You can still run at this point, however, by hitting buttons. This will automatically bump you up to two stars though, and you'll definitely be shot at least once. - 2 STARS - Cruisers will actively spawn and chase you now, and cops on foot will open fire at any chance they get. - 3 STARS - One big difference here is the addition of a Police chopper. The helicopter will make it both difficult to escape and to survive. Since the chopper isn't restricted by roads, it will have a much easier time tracking you and will make it harder for you to escape the wanted circle. Gunmen from the chopper can also make your life difficult. Also, watch out for the police Patriots, which will set up road blocks on all the major bridges. You can plow through these blockades, but expect to take some damage, both to player and / or vehicle. Police boats will also pursue you if you decide to swim or boat away. You will also start experiencing the pain of the shotgun. - 4 STARS - N.O.O.S.E. trucks will begin to appear, which are giant armored things that can take a lot of punishment, aren't aren't exactly pleasant to slam in to. Much like their vehicles, the N.O.O.S.E. officers themselves can take a great deal of punishment, and also deal it out with their automatic weapons. They wear Body Armor, so they take longer to take down. These new N.O.O.S.E. vehicles also take the place of the Patriots at the road blocks, making it tougher to bust through. - 5 STARS - Annihilator helicopters make five star wanted level a major pain. The cops in these helicopters carry assault rifles, which can decimate you or your vehicle in moments. - 6 STARS - You're pretty much screwed at this point, unless you're really lucky or really good at hiding. This is pretty much a more intense version of five stars. - Once you escape from a wanted level, you'll usually have a probationary period where your stars will still be there blinking, but there will be no wanted circle. This doesn't last very long, and all you have to do is behave for its duration. If you get caught doing something again, you'll have your stars back in full force, wasting the effort of losing the level in the first place. - There are a few different ways to lose wanted levels. The most obvious is just by escaping the wanted circle. I usually divide escaping into three steps: 1. Drive FAST to escape the view of any helicopter (if applicable), or alternately, change up your route as much as possible if you're around tall buildings. 2. Duck down streets to lose any vehciles following you. It's nice to drive for a while to get them to "clump up," because then you can slam on your brakes at an intersection that they're all bound to crash at, and they will have a hard time following you when you take your new route. 3. Escape the wanted circle. If you have followed the above two steps, there should be no one following you anymore. Police can still pop up on the map though, so instead of trying to get out of the circle as quickly as possible, play it smart and take it sort of slow so you can pick streets that lead out of the circle, but have no cops. - Pay 'N' Sprays are still around, and function the exact same way. You go in, they paint your car, and your wanted level disappears. However, you'll still have to behave for a moment after you leave the garage, since you'll still have a blinking wanted level. Pay 'N' Sprays appear as spray paint cans on the map. Also, you'll have to be sneaky about entering them. If a cop sees you enter, you won't be fooling anyone (see steps 1 and 2 above to lose pursuit). - There are a couple people in Liberty City that have the power to get rid of a pursuit with just a simple phone call. The first is Francis McReary, and you earn the ability to call off a police pursuit if you complete the mission "Blood Brothers" [M090] a certain way. There are spoilers in that section of the walkthrough though, so be warned. Once you use this ability once, you may not use it again, ever. - The other person that can take care of a wanted level for you is Kiki, a woman you can meet through an online dating service. Once you unlock her ability, she can take away up to three stars from your wanted level if you call her. You can use this ability three times before you need to go on a date with her, at which point you can use the ability again. See the Girlfriends / Friends section after the walkthrough for more information on how to date Kiki [GFFS]. - Sleeping in a safe house will get rid of any wanted level. - There are no police "bribes" like in the previous games (pickups that you could walk or drive through to decrement your wanted level by one star). FIGHTING -------- - You won't be doing much of this at all. In fact, you can avoid it entirely by getting a melee weapon as soon as you start the game. Regardless, I will vaguely explain the fighting mechanics in the game, despite having avoided it myself. - You can dodge attacks aimed at you and follow up with a counter move. Press A at the correct time to dodge, and then hit X or Y to counter. - You can hold A to block. - SuperGoop writes in: "To easily dodge and counter, rapidly press the "A" button repeatedly. You may get hit a few times, but mostly, you will either block or dodge. As soon as you see the dodge animation, quickly hit X, Y to execute a counter-attack (a 1-2 punch followed by a reverse side-kick that knocks the enemy down and usually out)." - It's often possible to shake off attackers without getting your hands dirty. If you run into the line of sight of a cop without fighting back, the cop will arrest your attacker without bothering you. Also, you can use a random person on the street for cover from your opponent's blows. The attacker will hit the random person rather than you. Sometimes this will make the person run off screaming, but if you're lucky, they will get angry and start attacking your attacker, drawing any attention off of you! GUNFIGHTING ----------- - Cover. You will almost never find yourself in a gun battle without some sort of cover available, even if you're not on a mission for some reason. Pretty much anything can be used for cover, from walls to car doors to trees. Press RB when you're near most anything, and Niko will duck behind it. - If you are running towards something that you want to take cover behind and you press RB, Niko will more than likely make a diving roll to get into cover. - You can quickly switch positions in cover by pressing the direction of the new object you want to hide behind, and hitting RB. For example, if you're taking cover behind a wall, and there's a gap in the wall, you can dart across the gap to the other part of the wall by holding in the direction of the gap and pressing RB. - You can still shoot whilst in cover. You can even auto aim at enemies. It's very easy to kill enemies this way. You can even switch which enemies you want to aim for this way. It's good to do this anyway, as the auto-targeting feature will pick up on enemies that you may not have noticed while you're still safe in cover. - After targeting an enemy, hold down the trigger to shoot. Niko will pop out of cover automatically and begin shooting. He will duck back down when you release the trigger. To kill enemies more effectively, aim a tiny bit up so that Niko's first shot is more likely to be a head shot. - If you find yourself without nearby cover, it's wise to keep as much distance as possible. If, for some insane reason, there's no cover around, you're probably screwed, but you can try rolling around to avoid gunfire. Press X while locked on to an enemy and strafing to perform one of these rolls. - Crouching increases accuracy. - Sometimes it's possible to approach the site of a gun battle from a distance and take out many of the enemies preemptively with a Sniper Rifle. This will greatly help later on. - For enemies that tend to cluster, throw a grenade! This is an extremely effective way to get rid of opposition quickly. You can throw grenades from cover too. - You'll mostly just be using the pistol in the early parts of the game, the SMG soon after (and for a while after that), and finally the assault rifle for the remainder of the gun battles. These weapons are deadly, fast, effective, and it's easy to refill their ammo, as your enemies usually will be fighting back with the same weapons! - Always look for environmental hazards. Cars and red barrels can typically explode, especially when they're in the midst of a heated gun battle. Try to use these types of items to your advantage and to avoid them when they would be detrimental to you. In other words, don't crouch behind a vehicle for too long! - Some surfaces can be shot through / broken. This is helpful when there are enemies in cover that you can't get to without running up to them to shoot them. Look for surfaces like concrete pillars and crappy wooden walls that you can shoot through. - Sometimes you won't see your targets on the radar, and auto-aim sometimes doesn't pick up on certain enemies that are too well hidden. Try to use your intuition. Usually something will change or feel different about a mission when there are no more enemies to kill in the immediate area. If you can't get an enemy to come out from cover, and you know he's there, you may have no choice but to run up and shoot him before he knows what's happening. More often than not, this tends to work. - Always check the radar if the enemies appear on it. You can tell if an enemy is below you or above you by looking at the direction of the arrow on their blip (unless you have a tiny TV, sorry). - Cops shoot bad guys too. If you hold off on shooting when you're in an area with plenty of traffic, sooner or later a cop will come by and notice the commotion. If he doesn't catch you shooting, he'll start shooting your enemies. Soon more police will arrive and possibly take care of everyone for you! VEHICLE BATTLES AND CHASES -------------------------- - Most vehicle chases in missions are very scripted. Usually, you won't be able to get in front of the enemy car, no matter how fast you're going, and any gunshots will do no damage to the car. It's best during these chases to stay at a low speed (without going so slow as to lose the target) and focus entirely on keeping up. - When you do have a chance to do damage to a vehicle, you have several options: - Ramming into the vehicle will cause damage (to your car as well, most likely). - Shooting out tires, especially on only one side, will cause the target to swerve and most likely crash, making the chase easier. - Shooting certain parts of the car will do damage to it as well. For maximum damage, shoot into either the back or front of the car. After all, shooting a car door isn't going to be as effective as shooting the engine. - I guess the programmers did add in gas tanks, though there is no real indication as to where they are. HBK619 writes in on the matter: "While I can't confirm that gas tanks can be shot during a chase, I do know for a fact that cars in general have them. They are on the left hand side of most cars I've tested, and if you shoot them, especially from about a foot away with a shotgun once or twice, Niko will first catch fire, then after a second, the entire car will explode." - You CAN, however, shoot the engines on the backs of motorboats to blow them up. - A direct hit from a rocket will end a vehicle immediately. - Grenade blasts will light a car on fire, causing it to explode soon after. - Molotovs can light cars on fire, melting away the tires. - The specifics of weapons used from a vehicle: - Press LB to bust any window that may be in your way. - Hold LB to aim your weapon. - You can use SMGs, Pistols, and Grenades from a car. Press X to cycle through your choices. - Press RT to shoot when aiming. - If you are using grenades, hold LB to pull the pin, and then let go of LB to drop it out the window. This is most effective when you are a couple car distances in front of a target, so it can't always be used well. - Non scripted chases will usually end when you do enough damage to the target vehicle. At this point, the target(s) usually get out and flee, and you can finish them off however you'd like. - If you light a car on fire, the targets will run out of the car on fire and die shortly thereafter, saving you the trouble of chasing them down. - If your aim is good, you can end a chase early by shooting the driver in the head. This is the quickest way to end a chase, and can sometimes happen if you just crazily shoot in the general direction of the driver. .============================================. .---------------| |----------------. | | Walkthrough [WKTH] | | '---------------| |----------------' '============================================' The way I wrote this walkthrough was in a more linear fashion than the game actually requires you to play through. I decided to do it this way simply because this is what I would be looking for in a guide if I needed to find one myself. That being said, you can actually just skip around to whatever mission you want to by reading the contents. There are a few missions I'll have written strategies for that will assume that you've done some things before the mission, but for the most part, you can use the walkthrough as a case-by-case mission reference as well. Each mission description has three parts: The basics, an overview of the different stages of the mission, and a detailed walkthrough. .=============================================================================. | 1. THE COUSINS BELLIC [M001] | '=============================================================================' Chain: Roman Prereq: Start the game! Starts: East Hook, by the ship Ends: Hove Beach, Roman's Place Rewards: Safe House (Roman's Place) $25 Off The Boat - 5G (X360 Achievement) Unlocks: It's Your Call Overview: 1. Follow the GPS to Roman's Place while learning about the game's controls (and well endowed women). Just don't blow the car up or kill Roman! This intro mission starts as soon as the opening cutscenes end. Your cousin Roman is a bit too much over the line to drive, and so Niko takes the wheel. There are a lot of things going on at first (drunken chatter, the game's control tutorial), but you can take some time while you're not on the roads to practice driving. When you're ready, follow the yellow GPS line on the mini-map (in the bottom left corner) to reach Roman's Place. When you get inside, you'll be introduced to the game's saving and auto-save features. Take a moment to peruse the menus and familiarize yourself with everything. When you exit the house, you'll also be taught about the game's "garage" system (similar to the garage system for saving cars in the previous GTA games, minus the actual garages) and how to heal by eating food from a stand. And guess what? A lot of the game has already opened up to you, so go ahead and run around if you want. Roman can wait, and there's plenty to do around the city. If you're playing the XBox360 version of the game, you'll have gotten the "Off The Boat" Achievement (5G). When you are ready though, head to the R icon on the map. You can either sweat it out on foot, or just nab a car and head over. Look around first if you decide to jack a car though, since there are sometimes police milling around. This will be good practice for later. .=============================================================================. | 2. IT'S YOUR CALL [M002] | '=============================================================================' Chain: Roman Prereq: The Cousins Bellic Starts: Hove Beach, Cab Office Ends: Hove Beach, Cab Office Rewards: Cell Phone Roman as a cell phone contact $30 Unlocks: Brian (Random Character) Three's a Crowd Overview: 1. Drive Roman to the hardware store. 2. Roman gives you a cell phone and heads in. After a while, loan sharks pull up and start to head into the building (don't attack or scare them!). Use your phone to call Roman before they get into the building. 3. They begin to chase you. Quickly follow the GPS back to the Cab office to lose them. The mission begins similar to the first one; you're in Roman's taxi driving him somewhere. This time, it's to a hardware store, but this mission has nothing to do with tools. Instead, Roman is gambling and trying to make up some lost money. So just head to the hardware store. When you arrive, you can just park in the spot out front, but to make things easier later on, head PAST the parking spot, turn around, and park facing the other way (assuming you were following the GPS). Roman gives you his old cell phone before heading inside. As you're waiting, use the right analog stick to look around. Roman will call you after a bit, and you can answer if you'd like. Soon after that, the Albanian loan sharks will pull up on the other side of the street (Niko will spot them, even if you don't, and drop an audio clue). At this point, press up on the d-pad to pull up the cell phone menu. Press A to enter the phone book and call Roman before the loan sharks enter the building (or else the mission will end). Roman books it out of the building and hops in the car. If you parked facing the other way like I mentioned, you can just drive straight and follow the yellow line. Otherwise, you can either drive past the loan sharks and double back to the GPS route, or spin the car around quickly. Either way it's not really that hard, although they will begin shooting at you if you get too close. When you reach the cab office, the mission will end. Roman will have a new mission for you, but not immediately. You can just run around the block a few times until the R appears though. .=============================================================================. | 3. THREE'S A CROWD [M003] | '=============================================================================' Chain: Roman Prereq: It's Your Call Starts: Hove Beach, Cab Office Ends: Hove Beach, Russian Shop Rewards: Michelle as a cell phone contact and potential girlfriend Some free clothes Unlocks: First Date Bleed Out Overview: 1. Drive to the subway station to pick up Mallorie and Michelle (use your horn to get their attention). 2. Drive to Michelle's apartment to drop them off. 3. Roman suggests buying some new clothes to better impress the ladies. Drive there and buy at least one article of clothing (the first one will be free). Another simple mission. Head over to the subway station to pick up Mallorie and her friend Michelle. Mallorie will more or less set you up with Michelle, and she gets added to your contacts list on your phone when you drive them back to Michelle's apartment. Niko now speaks to Roman on the cell phone, and Roman suggests getting some new clothes at a Russian Shop in Hove Beach. Head there now, and head inside. You can try on most of the clothes and accessories that you see here, and you'll need to buy at least one article of clothing to complete the mission. Find something you like, and purchase it. This first piece will be on the house, but any additional clothes you want will have to come out of your own funds. This |
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