Page 1
Saints Row:
*in the mission guide itself, I have tried to keep
spoilers to a minimum, but certain characters that
you have to kill will be included, so try to avoid
the mission guides for missions that you haven't
gotten up to yet*
Index:
Note: The numbers and letters in the brackets
are designed to help you find the section you
desire, just type the contents of the bracket
into your search box (Ctrl and F for Windows
users, Iâm not sure what it is on a Mac)
2.Introduction (*2introduction)
3.Basic Information on the Game (*3basicinfo)
4.Plot Outline *contains SPOILERS* (*4plotoutline)
5.Missions (*5missions)
5a. Early 3rd Street Saints Missions (*5aearlysaints)
5aa. Canonized (*5aacanon)
5ab. Back to Basics (*5abbacktobasics)
5ac. Reclamation (*5acreclamation)
5b. Vice Kings Missions (*5bvicekings)
5ba. Aishaâs Favour (*5baaisha)
5bb. To Kingdom Come (*5bbkingdomcome)
5bc. Always Use Protection (*5bprotection)
5bd. Reinforcements (*5bdreinforcements)
5be. Best Laid Plans (*5bebestlaid)
5bf. Green With Envy (*5bfgreen)
5bg. 3rd Street Vice Kings (*5bgsaintskings)
5bh. Round Peg, Square Hole (*5bhroundpeg)
5bi. For King and Country (*5bikingcountry)
5bj. The King & I (*5bjkingandi)
5bk. All The Kingâs Men (*5bkkingsmen)
5c. Westside Rollerz Missions (*5crollerz)
5ca. Stacking The Deck (*5castacking)
5cb. Samsonâs Surprise (*5cbsamson)
5cc. Guardian Angel (*5ccguardian)
5cd. Escort Service (*5cdescort)
5ce. One Step Ahead (*5ceonestep)
5cf. Liberation (*5cfliberation)
5cg. Burying Evidence (*5cgburyevidence)
5ch. No Time to Mourn (*5chmourn)
5ci. Semi-Charmed Life (*5cisemicharm)
5d. Los Carnales Missions (*5dcarnales)
5da. Crack Down (*5dacrackdown)
5db. The Missing Shipment (*5dbmissing)
5dc. Homeland Security (*5dchomeland)
5dd. Trojan Horse (*5ddtrojan)
5de. McManus Says Hello (*5demcmanus)
5df. Meeting Orejuela (*5dforejuela)
5dg. Strength In Numbers (*5dgstrength)
5dh. Possession With Intent (*5dhpossess)
5di. House Call (*5dihousecall)
5dj. What Goes Up... (*5djwhatgoesup)
5e. Final 3rd Street Saints Missions (*5efinalsaints)
5ea. Stuffing the Ballot (*5eaballot)
5eb. Hail to the Chief (*5ebhailchief)
5ec. Salting The Earth (*5ecsaltearth)
6.Activities (*6activities)
6a. Insurance Fraud (*6ainsurance)
6b. Escort (*6bescort)
6c. Racing (*5cracing)
6d. Drug Trafficking (*5ddrugs)
6e. Hitman (*6ehitman)
6f. Demolition Derby (*6jdemoderby)
6g. Chop Shop (*6gchopshop)
6h. Mayhem (*6hmayhem)
7.Achievements (*7achieve)
8. Review/Rating
9.Conclusion/Final Words/Thanks
-----------------------------------------------------
2.Introduction (*2introduction)
Hello, my name is Ryan Ellis. This is my first
gaming guide that I have written so far, but
if this goes well, I will definitely be writing
more. I am 15 years old and I was born in Rockingham,
Western Australia, I now live in the northeastern
suburbs of Melbourne, Australia. I have been playing
video games for 10 years now. The first game I ever
played was Super Ghouls n Ghosts for the SNES (and
I thought that I was bad at the game because I was so
young, it was later that I found out that I was not
alone in the category of people in this world who have
been humbled by this ogre of a game). I now own an
Xbox 360 (saved up from almost a years worth of pocket
money) and a PlayStation 2, but I have owned 2 PS1s and
a SNES. I first played Saintâs Row when I rented it
out from my local Blockbuster for a week, but a week
wasnât enough for me to finish the game (mainly because
I donât play my games in intense and long doses like
some others), so I returned it back half finished.
Fast-forward around a month, and I was looking around
my local EB Games, where I saw that they were having a
massive sale, 50% off all pre-owned games. So I ended up
buying both Saintâs Row and Rockstar Presents Table
Tennis for $45 and $20, respectively. If you have any
questions, praise or criticism, send them to
lovefuryenergypassion777 (at) hotmail.com
But please, no sending me ads (I donât want a bigger
penis, thank you very much) or chain mails.
All else is welcome. If you feel that I have explained
how to do a mission too vaguely, just email me and I'll
try to give you a more precise solution. Also, I ask that
if you want to use this guide on your site, email
me first. This guide is being made for GameFAQs.com,
so they are on my allowed list, but if you would like
to use it, just send me an email asking for permission,
it is likely I will say yes (and be totally f***ing
complemented at the same time), I only wish that you
ask is all. Thank you.
List of sites that have current permission to my guide:
www.gamefaqs.com
www.neoseeker.com
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3.Basic Information on the Game (*3basicinfo)
Controls:
On foot:
X â Jump
B â Hold to open weapon/food selection menu (press
left analog stick in direction of weapon you want. In
clockwise order, starting from the top: no weapon, melee,
pistol, SMG, shotgun, rifle, RPG, grenade. Press on D-pad
to select food, to restore health and/or add drug/alcohol
effects)
Y â Enter car/Open door/Enter shop/mission/activity
Left Bumper â Kick when no weapon is equipped
Right Bumper â Sprint
Left Trigger â Punch/melee attack with weapon
Right Trigger â Fire Weapon/melee attack with melee weapon
or no weapon equipped
Left Analog Stick â Move character
Right Analog Stick â Move camera
Pressing the Left Analog Stick - Crouch
Start â Pause game
Up on D-Pad â Recruit gang member/dismiss gang member
Down on D-Pad â Cancel mission or activity
In a vehicle:
A â Accelerate
B â Hold to open weapon/food selection menu (press left
analog stick in direction of weapon you want. In clockwise
order, starting from the top: no weapon, melee, pistol, SMG,
shotgun, rifle, RPG, grenade. Press on D-pad to select food,
to restore health and/or add drug/alcohol effects)
X â Brake
Y â Exit Vehicle
Left Bumper â Look 90° left
Right Bumper - Look 90° right
Left and Right Bumpers â Look 180° behind you
Left Trigger â Handbrake
Right Trigger â Fire Weapon, if equipped
Left Analog Stick â Control steering of car, when moving
Right Analog Stick â Move camera
Start â Pause game
Swimming:
Left analog stick â Move character in water
Y â Teleport character to shore
--------------------------------------------------
4.Plot Outline *contains SPOILERS* (*4plotoutline)
I did not write this myself, I am simply copying the text
available in the pause menu under âInfo > Storyâ. Also, note
that there is every single story-related spoiler in this
piece of text, so do not read this unless you have already
finished the game or are willing to spoil the storyline for
yourself. Donât say I didnât warn you.
------------------------------------------------------------
Being in the wrong place at the wrong time, you were wounded
in a gang fight between the Vice Kings, Westside Rollerz and
Los Carnales. Julius and Troy of the 3rd Street Saints arrived
just in time to get you out of danger. Julius informed you that
the Row has had problems with rival gangs and invited you to
stop by the abandoned church if you
wanted to be part of the solution. After arriving at the 3rd
Street Saintsâ church you were introduced and initiated,
somewhat painfully, into the gang. Julius Little, the leader
of the Saints, wants you to gain respect and help take back
the Row.
Back to Basics
Troy took you to shop for a gun and then asked you to help him
take out some enemies in the Row. With the Vice Kings after you,
he took you to Forgive and Forget to get the gang off your back.
Once you were safe, Troy asked you to drop him off at Freckle
Bitchâs.
Reclamation
After a phone call from Julius, you picked him and Troy up and
drove them to the docks to the docks in Saintâs Row, where a turf
war between the Vice Kings, Los Carnales and the Westside Rollerz
was taking place. The three of you dropped all the rival gang
members and secured 3rd Streetâs control over Saintâs Row.
----------------------------------------------------------------------
Vice King Section of the Storyline
Aishaâs Favour
While you were talking to Johnny Gat about the Vice Kings, Johnny
got a call from Aisha, a personal friend of his. Aisha told Johnny
that her sister had just been kidnapped by the Vice Kings. Ordered
to go get her and any other girls with herm you followed the
kidnapper to a warehouse and killed all the thugs there. Finding
the girls locked up, you tracked down the Vice King with the key
at the local strip club, Tee N Ay. After a brief fight, you were
able to rescue the girls and bring them safely back to the Saintâs
church.
To Kingdom Come
Johnny wanted you to help out Aisha, Stilwaterâs famous hip hop
artist, who was signed with Kingdom Come Records, a company owned
by the Vice Kings. In order to get Aisha out of her contract, you
helped her fake her death by rigging her car to explode and causing
an explosion at the recording studio. Everything went smoothly,
despite the fact that an over-eager stalker had to be taken care
of along the way.
Always Use Protection
In order to hurt the Vice Kings, Johnny sent you to hit Madame
Tanyaâs brothel in Prawn Court. You dropped all the patrolling
Kings as well as those guarding the brothel, but found no sign
of Tanya...
Reinforcements
You received a call from Johnny Gat informing you that the Vice
Kings were trying to take back the brothel. With the Police
leaning on the Saints so heavily, Johnny tells you that you
shouldnât expect much help. You headed there and took out all
the Vice Kings in the area. Afterwards, Johnny told you that
Troy had found out that Madame Tanya Winters was hiding at an
abandoned police station. The next stop will be to go and take
her out.
Best Laid Plans
After meeting Tanya at the church you set out together to find
and kill Tanya. Meeting up with a group of Saints already outside
the abandoned Police station, the two of you made your way inside
and up to an office where Anthony Green, Benjamin Kingâs bodyguard,
and Tanya sprung their trap on the two of you. Johnny distracted
your captors, providing you with enough time to escape. You
managed to evade pursuit, but Johnny was not so lucky.
Green With Envy
Julius came up with a plan to get Johnny back. By taking Tanyaâs
limo driverâs place, you were able to get her to tell you where
Anthony Greenâs condo was located. After driving her around while
maintaining your disguise, and then ditching some Saints from
Troyâs crew that didnât know about the plan, Tanya finally led
you to where Johnny was being held. A fight broke out, but you
killed Big Tony Green and rescued Johnny, However, during the
fighting, Tanya got away.
3rd Street Vice Kings
In order to pull the attention of the Police away from the Saints,
Dex came up with the idea of having you dress in Vice King colours
and going to cause some destruction all around town. You really
did a number on the city, all in the name of the Vice Kings.
Hopefully, the media coverage will force the Police to turn their
attention to the Kings and lay off the Saints.
Round Peg, Square Hole
Dex found out that the reason that the cops were working for the
Vice Kings is that they were in on the Kingsâ protection rackets.
Johnny decided to hit both the Kings and the cops as they met to
exchange the money, so that people would start asking questions
and the cops would have to come down on the Vice Kings. The two
of you âinterruptedâ a few of those meetings, then drove over to
Kingâs recording studio and sent a final message to Warren
Williams by bombing it...again.
For King and Country
Julius informed you that Benjamin King was being pinned down at
the museum by his former gang members and asked you to go get
him back safely. After finding him and getting to his car, you
both took out the pursuing Vice Kings and then Warren Williams,
the person responsible for overthrowing Benjamin King. Leaving
Warren for dead, you headed back to the Church.
The King and I
Given the choice by Julius to either leave town or get shot,
Benjamin King decided for a third option of leaving town after
he gets even with Tanya. Agreeing, Julius sent you to drive King
around to Vice Kings hideouts and get them to follow you into
waiting police traps. After the gang was weakened, it would be
time to deal with Tanya.
All the Kingâs Men
Tanya Winters was now in charge of the Vice Kings, and had taken
over their headquarters. King suspected that the access codes to
the penthouse offices had been changed, but he knew where he could
get them from. You drove him to Impressions to have a âchatâ with
Stefan, the owner. After terrorizing him into giving up the codes,
King, Johnny and you went to confront Tanya. Working your way
through the lobby, up to the elevator, and through the penthouse
the three of you confronted Tanya and her personal escort of gun
toting hos. After a fierce fight, King put an end to Tanya, himself,
leaving the Vice Kings as nothing but a memory. As a thank you,
King gave you the keys to the penthouse for your personal use.
--------------------------------------------------------------------
Westside Rollerzâ section of the storyline
Stacking the Deck
Lin, the Saintsâ expert on the Westside Rollerz, informed you
that the Rollerz had a shipment of high-performance cars coming
in. Acting on her tip, you intercepted and hijacked the delivery
truck en route, delivering the goods to Samson instead. The cars
were then delivered back to the Rollerz, but not before Samson
made a few surprise modifications.
Samsonâs Surprise
At a low-key meeting in a nightclub, Lin revealed that the cars
you intercepted were rigged to explode, and then given back to the
Rollerz. Your job was to enter their race and make sure the engines
got hot enough to explode, In the spectacle that followed, you
helped Troy taunt the drivers into detonating their own cars then
made a hasty retreat to the Row when the Rollerz caught on.
Guardian Angel
Linâs plans for the Rollerz were going well, but she wanted things
to go a little faster. She asked you to raid the Rollerzâ chop shop,
leaving Donny, the Rollerzâ top mechanic, unharmed. Just when Donny
thought you were about to finish him off, Lin came in and pretended
to rescue him, She gained some trust with the Rollerz, and you got
to shoot their shop to pieces. Not a bad day.
Escort Service
Spying in on a meeting between the leaders of the Rollerz, William
Sharp and his nephew Joseph Price, you overheard that they were
planning to hijack several delivery trucks loaded with car parts.
Seeing a good opportunity to mess up their plans, you intercepted
the Westside Rollerz and stopped them from hijacking the trucks,
getting the 3rd Street Saints some notoriety in the process.
Youâve made things harder for the Rollerz, but they donât give up
that easily...
One Step Ahead
After you screwed up the Rollerzâ truck heists, they came up with
a new plan to steal cars, allowing them to strip off the high-end
parts and deliver them on schedule. You wasted no time in heading
to the suburbs and keeping the Rollerz from getting what they
needed yet again, establishing the Saints as the Rollerzâ biggest
priority.
Liberation
The Saintâs campaign against the Rollerz was going well, but Sharp
suspected a spy, and singled out Lin. You got a call from her that
didnât sound quite right, and suspecting the worst, led a daring
rescue at the warehouse where Lin was being held. Youâd fought your
way to Lin and were just about to rescue her, but you were taken by
surprise and knocked out.
Burying Evidence
You regained consciousness to find Lin and yourself looking up at
Sharp from the trunk of his car. He shot you both, closed the trunk
and pushed the car into the river, leaving you both for dead. In
the case of Lin, he was right, but you survived, and made it back
to the surface. Seeking revenge, you hunted Sharpâs limo down and
took the man down 3rd Street style.
No Time to Mourn
Lin was dead, Sharp was dead and both the Saints and the Rollerz
were out for blood. You were about to take the fight to the Rollerz,
but word arrived from Troy that the Rollerz were taking the fight
to the Row. You and Julius intercepted and took out their convoy
and saved Saints Row, but Price managed to get away at the very
last minute.
Semi-Charmed Life
His gang in ruins, a furious Price called you up and challenged
you to a showdown at the car dealership. When you arrived, Price
tried to run you down with a truck. He led you on a dangerous chase
down the expressway, but you managed to kill the crazed leader of
the Rollerz. Now that both Price and his Westside Rollerz and in
pieces, thereâs nothing stopping the Saints from taking over their
turf.
---------------------------------------------------------------------
Los Carnalesâ section of the storyline
Crack Down
In a meeting with Dex at the church, he briefed you on Los Carnales,
the powerful gang which dominates Stilwaterâs drug trade. He then
laid out his plan to take them down, cut off the Carnalesâ income
first, then move onto their leader, Hector Lopez. Making the first
move, you destroyed two of their drug labs, distracting the Carnales
while Troy worked out the location of the main plant.
The Missing Shipment
After Troy reported back with the location of the Carnalesâ main drug
plant, Dex decided against a direct attack. Instead, Dex explained that
heâs heard about a truck leaving the factory district with a Carnales
escort. At his request, you and Troy stole the truck and brought it
back to the Row. You donât know exactly what Dex intends to do with
the truck, but he must have a plan...
Homeland Security
Dex was about to explain his plan when Los Carnales, led by Victor
Rodriguez and Angelo Lopez, Hectorâs younger brother, launched a
brutal surprise retaliation against the Row. Although the leaders
of the raid escaped, you managed to take out the invading Carnales
and defend the Saintsâ home turf.
Trojan Horse
With the Row back under control, Dex explained his bold plan to
infiltrate and capture the Carnalesâ drug production plant. You
took the stolen delivery truck, now repaired and filled with
Saints, to the Carnales plant. Once inside, you and the Saints
emerged from the truck and took the Carnales by surprise, securing
the plant as property of the Saints and crippling Los Carnales in
the process.
McManus Says Hello
A memo found by the Saints revealed that Hector Lopez was planning
to meet with the Colombians at the docks. Seeing an opportunity to
take the Carnalesâ leader out of the picture, Dex gave you a sniper
rifle and sent you to the docks. From your vantage point there, you
assassinated Hector just as he was meeting with the drug lords, and
disrupted their dealings.
Meeting Orejuela
The Saints received a tip that Manuel Orejuela, the mouthpiece for
the Colombian drug lords, had arrived in Stilwater. Rather than just
take Manuel out, Dex decided to try and talk to him at a strip club
in the Carnalesâ territory. After driving to the club, you were
ambushed by Victor, who sought to avenge Hectorâs death. Realizing
the tip was a setup, you and Dex escaped back to the Row, denying
Victor his revenge...for the moment.
Strength In Numbers
Furious at the Saints for Hectorâs assassination, the fearless
Carnales enforcer, Victor, led an all-out siege against the
3rd Street Saintsâ headquarters, and this time, he wasnât turning
back. You and the other Saints withstood the assault, took out the
attacking Carnales, and finally fed Victor his last bullet.
Possession With Intent
After meeting with Manuel Orejuela, Julius reached an agreement
with the drug lords, if the Saints can recover the seized drugs
from the police, the Colombians will work exclusively with the
Saints. Acting on Troyâs plan, you used a car bomb to open the
walls of the police stationâs evidence locker, stole the drugs
and took them back to the Row. Just as the Saints closed the
deal with Manuelâs cartel, however, Angelo made one last effort
to take out the Saints. He escaped, but now the Saints know
where he lives...
House Call
Following the latest failed attack on the church, you picked up
Dex and went to pay Angelo a little visit, using the address
given to the Saints by Manuel. After cornering him in a bloody
fight, Angelo escaped through a window and took off in his car.
You almost caught him after a hot pursuit, but he managed to lose
you at the drawbridge. Dex isnât worried, though; Angelo hasnât
got many places left to run.
What Goes Up...
One of Troyâs crew spotted Angelo making his way toward the airport,
intent on skipping town and rebuilding the gang somewhere else.
Acting quickly, you arrived just in time to head him off at the
runway. In the ensuing gunfight, you and Dex managed to take out
Angeloâs plane before it could escape, and the last surviving
leader of the Los Carnales was taken out once and for all.
--------------------------------------------------------------------
Later Section of 3rd Street Saintsâ Storyline
Stuffing the Ballot
Police Chief Monroe called to tell you that the only way you can
get Julius back is to do a little favour. Agreeing, you hijacked
mayoral candidate Marshal Winslowâs campaign bus and parked it
on some train tracks, Winslow includes. You hope Monroe will
keep his word...
Hail to the Chief
While waiting for Julius to return, Johnny, Dex and you received
a call from Police Chief Monroe saying that there was more he
needed done before he could let Julius go. Tired of taking orders
from Monroe, the decision is made to take him out during the
funeral procession for Marshal Winslow. You and Dex headed to the
city to snipe Monroe, but Johnny showed up with a rocket launcher
and blew your cover. Deciding it was pointless to hide anymore,
the two of you joined Johnny in the mayhem, eliminating the crooked
cop in the process.
Salting the Earth
*Note: I am writing this one, since there is no story extract for
the last âmission' in the game* You receive a call from Alderman
Hughes, saying that he wouldâve been blamed for the âincidentâ
with Marshal Winslow, until you blew his funeral procession in
the process, it was the 3rd Street Saints all along. He then
invites you to come long to his boat, where heâs holding a
fundraiser later on. At your little meeting with Alderman Hughes,
he brings his bodyguards along to kill you, not before his boat
blows up, killing all on board...
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5.Missions (*5missions)
5a. Early 3rd Street Saints Missions (*5aearlysaints)
5aa. Canonized (*5aacanon)
This mission is a basic lesson in hand-to-hand combat, just
remember to block and kick when your opponent/s is/are
blocking, you have to beat 6 gang members, but there is no
failing the mission. You just get respect for beating the 6
members.
5ab. Back to Basics (*5abbacktobasics)
You are joined by Troy and you basically have to kill the
Vice Kings that are located around the Row. The enemies arenât
too hard and they drop money (green), weapons (blue) and food
(red/orange). If you want everything to be easier, just hijack
a car and drive-by the enemies, the car can take a lot more
damage than you can, and you can make faster getaways with it.
Learn to use cars often in this game to make things easier, but
remember that when they are flaming, get the f*** out because
the vehicle will explode soon after, normally killing you.
There are 6 enemies to kill, and once you achieve this, you
have to go to Forgive and Forget to take away your gang
notoriety. Just follow the blue circles on your mini-map and
try not to kill yourself, then drive through the Forgive and
Forget building, then drop Troy off at Freckle Bitches and
youâll pass the mission.
5ac. Reclamation (*5acreclamation)
One of my favourite missions in the game, I am not sure why...but
I have a lot of fun in this one. First of all, you have to wait
for Troy and Julius to come out of the church towards you, then
find and hijack a car, wait till Troy and Julius are in the car,
then off you go towards the docks to sort out the three other
gangs. Once you reach the docks, drive into the blue circle and
the gang lieutenants will show up on your mini-map, these are
the only people you actually have to kill in this mission, but
killing anyone else is a good way to practice killing for later,
and it will also score you a tonne of ammo and money if you pick
them up. If you are having extreme difficulty with passing this
mission, just stay in your car for the whole mission and run over
each lieutenant. Also, make sure you avoid the white barrels,
since they are explosive, so if you are in a car do not run into
them, and you can kill the Westside Rollerz lieutenant with a
single shot to the white barrel in front of him, so you can save
ammunition. After the 3 lieutenants are dead, you will get a 2*
wanted level and you will have to lose the cops. Itâs not too hard,
just swerve in between traffic and use your handbrake (Left Trigger)
a lot around corners. You might be able to lose the cops via Forgive
and Forget, but I havenât been able to keep them on my tail long
enough to get there, but F&F should only be used as a last resort,
as you really shouldnât waste money in this game. After the cops
have been lost, drive Julius and Troy back to the church to
finish the mission.
5b. Vice Kings Missions (*5bvicekings)
5ba. Aishaâs Favour (*5baaisha)
As soon as this mission starts, try and find a car. Try and find
a car along the blue line on the mini-map, since itâs basically
hitting two birds with one stone. Then once you find a car,
follow the kidnapper across the map, try to stay in between
the two red circles if you can and stay in there until the
cutscene. Once the cutscene ends, you have to go into the
warehouse to save the girls. Inside the warehouse are 4
(if I remember correctly) VKs, kill them all with a pistol
or something and go to the door where the girls are being
held. You then have to get the key off a pimp at Tee N Ay,
so take a car there and try to kill the gang members
inside as stealthily as possible, which sounds hard, but
makes the mission easier if you can, since less health lost
is always a good thing. After you kill the pimp inside (as
well as the other people inside), grab the key from him.
Then head back out the door you came in and jump in the car
you had before. Then make your way to the warehouse again,
then go to the door what was locked. Unlock it and press Up
on the D-Pad to get the girls to follow you, but this time
on the way out, there are more gang members. Dispose of
these guys and try to get into your car as quickly as
possible when youâre outside. More gang members in cars will
show up and being in a car will always protect you better
than being out in the open. If you used a 2 door car for
the mission up to now, kill the gang members around you and
steal a gang car, these are 4 doored and will fit the 3 other
girls in it, rather than making two girls run behind you as
you drive a two door. After the girls are delivered back to
the church, you will pass the mission.
5bb. To Kingdom Come (*5bbkingdomcome)
As beginning cutscene finishes, a car with a green arrow
pointing above it will appear in front of you in a parking spot.
This is Aishaâs car, and it is awesome (well I think it is). Get
into the car with Aisha and head off to Samsonâs. It is only a
short drive, but once you get near, drive slowly towards the
garage door and it will open up for you. After the cutscene you
will have to lose Aishaâs crazy-ass stalker. This isnât too hard,
but take note that crashes will lower your cars health, and it
will kill you a lot faster than a standard car. Remember to use
the handbrake around turns and make lots of them, his van is slow
and your car is fast, so things are a lot easier but he is
persistent and somewhat-scary. Take note that the nearest bridge
is closed off, so try to lose the stalker en route to another
bridge, to make things quicker. After youâve lost him, you just
have to drop off the car in the blue circle and watch the cutscene
to finish the mission.
5bc. Always Use Protection (*5bprotection)
In this mission, you have to first wipe out 4 patrols around
Prawn Court. This shouldnât be too hard, just use an SMG or a
pistol to headshot each target in his/her car, if possible.
Headshots are the best thing you can do, since they will save
you time, health and ammo, learn to aim straight for heads
whenever possible. After the patrols are dead, you have to make
your way into the brothel. I would advise picking up a homie or
two before you do the mission, it makes the missions easier
if you are still new to the game, but they take up time and
attention as they die frequently, and having to heal them every
minute or so will annoy people who have beaten one or two of
the other storylines, so it comes down to personal preference.
As you approach the brothel, there will be many guards standing
around the left side of the brothel, you can either wipe out
all of them with a SMG, pistol or shotgun (if you have one) or
you can make a car bomb, which involves destroying your car
to the point of it flaming, then accelerating towards the
group/s of guards, and jumping out of the car at a decent speed,
this will send a massive explosion in the face of 6 or so
enemies, killing them without you being harmed, however, this will
take a lot of time to master the technique, and it is not
advised to do it for the first time when you are this far into a
mission. After the guards are all dead, head inside. Now walk
down the corridor and turn right, a second right will make you
see two guards running towards you (well, thatâs what happened
to me as I am writing this), dispose of them with an SMG or
a shotgun. Now make sure that you have a weapon with a decent
amount of ammo, and full health (if itâs below 75%, eat
something now) and step into the big hall that you will have to
fight through to get places, there are 5 guards in this hall,
after they are dead, take whatever route you wish to finish the
rest of the enemies, I prefer to work my way down, starting
at the single rooms at the top of the stairs, then working into
the hallways at the top, which leads you to the bottom floor,
where you can kill the remaining guards. It is a big help
throughout this mission to keep your eye on the red
squares/triangles, a square means that the target is on the
same altitude level as you (accurate to approx 2/3 meters),
a triangle means that the target is above you in contrast
to your altitude and an upside down triangle means that the
target is below you. Also, keep an eye on the squares to
pinpoint their location in the room, as if you see that they are
in the back left corner of the room and are staying there,
you can focus your aim on that position as you open the door.
On a different note; I have encountered a glitch where a gang
member was stuck in a wall, and I could not kill him. If this
happens to you, you will have to restart as I have found no
way to kill the guard, but restarting this mission isnât too bad,
as it is pretty fun IMO, much better than some of the other
missions later on in other storylines. As soon as all of the gang
members are dead, you have completed the mission.
5bd. Reinforcements (*5bdreinforcements)
This mission is basically a pushback, a gang turf war. It is an
easier and shorter version of the last mission, in a more open area
and with less targets. You can take on the lieutenants in any order,
but bringing homies is always gonna help in this type of mission or
any future pushback. Explosive weapons and sniper rifles always
make pushbacks easier as explosive weapons are good for wiping out
groups of gang members and sniper rifles are good for picking off
lieutenants one by one from a far distance. Once you have killed
all the lieutenants, the mission is finished.
5be. Best Laid Plans (*5bebestlaid)
I love this mission as well, a lot of the Vice Kings missions are
very good, and there are no really frustrating missions in my
opinion. But this one is a good mission for video game adrenaline
junkies, plenty of killing in this one. You start the mission with
Johnny accompanying you, you have to get into his car and head to
the police station. As soon as you get to the station, park Johnnyâs
car to the right of the police station (from the perspective of
facing the police station, to the left of the station if youâre
inside facing straight out) facing towards the street, youâll see
why in a couple of minutes (you can also thank me later). Then take
care of the gang members at the entrance if they havenât already been
killed by your gang members. Once inside, there are three members in
the first conjoined rooms, kill them as quickly as you can, and move
onto the second room, where there are three VKs with SMGs that can
take down your health quickly if you donât either kill them or run
past. Now a lot of the VK encounters will be unpredictable, I killed
two more gang members until I reached the major hallway that leads to
the stairs, now there will be a room on your way to the stairs with
quite a few VKs inside, you can skip this place if you want to ignore
the money and ammo, as soon as you get to the stairs, you will be
confronted with many VK members, just blast your way through them
and go up the stairs, running past everyone you can, as soon as you
get to the room at the end of the corridor, you will trigger a cutscene.
After the cutscene is finished, you will see why I told you to set
up Johnnyâs car to the side of the police station. Instead of getting
into the car given to you, get into Johnnyâs car. This makes the
getaway 2 or 3 times easier. You will have (if I remember correctly)
2* of VK notoriety and 3* of police notoriety, and you must get to the
church with this piled up notoriety. Now, you can either stop by the
Forgive and Forget approx. South-West of you or you can head to the
church straight off. It is your choice, but I went straight to the
church, since being in Johnnyâs car does make this part a lot easier.
As soon as you get in the blue marker, you have finished the mission.
5bf. Green With Envy (*5bfgreen)
Now this mission is kinda boring, but it does get better towards the
end. The mission starts off with you having to drive to the Kingdom
Come Records HQ that you previously blew up. Once you are there, you
have to stalk the limo until it is out of view from the HQ, then pull
the limo driver out by hijacking it and pulling away as soon as heâs
out, then finish him off with a couple of pistol shots, no need to
waste shotgun ammo on him unless you are rolling in cash and are willing to
waste ammo. Once the limo driver is dead, jump in the limo and turn around
and drive into the blue marker. Then pick up Tanya and take her shopping,
first to Impressions, then to Friendly Fire. When Tanya is inside Friendly
Fire and youâre in the limo waiting for her, you get a call from Julius
saying that Troyâs crew is gonna try to kill Tanya while she is in her limo,
since they didnât hear the plan that involved you. That means that youâre
gonna be up against the Saints, trying to outdrive them and not hurting
them, since they are your own crew. This is just like those other times
when youâve had to escape from someone, just this time itâs in a slow,
long vehicle, but I didnât find it hard at all. Just remember to
handbrake and swerve between traffic to lose the Saints on your tail.
After youâve lost the gang members, drive to the penthouse and watch
the cutscene when you get into the circle. When you get back to gameplay,
go through the door to the kitchen where all of the gang members are.
Grenades help quite a lot here, but a shotgun will be your best friend
(donât load up on ammo before the mission, since you can get a decent
shotgun at the end of this mission, and loading $6,000 onto your weapon
and getting a better one will piss you off) kill all the gang members
inside, then take on Big Anthony Green, he has the better shotgun I
mentioned, so beware. I recommend taking it to him with an SMG, since
a shotgun vs. shotgun battle will end with you losing most times. When
Green is finished, you have completed the mission, and you now have
a new savehouse.
5bg. 3rd Street Vice Kings (*5bgsaintskings)
I seriously donât like this one, itâs just not as fun as the others,
especially when Johnnyâs AI is pretty frustrating.Start off the
mission by driving towards the North island and running over as
many civilians as possible, gunfights will screw you over, since
the main gunfights youâll be having with is the Saints and thatâs
baaaad, mâkay? Just run over people until you get a 2* wanted level.
Then head towards the High End District, where you have to kill
two of the shop owners in the district. This isnât too hard, but
the police seem to hate Johnny and he always dies and you seem to
have to revive him every 30 seconds. After youâve killed both of
them, jump in a police car and head towards the next destination,
where you will have to knock down a set of concrete bowling pins,
get a lot of speed down the ramp from the direction of the blue
marker, donât try to completely floor the car, since that will
make you overshoot your landing, which I did many a time, just
knock down the pins to move to the next objective. Note: you can
also use a grenade to knock the pins lose, but I found it a bit
too risky, since the grenade aiming is shoddy as. The next objective
is to get a bulldozer, head towards the blue marker, and get inside.
Johnny will follow in another bulldozer. For those that do not know,
the bulldozer is the balls, it is the Saintâs Row equivalent of the
Rhino in the more recent GTA games. So basically, once you get inside
the bulldozer, you will be having a lot of fun. Donât bother even
steering away from other vehicles since you will either push them away
or they will explode. Smoosh your way through the police force to
get to the statue of Alderman Hughes (that bad bad man(!)) Drive into
the blue marker, then drive into the statue, collapsing it. Do not
make the mistake of trying to drive into the statue before driving
into the blue marker, since it wonât do anything. Once the statue is
destroyed, you have finished the mission.
5bh. Round Peg, Square Hole (*5bhroundpeg)
Now this mission is the art of destruction, although it doesnât
particularly make me as happy as it should. The goal is to gatecrash
the meetings between the Vice Kings and the police force. You get
infinite rocket launcher ammo for this one, so it shouldnât be too
hard. There are five stops, each containing vehicles to blow up and
people to get caught up in the explosions. Just make sure that you
donât fire the RPGs at cars that are too close to your car, as that
will cause damage to you. I actually prefer to use the Krukov towards
the pursuing cars, since a headshot to the driver is easier for me than
shooting a rocket at a constantly moving car (as weird as that may
sound). Throughout the mission, your wanted levels for both the VKs
and the police will rise, so after you blow up the five meetings,
you have to go to the Forgive and Forget to get your heat down. After
youâve gone through the F&F, you finish the mission. Just remember to
be constantly looking at the map for red dots, and that you should
use the rocket launcher on cars that are further away, and the less
they move, the more you lean towards a rocket shot. The closer they
are and the more the car swerves, the more you should think about
using the Krukov or at least the shotgun (for the close shots) and
the SMG (for the moving shots).
5bi. For King and Country (*5bikingcountry)
Now here comes quite a hard mission, make sure you have plenty of SMG
and shotgun ammo. You have to go to the museum to rescue Benjamin King,
who is being turned on by the gang he created and raised. Once you get
to the museum, try to stay in the car and run over as many VKs as
possible, although it will take some car maneuvering to get the car
where you want, unless you want to go around the other way, although
Iâm not sure if you can actually go that way. Anyways, make your way
through the gang members until you reach King, and he will join you.
Then head to Kingâs car and then you have to blow up a few VK gang cars.
Use your SMG for this job, as you shouldâve almost every other time you
had to blow up a car. After the cars have been blown up and the possible
surviving VKs slaughtered, you have to take after Warren. This isnât too
hard, IIRC, at a certain point he crashes anyway, but if I am wrong it
still isnât hard to drive by his car till itâs health goes down. The
second half of this mission is pretty easy, itâs just the on-foot work
at the museum that is the real killer and this may take a couple goes
to finish.
5bj. The King & I (*5bjkingandi)
I found this mission boring as, you just have to lure Vice King cars
into waiting police traps by shooting at a car of theirs and making
follow you into the same checkpoint. The only problem is that the
Vice Kings are pretty stupid drivers. There has been quite a few
times that a car has been stuck behind a pole and Iâve had to go back
and ârescueâ them from the clutches of the evil pole. This really
isnât a hard mission, just tedious. Your patience will be rewarded
in the next mission.
5bk. All The Kingâs Men (*5bkkingsmen)
Here we are, the final mission for the Vice Kings section of the
storyline. This is probably the hardest in the set, for good reason.
But it also one of the funnest, and mainly just for the first part.
The beginning of the mission involves you going to Impressions to
have a little âchatâ with Stefan, Tanyaâs fashion consultant.
This leads to you being able to drive at high speeds while King
has Stefan by the ankles, with his body outside the window to
try to make him confess Tanyaâs penthouse security code. Youâll
have a wanted level, although if I was a policeman and I saw
Stefan hanging out a window, Iâd encourage it, not try to blow the
car up that has Stefan inside (or mainly outside) it. After you get
the code, drive to Kingâs penthouse and make your way up to the
elevator, killing VKs along the way, this part isnât that hard,
just make sure you bought the best food you can to heal yourself.
The elevator is on the top floor, you have to go up the stairs
and take a double right to get to it. After you go up to the top
level, the hard part starts, there is a tonne of VKs around and
Tanyaâs skanky posse really doesnât help much. Donât both going
upstairs, since you only need to go straightforward to get the
final cutscene. You might be able to sprint through the office
block that has the deadly skank parade (3-5 female guards that
pack a hell of a punch) but I wouldnât want to rely on luck so
soon before the end of the mission. Just shotgun the guards and
remember to heal whenever you can. Take a left from the office
block to trigger the final cutscene. Congrats, you just finished
the Vice Kings storyline and you know have a new crib in Kingâs
penthouse.
5c. Westside Rollerz Missions (*5crollerz)
5ca. Stacking The Deck (*5castacking)
This missionâs pretty simple, you have to hijack one of those
massive car-carrying trucks that you frequently see driving
around the freeways, itâs not too hard, just purchase some SMG
ammo (you really donât need too much) and head towards the truck
that is on your radar. To stop it, you have to unload your SMG
ammo into it, hitting the cab will make your shots count more,
saving you money on the ammo. Once itâs stopped, you may be
attacked by the Rollerz that were escorting the truck, but they
shouldnât be too much of a problem, only kill them if youâve got
quite a bit of spare ammo as you really donât need to, but people
probably feel more secure killing anyone that can kill them back.
After youâve got in the car, just drive down the freeway towards
the target area (a tonne of cars will try to ram into you, but
theyâre stupid and they end up blowing themselves up anyway,
providing everyone with laughs). Once youâre in the target
zone, the mission is complete.
5cb. Samsonâs Surprise (*5cbsamson)
This is quite an original, fun and easy mission. The point is
to heat up the three other racersâ cars so that they blow up.
This is done by either taunting the racers so that they NOS
past you, heating up their engines to the extent of blowing
themselves up, or drive by-ing them so they blow up, itâs
your choice, although I prefer the former option, so that I save
ammo, and I really think that it is the way that the mission was
intended. For the first option, just keep in the radius of
each racer, your car is faster than thereâs and it isnât hard
at all to stay near them, itâs like reverse racing, youâre
trying to let them get a bit in front of you. Once the taunt
meter is filled up (from about 20-30 seconds of being in the
radius) the car will blow up, rinse and repeat for the other
two cars. For the second, it really doesnât need to be
explained as you have most likely done a drive-by before, just
fire carefully and donât waste ammo.
5cc. Guardian Angel (*5ccguardian)
This is the first somewhat-challenging mission in this storyline
vein, although it isnât too hard, you just need to stay
alert and not expect to just wander through aimlessly and expect
to pass it. Once the mission starts, drive to the location
where the target is, then start lobbing grenades over the wall
to take out some of the enemies inside, try to stay in your
car for as long as you can, as the car will take the damage and