Halo 3 Walkthrough :
This walkthrough for Halo 3 [XBOX 360] has been posted at 30 Mar 2010 by shak95 and is called "Halo 3 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up shak95 and share this with your freinds. And most important we have 16 other walkthroughs for Halo 3, read them all!
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Walkthrough - Halo 3 FAQ/Walkthrough___ ,-. ___ _,--------._ '-. | .-. / \ '-. `--. ,' _,-----._ `. | | | | /,'\ \ | .-' / ,' `. \ | '--------' | ____\ \ | | _/ / .-._ | |_ | .------. | ,' _____ \ | | `-' '._,-' | .-' | | | | / / \ \ | | . ,' / _| |_ | |_ _/ /_ \ \_ _| |_____,'| .-.______,-' ,' '--.___,' |__,' |___,--' \_,-' '--.________,' '-._______,-' _,-------------._ | _________ __| |,' ,' ,' ,' ,'___ |_____ `. `. \ ,--._ ) | `-. `--.______,-' ,' `-._ _,' `---------' ============================================================================== HALO 3 FAQ/Walkthrough Copyright (c)2008 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 11/14/08 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.01] Sierra 117............................... [0301] 3.02] Crow's Nest.............................. [0302] 3.03] Tsavo Highway............................ [0303] 3.04] The Storm................................ [0304] 3.05] Floodgate................................ [0305] 3.06] The Ark.................................. [0306] 3.07] The Covenant............................. [0307] 3.08] Cortana.................................. [0308] 3.09] Halo..................................... [0309] 4] - Enemies.......................................... [0400] 5] - Weapons.......................................... [0500] 5.1] Human Weapons............................. [0510] 5.2] Covenant Weapons.......................... [0520] 5.3] Grenades/Support Weapons.................. [0530] 6] - Equipment........................................ [0600] 7] - Vehicles......................................... [0700] 7.1] Human Vehicles............................ [0710] 7.2] Covenant Vehicles......................... [0720] 8] - Skulls........................................... [0800] 9] - Terminals........................................ [0900] 10] - Achievements.................................... [1000] 11] - Unlockables..................................... [1100] 12] - Thanks/Credits.................................. [1200] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #26 ------------------- Version 1.0 (03/07/08) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Use Flashlight (Up) | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Crouch (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Aim, Zoom In (Click) | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Back | Check Multiplayer Score | |-----------------------------|----------------------------------------------| | X Button | Use Equipment | |-----------------------------|----------------------------------------------| | Y Button | Change Weapon | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | Melee Attack | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Gun | |-----------------------------|----------------------------------------------| | Left Trigger | Fire Gun (Duel Wield), Throw Grenade | |-----------------------------|----------------------------------------------| | Right Bumper | Interact, Reload | |-----------------------------|----------------------------------------------| | Left Bumper | Reload (Duel Wield), Swap Grenade | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on the Heroic difficulty. ============================================================================== 3.01] SIERRA 117 [0301] ============================================================================== Walk It Off ----------- After the opening cutscene, follow the Arbiter and the soldiers through the jungle. If you have never played a Halo game, get yourself acclamated with the controls before you go too far. The path is pretty straightforward, so it's nearly impossible to get lost. Proceed until you reach a waterfall, where a Phantom will fly over you. Take a right at the waterfall and hop over the tree trunk for a glimpse at some Grunts. Quickly run behind the two rocks in the stream and plug a few of them with your Assault Rifle. Your soldier buddies will try and help out, but don't be surprised if they aren't really carrying their own weight. You'll soon learn that NPCs aren't very helpful in this game. A Brute Captain will appear, so take him out first and grab the Brute Shot left behind. Any remaining Grunts will scatter, so pick them off. Press forward, passing two metal shelters on the right. A Phantom will rise overhead and drop some Grunts and a Brute down into the body of water below. Stay up on the high ground and eliminate the Brute with your Brute Shot. You can use Plasma Grenades dropped by the Grunts from before here. Once the coast is clear, drop down and grab the ammo. We can move on to the left, but first you should probably grab the skull in this area. ---------------------------------------------------------------------------- SKULL: Blind ---------------------------------------------------------------------------- This is definitely one of the easiest skulls to find in the game. Once past the metal structures where the first few enemies were found, drop into the small pool down below (the location where the Phantom dropped all the enemies). From there, head to the right and walk along the cliffside. In the far right corner, you should spot a large rock jutting out of the cliff if you look down. Jump onto the rock to find the skull placed on the edge of the oddly-placed rock. Simply press the Right Bumper to pick up the skull and have it registered on your system. You can drop it afterwards. ---------------------------------------------------------------------------- Return to the pool where the enemies were and move to the left. Use the rocks as cover to pick off any Covenant forces beyond. The Brutes here will use Bubble Shields to protect them. Remember that no weapon can pierce the bubble. You can either wait until the shield lowers or jump right into the fray and enter the bubble to take out the foes inside. Follow the soldiers into a small cave after scrounging around for ammo. Fall down the shaft and move on until you reach a very open, dense area. Stop moving and look to the ledge on the right. A Grunt will pace back and forth, then fall asleep with his back turned to you. Jump over the chasm onto the ledge and swiftly melee attack him for an instant kill. There is a very large amount of enemies down in the ridge, so you will have to be careful during this sequence. If you turn around, you will notice two purple boxes that contain Carbines and Spikers. I suggest keeping the Brute Shot and picking up a Carbine in exchange for your Assault Rifle. Right next to the weapon supply is a cave leading downward. Follow it to reach ground level. Hide behind the rock next to the Carbine supply. Now it's just time to make the first move. What I did was zoom in with the Carbine on a glowing blue energy container across the ridge (should be next to some purple boxes). It is highly explosive, so shooting it should take out any Grunts or Jackals nearby. The firefight commences, so now it's all up to you taking cover while picking off any enemies. Keep using the rocks and trees as cover and watch out for any enemies that happen to flank you (especially Kamikaze Grunts). Remember that there is a Carbine supply near the entrance to the cave that you can always use to get more ammo. The only other thing I should let you know is that there are Carbine-wielding Jackals on the cliff to the right, so either snipe them or simply avoid them until you get get up to their level. After finally clearing out the ground floor of bad guys, collect any ammo and grenades, then start up the ramp. Watch out for the Brute Captain that likes to hide in the corner to the left. Wipe out the enemies in front (if any) and continue to the next area. A Brute on top of a tree trunk bridge is readying to slay a soldier, but stop the madness by taking out the Brute first. There is a Jackal Sniper to the left of the bridge and some Grunts to the right. Kill the sniper to the left and run under the bridge to find a ramp leading upwards. Cross the tree trunk bridge and duck behind the rocks. There are a few Grunts, some Jackals, and a Jackal Sniper. Nothing to worry. Eliminate them and move on to find a Brute Captain. Spam your Brute Shot on his ass, then proceed through the cave. Drop down the ledge to get a very annoying interruption from Cortana. These are common in the levels, so get ready to be annoying by her constant blabbering. Exit the cave. Charlie Foxtrot --------------- Move forward to reach a ledge above a large area. Pry the Battle Rifle from the hands of the dead soldier and drop down. Things are pretty chaotic down here, so stay in the backfield and try to go unnoticed when you pick off any enemies with your Battle Rifle. A soldier will note the group of a Pelican that docks near the two metal bunkers. Unfortunately, it is shot down soon after. A Phantom flies in, so take cover in the bunker. Shoot the gunner on the side of the Phantom and hide from the gunfire until it flies away. Zoom in with your Battle Rifle and look across the river. There are some Jackal Snipers stationed in the trees and the rocks, so snipe them with your rifle. Now exit the metal bunker and hide behind the odd metal structure on the dock. It's right past the two bunkers and has two large wheels on the top. Snipe the Jackal Sniper on a ledge near the big building as well as the Grunts. The Brutes will probably throw up Bubble Shields, so we will have to confront them head on. Pass by a third bunker and take the trail to the left of the massive boulder. Eliminate the two Jackals here and the pair of snipers on the ledge up above. Once at the building, hide behind the crates and various structures when fighting the Brute Captains. The soldiers and the Arbiter will help you out, but make sure to use the Plasma Grenades to stick onto the captains. There are about three Brutes here, so be careful. Take a left at the end to find another Brute Captain on a big rock near some Grunts. Blast him with your Brute Shot as you quickly run back against the wall. There is a Jackal Sniper down the path that can easily take you out if you stand still for too long. Snipe the Jackal on the treetop and rid yourself of the remaining Grunts. Once the coast is finally clear, follow the Arbiter back into the forest. The next area is dense and filled with Jackal Snipers that, like snipers should, hide in very high places. You will find them on ledges, tree branches, and anywhere that is hard to spot. Move with caution and be slow when going through this section of the forest. There are only two or three of them here, but that's enough for you to bite the dust. Follow the Arbiter until he makes a right at the far end of the forest. Before turning right, peek out from the rock and look up at the ledge. Take out the sniper here and also kill the one on the ledge to the right of the first one. The Arbiter will run through a canyon, but don't follow him. Instead, look to the ledge on the right of the path he goes down. Look up and kill the sniper here, then jump up and head to the sniper's position. Ah, now you can start sniping the bad guys yourself! There are plenty of Beam Rifles scattered around in the previous area, so hopefully you picked on up. If not, the Battle Rifle will suffice. Shoot the Brute Captain on the ledge across from you and snipe pretty much anything that moves (other than your friends of course!). There are more snipers here, so make sure to check the trees and rocky outcrops. After defeating as many Covenants as you can, drop down and press forward. There will most likely be some stragglers including a Brute Captain, but you should be able to handle him. There is a Phantom deploying Grunts to the right, but don't worry about that for now. Look up on the mountainside beyond the Phantom. Snipe the Jackal here and then head out into the clearing. A trail leads up to the right, so peek out from the rocks and toss a grenade at the group of Grunts. You may get lucky and take out the Brute here as well. Look past the enemy squad and up at the cliffside to find another Jackal Sniper. Chances are he'll find you before you find him, so just follow the bullet fire to locate his position. Go forward and look at the edge of the cliff at the downed Pelican. It may be destroyed, but it left behind loads of weapons. Drop down the cliff and pick up some ammo. Grab the Frag Grenades, Battle Rifle ammo, and Sniper Rifle in place of your Beam Rifle. The Arbiter will run to the right of the crash site, so follow him towards a metal bridge. Use your Sniper Rifle to take out the Brute Captain wandering around, then use the Battle Rifle to clean up. Cross the bridge and kill any remaning enemies, then walk down the trail that slopes downward. You will soon come to a cliff overlooking a large factory. This is where the fun begins. Quid Pro Quo ------------ This factory is filled with enemies, and unfortunately a lot of those enemies are Jackal Snipers. The only source of cover you have on the cliff is the small tree to the right, so you will have to be very quick with your shots. Most of the snipers are on the roofs of the buildings, but there is one in the cylindrical structure past the buildings. I believe there are only four snipers, so pick off the Brutes here as well. Make the Brute Chieftan one of your primary targets. He is donned in black armor and holds a Gravity Hammer. He should be on the bridge on the northern end of the factory. His armor is very powerful, so knock off his helmet and aim for a headshot. After clearing out most of the enemies, drop down from the cliff. Ditch the ammo for a more close-range weapon such as the Needler. Take the stairs ahead and enter the building. A Phantom will drop some more enemies onto the dam, so you can either take them head on or flank them. If you want to do the latter, leave the building and look for another doorway to the left of the entrance. This tunnel will take you under the dam and onto the other side, where you can launch a sneak attack. Either way, deal with the Covenant forces on the dam. Whether you are on the surface or above, make a left and take out the Brutes and Grunts in front. Take shelter in the in the alcoves on the right and use the red cylindrical devices as cover. It should not take too long to wipe out the enemies here. As a result, you can safely look for the next skull here. ---------------------------------------------------------------------------- SKULL: Iron ---------------------------------------------------------------------------- Stand on the dam where the Phantom dropship left all the Covenants behind. Hug the right side and jump up onto the ledge where the Jackal Sniper was waiting. It is to the right of the roofed in section. Walk across the metal grating and use the metal structure to jump up onto the ledge. There is a sniper up here, but hopefully you killed him from before. Walk to the other end and make a left until you reach a dead end. The skull is tucked away in a tiny nook in the corner of the ledge. ---------------------------------------------------------------------------- Drop down from the ledge and enter the building at the center of the factory. Press the Right Bumper to deactivate the shield and rescue Johnson. Your next mission is to stay alive until a Pelican can come for support. As soon as you lower the barrier, run back to the dam and hide behind anything you can. If you have your Gravity Hammer, stay put. If not, then keep your distance from the dam. Enemies will drop down onto the dam, and you can surprise a Brute Captain and his Grunt lackeys with your Gravity Hammer. If not, keep back and take them out from afar. It can get pretty nasty since the Phantoms like to stick around and use their own cannons on you, so always remember to take cover. You only have to deal with two waves of enemies while your buddies destroy the Phantoms. Once the Phantom is destroyed, wait around for reinforcements to show up. Hop inside the Pelican to end the level. ============================================================================== 3.02] CROW'S NEST [0302] ============================================================================== Know Your Role... ----------------- You will start off in base camp. No time for mission briefing, it's time to search for a skull! Chop chop! ---------------------------------------------------------------------------- SKULL: Black Eye ---------------------------------------------------------------------------- At the start of the level, go straight ahead towards the back end of the room. Once facing the green and yellow door, turn around to spot a mesh rack of sorts. Jump onto the rack, then get up onto the thin, red support beam. Carefully hop up from the beam to the large pipe suspended by the cables. Walk to the end of the pipe to spot the skull. Psh, that was easy! ---------------------------------------------------------------------------- Now we are rarin' to go. Drop down and go down the stairs to the lower level. The soldiers are so nice, that they will even show you the way to your next destination! Aw, makes me feel kinda bad whenenver I smash one over the head with the butt of my gun. :) Pick up a Battle Rifle off the rack while the soldier opens the door in front of you. Jump up the ledge and enter the building, then open the door. Walk down the tunnel as the two goofball soldiers follow you. Open the next metal door to watch a Warthog get blown up. Fun! The metal shields here are pretty nice, since they make for good cover and also have eye slits so you can shoot enemies while still being protected. Kill all the Grunts and Jackals that stand in your path, then do the same the Brute up not too much farther along the room. Enter the opened door on the left side, just past the Brute. There is a squad of Grunts and three Jackal snipers at the end of the hall, so make your life a lot easier by tossing a Frag Grenade their way. Grab a Carbine in place of your Assault Rifle and take the path to the left. Enter either door up here: they both lead to the same gigantic docking bay. I would have preferred more of a stealthy approach, but your two companions will most likely barge in and freak everyone out. Grab one of the Machine Gun Turrets on either end of the docking bay and use it on the Grunts and Jackals here. There are some more down on the lower levels hiding behind the Deployable Cover, but destroy them and kill the pansy Grunts. Also take note of the green barrels that are glowing orange in the center. They are explosive, so use them to your advantage. A Phantom will eventually unload some Brutes and Jackals, but you have four Machine Gun Turrets here. Two more Phantoms will drop down enemies, but if you lie in wait and plug them with your Machine Gun Turrets as they are dropped down, then they stand no chance. A Pelican will dock once the enemies are cleared out and all of the crew will hop on board. Of course, you have to stay behind and complete your mission. *sigh* Okay, now we have to backtrack to the ops-center. Exit the docking bay the same way you came in and go through the hallway again. Backtrack through the area where the Warthog was destroyed and continue through the tunnel. Ugh, I hate backtracking. Eventually you will come to an open door, so proceed through to find another soldier. Drones will swarm out of the open air vents and fill up the cave. They are very frail, but they are quick and come in LARGE numbers. Use an automatic weapon such as the Assault Rifle or the SMG to deal with them. I suggest the SMG, which can be found on the weapon racks on the left and right side of the cave. Make sure to always take cover since each Drone holds a Plasma Pistol, and that is a lot of shots you have to dodge. Use any Deployable Cover from the docking bay here. Once the Drone infestation is dealt with, drop down the ledges and continue through the door. Ha, it's fun rustling through all of their dead bodies. Gift With Purchase ------------------ Three soldiers greet you at the entrance of the hallway, so walk past them and go up the stairs. If you want to be a big meanie, you can steal the wounded soldiers' weapons. Walk towards the door surrounded by the soldiers and grab a Shotgun off of the rack to the left. Open the door and do the same with the one down the ramp. Man, I wish I didn't open that door. This room is filled with baddies, and they happen to all be Brutes. One is a Brute Chieftan as well, so keep your guard up. Your first order of attack against this squad of Brutes is to get the high ground. Walk forward and pick up a Grav Lift near the totaled truck. Place it down and use it to reach one of two catwalks above. Hide in one of the rooms here as the Brutes will try and hunt you down. Hide against the rack on the side of the room and wait for Brutes to enter the tiny room with you. When they are at the entranceway, pop out and blast them with your Shotgun. Doing so removes their armor, leaving them open to a melee attack. The Brutes usually pair up, so shoot both and whack 'em with your gun to ensure instant death. The room on the left has a Battle Rifle, so you should probably head to that room eventually. Not all Brutes are dumb enough to rush into the room; some stay outside and try to attack with their Spikers. Counter by using a Battle Rifle to pick them off. Repeat this nifty strategy until there is only one Brute left -- the Brute Chieftan. His Gravity Hammer can cause some serious pain, so going toe-to-toe with this monster is not a good idea. Keep your distance from him and use your Battle Rifle to aim for the head. I have used many unintelligent strategies against this guy, but some proved to be helpful. If you're daring, spam your melee attack over and over again so he can't get one hit off you. It's risky, but effective. Oh, and pretty dumb. Pick up the Gravity Hammer and take it as your prize for wiping this entire room clean of Brute scum. Before leaving, take another Grav Lift: you'll need it shortly. Exit via the door at the right side of the room at the very end. Fall through the shaft at the end of the tunnel to enter an air duct. Drones will pop out of the pipes, but just ignore them and run forward. ---------------------------------------------------------------------------- SKULL: Grunt Birthday Party ---------------------------------------------------------------------------- First off, don't drop down the air duct. Walk to the end and peer down the hole. It is hard to see, but there is a pipe directly below the ledge you are standing on now. However, it is possible to drop down and land on the pipe. The second you drop down, press back on the Left Analog Stick to hopefully get on before falling down the shaft. That is the hard way to get this skull. The easy way is to drop down and place the Grav Lift from before near the wall. Now just ride the Grav Lift into the pipe. Walk to the end of the pipe to find the skull. ---------------------------------------------------------------------------- Exit the air duct and drop down into a new room. Open the door to watch a soldier get chucked into a pillar. Definitely lol-worthy. Turn to the right to see three Brutes interrogating a soldier. Climb up the ladder to the upper level and toss a Plasma Grenade at the one in the center to kill him and badly injure the other two. Pick them off from above, then stay up in the upper floor while dealing with the enemies. You can even enter the vents and deliver sneak attacks, but that is not recommended. Stay on the upper floor and wipe out the ongoing threats. Eventually you will have to make a right down the hallway. Jump from the bunker where the Brute Captain was onto the catwalk above, then climb up the ladder into the vents. Equip your Gravity Hammer and run to the end of the vent. Once at the dead end, drop down and slam the Brute Captain here with your hammer. There is another Brute holding a Plasma Cannon down the hall, and he can pose a real problem. Take cover behind the pillars and boxes and use the Brute Shot dropped by the captain to deal with him. The soldiers and the Arbiter will always help out, so sometimes you just have to take cover and let your buds deal with the problems. The Brutes tend to drop Bubble Shields, so use that to your advantage. There are around three Brutes that help out the Brute Captain with the Plasma Cannon. This fight is pretty tough, but use some Frag Grenades and Brute Shots to help clear them out, then pick off the weak ones. Take the Plasma Cannon with you and open the door at the end of the hallway. In the next room, open the elevator and wait inside as it takes you to the second floor. You'll finally end up outside, where a group of Jump Pack Brutes will rage war against some stragglers. Use the Plasma Cannon to wipe out the first three or four, then run up the ramp on the right to reach a door. You can't open it yet, but eventually it will open to reveal another group of Jump Pack Brutes. Use our Plasma Cannon to shoot them dead. They probably don't even know what hit 'em! Go through the room to reach the observatory above, where you can find a Battle Rifle and a Cloaking. Pick up both and jump out of the window down to the floor again. A Pelican will land and take the soldiers away, but walk to the other end of the room and walk down the stairs. Head past the dead Drones and into a hangar. Last One Out, Get the Lights ---------------------------- Go past the vehicles here (I wish I could drive an 18-wheeler in this game) and through the door to get interrupted by Cortana again. Open the door in front to face a Grunt behind a Plasma Cannon. Melee attack him and detach the cannon, then proceed down the ramp and mow down the trio of Jackals. Take out the Grunt behind the second Plasma Cannon and take a left. Shoot the Jackals wandering around aimlessly and use the vehicles for cover as you target the next two Plasma Cannons. Remember that you can use the second one if you run out of ammo. Destroy both and move towards the crates. The next room is a bit bigger and like before, holds two Plasma Cannons. Use whatever gun you have to target one of the gunners while hiding behind the big green crates. You can also use grenades to blow up the cannons in one big explosion. Also target the sniper duo on the catwalk above. Once the room is cleared out, exit through the door to the left. Open the door up the ramp to reach base camp! Gosh, we just went in a GIANT circle, didn't we?! However, the room is filled with Brutes and a Brute Captain. They won't notice you at first. If you haven't already, use your Cloaking. While invisible, ready your Gravity Hammer and walk right next to one of the Brutes standing still. Smash him, then quickly repeat with the second Brute. Clear out the few Grunts here and run back up the stairs and behind the weapon rack. There are two more Brutes here. One is a captain that is holding a Fuel Rod Cannon, and the other is behind a Plasma Cannon on a ledge high up in the room. Use the Brute Shots dropped by the enemies to target the gunner. The Fuel Rod Cannon blasts shouldn't hurt you if you stay behind the mesh rack at all times. Now use some grenades to destroy the Brute Captain or blow him up with your Brute Shot. Activate the large bomb behind the captain's corpse. Great, now we have to escape! Go down the stairs and ignore the Grunts along the way. I mean, they're just trying to run for their lives too! In short, you have to return to the docking bay from the beginning of the level. If you don't remember how to get there, just follow the arrow. There are many Grunts along the way, but they don't really do anything other than run in circles. It's fun to run around with them in a panicked state. Once in the docking bay, make a beeline for the hangar on the right. Run past the Jackals and the silly Grunts and enter the elevator at the end. Hit the switch to get out of there just in time. Phew! Or maybe not... ============================================================================== 3.03] TSAVO HIGHWAY [0303] ============================================================================== Full Contact Safari ------------------- The garage here is totally destroyed, save for a few Warthogs. Go through the doorway on the left and enter the Warthog. The other ones will hop in the Transport Hog. I suggest taking the driver's seat: the soldiers are good gunners but aren't the best drivers. It's nice to know that you aren't a sitting duck if you get caught in enemy fire, so I suggest taking the wheel. Drive through the cave and drive past the Jackals and Grunts. You could try running them over, but they will probably just dive out of the way. Drive through the door to enter a large field. Drive down the dirt road past the destroyed Phantom and ride under the remains of the Halo. When you reach the two Jackal Snipers near the destroyed sniper post, run one over and take the Beam Rifle in exchange for your Assault Rifle. Drive past the next set of Covenant and follow the trail to reach an open plain. This part is pretty tough. From the start, run over the Brute Captain and any of the Grunts to the left. Don't go any farther with the Warthog, because there are snipers and turrets scattered about. Hide behind the big boulder nearby and snipe the sniper on top of the post on the left. Also snipe any Brutes you see down on the ground. Now take your attention to the right side of the area. A Shade turret is positioned in the center of the pond. It's high up on a rock, giving you a good spot to aim. Ignore the turret itself and wait for the turret to turn around, then shoot the Grunt controlling it. On top of that, you will have to avoid two Jackal Snipers positioned on the dam and one on the sniper post. Snipe those three once you get the chance. The only other enemies left should just be some Grunts, so get back in the Warthog and run them over. There is a second Shade Turret on the dam, so either snipe the gunner or toss a grenade at it when close enough. Use the trail on the left to ride past the dam and grab one of the Beam Rifles dropped by the sniper on the dam. Continue through the clearing. You'll reach another big area with several buildings. Ride past the Chopper explosion towards the nearest metal building. Pick up the Shotgun and shoot the Brute that is on the other side of the house. He was on the roof but most likely fell down. Use your Beam Rifle and Battle Rifle (that can be found in the big bunker to the left) to snipe any enemy you spot. If you are a skilled sniper, you can successfully kill the Brutes that are behind the wheel of the Chopper. Also target any other Brute on the ground and the Shade Turret up on the cliffside. Direct your attention to the platoon of enemies near the big blue shield on the left. Walk up the hill where the Shade Turret was and use this spot to snipe any enemies below. Destroy the turret and pick off the Brutes near the shield. The soldiers commanding the Warthog usually help out too. Once the coast is clear, drop down and walk towards the giant shield. This force field only prevents vehicles from going through, so you can just walk on through. Take out the Brutes in the tunnel and destroy the device that is holding up the shield. Once it's down, return to a Warthog and drive down the highway. Tsavo Highway baby! Stop once you reach broad daylight. It's time to find a skull. ---------------------------------------------------------------------------- SKULL: Tough Luck ---------------------------------------------------------------------------- Slowly drive down the highway, eyeing the large pipe on the left of the road. Stop once you notice a bright yellow ladder protrude from the side of the pipe. Get out and jump to the ladder to the top of the pipe. Jump over the yellow fence to the other side, then look down. On the chasm to the left are two large concrete rails. If you look down off the left side of the pipe you should notice them way down below. Well, you'll have to drop down to the one on the left (the first one you come across). The jump is a long one, so you will have to drop onto the tiny square panel with the two bolts on it. From there, take the long fall onto the platform. Walk to the end of the concrete support beams and you should see a small rocky outcropping on the side of the canyon wall. Yes, the skull is lying right there. Make a big jump to the rock and pick up the skull. In order to return to the surface, go back onto the concrete rail and walk to the other end. Jump onto the grass and climb back up onto the highway. ---------------------------------------------------------------------------- Return to the Warthog and drive across the highway until you come crashing through a giant hole in the middle of the road. No worries; walk forward and climb up the ladder to reach the top again. You know, or you can just get out of the Warthog and use the support beams to cross the highway like a normal person. :) The Broken Path --------------- You will come across what looks to be a big construction site or something. Use the large crates in front to get a heads up on the attack by sniping the group of four Brutes down the dirt path. Hide behind the big pipes and the trucks while the trio of Jump Pack Brutes hit the scene. Take them out and steal their Carbines, then proceed to the base on the far left end. Some soldiers will be here, but they won't help out too much in this next part. Here is where the going gets tough. Retreat to the base at the end of the hill and wait out here for the Pelican to come. Unfortunately, several waves of Brutes will stop by and make your life a living hell. Hold your ground until the Pelican can arrive. The bunker at the base of the hill has an Assault Rifle and a Shotgun, while the base at the top has Trip Mines, a Sniper Rifle, and a Machine Gun Turret. Retreat to the top of the hill and take the Sniper Rifle to compliment your Carbine. The first Phantom will drop off some Brutes, so line the hill with the Trip Mines found in the base to the left (facing the bottom of the hill). Use your Sniper Rifle to snipe the Brute Captain and the Jump Pack Brutes. Leave the Carbine to the Brutes with the lower class armor (the ones with the spherical helmets, not the one with the little horn things). The Jump Pack Brutes will fly onto the plateau on the left while the others simply walk up the hill. Try to deal with the Brutes up on the hill, since the Jump Pack Brutes can have a hard time hitting you if you stay in the back of the base. Once the Brutes on the ground are killed, use the Carbine to snipe the Jump Pack Brutes high up on the plateau above you. If you are almost out of ammo by the time the first wave is defeated, you can either steal the Brutes' weapons (they usually have Spikers while the Jump Pack Brutes have more Carbines) or you can run down to the bunker at the base and grab an Assault Rifle. The Brute Captain at the first wave has a Fuel Rod Cannon, so that is a fairly nice weapon to use. The second wave is more or less the same as the first, so you will have to continue to hold your ground. Again, if you stay in the right spot, the Jump Pack Brutes won't be able to get a clean shot off on you, but that isn't a reason to stay put while attacking. It's better to keep moving so the Brutes advancing up to your position don't overwhelm you. It took me many tries to beat, but eventually I developed a solid strategy and used it to my advantage. A Wraith will appear after the Brutes have been defeated. If you have any Fuel Rod Cannon ammo left, then use these along with grenades to destroy the Wraith. It has really good aim and one shot from the plasma cannon can totally own you, so take necessary cover behind the bunkers and rubble. You can always flank the Wraith and plant a grenade on it for massive damage, but that's pretty risky business. Once the coast is finally clear, the Pelican will shot up and drop off a Warthog. Stock up on ammo from the battlefield before hopping in. Ride through the savannah to encounter a sniper post. Let the gunner deal with him. Drive to the next sniper post up ahead and get off. Hop in and kill the Brute here, then take his Beam Rifle. Surprisingly enough, the gunner alone can probably take out all three Brute Choppers on his own. Once the soliders do all the dirty work, drop down and go back into the Warthog. Drive right into the Shade Turret to destroy it immediately, then ride into the tunnel and to the second highway. Run over the two Brutes before they can get into their respective Choppers and hop out. You can either ride the brand spankin' new Warhog that's flipped over in the back or test out the Choppers. In my honest opinion, attacking on your own with the Chopper is nice but it is way too hard to control. Stick with the new Warthog. Once you have a gunner and passenger, roll out. Ride down the highway to another big rocky meadow. Have the gunner eliminate the Choppers and try not to run into them head-on. Take a right and blow up another one, then continue driving around and destroying Choppers until a Wraith arrives. Taking on a Wraith with your Warthog isn't such a good idea, so retreat to the highway. Now take a left and exit the Warthog. Drive under the highway and look for a Brute corpse. There should be a Fuel Rod Cannon and a Power Drain near his dead body. Pick up both the item and weapon, then walk towards the rocky hill in the center of the area. Climb up to the top to reach the highway and a second Wraith. Toss the Power Drain to disable it, then go nuts with the Fuel Rod Cannon. Once it is destroyed, walk to the end of the road and destroy the Shade Turret up here. We still have a second Wraith to deal with, and I honestly have no set strategy to deal with it. You can use a Chopper, your Warthog gunner, or even the Fuel Rod Cannon on it. Hell, if you want, you can just avoid it. The goal is to get a vehicle up the hill the Wraith is guarding so you can reach the highway. I suggest using one of the many Warthogs, but it's up to you. Once you are on the main highway, drive down the highway to reach the first Brute blockade. Other than the blockades themselves, we have to get past some Brutes, some Jump Pack Brutes, and a lowly sniper up in their post. You can either get out of the Warthog and kill them with your weapons, run over them, or let the gunner deal with 'em. Right past the first blockade is a second one. If you have a Beam Rifle or Sniper Rifle, get out and use it to snipe the Shade Turret in the far left corner of the blockade. While you're here, snipe some of the Brutes so your trip down to the blockade is easier. If not, you will probably have to charge in full force on foot. There is plenty of cover including the remains of a Pelican. Make sure to watch out for the Jump Pack Brutes, since they can drop in right on top of you. Waiting behind the blue blockades is a Brute Captain holding a Plasma Cannon. He is your main threat, so use all of your grenades and any Fuel Rod Cannon ammo if you have any. I had a Fuel Rod Cannon and a Beam Rifle upon entering this area, so it was quite easy. After clearing out the blockade, destroy the shield blocking to end the level. ============================================================================== 3.04] THE STORM [0304] ============================================================================== Ghost Town ---------- You'll start the level in the passenger seat of a Warthog. Once it stops, get out and open the hatcher door in front of you. The coast is clear... for now. The next door is shut, so go up the stairs and down the hall to reach the other side of the big door. Make a right at the catwalk to spot some Plasma Grenades near the ledge overlooking the previous room. Hit the green switch to open the door below so the soldiers can get through. Take out the Grunts and Jackals below, then drop down. Open the next hatch door and move through. The Warthog should clear out the group of Covenant here, so sit back and watch them plow through. Open the next door leading outside and hop inside a Ghost. We will have to deal with some Anti-Aircraft Wraiths in this area. Drive outside and take a quick left across the ledge. Run over the unsuspecting Brute and Grunts here. Drive forward and cross the bridge towards the building. Park your Ghost and head inside. You can find a Sniper Rifle and Missile Pod on the roof. Pick them both up and use the Missile Pod to destroy the Ghosts lurking below. It has a neat homing feature that can destroy them in one shot. Just beware of the Wraiths in the distance, because they have incredible aim. Destroy the three Ghosts down on the ground, then use the other five missiles to target the Wraith in the distance. Ignore the Anti-Air Wraith for now. All you need to worry with it is the gunner, so snipe him from a distance. ---------------------------------------------------------------------------- SKULL: Catch ---------------------------------------------------------------------------- The skull is located on the large silo behind the Anti-Aircraft Wraith. If the gunner in the ship is killed, you can safely travel around it without getting hurt. You must make sure not to destory the Ant-Air Wraith, because the skull will disappear if both Wraiths are destroyed. Grab a Warthog (one is located near the entrance to this area below the ramp) and drive it to the silo. Park it anywhere near the edge of it. You'll have to perform a Grenade Jump to reach the top of the silo. To pull it off, you have to toss a grenade in front of you and jump over it just before it explodes. The explosion should give you the extra boost, allowing you to jump a little higher and a little farther. I suck at Grenade Jumps, so I used a different strategy. If the Wraith you destroyed is still in tact, drive it towards the silo. Park it at the edge and take the Warthog, then drive it on top of the Wraith. You know, make a little car pileup of your own. This pileup should be tall enough for you to reach the rim of the silo. From there, hop up on top. The skull should be on top of the silo. ---------------------------------------------------------------------------- Destroy the Anti-Air Wraith, then head to where the first one was. The hatch door will open. Prepare yourself for the Grunts and Jackals on the other side by using a Ghost to take them out easily. Enter the building and head up the stairs to find some Brutes. One has a Plasma Cannon, so stay on the stairs and use your Assault Rifle to take him out. If you are taking too much heat, retreat downstairs. After defeating everyone, head to the next room the same way as before. This time the hatch door is open, but there is a Machine Gun Turret on the ledge overlooking the entrance. Break it off and carry it to the next hatch door. Open it up to start a battle. A swarm of Drones will break through the skylight. Immediately take cover behind a pillar or crate and use your Machine Gun Turret to quickly eliminate several at a time. Remember that large packs of Drones are incredibly deadly, so always take cover. The last remaining few flee, so walk through the hall until you're interrupted by Cortana. No one cares. At the end, you will be presented with several Mongooses. These bad boys are the most awesome vehicles in the Halo series, so this next scene is very pleasant. Make sure to get into a Mongoose that has a soldier with a Rocket Launcher on the back, because he will be a very important asset in the next battle. As the hatch door opens, drive outside. Vehicles, vehicles, and more vehicles! The canyon will be filled with Choppers, Ghosts, Banshees, and two Anti-Air Wraiths. Your gunner is very accurate, and the best part is that he has an unlimited amount of ammo! Since you cannot directly attack, you will have to drive around while your pal shoots down the enemies. It is best to always stay mobile, but don't go so far away that the soldier doesn't have a good shot. Try and stay close to your target but try not to be a sitting duck or anything. Rockets can take out Choppers and Ghosts in one shot, and you only need two to take down a Wraith. They shouldn't last long. If your Mongoose ever flips over, quickly get on and find your gunner. If he dies, then you are pretty much screwed. After clearing out all the vehicles, drive around aimlessly until the real threat appears. Judgement --------- Remember Scarabs from Halo 2? Yeah, we had to infiltrate it and destroy the machine from the inside. Well, we kinda have to do that again, but the strategy for getting inside is very different. The Scarab will lumber around the area while it targets any pesky Mongooses |
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