Lost Odyssey Walkthrough :
This walkthrough for Lost Odyssey [XBOX 360] has been posted at 19 Jul 2010 by gamg and is called "Lost Odyssey FAQ". If walkthrough is usable don't forgot thumbs up gamg and share this with your freinds. And most important we have 20 other walkthroughs for Lost Odyssey, read them all!
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Walkthrough - Lost Odyssey FAQ** ** /** /** /** ****** ****** ****** /** **////** **//// ///**/ /** /** /**//***** /** /** /** /** /////** /** /********//****** ****** //** //////// ////// ////// // ******* ** **/////** /** ** ** ** ** ** //** /** //** ** ****** ****** ***** //** ** /** /** ****** //*** **//// **//// **///** //*** /** /** **///** /** //***** //***** /******* /** //** ** /** /** ** /////** /////**/**//// ** //******* //****** ** ****** ****** //****** ** /////// ////// // ////// ////// ////// // ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Long-time FAQ users should know the drill. For those whom are not, hit CTRL + F, and enter the search code that corresponds to the section that you wish to use into your search query to bring yourself to the desired section quickly. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= -------------- |Legal Stuff | -------------- This FAQ/Walkthrough is created for personal use only. It is prohibited to use this FAQ on your commercial web page, magazine or game guide without advising me. You are also not allowed to rip off any segment of my FAQ without advising me by e-mail. I worked hard for this and I don't want to see someone says that he has done the whole FAQ. But, you can put this FAQ on your home page, the only condition for this is to e-mail me and TELL me that you are putting this FAQ on your home page and you need to GIVE me the URL. Thank you for you cooperation. ________________________________________________________________________ |\______________________________________________________________________/| || || || >> || || || || || || 1. Version History [VRSN] || || 2. Introduction [INTR] || || 3. Achievements [ACHV] || || 4. Before Playing Lost Odyssey [B4LO] || || 5. Frequently Asked Questions [FAQS] || || 6. Walkthrough || || ~~Disc 1~~ || || I. Highlands of Wohl [WOHL] || || II. The Republic of Uhra [UHRA] || || III. Ipsilon Mountains [IPMN] || || IV. Construction Base [BASE] || || V. Sea of Baus [BAUS] || || VI. Grand Staff [GRND] || || VII. White Boa [WBOA] || || VIII. Numara [NMRA] || || IX. Crimson Forest [CRIM] || || ~~Disc 2~~ || || X. Tosca Village [TOSC] || || XI. Sorceress’s Mansion [SORC] || || XII. Northern Cape [CAPE] || || XIII. Black Cave [CAVE] || || XIV. City of Saman [SAMN] || || XV. Experimental Staff [EXPS] || || ~~Disc 3~~ || || XVI. Ice Canyon [ICYN] || || XVII. Khent [KHNT] || || XVIII. City of Gohzta [GHZA] || || XIX. XIX. Uhra Alleyways [URAW] || || XX. Frozen Tracks [FRTK] || || XXI. Old Gohtza [OGHZ] || || XXII. East-Bound Track [EBTK] || || XXIII. Uhra Sewers [UHSW] || || XXIV. Refugee Camp [RGCP] || || XXV. Crashed-Train Site [CTSE] || || XXVI. Burning Cave [BRCV] || || ~~Disc 4~~ || || XVII. Eastern Ruins [ERNS] || || XVIII. Numara Port [NMRP] || || XVIV. Grand Staff [GRSF] || || XVV. Grand Staff #2 [GRST] || || XVI. Tower of Mirrors [TWMR] || || 7. Side-Quests [SDQS] || || I. Royal Seals || || II. Dream Locations || || III. Treasure Hunts || || IV. Ultimate Weapons || || V. Magic Capsule || || VI. Magic Spheres || || VII. Money-Money || || VIII. Cubic Music Scores || || IX. Sed’s Pirates || || X. Invisible Chests || || XI. Temple of Enlightenment || || XII. Terrace Cave || || 8. The Backyard [BKYD] || || 9. Hidden Bosses [HDBS] || || I. Blue Dragon || || II. Cave Worm || || III. Ghost of E. Ruins || || IV. Golden Knight || || V. Holy Beast || || VI. King Kelolon || || VII. Persona || || 10. Weapons List [WEAP] || || 11. Skills List [SKLL] || || 12. Spells List [SPLL] || || 13. Beastiary [BEAS] || || 14. Tips and Tricks [TRCK] || || I. Where to Level Up || || II. Where to Gain SP || || III. Barricadus/Shieldus || || IV. Character Evaluations || || V. Free HP/MP Replenish || || VI. Free 40,000 G || || 15. Thanks [THNK] || || 16. Contact Info [CONT] || ||______________________________________________________________________|| |/______________________________________________________________________\| ******************************************************************* ---------------------- ------------------ >>Wind /\ v /\ v /\ v Water 6 Seeds 2 Slot Seeds Ground Knight’s Code Barricade Search Glasses Shield Novice Earrings Aqua Save at the ball after the cut-scene. Walk north and ram the tree on the right for a Seed. Keep walking and take the small path to your right for two pots that hold the spell Ground and a Mana Herb. Keep walking and ram another tree on the right for your 15th seed. Probe the pots for a Flare Bomb and Slot Seed. Walk a little north and head left again for a small cave. Probe the pot for 2 Antidote, and open the chest for the Knight’s Code accessory. Walk north again, and once again, take the small path to the right. Ram the trees for a Magma fragment and the other tree for 2 Wind Seal Leaves. Back on track, head north! In the next area, ram the tree on your left for 2 Magma Fragments, and then walk right. Probe the pots for the spell Barricade and a Flare Bomb, and ram the tree for a seed. There’s also another seed to the left, next to the dead trunk. Now walk north toward the hut. Probe the pot for a seed, and examine the desk for some Search Glasses. There’s also an Antidote in the pot to your left, and a Power Drink in the pot to your south west. Examine the desk up stairs to locate the spell Shield, then talk to Jansen and rest. Time to depart! Leave the hut through the door Seth is blocking, and hike on up. Walking in the rain now, follow the path. Kaim will recall a memory, either read it or save it for later. Continue up until the rain stops. Time for a Boss Battle!! ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Boss Name: Grilgan HP: 1500 Weakness: Fire Item Dropped: Slot Seed He’s weak to fire! Have Jansen cast Flare every round, and have Kaim attack with the Bruiser Ring equipped every round. As for Seth, have her attack as well, but make her use healing items on everyone when needed. If you pre-ordered this game, you should have gotten Weapon Guard 2. You might want to have that equipped to Kaim, Seth or Jansen. Grilgan will either attack one party member or all at once. Just make sure you are healing your party, and casting flare, and you should be good to go. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= After the battle, save at the ball and continue West. Follow the path and jump down the rocks to the east. Run up the small path that heads east past the bridge for a chest that contains Novice Earrings. Then head back down and follow the path to the Cart Track. Grab the cart and push it so you can move on, and push the other cart off the tracks for a Cold Water Stone. Continue down the path and ram the cart off the tracks for another Seed. Walk west for the next area. Your goal here is the get to the bottom. Descend the ladder, and ram the boxes to your left to find a hidden path to a chest. After getting the Slot Seed, walk back around and down the next ladder. Head left, down another ladder, then right. Walk past the ladder heading down and go all the way to the right. There is a sideways ladder that you can barely see. Climb up it, jump over the ledge and open the chest for the spell Aqua. Jump back across, down the ladder, and descend down the ladder heading down. Now walk all the way left and push the cart. Jump over, and walk to the next area. 1 Seed Treasure Glasses All-Shield Yellow Band All-Barricade Open the chest on the left for Treasure Glasses, then head across the bridge. Here you’ll come across clams and small towers that can be examined for items. When examining the towers, make sure to the yellow magic is on another tower, or you will be forced into a battle. Healing Medicine, the spell All-Shield, 3 Insect Innards, 4 Sticky Tapes are in this first area. Ram through the metal and walk into the next. A Seed, Yellow Band accessory, and a Mana Herb can be found here. Be sure to get the Yellow Band, and have Kaim and Seth learn the ability (Anti-Paralyze). This will greatly help you with the next boss. The next area is filled with items, so make sure to stock up. After you’re done, walk through the next area, and open the chest for 4 Pumice of Despairs. Walk up the stairs, and when you’ve gone up a few, you should be able to walk to the right for a chest that contains All-Barricade. Walk up more stairs, save, and get ready for a boss battle. > Sage’s Protection Circlet ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Boss Battle : Bogimoray + 5x Magic Insects HP: Around 1750 First thing you need to know....you need to battle this same boss twice in a row. Secondly, the boss can't do anything except absorbing magic from the little insects, and once its magic bar is full...the giant worm will cast a pretty powerful magic : Para-Flare (about 200 damage to the entire party) and will paralyze the entire party (this is where Yellow Band comes in hand, so be sure to master the Anti Paralyze skills). To defeat this boss, you need to kill at least 2 of the underlings, and leave the rest alone as they all will keep coming back anyway. After you killed 2 of the insects, focus all of your attacks on the boss !! Jansen's Aqua/Flare magic works well in this battle. If the boss attacks you with Para-Flare, be sure to heal the party after. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= After you defeat the boss, you'll have to fight it again for the 2nd round. It's basically the same boss, except this time the boss comes with a full gauge, so be sure to heal after its Para-Flare attacks. The rest is the same as the first one, keep attacking with Jansen's Flare/Aqua magic, and heal when needed. Like i mentioned before, you don’t need to kill all the insects, just kill about 2 or 3 and move along to the main boss. --Additional strategies-- -All out on the boss. Take the boss down quickly by using Aqua based spells and rings. He will only get 1 or 2 Para attacks in, so make sure you heal! -Another way to defeat this boss is by taking out all the bugs first, this way the big guy cant charge up. Then take out the big guy, and when bugs appear, take them out as well. After the battle, take a look around, examining each side of the place as well as opening the chest for the Sage’s Protection accessory. Make sure to walk through the blue orb thing near Seth, as it replenishes all HP and MP. Examine the wall near Seth, and the pipe to the left of Jansen for a cut-scene. Well I’ll be! It’s the whole dang Calvary! They aren’t really that hard. Focus on one soldier at a time, because if you don’t, their Mage will heal them. You can also steal a Circlet Accessory from the Mage if you wish, although it is not mandatory, as he drops it anyway. > Light Lens Paralyze After the battle, you’ll be captured. When you can, switch to Jansen. Have him walk around the cage and kick the rat’s nest. Now switch to Seth and do the same. No switch to Kaim, and pick up the Light Lens accessory. You’ll be lifted into the White Boa, and put into a cage. When you’re in control of Kaim again, save at the ball and head through the door. Now we get to play some Metal Gear Solid! You cannot be seen by any of the security balls, so be careful. Follow the path, as it’s pretty straightforward. Operate the lever thing to open a door revealing a treasure chest. It holds the spell Paralyze. Now continue, and operate the next lever when the security bot is inside the room. Now go through the room and walk up (left on the map). Climb up the ladder past the door and operate the lever. Now you can return to where you are if you get caught. Go back down the ladder and through the door. Operate the lever on the right up ahead, then go through the door for a Slot Seed in a chest. Go the other way now and climb the ladder. Walk all the way to the end of the platform and drop the ladder by operating the lever. Climb down and activate the red button in the corner. Now climb up the other ladder, operate the lever, and climb down the new ladder. Now push the red button in front of the locked door, and voila! Down the elevator we go. Cut-scene time. Woot our weapons =D Time to run, erm battle. Make your way north, and save if you like. Ok, another XD Jansen moment and Seth tells a small story. Now we’re controlling Jansen. Walk up (ROFL WTF is Jansen doing when he runs??) and trigger a cut-scene with the queen. Run around and down the stairs into the Engine Room. Run north for a cut-scene. After them, you’re in control of Kaim again. > 17 seeds Kelolon Note: Before we start here, I have to let you in on this funny townsperson. So you know how every person kind of grunts when you talk to them? Talk to the girl that is speaking to a guy in front of the inn. Her grunt is either hilarious or just plain sad. Anyway, there are a lot of seeds here. Run to the left above where the stairs end, and examine the vines for one. There’s one on the other side in the same place. Now run south to enter the city, but first, a cut-scene! There’s an inn on your right, which houses some seeds and items, so let’s check it out first. Two seeds are in the plants on each side of the counter, and one upstairs in the left room. Exit the inn after raiding it, and pick another seed off the right wall where you entered. There’s also a seed behind the cat girl (O_o). She’s a side-quest, but I’ll explain those later. For now, feel free to explore the city. There’s shops, and lots of interesting people to talk to. There’s 6 more seeds, all of them outside near the shops, and one near the southern gondola. There’s also 4 more seeds inside of the boutique and on Canal Street. When you are done exploring, head all the left and all the north of Numara to get to the port! Head to the left at the fork and enter the Ghost Town of Numara. Head north-east, and open the chest for 5 Sandman’s Seals. Keep walking to run into a Rugrat and her brother. Cut-scene, and some soldiers are being mean, so it’s time to destroy them! Cast All-Shield with Jansen, and attack each foot soldier one at a time. After they are defeated, work on the Calvary. Have Jansen use Prism or elemental spells, and of course have Seth and Kaim attack. You should be able to beat them easily at around level 18 or so. After the battle, it’s time for some cut-scenes. Cooke and Mack will tell you to stop by their house. Walk north until you see a blue house. In back of their house, in a pot, is another seed. Now talk to the pipot, although you probably don’t have enough seeds for the next item, so just enter the home. Walk to the back to meet their mother, who appears to be just some random lady….wait WTF Lirum? ARE YOU CRYING YET? You should be, or you’re just insensitive! So you learn that Cooke and Mack are your grandchildren, and instead of dropping them off at some daycare, you have to bring them along for the journey. We are now in control of Tolten, aka Golden Boy. Walk around in three large circles around the circular platform you can see on your map. Did the secret chest appear? No? Oh well, too late. Let’s move on shall we? Walk north to trigger a cut-scene, and then a battle. These things are pretty easy to defeat. Just attack normally one by one and you’ll be fine. After hearing Tolten yell “It’s over†four times, we’ll have a pretty intriguing cut-scene, and have to battle the Council Leader. Hit inquire a few times, and you’ll be able to attack. Use some power hits and take down the chairman! Gongora will show up and explain everything. Back in control of the others, it’s time for a fetch quest! Have Cooke run all the way north-east for the first flower and a Slot Seed. On your way back you should come across a few more flowers. That makes four out of ten. Run south, then north east for a flower near the pot. Run south a bit and into a small inlet for the sixth flower. Run a little bit south again and west next to the well. Flowers 7, 8, and 9 are in here. You’ll have to walk under the small archway for one. Walk back out to the main road and head all the way south east, and then west for the last flower. Now back to the pimp…er funeral guy! It’s Kaim’s turn now, and he has to gather branches. Go to where Cooke got her first flower. That’s one, and there’s two more on your way back. Another is near the pot that held the seed. The fifth is right outside the path to the home. Now walk south. The sixth pile is near that same pot again. Walk south once again, and in that small inlet for the seventh. There’s a pile near the well, and the last two to the left in the grass. Back to the house! This next part is arguably the hardest part of the ENTIRE game. Ok seriously, it’s not. It’s really simple, especially if you read the tutorial that comes up. If they move the torch left, hold X for a few seconds until their torch lights. If they go right, hit B, up Y, and down A. It’s that simple. Save upstairs and open the chest for the spell Kelolon. Exit the house, and head for the Crimson Forest. Walk back to the port of Numara, and this time take the right path. > 2 Seeds Lucky Clover Cubic Music Score 2 In most of these pink/purple mushrooms, there are Crystal Fragments. There’s an artist back in Numara who will give you a Life Brooch (Increases Max HP) if you give him 19 of them, so try to collect them all. Ok, so ultimately we are trying to get to the north-west part of the forest. The map should help you get there pretty easily. Right before you ram the log however, there’s a seed in a kickable pile to the left a little bit before this point. Ram the log and continue on. Run around and collect the fragments if you wish, and also a seed in a small inlet, and then head north west and up the north path. Save and head down the magical platform. To your right is a boulder that you can roll onto the platform you just came down. This will lower the other platform and reveal a Table Fragment! Now head west. This part is a tiny bit tricky, but not really :P Run up the stairs and stand on the platform to the left! Hurry there’s a boulder rolling down! Continue up the stairs, and go down the far set to a chest that had the Lucky Clover accessory in it. Now go to the second set of stairs. After the boulder rolls down, push the pillar to one side, and activate the boulder again. This will let the boulder roll all the way down and break the door! Before we go in however, run past the two guard son the left for the Cubic Music Score 2. Do the same on the right for a Slot Seed. Heal and Save, and walk in the door for a boss battle! ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Boss Battle : Obsidian Tentacles 4 x HP : 300 each, one is 520 This spirit has taken Mack hostage basically, and is controlling him. First take care of the tentacle thing holding Cooke so you get her back. Now take care of the others. Physical attacks and elemental magic work fine. After taking them out, it seems you are battling Mack, however, if you kill him it’s Game Over. What to do? Have everyone defend except Jansen. Have him cast Sleep! It should work, if it doesn’t try again next turn, as it’s the only way to beat this boss. Once Mack is asleep, you can attack the big guy. Boss Battle : Obsidian Miasma HP : 930 Once again, physical attacks and elemental spells work great. Keep healing with Cooke, and you should take out this punk pretty easily. Make sure to cast Zephyr before you are half way dead, that is, basically cast Zephyr/Heal every turn. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= After the battle, Mack makes a funny comment to Cooke :P and Lirum’s spirit checks in for a visit. After that, it’s time to change discs! ~*~*~*~*~* Disc 2 ~*~*~*~*~* Crimson Forest 1 Seed Walk down the steps and into the magic platform. You’ll be lifted back up to Crimson Forest, and you’re told that magic has been restored. This means that all the platforms now work, letting you get lots more treasures! If you use one of the platforms near here to the north, you’ll be led to a Seed. When you are ready to move on, head south, and you’ll eventually arrive at the save point. Save, and return to Numara. Numara 4 Seeds After entering Numara, you’ll trigger a cut-scene. Try to head to the Palace, only to be stopped by some skirt-wearing kid. Another guy throws rocks at you…Make sure you save at the palace and heal up. Now walk past the fountain, and get ready for a fierce battle. We’ve got to battle four heavy guards, each with around 400 HP. Have Seth and Kaim aim for the same guard, with Jansen casting All-Shield and healing everyone. Keep this up and you’ll do great. After defeating them, a funny cut-scene will occur. Now then, it’s time to escape! Don’t worry, the enemies you can see chasing you will never run directly into you. There are four seeds in here, all in pots and chests, but if you wish to complete this place fast because of the music, you will be able to grab the seeds from here later in the game. So first, make your way to the right and up the elevator. Now walk north, and then west. Take the next elevator. After exiting, walk west and south, and up the elevator. On the top floor, run south and back through another door. Make sure to heal and save! Head all the way south for some cut-scenes and a boss battle. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Boss: Tank Magic Heavy Tank HP: about 1,500 Cannon HP: about 1500 Tank Unit HP: about 1000 Cannon Unit HP: about 1000 This battle can be difficult, but if you are prepared it should be a breeze. First off, if you have and mechanical rings, equip them to Seth and Kaim. Target one part of the tank at a time (I suggest going for Magic Heavy Tank first) Have Jansen cast All-Shield, and Cooke cast All-Barricade. Mack can use some Spirit Magic or just healing items. Have Seth and Kaim keep attacking, and Jansen use some black magic. The Tank should come down pretty fast. After beating the Magic Heavy Tank, go for the cannon using the same tactics. Mack sure to keep healing and using All-Shield once in a while. Black magic and the combined forces of Seth and Kaim should be enough to care of the Tank for good. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= After the battle, there will be some cut-scenes. You’ll now have Ming in your party. You can switch her into your formation if you want, but make sure to keep your team balanced, as later in the game you’ll have to use specific characters for parts of the game/bosses. Head to the port and walk all the way east and into the door for some cut-scenes. Walk north down the platform and steal the boat! Yet another XD Jansen moment here. You are now controlling the Slantnose. Pretty easy to control. Cruise around, and head north east to the glowing white dot. Welcome to Tosca village. > 4 Seeds Seal Blocker Gamble Magic-Powered Locator Lv. 1 Seth’s Dream Part 1 is pretty cool, and is one of the only dreams to relate to the actual story. So check it out or not, your choice. Now then, there are four seeds here. First one is on the right side of the inn, which is the big building on your left. Two more are inside the inn in the upper rooms, and the last one is in one of the houses on the ride side of the town (Deeno’s House to be exact). One thing that is common to miss in this town is the Weapon shop. It’s in the room across from where you rest (and the save ball). You can’t access that yet, so for now, go downstairs and to the right side of the inn. After a small cut-scene, you’ll be back in the same room. Exit it and enter the left room for the Weapon Shop. After buying some stuff, get ready for a mini-game. Before we start, let me in of a few tips first: This mini-game includes having you search the town for 16 Kelolon statues. There will be people blocking some, so if you see this, do not stand around waiting for them to leave. Go get some others first, and when you get back they will have moved. Now talk to the girl next to the statue in the inn. The locations for all 16 statues are: 3 up the ladder behind the inn 1 directly behind the inn (hidden from camera) 2 on the side of the inn 1 in the middle of the river (the big one) 1 on the watchtower in front of the inn 1 next to the bridge 1 behind the waterfall (jump across the rocks) 2 near the north-eastern exit 1 up the ladder near the north-eastern exit 1 in each of the two houses on the right of the bridge 1 in the inn, the one next to the girl For this you get some items, but most importantly, the spell Gamble. The reason this is so important is because you can now basically beat the game at its own tricks. You can go to Numara Atoll and grind levels. Using the slant nose, drive to Numara and pick Land, but instead of choosing Numara city, choose Numara Atoll. A few things you will need: Turn-Tail skill, Casting support skill, Gamble spell. Run around here looking for battles. If you get into a battle with a Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we want are Silver Kelolons. They will grant you one level up until around level 45. The problem is that they flee, and they are fast. We can beat them by first using Casting Support on your spell casters, and having them use Gamble on the kelolons. We have to use Gamble because physical attacks and other spells are harmless/don’t hit them. Gamble inflicts a random amount of damage, from 1 to around 4000. You’ll only need about 1000 to beat them however. This is also a great place to learn skills, as each Kelolon gives you 8 SP per battle. This means that if you go against two in the same battle, you’ll earn 16 SP afterwards. And later in the game when you obtain the double SP skill, these battles will net you 32 SP each! Ok, after leveling up, or not depending on how you prefer to play, head back to Tosca. Try to cross the bridge and you’ll obtain the Magic Locator Lv. 1. Now exit to the north. Choose the Mansion > Poem Fragment A Poem Fragment B Poem Fragment C Red Copper Band Poem Fragment D Lost This is Kaim’s old crib, but apparently it’s been overrun by some old witch, who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever, enter the mansion. This place is pretty intimidating, especially if you are under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the chest for a Cure-All. Before we really do anything first, let me explain some of the monsters. Unidentified Life Forms. Don’t try any magic except Force on them. Just don’t. Force will kill them in one hit however. Temptars can be killed by anything, but watch out for their Soul Absorb and ugly sounding moans. In the present, Soul Armor enemies cannot bit hit by physical attacks. Hit ‘em with Force or Elemental magic. Head through the left door and pick up the treasure on the desk. It’s Poem Fragment B. Check out the mirror, it’s just a mirror… but it’s missing a jewel. Now go down the north corridor and open up each of the doors. You’ll be forced into a battle each time. After one of the battles you’ll get a gem. Take it over to the big mirror. After placing the jewel in the mirror, you’ll go through it and be in the “good time.†First of all, push the white statue all the way east. This will help us later. Now walk down the north corridor and go through the small mirror. It will take you to the right side of the mansion. Go through the big mirror down the south corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds 4 Black Pearl Powders. Exit the door and enter the left door again. Remember where we moved that statue in the good time? Check around there now, and open the chest. You’ll get the Celestial Plate. Go into the big mirror and exit the right door. Walk up the stairs and check out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will open as well. The chest behind you holds a Grounda Bomb. Walk into the right door and open the chest for a Soul Medicine. If you walk near the desk there’s a small scene. Exit and enter the left door. Go for the chest and you’ll be stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back downstairs and through the left door. Down the corridor and through the mirror again. Go through the big mirror to get back to the real time. Go through the door on the left, and up to the door in the middle of the stairs. Make sure you save first though. In the courtyard, walk around the hedges and open the two chests. One holds the Bow Plate and the other has a Cure-All. Walk back around the hedges and place the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in the right hole, and the Celestial Plate at the bottom. The gate should open up. Pick up the Poem Fragment D and head down the stairs. You’ll need to find the other circular platforms, each with the right glowing plate. Head to the second door and walk on the platform. Now go back through the door and into the fourth one. Step on the platform here. Now go through the third door at the beginning. Step on the platform, then move the lever on the left. Go back through the door and enter the second door. Follow the new path for two chests. A Goddess Medicine and the spell Lost are your prizes. Now go through the first door and step on the platform. Time to head through the big door and meet the old witch, who has no affiliations to Kaim at all! Big cut-scene, and it’s time for a battle! ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= Boss: Old Sorceress Body of Thought x 4 HP: 1,550 each Main thing to remember is that you need to defeat the elements before the witch looses all her HP. You can use elemental magic that each Thought is weak against, but be careful! The elements switch around, so you may be healing one instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen use Force. Use the others to heal/attack. You’ll get hurt when you use physical attacks, but it’s really your best bet against these punks. Take ‘em out one at a time and make sure to heal your HP/ replenish your MP. ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= After the battle, you’ll find our who the witch is after all. You now have 4 people that purely cast magic as their specialty >_>;; don’t worry, we’ll get some physical attackers later in the game. For now, save and leave the mansion. > Lion Heart Cubic Music Score 4 Exit and check out Northern Cape. This is wher |
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