Perfect Dark Zero Walkthrough :
This walkthrough for Perfect Dark Zero [XBOX 360] has been posted at 09 Feb 2010 by serafinaiv and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up serafinaiv and share this with your freinds. And most important we have 3 other walkthroughs for Perfect Dark Zero, read them all!
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Walkthrough - FAQ/Walkthrough______ _______ \ __ \ _____ ____ ______ _____ ___ ______\ ___ \ ___ ____ __ __ / /_/ // ___// __ \ / ____// ___/,'__ \/_ __// / / /,'__ \ / __ \ / / / / / ___,'/ /_ / /_/ // /__ / /_ / / /_/ / / / / / // /_/ // /_/ // /,' / / / / __/ / __ |/ ___/ / __/ / / __ / / / / / // __ // __ \/ ,' / / / /__ / / / // / / /__ / /_/ / / / / /__/ // / / // / / // ,'\ \ /_/ /____//_/ /_//_/ /____/ \___,' /_/ /_____,'/_/ /_//_/ /_//_/ /_/ _____________ ____________ __________ _________ /____________/ /___________/ /_______ \ ,'_________\ ,----, ,---, ,---, / / ,---, ,---, ,-' ,-' / /_____ / /___/ / / / / / ,-' ,-' / ______/ / ____ ,-' / / / / ,-' ,-' / / / / / \ / / / / ,-' ,-'_____ / /_______ / / / / / /___/ / /____________/ /___________/ /___/ /___/ \_________,' +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Perfect Dark Zero FAQ | +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Author: Xiamut (xiamut@gmail.com) | | Version: 1.01 | | Last Revision: 03/04/06 | | Platform: Xbox 360 | o------------------------------------o O============================================================================O | Table of Contents | O============================================================================O - Introduction.........................................................[I] - Basics...............................................................[II] - Walkthrough..........................................................[III] Mission Zero..............................................(1.00) Mission One...............................................(1.01) Mission Two...............................................(1.02) Mission Three.............................................(1.03) Mission Four..............................................(1.04) Mission Five..............................................(1.05) Mission Six...............................................(1.06) Mission Seven.............................................(1.07) Mission Eight.............................................(1.08) Mission Nine..............................................(1.09) Mission Ten...............................................(1.10) Mission Eleven............................................(1.11) Mission Twelve............................................(1.12) Mission Thirteen..........................................(1.13) - Weapon Information...................................................[IV] - Achievements.........................................................[V] - Revision History.....................................................[VI] - Thanks/Acknowledgments...............................................[VII] - Contact Information..................................................[VIII] - Copyright Information................................................[IX] ------\======================================================================= [I] \ Introduction --------\===================================================================== This walkthrough covers Perfect Dark Zero for the Xbox 360 console. Perfect Dark Zero is an Xbox 360 exclusive launch title developed by Rare. It is a prequel to Perfect Dark released back in 2000 on the Nintendo 64. You play the role of Joanna Dark, a promising bounty hunter in training. I have implemented a search system, I suggest that you use it. It is very easy to use, simply press Ctrl+F and enter the desired section's corresp- onding roman numeral surrounded by square brackets in the search field. Press enter to be taken to that section. I highly suggest that you utilize this system, as it will allow you to use this guide much more efficiently. Please note that the walkthrough was written based on the Secret Agent difficulty level. I hope that you can find the answers you are looking for. Now let's get on with the FAQ! ------\======================================================================= [II] \ Basics --------\===================================================================== Use this section as a reference for both the controls and the different multiplayer modes. A section including tips will eventually be added in a future update. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Controls -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ O==================O=========================================================O | Button | Function | O==================O=========================================================O | A button | Perform action when prompted. | |------------------+---------------------------------------------------------| | B button | Melee attack. | |------------------+---------------------------------------------------------| | Y button | Shuffle or swap current weapon. | |------------------+---------------------------------------------------------| | X button | Reload. | |------------------+---------------------------------------------------------| | LT button | Aim/Zoom | |------------------+---------------------------------------------------------| | LB button | Dive(use with L stick to determine direction) | |------------------+---------------------------------------------------------| | RT button | Use gun's primary fire. | |------------------+---------------------------------------------------------| | RB button | Use gun's secondary fire. | |------------------+---------------------------------------------------------| | L stick | Move character, click to crouch. | |------------------+---------------------------------------------------------| | R stick | Look around. | |------------------+---------------------------------------------------------| | D-pad Up | Unarmed mode. | |------------------+---------------------------------------------------------| | D-pad Down | Drop current weapon. | |------------------+---------------------------------------------------------| | D-pad Left/Right | Switch to gadget. | |------------------+---------------------------------------------------------| | Start | Pause/Resume game | |------------------+---------------------------------------------------------| | Hold RB Press LT | Use gun's tertiary function. | o------------------o---------------------------------------------------------o +----- Jetpac Controls -----+ O==================O=========================================================O | Button | Function | O==================O=========================================================O | L stick | Accelerate, brake, strafe left/right | |------------------+---------------------------------------------------------| | R stick | Turn left/right, look up/down | |------------------+---------------------------------------------------------| | RB button | Take off/land(when near ground) | |------------------+---------------------------------------------------------| | LT button | Rise(release to fall, hold to hover) | |------------------+---------------------------------------------------------| | A button | Mount/dismount | o------------------o---------------------------------------------------------o +----- Hovercraft Controls -----+ O==================O=========================================================O | Button | Function | O==================O=========================================================O | L stick | Accelerate, brake, strafe left/right | |------------------+---------------------------------------------------------| | R stick | Rotate left/right | |------------------+---------------------------------------------------------| | A button | Mount/dismount | o------------------o---------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Multiplayer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are several different types of multiplayer modes. They are split up between Deathmatch and Darkops. Deathmatch contains your standard FPS modes such as Killcount, Capture the Flag, Territories etc. DarkOps is more tactical and is round based. Each round, players must buy weapons from their personal stock of cash, earned by killing the enemy and achieving scenario objectives. Below is a list of all of the different multiplayer modes and a brief descri- ption of each of them. +----- Deathmatch -----+ Killcount: Killcount is a simple, everyone for themselves match. Depending on the options that are set, the winner is either the person who reaches a specified amount of kills first or the person who racks up the most kills before the time runs out. Team Killcount: Team based variation of Killcount. Each kill you make counts towards your entire teams cumulative score. The winning team is the one that achieves the most amount of kills. Capture The Flag: A team-only match. The goal of Capture Te Flag is to bring the opposing team's flag back to your base. You can only score a point if you have both your enemy's and your own team's flag. The winning team is the team with the most successful captures. Territorial Gains: A team-only match. The goal of Territorial Gains is to try and capture several neutral hills and retain control of them until they generate points. To capture one of these hills, press and hold the A button when prompted. The team that seizes and holds the most territories is the winner. +----- DarkOps -----+ Eradication: A team-only game. The goal is to eradicate the opposing team before they eradicate you. The last team with any members left alive wins Onslaught: A team-only game. One team defends a base, receive on life each and has the ability to buy weapons. The other team has only basic weapons but infinite lives. The team that stays alive the longest while defending the base wins. Infection: A free-for-all only game. There are two types of players: Infected and uninfected. Once a player dies, they become infected. If the uninfected stay alive until the end of the match, they are the only players to get points. If the infected wipe them out, they are the only ones who score. The player with the most points is the winner. Sabotage: A team-only game. The team that causes the most damage to the other team's property wins. ------\======================================================================= [III] \ Walkthrough --------\===================================================================== This walkthrough was written based on the Secret Agent difficulty level. Goals and objectives differ at higher difficulty levels. If you ever get lost and you don't know where to go, there is a waypoint system in Perfect Dark Zero. If you have been wandering around for a certain amount of time, blue arrows will appear on the ground, leading you in the right direction. +------------+-----------------------+-------------------------+-------------+ | Mission 0 | Datacore | Demolition | Location: Pacific Ocean | Code: 1.00 | +------------+-----------------------+-------------------------+-------------+ +----- PRIMARY: Evade dataDyne Security -----+ This is simply a tutorial mission, Chandra will guide you through the level and tell you what to do. Once you gain control of Joanna, use your gun to destroy the three spiderbots crawling around the door. When dead, the door in front of you will open. Step through the door and move through this room. When you come to the doorway with the laser trip wire, click the left stick to crouch. While in this crouched state, you move yourself under the laser trip wire. Head up the ramp and continue into the next room. Move up to the higher section of this room, you will need to use your melee attack to get past the wooden crates in this section. Once you have cleared a path for yourself, head down the ramp and you will come to a set of three laser trip wires. Before going near them, use your P9P to destroy the two sentry turrets on both sides of the door. Next, crouch and roll using the LB button to make it past the trip wires. There is a camera in the next room, before heading inside, press the RB button to put a silencer on your P9P. Follow the white arrows on the ground to a place where you can take cover. The camera is above the next door. If you attempt to pass through the door and the camera spots you, it will seal the doors, disallowing you to pass through them. Move along this object until a prompt appears telling you to press A to cover. Press A and Joanna will take cover behind this object. While in this cover position, aim your gun towards the camera that is visible above the doorway. When ready, press the right trigger to pop out from cover and fire at the camera. When it has been successfully destroyed, you will be free to continue. There are two enemies in the next room, take cover behind the railing. While behind the railing, you can press the left trigger to aim your gun, take out the two enemies and the head down the ramp. The guards were carrying P9Ps, you can take one of them and dual wield, but it isn't really necessary. Next, you need to use your Datathief to unlock the secured door. Move towards the door and stand in front of the keypad next to it. Press left or right on the d-pad to take out your Datathief. Chandra will explain what to do, it is really quite simple. There are three rings, they will need to be cleared from the outside to the inside. You need to watch the white cursor that is circulating the ring that you are on. When it passes on a blue ring, press the A button to break the ring. If you press A while the cursor is on a white ring, it will turn red. Make too many mistakes and an old ring will appear again. Once you have cleared all of the security rings, the door will open and you will be able to continue. +----- PRIMARY: Destroy CPU -----+ A short video will play in when you pass through the door. You will then be in control of the camspy, maneuver it straight, then take the left. Follow this path until you come to a hole in the wall on your right. Head inside the hole and stop in front of the yellow lasers. To your left and right, there are two circuits behind metal grates. Aim towards them and press the right trigger to deactivate the lasers. Continue onwards, drop down through the hole in the floor and continue moving forward until you reach another set of yellow lasers. When you reach them, head back and look up to the ceiling where you see sparks shooting out. There is another circuit up there, aim and shoot at it to deactivate the lasers. Continue on and fall through the hole. Once you have reached the bottom, head through the open doorway and approach the CPU. While you are in front of it, press RB to destroy it. +----- PRIMARY: Escape Trinity Platform -----+ Once you have regained control of Joanna, head forward and past the doorway to your left. You will find a scientist in this room who is being attacked by spiderbots. Kill all of the spiderbots that are surrounding the scientist, once they have all been destroyed the scientist will open the door and head out. The scientist will open the door for you. The next room is filled with spiderbots, they aren't very dangerous for the most part, just watch out for the ones with yellow eyes. Do not kill these when they are close to you or any scientists, they explode and cause massive damage. Follow this scientist until you meet up with the others. Once you have found them, and additional objective will become available. +----- SUPPORT: Escort Scientists To Elevator -----+ Help the scientists fend off the bots, remember to be cautious of any yellow eyed ones. Follow the scientist with the helmet, he will lead you to a door. There is a spiderbot crawling on the keypad, kill it, activate the keypad and the door will open. Head down the hall, you will eventually come to a room. Look on the wall, you can pick up a FAC-16 here. Grab one and continue on. You will come to a bridge that is just crawling with spiderbots, remember to be watch out for the yellow ones. Run past this bridge and activate the keypad next to the door. You will come to a large room, once again follow the scientist with the helmet, picking off spiderbots as you move along. Once you reach the end of the path, your objective will be complete. +----- SUPPORT: Deploy Sentry Gun -----+ This room is just crawling with spiderbots, you can grab a Laptop from the cases on the wall and throw it down by pressing the RB button. By pressing RB, it will become a sentry turret and held you fend off the bots. You don't need to defend the scientists anymore, but just watch for those yellow spiders for your own sake. If the scientists die, Chandra will have to hack the elevator to call it down for you. Hold off the spiderbots and then head into the elevator once it arrives. Once it reaches the top, prepare yourself before running you continue on. There are a lot of dataDyne security on the top platform, you will need to be cautious if you want to make it out alive. Don't just run in, if you still have your FAC-16 with you, you can use it to aim with the left trigger and fire from cover. There are some exploding barrels scattered throughout that you can use to your advantage. If you see an enemy standing near one, direct your fire towards it. Jack will appear to assist you. Once you have cleared a safe path for yourself, follow Jack up onto the platform. Press the A button when prompted, the elevator will begin to rise. You can't do anything about the ships, when the platform begins to rise they will leave you alone. You will be attacked by dataDyne units wearing jetpacs, shoot them down. When the elevator reaches the top, run around the platform and head towards the rocket. +------------+-----------------------+-------------------------+-------------+ | Mission 01 | Nightclub | Stakeout | Location: Hong Kong | Code: 1.01 | +------------+-----------------------+-------------------------+-------------+ +----- PRIMARY: Identify Enforcers -----+ Joanna starts off by silencing her P9P, you need to use stealth in this mission, so keep this gun out. Move forward, but be cautious because there is an enemy sitting on the boxes. Slowly move behind him and shot him in the back of the head. Move to your head, past the boxes and head up the stairs. Once you have reached the top, move forward and look down below this wall. Take out your Audioscope and lock on to the enforcer. The enforcer is the enemy that is outlined in green. Move your view over him and then press the right trigger to lock on. Wait for the bar to fill up and once the identifi- cation is confirmed, silently move on. If you are playing on the Agent diffi- culty level, you will only need to identify one enforcer, so this objective is complete for you. If you are playing on Secret Agent, you will need to identify an additional enforcer. Move along the wall to the right, when you come to the gap quickly move past it in a crouched position. Next, you need to pass a large open area, there shouldn't be any guards around to spot you, but move quickly just in case. Silently move towards the jeeps, there are a couple of guards sitting on the boxes, ignore them, they shouldn't spot you if you are quiet. Hug the wall to your left and follow it until you reach some steps. Climb up and you will come to a door with a lock on it. Shoot the lock with your silenced P9P, the door will open. +----- SUPPORT: Evacuate Civilians -----+ +----- PRIMARY: Locate Jack Dark -------+ Move over the walkway quietly, enter the doorway at the end. There is an enforcer sitting on a box on the other side of this room. You Audioscope can reach him from here, once you have succeeded in fully identifying this enforcer, the objective will be complete. This concludes the stealth part of this mission, head down the steps and take out the enforcer and his buddies. The enforcer is tough to take down and he is using a Def-12 shotgun. Take cover behind the glass, the enforcer however will run around and shoot at you from the window to your right. Once all of the enemies in this area are dead, pick up the Def-12 from the dead enforcer and move on. Before you head outside, use your P9P to kill the guys in the window across the area. Move to the left of this area. Move up to the blue door, you will need to use your Locktopus to open the door. It is simple to use, rotate the left stick around until the circle in the middle of the Locktopus turns green. When you have found the sweet spot hold the stick in that position until the lock is opened. Continue onwards, take out the enemy here and go down the steps. There are a lot of enemies in the nightclub, so you must be very careful. Be cautious and use your P9P to pick off a few enemies with headshots. Open the door and kill any enemies that stand in your path. Head through the door and continue past a second open doorway to the left of the closed one. Head down the hallway and open the door at the end. Shoot the guard sitting at the desk and then press A near the switch on his desk to disable the security system. Punch the fire alarm to the right of the door to evacuate the civilians from the nightclub. Crouch in the doorway and use you P9P to take out some enemies from afar. There are some moving up above you, take them out too. Head into the main area of the nightclub and go up the stairs. Locate the second set of steps that leads higher up, continue moving until you come to a room with flashing red lights and some enemies. This room is dangerous, move into the room for a second so the enemies spot you, then head back down a bit and take them out as they attempt to follow you. Hopefully you still have that shotgun with you. Take out the bartender with you P9P, move into the back and down the hallway into the next room. Kill the second bartender in here then head up the stairs. Continue moving and heading up stairs until you reach the sentry turrets. +----- SUPPORT: Disable Sentry Guns -----+ As you attempt to climb the stairs, you will be shot at by the sentry turret. Hopefully you still have your P9P, crouch and aim at the sentry turret, shoot it a few times and it will explode. When that turret is gone, move into the middle of the room and use you Locktopus on the locked door behind the fountain. In this room, hit the switch on the table to disable the rest of the sentry guns. Now all that is left to do is to locate Jack Dark, move back and follow the hall down to a set of double doors. Open them to complete the mission. +------------+-----------------------+-------------------------+-------------+ | Mission 02 | Subway | Retrieval | Location: Hong Kong | Code: 1.02 | +------------+-----------------------+-------------------------+-------------+ You have probably obtained some weapons that you can bring along with you. I brought a FAC-16 and a P9P for this mission, bring whatever is available to you. +----- PRIMARY: Retrieve Briefcase --------+ +----- PRIMARY: Meet Up At Evac Point -----+ As soon as this mission begins, you will be attacked by a gang of bikers. Quickly take cover behind the car to your left. Use your P9P to shoot at the bikers from behind cover. Use the conveniently placed explosive barrels to your advantage. You can also shoot their bikes to make them explode and this may cause damage to them. When you have killed them all, search their bodies for a keycard. Once you have obtained the keycard, head up the ramp and use it on the device to open the gate. There are several cameras in this area, take cover behind the first wall, aim at the camera on the fence and shoot it out. Hug the wall and move so that you can see the opening of the garage across the street. Aim and headshot the enemy working on the lifter. Head into the garage and move around the lifter. Use the Datathief on its control mechanism. Once you have hacked the lifter, follow it into the area that it leads you to. Be careful, there is a camera above the door, shoot it out before it can spot you. If the camera does spot you, you will be forced to fight a large wave of enemies. Once inside the warehouse, take cover and get some headshots on the baddies around the area. Move around the area while picking off enemies. Head into the wooden door and climb the stairs. You can find some Frag grenades on the desk in this room, take them if you wish. Move through the second door, a new objective will become available. +----- SUPPORT: Sabotage Armory -----+ You may want to grab a Def-12 before proceeding to blow up the place. When you are ready, chuck a frag grenade into the room to blow it up. Run like hell back downstairs or drop to the lower level. Move under the platform and towards the steel door. Take cover behind something and take out the enemies. Move down to the end of the street, hug the wall because there is a bad guy with a shotgun in the window above. Head inside and up the stairs, move down the hall and into the room with the window. You can grab the body armor that is here, if needed. Go back down the stairs and move through the building. You should come to a steel door with a keypad next to it. You can Use your Datathief on the keypad to open the door. Step into the room and grab the briefcase. Head back out into the streets and enter the subway via the entrance just to the right of the building you just exited. Head down the steps. +----- SUPPORT: Divert Enemies -----+ Continue moving through the area, killing any enemies in your path. When you reach the gate, aim and shoot of the two locks and then proceed. You will need grenades for this next portion of the level. If you still have some from the Armory incident, then don't worry. I was able to find some from one of the enemies in the streets outside the subway, look around and you may be able to pick some up. Continue down the steps, be careful as you must not be spotted. There is a ton of baddies down below, you need to do something to make them fight each other. Throw a grenade down below, you shouldn't be seen. If you manage to kill someone they will begin to fight each other. Now you do not have to deal with them. Take cover and wait for the shooting to die down. Once the skirmish is over, move forward and head down the ramp. Pick off any remainders from the fight and continue moving down. You will eventually enter a large area, if you have a gun with a scope you can try killing some of the enemies that are occupying the subway car. If not, you can just run in and kill them. Head onto the rails and into the subway car, move down it until you come to an open door to your right. Hop back up onto higher ground and go through the door. Kill the enemies in here, run up the steps and kill the three enemies. Now just run through the doorway and continue moving until you reach the end of the path to complete the mission. +------------+-----------------------+-------------------------+-------------+ | Mission 03 | Rooftops | Escape | Location: Hong Kong | Code: 1.03 | +------------+-----------------------+-------------------------+-------------+ As soon as the level starts, run off to the side and kill the sniper. Grab a Jackal and take out the sniper across from you who shooting at Jack. Next, help by killing some of the ground units Jack is dealing with. Climb up the ladder and kill the enemies here. One enemy has a DW-P5, take this and use it to kill the enemies that are shooting at you from the building across. Now quickly head down the steps with the red railing, ignore the devices up here for now. Crouch in front of the vent and press B to smash it, crawl through until you find yourself in a room. Kill the enemy here and continue into the next vent. Follow this one through and kill the two baddies here. Once you are outside, use this area as a vantage point to assist Jack who is fighting below. When Jack is safe, he will need you to act as a sniper to protect him as he moves through the building. Head through the doorway and follow the straight-forward path until you come to a wooden door. Open the two wooden doors and step outside. Jack starts out at the bottom, so you can shoot any enemies that are in his path as you can see them through the glass. When he gets to the top floor, you can shoot the conveniently placed explosive barrel to quickly kill the two enemies in his path. If you are playing on the Agent difficulty, you can use your Locktopus to open the locked door to grab the massive M60, which will come in handy during a future objective. +----- SUPPORT: Jam Enemy Comms -----+ When Jack is safe, head back down the hall and exit. Climb up the two ladders. Pass through the cylindrical tube, careful not to fall through the windows if the glass has been broken. Now is the time to deal with the comms. You need to use you demo kit to destroy them. Crouch next to them and press left or right on the d-pad when the prompt appears. All you need to do to set it is to set up the grid in such a way that it connects from one arrow to the other. This particular one is very simple, as they all pretty much are. When it has been set, stand back. It will explode and you will have completed this objective. +----- PRIMARY: Assist Jack -----+ Now head back to the area where you covered Jack while he was moving up the building. Look for the zipline and press the A button when the prompt appears. Joanna will use it to travel to a lower level. You will find your- self on a rooftop with another zipline. First, activate the device to complete the Assist Jack objective. Take the zipline to a lower level. +----- SUPPORT: Nullify Killian -----+ Killian appears, you need to damage his aircraft. Immediately take hide behind the metal object in front of you. His vehicle is armored, but you can nullify him by aiming at one of the engines on the side of his craft. When you are given the chance, taunt him. It will lower his accuracy. Use the DW-P5 or FAC-16, if you have the M60 then definitely use that, it will make short work of him. When you have succeeded in nullifying Killian, continue onwards. You will need to drop down in a few places and you will run in to a couple of enemies that need to be dealt with. You can find some body armor along the way as well. Move along until you come to a set of steps. Move up one of them, before moving up the second see if you can get some headshots with the DW-P5. There are some DW-P5s in the boxes, stock up on ammo because you'll surely need it. Hop down and smash the glass to fall through the ceiling. Head down the stairs, through the long tube and hop down to the lower level. Now just follow the pipes until you regroup with Jack. +----- PRIMARY: Escape To Evac Point -----+ Killian sure is a pain in the ass. Don't worry about the minor enemies, Jack will deal with them. Run through this area, cross the metal bridges and hide behind the stone structure to the right. Same deal here, you need to aim your fire at one of his engines to bring him down. Only concentrate on attacking one engine, there is no need to damage both. Wait until he has his back turned to you, while he is dropping off enemies. This will give you a clear shot and you won't have to worry about him shooting you. Maneuver yourself around the stone structure according to his position. He will fire rockets at you, but they should just hit your cover. You can watch his position on your radar so you now when to change positions. This battle may take awhile, you should be using a DW-P5 if you have one. If you don't have any suitable guns, you can wait for him to drop off support. These soldiers are using DW-P5s, go after them for ammo time. You need to damage both of Killian's engines. Once he has taken enough damage, his craft will explode. Mission complete! +------------+------------------------+-------------------------+------------+ | Mission 04 | Mansion | Infiltration | Location: China | Code: 1.04 | +------------+------------------------+-------------------------+------------+ I suggest that you pack a DW-P5 and a P9P for this particular mission. If you don't have a DW-P5, substitute with another weapon that has a scope. The DW-P5 is the preferred here, since it also has a silencer. +----- SUPPORT: Disrupt Security Comms -----+ From your starting position, follow the path until you reach a circular open- ing. Take out your DW-P5 or P9P and wait for the patrolling guard to walk by. Aim your shot and shoot him in the head. He will drop his radio, run up and pick up the radio. If other guards have spotted you, take the time to kill them before walking out into the middle of the area to grab the radio. Watch for the snipers in the towers, they can deal some heavy damage to you. If you are seen, chances are a bunch of soldiers will be sent after you. In this case you will just have to stand your ground. If you manage to kill the sold- ier without alerting anyone, quietly move in and grab the radio. Do not step into the light. Once you have the radio in your possession, move back behind the circular opening and select it by pressing left or right on the d-pad and then press A to use it. You will then have to choose an option: Bluff, Threa- ten or Charm. If they ask you "Is this maintenance?" select bluff to disrupt the security comms and complete the objective. There are some other things that will require you to select either charm or threaten, but I am not sure what exactly they were asking. +----- SUPPORT: Activate Satellite Server -----+ This part is a little tricky if you are playing anything higher than Agent. Before you proceed through the circular opening, you need to take out the guards patrolling the grounds as well as the snipers in the tower if you haven't already. Use your DW-P5 or P9P to take them out with a couple of shots to the head. The snipers will bring down your health fast, so make sure that they do not spot you. There are three sniper towers, the one on the right has two enemies with one armored, while the one on the left has one unarmored. There is another on the far left, we'll deal with him while we move through. Take out the two guys in the right tower. Then headshot the one lone, unarmored enemy in the left tower. Once they have been dealt with, very, very cautiously make you way to the left side of the fortress. Before crossing the bridge, take out the lone sniper in the tower ahead of it. Make sure that you do not stand directly in any light, this will allow the enemies up above to see you. Watch out for any patrolling guards that you may have missed. Eventually you will come to some steps that lead you up to the wall. Now there are a lot of enemies up here. In a crouching position, carefully move up the steps to the right, peek over and see if you can score any heads- hots on the guards below with your DW-P5. Once all visible threats have been dealt with, approach the computer near the satellite and use your Datathief to hack it. +----- PRIMARY: Infiltrate Mansion -----+ After, use your DW-P5 to headshot any enemies patrolling below. Now you need to make your way to the mansion's front doors. Move forward, past the steps that you emerged from, and stop in front of a second set of steps leading down. If you haven't already, crouch and kill the guards talking down there from above. One of them has an M60, so be very cautious. Once the three of them are dead, head down and open the big red door. Kill the guard standing by the doors ahead, if you have not already. Use your DW-P5 or P9P to shoot out the camera to the side of the door. Now you need to use the switch to beside the door. With the camera destroyed, select bluff when you are asked the question. There may be different questions, if bluff doesn't seem appr- opriate use something else. I know that if the guard asks you if you are someone, bluff should work. Put your gun away by pressing up on the d-pad before you continue. Once inside, head to your right until you reach an area with a series of laser trip wires. Crouch and move over the first middle one when it is high enough. I suggest that you grab the Viblade that is in the middle of this area, this is the only level that I know of that you can obtain this sword, keep it with you so that you can use it in later levels. Move around by crou- ching under any lasers that are high enough. You can also roll under them. Once you get to the end, smash the glass and step into the room with the two guards by the door. Open the door and watch the scene that takes place. +----- PRIMARY: Defeat Mai Hem -----+ Now you will have to have a Deathmatch with Mai Hem. You are armed with a Magsec4. While not particularly powerful, it does have a scope that you can use to your advantage. Mai Hem is somehow making clones of herself, you will have to kill her multiple times because of this. She also gets help from the samurai statues lining the arena. No wonder she always wins! Chandra may eventually give you a choice of weapon that you can summon. I suggest select- ing the M60. The Hawk Boomerang and combat shield aren't quite as useful here. It will spawn down in the middle of the arena, run down to grab it, all the while watching your back for any approaching samurai statues. Mai's dupl- icates will begin to carry Superdragons. Grab one when you have the chance as the grenades are very useful. Just continue killing Mai Hem's clones and the statues until you finally kill the real Mai Hem. It is helpful to stay crou- ched on one side of the arena, and let the enemies come to you. +------------+------------------------+-------------------------+------------+ | Mission 05 | Laboratory | Rescue | Location: China | Code: 1.05 | +------------+------------------------+-------------------------+------------+ Pack a DW-P5 and P9P for this mission. Once you regain control over Joanna, move towards the door. When the door opens you will be standing in a large area. You need to be careful here, as there are many guards patrolling around the area. Make sure that your gun is silenced before you shoot anyone, as you really don't want them to set off the alarm. Trust me, you do not want that to happen! If you are on anything higher than Agent, you may have trouble fighting off the onslaught that comes with a set alarm. Stand in the doorway and use your silenced weapon to headshot the patrolling soldiers. Kill the guard that is walking by, then quickly run out and take cover behind the boxes. You should be able to spot another guard standing by a door to your left, aim and shoot him in the head a couple of times to kill him. Continue silently moving to the left, spot another guard standing by a unsecured door in the distance. Kill him and then continue moving along. Headshot the guard standing at the far end of the platform by the second secured door. +----- SUPPORT: Shutdown Power Generator -----+ Now that this area is clear, head to the unlocked door. Quickly kill the guard that is leaning against the glass, then move on. You will find yourself at the top of some steps that lead down into the lower area. Crouch at the top of them and headshot the visible guard patrolling here. This should set off the others. Don't worry about the alarm, these guys won't set them off. Now stay at the top of the stairs and pick them off as they come to you. There is one guy still hiding behind a table at the end of the room, be cautious as you step down and headshot him. Grab the Nightvision goggles from the crate to your right. Move to the end of this area and head down. Kill the two guards here, then approach the generator to your left and switch it off. Move to the right of this area, crouch and punch the grate. You can put those Nightvision goggles to use now, though it isn't that hard to see. Move on through the vent and to the end of this area. The spiderbots here are harm- less, but you can kill them if you wish. Once at the end of this area, crouch down and smash the second grate. Grab the Silver Keycard from the table dire- ctly in front of you as you enter the room. +----- SUPPORT: Disable Tracking System -----+ Don't bother harming the scientists. Head up the stairs and open the door with the keycard. This area is packed with enemies, you may want to step back and allow them to come to you once you have been spotted. The female units are using magnums. While they are slow on reload, they are quite powerful, if you can manage to get one, use it to defend yourself. Once you have dealt with the initial wave of goons, head to the very end of this walkway and open the door with the silver keycard. Head up the steps to your left and grab the Gold keycard off of the desk in the middle. Head to the far left of this room and go up the stairs. Look for stairs in this area and start going down. Look to the ceiling, that is the tracking device that you need to disable. Shoot the four green cones surrounding it until they explode. You should use a magnum to blast them, as they destroy them effectively. +----- PRIMARY: Access Containment Facility -----+ Now exit this area and walk all the way to the end of the walkway, look to the area with stairs that will lead you down. Open the red door and step into the containment facility. This room is also packed with enemies, you need to clear them out before you can reach the top of the structure in the middle of the room. If you don't have a weapon with sniper capabilities, try to lead out one of the more aggressive soldiers. They are packing Magsec 4s that you can use to pop some heads. You can back up into the last room and try to lure some ground soldiers in to pick them off. Snipe the goons standing on the structure, then enter the area and begin by moving up the first ramp. Be wary of the units on turrets, if you can stand within of the structure, you can avoid most of their fire and just snipe them off. Once the turrets are vac- ant, make your way up the structure by climbing up the ladders. When you have reached the top, move off onto the ramp, head into the cabin and up the stairs. Kill the guard and approach the console. +----- PRIMARY: Locate and Rescue Jack -----+ Use your demo kit to destroy the security system. Exit this area and follow the walkway to the golden door. When you open the door you will be greeted by a mob of enemies. If you can manage to lure them out, you can run back and hop onto the turret emplacement. Then simply pick them off as they approach you. When all of the enemies have been dealt with, head inside and look around for Jack. +------------+------------------------+-------------------------+------------+ | Mission 06 | River | Extraction | Location: China | Code: 1.06 | +------------+------------------------+-------------------------+------------+ This is not a stealth level, it is time to pack the big gun. Bring the strongest gun available to you, and also take something with a scope. I sugg- est the FAC-16 and the Def-12 Shotgun. When the mission starts, you will be confronted with a large wave of enemies. It may be a good idea to run through with your Def-12 and blast all of the enemies away. You can play it careful if you wish, but the enemies will also be concentrating on Jack so you aren't the only target. Once the area is clear of threats, follow Jack and he will lead you to the demo spot. You will need to protect Jack while he sets the explosives. Some enemies will come running down from the other side of the hall. Stay with Jack, as enemies will come from behind as well. Once Jack has set the explosives, stand back. Before proceeding, clear the area of any enemies that may be left. Some enemies may run through the newly created opening, just pick them off. Before heading outside, equip your scoped weapon and take out the gunners surrounding the outside area. They cause a lot of trouble if not dealt with. You can head up the steps to your left and take out the first gunner. Use this area as a vantage point to take out the other guards positioned around. +----- SUPPORT: Incapacitate Hovercrafts -----+ When the area is relatively cleared, head down and find the hangar that holds the three hovercrafts. Be careful, there are three female enemies in here that are packing magnums. Once you have gotten them out of the way, shoot the crafts until they explode. The Def-12 shotgun works well, if you have one with you. If you are playing on the Agent difficulty level, you should have your demo kit with you, you can also use this. +----- SUPPORT: Steal Rocket Launcher -----+ Exit the hanger and move along the sides of the open area. Locate the stairs to the left of the area and head up them. Jack will tell you to grab the Rocket launcher that is currently mounted to a turret. Be cautious, if you haven't killed the guard standing near it, he will run and man the turret. If he does, quickly take him out. After, approach the turret and hop on. Press the Y button to shuffle your weapon and grab the rocket launcher. You won't be needing your other weapons, so don't worry about throwing them away. If you are playing on Agent, you don't need to worry as the hovercraft is already initially equipped with a rocket launcher. Now head over to the hanger that contains both Jack and the hovercraft. Climb up into the gunner's position and swap the Rocket Launcher for the currently mounted M60. Now you need to open the gate, approach the large stone structure to the right of the red gas tanks. Use your Locktopus to move the lever to open the gate. When you have opened the gate, head back to the hanger and hop into the driver's seat. Jack will be gunning, some soldiers will run out of a hanger. Stay still and let Jack deal with them. After, head for the open gate and set out. Follow the tunnel and exit out into the open waters. +----- PRIMARY: Power Down Radar -----+ Pilot Jack around the land area. There are a lot of soldiers hanging around here, try to keep moving so your craft won't take as much damage. Navigate around this area until Jack can manage to destroy all of the power stations. Jack's aim is terrible to say the least, just try to give him as good of an angle as possible. Watch out for enemy hovercrafts; With the rocket launcher, Jack can take them out fairly easily. When Jack has successfully powered down the radar, head to the left and go through the tunnel. +----- PRIMARY: Escape the Airbase -----+ Now all that is left to do is escape. Quickly move past this area, as there are many enemies around. There are mines scattered in the water, they look like balls with spikes, just don't run over them. Go past this area and through another tunnel to complete this mission. +------------+------------------------+-------------------------+------------+ | Mission 07 | Trinity | Infiltration | Location: Pacific Ocean | Code: 1.07 | |
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