Need For Speed: Most Wanted Walkthrough :
This walkthrough for Need For Speed: Most Wanted [XBOX 360] has been posted at 15 Sep 2010 by mcc24 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up mcc24 and share this with your freinds. And most important we have 3 other walkthroughs for Need For Speed: Most Wanted, read them all!
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Walkthrough - FAQ/WalkthroughNN DD FFOORRR SSPSPEEED MM TT WW NT DD NN DD FFOORRR SSSPPEEDD MMM TTT WW NT DD NNE DD FF SS MM O S TT WW N T DD NN E DD FFOORRR SSSPPEEDD MM O S TT WW A E DD NN E DD FFOORRR DD MM O S TT WW A E DD NN EDD FF SSSPPEEDD MM OS TT WWA EDD NN DD FF SSSPPEEDD MM OS TT WW DD Game Title – Need For Speed: Most Wanted Console – Xbox 360 Rating – T [Teen] for Mild Violence Version - 1.10 Author - BurlyBrawler777 Copyright - 2009 Date Created - 11/21/09 Last Updated – 01/14/10 Site Hosting - www.supercheats.com Site Host - Dennis (dennis@supercheatsemail.com) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Foreword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Hi, and welcome to a helpful, thorough walkthrough of the BEST racing game ever: Need for Speed: Most Wanted. This is my first (published) walkthrough for any game, but I'm also thinking about publishing others. Don't worry, though, I will be able to properly guide you, having defeated Need For Speed: Most Wanted (hereafter referred to as NFSMW) five times, first three on a Gamecube, last two on a Xbox 360. This guide will be a 360 guide, though the difference in each of the platforms is minor. Alright, now for some pointers in using this guide. 1)Don't steal ANYTHING! Doing so will result in breaking laws, copyright infringement, and having to stay home Friday when your mom finds out! I will also send my crazy three-legged space chicken to exact intergalactic retribution! This walkthrough is copyrighted according to the DMCA. (http://www.copyright.gov/legislation/dmca.pdf) 2)I have an e-mail for GameFAQ's readers now! You can reach me at: burlybrawler777 [at] rocketmail [dot] com See Closing for the Terms of Use. 3) Check me out on Facebook! I have a page set up where you can check out some more awesome stuff and contact me there! Just go to www.facebook.com (you need your OWN account [it's FREE!]) and search for "Burly Brawler" (quotes unnecessary). 4)The only websites allowed to host this walkthrough is GameFAQs, NeoSeeker and SuperCheats. I may consider adding to this list, but this is all for now. 5)If you are reading this to see if NFS:MW really is worth the $27.99 at GameStop, then let me assure you: it is! By far, it is the best Need For Speed title out of the series, and possibly THE best of all racing games! PGR and NASCAR can't compete, MX vs. ATV and Forza can't touch this! Second place is probably Burnout Paradise, if only for it's 92 songs, indestructible hovercar (Jansen 88 Special), huge world, and really HIGH AIR! But NFS:MW is still... #1. 6)PARENTAL NOTE: This game is as clean as they come. The music has been edited, much like how radio stations do, to take out any explicative. There is no swearing and no adult content. Nobody dies, their cars just get smashed. This is not a cop-killing or mafia game, like GTA or Driver3. There's no shooting, knifing, or killing; although the police use Judo on apprehended racers. This is not a story about vengeance, it's a story about retribution and reclaiming what has been stolen. And, in NFS: Undercover, you find that the hero (player) of the NFS series was not just a street racer, he was an undercover cop all along! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Table Of Contents - - - - - - - - - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 01) Foreword 02) Table Of Contents 03) Introduction, or, Who on earth wrote this thing? 04) Controls (Standard Configuration) 05) HUD *Coming Soon!* 06) Racing 07) Free-Roam Rosewood Camden Rockport 08) Pursuit, or, Seperating Cop from Donut Heat Levels 5-0 Milestones Bounty Locations HUD Elements Breaking the LOS Pursuit Breakers Cooldown Hiding Spots Pursuit Ending: Got Away Pursuit Ending: Busted Lowering Your Heat Radio Codes Rap Sheet Maneuvers 09) Pointers for the less experienced 10) Career Prologue Blacklist Racer #15: Ho Suen "Sonny" Blacklist Racer #14: Vince Kilic "Taz" Blacklist Racer #13: Victor Vasquez "Vic" Blacklist Racer #12: Izabel Diaz "Izzy" Blacklist Racer #11: Lou Park "Big Lou" Blacklist Racer #10: Karl Smit "Baron" Blacklist Racer #09: Eugene James "Earl" Blacklist Racer #08: Jade Barret "Jewels" Blacklist Racer #07: Kira Nakazoto "Kaze" Blacklist Racer #06: Hector Domingo "Ming" Blacklist Racer #05: Wes Allen "Webster" Blacklist Racer #04: Joe Vega "JV" Blacklist Racer #03: Ronald McCrea "Ronnie" Blacklist Racer #02: Toru Sato "Bull" Blacklist Racer #01: Clarence Callahan "Razor" Finale 11) Car Lot Stock Bonus 12) One-Stop Shop Parts Performance Visuals 13) Challenge Series 14) My Cars, Quick Race, and Xbox Live 15) SMS Messages 16) Codes and Unlockables 17) Glitches 18) Xbox 360 Achievements 19) Need For Speed Game List 20) EA Trax 21) Closing and Version History _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Introduction, or, Who on earth wrote this thing? - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Hi. My name is BurlyBrawler777. I have written walkthroughs for several games, but this is the first publishable one! I have played (and beaten) several of the Need For Speed Series: The Need For Speed (PC) Need For Speed II (PC) Need For Speed III: Hot Pursuit (PC) Need For Speed: Porsche Unleashed (PC) Need For Speed: Hot Pursuit II (PC & GC) Need For Speed: Most Wanted (GC & 360) Need For Speed: Carbon - Collector's Edition (PC, GC & 360) I am currently going through Need For Speed: Undercover (why did they take out EA TRAX?). And on my Most Wanted profile (100% Completed), I have been busted only once (on the final pursuit). Also, for all you Burnout fans, I have played the original Burnout(GC), and have become a Burnout Elite on Burnout Paradise (with a Big Surf Island License). I do not have Xbox Live Gold, so I cannot race online (don't ask to). I plan on writing and publishing several more walkthroughs in the future. See closing for more info! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Controls (Standard Configuration) - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ These are the controls for the Xbox 360 Version ONLY! These will NOT work on any other platform! Also, this is the standard configuration. (Control Type One) Menu: Start Button - Access Main Menu Back Button - Previous Menu / Cancel Changes Xbox 360 Button - Xbox 360 Menu L-Stick Push and D-pad - Browsing menu items L-Stick Click - Change Song A Button - Select B Button - Previous Menu / Cancel Changes Y Button - Game Stats / Delete or Sell Car (Garage/My Cars) Racing / Free-Roam / Pursuit: Start Button - Access In-Game Menu Back Button - Reset Car Xbox 360 Button - Xbox 360 Menu L-Stick Push - Steering R-Stick Push - Shift Gears (Manual Cars and Drag Races only) A Button - Handbrake, Continue B Button - Nitrous Oxide (if equipped) X Button - Speedbreaker, View Race Results Y Button - Rear View, Restart Race RT Button - Accelerate LT Button - Brake / Reverse RB Button - Change Camera LB Button - Rear View D-pad Up - Enter Shop, Lot, or Safe House / Begin Event D-pad Down - Blacklist D-pad Left - World Map D-pad Right - SMS System _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ HUD - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The HUD, or Heads-Up Display, are the various items on the sides of the screen that give you important information. Different items appear in different contexts. There are three contexts: Free-Roam, Racing, & Pursuit. ------------------- Free Roam ------------------- Radar - The Radar, located top and center of the screen, points in the direction of an approaching cop or photo ticket. Cops are designated by a yellow arrow, while photo tickets are orange arrows. The Radar will not point in the direction of anything that is behind your car, though. Mini Map - Located in the bottom left corner, the Mini Map gives a zoomed- in look at your current location. You are seen as a white arrow, racers roaming around are seen as yellow arrows, and cops are seen as blue arrows. The Arrows point in the direction they are currently facing. The Heat Meter wraps around the side of the Mini Map, and indicates how much the cops want you. Gauge - The Gauge, located in the bottom right corner of the screen, tells you how fast you are currently driving, how much NOS is currently available, how much Speedbreaker is currently available, and what gear you are in. ------------------- Racing ------------------- Radar - Same as in Free Roam. Mini Map - Same as in Free Roam. Gauge - Identical to the Gauge in Free Roam. Leaderboard - While racing, the Leaderboard will appear in the top right corner of the screen. This shows the current positions of each racer, as well as how long the race has taken, how much time you have left (Tollbooth only), and how many laps you have done (out of the lap total). ------------------- Pursuit ------------------- Radar - Unless you are in Cooldown Mode, the Radar is unavailable during a pursuit. Mini Map - While in Pursuit, the Mini Map shows you as a white arrow, fellow racers as yellow arrows, and cops as blue and white flashing arrows. Red triangles can also be seen, as they mark the locations of Pursuit Breakers. When you have entered cooldown mode, Pursuit Breakers will no longer be visible on your map. Instead, you will see blue circles, which indicate the locations of Hiding Spots. Gauge - Identical to the Gauge in Free Roam. Evade Meter - Located at the bottom and center of the screen, the Evade Meter shows how close you are to escaping or getting busted by the cops. It also shows how many cops are after you, and how many police cruisers you've damaged or disabled. If there are only a few officers after you, it will also show a timer (usually two minutes) that indicates how long you have until police back-up arrives. Milestone Status Board - Like the Leaderboard, the MSB shows the neccessary items to successfully complete the challenge. It shows how much you still have to do before completing a milestone, how long the pursuit has lasted, and how much bounty you have accumalted in that pursuit. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Racing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ There are several race types in NFSMW. Races take up about 2/3 of the time spent on the game. In Career Mode, Races (even ones you've done before) earn cash for cars, performance upgrades, styling, and Jail Fees. Outside of Career Mode, they make a great multiplayer add-on. I will explain each race type here. Sprint – Make it from point A to point B before the other racers. The path will follow a straight course, with few shortcuts, and roads leaving the path will be blocked off with yellow arrows pointing which way to go. Circuit – Make a loop around, and around, ... and around and finish before everybody else. About the least interesting part of the game, but probably the most challenging with all the sharp turns. Leave everybody else driving in circles! Lap Knockout – Circuit races with a twist: finish each lap (always three laps) in any place but last. At the end of each lap, the racer in last position gets K. O.ed of the race. So first lap – third place or higher, second lap – second place or higher, third lap – first place. That is, if you WANT to win. Tollbooth – Make it from tollbooth to tollbooth without running out of time! It's you against the clock! If you run out of time, it's race over! Speedtrap – Make it to each speedclock point faster (before helps as well) than the other racers. Your total speed from each speedclock is added up and if your total speed is higher than the other players, you win! Oh, wait, there IS a catch. Your total speed will drop for each second that the first racer to pass the finish line passes said finish line and you have not. Drag – Drag racing is the lowest paying job in the game (starts at $750 and goes to $5,000), yet, the hardest. You hold down the accelerator and manually shift when it tells you to: no icon – early shift blue icon – good shift yellow icon – perfect shift flashing red icon – SHIFT! NOW! If you don't, you get a nice blown engine while every one passes you! Tap in the direction you want to turn – and your car changes lanes automatically. Don't hit anything, or your car is totaled! If a cop locks on during a race, they will follow you, but won't send out Rhinos, Choppers, Spikes, or Roadblocks (no, this isn't Hot Pursuit!) Also, any milestones will start AFTER the race is over, regardless of finish position. If you get busted during a race, press Y to restart the race without having to pay fines or get it on your record! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Free-Roam - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ This is the part of the game where you just cruise around, taking a nice Sunday Drive. Unfortunately, the joyride normally doesn't last long, as cops are almost always alerted of your presence in their district. Here are some landmarks and locations to go check out! Rosewood (unlocked at beginning): Rosewood is the rural/suburban part of the Tri-Cities area (no, not NFS: Undercover), and offers a few subdivisions, some light industrial areas, a college, a football field, a golf course, and a few mountain passes. Overall, it is an ideal beginner's district (probably why you start there...). A good bit of it looks like Canada (go figure, it's EA Canada.) Petersburg Interstate – This road completely encircles Rosewood, with exits at West Heritage Heights, Hickley Field, East Heritage Heights and Rosewood College, Forest Green Country Club and Boundary Mall, Rosewood Main and PD, Rosewood Central, and Highway 201. On the west side (in between Rockport and Hickley Exits), the Interstate will split, converge, split, converge. If you are going north (in a race or pursuit), take the left fork and then the right fork. When going south, same instructions, but in reverse. Mighty Atlas – Going west to east on the Petersburg, it is just past Hickley. It makes a nice roadside attraction. Rosewood Mountain Condominiums – Same Route as above, just past it. Gatlinburg, anyone? Another wonderful attraction. Rosewood Mountain – You see it to the north, and yet you can never reach it... I believe that this is the same mountain out of the backdrop for Need For Speed II – Pacific Spirit. The only way out of Rosewood, Camden & Rockport – This closed off road, just north of Hickley Exit opens once, and ONLY once, at the Finale of the game [See Career > Finale]. You don't go very far before the credits roll, and after you go back (after the credits), it is closed again. Also, that night, or a few nights after you take that road, Cross bumps into you and NFS Carbon begins (I wonder if it is the same road...). Hickley Field – This baseball stadium is off the Petersburg on the northwest side of Rosewood. Access to Hickley Field is right next to Hickley Exit or the tree-covered twisting exit from Rosewood College. Two awesome pursuit breakers are in the field itself, with a hiding spot in the parking lot. Next game, Saturday, 3 PM. BE THERE! Burger King Blimp – On the road from Hickley to Rosewood, or the north road from Rosewood Main to Hickley through Heritage Circle, look up. It's there. Really, it IS there. No, I'm serious... Ironwood Circle – Ironwood Circle is right by Hickley Field and the Hickley entrance to Rosewood College. It is a small circular park with entrances at Hickley Field, Hickley Exit, and Ironwood Estates. Rosewood College – A large, circular campus to the north of Rosewood that mixes old brick with a sky rise in the center. Not many pursuit breakers (the only ones being in the nearby forest trails), but there are a few hiding spots. Two entrances from Heritage Heights, two from Rosewood Forest, one from the Country Club, and one just north of your Rosewood Safe House (through the Rosewood Hospital). Ironwood Office Park – Past the small circle near Hickley, these two buildings are taken out of the original Burnout (Interstate or Rush Hour, on the Exit ramp). Heritage Heights – The main housing/subdivision area of Rosewood. Not much to see (or do) here. Access to Rosewood College, Hickley Field, and Petersburg Interchange available. Forest Green Country Club and Rosewood Forest – The Country Club (complete with full 9-hole golf course) is to the northeast of Rosewood Main, and the Forest is to the west of the Club. With bumpy sand traps, thick grass that makes handling difficult, and big trees that are an immediate halt, this golf course is NOT for the faint of heart! Also, the forest was taken out of Hot Pursuit 2 (remember the Fall Winds and Coastal Parklands tracks?). Access from Rosewood College or the Petersburg. Rosewood Farms – On the northeastern edge of the map along the Petersburg, these farms are nothing more than a roadside attraction. Boundary Mall – To the south of Rosewood, this mall that looks more like a grocery store serves as a dividing line between Rosewood and Camden. Access from the Petersburg, Rosewood Central, the Camden Trails, and Chase Rd. Rosewood Central – A large bus depot to the south of Rosewood complete with gas stations, used car lots, and a One-Stop-Shop. Access from Rosewood Main, Boundary Mall, Camden Omega Power Plant, and Little Italy available. Rosewood Hospital – On a sloping, twisting access between the Rosewood Safe House and Rosewood College. An item of high interest is that when going through, you can take a shortcut through the hospital! Most races, though, will have this shortcut blocked off. Rosewood Waterpark – In between Rosewood Main and Hickley Field, this park offers an alleyway shortcut and two hiding spots. You will drive through it or pass it at the beginning of your first (BR #15) sprint race. Rosewood Police Department – This small drive-through is good for two reasons. One: Smashing into Radio Tower to disable all cop cars behind you as you leave the Petersburg Interstate. Two: Heading north from opposite exit to reach Safe House after disabling said cop cars. Rosewood Main – The big, college-like entrance into Rosewood from the Petersburg that you drive under and the surrounding area. In this area is a One-Stop Shop, a Safe House, a Car Lot, Rosewood PD and FD, two Diggy's, a Burger King, the Waterpark, a Car Park, a Tire Shop (unusable), and two churches with a small subdivision. You meet Big Lou at the entrance with the clock. Access from Rosewood Central, Main Exit, Hickley Exit, Ironwood Estates, and Rosewood College. Ironwood Estates – The subdivision between Ironwood Circle and Rosewood Main is known as Ironwood Estates. Diamond Park – Diamond Park is a square/diamond-ish park right next to the Rosewood Safe House. All it really offers is breaking the LOS (Line Of Sight) with cops. One-Stop Shops – There are three Shops in Rosewood, each carrying the same merchandise as the others. One is next to Rosewood Central, another on the north side of the Petersburg Interstate, and the last is just north of the Rosewood Safe House. Car Lots – There is only one Car Lot in Rosewood, and it is on the same road as Hickley Exit, the Waterpark, and the two Diggy's Donuts. Safe Houses – There is one Safe House in Rosewood. It's location is unnecessary for me to list, as you are directed to it after you pick out your first car. It's an abandoned Flea Market. Camden Beach (unlocked after BR #13): Camden offers two subdivisions, a trailer park, and a few sparse homes among it's predominately industrial and fishing areas. There is also a small commercial area, a long tunnel, and a lighthouse. Camden Omega Power Plant – The curving road just south of Rosewood Central is (on the Police Radio) known as the Omega Power Plant. I guess it is just another roadside building. Camden Trailer Camp – To the very north of Camden is a long trailer/mobile home camp with a single hiding spot and two pursuit breakers. Several races run through here. Access available from Dunwich Village, the Camden Trails, and the Camden Cannery / North Dockyards. Camden Trails – To the northwest of Camden and the southeast of Rosewood, these hilly trails provide access between the Camden Trailer Camp, Cannery, and the Boundary Mall. Camden Cannery / North Dockyards – A small fishing / industrial area with two hiding spots and no pursuit breakers. Access from Camden Trailer Camp, Boundary Mall, and the North Industrial Park. Dunwich Village – Just southeast of the Camden Trailer Camp, Dunwich Village offers two pursuit breakers, one hiding spot, a One-Stop Shop, and a Safe House. This small fishing village, complete with a gas station, water tower (unusable), and church can be accessed from Camden Trailer Camp and the North Industrial Park. The Horn – A small road between Dunwich Village and the North Industrial Park with a seaside, a tunnel, and a natural lane. North Industrial Park – To the southeast of Dunwich Village and the northeast of the Beach, this heavy industrial area offers nothing more than sharp turns, a neat ramp in the middle, and a passage from Dunwich Village to Chase Rd or the Beach. The Beach – This sprawling area of Camden stretches from South Gray Point to Camden Tunnel. It offers several pursuit breakers and a few hiding spots, along with a Safe House. Towards the east side is a long strip of beach houses and a construction site, while an abandoned carnival and a dockyard are on the western side. Access from Ocean Hills, Camden Tunnel, North Gray Point, and Point Camden. Ocean Hills – Ocean Hills takes up the central area of Camden, with a large cluster of businesses, industrial blocks, a fire station, a Burger King, a radio station, and two subdivisions. A One-Stop Shop is available, along with a few hiding spots and pursuit breakers. Access from The Beach, Camden Tunnel, South Gray Point, North Gray Point, Boundary Mall, Camden Penitentiary, and Point Camden. Beacon Point – To the south of Ocean Hills, Beacon Point is a small island with a total of six houses, one hiding spot, and a lighthouse. You are seen driving on the Point in the cutscene of you and Mia racing. Point Camden Industrial Park – To the south of Camden, this very large shipyard/industrial park offers no pursuit breakers, a handful of hiding spots, and a One-Stop Shop. Barriers and hard turns are the name of the game in an area full of ramps, ship hulls, trainyards, and steep curves. Access from Point Camden, Camden Omega Power Plant, and Downtown Rockport. Only the most skilled drivers can hope to accomplish anything here. Chase Rd. - This Road goes from Boundary Mall to Ocean Hills with access at Ocean Hills, Boundary Mall, South Gray Point, and Camden Penitentiary. Camden Penitentiary – This place is exactly like Rosewood Hospital, except for the fact that it is a prison, not a hospital. Approach this the same way as Rosewood Hospital, though. A Car Lot is at the southern end, with access from the Beach and Chase Rd. Camden Hotel – I'm guessing it is a hotel. It looks like a hotel. It even has a fountain. It may not be... This tall building (the only one in Camden) can be found in South Gray Point and comes with a hiding spot in it's underground parking lot. Access from the Omega Power Plant, Ocean Hills, and Chase Rd. Camden Drive-In – This abandoned theater provides a shortcut, pursuit breaker, and hiding spot. Access from Chase Rd, North Industrial Park, and the Omega Power Station. Also nearby is a One-Stop Shop. Camden Office Park – Directly north of the Hotel along Chase Rd, this office park (complete with a fountain) makes yet another roadside attraction. Access from Chase Rd and the Penitentiary. Camden Tunnel – This long tunnel (the longest in the game) provides access from Ocean Hills and the Beach to the Point Camden Industrial Park. Also of interest is that if one goes fast enough (in a lightweight car) while heading north, one can smack off the overhead traffic light at the top of the hill... Car Lots – There is one Car Lot in Camden Beach, and it is located in North Gray point just south of the Camden Penitentiary. Access from the Penitentiary or the Beach. One-Stop Shops – There are four Shops in Camden. One is to the north in Dunwich Village (near the Safe House), another is in the commercial/industrial area in the center of Camden (by the Burger King), another is on the road between the North Industrial Park and Chase Rd (in South Gray Point), and the last is to the south in the Point Camden Industrial Park. Safe Houses – There are two Safe Houses in Camden. One is to the north in Dunwich Village, and the other is in the center of Camden in an abandoned Carnival along the waterfront. Rockport City (unlocked after BR #09): The best part of the tri-city area (no, not NFS: UC!!!) can be found in Rockport, complete with water fountains, parks, open highways, and high-rise buildings. A single subdivision, a projects, a football field, and even a Times Square-ish area are among the many things to see and do. This may not be Big Surf Island or New York City, but it is a great place to take a Sunday drive. Highway 201 – Like the Petersburg Interstate, Highway 201 completely encircles it's district. There are several lane splits, exits, curves, along with a tunnel and three high ramps. Roadside attractions include The Projects and other inaccessible parts of the city. Exits are Camden Point Industrial Park and Lennox Rd, Petersburg Interstate/Rosewood Central and Century Square, Riverfront Stadium and South Financial District, and Downtown Rockport (the exit that you take right before the very first race of the game). There is a one-way access to Highway 201 from the north construction site. Riverfront Stadium – Located at the southernmost point of Rockport City, the Riverfront Stadium offers only a single hiding spot in it's underground parking lot, but, if you are in a pursuit of Heat Level 3 or lower and drive through the stadium from west to east fast enough... Little Italy – The north part of Rockport is known as Little Italy, and it is characterized by pizza parlor and Italian cooking signs over the road. Little Italy has a Car Lot, a gas station, a few hiding spots, a medium-sized park, and the Rockport Fire Department. Access from Century Square, Lennox Rd, Financial District, and Rosewood Central. Century Square – This Times Square-ish has several B-films showing, a Burger King, and a hiding spot. Note the triangular building in the middle (with all the billboards). For a little trivia, there is an exact duplicate by the outdoor concert auditorium and both of these buildings are based off of the actual Flatiron building in NYC. North Construction Site – Located by the outdoor concert auditorium, this small unfinished building provides a hiding spot, pursuit breaker, and a one-way access to Highway 201. Rockport Police Department – Found on the side of Lennox Road, this PD offers a pursuit breaker and a hiding spot. Financial Plaza – The Financial Plaza is an access from the Financial District to Lennox Road, and it has a single pursuit breaker. This small stretch is as close to the skyscrapers as you are going to get in this game. The Rockport Sewers – The sewers provides unmonitored access from just north of Waterfront Stadium to the outdoor concert auditorium and Lennox Road (near the Safe House). It also gives you a very nice escape from a pursuit of any Heat with a Mega Pursuit Breaker and a hiding spot next to it. Lennox Rd. - This road, which is in Downtown Rockport, provides a shortcut from the western exit on Highway 201 to the eastern one. It contains several items of interest, including: a One-Stop Shop, a Car Lot, the Rockport PD, two access ramps that lead to the unfinished Rockport Tunnel, and a Safe House. Access from Highway 201, Downtown Rockport, Financial Plaza, & Little Italy. One-Stop Shops – There is one Shop in Rockport, and it can be found on Lennox Road, past the Rockport Police Department. Car Lots – There is a single Car Lot in Rockport, and it is in Little Italy, and it is also on Lennox Road. You pass it (and the Shop) on your first race with Ronnie (in the Prologue) right before you make that very sharp turn. Safe Houses – There is one Safe House in Downtown Rockport. It is off the southern exit of Highway 201 and on the lower lane of Lennox Road. More locations/info coming in my next update! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Pursuit, or, Seperating Cop from Donut - - - - - - - - - - - - - - - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ------------------------- Heat Levels - - - - - ------------------------- The longer you are in a pursuit, the higher your heat level is. The higher your heat level is, the more challenging it is to get away. The first two levels are local small-time fuzz, the next two levels are state authorities, and after that... the feds. Heat Level 1 [Local] – Civic Cruiser (Crown Victoria) These small-time Diggy's patrons would like to get back to their coffee and donuts as soon as possible, and as such, will not be hard to shake. Unless they caught onto a race, anything over 120 will lose them. No more than five cops will be after you at a time. Heat Level 2 [Local] – Civic Undercover Cruiser (Crown Victoria Interceptor) On this heat level, be on the lookout for black sedans. These are undercover cops, and will give chase if you are not a slow and careful driver. Ten cars are the max here. This level also sees the introduction of roadblocks. Heat Level 3 [State] – State Pursuit Vehicle (Pontiac GTO) The local yokels were not sufficient, so now the state has been called out on you. The cops are faster and tougher then those pesky local flies. Along with SUV roadblocks, they will call in Rhinos to ram you head on. Any more than fifteen cops are indicative of a higher heat level or a glitch. Heat Level 4 [State] – State Undercover Vehicle (Pontiac GTO Interceptor) Happy days are gone again. It gets hard from here. The Eye in the Sky will be with you from here on, and now you have to watch and listen for spikes in the road. No more than twenty will give chase. Heat Level 5 [Federal] – Federal Pursuit Vehicle (Chevrolet Corvette C6) Alright, now some guy is screaming for your takedown in the FBI Headquarters, USA. And that guy is Sgt. Cross, who, being the best driver in Rockport (as the game says), will be in a special Corvette that is easily spotted. Take him down for a major bounty boost. All the corvettes will be equipped with NOS and will easily keep up with you. The Corvettes will be lightweight (good for ramming, PITting, etc.), but will also be able to do the same to you. They especially enjoy getting about ten cars to completely surround your car (should you stop or be stopped), and cut off any escape. Twenty-five cops at a time will be determined to do one thing, and one thing only: Take. You. Down. Heat Level 6 [Federal] – Federal Undercover Vehicle (Corvette C6 Interceptor) Welcome to Heaven's opposite. Every cop in the city is after you, and they won't be satisfied with taking you down. No, they want to total your car, rip you out of the car, and beat your head against the pavement until you cry for an Advil. Then, they'll tase you, handcuff you, locking you up and throwing away the key forever and ever and ever amen. You don't actually see all that, but that is how they act. This heat level is only accessed in the quote-unquote Final Pursuit (quote-unquote because you can get into other pursuits after this one). There is no getting away until the StarGate (abandoned road) opens. Heat Level 7 [Federal] – I will not cover this as I don't have/never had the Black Edition, and thus I do not know anything about it. I will fill in once I get the 411 on this 5-0 Level. ------------------------- 5-0 - - - - - ------------------------- The list of pursuit vehicles can be found here, along with what heat level they can be found in: Standard Vehicles - Civic Cruiser – Heat Level 1 - $250 Bounty - Sheriff Bob is a'aimin' to stop ya, um..., that is..., if he can get back to Diggy's real soon. Don't expect to get busted or chased very fast by this guy. Civic Undercover Cruiser – Heat Level 2 - $500 Bounty - Sheriff Bob is back. In black. And he's got some friends to help him out with a brand-new bowling alley, um, I mean roadblock. State Pursuit Vehicle – Heat Level 3 - $2,500 Bounty - Sheriff Bob got fired, and now the state has taken over. The SPVs can go faster, they're tougher, and will now send SUVs to ram you head on. Getting busted is a small possibility here. State Undercover Vehicles – Heat Level 4 - $5,000 Bounty - The state has made an improvement on the Civic Undercover Cruiser, making them harder to take out or get away from. Federal Pursuit Vehicle – Heat Level 5 - $20,000 Bounty - The state has called on a higher power: the Feds. These guys roll out with NOS-equipped Corvette C6s and will make it very difficult not to get busted. It will take some fancy pedal work to escape these guys. Federal Undercover Vehicles – Heat Level 6 - $25,000 Bounty - Perception: These are just ordinary black Corvettes with ordinary civilians driving them. Reality: These black Corvettes are filled with malice, vengeance, and destructive power and are all bent on one thing: You. Whoa. Special Vehicles - Light SUV – Heat Level 3 - $10,000 Bounty - These big guys will be ramming you head-on and making up roadblocks in higher heat levels, sporting their K-9 Unit decals. When these go flying, so do the poor animals inside. (No animals were harmed in the making of this game!) Heavy SUV – Heat Level 4 through 6 - $15,000 to $25,000 Bounty - The bigger they are, the harder they fall, right? Wrong. The bigger they are, the harder it gets to make them fall. These are just like the Light SUV, except that they are: Better, Stronger, Faster! Police Chopper – Heat Level 4 - $0 Bounty (Indestructible) - Okay. You've totaled everyone chasing you. There is not a single (functioning) police car around. Yet your evade meter is not going up and you are not able to hide. Why? It's the Chopper! "I always feel like Somebody's Watchin' me...." Eagle One Helicopter – Heat Level 5 - $0 Bounty (Indestructible) - The Eye in the Sky has decided to throw a little dirt in your eye. These will swoop down out of the sky to either cloud your vision (sometimes resulting in disaster) or ram you from above (very annoying). These might be possible to take down by hitting a pursuit breaker when they hit your roof, but I haven't done it/seen proof of it, so I won't give you any false hopes. Sgt. Cross – Heat Levels 5 & 6 - $100,000 Bounty - You know Sgt. Cross. He's that really nice guy who keyed your car, locked you up, and sent you those endearing messages. And you know Cross is mad when he joins the fight. He sports a black Corvette Z06 with a cool paint job and even cooler bounty (for totaling it). One of the loading screens states that he is the best driver in Rockport. What's scary is that he follows you from Maine to California (in Carbon) just to exact vengeance! ------------------------- Milestones - - - - - ------------------------- Along with winning races and getting bounty, you have to complete specific milestones before taking on a Blacklist Racer. The milestones come in several types, which are listed here: Photo Ticket – While in Free Roam, you will see Speedtrap-style photo tickets on the maps and hovering over the road. Pass under these faster then the Blacklist Milestone dictates and you will get a milestone completed along with some bounty. If you fail on your first attempt, go back to the Safe House and try again. If you turn around or choose it from the in-game menu (D-Pad Down), the area will be stopped up with traffic when you get near it, while choosing it from the Safe House resets it. Trade Paint – When being chased by the 5-0, slam into one of them. You get an infraction (yes, that's a good thing), and the number of damaged cruisers goes up by one. Do this as many times as the milestone states to complete this one. NOTE: Hitting a cop will make the number go up, but hitting a civilian or hitting the same cop will not. Cost To State – While in a pursuit, hit something. Any little something. As long as it's something. Do it again and again and again and watch the Cost-To-State amount go up. Bounty – Rack up enough in-pursuit bounty to get this one. Milestone Bounty is not added to this amount. Rack up bounty by getting infractions, time stayed in a pursuit, and disabled cops. This is combo-ed with heat level and the number of totaled pursuers. Roadblock – You know those bowling alleys, um, I mean Roadblocks? Go around or smash through enough of these to obtain this milestone. Pursuit Time Challenge – Spend as long as possible in a pursuit for this. Pursuit Evasion – Get away as fast as you can for this one. Infractions – Be a bad boy to get this milestone. To get an Infraction, break the law. There are several infractions: Speeding – Go faster than 150 MPH. Excessive Speeding – Don't go slower than 150 for a while. Reckless Driving – Go faster than 175 MPH. Ramming a Police Vehicle – Slam into a Diggy's patron. Hit & Run – Hit a civilian. Damage to Property – Hit something destructible. Resisting Arrest – Enter Cooldown Mode. Driving Off-Roadway – Leave the road service. Spike Strip – Do what you would do with a roadblock, but watch out for the spikes. In Heat 4 or higher listen to the Police Band and apply speedbreaker when approaching a bowling alley, um, you know what I mean... NOTE: You can get several milestones in the same pursuit, along with any uncompleted milestones from previous Blacklist Racers. ------------------------- Bounty Locations - - - ------------------------- These are the default locations for starting a pursuit that are accessed from Blacklist > Bounty. Rosewood - Rosewood Police Station – A great place to get all those Pursuit Evasion Milestones. Hit the tower (on heat 2 or lower) and head north to your Safe House. Rosewood Fire Station – Located in the middle of Rosewood Main, this Fire Station is an easy place to rack up some bounty. Forest Green Country Club – It will take a skilled driver to manage this one, with an open golf course, through the neighboring forest, or on the paved interstate nearby. Doughnut Shop – The Doughnut Shop is a great place to find some cops, seeing how... it's a Doughnut Shop! Camden - Ocean Hills Police Station - Ocean Hills Fire Station – Another easy least-pursuit-time spot. Hit the tower and make your getaway dash to the nearby Safe House. Camden Penitentiary – What a great place to get busted. They take you out of the car and simply walk you to jail. It's shortcut could be disastrous if you don't time your NOS/Speedbreaker jumps correctly. Dunwich Village – Catch some fried fish to-go as you zip through this fishing village. It is a tricky area when in the higher heat levels. Rockport - Rockport Police Station – Located in the middle of Rockport, this PD can be a breeze if handled properly. Say hello to Sgt. Cross and your old cellmate as you fly by. Rockport Fire Station – Sharp and hard-to-handle turns is the name of the game here. Not many escape routes either. Riverfront Stadium – Here is a great place to go fast and catch big air. Keep running till they've lost you. Rockport Century Square – As Rockport's main entertainment center, it is well gaurded by regular patrols. There's no time for a movie as you speed through. ------------------------- HUD Elements - - - - - ------------------------- Mini Map – The GPS, located at the lower left corner, will show where you are and where the cops are in real-time. Units appear as colored arrows that point in the direction they are facing: Flashing Red & Blue – Police Cars Yellow – Racers White – Player. Evade Meter – On the bottom of the screen, you will see a bar graph that says "Busted" on the left and "Evade" on the right with a vertical line in the middle. This is the Evade Meter, and it tells you how close to losing the cops, or getting busted, you are. The more the line goes to the left, the closer you are to jail, the closer to the right, the more you are getting away. If the line reaches the far left, you get pulled over. If it reaches the far right, you enter Cooldown Mode. The Evade Meter also shows how many cops are after you (middle), how many you've damaged, and how many you've totaled; and if you have totaled/lost all but one car, a backup timer will begin. Heat Meter – The heat meter is the circle around the Mini Map that shows what Heat you are currently in. It will fill up while in pursuit, and if it fills all the way: higher heat level. Radar – Located at the top of the screen and under your rearview mirror (if enabled), the radar points out photo tickets and nearby cops. The arrow will be orange if it is a photo ticket, and green if it is a cop. However, if in a pursuit (and not in cooldown mode), then the radar will auto-disable. Once you break the LOS, it will auto-enable. Also, the radar will tick louder and faster the closer you are to a photo ticket or cop. Milestone Status Bar – While in a pursuit, the Leaderboard will become a Milestone Status Bar. This tells how long you have been in the pursuit, how much bounty you have achieved (minus milestone bounty, which is added after getting away), and how much more you have to do before completing a milestone. ------------------------- Breaking the LOS - - - ------------------------- Bad Boy, Bad Boy, whatcha gonna do when the lawman comin' after you... You are driving around, minding your own business, when a cop spots you. He flashes the lights and gives chase. You can't just sit there (as the game doesn't give you the ability to talk to the officer), so gun it! Soon more cops show up, then more and more! How can you ever hope to get away? First, find a Pursuit Breaker and hit it. Now: Run. Speed as fast as you can and you should shake the tag-alongs. If you can't: disable the rest of the cops. If you can't evade, then you are in Heat 6, or you have an officer on the road or a Heli in the big above that sees you. Walls, turns, road splits and slopes all break the Line Of Sight (LOS). If you need a milestone (besides the least-time one), then don't lose the cops before you finish the milestone. Say you have $188,900 Cost-To-State and you need $200,000. If you finish this pursuit and start another one, then you will start at $0 and still need $200,000. Once your Evade Meter fills up, you enter Cooldown Mode. Run, Run, Rudolph! Santa's gotta make it to town! Santa stole a Hot Rod, and now the heat is coming down... ------------------------- Pursuit Breakers - - - ------------------------- You have ten officers behind you. You need to get away in six seconds, rack up some big bounty, or get some cost-to-state. What do you do? You hit a Pursuit Breaker! Pursuit Breakers will show up on your map as red triangles and will only appear if you're near them. The PBs will come in several forms: Water and Radio Towers, Scaffolding, Gas Pumps, Boats, Billboards, Lumber/Car Trucks, and even Donuts (that'll show 'em!). You can use these on racers as well. NOTE: See Pointers for more info. ------------------------- Cooldown - - - - - ------------------------- There's no cops or choppers in sight. Your Evade Meter has turned blue. Yet you still have the KrispyKreme-rs looking for you. You are in Cooldown Mode. Now is the time to find a Hiding Spot (or find some more cops). When the blue bar fills up, you have finished the pursuit. If it goes away and the Evade Meter shows up again, they've spotted you. Drive fast or find a Hiding Spot to make the Cooldown Meter fill up faster. ------------------------- Hiding Spots - - - - - ------------------------- Hiding Spots help you cool down faster and only show up in Cooldown Mode. They look like transparent blue rings hovering on the ground (I believe that the hiding spots look better in this NFS than Carbon or Undercover). They will disappear if you are spotted. ------------------------- Pursuit Ending: Got Away ------------------------- Alright, you filled the Evade Meter. You entered Cooldown Mode. Your Cooldown Meter has filled up. Congratulations, you have successfully evaded the police.The cops (until the next pursuit) will stop chasing you. Now all the bounty you racked up in the pursuit will be added to your score, and any milestones you completed will be added as well. ------------------------- Pursuit Ending: Busted ------------------------- So they got you. Maybe they outsmarted you. Maybe they overpowered you. Maybe you weren't fast enough (no, I'm not an emotional counselor). It doesn't matter, they got you. And now you have to pay. After the cutscene (why doesn't he fight back?), you will be brought to jail. Here you have two options: One-Use Marker or paying your fines. If you use a One-Use Marker, one Marker gets deducted from your total and the pursuit never happened. If you don't have a Marker or you choose to pay, then they take some of your money, give your car an Impound Strike, and add a busted count to your Rap Sheet. Any milestones/bounty you got will be reset (you have to do them again). And if your car has all Impound Strikes used up, and you get busted again, then your car gets impounded. If it's your last/only car and you don't have the money to free it: Game Over. ------------------------- Lowering Your Heat - - ------------------------- You've gotten away, but your heat is higher than you want it to be. What can you do to change this? There are two things you can do: Drive a different car for a while, or change how your car looks (paint/vinyls/body kits/etc). I recommend driving a different car, because you may really like how your car looks and may not want to change it. ------------------------- Radio Codes - - - - - ------------------------- Here is a list of the codes heard on the Police-Band Radio and what they mean: 10-4 - Confirmed 10-6 - Backup coming from different area 10-7 - Cop KO 10-8 - Giving chase 10-10 - Negative/Cancel 10-20 - Current location 10-23 - Arrived at location 10-25 - Cop KO 10-29 - Check for warrant |
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