Halo 3: ODST Walkthrough :
This walkthrough for Halo 3: ODST [XBOX 360] has been posted at 16 Sep 2010 by lexisky and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up lexisky and share this with your freinds. And most important we have 6 other walkthroughs for Halo 3: ODST, read them all!
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Walkthrough - FAQ/Walkthrough_______________________________________________________________________________ __________________________________HALO 3: ODST_________________________________ ________________________________FAQ/WALKTHROUGH________________________________ =============================================================================== This guide has been written by Paul Williams aka Sokkus. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you wish to use my guide on another website, please ask me for permission first. Sites allowed to use my guide - GameFAQs.com - Playhaven.com - Thumbpad.com.au - cheatcc.com - dudesgamerzone.com - Alot.com - Gamesradar.com - My360.com.au - Neoseeker.com - Gamerevolution.com ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Welcome to my guide for Halo 3:ODST!I hope this guide will be of assistance to someone out there! Please note, this guide will most likely contain some spoilers but I have done my utmost to keep things as vague as possible for the purists among you. If you see any errors, have a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know! If you enjoy the guide and are viewing it on GameFAQs please hit the recommend button at the top of the page and be sure to check out more guides, reviews and podcasts at Thumbpad.com.au Thanks for reading! Enjoy! Enjoy! ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** TABLE OF CONTENTS *** *********************** ******************* 1. Hints & Tips [HNTTP] 2. Story Walkthrough [WLKTH] 2.0 Prepare to Drop [TUTRL] 2.1 New Mombasa Streets [NWMBS] 2.2 Tayari Plaza [ACT01] 2.3 Uplift Reserve [ACT02] 2.4 Kizingo Boulevard [ACT03] 2.5 ONI Alpha Site [ACT04] 2.6 NMPD HQ [ACT05] 2.7 Kikowani Station [ACT06] 2.8 Data Hive [ACT07] 2.9 Coastal Highway [ACT08] 3. Audio Logs [AULGS] 4. Firefight Tips [FRFGT] 5. Unlockables [UNLKB] 6. Achievements [ACHMT] 7. Avatar Awards [AVAWR] 8. Special Thanks [THNKS] 9. Contact [CNTCT] 10. About Me [INTRD] 11. Version History [VERHI] ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** HINTS & TIPS *** [HNTTP] *********************** ******************* - In close quarters combat, you should always attempt to melee, it is instant and usually fatal. Trying to shoot up close is usually inaccurate and much less effective - Always take cover when the screen begins to turn red and let your stamina regenerate. This is especially important on Heroic and Legendary difficulties - ODSTs may not have motion trackers like the Master Chief but they do have the VISR map. Here you can track enemy locations within a reasonable distance and see approximately where they are. This makes it much easier to plan out an attack. - Subtlety is sometimes the key to getting through certian areas, if you can sneak past a fight you should do so, as it will greatly reduce the amount of frustration you will encounter on the higher difficulty settings. - practice with different combinations of weapons, each has its own strengths and weaknesses for you to experiment with. - Explore each area to the fullest, you never know when you will stumble upon some of those power weapons (rockets, spartan lasers, flamethrowers etc...) hidden in the most unlikely places. - Use the plasma pistol! The primary fire is next to useless, but hitting an enemy with the secondary overcharge function is a sure fire way to take down a brutes armor or destroy a jackals shield, leaving them open for a nice. clean headshot. - Use the plasma pistol overcharge feature on an occupied vehicle and watch it short circuit for a few seconds. Ehilst the vehicle is unable to move, take out an alternate weapon and pop the driver before functionality is restored. - Hijack vehicles when you can, sometimes keeping a little bit of technology between your enemies and the seat of your pants can make all the difference on the difficulty of a particular fight. - If you can get up close and personal with a shotgun, fire away, then immediately follow up with a quick melee attack and then fire once again. This is an instant kill on most enemies, even on legendary. ------------------------------------------------------------------------------- Got a hint or tip? Send me an email and let me know, if I like it I will include it in the guide and credit you for your contribution. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** WALKTHROUGH *** [WLKTH] *********************** ******************* This walkthrough will provide players with the fastest route for each level from beginning to the end. Although I have done my best to emit them, there may still be a few spoilers floating around below. If so I apologise in advance! =============================================================================== ------------------------------------------------------------------------------- ************************** *** Prepare to Drop *** [TUTRL] ************************** You will gain control of your character sitting in his crashed pod above the city streets. You will be prompted to look around the pod to set up your inverted/un-inverted controller settings. When you are happy with your settings, when prompted use the RB button whilst looking at each of the four lights to open the pod and drop down to the street. This mission acts as a bit of a tutorial, you will be in a small segment of New Mombasa, after this mission the rest of the city will become accessible. You will need to kill all the enemies in the area, so have a good look around and eliminate everything you see. Once this is complete, you will be encouraged to get a copy of the city map. Press up or down on the d-pad to place waypoints to your destination. Use the console to connect to the superintendent. Complete your VISR training, and then follow the waypoint to the first point of interest in Tayari Plaza. Enter the building here and head upstairs to find an ODST helmet stuck in a television. Use it to complete the training and start the Tayari Plaza mission. =============================================================================== ------------------------------------------------------------------------------- ************************** *** New Mombasa Street *** [NWMBS] ************************** Occupied City Center Rookie, 6 hours after drop At the beginning of the game and in between missions, players take up the role of the Rookie. The Rookie's task is to cruise around New Mombasa and try to locate his scattered squad mates. This level is essentially a free-roam mode in which you can wander around the city to explore, locate the various mission starting objectives and pick up the audio logs. After completing the game, you will unloack the replay mission option from the campaign menu. From here you will be able to choose the New Mombasa Streets level. To find the mission start points, you will need to look at your map. From the map you will see six small circular beacons constantly pulsing away. The game will list the various locations of the ODST beacons for you on the left of the screen. Pressing up or down on the D-pad will move your targeted location between beacons and update your compass accordingly. After selecting the beacon you are interested in, return to the game and follow the waypoint to the location. When you arrive, you will have to search around the area for an ODST relic. If you have your VISR on, the mission-starting objects will be outlined with bright yellow. Simply walk up to them and use the interact button to start the mission. Here's a list of the Rookie's objectives and where to find each of them. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/1_0/ ------------------------------------------------------------------------------- Map showing each of mission starting locations ------------------------------------------------------------------------------- Objective 1: Search Tayari Plaza for ODST squadmate Make your way to the Tayari Plaza beacon and find the large pit. From the pit, turn completely around and look at the building directly across from it with the glowing red doors. Make your way to the left hand door, find the stairs leading upwards and follow the hallways until you arrive at a room on the top floor. You will see an ODST helmet embedded in a television monitor on the left wall. Use it to start the Tayari Plaza mission. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/4_0/ ------------------------------------------------------------------------------- Head into the building with the glowing red doors. ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/4_1/ ------------------------------------------------------------------------------- Make your way upsatirs and find the helment embedded in the monitor. ------------------------------------------------------------------------------- Objective 2: Search Uplift Reserve for ODST squadmate Make your way to the Uplift Reserve beacon and find the large roundabout in the open square here. From the center of the area, turn your compass to face directly South West. Turn on your VISR and you should see the mission staring item - "Drone Fighter optics" at the right hand side of the foot of the stairs leading up to the building with the space elevator logo above the door. Inspect the object to begin the Uplift Reserve level. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/7_0/ ------------------------------------------------------------------------------- THe object is sitting at the foot of the stairs leading into the building with the space elevator logo on it. ------------------------------------------------------------------------------- Objective 3: Search Kizingo Boulevard for ODST squadmate Make your way to the Kizingo Boulevard beacon and find the large roundabout in the open square here. Look directly to the North West and walk towards the building with the stairs facing you on the corner of the street. Look up to the second level of the building to see a yellow outlined turret. We need to inspect this to start the mission, enter the building and work your way through the various rooms, up the stairs and out onto the balcony. Use the turret to start the Kizingo Boulevard mission. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/10_0/ ------------------------------------------------------------------------------- Find this building and head inside. ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/10_1/ ------------------------------------------------------------------------------- On the second floor balcony you will find the turret that will start the mission ------------------------------------------------------------------------------- Objective 4: Search ONI Alpha Site for ODST squadmate Activate the ONI Alpha Site beacon and follow the waypoint, through the long tunnel to reach it. You will exit into a small square area overlooking a body of water below, across the other side of the water is a flaming building. Follow the road out of the tunnel towards the water, you will see the mission starting object slightly to your right as you approach. Inspect the object to start the ONI Alpha site mission. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/13_0/ ------------------------------------------------------------------------------- Follow the tunnel out to the small tunel overlooking the water ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/13_1/ ------------------------------------------------------------------------------- The detonator is just to the right of the main road, facing the water ------------------------------------------------------------------------------- Objective 5: Search NMPD HQ for ODST squadmate Make your way to the NMPD HQ beacon and move to the large statue in the centre of the square. From the statue, look towards the West and upwards. You will find the ODST item hanging from powerlines above the square. Inspect it to start the NMPD HQ level. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/15_0/ ------------------------------------------------------------------------------- Stand next to the statue in the middle of the traffic island ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/15_1/ ------------------------------------------------------------------------------- look up and directly to the west to see the object hanging from power lines ------------------------------------------------------------------------------- Objective 6: Search Kikowani Station for ODST squadmate Activate the Kikowani Station beacon and follow the waypoint until you reach the surrounding area. Look for the large sign that reads Kikowani Station. The object you will need to investigate is under the awning with the sign upon it. Once you find it, check it out to start the Kikowani Station mission. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/19_0/ ------------------------------------------------------------------------------- Enter the area indicated by the map and look for the Kikowani Station sign ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/19_1/ ------------------------------------------------------------------------------- The mission starter is just beneath the awning with the sign ------------------------------------------------------------------------------- Objective 7: Search for the city underground After completing all six of the missions that are initiated by the ODST items lying around New Mombasa, you will notice that a new beacon appears on the VISR map to find the CITY UNDERGROUND. It is very close to Kikowani Station and if you follow the road to the north you will enter a large open square with a small army of covenant. Kill them all and then find the open door in the area to beging the Data Hive mission. - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/22_0/ ------------------------------------------------------------------------------- Follow the road north from kikowani station until you reach this open area ------------------------------------------------------------------------------- - IMAGE: ---------------------------------------------------------------------- http://www.playhaven.com/guides/RrZTFs5woURc/images/22_1/ ------------------------------------------------------------------------------- Eliminate the covenant forces then enter this door to start the Data Hive mission ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ************************** *** Tayari Plaza *** [ACT01] ************************** Mission Location as Rookie: Make your way to the Tayari Plaza beacon and find the large pit. From the pit, turn completely around and look at the building directly across from it with the glowing red doors. Make your way to the left hand door, find the stairs leading upwards and follow the hallways until you arrive at a room on the top floor. You will see an ODST helmet embedded in a television monitor on the left wall. Use it to start the Tayari Plaza mission. ------------------------------------------------------------------------------- Buck, Tayari Plaza, Immediately after drop Level Specific Achievement: None! ------------------------------------------------------------------------------- Objective 1: Find Dare's Crash Site As you gain control of buck, you will see a phantom dropping off troops directly in front of you. It will drop quite a few grunts and a brute. Slowly make your way around the sandbags to the right and pick off the grunts as they run up towards your location. Make your way down the ramp and eliminate the brute still prowling around. Head past the covenant barricade and continue down the street, shortly thereafter you will encounter a small covenant patrol consisting of a brute and a few more grunts, floor them and continue to follow the road around to the left. You will encounter a group of UNSC marines. They will give you a hint about heading indoors to flank the covenant in the next area. Find the nearby alley and step inside the red door. Head through the building and ascend any stairs you encounter until you exit out onto a second floor balcony. From here, assist the marines below in eliminating the group of 4-5 brutes below. The fighting will alert another group of grunts a little further up the road, kill as many as you can before hitting the bend in the road. At the curve, take cover as there is a covenant turret on a raised platform in the distance to the right. If possible take out the gunner before mopping up the rest of the grunts in the area and one final brute. Once the area is clear, continue up the road and make your way to the right hand side of the next area behind the set of stairs, turn left to see a patrol of grunts and jackals in the distance. Using your weapon of choice, try to pick off as many of the baddies in this group as possible before they get into cover, attacking them will warn the next patrol of your presence. Just around the next corner are a covenant sniper tower and another large group of jackals and grunts. Try to stay in cover as you move towards the hover platform as there is a pair of jackal snipers hanging out on the ground behind it who will do a good deal of damage if they get you in their line of sight. When everything is dead or dying make your way through the door at the back of the area. In the open area here you will join a small skirmish between a group of marines and a good number of covenant troops. There is a patrol of grunts, a pair of brutes and some jackals running around at street level, and another couple of brutes and several jackal snipers sitting on a raised crosswalk in the middle of the area. You are able to enter the buildings on either side of the crosswalk and the large building on the opposite side of the area from where you enter. Use the buildings to your advantage, surprising bad guys where you can whilst your UNSC buddies keep them occupied. Once the majority of the covenant in the area have been killed, a few of them will try to retreat up the ramp to the exit leading to the next area, as they do, the doors will open and a pair of hunters will come through. Again, use the buildings to your advantage to make your way behind the hunters and exploit the weak spot on their backs, or avoid fighting them all together and continue up the ramp and onwards to the next area. Objective 2: Open the crashed drop pod As you enter the area, a phantom will deposit a few more bad guys into the open, sunken plaza-like area to your right. The drop pod is sitting at the back end of this area, so jump down into the area, eliminate the covenant forces shooting at it, and then move in to open the pod to complete the objective and the mission. =============================================================================== ------------------------------------------------------------------------------- ************************** *** Uplift Reserve *** [ACT02] ************************** Mission Location as Rookie: Make your way to the Uplift Reserve beacon and find the large roundabout in the open square here. From the center of the area, turn your compass to face directly South West. Turn on your VISR and you should see the mission staring item - "Drone Fighter optics" at the right hand side of the foot of the stairs leading up to the building with the space elevator logo above the door. Inspect the object to begin the Uplift Reserve level. ------------------------------------------------------------------------------- Dutch, Uplift Reserve, 30 minutes after drop Level Specific Achievement: Wraith Killer (Kill all 6 wraiths) ------------------------------------------------------------------------------- Objective 1: Link up with friendly forces After regaining control, continue along the beach and follow the path upwards into a large open area. As you enter some marines will ask for some assistance in reclaiming a warthog nearby. Approach it and flip it over, and hop in the driver's seat. Make sure to wait for a marine or two to jump in with you and man the turret. This area has several patrols usually consisting of a group of grunts with a brute or two. There is also a pair of brute choppers and a ghost or two getting around to look out for. On the far end of the area, blocking the path leading out is a wraith (1/6) that will shoot at you constantly. Objective 2: Find marine second platoon Try to stay away from the wraith, whilst splattering all the covenant infantry you can. Let your marines destroy the choppers with the mounted turret, just make sure that they don't ram you head on, likewise eliminate the ghosts. A good tactic is to cut large laps around the central rock structures, swerving to hit any infantry that gets in the way, whilst letting the marines do their thing. When everything is dead bar the wraith, focus your attention on it. To destroy it, either get behind it and let your UNSC team mates go to town on its weak spot, or jump out, board it and plant a grenade (not recommended on higher difficulties!). Keep an eye on the dirt path behind the wraith as by now there will likely be another wraith (2/6) within striking distance and it is not uncommon for an additional vehicle or two to come and give you a little grief. Once the first wraith is down, the second will proceed forward into the open area and a phantom will come to drop of some fresh ghosts and some more covies to crush. Repeat the process and once the second tank is down, continue along the dirt path until you reach the next area. As you reach a tunnel, there is a free unoccupied ghost sitting nearby, so switch if you feel the need. Continue through the tunnel into another open area. As you enter there is a large group of covenant and a sniper tower on a ridge to the right, eliminate them if you would like or you can skip them by following the beach and cutting inland when required. There will be a couple of ghosts and brutes rolling around the area and some banshees flying overhead, which you should eliminate before proceeding too far. Approaching the far wall from where you entered, you will see the covenant have fortified a road running the length of the wall in front of you. As you approach it, several covenant turrets will fire on you and any remaining vehicles in the vicinity will start heading your way. Take out the turrets and the covenant patrols, to make this easier you can boost or drive past everything and follow the road into a shack at the end containing some additional ammunition for your Spartan laser. A fully charged shot from this will destroy any vehicle or turret it touches so use it wisely! Once the area has been cleared, follow the road to the left until it ends. Find the dirt path leading up upwards into the rocks on the left. Continue along the path here until you reach another open area. Objective 3: Find Colonel across bridge This place is similar to the previous open are with a few ghosts and choppers trying to get up close and personal whilst a pair of wraiths (3/6, 4/6) in the background rain explosive plasma down on your head. There is a structure in the centre of the zone opposite a covenant sniper tower flanked by turrets. Try to eliminate the vehicles and covenant ground troops first before taking the wraith head on. To make things a little easier, make your way into the large central structure. Here you will find a rocket launcher, Spartan lasers and a sniper rifle with an abundance of ammo. The lengthy raised balcony provides ample opportunities to snipe the ground enemies and turret jockeys opposite, and use the rockets or Spartan laser to blow up any vehicles that get too close. Once again, eliminate the wraiths last and continue on up the path. Drive through the structure and across the bridge into the next area. Objective 4: Drive up and out of park Continue along the dirt path until you reach a covenant sniper position, eliminate the ground forces hear and continue up the ramp, destroying the covenant turrets as you go. Follow the road until you reach a large purple covenant staging platform. There is a large contingent of covenant infantry here, which should be no match for our vehicle of choice and another wraith (5/6) to eliminate. Once clear, continue along the path and up the mountain. Splatter any baddies getting in your way as you climb the hill and stop when you reach the covenant barricades, make a sexy left turn and head down the path towards the final wraith (6/6) in the distance. If you destroyed the previous five wraiths, you can eliminate this one for an achievement. If not, simply drive your vehicle over the cliff facing the city in the back right hand corner of the area to complete the mission. =============================================================================== ------------------------------------------------------------------------------- ************************** *** Kizingo Boulevard *** [ACT03] ************************** Mission Location as Rookie: Make your way to the Kizingo Boulevard beacon and find the large roundabout in the open square here. Look directly to the North West and walk towards the building with the stairs facing you on the corner of the street. Look up to the second level of the building to see a yellow outlined turret. We need to inspect this to start the mission, enter the building and work your way through the various rooms, up the stairs and out onto the balcony. Use the turret to start the Kizingo Boulevard mission. ------------------------------------------------------------------------------- Mickey, Kizingo Boulevard, 90 minutes after drop Level Specific Achievement: Both Tubes (Kill 10 enemies with rockets) ------------------------------------------------------------------------------- Objective 1: Save Marines and scorpion tank To start the mission, your objective is to help fend off the covenant from killing the nearby UNSC troops and their pet scorpion tank. Starting the level you are faced head-on with a wraith. This is bad! Turn around and see the marines have holed up on a small traffic island. Make your way to them, the wraith is only one of the dangers you will have to face. The scorpion will retreat to the far side of the square, and several covenant patrols will emerge from the tunnels to the left of the traffic island. There is a good assortment of grunts, jackals and brutes, so sort them out as you see fit after killing a good number of them, one of the other marines will tell you to get in the scorpion tank before the wraith blows it up. Quickly run across the square towards the scorpion tank, making sure to kill any bad guys that come in between you and your destination. Enter the tank and quickly take out the wraith from the start of the level. A second wraith will approach from down the street to your left. Using the scorpion kill it and the ground forces nearby. Objective 2: Drive tank to rally point Follow the road past the dead wraith and kill anything and everything that gets in your way. After a couple of corners you will encounter your first couple of ghosts, smash them and as you continue along the road, keep an eye on the rooftops for brutes with brute shots which will put a quick dent in your health and jackal snipers willing to take pot shots at you as you continue to the next large area. The next open area contains a group of marines pinned down and waiting for assistance. There is a group covenant infantry on street level to the left as you enter, with a covenant turret on the wall above them. To the right there is a sniper tower, with a second group of infantry behind it and another turret on the wall above them. Try to take out the tower and the infantry first as they both contain brutes toting brute shots. Next focus on destroying the turrets to pacify the area. Once the area is clear, providing they are still alive, the marines will come and join your push into the next area. You can either continue along the same road as you entered, or make your way down the ramp to the right of the entrance and take a different road to the next area. Both play out essentially the same and are fairly uneventful. The next open area is set around a heavily fortified roundabout; grunts are manning three turrets placed around its circumference, ghosts patrol around the outside and a covenant infantry unit is in the centre. On the right side of the area, another covenant patrol will run down the road into the area when they hear a commotion going on and another turret will fire up from the window of an overpass. During this fire fight several fuel rod cannon wielding covenant troopers and snipers will appear on various rooftops around the square and they will need to be taken out of action ASAP. A phantom will also appear to drop ghost reinforcements at some point. Once the zone has fallen silent, you are able to trade in your scorpion for a fresh one if you like and when ready, roll on through the door to the next area. Objective 3: Rescue Dutch Continue down the road towards the small objective triangle representing Dutch. As you do several banshees will attack, blow them out of the sky and continue down the street, eliminating any covenant forces that come into your line of sight. Entering the next roundabout, will force an encounter with another pair of wraiths, these are so much easier to kill with scorpions! Let them have a couple of rounds each and ignoring the phantoms, cruise over to reunite with Dutch. Unfortunately it is now time to say goodbye to the scorpion tank. Follow the road up the ramp to join Dutch. As you do, the blast door behind him will open and a group of grunts and jackals will pour out with a brute or two. Use the crates here for cover and eliminate the threat before heading into the next area. Make your way along the road eliminating any enemy resistance as you go. Continue straight along the road and up the ramp to regroup with a good-sized contingent of UNSC troops. Objective 4: Help Dutch defend rally point Once you have met up with the marines, you will have a few seconds to look around, restock your ammo and grab a health pack if needed. In this section, the covenant will continue to roll on in with phantoms periodically dropping 10-15 covenant troops at a time and the occasional wraith. The good news is you have the high ground and have a good deal of space up here to move around in, the tactic here? Let the covenant come to you, you can easily take out half of the grunts and jackals before they get close, then take out the brutes and mop up any stragglers. The covenant are not stupid and will attempt to flank you at every opportunity, so stay vigilant and make sure you don't forget to occasionally scan the balconies to the left and right for covenant troops trying to pull off a sneak attack. Once you have eliminated three phantom loads worth of covenant forces, the objective and the mission will be complete. =============================================================================== ------------------------------------------------------------------------------- ************************** *** ONI Alpha Site *** [ACT04] ************************** Mission Location as Rookie: Activate the ONI Alpha Site beacon and follow the waypoint, through the long tunnel to reach it. You will exit into a small square area overlooking a body of water below, across the other side of the water is a flaming building. Follow the road out of the tunnel towards the water, you will see the mission starting object slightly to your right as you approach. Inspect the object to start the ONI Alpha site mission. ------------------------------------------------------------------------------- Dutch, ONI Alpha Site, 2 hours after drop Level Specific Achievement: Laser Blaster (Kill 10 enemies with spartan laser) ------------------------------------------------------------------------------- Objective 1: Arm all charges on bridge You will start the mission about halfway across a bridge, with some friendly faces on one side and a huge number of covenant with a pair of wraiths on the other. Your task is to activate the three remaining charges on the bridge on your way to rendezvous with the UNSC forces waiting at the close end of the bridge. As soon as the mission starts the covenant forces will start to pour onto the bridge. IF you are quick, you can hit the three switches without having to fight any covenant. When they are ready to go, make your way to the marines. Objective 2: Use detonator in watch tower After crossing the bridge, climb the ladder into the watchtower on the left and activate the console at the back of the room. Keep your eyes on the bridge for a pretty cool scene. There is a sniper rifle in the tower if you fancy taking it and it might come in handy in the next area if you have exhausted your Spartan laser ammo. Exit the tower and mop up any covenant forces that managed to reach your side of the area before proceeding down the ramp, under the wall into a large open zone at the foot of the ONI building. Objective 3: Defend inner courtyard As you enter the area a phantom will have just dropped off a fresh batch of troops in a clearing at the foot of several flights of stairs heading up to the building in the distance. Amongst their numbers will be a pair of hunters, a couple of brutes and a small army of grunts and jackals. As you enter, the bad guys should be facing in the opposite direction, this is a perfect opportunity to pull out your sniper rifle or Spartan laser and hit the pair of hunters in the weak spots on their backs. Once they are down, proceed to eliminate the remaining covenant forces in the area. Ascend the first flight of stairs, as you reach the level ground, a pair of phantoms will zoom in and deliver a large number of grunts 5-6 brutes and a pair of wraiths to the small courtyard at the bottom of the stairs. Try to put a dent in their numbers as they run up the stairs to meet you. As the numbers start to become a little overwhelming, begin to slowly retreat backwards up the hill whilst facing the hostiles and eliminating as many of them as you can. When you hear the marine yelling to fall back to the ONI building, most of the UNSC forces will retreat further up the next flight of stairs to the area directly below the ONI building. Quickly run up the stairs and join them. Defend the top of the stairs from any attackers, being sure to watch your flanks as the covenant forces will try to get the drop on you by heading up the ramps either side as well as the stairs leading up the centre of the area. After a third phantom arrives to drop off even more enemy troops, continue to defend the courtyard and listen out for Dutch telling everyone to run inside the building. As he does, continue inside the building and make your way to the central platform within. Objective 4: Retreat, defend ONI building interior From the middle of this platform you should see four sets of stairs leading to the circular room surrounding the platform. Behind two of the sets of stairs are the doors from which you can enter the building from the previous area, the other two lead outside. The game is about to become a survival mode for the next few minutes, and enemies will be coming in from all four directions. The covenant will first appear from the doors used to enter the area and will come in waves alternating between the right and left hand sides. Ensure that you continue to check on the status of the enemies at both doors and eliminate the easier threats (jackals and grunts). You will also need to keep an eye out for suicide grunts who will charge at you with active plasma grenades, they appear frequently in the starting portion of this section of the level. To eliminate the brutes easier, try to pick up a plasma pistol and use its overcharge function to completely remove a brutes armour, then quickly switch weapons and take them out quickly - this tactic is invaluable in this section as you will have to face large numbers of brutes at a time and you will need every little advantage you can to survive. To start the event, covenant will bust on through the right-hand door, with a force of grunts and jackals. Try to take them down ASAP as another group of grunts, jackals and a brute or two will emerge from the left hand door shortly after you engage the first group. As you turn to fight these foes, another group of brutes will enter through the right hand door and shortly thereafter a small group of jackals will join them. The game will now stop spawning enemies until you have eliminated everything in the room, so take your time and leave one or two baddies alive and well whilst stocking up on some ammo and weapons before taking them out. You will enjoy a few moments of peace before you hear the drone of a phantom coming in.The next section is essentially the same as the previous segment at the doors. This time, you will need to focus on the two doors leading outside. As a phantom will be flying in and dropping reinforcements on the balconies here. Same tactics as above apply, keep an eye out for flankers, eliminate the smaller threats first, and use explosives or the plasma pistol combo to eliminate brutes in a hurry. Looking from the centre of the room, the first load of covenant will be dropped on the left hand balcony. This group will consist of around 4-5 brutes, supplemented by a small number of jackals and grunts. The phantom will then head around to the right hand balcony and drop off the remaining covenant, another 4-5 brutes and some more jackals and grunts. Because of the large number of enemies, try not to stray too far from the central area, eliminate what you can and if the numbers get too great, fall back to the central platform. Eventually they will come down to get you and will be forced into a narrow corridor where a couple of well placed grenades can take out several enemies at once. When their numbers dwindle, cruise on into the next area and mop up any stragglers. Objective 5: Take elevator to roof for evac When the ordeal is over, Mickey will tell you to return to the central platform. Restock on plasma pistol ammo, grenades and something else that takes your fancy and then return to the centre. Upon reaching Mickey's position an elevator should conveniently appear and open, get inside and hit the console to activate it. As the elevator rises you will be attacked by a swarm of buggers, try to used the raised section of wall where the door was as cover and kill them all. At the top of the building, the elevator will stop and let you out onto the roof, unfortunately a phantom has just dropped off a load of 5-6 brutes (including some jet-pack troopers), some grunts and a few jackals to deal with you. After the previous section, this encounter should hardly prove a challenge. Once everything is dead or dying a pelican will appear. Simply walk up and use it to complete the level. =============================================================================== ------------------------------------------------------------------------------- ************************** *** NMPD HQ *** [ACT05] ************************** Mission Location as Rookie: Make your way to the NMPD HQ beacon and move to the large statue in the centre of the square. From the statue, look towards the West and upwards. You will find the ODST item hanging from powerlines above the square. Inspect it to start the NMPD HQ level. ------------------------------------------------------------------------------- Romeo, NMPD Headquarters, 3 hours after drop Level Specific Achievement: Dome Inspector (15 headshot kills) ------------------------------------------------------------------------------- Objective 1: Find Mickey and Dutch's Pelican From the start, get off the helipad and enter the building at the end, make your way upstairs and out of the exit on the upper level. As you leave the building look to the right, you will see a number of covenant oblivious to your presence for the moment. There is a brute and several grunts on the balcony on the right and a similar make up of bad guys in the lower area on the left. Watch out for the covenant turret located at the far, back corner of the area. Whilst you are undetected, try to snipe the grunt out of the turret and one of the brutes if you can, as the other covenant are alerted to your presence, eliminate them accordingly. As you clear the area, sometimes a pelican will arrive and deliver a brute and a few grunts on a landing pad below, they will come up a ramp and exit into the area via a small tunnel to the right of the turret. If they arrive, take them out before proceeding through the door to the left. The next room is essentially the same as the previous one. This time you will need to head up to the back left corner of the room to proceed onwards. As you enter, take out the grunt on the turret on the raised platform to the right, watch out as there are several jackal snipers up on the highest segment of the room to the left so try and stay in cover as you kill any jackals/grunts in the courtyard directly in front of you. Once the ground level is clear, pick off the jackals up top and mop up any remaining enemies in the area. Head through the door on the top tier of the area into the next building, restock on any ammo you may need or switch weapons if you wish. When ready to continue proceed through the door on the opposite side of the room. Once again, this area is very similar to the previous two outdoor zones. As you exit the door immediately look up and slightly to the right to see two jackal snipers on balconies overlooking the area. Pop them, and then turn further to your right to see another two snipers on a sky bridge above the area, in the far left corner, similarly to the first outdoor area you will see a covenant turret, kill the occupant if possible. As this is going on, in the distance, you will see a phantom dropping off some fresh troops onto the helipad below, this group of covenant is made up primarily of jetpack brutes, which can be eliminated in the same way as normal brutes, keep in mind that shooting their jetpacks is another way to bring them down pretty quickly. As they jump everywhere, it can be pretty hard to track all of them at once, so make it a habit to look around a little bit whilst fighting them to make sure none of them have managed to sneak behind you and that you are not getting flanked. Enter the door next to the turret, continue through the indoor section and out the other side into the next helipad area. Directly to the left of the exit on the top tier of the area is another covenant turret, just to the left of it on a balcony is a jackal sniper. It is a little difficult to focus on these two dangers now as there is a large population of grunts in the small courtyard in front of the exit and a couple of brutes to boot, back yourself into the indoor section and lure the nearby enemies into coming to you. You should try to eliminate most of these enemies from the relative safety of the indoor area to minimise the risk of added turret and sniper damage. Once the bottom area is clear, pick off the sniper on the balcony and the grunt on the turret to your left, now that the two major hazards have been removed, you can enter the room and finish off any remaining covenant forces in the zone. As you approach the top level, a few more brutes will come through the door, including a particularly nasty one carrying a hand-held turret, take cover and use whatever you have at your disposal to take them down. Restock on ammo and head for the exit on the top level of the room on the left. Once inside, take the ramp down and kill the pair of grunts. Continue through two sets of doors until you reach the outside area again. Head down the ramp onto the helipad and eliminate the jackal snipers and fuel-rod grunts attacking your buddies on a nearby rooftop. When they have taken a few rounds and have bitten the dust, jump down onto the nearby girder and run across the gap, ignoring the banshees for now. Jump down onto the rooftop and fight your way up the stairs to the pelican crash site to rendezvous with Dutch and Mickey. Objective 2: Defend pelican crash site Like the previous two levels, this section of the level becomes a survival mode of sorts. There will be lots of banshees flying around the area taking pot shots at you where they can and several phantoms will fly into the area and drop various collections of brutes, grunts and jackals who will endeavor to assault your position. The trick here is to try and eliminate the turrets on the underside of the phantoms to minimize damage, shoot down banshees when the opportunities arise and deal with the ground troops accordingly. There are plenty of rocket pods lying around, a Spartan laser at the back of the area and several rocket launchers in weapon racks around the crash site. Grab your weapon of choice and try to eliminate a couple of the banshees flying around before the first phantom arrives. If you can, acquire a rocket pod and |
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Another Halo 3: ODST Walkthrough :
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