Madden NFL 09 Walkthrough :
This walkthrough for Madden NFL 09 [XBOX 360] has been posted at 22 Feb 2010 by FREDY and is called "Madden NFL 09 FAQ". If walkthrough is usable don't forgot thumbs up FREDY and share this with your freinds. And most important we have 2 other walkthroughs for Madden NFL 09, read them all!
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Walkthrough - Madden NFL 09 FAQMMM MMM AAA DDDDDDD DDDDDDD EEEEEEEE NNN NNN MMMM MMMM AAAAA DDDDDDDD DDDDDDDD EEEEEEEE NNNN NNN MMMMM MMMMM AAA AAA DDD DDD DDD DDD EEE NNNNN NNN MMMMMMMMMMM AAA AAA DDD DDD DDD DDD EEEEEE NNNNNN NNN MMMMMMMMMMM AAAAAAAAAAA DDD DDD DDD DDD EEEEEE NNN NNN NNN MMM MMM MMM AAAAAAAAAAA DDD DDD DDD DDD EEE NNN NNNNNN MMM MMM AAA AAA DDD DDD DDD DDD EEE NNN NNNNN MMM MMM AAA AAA DDDDDDDD DDDDDDDD EEEEEEEE NNN NNNN MMM MMM AAA AAA DDDDDDD DDDDDDD EEEEEEEE NNN NNN NNN NNN FFFFFFFF LLL 0000000 9999999 NNNN NNN FFFFFFFF LLL 000000000 999999999 NNNNN NNN FFF LLL 000 000 999 999 NNNNNN NNN FFF LLL 000 000 999999999 NNN NNN NNN FFFFFF LLL 000 000 99999999 NNN NNNNNN FFFFFF LLL 000 000 999 NNN NNNNN FFF LLL 000 000 999 NNN NNNN FFF LLLLLLLL 000000000 99999999 NNN NNN FFF LLLLLLLL 0000000 9999999 ************* *Madden NFL 09* ************* ************* Madden NFL 09 FAQ For XBox 360, PS3 Version 1.5 (10/9/08) Written by Brad Russell "TheGum" Email: lunatic_252000@yahoo.com Website: www.thechaosuniverse.com ************* Version 1.0 - I could cover the modes and always go deeper into each team in a later update. (8/20/08) Version 1.2 - Finished up the Madden Moments *gasps*, and added bits to other places. I know there will be more than a few updates as the rosters settle. (8/21/08) Version 1.5 - touched up things here and there. (10/9/08) ***************** Table Of Contents ***************** Use Ctrl + F to quick find in this guide. Section: Code: 1. A Brief Foreword 2. Controls ( CON2222 ) 3. Starter Tips ( TIPS333 ) 4. Teams: 4A. National Football Conference ( NFC123 ) NFC East Dallas Cowboys New York Giants Philadelphia Eagles Washington Redskins NFC North Green Bay Packers Minnesota Vikings Chicago Bears Detroit Lions NFC South Tampa Bay Buccaneers New Orleans Saints Carolina Panthers Atlanta Falcons NFC West Seattle Seahawks Arizona Cardinals St. Louis Rams San Francisco 49ers 4B. American Football Conference ( AFC123 ) AFC East New England Patriots New York Jets Buffalo Bills Miami Dolphins AFC North Pittsburgh Steelers Cleveland Browns Cincinnati Bengals Baltimore Ravens AFC South Indianapolis Colts Jacksonville Jaguars Tennessee Titans Houston Texans AFC West San Diego Chargers Denver Broncos Oakland Raiders Kansas City Chiefs 5. Football ( PLAY555 ) Offense OFF1234 Defense DEF5678 Special Teams SPT9012 6. Glossary ( GLOS666 ) Football FOB27 7. Madden Test ( TEST777 ) 8. Game Modes ( MODE888 ) 9. Tackling All-Madden ( ALLM666 ) 10. Power Rankings 11. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** **The following is a note I would write to EA if any of the following were applicable: A) if EA listened, B) if anyone else cared, or C) if there were somewhere to send it - don't worry, I haven't and don't plan to look. Sorry if it sounds like whining, which it is I suppose, but I hate because I love football so much.** Dear EA, I appreciate the effort of this year's Madden, but this game is becoming more and more unlike football. I understand programming AI that can play football must be hard, but scripting, rubberband AI, sliders, hidden sliders, and animations are not the answer. I'm sure it's nice and easy to copy and paste last year's tackle animations to this year, but if you actually compare those to how NFL players tackle, you'll see that your animations don't fly. The main thing to fix is how you let the CPU quarterback throw off his back foot on any play. I'm sure Madden himself would say, "Now he should have never thrown that ball off his back foot, boom!" Is it too much to ask for players to walk into a game with both teams on an equal field and the players decide the game, rather than sliders, scripting, and animations? I have been a loyal fan for many years, but other than crazy games against other gamers, I'm starting to understand why many people have long lost faith in the Madden franchise for not offering enough innovation. Madden 09 is just NCAA 09 in new packaging and some glitter to make it look better. For next year, please try to make a game that better reflects the NFL. TheGum. **OR** Dear EA, You no longer have to include any form of single-player gameplay because you fail to address it properly. Good players are better than the All-Pro setting and All-Madden is in no way real football. I don't have the time to list every point, but if you sat me down to play a game of All-Madden in front of you, we could write essays on what makes this game so frustrating for me. It's evident that no one at EA actually knows about football because you would know that pass interference does not count when a ball is tipped... So in closing, when you're ready to make a better football game, I will consider buying it. Until further notice, this is the last Madden I will ever buy. TheGum. **OR** Dear 2K Sports, Please get the NFL license back so you can show the world how to play real football! At least I hope. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** This is the most comprehensive controls section I've ever made, so you better like it. I hope they all match up with NCAA controls, as they are the same games, except for pump fakes and throwing away, which was TONS of fun to adjust to by the way. Key: When you see X (A), it means PS3 (XBox 360) PS3 = 360 X = A SQU = X O = B TRI = Y L1 = LB R1 = RB L2 = LT R2 = RT LS = LS RS = RS D-Pad = D-Pad L3 = L3 R3 = R3 Start = Start Select = Back ======= General ======= Move player - LS Sprint - R2 (RT) (can be bad at times) Switch player - tap O (B), hold and direction to scroll Show routes (playart) - R2 (RT) + Up; bluff with R2 (RT) + left/right Audible - SQU (X) Preplay help - R3 Replay - L1 + R1 (LB + RB) Timeout - Select (Back) Pause - Start ======= Offense ======= Hurry-up -------- *Hold these after a play is over Hurry - X (A) Hurry and call last play - TRI (Y) Spike - SQU (X) Fake spike - O (B) *NOTE: It's much faster to just call a play like normal instead of using these.* Pre-Play -------- *While at the line of scrimmage Timeout - Select (Back) Snap - X (A) Fake snap - R1 (RB) Audible - SQU (X) and then one of the receiver buttons that corresponds to the pre-set play. These are displayed for you in this game. Motion - hold O (B) + left/right to select a player, then press left/right to send him in motion Flip run - RS left/right Slide Protection - L2 (LT) + up/left/down/right Playart - R2 (RT) and RS up; bluff with RS left/right **L1/R1 (LB/RB) during play selection to change packages, such as Spell HB. Hot Routes ---------- *These are pre-play Select player - press TRI and then the receiver's button Hot Route - after you select a receiver, press one of the following routes Straight up - LS up Come back - LS down In/Out route - LS left/right Fade - RS up Drag - RS down Slant - RS left/right Block - left/right = L2/R2 (LT/RT) Smart route - R1 (RB) Cancel - O (B) Passing ------- *Keep in mind you can move in the pocket, and run and pass so long as you never cross the line of scrimmage Pass the ball - X, O, SQU, TRI, L1 (A, B, X, Y, LB); tap for a lob, hold for bullet pass Throw away (out of pocket) - click RS Pump fake - R1 (RB) Run - R2 (RT) (same as sprint) Option Plays ------------ Pitch/Lateral - L2 (LT) Fake pitch - L1 (LB) Fullback (triple option, hold at handoff) - X (A) Running ------- *This is when running to start, with the QB, or after a catch Sprint - R2 (RT) Spin - O (B); RS in a circle Dive - SQU (X) Hurdle - TRI (Y) Stiff Arm - X (A) Protect ball - R1 (RB) Lateral - L2 (LT) Juke - RS left/right/down Highlight stick - RS up High Step/celebrate - press/hold O (B) as you run to the endzone Celebrate - run into friendly player or press a button besides X (A) Dunk on goal posts - TRI (Y) running straight at it Catching -------- Switch to receiver - O (B) Catch - TRI (Y) Diving catch - SQU (X) Blocking -------- *I guess someone may want to do this, sadly For a running play, switch to player like a hot route, then press L1 (LB) to control that blocker after the snap. Press the RS up for an impact block, or down for a cut block. ======= Defense ======= Of course after an INT or fumble, normal running moves apply. Pre-Play -------- Timeout - Select (Back) Audible - SQU (X) Jump Snap - L2 (LT) Defensive line audibles - L1 (LB) Linebacker audibles - R1 (RB) Coverage audibles - TRI (Y) D-Line Audibles --------------- *L1 (LB) and then any of these buttons, or O (B) to cancel Shift - LS left/right Spread/Pinch - LS up/down Crash - RS right/left/down DE contain - RS up Linebacker Audibles ------------------- *R1 (RB) and then any of these buttons, or O (B) to cancel Shift - LS left/right Spread/Pinch - LS up/down Blitz - right/left/all = RS left/right/down LB Zone - RS up Coverage Audibles ----------------- *TRI (Y) and then any of these buttons, or O (B) to cancel Show blitz/Show man - LS left/right Soft/Press - LS up/down Safety zone shade - RS left/right Safety shade - RS up/down Hot Routes ---------- *Tap O (B) to select player, then press X (A) and one of these buttons, cancel with O (B) Hook Zone - LS up QB Contain - LS down Man Coverage - LS left + receiver icon Buzz zone - LS right Blitz - RS down Deep zone - RS up QB spy - RS left Flat zone - RS right After Snap ---------- Sprint - R2 (RT) Switch - O (B) Dive - SQU (X) Strip ball - X (A) Strafe - hold L2 (LT) Intercept - TRI (Y) Diving INT - SQU (X) Swat - X (A) Hit stick - RS up for high; RS down for low Bull rush - R1 (RB) Finesse move - L1 (LB) Hands up - TRI (Y) ============= Special Teams ============= Kick - LS change height and direction of kick; RS down until in the red, then up in the direction when in the red or close to it for power. Don't adjust kickoff height please. Punt - same as kick, just know low punts will be returned easier. Fair catch - TRI (Y) Kneel in endzone before leaving - don't move All other moves apply when returning. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Be sure to quick save (LS) when you've done something, especially after a win in franchise, but also after just normal wins. #2. When playing, I always kick the ball to start a game. That way, no matter what happens in the first half, you can start the second half with the ball. #3. Not much harm in going for it on 4th down when the ball is near the 40, especially on Heisman where kickoffs and returns usually put the CPU team on the 40 anyway. #4. A basic tip while passing is to look downfield. Of course if you have routes that take a while to develop, maybe then you can watch the pocket collapse and enter scramble mode. You should see where the blitz is coming from right after the snap and either respond or see if it's picked up. #5. It's best to learn all the shifts before a play. There are three on defense and one on offense. Then learn all the motions and hot routes for offense; in time you may want to learn about the defensive hot routes too. #6. I never play the 2 pt conversion on odd scores. Great if you can score everytime, but I would rather take my 1 pt and then worry about cruncing #'s later. #7. I hope your realize there is a way to see what the offense is running when making defensive calls. It's usually to the side of your play sheet. #8. If you struggle with anything, whether it's run, pass, run defense, or pass defense, you can run the "Madden Tests", or just go to practice and actually put those skills to a better test. It's best to try out all the moves. Of course for any defense you could just play games - practice is really just to get timing of passing routes down and running. #9. Please, know what your team is good at. If you don't know, feel free to poke around the internet, or here's a thought, watch the games. Yeah, this is more an arcade game than a simulation, but bad defense is bad defense no matter what. #10. Please turn off weapons, they are stupid and make this game even more arcade-y than it needs to be. This is an arcade game by the way, in no way resembling anything close to real football, but it's a fun version of football. #11. Refer to my NCAA 09 guide for maybe some additional insight, but the two games are different in players and some formations. Keep in mind large portions of this guide are copied from that guide, and fittingly since the two games are basically the same. #12. When in the closing seconds of the game and behind, you're in hurry-up mode, but don't use the hurry-up controls post-play, just call a play like normal as it's much faster. #13. Please turn off injuries and weapons for your games/franchises. Weapons are stupid since stats are already there, and the smart weapons just ruin any potential that may be there. Injuries are just random, so why play with them? #14. To help you on offense, have two buttons ready to push before the snap when passing. This should help simplify the offense until you can scan the field. ***************************************************************************** * 4A. National Football Conference ( NFC123 ) * ***************************************************************************** Here is a rundown of all the teams in what is called the "weaker" division in the NFL. It's due to the thought that only a handful of teams could beat whoever wins the AFC, while the AFC has many top teams. Key Rating: offense + defense = overall** Key Weapons: best offensive options minus the QB; best defensive options for you to play Strength: best thing on this team Weakness: one thing far below the rest *NOTE: All of this is partly subjective on my part, but I try to stay honest about it all. See, I put my hated Cowboys first, then my Eagles.* **These will change, and I know they are not right at the time of this posting, but the ratings and players are mostly in the same ballpark. Teams will change up until the trade deadline, around week 6 or so in real time. ======== < NFC East > ======== Dallas Cowboys -------------- Rating: 96 Key Weapons: TO, Barber, Witten; Ware (OLB), Hamlin (FS) Strength: offense Weakness: defensive line The Cowboys have one of the most talented teams in the NFL, and luckily for you there is no choke factor in Madden. The only weakness on offense is the fact that there is little behind Terrell Owens at WR. Romo has passing and scrambling abilities, as well as the ability to evade some tackles. Couple that with Jason Witten and Owens and you have short passing and play action potential on every play. The running backs are not gamebusters, but they offer speed and power. Marion Barber is the work horse that gets you past 4th and 1 and goal line punches. Felix Jones lets you run laterally, but he's a rookie so don't rely on him in clutch downs. The defense is solid all around. DeMarcus Ware is one of the best LB's in the game, and the rest of his LB corps is great too, and they need to be to cover up the weakness in the d-line. Running offenses can find success up the middle, but passing plays should look for zone coverage and pass through Roy Williams, one of the worst zone defenders in the game. Philadelphia Eagles ------------------- Rating: 91 Key Weapons: Westbrook, Curtis/Brown, Jackson, Smith; Dawkins (FS) Strength: secondary Weakness: LB The Iggles offer a team that is very close to being elite. Donovan McNabb is no longer the scramble-first QB of old, but he can still move around. He's one of the stronger QB's in the game and always leaves open the threat of a deep bomb, even if his real-life counter-part insists on throwing to the flats until the clock winds down the zero and the Eagles have officially lost... Brian Westbrook is quite possibly the best all around offensive weapon in the NFL. He's a great RB alone, but combine that with the fact that he can act as a WR on every play and you can do things that most teams can't. Call a slant with him in the backfield, or send him in motion and no LB can cover him. You may notice that Ace runs work for BWest better than I-forms - trust me, they do. The Eagle receiving corps is not great, but it does provide depth. Reggie Brown and Kevin Curtis take a Randy Moss and split him into two - Brown being tall and Curtis being fast. Playing in the shotgun puts in the rest of the WR's, mainly fast-guy Jackson, onto the field. Baskett beats out Avant for that 4th spot, but heck, even Lewis can catch passes if you need him. For defense you have talent all around, except in the linebacking corps. Where you may find trouble stopping the run you will not find such stopping the pass. This is the best secondary in the NFL, with only Quinten Mikell the "weak" link at SS, and he isn't horrible by any means. Heck, even the young, fast LB's can make a few plays. New York Giants --------------- Rating: 94 Key Weapons: Burress; Pierce (MLB), try Phillips (FS) Strength: offensive line Weakness: defense The Super Bowl Champs, or "the team that got hot at the right time to reach the Super Bowl and then got REALLY lucky to win the Super Bowl" don't offer much talent at the key positions. Eli is, kindly, a better QB in this game than in reality, but aside from Plaxico there aren't many playmakers he can pass to. There is some depth there, with Toomer, Smith, and Hixon, but none of them are gamebusters to count on. You'll rely almost completely on the running game, which is bolstered by the great offensive line. Jacobs and the other RB's offer all kinds of running styles, but aren't spectacular at anything. The defense isn't terrible, but it too offers little. You have one of the best pass rushing d-lines in the game with Osi and Tuck at defensive ends. Antonio Pierce helps stopping the run. The rest of the defense is better than most, but still not great. *Osi is not in the game, so it's Tuck, but he's pretty good. Washington Redskins ------------------- Rating: 88 Key Weapons: Portis, Moss, Randle El; Fletcher (MLB), Landry (SS) Strength: defense Weakness: passing The Redskins really don't do anything exceptionally well, but you have spots of goodness. Jason Campbell could one day be a great QB, but at the moment he offers the classic run-first talents of scrambling QB's. His speedy WR's help in crossing routes, but these receivers are short and easy to rough up. Clinton Portis is an above-average elusive back. Offense goes through him since defenders won't worry too much about the pass. You'll need to get a run game going with Portis or you could see pass coverage every down until you prove otherwise. The defense does well enough, with great LB's and a deep secondary. The d-line doesn't stand out, so rely on the other positions to bring pressure and stop the run. ========= < NFC North > ========= Green Bay Packers ----------------- Rating: 91 Key Weapons: Driver, Jennings, Grant; Hawk (OLB) Strength: defense Weakness: no Brett Favre (aka Aaron Rogers) Brett Favre wasn't gamebuster on the team, and Aaron Rogers doesn't help this team's passing attack at all. You have two great WR's in Jennings and Driver, but it just depends on whether Rogers can get the ball to them. Ryan Grant offers a bruising running game, but he's not a gamebuster either. Just like the Giants, you'll need to establish a running attack with Grant to open up the Rogers passing game. The Packer defense is solid all around, with great CB's, decent safeties, two strong LB's, and great DE's. This is one of the better balanced defenses in the game. You'll need them too to cover up for the "rookie" QB. Minnesota Vikings ----------------- Rating: 90 Key Weapons: AD (Peterson), Rice; Henderson (MLB), Sharper (SS) Strength: Adrian Peterson Weakness: QB Another team with all the pieces in place except for QB. Tarvaris Jackson has potential to be the next Donovan McNabb, but the arm isn't there. He's the classic run-first scrambling QB, and along with AD you can overkill your run game and then allow passing. Speaking of AD, which is All Day, Adrian Peterson is the man-child out of OU that will be one of the legends of the game if he stays healthy. He combines power with speed, and he can catch if needed. Seeing 8 in the box isn't much of a problem, but anything less and the defense has made a huge mistake. The Viking defense has one glaring flaw, the backfield. Up front you have the best defensive line in the game in Jared Allen and the two Williams. You have Sharper at SS, Winfield at CB, and Henderson at MLB, but other than that the rest of the backfield is average at best. Feel free to use 4-3 zones or nickels to make sure all your bases are covered. Chicago Bears ------------- Rating: 80 Key Weapons: Hester; Urlacher(MLB)/Briggs(OLB), Brown (FS) Strength: defense Weakness: offense A team in the Super Bowl a few years ago. You can only hope you have Rex* in at QB as he at least offers the deep ball. Sadly, that is the highlight of the offense believe it or not. You better find ways to get Devin Hester on offense because you'll need him. No run game, no true WR's, and all you have is Hester. Speaking of him, your special teams may be your best bet at making offense. Hester will go down as the best return man ever, so get good at reading returns and making your moves. One score with him and you've made up for the bad offense. The Bear defense is always known for being the best part of this team. Strong points are the LB's and corners, but the safeties and linemen could use some work. The corners help stop passes and the LB's will stuff the run, the rest is up to your playcalling. *Orton is the QB, but he's basically the same as Rex, underwhelming. Detroit Lions ------------- Rating: 78 Key Weapons: Williams & Johnson; Sims (OLB), Smith (SS) Strength: WR Weakness: running The lovable losers. You have Kitna as a decent QB, but it's best he gets the ball quickly to one of his tall WR's. Williams and Johnson offer possession and speed, Roy and Calvin respectively. McDonald is you slot guy with better moves than the others, so don't be afraid to give him the ball and let him make a play. There is no running game, so let's move on. You'll need to pass to set up the run, FYI. The Lion defense is pretty lame as well. You have a good LB in Sims and one good DT in Redding, but that's about it. Dodden is a good enough corner, but he is the only highlight of the secondary. *The addition of Rudi Johnson is not a big factor, or shouldn't be. A lot of this team is on the trade block, so don't be surprised if much of it is different at year's end. ========= < NFC South > ========= Tampa Bay Buccaneers -------------------- Rating: 91 Key Weapons: Galloway; June(OLB)/Brooks(OLB) Strength: defense Weakness: offense It may sound odd to say this offense is a weak point if you were to be around the NFL a few years ago. Garcia*, my boi, is getting old and he doesn't have stellar weapons around him. You could probably make some strange formations using more than one of these 3 above-average RB's. Dunn, Graham, and Williams are toss-ups to which one is better, so it's your call. Joey Galloway is still a speed guy at WR, but the rest are possession guys at best. The Buc defense is still the strength of this team. You have a strong LB corps in Brooks and June, and Ronde Barber will keep his guy mostly quiet. The other CB Buchanon is quite fast. The linemen are not bad, but not great. *Garcia is not the starter, but he's still rated above Griese, so feel free to play whoever you like better - Garcia. New Orleans Saints ------------------ Rating: 87 Key Weapons: Colston, Bush, Shockey; Vilma (MLB) Strength: offense Weakness: defense In a complete 180 of the Bucs, the Aints offer a pro offense, but a defense that couldn't stop USC. Drew Brees is an extremely good QB, and he has many weapons to throw to in Colston and Shockey. Reggie Bush may not be a great RB, but he is a solid receiver. The running game is still solid, but not stellar. Bush is a better RB in this game than in reality, but if you can get him in space he can do good. Deuce is a power back good for short yardage. Keep in mind what RB you have on a running play as the two are very different. Defense is horrible for this team. You have Vilma and some good linemen, but that's it, and I mean it. Fujita may be the best other guy on the team, but that's not saying a whole lot. You're giving up points, so deal with it. Carolina Panthers ----------------- Rating: 86 Key Weapons: Smith; Beason (MLB), Harris (SS) Strength: Steve Smith Weakness: running Lucky for you, no suspensions will be served in this game. Steve Smith and Jake Delhomme are your offense, so get that straight. There is really nothing else on offense, I swear. You have to sit in the pocket and wait for Smith to be open. I guess Musin is a good enough 2nd guy. The two RB's are average and very similar, so you could toss a coin as to which one you want to use. They are pretty inexperienced, so keep that in mind. The defense has Peppers and Beason, but nothing spectacular anywhere else. The defense isn't bad, but not enough to win you games alone. Atlanta Falcons --------------- Rating: 67 Key Weapons: White, Turner Strength: Turner Weakness: everything else Come on, they had some players last year, but this is a fresh team with nothing. You have a defensive end in Abraham, and maybe a burner in Michael Turner, but that's it. This team is much better in real life, not a whole lot better but a lot compared to where they are in this game. ======== < NFC West > ======== Seattle Seahawks ---------------- Rating: 87 Key Weapons: Tatupu (MLB) Strength: defense Weakness: running A team that is on the decline, but still tops in the NFC. Hasselbeck is in the upper tiers of QB's, and he has decent weapons to throw to. Branch, Engram, and Burleson are all #2 wide receivers, so they aren't bad. Shaun Alexander could have made the run game better since his stats would have been better in this game than in real life. As it stands, you have Jones as a decent small RB, but he's not great by any means. The defense will keep you in all your games. Tatupu and Peterson make for one of the best LB corps in the game, and the secondary isn't too bad either. On the line you have Kerney, which is probably enough. *This is a team that benefits from potential. Or home field advantage doesn't count enough for this game. Arizona Cardinals ----------------- Rating: 78 Key Weapons: Fitzgerald & Boldin, James; Wilson (SS) Strength: WR Weakness: defense You have a great weapons, but not really a great gunslinger at QB. Warner is a pocket passer, but Leinart isn't much better. You'll need to quickly get the ball to your two great wideouts, Fitz and Bold. Fitz is your big, deep threat while Boldin will make your catches over the middle. Edge is a solid RB, and nothing to sneeze at. He's not top-shelf material, but he's good enough as a runner. Feel free to sub in Hightower as a decent 2nd RB. The defense has a decent secondary, but that's about it. Average LB's, one good DT, and the rest of the line is sub-par. Expect to see a few runs against you. St. Louis Rams -------------- Rating: 77 Key Weapons: Holt, Jackson; Witherspoon (MLB), Atogwe (FS) Strength: Steven Jackson Weakness: defense Good for you virtual Jackson doesn't hold out. Bulger is was supposed to be the next great QB, but he is still below the upper tiers. He's good, but he doesn't have much to throw to. Holt is the solid veteran, and the rest are there. You'll need to ram the ball up the middle with Jackson. The FB isn't too bad either, so I-formations and play actions will work really well. You'll see 8 in the box to start games, so pass to Holt and company to open up the space for Jackson to truck forward. The defense is not bad, but not great. A few guys at postions, Witherspoon at MLB and Atogwe at FS, but not much else. Next year the Long guy could be better than now, or maybe as the season progresses. San Francisco 49ers ------------------- Rating: 72 Key Weapons: Gore; Willis (MLB), Lewis (SS) Strength: defense Weakness: QB Wow, you don't have a QB, so don't think otherwise. You really don't have much to throw to anyways. Davis at TE is good, but the rest of the wideouts are #3's at the best. Luckily for the passing game, you have Frank Gore to lower that FS. Gore is fast and strong, but not a gamebuster. Offense on the 49ers goes through him. Defense is above average for this team. For the secondary, only the FS is the weak point. At the LB corps you at least have Willis, one of the best in the game, and he will have to control the run game by himself. The line isn't terrible, but not strong. *JT is the QB, wooo! ***************************************************************************** * 5B. American Football Conference ( AFC123 ) * ***************************************************************************** This is the overall best conference because you have the "19-0" Patriots, the powerhouse Colts, flashy Chargers, power Steelers, up-and-coming Browns, and then a few other teams from |
