Spider-Man 3 Walkthrough :
This walkthrough for Spider-Man 3 [XBOX 360] has been posted at 24 Sep 2010 by eeghead and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up eeghead and share this with your freinds. And most important we have 2 other walkthroughs for Spider-Man 3, read them all!
|
eeghead |
Walkthrough - FAQ/WalkthroughSpider-Man 3 Created 5-4-2007 Version 1.0 =============================================================================== Table of Contents =============================================================================== 1. Introduction [INTN] 2. Version History [VRHY] 3. Walkthrough A. Tutorial................................[TTRL] B. The Lizard..............................[LZRD] -In Search of the Lizards.............[LZRD1] -Connors the Lizard...................[LZRD2] -The Hunter and the Hunted............[LZRD3] C. The Mad Bomber..........................[MDBM] -Subway Disaster......................[MDBM2] -Jetpack Bombings.....................[MDBM3] -Caryle's Plan........................[MDBM4] -Death to J. Jonah....................[MDBM5] D. Apocalypse..............................[APSE] -Catch of the Day.....................[APSE1] -Bomb Shelter.........................[APSE2] -Power Grid...........................[APSE3] E. Mary Jane Thrill Ride...................[MJTR] -Easy.................................[MJTRE] -Mary Jane Scare Ride.................[MJTRS] F. DeWolfe.................................[DWLF] -A Cry for Help.......................[DWLF1] -Dirty Cops...........................[DWLF2] -Suspicious Invitation................[DWLF3] G. Daily Bugle.............................[DLBG] -Photo 1..............................[PHT1] -Photo 2..............................[PHT2] -Photo 3..............................[PHT3] -Photo 4..............................[PHT4] -Photo 5..............................[PHT5] -Photo 6..............................[PHT6] -Photo 7..............................[PHT7] H. Arsenic Candy...........................[ASCD] -Shop Till You Drop...................[ASCD1] -Bear Necessity.......................[ASCD2] -Jurassic Heist.......................[ASCD3] -Bridezilla...........................[ASCD4] I. New Goblin..............................[NWGB] -Birth of a New Goblin................[NWGB1] J. Dragon Tail.............................[DGTL] -High Speed Pursuit...................[DGTL1] -When the Bell Tolls..................[DGTL2] -Collection Protection................[DGTL3] -Hidden Temple........................[DGTL4] K. Scorpion................................[SCPN] -Scorpion Unleashed...................[SCPN1] -Mind Control.........................[SCPN2] -Mechabiocon Exposed..................[SCPN3] L. Sandman.................................[SNDM] -Pillar of Sand Not of Society........[SNDM1] M. Kingpin [KNPN] -The War on Gangs Has Been Won........[KNPN1] -The Kingpin Must Pay.................[KNPN2] N. Dr. Connors.............................[DNCN] -The Lizard No More...................[DRCN1] -The Redemption.......................[DRCN2] O. Grand Finale............................[GRFN] -Showdown............................[SHWD] 4. Achievements.................................[ACVM] 5. Legalities...................................[LGLS] =============================================================================== 1. Introduction [INTN] =============================================================================== **********************THIS GUIDE IS NOT SPOILER FREE*************************** Certain movie/game plot lines may be mentioned during the guide. I do not go out of my way to spoil any events but it is inevitable that some spoilers may exist for the sheer fact that this is a game based on the movie. This guide was made using the Xbox 360 version of Spider-Man 3. I attempt to describe the actions necessary to complete each mission. The strategies below may not be the best but they are proven to work (considering its the way I completed the missions). Hopefully this guide will provide insight to those who need it to defeat the cast of enemies thrown at Your Friendly Neighborhood Spider-Man. It is up to Spider-Man to clear the city from all the super villains. Remember with great power comes great responsibility... =============================================================================== 2. Version History [VRHY] =============================================================================== Version 0.45 (5-6-2007) -Partial Walkthrough 19/42 missions -Achievements List Version 0.55 (5-09-2007) -Mad Bomber missions 3-5 -Daily Bugle 3 -DeWolfe missions completed -Sandman fight Version 0.60 (5-10-2007) -Daily Bugle Photo missions completed -Dragon Tail missions completed -Arsenic Candy Missions completed -Partial Hunter and the Hunted added -Fix a few things with the look of the guide Version 1.0 (5-14-2007) -Mary Jane Scare Ride added -Scorpion Mission complete -Kingpin missions added -Dr. Connors missions added -Grand Finale Added =============================================================================== 3. Walkthrough =============================================================================== ------------------------------------------------------------------------------- A. Tutorial [TTRL] ------------------------------------------------------------------------------- Spider-Man jumps right into the action with a nice little tutorial level. So, nice, tutorial levels have made instruction manuals practically obsolete. First off we learn to attack (X light, Y heavy). Dodges are performed with the LB button being held. Holding the LB as an attack is commencing allows Spider-Man to avoid harm and counter with an unblockable attack (press the attack button on screen). Next perform the actions the on screen prompts suggest (Dodge 2 attacks and defeat the enemies). The next challenge is to counter attack four times and then defeat the thugs. A note about counter attacking, release the LB button after hitting attack to actually perform the counter. Exit the room and jump to the top of the ledges shown. The next room begins by showing Spidey how to use his super attack. Once you combo meter is full (red) press RB and X to do the only super move you have unlocked. Now defeat the enemies and press the right analog stick to turn on your Spidey Sense. Enter the next room through the newly formed "door" and use B to climb the wall. Find the bombs and hold B to web them up. Use B on the next enemy to try some web attacks then move around the corner ahead and press the Left Trigger to sprint. Sprinting will lead you to a room without an exit. Spidey seems to think he can bust some pipes to extinguish the fire blocking the way out. Next, you tap a twice for a double jump and hold for a high jump. The double jump should have allowed you to reach a ledge behind Spidey and a room with some thugs. Defeat these guys by any method you choose. Upon your exit a button pressing sequence will occur. Don't worry if you are not successful the first time you can try again. The next piece of tutorial information is presented after hearing Spidey discuss the current state of the city. Use the RT to web swing. After swinging for a while a yellow marker of interest will appear. All you have to do is web swing to the end of the street then again but this time you learn how to boost your swing and go faster. Finally we use the back button to access the map area and select missions. Lets review what we have learned thus far: X- Fast attack Y- Strong attack B- Web/Wall Crawl A- Jump LT- Sprint LB- Dodge RT- Web Swing RB- Super Attack Right analog- Spidey Sense Back- Map ------------------------------------------------------------------------------- B. The Lizard [LZRD] ------------------------------------------------------------------------------- Part 1: In Search of the Lizards [LZRD1] This is a photo mission. Jameson wants some pics of the lizards walking around Gramercy Park. Move to the yellow marker next to the nearby hotdog stand to learn a little more about photo missions. Snap the requested picture and head over to Larry, take a photo, and return it to the Bugle. Surprisingly, he did not like your photo. Head over to the park to see if you can find any giant lizards. Upon landing in the park a man comes running down the street proclaiming its the end of the world. I think there may be a giant lizard behind him (just a guess). Move down the street and use Spidey Sense to locate the lizard in the alley. Snap a photo and he jumps into the sewer. Now head back toward the Daily Bugle and you will run into some of the Apocalypse gang up to no good. Take them out then use Spidey Sense to investigate what they were doing. There are large green reptilian foot prints leading in three directions. The prints to the left and right are dead ends so follow the ones straight ahead. They go up the side of the building across the street, around the corner, and back to the side walk. Now that your back on the ground the prints split again. The ones moving diagonally across the street are a dead end so follow the ones at the crosswalk. They lead to the lizard eating stealing some hotdogs. Snap a picture of him in the act quickly before he runs away (the camera can zoom in so you don't have to get real close). Return, with photos in hand, to the Bugle to complete the mission. Part 2: Connors the Lizard [LZRD2] When the mission begins turn on your spidey sense and notice the yellow square in the center of the area. Stand over it and press X, then X and B repeatedly to continue the search for Dr. Connors. The area below is full of lizards. You can fight these 4 or 5 lizards (they are not real tough) or you can just jump down the circular opening in the center of the area and avoid the fight altogether. You will hear someone screaming. Being the good guy he is Spidey will try to save him of course. Move down the hall and defeat the two lizards on the bridge. Cross the bridge then swing across the pond of water for a button pressing sequence. Enter the hydraulic room for a lot of lizards in a bad mood. Fight the lizards if you like or just knock down the two lights in the area to electrocute them and open a new door. Move through the doorway and swing to the left. Once you arrive on the next platform you will fight that's right a lizard. There are several others through the wall he just busted through. Once they are defeated (web rodeo works pretty well). Use spidey sense and look around the room. You should be able to see the red outline of another lizard up the steps. A lizard jumps at you from nowhere in the next room as a button to press appears on screen. Hit that button then destroy the lizard. The next area is a button pressing sequence where Spidey swings to the next fight. At the end of the swinging you will enter a corridor. The very beginning of the corridor is another lizard that will attack. Press the on screen button quick enough and Spidey avoids the attack and unleashes one of his own. At the end of the hall a lizard will throw a few civilians and jump in the water. Investigate the area he just left. Move up the stairs and be prepared for another quick attack, button press sequence. Jump down to the platform below. Spidey needs to burn the green goo wall ahead so web rodeo a barrel and throw it at the wall. Connect a couple of times and the wall is destroyed. The only problem is lizards are attacking. They can be taken out before or after trying to web rodeo the barrels into the wall. Move through the newly found door way and fight off a single lizard. Jump down the opening next to the large pipe. Get the health icon and fight off another lizard. Cross the bridge and take out this lizard. There is a lever you need to activate to raise the gate so Spidey can fight more lizards. Open a second gate with another lever. This next room has some easier to defeat lizards that you do not have to waste your time with, just jump up to the platform on the left side of the room and open the door that appears yellowish when you activate your spidey sense. Once the door opens you get a glimpse of Dr. Connors as he continues to run. Just stand near the door way and the lizards in the room will move to attack. The steam busting through the pipes will eliminate most of them. Take out any survivors and avoid the steam (jump it or walk on the large horizontal pipes along the wall) as you move down the hall. The exit to the next room is on the right. Climb up to the top platform bust down the boards and enter the next corridor. There is Connors again. The cut scene shows him jumping to the ground. You've followed this far no need to stop now. Where did that giant drill come from. Web swing down the tunnel to avoid being crushed by the drill. The wall will be destroyed in the center, on the sides, or top/bottom. Swing through the openings to the end of the tunnel. Move through the next door and finally Spidey has found Lizard. The initial battle is pretty simple. Move to the none grinding end of one of the conveyer belts and activate Spidey's reflex mechanism with LB. Lizard will jump from the water and tackle Spider-Man. When he does rapidly press A and when you reach the grinder Lizard we be slammed into it. Repeat this process for all three conveyer belts. If the sequence is initiated to close to the grinder Spidey will not have time to reverse Lizard into the grinder. Once all three grinders are destroyed Lizard is stunned. Move toward him and press Y to activate a "finisher" button sequence. Hit the right button at the right time and Lizard is thrown into the next room, but he is not done. Now you get to fight him one on one. Use LB to activate reflexes/dodge the majority of his attacks. Be sure you are using your own combos to lower his health as well. At any point when there is red glowing ring around his hands stand back that attack will not be dodged with Spidey's quick reflexes. Stay on the offensive and remember to use LB. After his HP is reduced to about half he becomes enraged and his hands will glow red at all times. His claw attacks can not be dodged but LB will still help with any tail attacks. Just stay on the offensive and any time you see a purple icon over his head jump out of the way. At the end Lizard tries to escape but with the help of a button pressing action sequence you just may prevent that. Part 3: The Hunter and the Hunted [LZRD3] Spidey is back in the area where he fought Lizard and quickly notices several dead lizards nearby. Fall down the hole all the way to the bottom. Move through the corridor until it ends. You should be in a large sewer tunnel at this point. Swing forward until you can not swing anymore. Once you reach the end, its a rock wall, there will be a platform nearby so Spidey can continue his search for Dr. Connors. If you can not find the platform, turn on spidey sense and locate the red bodies lying on the ground. The dead lizards indicated in red are positioned on the platform. As you move up the stairs lizards will be flung in your direction. Apparently someone is attacking these creatures. Near the top of the steps though there is one lizard that is still alive and will attack. He is no problem though. Kraven is the one taking out all of the reptiles in the sewer. He will turn a lever that will fill the sewer with green liquid (not sure what it is but it can not be healthy). Press the appropriate on screen buttons to quickly move up and dodge the remaining lizards. After entering the next area the door behind you slams shut. Move to the right and get ready for a fight. There are several lizards to occupy Spidey's time but with each enemy defeated more respawn. Investigate the area and a hole in the ground just past the bulk of the enemies should be found. If Spidey can cover the opening then the lizards would stop respawning. There is a broken track with a train car next to the hole. Move to the end of the train opposite the hole, press and hold X. Release X when the meter is full and Spider-Man will push the car over the hole. Now go back and take out any remaining lizards. Turn on spidey sense and note the other train car in the area is yellow as is the metal beam in front of it. Move to the metal beam and press X. Now press X and B repeatedly to move the beam from the car's path. Perform the same action as with the previous car to open a path for Spidey. Pick up the health before moving to the next area. This tunnel has a ground covering of electrified liquid that we Spidey does not want to walk in. I could not really effectively web swing here either. The best method is to wall crawl to the ceiling and move down the tunnel. At times there will be a metal gate blocking Spidey's path. The console to open the gate is in the electrified liquid. Use web yoyo (up on the d-pad) to lower Spider-Man to safely the console. Return to the ceiling and continue down the tunnel. After three gates Spidey will reach the end of the tunnel. Drop down to the safe ground below (use web yoyo to find the safe area) and move into the next hall. At the end of the hall is a shaft that will required the well timed pressing of buttons to reach the top. Grab the health and move onto the next battle. Dr. Connors is about to be killed by Kraven the Hunter. Spidey will not allow Kraven to kill his professor. After some witty banter its battle time. Kraven seems to have more HP than some of the other bosses. Kraven's main attack, to start, is with his knife. He will slash and use a spin attack. His knife attacks can be dodged with reflexes. Kraven will also grab Spidey for a belly to back suplex (for you wrestling fans out there). If you press dodge at the right moment Spidey will avoid the attack and Kraven slams his own head into the ground. At a couple points during the fight Kraven will copy himself. These Kraven clones are easy to take out just a minor annoyance on your way to the main Kraven. Stay on the attack and Kraven will throw down a potion and transform into a bear. The bear Kraven will melee with his claws and has a powerful grapple attack that slams Spidey into the ground. If knocked down by one of the bear's attacks Kraven will pounce on Spidey. At this point some rapid tap action on the A button is required to knock him away. Even later Kraven takes another form, that of a hawk/eagle. In this form Kraven is able to hover above the battle field and swoop down to attack. He seems quicker and more agile than when in bear form. Take this fight to the air with mid air combos. Be wary though Kraven does not have to get close to attack now. He has the ability to shoot feathers at you from above. His final form is a Panther. By now Kraven's HP is very small and hopefully Spider-Man's is not. Continue to attack with the black suit and use reflexes to finish off Kraven. At the end of the battle Kraven is stunned. Move to him and press Y to activate the a push button action sequence where he hurls objects at Spidey. If the sequence is not performed accurately (X, A, Y in my game) then Spider-Man will have to reactivate it by attacking Kraven some more. After defeating Kraven Spidey received a health boost and he is probably going to need it. At the end of the cut scene Spider-Man moves deeper into the sewers only to find an area full of lizards. Defeat them and there will be another health boost in it for Spidey. Find the lever in the room and activate it to open the door. There is an opening in the wall for Spidey to climb through, Kraven is on the other side. This time he is all Panther but with a new twist, he can turn invisible. Invisible at least to normal people. Use spidey sense to locate Kraven. To complicate matters even more there are lizards constantly spawning in the battle field. Even though Kraven has been slaughtering all of them he could find they pay no attention to him nor does he care about the lizards. Everyone is after Spidey. Make full use of reflexes and rage to attack Kraven. The lizards are primarily push-overs that can be used to increase the rage meter quicker. The problem comes when Kraven grapples Spider-Man. When this happens Spidey is defenseless against their attacks. Basically, while Kraven is holding the web crawler the lizards will relentlessly injure Spider-Man. It is possible to stand on one of the distant ledges and web grapple the lizards into the air to defeat them. Then attack Kraven until the lizards come back. The lizards nor Kraven can reach Spidey. This method takes time and patience for it to work. Once Kraven's health is depleted yet again, a action sequence occurs. Correctly press the appropriate button and Spider-Man will now have to find Dr. Connors again. Move toward the yellow marker and walk right through two doors surrounded by red mist. Enter the hall and continue until you see the 01 written on the wall. Climb or jump up the wall to the right and proceed to the 02. Climb or jump to the next ledge and move to the battle with Lizard take 2. At the beginning of the battle do not try to attack Lizard. He is invincible. His attacks consist of a melee slash thats dodgeable (reflexes), a ranged stream of acid attack, a charge, and second acid attack. The only one that is reflex dodge enabled is the melee slashes. Jumping/swinging/sprint should help avoid the other attacks. The pattern the Lizard uses after a successful or a failed tail swing is an acid roar (avoid by staying at a distance), charge (avoid by using LB to run around him as he is charging), and then his acid splatter move (avoid by using LB and keeping a distance). As soon as the acid splatter move is finished Press B to shoot web onto his hands. While he is trying to remove the webbing, move to him and press X (or he will remove it and leap at Spider-Man at which point press X is advisable). Spidey will perform a grapple move and jump away shooting web at Lizard. Next a B will appear above Lizard's tail. Move to his tail, hit B (don't hold) and rotate the left stick to throw him into the nearby generators. The faster the rotation the faster the Lizard. Release Lizard, when ready, by pressing B again. Once all four generators are destroyed the real battle begins but with the odds a little more even. The next part is really fairly simple. Lizard will leap from wall to wall and come crashing down to the ground for a very forceful attack. Watch for him to begin his decent for the attack and press the reflex button. Move out of the way and Lizard will crash into the ground. There seems to be some areas on the floor that Lizard will slam into with such force that he gets stuck. Once he is stuck Spidey can get in some good combos. He will eventually free himself and use his acid roar move before beginning another set of leaps. Just avoid his cannonball to the ground and attack when possible to deplete his HP. When his health is gone a Y will appear over his head to initiate the next action sequence. The sequence consists of moving the Left Stick down, pressing X (I think), left analog stick up, Y, then alternating left and right analog stick down repeatedly. ------------------------------------------------------------------------------- C. Mad Bomber [MDBM] ------------------------------------------------------------------------------- Part 2: Subway Disaster [MDBM2] Some naughty fiend has planted bombs in the subway, so Spidey feels its his duty to disarm them. Head toward the subway indicated by the yellow marker. Enter the subway terminal and head down a series of stairs. Once you see the moving subway cars web swing down the tunnel until a mini cut scene occurs. The hole in the wall of the tunnel is your destination. Be careful while traveling in the tunnel the subway will/can hit Spider-Man. A hit won't kill him but it can't feel good. The opening leads to a staging area where the bad guys were implementing their dastardly plot. Take out the enemies and search for a clue to the location of the explosives. There is a table with a large sheet of paper to the left (use spidey sense). There are a series of bombs on the nearby cables that Spider-Man needs to web up to avert disaster. Basically just follow the markers to each bombs position on the cables and press B to encase it in webbing. Once the cable bombs are disarmed, Spidey is back in the subway tunnel and needs to find the next one. The next bomb is sealed off underground. Pressing X on the hatch reveals that it can not be opened with brute strength alone. Wait for the subway to come from behind Spidey and press B to use the subways momentum to break the hatch. The first step in disarming the bomb is to rotate the right analog stick quickly and press the on screen button. This is done 4 times to unscrew each of four bolts. Next press X until the arrow next to it is pointing down and press B until its arrow is pointed up. Now that the disarm mechanism has power press X to disarm the bomb. Move on down the tunnel and the marker will lead you to an overhead water transport overpass (technical term don't worry about it). The water is to high to allow you to pass, so jump down and back to the tunnel. There is a wooden board covering the valve for the water nearby. Attack the board and turn the valve to lower the water. Jump back up to the overhead water transport overpass. Enter the previously inaccessible area and climb the wall to locate the next bomb. Rapidly tap the button displayed to remove the bombs cover. Now hit each moving button as it goes by. If successful the bomb will never explode. Continue down the tunnel and 2 flame throwing enemies will be found. Dispose of them first then worry about the puzzle. There is a subway car in the center. In front of the car are yellow levers that rotate the track the car is on. Pull the lever until the car rolls away. Now pull the lever again to allow the car that is blocking the bomb to roll away. Once you have found the bomb press the RT and LT buttons simultaneously to open the cover. Now press A until a green light appears at the top of the bomb. This will allow power to flow to the shutoff button. The enemy is not please and unleashes a rapid moving subway car that will certainly destroy some property and people if not stopped. Spidey will sling shot to the top of the car and it is your responsibility to hit the rapidly appearing on screen buttons to shoot enough web to slow the subway car. Part 3: Jetpack Bombings [MDBM3] The web crawler swings up onto some evil doers planting a bomb. Spidey's sense of civic duty compels him to investigate. Move toward the bomb and defuse it. Use the right analog stick to unscrew the bolts and press the corresponding button to remove it. Once all four are gone the main panel of the bomb is removed. To get the power to the shut off mechanism make sure the current reaches its endpoint by opening the circuits. Its kind of like those tracing games everyone has done in activity books as a child. Unfortunately the pattern for each bomb changes from attempt to attempt so there is no way to describe each individually. The next bomb is in Chinatown near the Brooklyn Bridge. It is the type where you press a button as it passes through a circle type. Not sure if this is supposed to happen but for some reason going through the bomb mini game did not disable it. Instead Spidey had the option to power kick it into the river to continue. Bomb number 3 is in the financial district on top of a large building facing the river. Its the brute force method for this one too. Once the bomb is safely in the water chase down the guys who left it. When you approach the enemy and get close enough press B to web yank him a little closer (if necessary). Then press B again and Spidey will get on his back. At which point, you should try to ram him into nearby buildings to disable him. Once this enemy is down head to bomb number 4 in the World Financial Center. This bomb actually does need to be defused without brute force. Now chase down another thug and ram him into a few buildings. Bomb five has a jetpack enemy nearby that needs taken out before the diffusing process begins. This is the last bomb in the way of a mission complete. It is tricky too. This one combines different diffusal methods and introduces a new one where buttons are pushed at the bottom of a constantly changing number pad. Part 4: Carlyle's Plan [MDBM4] There is some evil activity over at the George Washington Bridge. Spidey needs to quickly (its timed) make it to an area under the beginning of the bridge to defuse a bomb. The bomb is guarded by 4 lower class enemies. Take them out and reach the bomb with time to spare. Once the bomb is rendered useless a green explosion occurs in the distance. Again Spidey is first one in. The explosion took place in a nearby factory. When Spidey gets close he will see people running from the entrance. Every time others run away from something Spider-Man runs to it. Enter the building defeat a couple enemies and explore further. Carlyle will reveal his plan to destroy the city. Quickly combo the enemies so you can use the valves to release some of the pressure. Reflexes plus your favorite combo will suffice against the guards. Move to valve one and rotate the right analog stick so that the meter is in green. Quickly move to the next two valves and repeat. They will all have to be in the green range to proceed. Once accomplished a door opens allowing Spidey to continue. Some debris comes crashing down on the enemy. Spider-Man is such a nice guy he saves the trapped enemy only to be attacked. Take out the ungrateful one then jump up to the next level to defeat another guard. Use Spidey Sense and move up the steps. With Spidey Sense on the scaffolding should turn yellow. While you are walking forward you should notice a ladder hanging from the ceiling. Move to the opposite side of the ladder and jump up to the next level. With spidey sense on a desk should appear in yellow. Move over to the desk and examine it with X. Move back down to the yellow scaffolding (trace your steps back to the ladder mentioned above) and proceed down the path to the stairs. Once down the stairs turn and face the stairs. Below is the desired exit. Move forward and an enemy will appear from behind and attempt to attack press the on screen button (X). The explosion will open the path to the next room. Either ignore the enemy and enter the room or defeat the enemy and go to the next room. There are several guys to fight in this area. The main objective though is to destroy the large chemical tank. Use reflexes to move around the area and dodge attacks. Fight the guys as necessary but focus the effort on attacking the tank. After destroying the tank finish off any remaining guards and move up the stairs toward the head honcho's last position. At the top of the stairs Spidey sees him hovering above. He attempts to end Spidey's life with massive explosion. With quick reflexes and some button presses (A,X,B,A) Spider-Man lives to see another day. Part 5: Death to J. Jonah [MDBM5] The Daily Bugle is under attack. Why does Carlyle not like the best newspaper man in the business. The bombers have placed three bombs in what is left of the Bugle. Spidey will move to each himself with the help of some timely button presses that is. Once each bomb is defused its time to chase down Carlye's helicopter. Soon after the chase begins Carlyle throws Jameson out of the helicopter. Swing at J.J. to catch him but make sure you can keep up with Carlyle afterwards. If you happen to miss him you will start back at the point he is falling until you make the catch. Continue to chase the helicopter until you land with Jameson on a roof via a cut scene. The helicopter is flying overhead and fires missiles at poor defenseless Spider-Man. Use LB to turn on spidey reflexes to slow the missile down. When it gets close B will appear on screen. Press the button and Spider-Man will dodge the missile and use his web to launch it back at the helicopter. If my count is correct it takes five returned missiles to destroy Carlyle's ride. In between single missile launches, a burst of missiles will be fired in Spidey's general direction. When you notice more than one missile run to the opposite end of the building and jump to the next lower level. This will allow Spider-Man to avoid any damage from the undodgeable barrage of missiles. After the missiles hit a series of bullets will be fired. These can be avoided basically by running around the roof. When the bullets stop relocate the helicopter and get ready to dodge another missile. ------------------------------------------------------------------------------- D. Apocalypse Gang [APSE] ------------------------------------------------------------------------------- Part 1 The Catch of the Day [APSE1] A man is being tormented by the Apocalypse gang. They are using a crane to hold him over the water and plan to lower him into the river and drown him. Use X to operate the crane and keep the man from his death. Unfortunately, the members of the Apocalypse gang would prefer he die. They will fight you and reactivate the cranes lowering controls until you dispose of them all. Basically, balance continued attacks with crane operation. It is best to stand near the crane during the fight for quick access. Part 2 The Bomb Shelter [APSE2] Enter the subway and move down the stairs. When you come to a point where there isn't a guide marker leading you go left to find more stairs that lead to a couple of civilians discussing some men running down the tunnel. Spidey catches the next train to move on down the line. Swing forward and meet three enemies one of which has a gun. It may be best to take him out first then focus on the 2 melee attackers. Once they are disposed of, jump on the platform to the left and head toward the hideout. Jump below and take the lighted hall on the right. You should see a broken electrical cord in the middle of the floor. Look up and locate the red light. Jump to the platform below the red light and move down the hall. There are several enemies in this room and 3 or 4 with guns. If you have web rodeo as a special attack it works well here to deal damage to many enemies at once. The hostages are to the right and at least one gun man is to the left on the platform above the room. Once the hostages are free another hostage appears on the tracks. Quickly sprint/ web swing to him and press X before the express hits him. The gang highjacked the train so its up to Spidey to chase it down and take care of business. Along the way you encounter more of the Apocalypse gang. There are 5-6 one of which is carrying a road sign and likes to block. Use web yank and air combos on him and take out the rest as usual. Part 3: Power Grid [APSE3] Follow the cop car to the first skirmish. If the car gets too far ahead its mission failure. Once the two bad guys are eliminated its time to follow the cop as he chases the van and help stop it. If you are into achievements this would be a good place to get the Hitch Hiker one. If you can get on top of the cop car it will just chase the van seemingly forever. When you have the achievement or are ready jump onto the van. Once on top a guy will appear from the passenger side. Punch him until he is gone then jump to the front of the van and press the on screen buttons to rip off the hood. The van stops and its up to Spidey to stop the driver. Another van is headed for the power station and the cops know they can't make it. Head toward the yellow marker. Once you have swung your way there, the van will crash and two enemies will appear. Take out the enemies quickly. The bomb in the van is set to explode but in order to access it Spidey will need to shut off the electricity. There are 4 switches in the area (use spidey sense to locate them). One is on the tan colored building ahead. Next on the left portion of the screen is another tan building with a switch. The 3rd switch is on the back side of the first building on the section close to the 2nd switch. The final switch is on the large cylindrical structures in front of the van with the bomb. Sprinting may be the quickest way to hit the switches. Once the power is off return to the bomb and pick it up. Sprint out toward the marker to dispose of it appropriately. Now that the bomb is safely taken care of five of the Apocalypse gang are there to see that Spidey gets squashed. Lets disappoint them. First run behind the small building at the end of the fenced area. The two normal weaker enemies will follow and you can combo them easily. Now its three on one. Two guys are carrying stop signs and one has an axe with a whip like ranged weapon. There are two ways to take out the stop sign guys; either stand on one of the buildings and web rodeo them over the fence or use constant air combos to take them out. The web rodeo method is quicker and likely easier. The odds have evened extremely since the beginning of this fight. Its just you and the axe guy. He has a lot more HP than any of the other enemies in the gang. It seems best to keep Spidey Sense activated at all times and combo him to death. I faced this enemy early in the game so used melee combos to slowly deplete his health. ------------------------------------------------------------------------------- E. Mary Jane Thrill Ride [MJTR] ------------------------------------------------------------------------------- Easy [MJTRE] This was definitely not the best mission in the game. All you do is take MJ for a swing through the city. Swing as she asks: low close to the ground, high, or fast. Doing so will allow you to fill a heart meter that appears on screen. Make it to the checkpoints to proivde Spidey with more time. Once the final destination is reached a cut scene progress some of the story. Mary Jane Scare Ride [MJTRS] Swing through all the green orbs and arrive at Mary Jane' apartment to open more of the main story line. I had completed all missions before doing this one, it was all that was left. Once it was done the Dr. Connors mission and Scorpion part 3 were available and the Mary Jane thrill rides reopened (I had only done the easy one). ------------------------------------------------------------------------------- F. De Wolfe [DWLF] ------------------------------------------------------------------------------- Part 1: A Cry for Help [DWLF1] The police are enlisting the web crawler to assist in apprehending some bad guys. Move to the cars position and follow it without being seen (don't get too close). The car pulls into a warehouse on the Lower East Side. Move to the top of the building and enter via the open sky light. From the top of the crates take a picture of the two men talking to the left near an open box. Once you have the picture its time to apprehend the criminals. Two will take off in a car make sure to follow them. Jump on the roof of the car to attack the passenger. Once he is gone, move to the hood and press X and B repeatedly to lift it open and stop the car. The driver will exit, so beat him up. Report back to De Wolfe to end the mission. Part 2: Dirty Cops [DWLF2] There are cops in the department that are less than stellar, De Wolfe would like you to find them and get her some evidence against them. Use the yellow marker to find the general location of the meeting. Once you arrive at the marker a chase meter will appear at the bottom of the screen. Use this meter to get to the actual meeting place. When you are close enough, Spidey will be shown several optimal places to snap a photo for evidence. You will need a picture of the money exchanging hands. After the photo op jump down and defeat every one there. Using the relfex button helps a lot. Remember that the girls with the large hammers have to be attacked with the Y button. Once everyone is defeated follow the marker back to De Wolfe. Part 3: Suspicious Invitation [DWLF3] Swing to the yellow marker. It will lead Spider-Man to a dock with several bad cops, nine in fact. The top of one the nearby warehouse is an excellent position to easily get the majority of the dirty cops on film. Moving to the end of the dock and climbing to the top of the crates will get Spidey the other pictures he needs. Once all 9 cops are photographed De Wolfe enters the area. She is shot and Spidey jumps to the rescue. Fight off the dirty cops until the cut scene occurs showing De Wolfe being placed in a police car. Jump on top of the car. Trying to actually jump does not seem to work too well. Instead use the sprint button to run toward the car from above and fall off the edge in the direction of the moving vehicle. Spidey will land on the car for a button pressing action sequence and MISSION COMPLETE. ------------------------------------------------------------------------------- G. Daily Bugle [DLBG] ------------------------------------------------------------------------------- Photo mission 1 [PHT1] Take a picture of the cops in front of the police station in Chelsea. Next is a photo of bad traffic in Midtown. Now its off to the UN to take some photos of cab drivers. From the U.N. in Midtown East travel to Central Park South to obtain a picture of an intersection. There just happens to be a fender bender there. Now its off to take some pics of some tourists. Once the picture is snapped some thugs appear and need to be taken out defeat them then return to the Bugle with the photos. Photo mission 2 [PHT2] Find and photograph 3 beauty contestants and snap one of the winner. When you arrive at the contest take a picture of each contestant as they walk out. Once the winner is announced take another pic. A argument will occur and you need to record that with a photo as well. It starts to get out of hand so Spider- Man decides to break up the fight. Photo mission 3 [PHT3] Head toward the docks to get snapshots of Chinook and Cargo. There are two photos required, I of each set of Chinook and Cargo. Each one is easily obtained from a rooftop of a nearby building. Once you have the first photo Spidey needs to race quickly to the next for the second pic. If the Chinook is flying away thats ok so long as it and the cargo are in the picture. Photo mission 4 [PHT4] Eddie Brock, with a very poor imposter, tries to create a picture of Spider-Man breaking the law. Spidey stops that real quick with a punch to Mr. Brock's face and takes his camera. Eddie though has placed nine other cameras nearby that Spidey needs to retrieve so his name is not defamed. With only 2 minutes to retrieve each camera, Spidey better act fast. Use spidey sense to locate each of the cameras. With this power on they will appear green. The majority are right there in the alley while the others are on buildings at each end of the alley. All the cameras though are pointed in the direction of the alley, so Spider-Man will not have to travel too far. Photo Mission 5 [PHT5] The members of the Dragon Tail gang have acquired some combat suits. Robbie wants pics for proof. The objectives here are to get a 250 point picture and defeat the dragon tail members. Head towards the Queensborro Bridge. Upon arriving at the bridge a cut scene will show the suits and the Dragon Tails terrorizing the city. The photo is easy, just take a picture of the situation below as long as there are plenty of suits and gang members the 250 points should not be a problem. First photo taken was 375. Now that Spidey has his photo defeat the gang members below. By this point there should be no problem what-so-ever destroying a few feeble Dragon Tails. Photo Mission 6 [PHT6] Someone seems to be impersonating your friendly neighborhood Spider-Man. The Bugle once pictures of Spidey's strange behavior. At the first target marker after the Bugle, a helicopter will fly overhead. A man dressed in red and blue will be hanging on a bar attached to a rope hooked to the helicopter. Move to the stationary target marker and take a picture of the man as the helicopter stops. Continue to follow the helicopter and taking pictures as it stops. After the third picture move down to a building just below (yellow marker). The fake Spidey will fall. Its your duty to save him from death. Use reflexes to slow things down and increase your likelihood of success. If you miss and he dies you have to start from the beginning taking all the pictures again. Place the imposter safely on the ground and the real Spider-Man will lecture him on being stupid. Photo Mission 7 [PHT7] Those crazy New Yorkers think there is a UFO flying around the city and Robbie wants picture proof of its existence. Well those New Yorkers aren't that crazy after all. Move to the yellow marker for the initial UFO pic. After the initial photo you are told to get 4 more, Mid-Flight, Vertical Jet, Side Jet, Cloak Disengaged. After getting some photos the UFO will quickly move to another location. Follow it and get some more pics. Using spidey reflexes also helps slow things down for your camera as well. This may come in handy trying to get all the necessary pictures. The Vertical and Horizontal Jet requirements seem to just be photos taken while the UFO is in a vertical climb or a horizontal dash. Cloak Disengaged is a picture of the UFO stationary. I honestly am not sure what the Mid Flight photo requires but I just took a lot of pics and got that one too. ------------------------------------------------------------------------------- H. Arsenic Candy [ASCD] ------------------------------------------------------------------------------- Part 1: Shop Till You Drop [ASCD1] Move to the shop being held up and defeat all of the gang members. The owner says some of the ladies got away and are holding an underground fashion show. Oh what shall Spider-Man wear. Apparently, some judges have been kidnapped and are being forced to watch the fashion show. Rescue them. You will have to defeat several of the Arsenic Candy gang in order to help the judges. The best advice is to keep moving and use Spidey's reflexes as much as possible. Once they are gone one last lady appears and sends a chandelier toward the judges. In order to stop the chandelier from crashing into the judges, press and hold X then release once the chandelier nears Spidey's position. He will punch the swinging light fixture. Three punches and its out. If you are having trouble timing the punch the word now will appear on the left side of the screen tell you when to release the X button. Part 2: Bear Necessity [ASCD2] Once at the factory you encounter these lovely ladies loading some teddy bears onto a helicopter. The lady with the large black hammer will be the toughest opponent. Use normal combos and reflexes to take out the rest of the gang. It |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Spider-Man 3 Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

