Sonic the Hedgehog 2 Walkthrough :
This walkthrough for Sonic the Hedgehog 2 [XBOX 360] has been posted at 16 Apr 2010 by fufi12345 and is called "Sonic The Hedgehog 2 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fufi12345 and share this with your freinds. And most important we have 8 other walkthroughs for Sonic the Hedgehog 2, read them all!
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Walkthrough - Sonic The Hedgehog 2 FAQ/Walkthrough###### ####### ## ## #### ###### ####### ## ## ## ## ### ## ## ## # ## ## ## ## ## #### ## ## ## ## ###### ## ## ## ## ## ## ## ####### ## ## ## ## #### ## ## ## ## ## ## ## ## ### ## ## # ## ###### ####### ## ## #### ###### ######### Sonic 2 FAQ/Walkthrough on Sonic Mega Collection Plus For the playstation2 system Written by BostonFuse51 or bbeltchris92@netscape.net Copyright 2005 Chris. All Rights Reserved Version 1.2 Welcome! This is a FAQ for sonic 2 on Sonic Mega Collection Plus for the Playstation2 console. This will cover every level in the game, playing as both Sonic, and tails. Also it will cover all of the special stages, controls, Multiplayer and enemies. If you need some help, or want to ask a question Email me at bbeltchris92@netscape.net and I will be happy to answer it. Since some good questions have already been asked, I added in a Frequently Asked Questions section. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1. Version History 2. Frequently Asked Questions 3. Controls 4. Main Characters 5. Items 6. Multiplayer 7. Enemies 8. The Walkthrough 9. Special Stages 10. Legal/Illegal Info 11. Credits +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-=-=-= 1. Version History =-=-=-=-=-=-=-=-=-= Version .45: Finished the first version of the guide, and submitted it. ------------------------------------------------------------------------------- Version .50: Cjayc accepted this FAQ! This is the first update for it. I am halfway done with it! ------------------------------------------------------------------------------- Version .59: Just did another act for oil ocean. Almost 60 percent done. ------------------------------------------------------------------------------- Version .63: Just felt like doing another act. I'm 63 percent done. ------------------------------------------------------------------------------- Version .66: Finally had some time to work on act 1 for metropolis. Should work on it tomorrow a bit, and then take a break on the weekend. (Damn school project) ------------------------------------------------------------------------------- Version .69: Did another act of Metropolis. Might work on it later tonight and also tomorrow. ------------------------------------------------------------------------------- Version .72: Finished Metropolis Zone (finally) Now over 70 percent done ------------------------------------------------------------------------------- Version 1.0: Finished the walkthrough, but I still have to do the special Stages. ------------------------------------------------------------------------------- Version 1.1: Knocked out my special stages section, and added in a more...outlined section. I felt like it was to in-depth ------------------------------------------------------------------------------- Version 1.2: Put in a FAQ section, and put one in there...take a look. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. Frequently Asked Questions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In this section, I will put in some of the questions asked by people in need of assistance on my e-mail. If you a question, or comment please don't hesitate to send it to me at bbeltchris92@netscape.net. Here we go... ------------------------------------------------------------------------------- QUESTION: What are all the games I can unlock, and how do I unlock them? ------------------------------------------------------------------------------- ANSWER: Here you go... Blue Sphere: Play Sonic the Hedgehog and Sonic 3D Blast 20 times each ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()( Comix Zone: Play all Sega games (even the unlockables) fifty times each. Or, get a sonic Heroes game save on your memory card. (Just rent one from blockbuster for god sakes.) ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()( Flicky: Play Doctor Robotnik's Mean Bean Machine 30 times. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()( Knuckles in Sonic 2: Play Sonic the Hedgehog 2, and Sonic Spinball 20 times each. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()( Ristar: Play Blue Sphere, Knuckles in Sonic 2, Sonic 3 and Knuckles, and Flicky 30 times each. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()( Sonic 3 and Knuckles: Play Sonic the Hedgehog 3, and Sonic and Knuckles 20 times each. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=- 3. Controls =-=-=-=-=-=- Left Analog Stick/Directional buttons: Move Square, X, and Circle: Jump & attack Move + Down: Move and Spin Down + Square, X, or Circle: Spin Dash RI Button: Pause Menu (Press the R1 Button during a game for a list of options, which includes saving, loading, or exiting the game.) Left or right being held: Run +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-=-=-= 4. Main Characters =-=-=-=-=-=-=-=-=-= Sonic: The main character of this, and every other sonic game. Sonic isn't my favorite character in the game, but you can never hate the main character. He's a loveable blue hedgehog and hates all evil. To all his friends out there he is the hero that just can't be defeated. He makes Dr. Robotinik seem weak whenever they meet, and lets just hope he can save the day in this (sure to be) classic battle. ------------------------------------------------------------------------------- Tails: Sonic's new best bro. This little fighter isn't as small, or weak as he seems to be. No matter how many times you hit him he'll come right back up. Tails is a small, brown fox. The bonus for tails in this game is that he will do whatever sonic does. It's like sonic is his role model or something. Anyways, I love tails he's cute, fast, and can fly! (Only when he dies and comes back to you. Oh well) this fox is still da bomb! The major flaw with tails is that you have to get more rings in special stages, and he can get annoying (by hitting into bombs see special stage) and blow it if no one is controlling him. (This is a really bad flaw, and if your looking for emeralds, if you don't want to play with him, go to the Options on the title screen and use left and right. ------------------------------------------------------------------------------- DR. Robotnik: He's the evil scientist behind all of this mess. At the end of Act 2 of every stage you will fight one of Robotnik's inventions he made. Strangely, they say his IQ is a whopping 300! Oh well, no matter what his IQ is, our hero sonic will leave him in the dust! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-= 5. Items =-=-=-=-= Here are all of the items in Sonic 2: ------------------------------------------------------------------------------- Ring Box - Spin dash, or jump on this, and you will (no matter what your current ring count is) get 10 rings! ------------------------------------------------------------------------------- Blue Shield - Spin dash, or jump on this, and now Sonic/Tails has one layer of protection. If you get hit, you won't lose all of your rings. ------------------------------------------------------------------------------- Invincibility - It is the box that has the sparkles in it. Spin dash, or jump on this, and you will become invincible Note: you aren't invincible to everything, you can still be crushed, and drown. (Meaning noting can kill you, and you can't loose any rings. Note: When you get this, it's a good idea to start running through the level, because nothing can kill you! Be careful though, because it runs out all of a sudden, it doesn't just ware down.) ------------------------------------------------------------------------------- Power Sneakers - Spin dash, or jump on this, and these will make sonic go really fast, and speed up the music in the level you're playing. ------------------------------------------------------------------------------- 1-up - Spin dash, or jump on this, and you will get another life accredited to your life count. ------------------------------------------------------------------------------- Teleporters (Multiplayer only) - In multiplayer spin dash, or jump on this, and you will immediately switch places with your opponent. (Note: Its fun to just stay at start and pray your opponent gets a teleporter. That way you'll move halfway through the level in no time, and your opponent will have to start from the start point again. (Also, it switches off your shield and invincibility for the characters) ------------------------------------------------------------------------------- Robotinik Box - If you spin dash, or jump on this, you will lose the item your holding. If you don't have an item, and have rings, you lose rings. If neither, you die. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-= 6. Multiplayer =-=-=-=-=-=-=-= Multiplayer: In Multiplayer, there are four levels you can race through: Emerald Hill, Mystic Cave, Casino Night, and Special Stage. Now, the point of the game is to get more stuff than the other player and win the level (like higher score, collecting more item boxes, beating the level first, more rings, and so on.) ------------------------------------------------------------------------------- Multiplayer: In multiplayer, another interesting thing is that the item boxes are random. When you break one open, it will contain a random item. Even if you play as Sonic an extra live for Tails would come out of one, benefiting the other player. There are also teleporters, which switches the locations of the players, and it transfers shields and any invincibility. You can even get a Dr. Robotnik, which hurts you if you get it. Or, you can set it to "All teleporters" in the options menu. ------------------------------------------------------------------------------- Multiplayer: In multiplayer, if both players tie on a level (buy having same scores, same amount of item boxes, and same amount of wins), they will play a special stage for the tiebreaker. These are the same special stages from the gameplay. Special Stage 2 is played for Emerald Hill, Special Stage 3 in Casino Night, Special Stage 4 in Mystic Cave, and Special Stage 7 for the Special Stages. Whoever gets the most amount of coins 2 of out 3 times is the winner. Also, when you play the Special Stages for multiplayer (not the tiebreaker ones), Special Stages 5 and 6 are played. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-= 7. Enemies =-=-=-=-=-= These are all of the enemies in each level in sonic 2. ------------------------------------------------------------------------------- Emerald Hill Enemies ------------------------------------------------------------------------------- Buzzer: These Bees Fly around in Emerald Hill, and It likes to shoot bullets at you from its stinger. It can be easily dodged, and hit it anywhere to get rid of it. Coconuts: A really annoying enemy in Emerald Hill. It likes to hang on the trees and throw coconuts at you. He will often do it if you jump at him, so watch out. Hit him anywhere to get rid of him. Masher: These fish jump out of the water and over the bridge in Emerald Hill. They're easy to avoid and they don't directly attack you. Jump on it anywhere to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Chemical Plant Enemies ------------------------------------------------------------------------------- Grabber: This enemy is a spider-like robot that likes to crawl on the ceilings at Chemical Plant. If you're close to it, it will come down and try to grab you, and when he lets you go you'll die/lose rings/lose shield. Hit it anywhere to get rid of it. Spiny: Hey, they took this name from Super Mario Bros. 3! Anyway, he will appear on the floor or wall of Chemical Plant, and shoot bullets at you from its head. It's not too much of a good idea to jump on its spiked head, but spin dash into its side to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Aquatic Ruin Enemies ------------------------------------------------------------------------------- Whisp: These are flies that like to fly around and charge at you in Aquatic Ruin. They often come in groups of three, and they are quite annoying most of the time. Hit one of these anywhere to get rid of them. Chop Chop: These are blue fish in the water that like to bite you in Aquatic Ruin. They don't directly charge at you, they just swim in a straight line. Hit them anywhere to get rid of them. Grounder: These enemies are quite annoying in Aquatic Ruin. If you hit a spring, it may pop out of the wall and stop you. Otherwise, jump and hit it anywhere to get rid of it if it annoys you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Casino Night Enemies ------------------------------------------------------------------------------- Crawl: The only enemy you will find in Casino Night, and you don't see them that often. They don't attack you that much and they have a spring on one of their sides. To get rid of these, spin dash against them on their "springless" side. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Hill Top Enemies ------------------------------------------------------------------------------- Rexon: These enemies come out of the lava in Hill Top. They have a long neck and a shell in the lava. It's safe to hop on their shell and it shoots out bullets at you. To get rid of it, jump on its head. Spiker: This is a small enemy with a spike on its head in Hill Top. Get close to it and it will release its spike. Then hit it on the head to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Mystic Cave Enemies ------------------------------------------------------------------------------- Flasher: One of the most annoying enemies in the game and it appears in Mystic Cave. When you get close to it, it will flash yellow and glow. When it stops glowing, hit it anywhere to get rid of it. Really annoying if you spin dash or jump onto one when it's glowing. Crawlton: These enemies aren't too annoying in the Mystic Cave. It'll pop out of the wall as a blue, long worm. Hit it on its head to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Oil Ocean Enemies ------------------------------------------------------------------------------- Octus: This pink octopus likes to jump up at you and spit a bullet at you in Oil Ocean. They aren't too annoying and you can jump on them anywhere to get rid of them. Aquis: This is a flying seahorse in Oil Ocean that shoots bullets at you, and almost like the Octus. Just jump and hit it anywhere to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Metropolis Enemies ------------------------------------------------------------------------------- Asteron: A really annoying enemy in Metropolis. These are like starfish and they appear around the screws with nuts on them when you are going up or down. They like to explode and send their spikes all over the place, so try to stop running on the nut when it explodes to dodge the spikes. Slicer: This is probably the most annoying enemy in the whole game, and it appears in Metropolis. These are like grasshoppers. When you finally get to a higher platform by a spring or something, they will shoot their claws at you and they will most likely hit you, sending you into a gap or backwards. Once the claws are gone, hit them anywhere to get rid of them. Shellcraker: This enemy is almost annoying as the slicer. It is a red grab with only one huge claw, and it will shoot it at you, and it's hard to dodge, especially if you get onto a higher platform using a spring or something else. Hit it on the head to get rid of it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Sky Chase Enemies ------------------------------------------------------------------------------- Turtloids: This is a smaller turtle on a bigger turtle in Sky Chase. These are pretty easy to get rid of, just jump on the little turtle. He attacks by pulling a handle and a bullet comes out of the bigger turtle's mouth. Should be easy to avoid. Nebula: These kind of look like Lego toys in Sky Chase. They have a yellow propeller on their head, and they like to drop mines from the bottom of them. Hit them anywhere to get rid of them. Balkiry: These are like red bird jets in Sky Chase. They don't attack you directly, they just charge at you quickly from the other side of the screen. Hit them anywhere to get rid of them. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Wing Fortress ------------------------------------------------------------------------------- Clucker: These are chickens in the Wing Fortress. They shoot bullets at you and they are easy to dodge. Jump on their head to get rid of them, and they are pretty easy to get rid of. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-=-=-= 8. The Walkthrough =-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Emerald Hill Act 1 ------------------------------------------------------------------------------- Start immediately by moving east. Here, grab the six rings, and kill/avoid the coconut. Go more east, and jump on the moving platform. Jump on the ledge, and get the blue shield. Keep moving east avoiding or killing the coconut. Kill all the mashers on the bridge and get the rings slightly above you. Moving on, kill/avoid the coconut. Drop down into the caved in area and get the eight rings in there. Come back out, and get blasted by the red spring. Keep moving; collecting rings, and a hill will launch you up. On this new hill, get the rings, and climb up. Blast up (by the yellow spring) onto a new hill. This new hill contains rings, and it also contains a save pole. ------------------------------------------------------------------------------- On the new hill drop down, and go through the loop-de-loop. On every loop-de- Loop in this level there are 5 rings. Keep going through the long line of rings, and soon it will end with you on a ledge. Right next to you there is a ring box. Jump on it, and get 10 rings. Watch out for the mashers in the pond bobbing up and down. Avoid/kill the coconut, and take the south path. Cross the bridge, avoiding or killing another coconut, and soon you will reach a save pole. ------------------------------------------------------------------------------- Keep going east, and get blasted by the yellow spring. Go round the loop-de- loop, and then you will be faced with another one. When you get out of the loop-de-loop cycle, you will be blasted way high in the air (by the hill) Where you will be shot down by a red spring, thrown across bye a yellow spring, and thrown across the other way by another yellow spring. On this new hill, be blasted up by a yellow spring, and get 4 rings. Stay south, and go across two bridges avoiding/killing the buzzers (I hate them). Go round the loop-de-loop and across the ring bridge being blasted in the northwest by the yellow spring. Doing this will get you some rings, and then you will be on a masher bridge. Go across avoiding/killing the mashers and the coconuts, and be blasted up the hill bye a yellow spring. On this spring keep running towards the right until the you hit the signpost. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Emerald Hill Act 2 ------------------------------------------------------------------------------- Start off going east, and jumping up grabbing the three rings. Jump onto the platform, and get three rings there. Get blasted in the northeast direction by the yellow spring. Up here, there are tons of rings to collect, but watch out below, there is a coconut that will likely hit you. Landing, continue on east, through the masher bridge, and up the hill. Fall down, and jump on the ring box. Continue going down, but watch out for the spikes. Cross over the masher bridge, getting some rings. From here, drop down, and then go back up, and around the loop-de-loop. Going down, there is another loop-de-loop that you must go around. From here, keep going east until you get blasted up by a red spring. On this new hill, cross the bridge, and up the hill, which contains a save pole. ------------------------------------------------------------------------------- From here drop down killing/avoiding the coconut. Continuing east, drop down and get a ring box. Keep on moving, but watch out for spikes. Go through the waterfalls getting 6 coins, and at the end of the run, you will be blasted up by a red spring. On this new hill, keep going up and down until you go through a ring cycle. After the ring cycle ends, drop down to another ledge. This ledge contains a save pole. ------------------------------------------------------------------------------- From here go down and fight DR. R FIRST BOSS FIGHT DIFFICULTY: 1/5 This guy is the easiest boss in the game, (and possibly the whole sonic mega collection.) He comes in with his little car, and all you have to do is jump on the roof of his car 8 times and he is dead. But watch out because after you hit him 7 times, DR. R will launch his screw at you. When he does, just jump over it, and pounce on him for the final blow. He truly is the easiest boss, so I feel as though he does not deserve a real breakdown. After you beat him keep running right to the holding cell. Here, jump on it, releasing all of the bunnies and birds inside. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Chemical Plant Act 1 ------------------------------------------------------------------------------- Start by going east, jumping on the platform, and getting 3 rings. From here, jump on the ledge, and get three more coins. From here, drop down going up and down around three times. Keep moving east, and get 3 more rings. Now, drop down, and soon you will go around a loop-de-loop. Be careful when you go down though, because there is a red spring that will blast you back. On this new ledge, grab a ring box. Now, be blasted east by that black thing. Keep going east, getting rings as you go, and soon you will be shot up by a hill. Going up, grab all of the rings then drop down onto the ledge. On this new ledge is a spiny. Kill/avoid him, and drop down. Here land on one of the blocks moving in a square direction. Wait until it brings you all the way northeast, and jump off. Now, blast east by two black things, and in no time you will have to go around 3 loop-de-loops. Keep going east, and you will hit with another one. After this long cycle you will be on a ledge with a spiny. Kill/avoid him, and jump on the chute. The covering will blast down, and so will you. It will end up sending you in a northeast direction. On this new platform, use the red spring on the chute to get the rings above you. From here go a few steps east, and get the ring box. From here jump over the chute and drop down. Just keep going west until you come to 4 blocks. Wait until they all block down giving you a sort of stairway. When you drop down go west, but watch out for the blue chemical thing. If you get hit with one of those, you will lose all of your rings. Keep going west, until you run into the signpost, beating the act. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Chemical Plant Act 2 ------------------------------------------------------------------------------- Star by going east and getting three rings. Keep going east, and you will be lifted up by a mini hill. On this new platform, there is a shiny. kill/avoid him. From here drop ALL the way down, and you will be shot up for a chance to get 16 rings. Come back down, and keep going east. Here, there are two new staircase blocks. One forms when you jump on it, and the other one rotates around. Keep climbing up until you reach a new platform. Here there is one staircase. As soon as you touch it, it will go up. When you climb up, jump to the left not the right. On this new platform, there is a red low spring. Jump on that, and it will send you across the gap. On the other side there is one to. On the new platform, spin dash up the hill, and onto the rotating tube. When it gets to the new platform in the northwest direction, jump off. On this new platform, jump on the tube covering, and it will fall down along with you. On the new ledge, get the coins above you (using the red spring) and get the ring box slightly to the right of you. From here, drop all the way down, going around 2 loop-de-loops, then go up (by the mini hill) On this narrow ledge, go west, onto the tube platform. When it goes all the way south, cross over to another tube platform. When this one goes all the way south, jump off to the eastern direction. But watch out there are two pieces of floor that go in, and out. If you go on it when it goes out you will fall to your doom. Keep going east, and kill/avoid the shiny on the wall. Here there is a tube with a cover on it. Jump on the cover, and it will fall, and so will you! The tube goes underwater at one point, but it sends you in an eastern direction. When you get out, use the red spring to blast upwards. On this ledge, there is a ring box. Drop down, and blast east using the black thing. You will continue on south, going around a loop-de-loop and then upwards. On this new ledge there is a save pole. ------------------------------------------------------------------------------- On this ledge there isn't anything, but jumping up two ledges, there is a grabber, and a ring box. Get the ring box first, and then kill the grabber. If it catches you, press the X button rapidly so it (hopefully) lets go. Continue going west, being blasted southeast by a yellow spring, and then west by a yellow spring. Here, there will be a block staircase. Jump on it, and it will drop. On the new ledge, there are three rings. Wait for the stick thing in the water to come to you. When it does, hop on, but don't fall off! When it gets halfway, it will bump against another stick. Transfer from one stick to the other, and stay on the new one until the end of the "ride." As soon as you get off, blast east (by the black thing.) Continue. Going up and down until you hit a block staircase. (Here comes the tough part.) Soon, the place will flood with water. You have to make your way up, until you get out of the water. Go fast, or else sonic will drown. When you climb up the last staircase, there are 4 moving blocks for you to climb up. When you climb up all of these, you will be back above water. On the new ledge, get the three rings, than continue going west. Drop down two ledges, and you will have to cross another stick in the water. Just like the first time, it will meet another one in the middle. Make the transfer from stick to stick, and stay with the new one until the end of the "ride" Go west, but not all the way. There are four pieces of floor that are moving in and out. Instead of going on them just jump from where you are onto the tube platform. When the tube has gone the entire way northeast, jump off onto the new ledge. Be blasted by the black thing, and running east, you will hit a save pole. ------------------------------------------------------------------------------- From here go around the loop-de-loop then more east around another. From here go down all the way to the new ledge. Here there is a red spring, and water. Wait until the stick comes, and take that one stick all the way until the end of the ride. From here jump two ledges, and keep going until you come to the boss. ------------------------------------------------------------------------------- SECOND BOSS FIGHT DIFFICULTY: 2.5/5 On this boss the only thing you have to remember is to stay in the middle. That way, you cant fall to your doom. When he comes out get him like 3 times Then stay in the middle avoiding the chemicals he throws out. Do this 2 more times after the first time, and you will have beaten your second boss. After you beat him, run east, to the holding cell, and free all of the bunnies and rabbits. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Aquatic Ruin Zone Act 1 ------------------------------------------------------------------------------- Start immediately by going east, jumping up and grabbing three rings. Continuing on, break down the statue, and grab the three rings. Going east, go up the hill and threw the log. Drop down, and spring across the wide-open area. Keep going until you get blasted by the yellow spring. The yellow spring will send you in the air onto a new ledge. On this new platform, you can keep dropping up and down until you land on a new ledge. On this new ledge is a ring box, and a save pole. ------------------------------------------------------------------------------- Keep going down, until you are submerged underwater. Keep jumping, until you reach a ledge (above water) with speed shoes on it. Jump up going as fast as you can going above and below water, collecting ring boxes, and rings. Soon you will come to a red spring. Get blasted by it, going around a loop-de-loop, and jump over the gap. From here keep going up and down until you finish the level. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Aquatic Ruin Zone Act 2 ------------------------------------------------------------------------------- Start immediately by going east, and grabbing the three rings. Drop down two ledges, and get another three rings. From here, go down to where there is a ledge that swings. About halfway, switch to the ledge next to it, and jump off onto a brand new platform. From here drop down, getting three rings, and jump over the gap. On this new ledge, get blasted by the mini spring, and jump onto the breaking stone. Do this again, and when you do for the second time drop down not going around the loop-de-loop. Going down, there is a ledge with a save pole on it. ------------------------------------------------------------------------------- From here, jump on the moving pendulum. When it finishes its route, jump off onto a new platform. From here, keep going up and down until you come to another platform. Get blasted by the red spring, and go around the loop-de- loop. Here you will be submerged underwater for about 2 seconds, and if you jump the gap, you will be out. Jump up, and continue east. Keep jumping on statues, and when you hit the last one, jump to the next ledge. Jump up a few more, and get blasted on the moving hill. It will bring you across to another platform. From here be blasted up onto a new platform by the yellow spring. From here, jump onto the pendulum and when it finishes, jump onto the rotting statue. Hurry across, because it will break when you step on it. Keep going jumping on statues to break them down, and get your ring box. Drop down, continuing east where you will hit a save pole. ------------------------------------------------------------------------------- Keep running east where you will meet your third boss. THIRD BOSS FIGHT DIFFICULTY: 1.5/5 This guy I an easy boss, but he is hard to beat. What you do is, wait until DR. R shoots an arrow from his machine. When he does, jump to the ledge the arrow is at, and you will be able to jump up and hit him before he shoots another one. Do this eight times and you will have beaten him! (be careful when he shoots from the first level, you have to jump in order to miss it from hitting you. Continue east to the holding cell, freeing all the rabbits and bunnies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Casino Night Zone 1 ------------------------------------------------------------------------------- Start immediately by going east and getting three rings. Drop down, and get another set of three rings. Go down the hill getting some rings then get blasted up by the pinger and get four rings. Come back down on the other side, and do the same thing. Land on a new ledge, and on here get your power sneakers. Jump over the balls that have stars on them, and drop way down. Here go through the ledge available. (If you want to have some fun, you can do the slots. Don't do it with to many coins, because if you get three DR. R's, you lose lots of your coins. On the new ledge, get the three rings, and continue on. Take the blue platforms up and get two rings on each one. On the new ledge take the blue platforms moving horizontally when it finishes its route, jump up onto a new blue platform. Continue across until you reach a new ledge. On here, take the blue platform going vertically. Jump to the left onto a new ledge Do the same thing on this one. (Watch out if you fall you'll hit spikes losing all of your rings. On this new ledge, get your power sneakers, and take the elevator down. Down here, get your ring box, and then go left. You will drop down to a red spring. Hold the X button down until the spring won't go down anymore. When this happens, release the A button. You will go up getting three coins, and go around a loop-de-loop, and then you will land on another red spring. Do the same steps, and you will be shot upward. On this new...thing, there are balls and bouncy things everywhere. Keep going left until you reach a pinger. Here, try and get onto the blue platform. You may have to try this a few times. On this new ledge get your three rings, and drop down to another slot area. Going down there is nowhere for you to go. Keep going from one side to the other about twice, and go through the middle of the wall. Keep going east, and you will get a life. Get blasted by the pinger to the side, and go through the only opening available to you. From here drop down to another slots area, and go through the same opening. (Not the same just in the same place.) Drop down onto yet another red spring. Repeat the same steps, and get shot in a northeast direction, going around a loop-de-loop. In this new...thing there are more bouncy tramps and balls. Make your way right, and go up in the elevator. On the new ledge, take another elevator going up. Here, do not drop down into the slot area. Instead shoot up to a new ledge. On this new ledge jump over the crawl, and continue on. On here, really do drop all the way down not pressing any buttons. On the newest ledge, Get shot up getting lots of rings, and run through the signpost. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Casino Night Zone 2 ------------------------------------------------------------------------------- Start by going east, and get your three rings. From here, drop down, and get blasted upwards by the red spring. In the air go as far east as you can, so that when you land, you are out of the way of the crawl. From here, drop down through the slot and get three rings. You will land on a red spring. Hold the X button down, until the spring won't go down anymore. When this happens, release the X button and get shot up going around a loop-de-loop, and landing at the bottom of a hill. Here go west, and get blasted up by the red spring on the wall. Here, when you jump you have the chance to get lots of rings. Only take a few though, because you need to move east. Doing this will get you to land on the other side of an enemy with a shield. Here, just jump over all the hamburgers, landing on the next side. From here go up and get three rings. Continuing on, do not go in a northwest direction to an area of slots, just go under it moving on. On this new ledge, jump over both blue platforms to the other side avoiding the hamburgers. Continue going up, getting three rings. Keep jumping and soon you will reach a new ledge. On this new ledge, jump over the elevator and get your power sneakers. Jump up and get three rings. Coming east, there is a green thing moving in the air. I like to call them floats. Avoid it, and drop down. Down here there are 3 ring boxes for you! When you are done getting all of your ring boxes, get blasted upward by a red spring. You will land on a new ledge. On this ledge, there is a pinger waiting for you to jump on it sending you to the slot area. Do it. Drop all the way down, and there will be a yellow spring facing the hill. Get blasted by it onto a new ledge. This new ledge has three hamburgers. Ignore them, and jump onto the purple treadmill. Keep walking across until you get to a new ledge. This ledge contains a save pole. ------------------------------------------------------------------------------- Continue right, dropping down all the way. Go to the pingers right side and get blasted onto the middle ledge. On here, use the red spring to go all the way down, and then shoot you up through an elevator. You might have to try it a few times, for there is a blue platform guarding your way. As soon as you get up there go east before the blue platform goes back and crushes you into the wall. Going east, get blasted by the pinger in a northeast direction. Here, hit the ball and bounce on trampolines until you fall. Take the red spring, and hit the hamburger three times clearing your way. Drop down, and there will be three hamburgers, and two pingers. Hop on one of the hamburgers three times, clearing a path for you to drop down. Here is the tricky part. You have to go east, get hit by the ball, and jump over the tramps. This may take you from 1-6 tries. Keep sticking with it, and soon you'll be over it. On the new ledge, take the elevator up. On this new ledge, drop down, and you will be in the chute with the red spring. Get shot up, going around a loop-de-loop. In the slot area, drop all the way down not hitting anything. Soon you will land on a hill going down. When you go all the way down there will be a save pole. ------------------------------------------------------------------------------- Keep going east into a slot area where you will fight your fourth boss. FOURTH BOSS FIGHT DIFFICULTY: 3/5 All right this boss is pretty tough, and you might have to face this character more than once. DR. R will come out of the wall with his latest invention. When you go under him, he will drop a red ball on you. Do not let this hit you, because if it does, you lose all of your precious rings. So the strategy for this dude is to go all the way up in the slot area. Take your best guess at where he is and drop down there. Usually you hit him. Do this 8 times, and you will have beaten him. Try never to go under him though, because those red balls can be dangerous. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Hill Top Zone Act 1 ------------------------------------------------------------------------------- Start this level by going east, jumping up and getting three rings. Keep going right and go down the lift. On the new ledge, go right and get six more rings. Going right there will be a cone head. Jump over him onto the moving ledges. Jump across both on to a new ledge. On this new ledge, get three rings, and keep moving right. This part is a little tricky. Go to the right of the seesaw and jump on it. The ball will go in the air. While the ball is in the air, go to the other side. The ball will land on the side you jumped on sending you upwards onto a new ledge. On this new ledge, smash the rock and go east. Jump over the spikes onto the moving platform on the fire. Get the three rings there than jump to the right onto a new ledge. Go right, and go through the chute. It will send you rolling down, and you will get shot up by the hill. In the air, there are some rings to collect. When you land go right to another seesaw. Repeat the steps I said earlier, and you will land on a new ledge. Jump to the right onto a platform in the fire. When it goes all the way up jump to the right onto a new ledge. On this new ledge, break the rock and keep going. Here, there is another seesaw. Repeat the steps I listed earlier, and land onto a new ledge. On this new ledge there is another see saw. Repeat the steps I listed earlier, and you will land on a new ledge. On this new ledge, get blasted up by the yellow spring onto a new ledge. O this ledge there is a ring box. Hit it, and then go onto the lift. On here, jump over the two spikes and you will come to a new area. Go onto the loop-de-loop but not around it. Spin dash for a while going around the loop-de-loop. Doing this will break the barrier of ground dropping you down. On this new ledge, go left, and jump onto the seesaw. Do the steps I said earlier, but instead of going up, go left. Do this one more time and you will land on a new ledge. On this ledge, drop down and take the lift. When the lift ends its route, jump left. From here drop down killing the snake, but leaving its stomach. From here, jump right onto a new ledge. Jump over the spikes, and break the rock. On this new ledge, take the lift going down. When the lift ends its route, jump off to the right. Get blasted right by the red spring, avoiding the spikes. Go right, towards the wall. Here, there is a hidden red spring. Going up hold the analog stick to the right, where there is an indent in the wall. In here there is only a few rings. Go back out, and get blasted up by the red spring. Continue right, jumping over tons of ledges. Soon the place will start to cave in. Just get out of there as fast as you can. When you get out, you will be shot in a northeast direction. On this ledge, there is a loop-de-loop. Go on it but not around it. Spin dash for a while, and then go around it. Doing this will break the barrier of ground allowing you to drop down. Spin dash, going up, and getting three rings. Keep running right until you hit the signpost. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Hill Top Zone Act 2 ------------------------------------------------------------------------------- Start off this act by jumping up, and grabbing three rings. From here, spin dash up the hill onto a new ledge. Continue going up and down, until you reach the end of the ledge. Here, break the rock, and jump onto the moving platform in the fire. Jump right, onto a new ledge. On here, grab your three rings. Continue right, going down the chute. When you get out of the shoot you will be blasted up a hill. (Either by a yellow spring, or momentum from the chute.) On this new ledge, break the rock, and jump on the snake's head. Doing this will get rid of his head and body, leaving his stomach. From here, jump onto the small platform on the water. As soon as you jump on, the ledge will fall into the water so watch out! Jump right onto a new ledge. On here, break the rock and go right. Here, there is a loop-de-loop. Go on it, but not around it. Spin dash for a while, and then release the X button. Doing this will break the barrier of ground, sending you down. When you go down, you will head right, and then go upwards. Keep going right, and then go up the hill. On this ledge, break the rock, and then jump upwards. On this ledge, there is a blue shield. Get it, and then jump onto the lift. When the lift ends is route, jump off onto a very small ledge. This ledge contains a save pole. ------------------------------------------------------------------------------- From here jump up to the right. Continue going right, and you will land. As soon as you do, fire will start to come up. You must go up trying to avoid the fire. The exit is in the northeast direction. When you get out, go all the way down onto a new ledge. Here there are two blasters facing each other just jump over them. (You don't want to get caught in that.) Continuing on, break the rock, and jump over the spikes. On the other side there is a ring box. Keep going right and get blasted up by the invisible red spring. On this new ledge, jump up and take the lift going down. When it finishes its route, jump over to the left. Here jump even more left onto another lift going down. Repeat this step one more time, as you take your last lift going down. Here, jump up and two the right where there is a ring box. Jump onto the platform in the fire, and then jump to the right once again. Do the same step once again, and you will land on a new ledge. From here continue moving east. Jump up, and you are back outside again. From here get blasted up by the yellow spring onto a new ledge. Repeat this step once more, and you will land on another ledge. This ledge contains a save pole. ------------------------------------------------------------------------------- From here drop down, and then jump to the right onto two platforms in the fire. FIFTH BOSS FIGHT DIFFICULTY: 3/5 This guy is another tough one. I am not sure how to explain it, but I will do my best. In this boss fight, there are two platforms together in the fire. There are also two more on both ends. DR. R will come out from the fire, and fire some ammo (which, strangely enough is fire.) When he does this attack him while you have the chance. However, when he is about to submerge back into the fire, he throws out two big balls of fire which burn on the ledge that DR. R is not close to. So my strategy is to have at least one ring. As soon as he comes up, just jump on him eight times. Then you will land on the fire losing whatever rings you have. Just jump to the right and your done. Well actually you have to run to the right, and free the birds and rabbits from the holding cell. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Mystic Cave Zone Act 1 ------------------------------------------------------------------------------- Start this act out by going right, and grabbing the six rings there. Continue, jumping on the breaking levels to a new ledge. On here, collect your three rings. From here, slide under the crusher, and drop down. Soon, you will go up thanks to a hill. On this new ledge, spin dash for a while, so that you have enough momentum to go up the next hill. On this new ledge, look for the spike on a stick coming out of the wall. Jump on it, and then jump onto a new ledge. From here go right, and get three coins. Get blasted up in the air by the yellow spring on the ledge. In the air go right, and you will land on a ledge with a ring box on it. Get your ring box, and drop down. Here, you will fall on a circle of moving boxes. Drop down both of them, and then drop down both ledges. Drop down here, and you will be on a new ledge that contains a save pole. ------------------------------------------------------------------------------- |
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Another Sonic the Hedgehog 2 Walkthrough :
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