The Elder Scrolls IV: Oblivion Walkthrough :
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Walkthrough - Game Guide=============================================================================== T H E E L D E R S C R O L L S I V O B L I V I O N =============================================================================== Version 3.4 By Brokaliv and Tatoto Email: brokaliv@yahoo.com Date Started: June 16, 2006 =============================================================================== This Walkthrough is allowed to be hosted at the following sites: GameFaqs - www.gamefaqs.com Neoseeker - www.neoseeker.com Cheat Happens - www.cheathappens.com IGN - faqs.ign.com The Genie - www.thegenie.net Evermore Forums - www.evermoreforums.com Super Cheats - www.supercheats.com Noobz Space - www.noobzspace.com Sam's Game Help - www.freewebs.com/gamerhint Gamer Chiefs - www.gamerchiefs.com Cheating Dome - www.cheatingdome.com Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 =============================================================================== This guide was written using the XBOX 360 version of The Elder Scrolls IV: Oblivion with the current game patch (June 2006 Patch version 1.1.511) along with all the current content downloads available for the game (Mehrune's Razor, Thieves Den, Wizard's Tower, Orrery, and Horse Armor Pack). This guide should work for the XBOX 360, PC, and PlayStation 3 versions of the game. I doubt it works on the PSP version of the game and I will not be writing a guide for it. XBOX 360 users download the latest patch through XBOX LIVE as well as any add-on packs available. PC Users download the latest patch here: http://elderscrolls.com/downloads/updates_patches.htm And any official add-on packs here: https://obliviondownloads.com/ Due to the FAQ being really long, it is best to use the CTRL+F feature to search the Table of Contents to get to the section you want faster. If you would like to donate some money to help pay for my college funds or if you just want to help me afford the games to write you a guide please dontae some money to me through www.paypal.com at acstupak@yahoo.com Thank you for your support. ------------------------------------------------------------------------------- CONTENTS ------------------------------------------------------------------------------- 1. Controls 2. Walkthrough 2.01 - Starting a Character 2.01.01 - Picking your Race and Sex 2.01.02 - Tutorial: Imperial Prison 2.01.03 - Tutorial: Imperial Substructure 2.01.04 - Tutorial: Natural Caverns 2.01.05 - Tutorial: Imperial Subterrane 2.01.06 - Tutorial: The Sanctum 2.01.07 - Tutorial: The Sewers 2.02 - Main Quest 2.02.01 - Deliver the Amulet 2.02.02 - Find the Heir 2.02.03 - Breaking the Siege of Kvatch 2.02.04 - Weynon Priory 2.02.05 - The Path of Dawn 2.02.06 - Dagon Shrine 2.02.07 - Spies 2.02.08 - Blood of the Daedra 2.02.09 - Blood of the Divines 2.02.10 - Miscarcand 2.02.11 - Bruma Gate 2.02.12 - Allies for Bruma 2.02.13 - Defense of Bruma 2.02.14 - Great Gate 2.02.15 - Paradise 2.02.16 - Light the Dragonfires 2.02.17 - Imperial Dragon Armor 2.03 - Thieves Guild 2.03.01 - Getting in to the Thieves Guild 2.03.02 - Armand Christphe's Quests 2.03.03 - May the Best Thief Win 2.03.04 - Untaxing the Poor 2.03.05 - The Elven Maiden 2.03.06 - S'krivva's Quests 2.03.07 - Ahdarji's Heirloom 2.03.08 - Misdirection 2.03.09 - Lost Histories 2.03.10 - Taking Care of Lex 2.03.11 - The Gray Fox's Quests 2.03.12 - Turn a Blind Eye 2.03.13 - Arrow of Extrication 2.03.14 - Boots of Springheel Jak 2.03.15 - The Ultimate Heist 2.04 - Fighters Guild 2.04.01 - Getting in to the Fighters Guild 2.04.02 - Azzan's Tier 1 Quests 2.04.03 - A Rat Problem 2.04.04 - The Unforntunate Shopkeeper 2.04.05 - Burz gro-Khash's Tier 1 Quests 2.04.06 - The Desolate Mine 2.04.07 - Unfinished Buisness 2.04.08 - Modryn Oreyn's Tier 1 Quests 2.04.09 - Drunk and Disorderly 2.04.10 - Azzan's Tier 2 Quests 2.04.11 - Den of Thieves 2.04.12 - Burz gro-Khash's Tier 2 Quests 2.04.13 - Amelion's Debt 2.04.14 - Modryn Oreyn's Tier 2 Quests 2.04.15 - The Master's Son 2.04.16 - More Unfinished Buisness 2.04.17 - Azani Blackheart 2.04.18 - Azzan's Tier 3 Quests 2.04.19 - The Wandering Scholar 2.04.20 - Burz gro-Khash's Tier 3 Quests 2.04.21 - The Fugitives 2.04.22 - Modryn Oreyn's Tier 3 Quests 2.04.23 - Trolls of Forsaken Mine 2.04.24 - Azzan's Tier 4 Quests 2.04.25 - The Stone of St. Alessia 2.04.26 - Burz gro-Khash's Tier 4 Quests 2.04.27 - The Noble's Daughter 2.04.28 - Mystery at Harlum's Watch 2.04.29 - Modryn Oreyn's Tier 4 Quests 2.04.30 - Information Gathering 2.04.31 - Infiltration 2.04.32 - The Hist 2.05 - The Dark Brotherhood 2.05.01 - Getting in to The Dark Brotherhood 2.05.02 - A Knife in the Dark 2.05.03 - Vicente Valtieri's Quests 2.05.04 - A Watery Grave 2.05.05 - Accidents Happen 2.05.06 - Scheduled Execution 2.05.07 - The Assassinated Man 2.05.08 - Teinaava's Quests 2.05.09 - The Renegade Shadowscale 2.05.10 - Ocheeva's Quests 2.05.11 - The Lonely Wanderer 2.05.12 - Bad Medicine 2.05.13 - Whodunit? 2.05.14 - Permanent Retirement 2.05.15 - Of Secret And Shadow 2.05.16 - Lucien Lachance's Quests 2.05.17 - The Purification 2.05.18 - Affairs of a Wizard 2.05.19 - Next of Kin 2.05.20 - Broken Vows 2.05.21 - Final Justice 2.05.22 - A Matter of Honor 2.05.23 - The Coldest Sleep 2.05.24 - A Kiss Before Dying 2.05.25 - Following a Lead 2.05.26 - The Black Hand's Quests 2.05.27 - Honor Thy Mother 2.06 - The Mages Guild 2.06.01 - Getting in to the Mages Guild 2.06.02 - Bravil Recommendation 2.06.03 - Leyawiin Recommendation 2.06.04 - Cheydinhal Recommendation 2.06.05 - Chorrol Recommendation 2.06.06 - Bruma Recommendation 2.06.07 - Skingrad Recommendation 2.06.08 - Anvil Recommendation 2.06.09 - Raminus Polus's Quests 2.06.10 - A Mage's Staff 2.06.11 - Ulterior Motives 2.06.12 - Vahtacen's Secret 2.06.13 - Necromancer's Moon 2.06.14 - Hannibal Traven's Quests 2.06.15 - Liberation or Apprehension? 2.06.16 - Information at a Price 2.06.17 - A Plot Revealed 2.06.18 - The Bloodworm Helm and the Necromancer's Amulet 2.06.19 - Ambush 2.06.20 - Confront the King 2.06.21 - Alchemy Acquisitions 2.07 - The Arena 2.07.01 - Joining the Arena 2.07.02 - Fight Tier 1 - The Pit Dogs 2.07.03 - Fight Tier 2 - Brawlers 2.07.04 - Fight Tier 3 - Bloodletters 2.07.05 - Fight Tier 4 - Myrmidons 2.07.06 - Fight Tier 5 - Warriors 2.07.07 - Fight Tier 6 - Gladiators 2.07.08 - Fight Tier 7 - Hero 2.07.09 - Fight Tier 8 - Grand Championship 3.01 - Side Quests 3.01.01 - Anvil 3.01.02 - Newheim's Flagon 3.01.03 - Where Spirits Have Lease 3.01.04 - The Sirens Deception 3.01.05 - The Ghost Ship of Anvil 3.01.06 - Dunbarrow Cave 3.01.07 - Bravil 3.01.08 - Caught in the Hunt 3.01.09 - Through a Nightmare, Darkly 3.01.10 - The Forlorn Watchman 3.01.11 - Buying a House in Bravil 3.01.12 - Bruma 3.01.13 - Two Sides of the Coin 3.01.14 - A Brotherhood Betrayed 3.01.15 - Lifting the Vale 3.01.16 - Buying a House in Bruma 3.01.17 - Cheydinhal 3.01.18 - A Brush with Death 3.01.19 - Buying a House in Cheydinhal 3.01.20 - Corruption and Conscience 3.01.21 - The Wayward Knight 3.01.22 - Chorrol 3.01.23 - The Killing Field 3.01.24 - Seperated at Birth 3.01.25 - Legacy Lost 3.01.26 - Sins of the Father 3.01.27 - Shadow over Hackdirt 3.01.28 - Canvas the Castle 3.01.29 - Buying a House in Chorrol 3.01.30 - Imperial City 3.01.31 - Buy a house in the Imperial City 3.01.32 - Unfriendly Competition 3.01.33 - The Collector 3.01.34 - Nothing You Can Possess 3.01.35 - Secrets of the Ayleids 3.01.36 - Order of the Virtous Blood 3.01.37 - Imperial Corruption 3.01.38 - An Unexpected Voyage 3.01.39 - Origin of the Gray Prince 3.01.40 - Kvatch 3.01.41 - The Battle for Castle Kvatch 3.01.42 - Leyawiin 3.01.43 - Tears of the Savior 3.01.44 - Whom Gods Annoy 3.01.45 - Mazoga the Orc 3.01.46 - Knights of the White Stallion 3.01.47 - Buying a House in Leyawiin 3.01.48 - Skingrad 3.01.49 - Paranoia 3.01.50 - Buying a House in Skingrad 3.01.51 - The Rosethorn Cache 3.01.52 - Seeking Your Roots 3.01.53 - Settlement's 3.01.54 - Go Fish 3.01.55 - Raid on Greyland 3.01.56 - The Sunken One 3.01.57 - The Potato Snatcher 3.01.58 - Bear Season 3.01.59 - Revenge Served Cold 3.01.60 - The Gravefinder's Repose 3.01.61 - No Stone Unturned 3.01.62 - A Venerable Vintage 3.01.63 - When the Vow Breaks 3.01.64 - Wilderness 3.01.65 - Vindasel (Getting an Ultimate Weapon Early) 3.01.66 - Frostcrag Spire 3.01.67 - Key to Key 3.01.68 - Zero Visibility 3.01.69 - Goblin Trouble 3.01.70 - Repairing the Orrery 3.01.71 - Unearthing Mehrunes Razor 3.01.72 - Horse Armor 3.02 - XBOX 360 Achievements 3.03 - Glitches 3.04 - Leveling Skills 3.05 - Frequently Asked Questions 3.06 - Credits 3.07 - Version History 3.08 - Copyright ------------------------------------------------------------------------------- 1. Controls ------------------------------------------------------------------------------- 1. XBOX 360 Controls 2. PC Controls ********************** *1. XBOX 360 Controls* ********************** Controls are able to be mapped in the options menu Movement Controls Move - Left Analog Stick Camera - Right Analog Stick Attack - Right Trigger Power Attack - Hold Right Trigger and move Left Analog Stick Activate - A Button Block - Left Trigger Zoom with Bow - Left Trigger Cast - Right Bumper Ready Weapon - X Button Sneak - Left Stick Press to Toggle Jump - Y Button Change View - Right Stick Press to Toggle Journal - B Button Wait - Back Button Grab - Left Bumper Hotkeys - Directional Pad Menu Controls Move cursor - Left Stick and Directional Pad Change Menus - Left and Right Triggers Move map cursor Arrow - Right Stick Hotkey - Y Button Equip/Unequip - A Button Sort - A Button Rotate/Zoom Character model - Right Stick **************** *2. PC Controls* **************** Movement Controls Move - W, A, S, D Run - Left Shift Always Run - Caps Lock Camera - Move Mouse Attack - Left mouse Button Power Attack - Hold Left Mouse Button and press Movement Key Activate - Space Bar Block - Right Mouse Button Zoom with Bow - Right Mouse Button Cast - C Ready Weapon - F Sneak - Left CTRL Jump - E Change View - R Journal - Tab, F1, F2, F3, F4 Wait - T Grab - Z Hotkeys - 1-8 Menu Controls If you have the Menu controls for the PC edition please email them to me at brokaliv@yahoo.com you will be given credit. ------------------------------------------------------------------------------- 2. Walkthrough ------------------------------------------------------------------------------- The following guide was written with patch v1.1.511 from the June 2006 Patch. I have also downloaded the Downloadable Content of the following so far: Mehrune's Razor, Thieves Den, Wizard's Tower, Orrery, and Horse Armor Pack. ******************************************************************************* 2.01 - Starting a Character ******************************************************************************* 2.01.01 - Picking your Race and Sex 2.01.02 - Tutorial: Imperial Prison 2.01.03 - Tutorial: Imperial Substructure 2.01.04 - Tutorial: Natural Caverns 2.01.05 - Tutorial: Imperial Subterrane 2.01.06 - Tutorial: The Sanctum 2.01.07 - Tutorial: The Sewers Before beginning a game you should read your Oblivion game manual to understand key parts to playing Oblivion. Pay close attention to pages 16-27. Now you are ready to start the game. Start thinking about what kind of character you want to be as you play through Oblivion. The key to successfully playing Oblivion is choosing the right 7 major skills for your character and their race. The major skills will start off at 25 points instead of 5, like the rest of the skills. Also the only way to level up your character is with the major skills only and not the minor skills. ******************************************************************************* 2.01.01 - Picking your Race and Sex ******************************************************************************* Once you start the game you will see a short cut scene and then be brought through a castle doorway to meet your character in the Character Creation Screen. You must now name the character, then pick which gender and race you would like to be by picking the Race option. Depending on whether you choose Male or Female along with which race you choose, your character will have different default stats to go along with them but the Specials and Skill bonuses will remain the same. The following is a list of what each type gives you: ------------------------------------------------------------------------------- Imperial Khajiit Nord Orc Redguard Wood Elf M F M F M F M F M F M F Strength 40 40 40 30 50 50 45 45 50 40 30 30 Intelligence 40 40 40 40 30 30 30 40 30 30 40 40 Willpower 30 40 30 30 30 40 50 45 30 30 30 30 Agility 30 30 50 50 40 40 35 35 40 40 50 50 Speed 40 30 40 40 40 40 30 30 40 40 50 50 Endurance 40 40 30 40 50 40 50 50 50 50 40 30 Luck 50 50 50 50 50 50 50 50 50 50 50 50 Personality 50 50 40 40 30 30 30 25 30 40 30 40 Argonian Breton Dark Elf High Elf M F M F M F M F Strength 40 40 40 30 40 40 30 30 Intelligence 40 50 50 50 40 40 50 50 Willpower 30 40 50 50 30 30 40 40 Agility 50 40 30 30 40 40 40 40 Speed 50 40 30 40 50 50 30 40 Endurance 30 30 30 30 40 30 40 30 Luck 50 50 50 50 50 50 50 50 Personality 30 30 40 40 30 40 40 40 ------------------------------------------------------------------------------- Specials Skill Bonuses Imperial - Absorb Fatigue (magnitude 100, once a day) Blade +5, Blunt +5 Charm (magnitude 30, once a day) Hand-to-Hand +5, Mercantile +10, Speechcraft +10 Khajiit - Demoralize (magnitude 100, once a day) Acrobatics +10, Night-Eye (duration 30, once a day) Athletics +5, Blade +5, Sneak +5 Security +5 Hand-to-Hand +10 Light Armor +5 Nord - Frost Damage (touch, magnitude 50, once a day) Armorer +5, Shield (magnitude 30, duration 60, once a day) Blade +5, Block +5, Resist Frost (magnitude 50, once a day) Blunt +10, Heavy Armor +10, Restoration +5 Orc - Berserk (Fortify Health 20, Fortify Fatigue 200, Armorer +10, Fortify Strength 50, Drain Agility 100; Block +10, duration 60; once a day) Blunt +10, Resist Maicka (magnitude 25) Hand-to-Hand +5, Heavy Armor +10 Redguard - Adrenaline Rush (Fortify Agility 50, Fortify Athletics +10, Speed 50, Fortify Strength 50, Blade +10, Fortify Endurance 50, Fortify Blunt +10, Fortify Health 25; duration 60) Light Armor +5, Resist Poison (magnitude 75) Heavy Armor +5, Resist Disease (magnitude 75) Mercantile +5 Wood Elf - Command Creature (magnitude 20, duration 60, Acrobatics +5, once a day) Alchemy +10, Resist Disease (magnitude 75) Alteration +5, Light Armor +5, Marksman +10, Sneak +10 Argonian - Resist Disease (magnitude 75, constant) Alchemy +5, Resist Poison (magnitude 100, constant) Athletics +10, Water Breathig (constant) Blade +5, Hand-to-Hand +5, Illusion +5, Mysticism +5, Security +10 Breton - Fortified Maximum Magicka (magnitude 50, constant) Alchemy +5, Resist Magicka (magnitude 50, constant) Alteration +5, Shield (magnitude 50, duration 60, once a day) Conjuration +10, Illusion +5, Mysticism +10, Restoration +10 Dark Elf - Summon Ghost (duration 60, once a day) Athletics +5, Resist Fire (magnitude 75, constant) Blade +10, Blunt +5, Destruction +10, Light Armor +5, Marksman +5, Mysticism +5 High Elf - Fortified Maximum Magicka (magnitude 100, Alchemy +5, constant) Alteration +10, Weakness to Fire, Frost, and Shock (magnitude 25, Conjuration +5, constant) Destruction +10, Resist Disease (magnitude 75, constant) Illusion +5, Mysticism +10 ------------------------------------------------------------------------------- Once you decide on the sex and race of your character go to the Face option. In the Face option you can shape almost every angle on your characters face to the desired shape you wish them to have. Now go to the Tone option to change various tones on your character. You can also randomize the face and build off of it to get moving along. Now go to the Hair option and customize your hair how you would like it. Change the eyes if you have the option to, then the age, and finally your characters complexion. Now click Done to start the Tutorial. ******************************************************************************* 2.01.02 - Tutorial: Imperial Prison ******************************************************************************* The game will now show you the room you are standing in and give a quick display reminder of how to move. You find yourself in a prison cell, locked up. Practice moving around, sitting on the stool, and taking items. Head ovr to the door to listen to another prisoner across the hall that taunts you. Every Race has a different conversation with the prisoner based on the race and your sex that you chose. After the conversation the guards will come down the stairs and they are in need of using your cell. The Emperor Uriel Septum VII comes down the stairs with three members of the Blades. The emperor's sons have been attacked and are suspected to be dead. The guards will tell you to head over to the window, which is the far back wall opposite of the door. Head over there for the story to continue. Once you reach the position you are supposed to be in your character will freeze in place, but can still rotate. The emperor will talk to you about how you were in his dreams. Ask the emperor all the questions you wish and then the guard to your right will press a stone and open a secret path in your cell. You are now free to roam around and the guards don't really care what you do now. Head down the stairs after the group and go through the passageway with them. You will need to descend another set of stairs, do not get ahead of them here. A group of assassins after the emperor will attack, you have no weapons nor armor so stay back with the emperor and talk with him until the battle ends. It will claim the life of Captain Renault, the woman that opened the passage and led the group. Head over to the dead bodies and pick up the items found on them, you can find a Steel Short Sword on the ground and Renault's Akaviri Katana on her body along with a torch. You can also take the assassins Mythic Dawn Hood and Robe if you wish. One of the assassins is also carrying a Weak Potion of Sorcery. Once you grab all the items some quick recap tutorials will pop up on the screen telling you how to equip and use the items. Shortly after two rats will run up the stairs and attack you, deal with them and move on, the guard told you not to follow the group...as this won't be possible since he will lock the door behind them. Turn to the south east and head through the hole in the wall, where the rats are coming through. Make sure your torch is equipped and head in. Another rat will either emerge from within the new area or stay inside for you to go in and attack. Turn to the right just as you enter for a chest containing a Rusty Iron War Axe and a small handful of Gold. In the far east corner you will find a skeleton with a lot of items to loot off it. The game will bring up another quick recap on how to use bows. Equip the bow and arrows and then shoot at the bucket by the well to get the quest updated. Look next to the skeleton against the stone for a bag of goodies to look in. The bag will have a 15% chance of a random item or items in it. Now head to the chest next to the skeleton and try to open it for a lockpick tutorial. Test your lock picking skills on the lock and open the chest for a sapphire and a small amount of Gold. Head over to the well and take the arrows you shot in to the bucket back. Open the crate to the right of the well for a Club, some two Lockpicks, and four Torches. Look in the barrel in the east to south east corner for a Club, 12 more Iron Arrows, Rusty Iron Dagger, and two Lockpicks. Go to the south and you will find a killed Goblin Shaman on the ground. Loot his body for a Club, Weak Potion of Sorcery, Chameleon Book, Flash Bolt Book, an Iron Key, and three Lockpicks. Use the key on the door just behind the goblin's dead body or pick the easy one tumbler lock with a Lockpick. ******************************************************************************* 2.01.03 - Tutorial: Imperial Substructure ******************************************************************************* The game will bring up a tutorial pop up to recap on how to cast spells. Kill the rats in the room using spells to practice getting used to them. Now head over to the chest in the middle of the south west direction next to some fallen stones to get an Iron Cuirass and Greaves, 24 arrows, five Lockpicks, three torches, a healing potion, another Iron bow, and a rusty war axe. Start to head down the passage way to the north and head back up while shooting some magic at the rats that come after you. Kill the rats and a Zombie should be close behind for you to kill. Continue down the path you were headed and kill anymore rats that get in the way. Head in to another room area and attack the rats in this area. Open the chest in here for a Weak Potion of Respite and a Weak Potion of Sorcery, as well as two Lockpicks. Go northwest through the tunnel to another room. Kill the rats down below and then turn to the left to open a chest on the left side of this upper area. It is a little tough to pick this lock as there are three tumblers. Inside the chest is some Gold, three Lockpicks, and two Torches. Head down the stairs to the pile of items and grab the shield, Tomato, Lettuce, Wedge of Cheese, and the Iron Warhammer. By now you may have to much weight on you and a tutorial will pop up explaining what to do. In the chest on the far side is a Rusty War Axe and some Gold. Head up the stairs and go through the next tunnel killing the rats. As you are heading down the tunnel that leads south west, look on the left side for the alcove that holds a sack. Inside is a Weak Potion of Healing and three Lockpicks. Head straight to the wall once you enter the next room and kill the rat in here. Take the four bottles of Ale out of the barrel in the wall. Now head south east through a hole in the wall and kill more rats. Right before heading in to the large caverness room you can harvest some Wisp Stalks off the plant. Head north west to search the skeleton for some Gold and two Lockpicks. There are also a Flawed Ruby and Silver Goblet on the ground mixed in with the bones. Open the chest for two Potion of Healings and a Weak Potion of Sorcery. Harvest the Cairn Bolete Cap and watch out for any rats that may jump out from around the corner ahead. As you move forward through the area another tutorial pop up will tell you how to Hotkey items. Head south west and grab the Wedge of Cheese on the ground and harvest some Wisp Stalk Caps. Now turn to the east and harvest the Cairn Bolete just before entering another section. Harvest the Stinkhorn Cap and Cairn Bolete in the corner. Now walk past the hanging skulls and enter the next door. ******************************************************************************* 2.01.04 - Tutorial: Natural Caverns ******************************************************************************* As you head down the tunnel, at the end turn right at the bend to open a small crate to find a Hand Scythe and a Pewter Bowl. In the barrel is Folded Cloth, an Hourglass, a Pewter Plate, and Shears. Now turn around and head forward to gt another tutorial pop up recapping how to use Stealth. Stealth over to the Goblin standing by the fire watching a rat getting roasted and kill him for a stealth kill damage bonus. On the crate table you will find a Mortar and Pestle to create potions and poisons. A tutorial will pop up once you take it to tell you a little about it. Pick the easy lock on the chest with one tumbler for some Gold, three Lockpicks, and two Torches. Continue down the tunnel to the north east. Sneak through this tunnel and then once you see the Goblin ahead, toggle off sneak mode and run through the trip wire as you dart for the wall on the right. This wire will set off a trap which kills the Goblin as it tries to attack you. Check the body for a Bear Pelt and some random Gold. Enter the next tunnel and check the dead rat on the ground. Head down the left path to find a chest on the table to pick with one tumbler. Inside is some arrows and two Lockpicks. Go to the corner by the fire and barrels to pick up the two apples, then head down the slope. The logs sitting on the hill can be triggered as a trap to kill the Goblins just below it, or you can run through the Goblin camp ahead and lure more tougher Goblins back over here to kill with it. Head down the hill and take out the two Goblin archers if you aren't going to activate the trap just yet and open the two chests below, one having to be picked with one tumbler. Inside the locked chest is five arrows and a Lockpick. In the other chest is three Weak Potion of Healing and a Weak Potion of Respite if you want. Continue through the cavern tunnel. Watch out on the left side, a Goblin Berserker is standing over here. Take the Lockpicks and any daggers off the Berserker if you need them. Turn to the right and snipe the Goblin over here with a stealth kill. Sneak over to the pit in front of you and snipe the Goblin down here for another stealth kill. Kill some three rats in the pit on both sides of the gate to the right and watch out for the Goblin Witch on the other side of the pit. If the witch spots you he will shoot lightning and throw fireballs at you from that distance. Throw some fireballs back or stealth kill him from a distance with the bow. On the half of the pit you started on there is a rope you can pull to activate the gate below. Check the bodies of all the Goblins for any useful items. Make sure to go to the Goblin Witches body to loot it for an Iron War Axe, a Petty Soul Gem, and a Flawed Ruby. Don't forget to look at the Goblin Shaman Staff it drops, you may want to keep it. Check the chest up by the witches pot of skulls to pick the simple one tumbler lock for some Gold, two Flawed gems, a Gold Nugget, a repair hammer, and a silver vase. The game will now have a pop-up tutorial recap you on how to repair weapons and armor. Head north by north west to reach an enclosed storage like area with a chest on the northern wall holding an Iron Longsword, three Lockpicks, and a Repair Hammer. In the south west corner is a crate with meat and a barrel with four bottles of ale in it. Head down in to the pit to check the other Goblin and the rats bodies down here. Now head north east through the next tunnel. Head up the steep path and turn to the left once you reach the room with the door to find a chest with Arrows and two Lockpicks. Enter the door to go to the next area. ******************************************************************************* 2.01.05 - Tutorial: Imperial Subterrane ******************************************************************************* Head up another steep hill and turn to the left, once you reach the hole in the wall you will be "reunited" with the emperor and the remaining two Blades. Before dropping down to say hello, watch out for another assassination attempt by the robed assassins. Let the Blades take care of them, then drop down for your warm welcome. The emperor once again helps you out by telling the Blades to stand down. After they do the emperor will talk to you, respond and then you must choose which sign you are. The following is a list of the Signs and what they will give to you and who it is best for: ------------------------------------------------------------------------------- The Apprentice - Magicka +100 Best for aggresive Weakness to Magicka 100% spellcasters The Lady - Willpower +10 Use if mixing Willpower Endurance +10 and Endurance Skills The Mage - Magicka +50 Best for spellcasters no drawbacks The Thief - Agility +10 Best for people playing Speed +10 mainly as a thief or Luck +10 someone wanting nice attributes The Atronach - Magicka +150, Spell Absorption 50%, Skilled Spellcasters no Magicka regeneration The Lord - Restore Health (duration 15, magnitude 6) Good for characters Weakness to Fire 25% all the time with no restoration The Lover - Paralyze (touch, duration 10) Very useful for problem Lose 120 points of Fatigue a day solving The Ritual - Restore Health (magnitude 200, instant) Very useful for problem Undead (magnitude 100, duration 30) solving The Serpent - Four effects all at once, once a day Not to useful for Damage Health (touch, magnitude 3, problem solving duration 20) Dispel (magnitude 90) Cure Poison, Damage Fatigue (self, magnitude 100) The Shadow - Invisibility (duration 60) once a day Very useful for thief and assassins The Steed - Speed +20 not to useful unless using a lot of skills using speed The Tower - Open Average Lock once a day Useful for problem Reflect Damage (magnitude 5, duration 120) solving The Warrior - Strength +10 Great for fighters Endurance +10 ------------------------------------------------------------------------------- Once you have decided which Sign you will choose continue on. After the emperor is done talking to you Baurus will tell you to carry a torch and stay close. Ask him about the Blades and Uriel Septim. Follow the group down the hallway but once you all turn right, you should branch to the left a little to open a chest on the ground to get ten arrows and four Lockpicks. Now quickly jump out of this pit area and drop down to where the emperor and Blades are as they are attacked once again by some assassins. Let the Blades kill all the assassins in the next room as well, then follow them through the door. ******************************************************************************* 2.01.06 - Tutorial: The Sanctum ******************************************************************************* Wait near the emperor for Glenroy to signal the group that it is safe to follow him. The gate ahead is barred from the other side, so the group is forced to head through another passage way. Once in the room assassins will start to come from behind you so the two Blades head out there to protect the emperor as you are stuck in the room as a last resort. The emperor tells you he can no longer go on and gives you his amulet, seconds later an assassin will come through a passage in the wall and kill the emperor. You must quickly kill the assassin before he kills you too. Baurus will talk to you for a little while and give you a key. He explains that you must go through the sewers and practically straight west in to the woods southeast of the city of Chorrol. You will now have to choose your class or create a custom one. Pick whichever pre-made class you want or do your best bet and create your own class to your liking, name it what you wish and Loot the assassins body for a Potion of Nighteye. Head through the passage the assassin used to kill the emperor and continue through the passage way. Open the door at the end of the hall with Baurus' Key. Now head over to the sewer grate and enter it to leave this area. ******************************************************************************* 2.01.07 - Tutorial: The Sewers ******************************************************************************* Head down the stairs and through the tunnel to the north northeast. Watch out for the Goblin at the end of the hall. Two Rats will also attack while you enter the next room, dispose of them. Turn to the right just as you enter the room and check the barrel for six Cheese Wheels, the crate contains three Flour ingredients, and the chest contains five arrows and two Lockpicks. Head across the walkway to the other side and kill any rats that show up. Head over to the right tunnel and kill the rat in here. Head up the stairs and take out the rat on this upper walkway. As you come out the tunnel look below to kill the Goblin Berserker with your bow. Hop down and check his body for Garlic, two Lockpicks, and a Silver Nugget. He will also drop his shield and Rusty Iron War Axe. Head back up the stairs in the other tunnel and go across the walkway to open the gate on the other side. Kill the rat and head for the last door of the sewer. I advise to manually save your game before even touching the door. Once you try to leave the game will ask you if you would like to change your race, class and sign one last time. Make any adjustments you wish and head out the door. If you saved the game you can now load it at this point to always have an easy way to make a new character without having to go through the tutorial all over again....unless you like that sort of thing. ******************************************************************************* 2.02 - Main Quest ******************************************************************************* 2.02.01 - Deliver the Amulet 2.02.02 - Find the Heir 2.02.03 - Breaking the Siege of Kvatch 2.02.04 - Weynon Priory 2.02.05 - The Path of Dawn 2.02.06 - Dagon Shrine 2.02.07 - Spies 2.02.08 - Blood of the Daedra 2.02.09 - Blood of the Divines 2.02.10 - Miscarcand 2.02.11 - Bruma Gate 2.02.12 - Allies for Bruma 2.02.13 - Defense of Bruma 2.02.14 - Great Gate 2.02.15 - Paradise 2.02.16 - Light the Dragonfires 2.02.17 - Imperial Dragon Armor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02.01 - Deliver the Amulet =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head out to Weynon Priory just outside Chorrol. Enter the large house called Weynon House. Once inside you will need to locate Jauffre. Hand over the amulet (what you choose isn't important) and then tell him the emperor's last words. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02.02 - Find the Heir =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jauffre tells you that he knows of an illegitimate son of the late emperor. His name is Martin and he was brought to Kvatch, the city that was attacked and brought to the ground. Ask about assistance and he will unlock his chest that he lends items out to the Blades if you need some extra items. Talking to the other monks you will get a horse from the stable and a training book for blocking. Head out to Kvatch and you will find a refugee camp south of Kvatch as you approach the city limits. A man named Hirtel will come up to you and tell you that the city has been destroyed by Daedra and that Martin must be dead. Boldon tells you to talk to Savlian Matius at the top of the road near Kvatch to find out about Martin. Head up the path towards the city and it will start to turn a new color in the sky. As you approach the city gates some guards will be holding position in front of an Oblivion Gate as Daedra randomly come out of it to fight them. Help take out the Daedra and then talk to Savlian Matius. He says that some people were able to run to the chapel and hide in there while others got killed in the streets. The Count and some others are also locked in the castle and need to be rescued as well. The rest of this quest will completed in "Breaking the Siege of Kvatch". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02.03 - Breaking the Siege of Kvatch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tell Savlian Matius you want to help and he will ask you to step in to the gate to find the group of men he sent in to try to close it. Head in to the Oblivion Gate and you will be transported in to a hellish looking world. Run straight ahead and kill the Daedra to rescue one of the guards running around. He will tell you that they were being picked off one by one and getting taken to the tower. He tells you he is getting out of there, tell him to either go help Captain Matius or stay and help you. It is best to just have him stay alive and help later by sending him to help Captain Matius for now. The path to the north east leads to a dead end with more Daedra to kill off and the path north leads to a War Gate that won't open but you can see four guard bodies laying on the ground. Head west and take the lower path to the right. You will find another guard burned alive in the lava. Make your way around the path and kill off the Daedra that come after you. Eventually you will make it to a large open area at the tower bases. Make your way east to find the door to the tower labelled The Blood Feast and enter it. Kill the Daedra inside the tower and go to the south west door to the Rendering Halls. Go through the hallway and open the door to a room on the second floor. Now head east back in to the Blood Feast tower to reach the next floor. Go to the south and take the door to the Corridors of Dark Salvation. Head up the ramp to the north west and take care of the Daedra to head through the door back outside and walk along the sky bridge to the tower nearby. Enter the Reapers Sprawl and you will hear someone yelling about the gate. Head up the ramp and talk to the Kvatch guard locked in the cage. He tells you that you must remove the Sigil Stone to shut down the gate and the Sigil Keeper has the key. Head down the tower or wait for the keeper to come up to this floor and kill him off to grab his key. Head back out to the bridge and re-enter the Corridors of Dark Salvation. Go to the door on the north side and use the key you just got to open it. Head up the ramp and watch out for the spikes that stab out of the wall on both sides just at the top of the ramp. Kill the Daedra and go through the southern door to the Blood Feast. Go up the ramp and kill the Daedra waiting at the top. Use the red hot portal to teleport up the tower higher. Head up the rest of the tower and kill off the Daedra that are in the way. Unlock the door to the east with the key and head inside. Head up the ramp and then enter the middle room. Go up the stairs in the back of the room and then wrap back around the floor killing the Daedra. Go up the last ramp and kill the Daedra, then go to the peak of the fire and grab the Sigil Stone. The world then begins to burn up and you are teleported outside Oblivion as the gate shuts. Go talk to Savlian Matius and he thanks you for closing the gate. Now he wants to quickly rush the city, if you need to rest and/or repair your armor do so now. There is no real time limit to how long you wait to continue on with this quest. Come back to him when you are ready and tell him you are ready to head in. Charge in to the city as Savlian Matius yells "For Kvatch!!" and take on more Daedra. You must kill off all the Daedra in the area in order to free the people within the chapel. Once all the Daedra are killed talk to Savlian Matius about what to do next. Now head inside the Chapel to see if there are survivors. Savlian Matius has another guard escort everyone including Martin back to the refugee camp down the path and then returns once she is done. You will now be able to start a side quest called "The Battle for Castle Kvatch". This should be completed before "Allies for Bruma" from the Main Quest is completed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02.04 - Weynon Priory =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Talk to Brother Martin and explain to him who he is. You will find him down at the refugee camp once you are done with helping around Kvatch. Once he is convinced take him to Weynon Priory by fast travel or head out along the trails as you protect him. As you get back to Weynon Priory from Kvatch with Martin you will be greeted by Eronor the shepard. He comes running up to you with an attacker close behind as he tells you Weynon Priory is under attack. Prior Maborel is dead and the others are believed to be in the chapel. Kill off the attackers and they will turn in to Mythic Dawn Assassins. As you approach the large house Brother Piner will come running out asking about Jauffre. Tell him he might be in the chapel and then run over to it at the east. Jauffre believes they came for the amulet and now you must go check on it to see if it is still safe. Head back over to the house and enter. Jauffre runs upstairs and goes in to an already opened secret door that looked like the cabinet. Head inside and you will ind a smashed chest where the amulet used to be. Tell Jauffre that Martin is safe and at the Priory. He then tells you that they have to go to Cloud Ruler Temple near Bruma. Head out and either fast travel to Cloud Ruler Temple (it will let you fast travel here even if you have never been to it before) or travel on foot over to it. Once you reach the gates they will automatically open with a soldier to greet you. Everyone heads to the top of the stairs where Martin gives a speech and then talks to you about what he should do. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02.05 - The Path of Dawn =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Speak to Jauffre and he will ask if you would like to join the Blades Order. There is only one rank and you get your own katana just like the Blades. You can also go to the armory to get the two-handed katana and the full set of Blades armor if you wish underneath the library. Head out to the Imperial City Elven District and head in to Luther Broad's Boarding House. Talk to Baurus and he will tell you that he is going to get up and leave. The guy in the corner will then follow Baurus and you are to follow him. Don't say anything except "I'm ready when you are." Baurus heads in to the cellar and sure enough the man in the corner follows him as well. Quickly head down in to the cellar after them. Baurus jumps the man from around the corner and he turns in to a Mythic Dawn Assassin. Kill him off and then search his body to find a book called "Mythic Dawn Commentaries 1". Take it and read it to level your conjuration skill. Now talk to Baurus to see what he has learned. He has been tracking down Mythic Dawn Agents through the Imperial City and they must have taken notice. Tell him they have the amulet and you found Uriel's heir. After you have talked to him ask what the next move should be. He tells you to find Tar-Meena at the Arcane University and show her the book. Head over to the Arcane University and look for Tar-Meena. If you aren't a high ranking Mage in the Mages guild you will find Tar-Meena in the lobby of the |
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