Prototype Walkthrough :
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Walkthrough - FAQ/Walkthrough------------------------- PROTOTYPE HARD MODE GUIDE ------------------------- By Uberschveinen Version 1.0 Contact at uberschveinen@hotmail.com ------------------ INTRODUCTION-(INT) ------------------ Welcome to my guide to Prototype’s Hard Mode. This is, obviously, a guide intended specifically for Hard Mode and the inherently much greater difficulty there. The events in the game don’t change, and it will work just fine for Normal or Easy, but these are much more cautious strategies and are probably wasting your time. Needless to ay if you’re playing on Hard you’ve already beaten the game once, and should know the very basics of it, and have some grasp of the effective strategies against the tougher opponents. Good, because you’ll need that from the get-go. Basically, in Hard, every enemy is bumped up one tier in threat. Civilian Infected go from irrelevant to nuisance, Military and Evolved Infected go from nuisance to minor consideration, Military with good weapons and APCs go from minor consideration to slight threat, Hunters and Tanks go from slight threat to moderate threat, and Leader Hunters and Helicopters go from moderate threat to genuine danger. The bosses all become much harder to kill. All in all, Hard is exactly that. It’s going to take a few more deaths and a lot more strategizing to win, but it’s going to be worth it. -------------- CONTENTS-(CON) -------------- + INTRODUCTION–------(INT) + CONTENTS–----------(CON) + HARD MODE GUIDE–---(HAR) + ACHIEVEMENT GUIDE–-(ACH) + EVENT GUIDE–-------(EVE) + FAQ–---------------(FAQ) + CREDITS–-----------(CRE) + LEGAL--------------(LEG) --------------------- HARD MODE GUIDE-(HAR) --------------------- This is where things get serious. You’ve played through Normal. Where Normal left off is about where Hard begins, and it only gets harder. I hope you were paying attention in the tough battles. This guide is going to address each individual mission in a row. I won’t talk about events until the events section, but I can’t recommend enough you do them the moment they become plausible, because you really do need all the EP and upgrades you can afford to win. I’ll mention when events and upgrades become available, and tell you which upgrades are mandatory to success. I also recommend you go Landmark and Hint hunting as soon as you have the powers to get them all, because that’s basically free EP, but if you start grabbing orbs outside of a single coordinated attempt you’ll make getting the Streetwise and Polymath achievements a nightmare. -------------- GUIDE CONTENTS -------------- + Tutorial mission--------------- (M00) + Escape the Gentek Facility----- (M01) + Look for Clues About Your Past- (MO2) + Behind the Glass--------------- (MO3) + Escape the Hunters------------- (MO3) + The Wheels of Chance----------- (MO4) + A New Order-------------------- (MO5) + Open Conspiracy---------------- (MO6) + In the Web--------------------- (MO7) + The Altered World-------------- (MO8) + Errand Boy--------------------- (MO9) + Confessions-------------------- (M10) + Under the Knife---------------- (M11) + The Stolen Body---------------- (M12) + Biological Imperative---------- (M13) + The Door in the Wall----------- (M14) + First and Last Things---------- (M15) + The First Monster-------------- (M16) + Making the Future-------------- (M17) + Defeat the Supreme Hunter------ (M18) + Men like Gods------------------ (M19) + A Dream of Armageddon---------- (M20) + The World Set Free------------- (M21) + Things to Come----------------- (M22) + Defeat Elizabeth Greene-------- (M23) + Shock and Awe------------------ (M24) + The Last Man------------------- (M25) + Two Tickets-------------------- (M26) + Defeat the Supreme Hunter------ (M27) ---------------------- TUTORIAL MISSION-(M00) ---------------------- Although not technically a mission, I’ve included this for the sake of completionism. After your little cutscene, you show up in Times Square again, with your full suite of powers, with a platoon or so of Blackwatch shooting at you. But what’s this? They’re actually doing damage! You’ll soon find this is the story of Hard. Kill them quickly before they hurt you too much, which shouldn’t pose a challenge. Then move forward to the objective. Now there’s more to kill, but you’ve got your claws. Diveroll and slash, just like you did all the way through Normal, and they’re done. Move forward again, and trigger the Tank spawn. Now you’re up against about four tanks. Don’t stand still, because they actually do fierce damage if they hit you with the 120mm cannon. Jump above them, and charge up Y targeted on the tanks for a fully-charged Hammerfist drop. You’ll notice that it does much less damage, and that’s important. Jump, charge, drop, and repeat until they all go down. As long as you keep moving you’ll be fine. If you got cut up, consume some Infected Civilians for health, otherwise, move forward again. Hunters. Surely not a threat against the blade? Unfortunately, no they are. In fact, they will remain a threat throughout the game so long as you try to take them head-on. So, don’t. Jump up, and use the Air Slash; target a Hunter and hold Y. Fully charged, it won’t kill them, just to give you an indication of how tough they are now. It’ll just do a bit more than half damage, so keep jumping and slashing and you’ll be fine. Then, move forward. Now, the Commander is in sight. Forget everything else, just sprint forward, grab him, and consume. Try not to accidentally jump kick him; that’s about the only way to fail unless you try and kill everything. You kill everything anyway, and the scene ends. Enjoy your cutscene even more in retrospect. Everything in the story fits much better when you actually know the story. -------------------------------- ESCAPE THE GENTEK FACILITY-(M01) -------------------------------- Mercer’s escape is done, and you gain control in a back alley. You’re powerless now, and because this is Hard, extremely vulnerable. Don’t go picking fights unless you can do so with utter surprise. Jump the fence, and see the helicopter. Throw crap at it, preferably before everyone gets off, and notice how little damage it does. You’ll need much more crap to throw, and that will probably mean the Blackwatch. Make sure you charge your throws or you’ll have to go looking for stuff. Now you’ve got to run up a building and get to another. Easy. Then suddenly, Helicopters. Luckily these ones don’t seem to actually want to shoot you, because if they did they’d take you apart. Grab the aircon units, and fully charge throws at the Helicopters. If you do it right you’ll kill them, if not, you’ll have to relocate, find more stuff, and throw that. These first missions are pretty good at showing you just how much harder everything is to kill. Now a cutscene, after which you can consume the officer. Do so, and swap into that disguise. Run over to the objective, make sure you’re in disguise, and head into the house for a cutscene. ------------------------------------ LOOK FOR CLUES ABOUT YOUR PAST-(M02) ------------------------------------ Now to look for clues. Head over to the objective and roll on in, only to get blown up. Luckily, you take little damage from a massive explosion and a fifteen-storey fall. Unluckily, you land in the middle of a fight when the officer nearby calls in a strike team. Kill him and run. You can evade the Strike Team or blow it up, either will do. One way or another change into your military disguise, and go to the objective. Walk straight through the cordon in disguise, radio the all- clear, and consume the guy when he walks out. You now have to escape or kill the military. Killing them all might be some practise, but running is safer and much faster. Run, hide, change, and the mission’s over. ---------------------- BEHIND THE GLASS-(M03) ---------------------- And finally, time for some well-deserved upgrades. Get as many of the movement powers as you can afford, because once you’ve got all of them you can access a whole mess of EP from events. Buy Diveroll. BUY DIVEROLL. This is perhaps the single most important power for Hard mode in the entire game, and it costs 100 EP. That’s basically for free. Make sure you also buy the first Critical Mass power because that’s going to be vital, and Adrenaline Surge, because the number of time it will save you in Hard is ridiculous. Maybe shield, if you like that sort of thing, but I never used it. You get your first event unlocks too, but you don’t have the speed for the movement. Speaking of health, go get some. Make sure you’re full before you start missions, because you may not always have the chance once it starts. Once you’ve done what you want, go to the gold marker and start the mission. Now cruise over to Gentek and find the soldier on the rooftop. Consume him, evade the alert you’ve set off before the Helicopter smacks you down, change disguise, and come back. Now make sure you watch those viral detectors, because they work about twice as fast on Hard, but as long as you wait for the base commander to leave their area of detection you should be able to consume him fine. Enter the base, watch the cutscene, and brace yourself for the sheer rage of fighting Hunters of Hard. Run. Just run. Even if you could kill these Hunters you’d die long before, since you have to real powers and hardly any health. In fact, until you pick up the Hunter Dirtnap power and later the Blade, they will be incredibly hard to kill. Get to the base where you can start to fight them. Now this is where it gets tricky. You’re in an enclosed space and these Hunters can kill you in a single barrage attack if you didn’t buy Adrenaline Surge, so you need to be all movement, all the time. Consume your way to health, since the military is smart enough to recognise the Hunters as the real threat and go for them. There’s only one at first and it’s easy to avoid if you keep jumping and airdashing, so try and create a big enough gap that you can grab a Missile Launcher to take it out. It’ll take at least two full loads of missiles to kill it, and just as you do, more show up, two this time. Oh goody. But you have claws now! A pity they’re useless against them Do the same, but this time keep moving faster and try to grab the Missile Launchers from the military on the rooftops since you have a few seconds more to do it. Focus fire on one to kill it and it’ll make it much easier to finish the job. Now when you do, there’ll be EVEN MORE Hunters, fie this time. It’s about now you’ll realise why the call it Hard mode, because if you stop jumping and hiking across the room like a housefly on speed you’ll get the crap beaten out of you. Eventually you’ll make enough space to grab another Missile Launcher, and try to aim for the one the constantly- respawning military hurt the most. Kill one, and you’ll get prompted to hit the Fuel Tanks, because EVEN MORE HUNTERS are running in. This is insane. You won’t see this many Hunters in one place again until the Bloodtox Pumper fight. Keep running, keep grabbing Missile Launchers whenever you can, and hope there were plenty because the military stops respawning. The tanks aren’t any harder to kill, as long as you only fire in the air when you don’t anchor yourself, because with this many hunters anchoring means death. Hopefully you won’t run out of missiles, but if you do jump kick the tanks. Once they all explode the Hunters die and you’re FINALLY done. That was a real challenge, took forever, and it was one of the easiest set-piece battles you’ll fight in the entire game. Like I said, when they called it Hard they weren’t kidding. -------------------------- THE WHEELS OF CHANCE-(M04) -------------------------- Stealth consume. Finally. This is not an optional power, literally, but you’d take it if it wasn’t because more than a few times in the game you will badly need health and not be able to survive an alert, plus even when you normal consume Civilian Infected it sometimes sets off alerts. Sprinting grab is similarly not optional because if you need health in a fight you can’t afford to stop. Cruise over to Dana’s safehouse, start the mission, and head over to Karen Parker’s place, with a scenic overlook of a Hive. Watch those Hunters, they hurt as much outside the story as in. Once you’re done you’ll be needing to consume a soldier, so move before the Hunters get to him. Consume, preferably stealth, and head to the base it indicates. You should know plenty about base infiltrations by now, but basically sneak in, stealth consume commander, enter base, stealth consume targets, and try not to do anything stupid like a Tendril Barrage Devastator, because being trapped inside with a whole mess of military is not conducive to your continued survival. Drive the APC through the gate and over to the Hive, and watch in awe as you realise just how idiotically tough the things are. Watch out for Hunters since they can munch your armour, but there shouldn’t be more than one as it’s usually occupied. Get on the marker to let Karen in and drive off, trying NOT to hit the military, as they get alerted a whole lot faster on Hard, and they have more than enough firepower to take you apart and cost you the mission. Get there, and done. Too easy. ------------------ A NEW ORDER-(M05) ----------------- More upgrades. Sprint and Jump are not optional, since you need all the speed you can possibly get for survival. You can now get all but two of the Landmarks and all of the Hints, so go get all of them if you want the achievement, or even if you don’t. The extra few million EP will be necessary to buy the upgrades you’ll need. For reference, the Landmarks you can’t get are the one under the Brooklyn Bridge, and the one in Times Square on the tallest lightning rod. Do the events you care to do, and start the mission. And Karen wants genetic material, which means we’re hunting the hunters. Lovely. Go to the marker then towards the indicated tower, but the giant flying circle of crows should make it pretty obvious anyway. Engage these FROM A DISTANCE. For now, you almost don’t have the damage to kill them up close before they hatch, so grab rooftop junk and hurl it. If you’re lucky enough to find someone with a Missile Launcher stealth consume him and borrow it. When it goes down run over and collect the yellow orbs. Four towers later and you’re done. Now to get it from a hive. Unfortunately, for some reason it’s not good enough to let it explode and collect the small shower of genetic material that rains out, no. We have to protect the damned thing. It isn’t tougher than on Normal, because its extra durability is negated by the military’s extra damage. Hijack APCs (in disguise so you raise no alert) and get out, because when they explode they respawn soon, and focus on collecting the material that comes out. If you stay disguised this is a cakewalk. If you lose it, it gets a whole lot harder, especially if you didn’t eliminate the two APCs, who can smack you down something fierce since on Hard they have no qualms whatsoever about using their high-damage missiles. Helicopters are even more damaging but they don’t use their rockets or missiles on the Hive, and have a tendency to kill themselves, so they’re no concern until you are detected, a which point they are a very considerable concern indeed. If you’re caught run like hell and change before coming back. Eventually, you’ll be done, and you can leave. --------------------- OPEN CONSPIRACY-(M06) --------------------- Go do some events, get some EP, upgrade what you like. You’ll need it, because you’re about to start seeing UAVs, so named for the inarticulate sounds of rage you’ll make when they come from nowhere to raise an alert while you’re in the midst of a horde in military and get you killed. Hit the marker, talk to Dana, leave, and go to the base. You’ll need to sneak inside, so standard drill. In, stealth consume, out. You now need to take down a whole mess of patrols, so do whatever you can to hijack an APC. The missiles make it much easier, although you’ll still have to change it frequently. Get behind them and blast away, so you get an extra second of firing while they traverse turrets. Apparently if you take too long a timer appears for losing, but I’ve never even seen it. There’s really no reason this should take long, even on Hard. Finish all the patrols and you’re done. Just don’t try to sneak up on the patrols because those damned UAVs will ALWAYS spot you first. You can kill them from a distance with thrown crap to make it easy to run and change, if you really want to avoid confrontation. Interestingly, you don’t actually have to kill the UAVs to defeat a patrol. ---------------- IN THE WEB-(M07) ---------------- Events and upgrades, as always. Buy nice things. Hit the mission marker, and try not to smirk at what Mercer thinks. He hasn’t played this game before. You’ve got to smash a viral detector. Hammerfist elbow drop followed up by some smashing works. You can kill the Blackwatch guarding them, but you don’t have to, and usually you won’t want to because you’ll be running before they call in a Strike Team. Go smash the next one they mark in the same way, and then smash all of them. Unfortunately you don’t know how to sabotage them yet, so no sneaky routes available. Once they all go down and you successfully flee, cutscene. ----------------------- THE ALTERED WORLD-(MO8) ----------------------- Once you’ve done what you need, start the mission. Run over to the Hive, and consume the Commander, preferably by stealth. Now, go sabotage the Detectors, something you know how to do by now. McMullen shows just in time for the Hive to begin raining gribblies, and he elects to run, but not before telling everyone who you are. Fight, or run (PROTIP: RUN), to end the mission. ---------------- ERRAND BOY-(M09) ---------------- Buy the Whipfist and the Y attack. DO IT. Even if you need to do events or get landmarks or even kills Hives for it. You NEED it. Also, anything else you think can help you survive, because you’ll damned well need them. Try to grab an Assault Rifle on the way Once that’s out of the way, roll over, and start the mission. Cruise off to the Hive, and hit the marker to jump inside. You’ll spend a minute or so gathering genetic material, in fact, exactly enough to get you to full health, and not by coincidence, because Cross drops in for a visit at that exact moment. This is where things get hard. Cross was irksome on Normal, on Hard, he’s a beast. He takes very little damage from anything and his every attack hurts something fierce. Instead of having his shockrod out some of the time, he now has it out pretty much every single second he isn’t actually shooting, and speaking of shooting, now does so with more accuracy, more frequency, and a hell of a lot more damage. Getting hit by even one grenade hurts pretty bad, and if you take the whole set watch your health bar disappear. This is where the Hard boss strategy comes in. Run. Jump. Don’t stop running and jumping until he starts shooting, and even then, only as long as it takes to let off a Whipfist Y attack. If you see him start the attack it’s okay to charge it, otherwise, don’t, because he has that shockrod out pretty much the instant he stops shooting and if you Whipfist him then you get zapped for a fat chunk of health. Take him down slowly with the Whipfist, and at all costs don’t take damage, because until you get him weakened, you have no way to regain health. Above all never go next to him or he’ll have that shockrod out and beating you down before you can even diveroll away, and it does massive damage. Once you’ve got him down to 75% health he pulls out, just as a wave of infected come in. If you were smart enough to pick up a Rifle you can shoot him for a little damage even with the spark on him, but one hit and you drop it. You can try throwing stuff at him, but there’s not nearly enough to throw, and he actually diverolls away from it FINALLY. Consume to heal and as fast as you can, because he only waits about ten-fifteen seconds before dropping back down. Then ignore them because in the time it takes to consume one he’ll do the damage of four. He’ll kill them in the crossfire and you can grab their health for a little gain. Continue with the Whipfisting until he gets down to about 25-30% health, at which point he calls in an entire Blackwatch squad. You need to kill these guys FAST because if you don’t they will eat away at your health unsustainably fast to the point you cannot physically beat Cross before you die. If you were smart you saved yourself enough health for a Devastator to take them all at once. If not, Whipfist them while moving. TAKE THE MISSILE LAUNCHER BLACKWATCH OUT FIRST. They can hit you while moving for big damage, and while you recover, Cross will hit you with all three shots for a whole lot more. When they’re all down, get back to hitting Cross. What I wouldn’t have given for Aerial Critical Pain in this fight. Same strategy, run, jump, and Whipfist as he shoots. Don’t bother picking up the Missile Launchers off the ground, because it takes so long he’ll hit you, do a heap of damage, and you’ll drop the damned thing. The exception is if one ends up in that one corner out of his LoS. Eventually you’ll knock him down to about 10% health and the fight’s FINALLY over. Watch the cutscene, and prepare for the nightmare of Hard mode without powers. If you used this strategy the fight took an age but only took a reset or two at most. If you tried to beat him by fighting him, you’ve probably had a rage-induced aneurysm and are reading this in hospital. Now run. Don’t fight, you’ll get hammered. Get away, and you end the mission. ----------------- CONFESSIONS-(M10) ----------------- An extremely easy mission to make up for the Cross fight. Show up at Dana’s once you’ve bought what you want for a chat and for a mission that literally completes itself. What a waste of a heading. --------------------- UNDER THE KNIFE-(M11) --------------------- It’s cancer. Or at least what cancer wants to be when it grows up. I’m pretty sure a doctor would be somewhat concerned that your cancer was glowing red and moving, but they’d probably be concerned about your ability to punch a hole through a man’s chest and absorb his dying body too. Time to go see the good doctor. After the cutscene go to the marker, hijack a tank IN DISGUISE. You REALLY don’t want to set off unnecessary alerts here, because you have no powers and those tanks are incredibly dangerous. They will also shoot you off of other tanks you try to hijack. They’ll direct you to Captain Lim’s command, where you’ll have a hell of a fight. It would be damned hard had you not just come down from an even harder fight. Hijack a tank in disguise, take out the Helicopter first since it only takes one shot to kill, then go for the tanks. You’ll keep getting blown out of tanks, so keep moving and hope to hell you hijack successfully. You’d better be mashing Y like the index finger of the North Star. Always keep driving in circles so the tanks can’t hit you, and kill the Helicopters, which can. WATCH THOSE DAMNED HUNTERS. Not only do they rip through your tank, but they knock it about so you can’t get a fix on anything that isn’t directly above you. Eventually you destroy so much heavy armour that Lim decides the only way to save the day is in his tinpot APC, so jump out and hijack it to consume him before the Hunters blow it up, and watch your cutscene. --------------------- THE STOLEN BODY-(M12) --------------------- First, buy Hunter Dirtnap. It’s useful for the entire game, but imperative now. Roll over to Ragland, who for some reason doesn’t want to walk around outside with paranoid Marines, psychotic Blackwatch, and murderous Infected everywhere. Baby. Get into a military disguise AFTER you’re away from the military at the door, and grab a tank. Problem is, every one of the stupid things has another tank nearby and a UAV on overwatch, and you can’t get in the tank without setting off an alert. Ignore the UAV, drop into the tank, take it over, and blow up the one in front of you. Drive over to Ragland QUICKLY before the Strike Team takes your tank out, because getting him in automatically evades the alert. Now trundle on over to the indicated base, smushing anything in your way beneath your tracks. You may kill some civilians, but I think of it this way. If it’s not smart enough to hear an eighty-tonne steel behemoth charging down the road and decide HEY I’D BETTER GET OUT OF THE WAY OF THE GRINDING DEATH MACHINE it’s Infected. Try not to hit military or you’ll set off an alert. Get to the abandoned base and Ragland gets out. Brace yourself for a pretty tricky time keeping the Infected away. Before they come, grab two or three Missile Launchers and drop them in front of the glass wall for easy access later. The guns, unupgraded as they are, kill too slowly, so don’t bother. It turns out the fastest way to kill the Infected is to consume them, as it’s a one-hit kill and also sometimes and AoE knockdown. It also keeps your health nice. Soon a hunter comes, so grad a Missile Launcher, and jump around while firing. That keeps its attention, which is critical because they do silly amounts of damage to the glass, and kills any Evolved Infected near it. Ignore the Evolved Infected until the Hunter dies, then run quickly over and resume consuming them before they do too much damage to the wall. Then, two Hunters. Grab the other Missile Launcher you stashed and fire away while jumping. Try to hit both on the first shot, because that gets and holds both their attention, and if you let one attack the wall while you kill the other it’ll usually break it. Take out one, grab another Missile Launcher, and finish the other. When you run out, go to the standby. Use Hunter Dirtnap, B to grab and B to throw, hit it three times on the ground, then Diveroll away before it hits you with the recovery attack. When it dies you hopefully haven’t already lost, so finish consuming the Evolved Infected and finish off the last handful that come out. You only need to hold out for four minutes so you could technically not have to kill the Hunters but it’s much safer to kill them as they don’t actually respawn, just the Evolved Infected. You may have to hit the checkpoint a few times on this one until you get decent at crowd control. Pity you lost the Whipfist. When time’s up finish the stragglers and leave. OH GOOD, Hydras. Wonderful. Drive past them without stopping or even slowing. Their throw attack is slow, but up close they slam you damned hard and usually one-shot your tank. Keep moving, ignore them, and get Ragland back to the morgue. --------------------------- BIOLOGICAL IMPERATIVE-(M13) --------------------------- Do the events and grab some upgrades if you want, or just start the mission right off. You’ve got to find a hunter and inject it with cancer, which is obviously the best cure for cancer. This, naturally, requires a helicopter. Get in your military disguise, and consume the nearby pilot. Now you can pilot Helicopters, so you can get the last two Landmarks, especially that stupid one under the Brooklyn Bridge. Go find a suitable Tower by flying in a straight line until you get the peak response, then going left or right, whichever increases its strength, and you’ll find it. Then target, scan, and blow the Hunter away with the rockets when it comes out. Hop out and grab it to apply the injector, then it runs. Follow it, and when you can kill it, use the standard grapple throw, hit three times, diveroll, repeat strategy to beat it then consume it. You somehow not just cure your glowing cancer but turn it into the mediocre Armour and the godlike Blade. YES. The armour’s no use since you can’t diveroll in it and it doesn’t prevent as much damage as being fast, but the Blade is the best weapon you get. -------------------------- THE DOOR IN THE WALL-(M14) -------------------------- Buy the Longshot Grab this is singlehandedly the most utilitarian power you have because it turns skyjacking Helicopters from nightmarish to easy. Unfortunately Helicopters are now frail against military since they die in one missile hit, but they’re still unstoppable killing machines until they go down. Also, get Palm Slam so you can buy Air Critical Pain, which is a brilliant move. Don’t buy ground Critical Pain since Air is less than half the price and you use it against bosses where you can only use it in the air anyway. Anything else is up to you. Now cruise over to Dana’s place and start the mission. OH NO HE LE DIDN’T. YOU MAY BE A PSEUDOVIRAL AGGLOMERATION OF MUTAGENIC BIOMASS WITH DELUSIONS OF HUMANITY BUT YOU DAMN WELL KNOW THEY CAN’T PULL THAT WITH YOUR SISTER. Chase the Leader Hunter down, but don’t bother attacking since it just alerts the military and makes this harder. Eventually you catch up, but it calls in five Hunter buddies. Here you can see that even in Hard Blade still rocks the house. Dirtnap them, then hit them three times with the Blade, and Airhike off to avoid the recovery attack. Now fight the Leader Hunter, but don’t go too hard. Soon you get hit and it gets away. You get a cutscene, with what could well be the creepiest smirk in gaming. --------------------------- FIRST AND LAST THINGS-(M15) --------------------------- Kill some chumps for catharsis, then go to the marker to talk to Ragland. He sends you after another Leader Hunter, so follow the marker. Easiest if you stay in military disguise and hijack a tank, but NOT a Helicopter because that always triggers an alert and it’s easier to beat the Leader Hunter if the military shoots him and not you. Pound him in the tank while moving so it can’t kill your tank. Get him to consumption point and do it, but fail, and get a damned creepy line. This game just loves to remind you that Mercer is a psychotic sociopathic monster every so often. You’ve got to chase the Leader Hunter, so try to do it in military disguise. Catch up with him at the end, and he spawns a whole heap of Hunters on you. Whip out the Blade or get in a tank and get to work. When they’re done you’ve got to draw the Leader Hunter’s attention, which is easiest in a tank. Drive at full speed towards the objective and shoot it every so often to maintain its attention. If you don’t have a tank do the same with the Whipfist Y shot or even an Assault Rifle. Eventually you get to the right spot and go inside. Now that you’re in the base you finally get to beat the snot out of this Leader Hunter. Proceed to do so, using liberal applications of Critical Pain, which causes exactly what it says on the box, and is just about the only attack in the game that does real damage to bosses. Eventually you knock him around enough, he falls over, and you leave to get Ragland. ----------------------- THE FIRST MONSTER-(M16) ----------------------- More events, and get some upgrades with them. Musclemass in particular is handy soon. When you’re done, roll over to Ragland’s to start the mission. Luckily, you end up at the base right off the bat, so roll in, hit the Leader Hunter who’s on nearly no health, consume, and watch a pretty accurate simulation of watching a horror movie while on a bad LSD trip. You’ve now got Infected Vision of a limited sort, so roll over to the military base in a military disguise and stealth consume the glowy ones. There are four outside so you only need one other, so no need to break your disguise. Just don’t take too long or the counter goes back down. Now you know where the Leader Hunter who so desperately deserves a beating is hiding. “Too bad for him” indeed. Roll over there and beat him like the other one but angrier, then consume the jerk. Let this be a warning: screw with Mercer and he’ll beat the crap out of you then eat you. ----------------------- MAKING THE FUTURE-(M17) ----------------------- Do what you need, then roll over to the ludicrously potent Thermobaric tank is a military disguise, and take over one of the escort tanks. Cruise in convoy with it. You’ll need to kill a heap of Hunters on the way, so do so, but try not to hit it or you’ll damage it. Be slightly in front of it and you can hit the Hunters to draw their attention, but make sure you keep moving so they don’t blow up your tank. It’s somewhat important you have one since it makes this much easier. You’ll get to a Hive, they’ll want you to clear out the hostiles, and it’ll fall to the tanks instead of the betreaded explosion factory. Stay ahead a ways of the Thermobaric tank to keep the Hunters’ attention on yourself, and keep moving to stay alive, but if the Thermobaric tank gets attacked by a few Hunters what works is to drive in a tight circle around it to ram them away so it stays safe and you can hit them. Eventually it’s done, and you see the insane power of the thing. Checkpoint, and do whatever you can to be inside a tank when it comes. This is because if you were in the one tank you’ll be on low health and nearly out of ammo for the main gun, but if you restore the checkpoint both are restored to full, which is very handy. It’s possible to win without the main gun because I did that, but it was pretty stupid. Also, DON’T KILL THE MILITARY. You do NOT want an alert on this stage. You need all of them alive and shooting at the enemy instead of killing your tank, because this is hard enough as it is. Escort the Thermobaric tank to the next target in the same way, busting Hunters and saving it, and it blows that one up too when you’re clear. One last Hive in the same way, remembering to be in a tank at the checkpoint for reload and repair. If you got the hang of it it’s not hard by now, but you shouldn’t be surprised to have to hit checkpoints more than a few times on the way. Once this Hive’s clear the Thermobaric tank rolls up, and... gets taken out. Why didn’t that happen earlier? Get in the Thermobaric tank, ignore that the name sounds like a medical device, and enjoy your reward for a frustrating mission: godlike power at your fingertips. The thing fires faster than the tank’s main gun and kills EVERYTHING like it wasn’t even there. At this stage the only risk is that you go utterly mad with power and run around outside yelling BOOM at everything and wondering why an entire city block isn’t instantly leveled. A good guideline for using the Thermobaric tank is that if you can see through the smoke haze created by your apocalyptic rampage it is NOT GOOD ENOUGH. Make your way to the main Hive, blowing hell out of everything you see, and then shoot it, blowing it open in one shot. ------------------------------- DEFEAT THE SUPREME HUNTER-(M18) ------------------------------- Watch the cutscene, and realise that Ragland is not a very good doctor. Normally when a doctor says something will cure a disease it does not cause that disease to vomit out gigantic hulking killing machines. How the hell Greene fitted that thing in her is beyond me. She’s got a clown car stomach or something. Perhaps you should have questioned his qualifications when he suggested you kill a virus with cancer. Brace yourself for a hard fight. Except you can’t brace yourself, you’re right into it. Good thing you bought Critical Pain. Drop as much of that as you have Critical Mass on him, stun him, jump on his back with grapple, and give his head some friendly punching. It looks particularly savage with the Blade on. He’ll throw you off and the real fight begins. Infected from everywhere, including Hydras and Hunters. The only real way to fight him on Hard Mode is to run all the time, as you’re used to, because his attacks deal preposterously huge damage. Stay in the air as often as possible because Airhike is the only way that seems to work to actually evade his massive-damage thrown objects. You can use the Whipfist method, which is ridiculously slow and dangerous given his damage potential over time, Musclemass throws which is a little faster, or the fastest method of Critical Pain spam, insofar as attacking once a minute or so can be deemed attack spam. My method of Critical Pain spam is simple. Run around on the floor and sprinting grab at anything you see, Infected or Blackwatch. Don’t worry about alerts, the military realises killing the giant killing machine is more important than the small killing machine. When you’ve got one, jump right up into the wall until you land on some, because that’s the best way to avoid the Supreme Hunter’s attacks while you consume them. Once you’ve gotten Critical Mass, jump into the air and use Air Critical Pain on the Supreme Hunter. It works. After you get it to about 66% health the military shows up with tanks and Blackwatch. Be grateful to see them because they really do help here, by doing a little damage and drawing a little attention, and you want all the help you can possibly get. If you can get into a military disguise without risking getting hit, which should be possible every so often, get into a tank if one’s available, and drive in circles while shooting the Supreme Hunter. It does a little damage and dies soon, but it’s a little faster than Critical Pain spam. The tanks respawn every so often, so don’t worry about them. You could pick up Missile Launchers from the dead Blackwatch, but that’s usually not worth the risk for how little damage it does. This fight is incredibly hard. It just takes so much to kill the guy, and you have to be constantly on your toes to survive. It is, in fact, the second hardest fight in the game. The harder fight is, of course, this exact same fight with event less support and a stupid timer. Eventually, likely after a reset or two even with this extremely safe method, the Supreme Hunter will FINALLY DIE. TAKE THAT STUMPY NOHANDS. You find Dana, who somehow managed to survive that insane fight without even a scratch and is thus obviously even harder to kill than you, and get her to Ragland, who despite his previous shenanigans, is the only doctor you know who won’t turn her in. End mission. ------------------- MEN LIKE GODS-(M19) ------------------- AND NOW WE GET AIR SLICE. FFFFFFFFFFF. Buy it anyway, and all the other delicious upgrades you can that just became available. Do some events for the EP. Make sure you get the Air Slice power because it is critical to just about everything you do from now on at some point. When you’re done roll over to the phone booth for a call. So you’re infiltrating the Blackwatch. Easy. Get into a military disguise, scale the building, eat someone, and GET TO DA CHOPPA. Take off, and get ready for an interesting mission of helping the military for once. Go blow up a hive, easy enough, then kill the targets, even easier. Land the Blackhawk and drop off some Blackwatch, then cruise over to the next objective and land before WOAH. Take off before the Hydras one-shot you with their slam attack, and shoot them. They go underground when you damage them enough to be a nuisance, but pose no threat as long as you stay high blow up the things they throw at you. Yes, you can, if you target them. When they’re all dead pick up the Blackwatch unit and move out. You come to a new waypoint and blow up some more hydras before picking up more Blackwatch. Grab them, get a special briefing request, and roll on over to the waypoint to stop them sending angry messages at you. You have to get in without compromising your disguise, which is pretty easy given the only way to do that is ram a tank or something stupid like that. Go inside, get poisoned, and get ready for a fight. Deploy your Blade right off, jump, and fully charged Air Slice the Bloodtox sprayer to kill it quick. Then, consume the Blackwatch to recover health, and wait for a Supersoldier. These guys are very tough, fast, work like UAVs, and do huge damage if you let them get close to you. They’re basically Hunters but better. Drop a Tendril Barrage Devastator first off to clear out the horde of Blackwatch with powerful weapons, then charged Air Slice the guy while staying out of his attack range and he goes down easy. Don’t go toe-to-toe with them or you’ll get beaten pretty fast. Nothing happens until you finish the Blackwatch regulars, so consume them for health. More come in, four I think, so keep Air Slicing and they all fall down. You appear outside, so run from the several hundred military to end the mission. A nice easy one after the hell of the last one. --------------------------- A DREAM OF ARMAGEDDON-(M20) --------------------------- Grab upgrades and do missions, because soon you’ll have a very tricky one. You will absolutely need Air Groundspike Graveyard for it. Once you’re done, go to the Contact’s booth and pick up the phone. You’ll have to break a whole bunch of Bloodtox sprayers. You can do that on the ground if you’re utterly mad. The possibility exists you’ll survive the Bloodtox and the Supersoldiers long enough to live. If you’re sane, the slow method is to use a Helicopter, since every time you get one you’ll be blown out of the sky by Blackwatch with missile Launchers. Faster is to use the Air Slice from a height, fully charged, which oneshots the sprayers just fine, then run from the Blackwatch and Supersoldiers. Repeat until they all go down. Too easy. ------------------------ THE WORLD SET FREE-(M21) ------------------------ Grab all the upgrades you can, since you’ll want them all. Talk to the Contact, who sends you to the Bloodtox factory, where you have to consume a commander. The easiest way is to get in a military disguise, and avoid the countless Supersoldiers and Bloodtox sprayers on all the walls by avoiding the walls altogether. Drop on the other side of the pump from the commander, go around, and stealth consume him. Move to the waypoint at get the show on the road. MAKE SURE YOU GET IN A TANK. The Helicopter cannot physically protect the Bloodtox pump and poses too much of a risk to its survival. Now enjoy the fun of escorting the Bloodtox pump to Times Square. It’s usually easy since the Hydras that pop up while it moves can’t even hit it. In Central Park the thing stops and gets attacked by Hydras, so blow them up, and protect the pump by physically moving your tank between them and it to take the cars. As long as your tank survives it will be restored to full if you restart from a checkpoint, but the pump will never regain more than half health. Once they die keep moving and get ambushed just up ahead by four of them in clear sight. Again, block the cars with your tank, and take out the Hydras fast as you can, because the can throw some cars over your tank. Unless you did a bad job earlier, it should have more than enough health to take the hits. Then, it rolls into Times Square by itself, and you’re done, with the briefest taste of what the next bit’s going to be like. -------------------- THINGS TO COME-(M22) -------------------- Do all the events and get all the upgrades you can, ESPECIALLY armour control. This next mission is very hard and the one just after is nearly as bad. START ON FULL HEALTH OR YOU WILL REGRET IT. When you’re ready, get in the marker and get the Bloodtox pump rolling. IMMEDIATELY get into the nearby tank. That is the key to the effective strategy. The tank has the firepower and ramming speed to win you this with ease if you use it right. You’ve got like two minutes to get in it and drive it back into the place which his more than necessary. Try not to raise an alert yet or this mission will be nightmare mode. SUDDENLY, HUNTERS. DOZENS OF THEM. Okay, not dozens. About five at once, jumping the wall. Hit them as they come over, and start driving away. You need to keep your tank alive almost as much as the pump. Most will chase you, so drive backwards in wide circles around the pump. Don’t get stuck on a wall or the tank is lost and this gets a hell of a lot harder. Shoot any Hunter that attacks the pump if you have a clear shot to get its attention, but don’t be like the special people who try to shoot THROUGH the Bloodtox pump and wonder WHY IS KEEP LUSING GAIS? They go down, five more come in. Still not hard if you’re a decent driver. Keep shooting, keep moving. If there’s too many hitting them pump physically ram them away, but be careful not to get stuck on them or they’ll break you. Kill this lot for a checkpoint, and if you kept the tank alive, you’re doing good. Hit the checkpoint to get full health and ammo if you need to, but you probably shouldn’t. If you aren’t handy with the tank you’ll be hitting the checkpoint just fine by yourself. If you lost the tank, DON’T get in a Helicopter, since not only does jacking it raise an auto alert, but a Helicopter doesn’t have the attention-drawing ability of the tank and so might as well not be there. If you go down, fully charged Air Slices and hope to hell you don’t hit the pump accidentally. Needless to say you need to keep moving or you get smacked down by so many Hunters. KEEP THE PUMPS’ HEALTH AS HIGH AS YOU CAN. IT DOES NOT GET RESTORED AT A CHECKPOINT LIKE BEFORE. Now, more come. Four Hunters, easy to deal with in the same way, then two Hunters and a Leader Hunter. FOCUS ON THE LEADER IT DOES MORE DAMAGE THAN THE OTHER TWO COMBINED. Drive backwards in circles fast as you can, and it won’t be able to hit you, you’ll hold its attention, and be able to kill it pretty fast and keep the tank. Then, kill the Hunters. Try to hit the normal Hunters so that you keep their attention, and if they wail away at the pump you won’t lose, but it’s not good. The next wave is another four Hunters, and then another Leader Hunter with two Hunter buddies. Take them down the exact same way. No checkpoint here. Jerks. If you’re any good with the tank you kept it alive and on decent health until now. If not, well... Now, the hard bit. Two Leader Hunters, and two Hydras. Go for the Leader Hunters, keep both their attention, as they do much more damage to the pump than the Hydras. Let the Blackwatch distract the Hydras, but don’t expect them to help much. The pump will get hit for at least 10-20% of its health if you’re good, so make sure you keep it at least that healthy Do the same backdriving gunnery that killed the last Leader Hunters again, and take them out. During this process the tank will die. There is nothing you can do about it. Remember only that it did its work with supreme valour and self-sacrifice, and bow your head to honour your fallen brother-in-arms, before getting out the Blade and laying down a horrible vengeance on the heads of those who claimed its life. Air Slice, fully charged, shall serve as you tool of bloody retribution. Now, go for the Hydras. If you have Critical Mass still (PROTIP: YOU WON’T), use Critical Pain on the weakest and finish it off. Otherwise, you can take the risky course of Air Slice and hope you can evade the counter, or the safer but slower method of finding Missile Launchers and hoping the one you aren’t killing doesn’t kill the pump before you engage it. Once it falls, you’re done. FINALLY. If that only took you a checkpoint or two you did good work. If you didn’t keep the tank alive until the end it probably took five or six. Don’t relax, though. Things just got worse. ----------------------------- DEFEAT ELIZABETH GREENE-(M23) ----------------------------- Oh, GOODY. Ragland obviously got his qualifications from a novelty fun shop, because not only did his cure make Greene throw up a massive killing machine, it turned her into... something. A city-block-sized something with an insane amount of health and ludicrously powerful attacks. There are lots of ways to beat her on Normal. Most of these are too dangerous to work on Hard. Tanks do not work, they die comically quick. Helicopters do not work, they die even faster. I didn’t try artillery strikes on Normal but they do no damage on Hard anyway. Direct attacks work. They will also get you killed before you can do anything about it. Greene is, quite simply, too dangerous to engage head-on. The rock vomit attack will knock off half your health and interrupts every attack you have, even Devastators. The green orbs interrupt you and do a little damage, but hit you so many times in sequence you get hurt something fierce. Finally, the big explosion so powerful it SLOWS TIME |
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