Overlord Walkthrough :
This walkthrough for Overlord [XBOX 360] has been posted at 29 Jan 2010 by m-inu and is called "Overlord FAQ". If walkthrough is usable don't forgot thumbs up m-inu and share this with your freinds. And most important we have 2 other walkthroughs for Overlord, read them all!
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Walkthrough - Overlord FAQOverlord on the XBox 360 By: Cheryl Rosado Email: mrs_rosado@hotmail.com Gamertag: Drksnider (actually it's my husband's ^^) Version 1.0 The Evil and More Evil Walkthroughs I. Intro II. Updates III. Tips and Tricks IV. "Evil/Good" Walkthrough V. "Evil/Evil" Walkthrough VI. Tower Object Locations VII. Achievements VIII. Credits I. Introduction Overlord is an Action/Adventure game by Codemasters and Triumph Studios, rated T for Teen. It's uber fun and hard to put down. There might not be much publicity for it, but it's definitely a great game. You can either be an evil overlord or a super duper evil overlord. It's your choice. If you want to find out more information, refer to the game manual or a forum like the ones found on gamefaqs.com, neoseeker.com, and others. Everything written in the walkthrough is from my own experience playing the game unless otherwise noted. Yes, the wording is pretty much word for word in the separate walkthroughs, but I did go through and tweak it for good or evil, so don't worry. Please don't take from this walkthrough, but don't hesitate to email if you have anything to add and I will give credit where credit is due. Thankies! :D II. Updates 07/04/07 - I've finished the walkthrough, so it goes completely from beginning to end. I hope it helps you! 07/03/07 - I included quite a few things with this update. Apart from getting farther in the game itself, I also put in some alternate strategies for killing the water serpents, a section for the tower object locations, and other various tips, suggestions, and tricks that have been emailed to me. Thankies to all! :D 07/02/07 - Well, I've gotten a lot of feedback on my walkthrough. I will be including a lot of suggestions and tips that people have helped me with in my next update. For now though, I got farther in my walkthrough section. I will be adding a lot more in the next update though. 07/01/07 - I've gotten a little farther and I'm still working on the game. (I would have gotten even farther if I hadn't gotten sick yesterday T.T) Hopefully it'll be enough to help out for now. I'll be updating more as I finish things! :D 06/29/07 - First Update, haven't finished the whole walkthrough yet, but it should get you started. I have the basic outline set up and I'm currently working hard to get the game finished and as many achievements as I can get. Part of the evil walkthrough and part of the really evil walkthrough are done. III. Tips and Tricks -The best area to harvest lifeforce, that I've found, is in the dungeon of your tower. However, this is only suggested if you have a sizable army, preferably with blues, and maybe some health regeneration on your armor? You can fight all the different types of bugs that drop the different lifeforce colors, battler for browns, dazzler for blues, magma for reds, and puff for greens. Just guard mark your minions and pull a few bugs over at a time. -If you don't have a strong enough army for the tip above, try out these areas: Brown: Sheep and halflings (if evil, peasants!) Red: Castle Spree and the dungeon Green: Viridian Caves Blue: Moist Hollows -If there is an area where there's water blocking the path ahead of you and a small bridge for minions to pass over, just walk to the other side and your minions will follow you over. (emailed to me by Xvg) IV. "Evil/Good" Walkthrough The reason I'm calling it "Evil/Good" is from the old Dungeons and Dragons terminology, also can be known as "Chaotic Good". All it means is that it's the lesser evil path that'll ultimately end in getting the "Zero Corruption" achievement. Now then, let's get started. So, you start out with a cutscene of you getting suited up and ready for evilness! Once you gain control, head down the stairs toward your minions. Try your axe out a little if you'd like on the little mushroom patches along the way. It doesn't get you anything, but smashing stuff is fun! ^^ Another scene will greet you once you reach the spawning pit. As the on screen tutorial suggests, hold down LT to lock onto the Minion Gate and hold B to summon your little minions. You can summon only three minions at first, but later you can summon more :D. Once you summon them up, you will get two choices, follow Gnarl to learn how to fight or go up the stairs to the throne room. There's nothing else in this area, so choose one and let's get going! Follow Gnarl: Stupid Jester! This guy is just begging for a whippin. So give it to him! It's just a big tutorial, so let's do it. Press A to attack at first. Then they throw in hold down LT to lock on while pressing A to attack. Then hold down RT to get your minions to attack the Jester. Sweep them with the right thumbstick. Have them go up the ramp to the left and follow the path right until they attack the Jester. Holding B brings them back to you. Then sweep them around again, the same way though a bit farther to the right this time. Now, finally we can move on! Throne Room: It's a bit... beaten up... O.o So, on with getting that Tower Heart! You can beat up the Jester here in the throne room all you want...hee hee. Tower Heart: Once you get here, there's nothing to do but summon them minions! Oh! Look! Little sheepies! Try out your bad ass minions on them. Kill all the sheep you can and walk all the way to the end. Turn right for a little alcove with jars to break. Don't break them yourself!! Send in the minions to do your dirty work. They might just find something nice. After that, make sure you killed all the sheep and harvested all the lifeforce before moving on. Oh, and ignore that thing in the water for now, you can get it later on. Go back to the minion portal and grab a few more minions. Now you can control 5 of them! Yay! Go to the fallen pillar on the road that Gnarl has been bugging you about for a while and use your minions to move it. Just target it with LT and use RT to make your minions move it for you. Bob's Farm: Poor Bob. Halflings have taken over his farm it appears. And even the pumpkins are against him... o.o Ok... Umm, well our minions can remedy such a situation! Might as well use them to break some sunflowers and pots as well as the pumpkins. You might notice your minions donning some snazzy new pumpkin headwear! They will continue to upgrade their weapons and armor as they find it, either by killing things or breaking things. So once it's all smashed up, approach the farm house, send your minions in, and kill the wee lil halfling that runs out. Now, let's leave poor, crazy, ol' Bob to fix up his farm. Continue along the path, breaking things of course as you go. Sweep them across the tree bridge to the left toward the jars to see if they can find some new equipment and money. Continue along breaking the mushrooms and you'll come across some sleeping halflings. Kill them! Keep going until you get a scene showing the Tower Heart! Clear out the pumpkins and put your minions to work bringing it home. Go ahead and break the wall in their path with your axe. Follow them along and head into the warp gate. Now you'll get a scene telling you that you have to find a crane. But, you'll be able to summon 10 minions and you'll gain the fireball spell (which you can use with the X button). The Crane: Before heading back through the gate, head down the stairs. The Tower Heart is pretty, but not only does it look nice and open portals for you, it also has another function! Walk up to it and press A to find out more information on your minions, and also your corruption level. Since we're supposed to be "good", keep this at 0%! (You can also check your corruption level by pressing the back button to view your quests) Now then, back up to the throne room and through the gate. Head to Mellow Hills. Summon some minions and it's time to go sheep killin once again! Get that lifeforce! Lifeforce = minions. Those jars over by the sheep are also back, so go ahead and break em. It's up to you whether you wanna walk back around the farm or take the shortcut from last time. I chose to go back through the farm because the stuffies to break had respawned. Follow the path until you get to the fallen pillar that requires 10 minions to push. Now that you have them, have them move it! Watch another scene. Now we gotta prove we ain't harflins. Ok well, walk up to the wheat field and set it aflame! Send in your minions once the fire is out to grab what's left. Follow the path around to another wheat field. Before setting it on fire, turn right for a little alcove of jars. Break em and then cross the bridge. Burn them little halfling buggers. Run up and grab the treasure. Have your minions kill the loose halflings that didn't die in the fire. Gnarl will now start talk about killing innocents. For this walkthrough, DON'T KILL ANYONE INNOCENT!!! Walk a little past the people there and on the right, break the jars, and on the left, the barrels. Further down, you'll find a Blood Pit. Sacrifice the minions if you need life. I didn't at this point, but you might need some. Carefully head around the corner, summoning more minions if you need to. Kill the halflings that come at you. On the left are some more halflings that'll throw stones at you, bust em up. Kill the ones also that are in front of the gate. Don't turn the wheel there yet. Instead, head to the right. Loot the barrels and chests, then kill the sheepies to harvest more lifeforce. Now head back to the wheel and have your minions turn it. Go on through the gate. Slave Camp: A new waypoint and a new spawn point, how nice! Take advantage if you need. Break the mushrooms. Head up a bit and around the large log on the right side to break some barrels. Don't hurt the people here. Up a little bit in the top right corner are a few more barrels to break. Then turn the corner and up a little for some more barrels on your right. Kill the halflings here. In this next area are a ton of halflings. Head to the left side first to take care of some annoying stone throwing guys. There's a few crates toward the back also. Then go back to where you came in and to the other side of the area. More halflings to kill! Once they're dead, let the prisoners out of the cage in the center of the area. (Turn the wheel) Heading up, you will find more halflings. To the left is a blood pit and a spawn point. To the right are more halflings to kill! And... a nasty troll. Sic your minions on it and support them to lessen the chance some will die during the fight. If they do, just spawn some more. Afterwards, go right and up the stairs for a chest and some barrels. Go to the gate and turn the wheel. Yay! We found our crane! Break the boxes and then use your minions to bring the crane to the waypoint. Before heading back to your tower, head up the stairs there and turn the wheel to free the slaves. Go ahead through the Tower Gate to see the reconstruction effort. Now we need to get ourselves a mistress. You can head down to the dungeon to fight some stuff if you want to, but I chose not to until I get a more... respectable horde. Other than that, nothing new yet. Head through the gate back to Meadow Hills again. Make your way down and around the path again to the gates of the city of Spree. By the way, the sheep and jars are back if you wanna partake. Retrieve the Food: Return to Spree and break the barrier blocking the town. You'll be given a new quest by Archie. Your destination is the Halfling Homes. So head to the right and have your minions turn the wheel to open the gate to the next area. Break the barrels and kill the halflings. Turn left for a chest and right for some barrels. Before moving on, from the broken wall there, head right and you'll find a domination spell on the right. Grab it, turn the wheel to open the bridge, and let your minions bring it back to the waypoint. Head back to the path that leads to the halflings, then proceed down the path. Kill the halflings, there's ground troops and the ones that throw rocks at ya. Pillage the barrels and jars and continue along the path. Then you'll see a halfling house. Lord of the Rings anyone? Now go ahead and send your minions into these houses to loot and kill the halflings you see running around. Now head down the stairs. Crash the Halflings' party: Continue down the stairs and you'll see a bunch of halflings to kill and another troll. I don't know about you, but I lost a bunch of minions here >< Keep heading along until you reach a rusted looking gate. Head through and you'll be in a cemetery. Kill the zombies that appear (break the doors to the mausoleums if you wish for extra lootage) then keep heading along the path. Head past the other mausoleums to where more zombies will come out of the ground. Dispose of them and on the right side is a poison barrier. Break this down and kill the zombies. Head around to the left side of the platform where more zombies are located. Run up the stairs, taking out the zombie priests and grab the tower object. Follow your minions around, turning the wheel when you come to it. You'll receive a larger health bar! Now that's more respectable! Now let's head back to where we found this tower object with at least 10 red minions. Go to the fallen pillar on the side where there are a ton of fire barriers. Use 10 reds to move it aside and then have them dissipate the barriers. Go around the area breaking barriers, killing bugs, and gathering some much needed red lifeforce. There's a red minion pit to the left in the back of the area. Now that that's over with, let's head to get some blues! Head back to the Refugee camp. Go to the back and break down the barrier there. Kill the MANY zombies that greet you there. Head up to the left a little to find a succubus. Kill her with your minions and support as needed. A little past her is another group of spawning pits and a waypoint. Now, go back to where you killed the succubus and follow the path around to get another tower object! Bring it back to the waypoint and now your mana is increased! Now go back to where we found this mana object. Send some greens over the fallen log to dissipate the poison. Send all your guys to the other side now and hold them there. Take the path through the water to join up with them. Before heading into the cave there, you might wanna turn around and knock the wall behind you to form a bridge for easier access. The Moist Hollows: So walk into the cave, follow the blues around, and see a scene showing their special ability. That could come in handy! Head around the path, killing some birdies as you go. Collect 10 blue lifeforce. Then you might wanna put your other guys away (outside) so they don't drown. At the end of the path you'll find the blue minion hive next to a blue spawn pit. Summon at least 10 blues and have them grab the hive. The blues have stopped and can't go any farther yet. So head down the other available path to see some more blues in danger! :O So let's save em! Recall your blues carrying the hive, spawn more minions from the spawning pits here and put them to work. First have your minions hold position down the ramp, but back a little away from the water. Select a blue minion, target one of the eggs you see in the middle of the water, and have him grab it. Use it to lure the birds to your other minions so they can kill them. This will be a strategy used in many places, you'll find. Now the blues are safe! Now return to the blue hive and put your other minions back. Have them pick the hive back up and break the mushrooms and stuff blocking their path. Now you'll find out that the blues are magic resistant and only they can kill wisps. So kill some and keep going, clearing more mushrooms. Before going too far, you'll come across a path leading left to a bunch of wisps. Yay! Blue lifeforce! Loot the room before heading up the path in the back of the room. Kill the birds and have your minions pull the block here. Return now to the hive. Have the minions pull this block out at the bottom here and continue along the path with the hive, clearing out more mushrooms. There's a blue spawn pit here. Up here you will find a giant water serpent. Time to kill it. What I did here was, go to the right where the brown pit is, summon some browns while still having some blues to resurrect. Send your blues down the minion path, but not too close to the serpent. Now, take your browns and move up to the serpent until he attacks, then move back quickly, sending your browns to attack its head and supporting with your weapon. Have your blues resurrect the ones that die if they can. Just keep this strategy up until it dies. If you have a better way, go ahead :D. [Another strategy was emailed to me by Lincoln: Place a guard marker next to the blue spawn point that's out of the creature's reach. Then, call a single minion to you. Sweep him quickly across and through the serpent's attack radius. The serpent should strike and miss the moving minion. Quickly place another guard marker for the one minion to keep him from following you, and then run up to the serpent while he is still stuck. Repeatedly attack him with your Overlord until he moves away again. Repeat as necessary to defeat the creature.] [Here's another variation emailed to me by N: Send your browns to tease the serpent so it strikes, then send them to jump on its head. After no more than 1-2 seconds (before it has a chance to throw them off!), quickly recall them. Repeat until dead.You shouldn't suffer a single casualty, so the blues can just stayback.] Now then, carry the hive farther and break more mushrooms. Kill the bugs and kill the froggies up the path. Continue along until you get to some geysers. Guide your minions through to the wheel to form a bridge for the hive to cross. Using the guard marker here is very useful. Break any mushrooms along the way that hinders your blues carrying the hive. You'll see a brown spawning pit here and another geyser blocking your path. So take the path right with some browns and blues. Kill the wisps and frogs and have your blues pull the block down in the water at the end of the road. Head back to the brown spawn pit and take the path that is across from it, it's kinda hidden, for some blue bugs, barrels and a giant pile of money! You can't bring it back yet, but your can come back for it. Now take the path to the left of the waterfall-geyser and you'll come to a broken bridge. The only 2 ways I can think of doing this here is to either have 1 blue take the egg away from the wheel so the others can turn it, or just kill the birds with your fireballs so they can turn it. Once the bridge is completed, head across and move the rock. Return to the hive. Move it along the road, clearing more mushrooms out of the way. Finally they'll find a waypoint to put it in. Yay! Now go back and grab that giant bag of cash. Outside the cave: Now you can head outside through the water. There is so much we can do now. But first we need to take care of all the birds out in the water there. If you head to the left around the path, you'll find the waypoint in the swamp where you can summon more minions. Head to where the birds are and position your minions on land while you draw birds to them to kill. Once that's done, you can grab that giant bag of treasure. If you head into the water with your blues, and follow it under the castle bridge, there's a bunch of stuff to loot. Keep going and there's a blue spawn pit. Head up the path on land and you'll be back in the cemetery. So let's grab 10 blues and head over to the sewer gate. Before moving the downed pillar, you might want to grab some more minions and set up a guard marker on land. (You'll see why!) Move the pillar that's blocking the sewer gate and O.O a LOT of zombies will appear! Lure them to your guys on shore and get rid of them. Before heading in there, let's return to Mellow Hills for a minute. (I know... that came out of no where...) If you follow the path around past the entrance to Spree and keep going toward the slave camps to the brown minion spawn pit next to the blood pit, there will be a path that's kinda hidden behind the brown spawn pit. Head around that path and to the shore. Send some blues over to grab the tower object. Bring it back, making the bridge to the waypoint for more minion control! Now head back to Heaven's Peak to the sewer entrance. The Understreets: Head up the path until you see two stairways, one leading left and one right. Up on the right and around the path is a bunch of loot and a brown spawning pit. The one on the left however, leads to a whole bunch of zombies. O.o I just went up and slowly killed them with my overlord (health regeneration armor really helps). [A better strategy was emailed to me by Anthony: Take the right path to the looting area where both a Blue and Brown spawn pit are. Presently, you only have blues, and they're not fighters at all. Simple. Command one brown to come out of its hole, unfortunately, it will drown. If you're quick, or if you have a blue already standing by in the water, you can command the blues to grab the drowned brown and carry it back to land to revive it. You can continue this method until you get quite the army. There is a pipe between the two staircases in the main watery area for your new-found army to march across and take care of the zombies.] [I got another email from Sean. Before you summon browns you can: What you do is send some blue minions down the pipe onto the little patch of land and set a guard point there. then you summon the browns slowly and the blues save them when they drown.] Once they're dead, head around the path and you'll find barrels and chests to pillage. Keep heading around until you see the brown and blue spawning pits. Now you'll see some boombo birds and eggs guarding a red spoke, but leave it for now. First grab some browns and blues and turn around heading through the door blocked by mushrooms and barrels. Go through there, around the path and kill the zombies. It's so much easier with help... Here's the red wheel and we need 3 spokes. Loot the platform that you're on then head back to the previous room with the birds. So, set up your guard markers, send a blue to get an egg, bring it back and let your browns kill the birds while the rest of the blues res. Retrieve the red spoke. Two more to go. From the red wheel, head down the stairs and head left. Set up a guard marker here and break down the barrier in the water. Lure the zombies over to your minions and then head up the next set of stairs once they're dead. Kill the bugs, loot, and break down the door. Kill the zombie priests then break the barrier to the right. Grab the 2nd red spoke then return here. Send your minions over to turn the wheel in this room. Head through the door you opened there and to the right killing the bugs. Leave your guys here and head in the water. You'll find a bunch of zombies to lure them to your minions and head back in. To the right is an area to loot. Head back down the water path and around to a bunch of bugs and lootage. If you head up the stairs you'll see a red spawning pit there. Grab a red guy and break the fire barrier there to the rest of your horde. Now I think you can sweep your minions out the door here down to where the zombie priests and final spoke are, but I didn't do it this way. What I did was, I headed back to the red wheel and to the spot where you break the barrier leading to the zombies. If you take that path over and around, killing the zombies, you'll get to that same platform where the final spoke is. Have a blue grab it and return it to the red wheel. Now we can turn it and move on. Go through the gate and you'll see a member of the Silent Order, so loot and then head left. The people will be happy that you cleared the path behind you and return to town. There are some spawning pits and a waypoint here. So loot the area and put away all but the blues. Head to the back of the and down some stairs. Kill the bugs for blue lifeforce if you wish then follow the path up some more stairs and a blue spawn pit. If you try to sweep your minions to turn the wheel, another water serpent will appear. ^^; The best solution I have here is to take a full battalion of blues over and try to turn the wheel before the serpent eats them all. Walk through the gate you opened. There will be a brown spawn pit down the way a little. Now if you want to take out the hydra, do it from this direction. Either walk over and take it out yourself, which takes a long time but you won't lose minions, or position your blues near the water to resurrect while you and your browns attack from the higher platform when it attacks. Either way kill it. Leave the 3 giant sacks of cash for now. (We're coming right back) [Another solution was emailed to me by Wil. What he did was: Just before you get to the waypoint, there's a platform overlooking the Boomba birds in this room. Boomba birds repeatedly spawn here and head for the nest. I set a small battalion of six reds on the edge of this platform, where they could bombard the boombas with fireballs. Then, with the remainder of my horde as blues, I went around the corner to the other platform. I then sweeped down into the room with the blues with a feint-and-retreat strategy to urge the serpent to strike, then sweep the blues -- all of them -- onto its head. I summon them back (with B -- not by sweeping, because most will continue trying to fight) just as the naga retreats. About ten strikes with my complement of 14 blues is enough to kill it. If you lose blues in the fight, the reds are leaving a lot of Boomba lifeforce on the other side of the room. Also, there are a few respawning blue bugs down the stairs behind you. Between these two sources, you should actually come out of the battle with *more* blues than you went into it with.] [This was emailed to me by D: What I did and it sort of worked was send one blue to get an egg. then lure the boombas to the serpent. I think the serpent went after the boombas. I sent the rest of my blues to the wheel. I lost about four which isn't bad considering i started out with 19.] Turn back around and head around the path on land until you reach a room full of more zombies. There are some spawning pits around to help you out. Also in the middle of this room is another spell so take it to the waypoint for the Confusion spell! Loot the room and then head back to the 3 giant sacks o' cash. Bring them back and head outside to Heaven's Peak town. Heaven's Peak: When you head into this area, you'll get the quest for the new smelter. If you turn the wheel here, you'll get another quest to kill Sir William. Ok then, when you turned the wheel, you opened the drawbridge. So head out of the city and grab some minions, making sure to have at least 1 red. Go back into the city and into the Understreets again. Kill the stuff in the room, pillage, and then head down the stairs to the left from the entrance. Break the fire barrier here and head down into the 2nd level. Understreets (2): Once you enter, loot the room. Kill some bugs and zombies. Head along the path, killing more zombies as you go. Head around killing stuff and looting. Once you get to the room with the wheel, turn it and head to the gate it opened. Kill more stuffies and grab more lootage. Follow the path further around for a mana pit if you need it, and keep heading down. More spawning pits are around here. Keep heading until you see a scene with the military zombie controlling the others. Head in and smash them, killing the Zombie Lord first. Pillage the room then turn the wheel up on the platform. Head through the door it opened, looting as you go. Head around the path where you'll find more spawn pits, kill the zombies and turn this wheel. Follow the path around more and from the gate you opened, head left to the durium smelter! Head through the waypoint and forge! Heaven's Peak City: From the drawbridge where you enter the city, head left following the road. On the left side is another tower object. Now you have the flamethrower spell! So head back into the city once you're done putting it into the waypoint. On the left side of town up some stairs is some barrels and a fire barrier. You'll see a scene of some starving people and we have to help. Break the barrels and the fire barrier and you'll see some dark knights. If you try to kill these knights, they will keep being resurrected by the priests in the back. So what I did was place a guard marker there and let my minions distract the knights while I ran up the stairs behind them. Kill a few of the priests around there and you'll see a scene. Now you're their "god". And the fighting will cease. Head back down the stairs and follow the path next to you around until you find a large sack o' cash! Carry it to the waypoint. Now if you turn the wheel that was right next to the cash, it will just lead to another drawbridge that'll loop around back to the original waypoint of this area. Head back to the main part of town and down the stairs. Head around to the left and to the path between the 2 stairways. Make a left up here and go around the building there. Head left through the hole in the wall. Turn right and walk down toward a bunch of zombies and a wheel. Sweep your minions over to turn the wheel. This will make a bridge to where the zombies are. Head across and kill them, then down the path to fight boombo birds and more zombies. You'll notice another tower object there. Sweep your blues to grab it and bring it back for more mana! Now it's time to head back to the city entrance to the right side of town. Break the fire barrier and kill the zombies. Head down the path, turning left and up the stairs, killing more zombies. Break the fire barrier here and you'll see some people. They will turn into zombies and attack you. Kill them and break the fire barriers around. On the path, to the right are some spawning pits if you need them. Go up the stairs until you find the Halfway to Heaven Inn. Halfway to Heaven Inn: Head inside and you'll see a scene if you walk over to the barrels to the left. Break those barrels to be able to follow the mysterious figure in the red cloak. Head through the door there and around the path. Break the barrels in your way and kill the rats. Send your minions through the minion- sized hole there more lootage. Break the door on the left for a blood pit. The other door is the way on. Loot around before continuing. Break the door down here to see the red cloaked guy head through a gate. Unfortunately it'll close by the time we can move again. There's a lot of red-cloaked people in here, and they call themselvese the Order of the Red Dawn. Breaking the door on the left side will yield you another tower object. This time it's more minion control! So bring it back. The door on the right of the room leads to some more loot, but more importantly, it leads to the wheel we need to turn to open that gate. Head to the back of the room and sweep your minions through the small opening towards the right to the wheel. Once the door is open, the Red Dawn people will start to attack you, so take them out. Head through the gate there and up the stairs to the left. Kill the Succubus Queen: Now you'll be in a large room with a large wheel. The wheel opens the door across from where you enter. Before opening it though, let's head through opening on the right. Break the door at the end of the hall for rats, some loot, and a red spawning pit. Continue up the stairs to a small wheel. This gate leads back to the bar. So return to the room with the big wheel and turn it. When you do, the Red Dawn people will attack you again. Kill them then head through the gate and kill the succubus. Find Velvet: Well, now we need to find Velvet, but before we do, let's grab the statue and take it back with us. The statue will be displayed in the spawning pit room in your tower, according to an email I got from Jonathan. Leave the bar for now. Once outside, head down the stairs to the right down the path. There is a wall here that we can break down to form a bridge. Heading down this path, you will come across many zombies, so kill them. It leads right around to the castle, and our next destination. Head on in and follow the linear path up the stairs and you'll see spawning pits. Head inside. Angelis Keep: Head in and you'll be yelled at by a smug, arrogant man. This is Sir William and he's the one we've been chasing in the red cloak. He'll run away again, so kill the Red Dawn guys. Loot the area, then go through the door Sir William escaped through. Kill a ton of Red Dawn guys until you see a scene with Sir William. He'll challenge you, so let's kick some butt! Attack him until he leaves. Kill the Red Dawn people that come out, then follow where Sir William went. You'll come across a room with 2 succubae. > < Kill them with your minions, your fire, your weapon, just kill them! Continue along the path until you see a red wheel missing a spoke. The room beyond the door here contains Velvet, who you can hear if you walk up to it. We can't go in yet, so head around the path still and FINALLY we get to kill this jerk. Sir William is very easy, just hack 'n slash him with your weapon while your minions go to town on him. Just dodge his attacks as best you can, and he'll drop. Break the statues if you wish, some contain money. Grab the red spoke so we can turn the wheel. Go back and turn it and you'll see a scene. Now you have a choice. Do you keep Rose, or dump her for Velvet? Since we're good this time, you must choose Rose. Just turn the wheel and ignore the bed. Go ahead and upgrade your tower more and you'll get some... appreciation from your mistress! Rose has different upgrades than Velvet, which I will list here once I get back through the game here. (I already bought them so I don't remember them, sorry) Also, Rose will upgrade your brown and blue minions. She will go ahead and upgrade the browns automatically, but you'll need to buy the blue upgrade for 5000 gold. Kill Oberon Part 2: Now we can get back to the Oberon business. Head back to Evernight and over to Oberon's tree. Head down the path on the right side until you get to some water. Bring some blues to pull that block you see in the water there. Head through the water, following the path to another root node. Break it. Keep going along the path until you get to the Elves' Sacred Grove. This is important!! Don't use fire here (or red minions) or you WILL burn the tree and get corruption points. Kill the bloody unicorns (either with your Overlord or head back a little and grab some minions out of the spawning pits near the grove) and get the tower object for more life! When you follow your minions back, you'll find a new waypoint gate for Evernight Swamp that was previously blocked off by the root. Return to Oberon's tree. While facing the front of the tree, take the left path under the root. Head up the path and down the stairs. Keep going down around the path. You'll get to a root that is a minion bridge down into the water. Sweep a few blues down over to the other side to turn the wheel there. It will form a bridge over to our next dungeon. So head across and break the barrier. Head on in. Skull Den: So head in and follow the path around, killing some creatures that pop out of the ground. Keep following the path and there are some priest creatures there. When you head over, some other archer creatures will pop out of the ground. Take out the priests first so they can't resurrect. Now continue down the path. You'll come across more monsters, this time a few priests and a minotaur looking guy. Just take out the priests first, like last time. We can't go through the path straight ahead because it's blocked by a root, so head right. While heading down the path, if you turn right to a small alcove, there's some stuff to break and a brown spawning pit. Head back out of the alcove and to the path directly across where you'll find more priests. After killing them, head around to the back of the room for another tower object! This time it's a mana increase. When you're minions go to grab it, however, a bunch of priests will appear. Go ahead and kill them, then they can take it safely back to the waypoint. Head back around the path and continue on until you get to a dead end. Head to the right and break the barrier down, killing the minotaur-like creature. There's some water behind him, so only take blues with you. This little alcove is a treasure trove, so go ahead and pillage. Afterwards, grab your guys again and head out, taking the path straight across. Keep going until you get to another root node. Break it, then kill the enemies that pop out. Now that this root is gone, we can go in the opening that was previously blocked. Head back down the path, turning right, then continue down to the end. Turn right and head through the door. It leads back to Evernight. Turn the wheel here and you'll form a bridge over the chasm. This bridge will lead right back to the waypoint gate in Evernight, so if you need to grab more minions, go ahead. Once you're ready, face the cave entrance that you just came out of and head to the right, up and around to find lots of trolls. Kill them and continue up the path to find the entrance to the Mother Goddess Temple. Mother Goddess Temple: Ok, you'll see a scene with a woman and her band of men looting the temple and you'll also get a new quest to find the four keys that will lead to the Inner Sanctum. Head up into the next room and kill the troll. There are three paths out of this room (four if you count the one behind you :P). The one forward we can't go through yet because the door is not open at the moment. We need the four keys to open it. So let's get started. Start by heading right. You'll see a scene with elves that will attack whatever they see. So, don't let them see you. This room is a puzzle. If you would like to solve the puzzle, follow the directions in the next paragraph. If you say, "Oh forget it! I'm sick of this **** puzzle!", then just take a battalion of blues and kill the spectral elves, as these are the only ones that can kill them. Wait until the two sets of elves go into the rooms on the side, then quickly have three minions turn the wheel on the right, then three more on the left. Both rooms have to be filled with elves, because if some come out, you'll hafta start all over again. Both sets of elves will just go from one side to the other. This might take some time and patience, but once the elves are all shut up, have three more minions open the stone coffin in the middle of the room for the first key. Leave the minions that are holding the doors closed there and head into the next room with at least 9 more. In this room are more elves, with more doors on the side, and more wheels on the sides. There are more coffins to open as well, though, unfortunately one of them contains a key. So, the puzzle is pretty much the same here, though the wheels are harder to get to, since they are farther away and around the corners. This room takes more patience than the previous one (at least if you're bad at it like I was XD). So once you have the elves trapped up, you can use three more minions to go ahead and open the stone coffins in the middle of the room. The one on the top right contains the key. Carefully bring all of your minions back to the main entrance room. This time, head down the left path. More watchful elves will greet you, hooray... > < This time there are no wheels though. The elves will just kinda float around the giant pillar in the middle. There are two stone coffins here, as well as two more around the other side. When the elves aren't on your side of the pillar, send some minions to open the stone coffins. Run around to the other side and open the ones over here, making sure the elves don't see you. The one with the key is on the other side of the room from the entrance, the one on the left when facing them. Continue into the next room. On either side of the entrance are more stone coffins, though neither side has the key. Actually if you try to open them up, a guy in black drops down for you to attack. In the back of the room is two alcoves with more chests. Watchful elves guard the on the right, and that is where the key is. Guide them away from there with your Overlord, then have your minions open the stone coffins there. You'll get the last key and the Inner Sanctum will open. Now head back to the main room and we can now go through the door that was previously blocked. When you head in, you'll see a scene and you'll find that the statue is gone. We'll find it later, but for now, head up the stairs and grab the minion spell. Next to it, you'll find the last root node finally. Now we can kill Oberon once it's broken! When you try to break the node, however, a few trolls will appear, so kill them. Then break the last of the root nodes. Kill Oberon... finally: Head through the opening that the root was blocking there (to the right of where the root node was) and you'll be back at the bridge we made earlier. Follow the path around to Oberon and let's kill him. Send your minions in to attack him. A scene will ensue and some enemies will come, so kill them before continuing your assault on Oberon. Dodge the roots as they come up. After each wave of enemies, send your minions up to damage Oberon further. Once he says, "Finish this," run up with your Overlord and smack him. Now he's dead. Go ahead and grab the shield spell you see there and replenish your minions. Behind where Oberon was |
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