Resident Evil 5 Walkthrough :
This walkthrough for Resident Evil 5 [XBOX 360] has been posted at 26 Mar 2010 by .:roxxman:. and is called "Demo FAQ". If walkthrough is usable don't forgot thumbs up .:roxxman:. and share this with your freinds. And most important we have 6 other walkthroughs for Resident Evil 5, read them all!
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Walkthrough - Demo FAQTHEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THE THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU TH U THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU T =============================================================================== ____ _____ ____ _ ____ _____ _ _ _____ _____ __ __ _ _ | _ \ | ____|/ ___| | || _ \ | ____|| \ | ||_ _| | ____|\ \ / /| || | | |_) || _| \___ \ | || | | || _| | \| | | | | _| \ \ / / | || | | _ < | |___ ___) || || |_| || |___ | |\ | | | | |___ \ V / | || |___ |_| \_\|_____||____/ |_||____/ |_____||_| \_| |_| |_____| \_/ |_||____/ _____ | ____| | |__ |___ \ ___) | |____/ - D E M O G U I D E - (covers PS3 and Xbox 360 North American demo versions) Last update: March 11, 2009 Authored by: Berserker Email: berserker_kev(at)yahoo(dot)com Homepage: http://www.berserkersblog.blogspot.com - - - This document Copyright 2009 Kevin Hall (Berserker) Resident Evil 5 Copyright 2009 Capcom Ltd. =============================================================================== JU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU UJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU JUJU THEY ARE IN KUJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJ ******************************************************************************* .-----------------------------------------------------------------------------. | NOTE TO THE READER | | | | This guide is meant to help even the most hardcore of gamers learn new | | techniques and methods to excel and have ultimate satisfaction while | | playing the RE5 demo all the way up to that seemingly far release date of | | the full game. Know something I don't know? Email me about it, please. | | Got any ideas as to what else I could add to this guide? Email me about | | them! Or you could simply post up a comment on the blog entry page below: | | | | http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html | | | | If you enjoy this guide then expect the same treatment for the full game of | | RE5 around its release - it usually takes me around three weeks to a | | month to finish a full guide, but being an RE game, it will receive the | | highest attention to detail that I can give it, whether it needs it or not. | | | | - Berserker | '-----------------------------------------------------------------------------' ******************************************************************************* =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Public Assembly . . . . . . . . . . . . . . . . . . . . .[CH01] - Shanty Town . . . . . . . . . . . . . . . . . . . . . . .[CH02] Section IV: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00] Section V: Glitches/Fun Stuff . . . . . . . . . . . . . . . . . . . [GL00] Section VI: Joining Up With Me Online . . . . . . . . . . . . . . . . [PO00] Section VII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Resident Evil 5 Demo Guide, fellow horror fan! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -- "Someone might come looking for a little help with the demo and -- - they'll get a giant shotgun blast of awesomeness to the face!" - --- - nitrostar7 --- Welcome to the first few steps of what will be one heck of a full Resident Evil 5 guide come later this year! I consider myself a very hardcore Resident Evil fan since I've been completely obsessed with the series since that day back in 1996, so this guide will cover ever single solitary piece of information you can think of and then some. Please enjoy this guide and email me if you have any questions. I wouldn't mind feedback through email if you have the time. If you have anything to add then email me! Please do not add me to your yahoo or msn messenger, email me instead. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: Keep in mind that I use the default control setup (Control Type D) for all of my games of Resident Evil 5, so you might find some discrepancies if you use another control type. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> UPDATES For any more info and updates for this guide, please check the following link: http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html I'm always looking for new info when it comes to an RE guide, so leave me a note in the post on that page if you have any extra info or comments. Don't worry, I don't bite or leave any deep wounds that will never heal. Please note that I have a Paypal donate link on the right sidebar of the page for those that might want to help support any future projects that I do. It's no big deal if you don't have any wealth to place into my item box though. --> RESIDENT EVIL 5 WALLPAPERS You can also check out some Resident Evil 5 wallpapers that I have collected from around the net at the page below: http://berserkersblog.blogspot.com/2007/03/resident-evil-5-wallpapers.html Some are official wallpapers. Any fan made wallpapers are credited to the particular maker. --> THEY ARE IN KIJUJU On a final note, please visit the site below to help unlock exclusive Resident Evil 5 content at the "They Are in Kijuju" site: http://www.residentevil.com/5/kijuju/?fbid=gASuDy9ArUr# [BS00] =============================================================================== B A S I C S =============================================================================== _______________________ DEFAULT CONTROL SETUPS \_______________________________________________________ ___________________________ Xbox 360 Control Setup ____________________________ To save on a few emails, LS = push in on the left thumbstick, RS = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Action A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Acton A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold RT then tap A = Reload L thumbstick up + A = Run L thumbstick back + A = Quick Turn Hold RT + tap X = Fire/Throw Hold LT + tap A = Slash with Knife -- Type B and D Combination Commands Hold LT then tap A = Reload L thumbstick up + A = Run LS + move L thumbstick up = Run L thumbstick back + A = Quick Turn L thumbstick right or left = Strafe Hold LT + tap RT = Fire/Throw Hold LB + tap RT = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) LS + move L thumbstick up = Run Hold A then right or left on L thumbstick = Turn Character Hold A then right or left on R thumbstick = Lock Turning ________________________ PlayStation 3 Control Setup __________________________ To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Action X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - N/A L3 - N/A R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Acton X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - Run L3 - Run R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold R1 then tap X = Reload L thumbstick up + X = Run L thumbstick back + X = Quick Turn Hold R1 + tap [] = Fire/Throw Hold L1 + tap X = Slash with Knife -- Type B and D Combination Commands Hold L1 then tap X = Reload L thumbstick up + X = Run L3 + move L thumbstick up = Run L thumbstick back + X = Quick Turn L thumbstick right or left = Strafe Hold L1 + tap R1 = Fire/Throw Hold L2 + tap R1 = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) L3 + move L thumbstick up = Run Hold X then right or left on L thumbstick = Turn Character Hold X then right or left on R thumbstick = Lock Turning _______________ PLAYING ONLINE \_______________________________________________________________ --> From the Play Game menu, choose "CO-OP PLAY (ONLINE)" to begin. --> Adjust Your Settings Co-op Settings is listed above "HOST GAME" for both versions and has the following options available: No Limit = Anyone can join your game Partner = Only friends that you invite can join --> Host or Join a Game (Host plays Chris, joining player plays Sheva) Host Game (play as Chris) = Host a game where another player can join Host game will cycle through many available players online and match you with of one eventually. Join Game (play as Sheva) = Join a game that another player is hosting Join Game will cycle through available hosts and match you with one eventually. The Xbox 360 version will quickly switch to another host if the current one fails to connect and the PS3 version will give an error message to which you have to cancel with the O button for each host you fail to connect to. --> Xbox 360 Invite: After choosing to "HOST GAME", press the guide button on the Xbox 360 controller, choose "Friends" and cycle to the friend that you want to invite. Select your friend then select either the "Invite to Game" or "Invite to Party and Game" option to send that player an invite. --> Xbox 360 Accept Invite Open the invite message then choose to join the game. --> PS3 Invite: After choosing to "HOST GAME", press the PS button to pull up the XMB then select a friend from your friends list that you want to invite. Press the /\ button while highlighting the selected friend then choose to "Invite to Game". --> PS3 Accept Invite: Someone must first invite you to a lobby in the game, obviously. You will receive a message displaying the following: Subject: Resident Evil 5 Would you like to play the demo version of RESIDENT EVIL 5 with me? Once you receive this message, highlight the friend that sent this invitation to you and press /\ then select "Accept Invitation". From the screen that pops up, press start then choose to "Join Game" when the invitation appears. ___________________________________________ PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________ --> From the Play Game main menu, choose "CO-OP PLAY (LOCAL)" to begin. --> Controlling Chris and Sheva First Player = Chris Redfield Second Player = Sheva Alomar NOTE: One of the two players must login with a gamertag profile. As long as one profile is loaded then the other player does not have to login. --> Split Screen While playing with local play, the screen will be split into two sections. The player of Chris (first player) will use the top screen while the player of Sheva (second player) will use the bottom screen. ___________________ SKIPPING CUTSCENES \___________________________________________________________ In order to skip a cutscene, press the Select (PS3) or Back (Xbox 360) button. In a co-op game both players must press the button to skip a cutscene. The "Skip" icon will appear on the screen for the player that hasn't agreed yet, and that player must press the Back button as well for the cutscene to end; if not then the full cutscene will play for both players. ____________ THE MINIMAP \__________________________________________________________________ Command: Tap the Map button (R2/RB) to bring up the minimap. The minimap displays on the right hand side (Chris) or left hand side (Sheva) of the screen and should always be pulled up when your character first starts out in any of the stages. The map shows a full display of the current surroundings and has a compass in the upper left corner that always points north. This map can help you to identify destinations, key items and bosses, but most importantly, it will display your partner's location while online. The partner's icon will display the direction the partner is heading as represented by the way that the partner's colored arrow is pointing. The table below list the map icons with the corresponding description as shown on the map: .------------------------------------------------------. | Chris = Green Arrow | | Sheva = Purple Arrow | | Destination Pointer = Yellow Arrow | | Destination Marker = Yellow Circle w/Yellow Arrow | | Main Destination = Flashing Yellow Circles | | Locked Door = Light Blue Circle w/Key Symbol | | Key Item = Green Triangle | '------------------------------------------------------' ________ RUNNING \______________________________________________________________________ Command: Forward on left thumbstick + hold Run button While holding down the Run button your character will run instead of moving with the usual walking animation while your character moves forward. ___________ QUICK TURN \___________________________________________________________________ Command: Back on left thumbstick + Run button Tap back on the Left thumbstick and the Run button at the same time to instantly turn around. You must learn to use this method of turning during intense battles or your character may get hit from turning too slow with the thumbstick. _____________ KNIFE ATTACK \_________________________________________________________________ Command: Hold the knife button then tap the Action button Chris or Sheva will hold up the knife and slash. Chris' "knife" weapon is actually machete. You'll mainly want to use this close range weapon to bust open breakable objects. The knife is very useful for close combat while fighting a normal enemy as well. Try to aim for the enemy's face or midsection of the body or legs and this might stun the enemy to where your character can simply run up to the enemy and initiate a melee attack through a button tap sequence. The knife slash has a very wide range and will usually stagger a normal enemy and can also stagger a group of enemies in front of your character. ________________ SPECIAL ACTIONS \______________________________________________________________ Command: Action button when a special action button prompt appears When standing near a window or any type of object that can be leaped over or while standing near a ledge that your character can jump from, an action command button prompt will appear and allow your character to perform the action as labeled on the screen by tapping the button on the screen. ______________ OPENING DOORS \________________________________________________________________ Command: Action button near a door/double tap the Action button near a door Press the Action button to quietly open a door. Double tap the Action button to kick open a door. A door that is kicked open can hit enemies and a door that is kicked while badly damaged will be destroyed. Keep in mind that you can damage or destroy doors with knife slashes, explosions or gun blasts. _________________ ITEMS/ITEM DROPS \_____________________________________________________________ Items are scattered throughout various sections of the environment and can be found in breakable objects and collected in the form of item drops after defeating an enemy. Items lying in the environment will always be the same item for each playthrough while items obtained from breakable objects and enemy drops are random. To destroy a breakable object, it is usually best to equip the knife and slash it in order to save ammo when destroying it to save ammo. In tense situations, you may want to shoot the object with a handgun to keep from having to go through the knife equipping and slashing animations. Items that are found in breakable objects and items that are dropped by enemies give off a certain colored glow or other appearance depending on the type of item: .------------------------------------------------------------. | Gold/Valuable Pickup = Blue | | Health Pickup = Green | | Ammo Pickup = Red | | Key Item = Shines with white glow periodically | '------------------------------------------------------------' Keep these item appearances in mind when in tense situations in order to quickly distinguish between them. You don't really want to accidentally grab gold when you're close to death and there is a health item glowing green up ahead, do you? __________________ HAZARDOUS OBJECTS \____________________________________________________________ Just like with all Resident Evil games starting from Resident Evil 3: Nemesis and onward, Resident Evil 5 has many hazardous objects that can be shot from a distance in order to damage a group of enemies at once. Red Explosive Barrel (Drum) - These red metal barrels can be shot from a distance to trigger a big explosion that will heavily damage any enemy that is standing near it. Explosive barrels produce a much bigger explosion this time around, so be sure to stand far enough away from them before shooting. Oil Canisters - Oil canisters are red canisters that are always found in a group. Shoot one of the oil canisters and the shot will pierce one of the barrels and ignite the oil inside. The oil will make a path of fire in the direction that it spews and burn any enemies that are in the way or happen to step through it. The fire will eventually die down in a few seconds. Transformer - Transformers are electrical metal power boxes that are found hanging from wooden poles in certain areas. Aim for any portion of them and shoot them to make them fall and send out a blast of electricity all around them that will damage and stagger any enemy that is near it. The electrical shock will begin to die down and eventually stop. A grounded transformer can be shot when it is inactive to send out another blast of electricity once again and it can be shot while the electricity field is weak to keep the small electrical charge going. Even the small electrical charge can damage any close range enemy. Grounded transformers can be constantly shot again for more explosive electrical blasts while they are in the area. NOTE: Be sure to avoid shooting any of the above objects if your partner is currently in the way of the object or that character will take damage. This is so easy to do on accident while shooting a red explosive barrels since the barrels have quite a blast radius. While playing the game in co-op you really need to respect your partner and not diminish their faith in you by shooting a red explosive barrel to take out a Majini mob that they are caught in the middle of. ______________ MELEE ATTACKS \________________________________________________________________ ________________________ Enemy Stances Through Gunfire ________________________ Both Chris and Sheva can perform each of their own unique physical attacks by hitting an enemy in a certain portion of the body with a gun or the knife to make the enemy perform a specific stun animation. Run up to the enemy during that stun animation and press the Action button when the button prompt appears to perform the melee attack command showcased on the screen. Below, we shall take a look at the variety of stun animations that an enemy can be forced into along with how to achieve the animation. ---------------------- Majini Stun Animations ---------------------- (NOTE: Sometimes these stuns require two shots in the affected area, mainly with the upper arm shots [especially in Shanty Town]) --> Shot in head Grab face and stumble backward Grab face and stumble forward Grab face and stumble slightly backwards Grab face and look downward and to the side Look downward and to the side Comments: This stun comes in a variety of different animations. The staggering stun is the longest yet other head stuns where the Majini remains still are quite short. This particular stun can be hard to realize sometimes thanks to the many different animations associated with it. Not all of the head stun animations involve the Majini staggering in a direction, so be sure to pay attention to the way the Majini reacts and keep the list above in mind. --> Shot in upper arm Flinch to right and grab arm Flinch to left and grab arm Lean forward and grab right arm (shot in right arm from behind) Lean forward and grab left arm (shot in left arm from behind) Comments: This is one of the harder stuns to get since stronger Majini (Shanty Town) usually take multiple shots in the upper arm in order for them to strike this pose. This stun doesn't last that long, so react quickly with your melee attack afterwards. You have to basically aim for the bicep. Shooting a Majini from the back portion of the arm from behind seems to work better than from the front. It's best to shoot the unequipped arm since a shot toward an arm that is holding a weapon will usually only stagger the Majini and make it drop its currently equipped weapon. --> Leg Stuns - Shot in upper leg: Bend down and grab right leg Bend down and grab left leg Comments: This stun last just about as long as a head staggering stun giving your character plenty of time to hit the Majini. - Shot in lower leg: Fall to knees Comments: A Majini will recover rather quick from a lower leg stun when compared to an upper leg stun, so be sure to follow up with an attack quickly after this one. --> Shot while running/Knocked down by melee attack Fall to ground Comments: Hitting a Majini in just about any part of the body while they run will usually make them fall. A Majini will usually stay grounded for quite a while. Remember that if they don't dissolve then they are still alive. --> Stagger/Bounce Stagger backwards from a melee attack (Hit a Majini with either Chris' hook or kick attack then have Sheva hit the stumbling Majini back with a kick or knee. The character that the Majini bounces back to will be able to perform a hidden melee attack) Comments: This stun lasts about as long as a lower leg stun, but the enemy will always be staggering in a direction, so be sure to run quickly to get in your melee attack. __________________________ Chris Physical Attack List _________________________ Input Command: Acton button near an enemy (during certain stun animations as listed) Majini shot in head (Chris in front or behind) = Straight Punch Majini flinches to side [arm stun] = Hook Majini flinches to side [arm stun] (Chris behind) = Kick Majini shot in leg = Uppercut Majini shot in leg (Chris behind) = Neck Break Majini staggers after tag-team melee attack = Haymaker Majini staggers after tag-team melee attack (Chris behind) = Back Hand Majini grounded = Stomp Majini grounded (Chris faces head) = Stomp (head crush) .-------------------------------------------------------------------. | Effect = What the attack does to the enemy's current stance | | Type = Whether the attack Hits multiple or single enemy's | | Head Shatter = Whether or not the attack can shatter an enemy's | | head | '-------------------------------------------------------------------' NOTE: All back and co-op melee attacks cannot be performed on bosses. TIP: In order to activate melee attacks from behind more easily, shoot the enemy to stun the enemy then run behind the enemy while to one side and in close range and the command will appear when your character steps behind him. Keep in mind that the enemy must be able to survive the first two bouncing melee attacks. TIP: If a melee attack animation does not hit an enemy, walk toward the enemy again and the button prompt will still appear, so try again. [Normal Melee Attacks] - Straight Effect: Knockdown Type: Multiple Enemies Head Shatter: Near Death Chris leans back and steps in with a heavy straight punch to his foe's face. - Hook Effect: Stagger/Bounce Type: Multiple Enemies Head Shatter: Near death Chris steps forward and delivers a side punch to the enemy's top half. - Kick Effect: Stagger/Bounce Type: Multiple Enemies Head Shatter: None Chris steps forward with a punt kick to his foe's back. - Uppercut Effect: Knockdown Type: Multiple Enemies Head Shatter: Near Death/Ground Damage (see description) Chris ducks down and performs an uppercut to his opponent's jaw. If Chris performs this attack against a staggering enemy while another enemy is on the ground near the staggering enemy then Chris will uppercut the grounded enemy into the air as well. - Neck Breaker Effect: Instant Kill/Stagger (see description) Type: Single Enemy Head Shatter: None Chris grabs an enemy's head from behind then twists his foe's head to break his victim's neck. If other enemies are in the way of this animation then they will stagger backward whenever they come into contact with Chris or the victim. - Stomp Effect: Ground Damage/Instant Kill (when Chris faces the grounded enemy's head) Type: Multiple Enemies (must all be grounded or extremely close) Head Shatter: None/Always (when Chris faces the grounded enemy's head) Chris holds up his leg then plants his size 13 Skecher shoe down on his opponent's face. If Chris is facing the foe's head while the foe is grounded, Chris will crush the head of the enemy. [Partner Assist Melee Attack] NOTE: Tap the Assist button while near Sheva as she is being held in place by an enemy grab in order to perform these actions. These partner assist melee attacks have the ability to stagger an enemy so that your partner can run up and perform an additional melee attack. - Overhead Punch (when a Majini grabs Sheva) Effect: Knockdown/Stagger Type: Multiple Enemies Head Shatter: Near Death Chris faces Sheva while a Majini assaults her then steps in with a heavy overhead punch that knocks away the enemy. - Upward Knife Slash (when a Parasite grabs Sheva) Effect: Stagger Type: Multiple Enemies Head Shatter: ? Chris faces Sheva while a Parasite assaults her then quickly slashes the Parasite out of the air with his knife. [Co-op Melee Attacks] - Haymaker Effect: Instant Kill Type: Multiple Enemies Head Shatter: Always Chris steps forward while gritting his teeth and delivers a head shattering straight punch to the enemy's head. NOTE: In order to initiate this command, Chris must perform a "Hook" to a Majini, Sheva must bounce the same Majini back toward Chris with a "Knee" then Chris will get the "Haymaker" action command as the enemy stumbles toward him. The enemy should stumble toward him with the enemy's front side exposed. Keep in mind that the enemy must survive the first two bouncing attacks. The whole sequence DOES NOT have to be performed in the way stated above, but Chris WILL ONLY receive the command while the Majini is facing him. You can change the command by running in front of or behind the staggering Majini. In this case, in front. Video Demonstration: http://www.youtube.com/watch?v=xSdTrsPeSm0 NOTE 2: A partner assist melee attack can be counted as the first bouncing melee hit in the sequence, so the character that gets saved can run up behind the Majini and knock it back toward the character that performed the partner assist melee to give that character the special co-op melee command. - Back Hand Effect: Instant Kill Type: Multiple Enemies Head Shatter: Always Chris turns his back and readies both his arms while stepping forward then performs an extremely heavy backhand to the back of his victim's head. NOTE: In order to initiate this command, Chris must perform a "Kick" to a Majini, Sheva must bounce the same Majini back toward Chris with a "Twist Kick" then Chris will get the "Back Hand" action command as the enemy stumbles toward him. The enemy should stumble toward him with the enemy's backside exposed. Keep in mind that the enemy must survive the first two bouncing attacks. The whole sequence DOES NOT have to be performed in the way stated above, but Chris WILL ONLY receive the command while the Majini is facing away from him. You can change the command by running in front of or behind the staggering Majini. In this case, from behind. Video Demonstration: http://www.youtube.com/watch?v=dQywfYCTr3U NOTE 2: A partner assist melee attack can be counted as the first bouncing melee hit in the sequence, so the character that gets saved can run up behind the Majini and knock it back toward the character that performed the partner assist melee to give that character the special co-op melee command. .------------------ TIPS FOR PERFORMING CO-OP MELEE ATTACKS ------------------. | (1) | | | | When the second (bouncing) melee attack is performed, the enemy might | | stagger to the side, in a case such as this, you can perform either of the | | co-op melee attacks listed above by running to the front or back of the | | staggering enemy in order to get the button prompt. Keep in mind that you | | must activate the command before the staggering animation ends however. | | | | (2) | | | | When your partner is grabbed by a Majini, run up to the embraced pair and | | quickly equip the knife then slash the Majini in the middle portion of its | | body. Not only will you save your partner with only minor damage to the | | Majini, but you'll most likely slash the Majini in the arm to stun it and | | set it up for a co-op melee attack. It's best for your partner to start | | the sequence since that character will be the closest to the Majini. | | | | (3) | | | | If you find that a Majini is moving away from your character and you want | | the Majini to face your way, taunt the Majini (LS + RS/L3 + R3) to get it | | to turn. Sometimes you have to taunt a few times to get its attention. | | | | (4) | | | | The absolute best place to perform these co-op melee attacks is in Shanty | | Town, either: | | | | (a) while fighting the wave of Majini near the third Flying Parasite | | (b) lure out the Majini that lurks below the stairs then quickly have one | | character run behind him to set up the proper placement | | (c) the Majini that moves down the second floor stairs of the building | | across from the BG Production building. The one that moves onto the | | second floor from the walkway is too weak | | (d) Sheva can run to the railing and shoot the lock on the iron door early | | then Chris can join up with her and help set up co-op melee attacks on | | the Majini that he would normally snipe. | | (e) while fighting the second wave of Majini outside of the BG Production | | Building after Sheva has broken the lock on the door to allow Chris | | through the first large building. | | | | At the Public Assembly, a co-op melee attack can be done on the Majini with | | the sunglasses and the megaphone. He is USUALLY the only Majini that can | | withstand the full sequence BUT I have found some random Majini that can | | actually withstand the full sequence in the town. | '-----------------------------------------------------------------------------' .------------ EASILY SETTING UP A CO-OP MELEE WITH OTHER PLAYERS -------------. | (1) | | | | Arm Sheva's machine gun and aim toward a Majini's arm then tap the trigger | | button once in an attempt to stun the Majini. This is a bit less damaging | | than a handgun. | | | | (2) | | | | After stunning a Majini with an arm stun, if your characters are not in the | | the proper placement for bouncing it back and forth with melee then quickly | | run behind it and perform your character's back melee attack to bounce it | | toward the other character and set it up for the sequence. | | | | (3) | | | | Want to trick a new person online into helping you out with co-op melee | | attacks? If you notice that the partner performs melee attacks whenever a | | Majini is next to their character then trick them into helping you: | | | | (a) Simply make sure that your partner is near then let a Majini approach | | both of you and then quickly shoot the Majini in the arm then run | | behind it and knock it toward your partner. The partner will most | | likely take the initiative to perform the melee attack that bounces the | | Majini back toward you, giving you the special command. | | (b) Run up to a Majini that has grabbed your partner then slash the Majini | | with your knife in the midsection for a usual arm stun. DON'T PERFORM | | THE MELEE YOURSELF! Allow your partner to bounce the Majini with the | | melee command. Your partner will get a melee button prompt on the | | so that player is most likely to perform it right then. Simply bounce | | the Majini back toward your partner and that partner might accidentally | | perform their special melee! | | (c) Whenever you witness your partner hit a Majini with an upper arm melee | | attack, quickly run behind the Majini to bounce it back toward your | | partner. | | (d) Use partner action commands to order your partner to stand in place. | | Your miles may vary here. This is most useful for the Majini below the | | stairs. Here's the way I've done it before: | | | | Chris: "Wait! Wait!" | | [Chris walks toward Majini and lures it out while backing up] | | [Sheva aims her gun] | | Chris: "Wait! Wait!" | | [Sheva lowers her gun while Chris aims, shoots it in the arm then | | runs behind it and kicks it toward Sheva. Sheva responds with a | | Twist Kick as Chris was hoping for. The gods shine down upon Mr. | | Redfield as he steps forward and delivers the ultimate answer to the | | Majini threat.] | | Chris: Thanks! (Thank you, my tool.) | | | | All jokes aside, by setting up a Majini for a co-op attack with new | | players, they might catch on eventually. There was one time where one | | player actually did realize what I was doing and allowed me to set the | | sequence up for that player. | | | | (e) For extra info about using partner action commands while playing online | | make use of the following and your partner might catch on: | | | | - "Go" command = Use this while a Majini is coming toward you to tell | | your partner to get behind the Majini. | | - "Come on" command = (1) Use this to call your distant partner behind | | a Majini while the partner is a long distance away. (2) This can | | also be used to tell your partner to knock a Majini that you have | | stunned toward you with a melee attack so you can knock it back. | | (3) After knocking a Majini toward your partner, use this command to | | encourage your partner to knock it back toward you. The latter | | actually works well against random online players sometimes. | | - "Wait" command = Use this if your partner is about to shoot the | | Majini to make the partner lower the gun. | | - "Thank" command = This is the ultimate way to build up encouragement | | while playing online. After a successful co-op melee, thank your | | partner. If your partner is clueless to the co-op melees that you | | just tricked them into helping you with, then they might catch on | | because of your gratitude. | '-----------------------------------------------------------------------------' .---------- PERMORMING CHRIS' CO-OP MELEE ATTACKS IN SINGLE PLAYER -----------. | It's really hard to set up a co-op melee attack with AI Sheva, but it can | | be done! You see, Sheva will not melee attack an enemy that Chris has | | stunned to start the melee attack, so Chris must always start the sequence. | | AI Sheva will help with the sequence if the enemy is bounced toward her | | with a Hook or Kick. | | | | Play on Shanty Town where the enemies are a bit stronger as usual then take | | away all of her ammo and take her machine gun. Set her to Cover mode, or | | you might be able to do this while she is in Attack (Go) mode. Shoot a | | Majini in the upper arm with a single tap of the machine gun to stun him | | from the front then quickly run behind him and perform a Kick as quick as | | possible. If Sheva is following then she should still be in front of the | | Majini. You might have to run toward the enemy again as the enemy staggers | | to make her melee attack it. If she does melee attack the enemy with Twist | | Kick or Knee then she will bounce the Majini back toward Chris and the | | co-op melee attack command will appear if Chris is next to the enemy while | | it staggers toward him. | | | | Most commonly, Sheva will knock back the enemy to Chris with its back | | toward him, which will give Chris the Back Hand command, but you might be | | able to quickly run in front of the enemy as it staggers toward Chris and | | get the Haymaker command. This is a lot of work, but its fun to try! | '-----------------------------------------------------------------------------' .-- THE ULTIMATE WAY TO PERFORM CHRIS' CO-OP MELEE ATTACKS IN SINGLE PLAYER --. | Take all of Sheva's weapons and ammo away from her then toss her over to | | the BG Production building in Shanty Town. Quickly drop down to the second | | floor and equip a hand grenade then bounce a grenade off the Animal Health | | sign of the BG Production building while standing near the railing so | | that the grenade hits the lock below (listed as grenade glitch in the walk- | | through if you need more info). | | | | Kick through the metal door on the first floor then rush up the stairs and | | meet up with Sheva on the second floor of the BG Production Building. | |
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