The Elder Scrolls IV: Oblivion Walkthrough :
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'%%$$' $%%% %%$$% $%! $%$$$ $! ,%$$' $%$' %$' Dark Brotherhood FAQ For The Elder Scrolls IV: Oblivion v0.60 For The Microsoft Xbox 360 **Thanks to Scurty for the ASCII Art** ================================================== Author: TwistidSoul (TwistidSoul@hotmail.com) Game: The Elder Scrolls IV: Oblivion Platform: Xbox 360 Version: 0.60 Last Update: March 28, 2006 ================================================== This Document is Copyright 2006 TwistidSoul _______________________________________________________________________________ To quickly jump to a section, use the Find feature! - Look to the right of the section you need to find its five digit "search code". - Highlight all five digits of the code. - Press CTRL + C - Press CTRL + F - Press CTRL + V - Press Enter and you'll be taken directly to the section. _______________________________________________________________________________ +--------------------------------------------+ | Table of Contents | +------------------------------------+-------+ | I. Introduction | C010A | | +-------+ | II. About the Dark Brotherhood | C0201 | | +-------+ | III. Joining the Dark Brotherhood | C0202 | | +-------+ | IV. Quest Walkthrough | C040A | | - Murderer | C0401 | | - Slayer | C0402 | | - Eliminator | C0403 | | - Assassin | C0404 | | - Silencer | C0405 | | - Speaker | C0406 | | - Listener | C0407 | | +-------+ | V. Ranks and Achievements | C050A | | +-------+ | VI. Frequently Asked Questions | C060A | | - FAQ Related Questions | C0601 | | - Game Related Questions | C0602 | | +-------+ | VII. Acknowledgements | C070A | | +-------+ | VIII. Revision History | C080A | | +-------+ | IX. Legal Disclaimer | C090A | | +-------+ | X. Author's Last Words | C100A | +------------------------------------+-------+ =============================================================================== ------------------------------------------------------------------------------- -= I. Introduction =- (C010A) ------------------------------------------------------------------------------- =============================================================================== Hello! Welcome! This is an in-depth FAQ for just a tiny portion of The Elder Scrolls IV: Oblivion. Within, you can find all the information about the Dark Brotherhood that you will ever need (once it has reached its final version). I plan to write more FAQs on Oblivion after this one, and compiling them all into a complete FAQ/Walkthrough is a possibility. Why did I decide to begin with the Dark Brotherhood? It is, in my opinion, the most exciting guild with the greatest quests. In the Gamefaqs forums I see many topics regarding this guild so I figured it would be a great place to start. Before I conclude this introduction, I would like to ask all of my readers to help me out and send feedback to TwistidSoul@hotmail.com. If you happen to find mistakes, think I should add something, or have anything to say regarding this FAQ or The Elder Scrolls IV: Oblivion, just send me an e-mail. I will gladly hear what you have to say and you will receive credit for any contributions to this FAQ in the "Acknowledgements" section. I hope you enjoy the rest of the FAQ and I hope it answers any questions you may have regarding the Dark Brotherhood. =============================================================================== ------------------------------------------------------------------------------- -= II. About the Dark Brotherhood =- (C020A) ------------------------------------------------------------------------------- =============================================================================== Before I go further I figured I should answer the question, "What is the Dark Brotherhood"? In The Elder Scrolls IV: Oblivion, there are four guilds: the Thieves Guild, the Mages Guild, the Fighters Guild, and the Dark Brotherhood. Each guild has a string of quests for you and as you complete them, you receive rewards, and become well-liked in the guild and rank up. The Dark Brotherhood is a group of assassins that eliminates from existence anyone who is wanted dead by someone who has the money to pay for it. In most cases, you will never know who has requested the assassination or why. You receive your orders from certain Dark Brotherhood members ranked higher than you. They only tell you what you need to know and there's always a nice lump of gold waiting for you for when you are successful. Not only are you required to be a cold-blooded killer, but most of the time, your quests require you to be a mere shadow. No one should ever know you were there. On some occasions, the one who requested the murder doesn't even want it to look like an assassination. You will rely heavily on your stealth skills throughout the Dark Brotherhood quests. In most cases, your primary goal is simply to make sure the target dies. Being stealthy and killing the target in a specific manner is usually optional, but you will receive a bonus if you can fufill those requirements. The Dark Brotherhood has some of the most unique quests in the game. Most quests are so predictable, but the contracts you receive from the Dark Brotherhood are far from it. Some of the quests are so twisted, but that's what makes them Dark Brotherhood quests. =============================================================================== ------------------------------------------------------------------------------- -= III. Joining the Dark Brotherhood =- (C030A) ------------------------------------------------------------------------------- =============================================================================== You do not simply walk into the Dark Brotherhood headquarters and ask to join like you would for the Fighters and Mages Guild. For one, the Dark Brotherhood doesn't let just anyone know the location of their hide out. You first have to prove yourself--let them know you are right for the job. The Dark Brotherhood has eyes everywhere and will be watching for those with certain qualities. To prove you are worthy of being a member of the Dark Brotherhood, you must kill an innocent person in cold blood. You can kill any person, so long as they did nothing to deserve it (like attack you first). Don't worry about killing someone important that is a part of a quest. You cannot kill them; they will simply be knocked out if you lower their health to zero. A few seconds later they will get back up. After you kill a person, a message will appear in the top left corner of the screen: "Your killing has been observed by forces unknown...". If this message does not show up, you haven't killed anyone in cold blood. Check the statistics page in your journal. Scroll down to Murders and it should read at least 1. When it comes to who you're going to murder, you have quite a few options. If you have no problem going to jail for a short amount of time or paying a small bounty, there is an NPC named Restita Statlilia who can be found at the Chestnut Handy Stables. The Stables are just west of the Imperial City Talos Plaza District. She is not inside the building at the stables, but inside the fence with the horses. I spoke with her and am fairly certain that her death will not effect you in the future at all. She also goes down pretty easily. When her health is low, she will run for the Imperial City. If you closed the gate to the fence before you attacked her, she will have to open it (which will slow her down). If a guard comes, simply resist arrest and chase Restita down. Follow her into the Imperial City if you need to. When she's dead and you see the message at the top of your screen, flee the city and run until the guards stop chasing you. If you do not want any jail time or a bounty on your head, you can use this more time consuming method. Go to the Bloodworks at the Imperial City Arena. Talk to an orc down there named Agronak gro-Malog. He goes by the name, "The Gray Prince". He will give you a quest called, Origin of the Gray Prince. Take the key he gives you and go to the ruins of Crowhaven, an old fort. You can find Crowhaven northwest of the town of Anvil. Enter the fort and follow the arrow on your compass. You will have to use your key on a locked door. Keep following the arrow and you will come to a table with a journal on it. Take the journal and return to Agronak to complete the quest. Now speak to Owyn in the Bloodworks and sign up for a match in the arena. Keep fighting in the arena until you have reached the rank of Champion. You can now challenge Agronak to a fight. When you get out to the arena, Agronak will not try to attack you if you've completed his quest. Since he was not hostile, if you kill him it will count as a cold-blooded murder and you will see the message in the top left corner of the screen. The final method I will give you is probably the easiest. It will not cause you to have a bounty and can be done early in the game. The following method contains some very minor spoilers if you haven't begun the main quest line yet. If you follow the main quest line, the first Oblivion gate you enter is at Kvatch. When you enter Oblivion, a guard will approach you. He's going to follow you for a while and help you as you fight your way to the tower. Let some monsters get his health low and then finish him off. It will count as a murder and you get some nice loot from him as well. Now that you have a murder under your belt, you need to find a bed to sleep in. Almost any bed will do. I always go to the Waterfront at the Imperial City for a place to sleep for free. If you go to the section of the Waterfront with all of the shacks, there is a small bed outside near a campfire. Sleep in the bed for a few hours. As you're sleeping a message will appear at the top left corner of the screen: "The air grows chill and a shadow approaches...". When you wake up, a man in a black cloak will be next to you. His name is Lucien Lachance. He is a Speaker for the Dark Brotherhood. He is aware of your murder and would like for you to join the Dark Brotherhood. You will have to complete a quest for him that serves as a test before you can become a member. You cannot decline the quest, but you don't have to do it. Lachance will give you the Blade of Woe. Upon completing the quest, sleep in a bed again and Lucien will come to visit you in your sleep. You will be recruited into the Dark Brotherhood on the spot. Here is the quest: A Knife in the Dark ------------------- REWARD: Admission into the Dark Brotherhood BONUS: None A man name Rufio needs to be killed. He can be found at the Inn of Ill Omen which is located south of the Imperial City and north of Bravil. You cannot use the "Fast Travel" option to get to the Inn of Ill Omen because you haven't discovered it yet. Instead, fast travel to the Bay Roan Stables which are just north of Bravil. Steal a horse and then head north along the road to the Inn of Ill Omen. Make this quest your active quest by selecting it in your "Current Quests" list and pressing A. When it's your active quest, a marker will appear on your compass and your map telling you where to go next. Once you arrive at the Inn of Ill Omen, go inside. Turn to your left when you first enter. If you look down you will see a trap door leading to the private quarters. This is where Rufio is. Once in the private quarters, head down the hallway and go through the second wooden door your left. On the other side of the door is Rufio's room. He is sleeping in his bed. Sneak up and stab him with your weapon, shoot him with an arrow, or hit him with a spell. It doesn't matter how he dies. Now that Rufio is dead, sleep in his bed. A message will appear: "You sense a presence nearby...". Lucien will appear and deem you a member of the Dark Brotherhood. Your rank is Murderer. Lachance says to go to Cheydinhal (a town east of the Imperial City). In Cheydinhal there is an abandoned house. Pick the lock of the house and then go to the basement. In the basement there is a door called the Ancient Black Door to the Dark Brotherhood Sanctuary. Press A when you reach the door and a voice will ask, "What is the color of night?". Respond with, "Sanguine, my brother", and you will be allowed into the sanctuary. A woman named Ocheeva will be waiting for you near the entrance. Speak with her. She tells you to speak with a man named Vicente Valtieri when you are ready for work. Ocheeva also gives you Shrouded Armor and a Shrouded Hood. These are nice pieces of light armor that will be useful for a while. Put on your new threads and then find Vicente. He is inside the santuary but he tends to move around a lot so you can only follow your arrow to find him. Talk to him for your first contract as a Dark Brotherhood member. The rest of the Dark Brotherhood quests can be found in the next section, "Quest Walkthrough". =============================================================================== ------------------------------------------------------------------------------- -= IV. Quest Walkthrough =- (C040A) ------------------------------------------------------------------------------- =============================================================================== =============================================================================== ----- Murderer -------------------- (C0401) =============================================================================== A Watery Grave -------------- REWARD: Black Band BONUS: None Your goal is to kill a captain named Gaston Tussaud in his cabin on his pirate ship. He is surrounded by his crew. The name of the ship is Marie Elena and it can be found in the Waterfront district of the Imperial City. Use the fast travel to get there. There are two ships at the Waterfront. You want the western one with all of the pirates on and near it. If you simply walk onto the ship, the pirates will attack. Get on the stone path west of the ship where there are a bunch of crates lined up. The pirates are loading all of these boxes onto the ship. The northern most crate is open. Walk up to it and you will be asked if you want to hide in the crate. If you hide in the crate, you will be carried on board and will have make your way to through the ship and to the Captain's Cabin. An easier method, brought to my attention by IRONxDevice, involves climbing on top of the boxes, and then jumping over the water and onto the top part of the ship. If you want to do this, I suggest saving your game first. Then make sure there are no pirates standing on the ship near where you will land. If they see you they will attack. Jump onto the ship and then sneak down two flights of stairs. Right at the bottom of the second set of stairs is the door to the Captain's Cabin. You may have to try this method a few times because it's difficult sneaking to the Captain's Cabin without being seen by a pirate. They pace around so wait for them to walk off of the ship before you make your move. If you used this method, skip the following section of the walkthrough until you get to the part that details killing the captain. If you decided to hide in the crate, the game will load, and when you gain control again, you will be inside the ship. You're in the lower part of the ship. You need to make your way up to the captain's cabin. As you go, loot all of the sacks, crates, and barrels. Take anything that could be of use or sold for some gold. There is a lot of food on the ship which can be used to raise your alchemy. Now, directly ahead of you should be a ladder. Walk forward through all of the crates and then climb up the ladder to the Mid Deck. When you emerge, you'll be in a small room. Exit the room (there is only one exit). Turn right and then go straight until you run into a door. Remember this door because you will have to go through it and hide there in a few moments. Turn right and follow the path until you see two pirates standing next to one another. Remember to sneak (click the left thumbstick) and walk in the direction of the pirates until they begin talking. When they do, run back to that door I mentioned and go through it. Close it behind you and wait. You should still be able to hear the two men talking. Just wait for them to finish. When they get through talking they will walk by the room you're in. You should hear their footsteps. Wait about 5 seconds after they pass and then open the door. Walk straight out of the door and make the first left. Inside this room you will find one of the pirates sitting at a chair. Sneak up behind him and kill him however you please. A sneak attack will take out a lot of his health and cause him to die quicker. Once he's dead, loot his corpse and then sneak back to the room where you originally found the two pirates talking. Inside that room is the other pirate. He is sleeping in the bed on the left side of the room. Kill him like you did the first one and then take all the goodies from this room. Now exit the room and turn right to find a ladder. Climb this ladder up to the captain's cabin. When you come out of the trap door, turn left and the captain will be directly in front of you. He's sitting at the table, but you can barely see him because a chair is blocking your view. I suggest you save your game here. Step out into the room and strafe to the left so you can get a better view of the captain. Shoot him with a couple arrows or just charge right in with your melee weapon. If your health gets low, just start running in circles around his table like a little girl while spamming your Heal Wounds spell. When the captain is dead, two pirates will come into check on him. Sneak and stand at the table near where the captain was sitting. Make sure you have a good view of the door and if your sneak is high enough you can shoot the pirates with your bow and deal extra damage from a sneak attack. Finish them off with your melee weapon when they get close (you should be able to drop one with your bow before they reach you). Run circles around the table if you need time to heal. When they're dead, exit the cabin using the door the two pirates came through. This will take you to the top deck of the ship now. If you try to walk off of the ship, the pirates will attack. Use the fast travel and go back to Cheydinhal. Enter the sanctuary by going through the abandoned house and speak to Vicente to receive your reward. Accidents Happen ---------------- REWARD: Sufferthorn BONUS: 50G This quest requires you to kill a Wood Elf named Baenlin. That is the only goal that needs to be accomplished to complete the quest, but if you want the bonus you have to kill Baenlin in a specific way. Baenlin's death has to look like an accident. Between 8:00pm and 11:00pm, he likes to sit in his chair and read. Directly above his chair is a mounted head that can be loosened from the wall which will cause it to fall on Baenlin's head, killing him. He must die in that manner and his manservant, Gromm, must not be killed in order to receive the bonus. Fast travel to Bruma. Then follow the arrow to reach Baenlin's house. Do not go through the front door. Around back is a locked door that leads to his basement. Pick the lock and enter. While in the house, steal anything that catches your eye. There's quite a bit of food in here. Exit the basement by walking up the stairs. At the top of the stairs is a locked door that leads to the rest of Baenlin's house. Pick the lock and go through the door. Once inside, use the wait feature (the back button) and wait until 8:00pm. At this time you can easily make it to the crawlspace from which you'll loosen the mounted head. Sneak forward and you will find some stairs on your right. Go up the stairs and then turn to the right. You'll be looking down on Baenlin. He's in his chair and above him is the head that will soon kill him. Turn right and walk into his bedroom. Steal all of the goodies and then open the crawlspace door (it's to the right of the desk). Enter the crawlspace and make your way to the end. You will see the mounted head fastenings. Press B and select the Maps and Quests tab to make sure it's between 8:00pm and 11:00pm (the clock is at the top of the page). Then loosen the fastenings and let the mounted head fall. You'll hear Baenlin let out a cry as he dies. Exit the house the same way you came in (remember to sneak) and then return to the sanctuary in Cheydinhal to receive your reward and bonus from Vicente. You will rank up upon speaking to Vicente. Congratulations, Slayer! =============================================================================== ----- Slayer -------------------- (C0402) =============================================================================== Scheduled For Execution ----------------------- REWARD: 50G BONUS: Scales of Pitiless Justice This is a very long quest, but it's very rewarding in that you get to kill a man that you probably wanted to kill earlier in the game, but couldn't. Valen Dreth is his name. He is locked in the Imperial Prison. If you can remember, he was in the cell across from you at the beginning of the game. To get to Valen, you're going to use the same path you used to escape at the beginning of the game. Vicente gave you the key you'll need to get into the sewers. Use fast travel to get to the sewers. They're northeast of the Imperial Prison. Once there, open the gate and enter. Equip a torch if you have one. Inside the sewers you will find mud crabs and rats. I will not detail the location of each one because they are so easy to kill. Just follow my directions and kill them as you see them. Go straight and make the first right. Follow this path and you will run right into a door. Follow the red arrow and use your map often. Go through the door. On the other side is a small room with a couple chests and a barrel. Collect all of the loot and then continue down this so far linear path. You'll come to a long room with a stream of sewage running down the middle. Turn left and jump into the water. Walk northeast and you'll go through a small tunnel that takes you to another room. Walk to the northeast end of this room. Then take the passage that takes you northwest. This path leads you to another room with sewage flowing through it. Directly across from you is a gate. Jump across the stream of sewage and pick the lock on the gate. Follow the path on the other side of the gate and you'll run into a door. Go through the door and you will emerge in a circular room with a single passage connected to it (southeast part of the room). Open the gate blocking this passage and then follow the path. When you reach another room split in half by sewage, do not cross the water this time. Turn right and go straight until you find an opening to your right. Follow this short path to a small room with a set of stairs leading up to a ladder. Pick the lock on the trap door that the ladder leads up to and then go up the ladder to the Sanctum. Put away your torch in here. You will hear two guards talking. Click the left thumbstick to sneak and wait here in the dark until they're through talking. When they do finish talking, they will return to their posts. Move forward through this room and keep going through the doorway directly ahead. When you get into this next room, turn right and get into the shadows. Walk alongside the wall and you will see a guard to the northeast. You need to go up the staircase he is near. He moves between two spots. One is the center of the staircase and the other is in the corner to the left of the stairs. You have to wait for him to go in the corner before you can make it by. Stay right next to the wall and make your way to the right side of the stairs. Then jump up onto the raised floor and go up the stairs. Directly in front of you will be the door to the Imperial Subterrane. Go through the door. You emerge in a room that is being watched by a single guard. He has a large patrol route and he carries a torch, but it's very easy to sneak by him because there are so many pillars to hide behind. What I did was wait for him to come to me (near the door to the previous area). When he turned around and headed to the other end of the room, I followed behind him, moving from pillar to pillar. When he reaches a hallway and goes down it and turns the corner, I waited in the large room with the pillars and stood to the right of the entrance to the hallway. When the guard comes back, his torch will light the area, but he won't see you if you stand as close to the wall as possible. After he walks by, go down the hallway to a room with a table and some chairs. take the helmet and dagger that are sitting on the table if you want them. Exit this room by taking the path to the southwest. It will take you to an area that looks down upon the room you were just in. In this area there is an unlocked door and on the other side is a path that takes you southwest. It's in the dark so it is easy to miss. There is a second door just on the other side of that one so go through it as well. The rest of the quest is very straightforward. Follow this linear path and it will lead you to a door that takes you to the Imperial Prison. This section is linear also. If you follow the path you will end up at a hole in the wall that takes you to your old jail cell. Directly across from this cell is Valen Dreth. There is a guard outside of this cell talking to him. Sneak forward and open your gate. Be careful not to hit the guard as you fire an arrow through the bars and into Valen's body. If your sneak is high enough, he will die in one hit from the sneak attack bonus. If not, then just wait for the guard to leave before you kill Valen Dreth. If the guard is standing there and you one-hit-kill Valen, he won't do anything. If somehow you get the guard's attention, just start running back the way you came. Return to the sanctuary and speak to Vicente for your reward and bonus. The Assassinated Man -------------------- REWARD: Cruelty's Heart, Sanctuary Well Key BONUS: None Your objective is a little different than it has been in previous quests. Instead of assassinating your target, you are saving his life. The man's name is Francois Mortierre. He borrowed money from some underworld types and then missed a payment. Now they don't want his money, but a payment in blood. They're going to send an enforcer to kill Francois and it's your job to stage his assassination so the enforcer's employers believe Francois is dead. Vicente gives you a Languorwine Blade. It has been coated with a rare poison that knocks a person out so they appear to die. Equip the blade and then fast travel to Chorrol (west of the Imperial City). Follow the arrow to Francois' house. Save your game outside his door and pick the lock. Once inside, talk to Francois. He tells you the name of the enforcer that is being sent to kill him: Hides-His-Heart. When Hides-His-Heart comes in, Francois will put on an act that only a monkey would buy. Wait until Francois says "Oh, Dark Brotherhood assassin, please don't cut me with that wicked blade!". That's your cue to cut him with the Languorwine Blade. Francois will appear to die and Hides-His-Heart will try to kill you. Run from Hides-His-Heart and do not kill him. He needs to live so he can tell his employers that Francois is dead. Exit the house and follow the arrow to the town gate to exit Chorrol. Once outside Chorrol, wait 24 hours so Mortierre's body can be found and taken to the Chorrol Chapel Undercroft. Then enter Chorrol again and follow the arrow to the chapel. Enter the chapel and go down the stairs inside. Then go through one of the two doors that leads to the Undercroft. Next, follow the green arrow to get to Francois. Press A when you have your crosshair on him to give him the Languorwine antidote. Press A again and he will get up and speak to you. Apparently, reviving Mortierre pissed of his dead ancestors that are also down here in the undercroft. They're going to try to stop you from escaping. First, equip another weapon if you haven't already because the Languorwine blade is weak. Then, turn around and dice up Aunt Margaret. There are two more zombies after Aunt Margaret. If you want to be safe, talk to Francois and tell him to wait behind and then clear the undercroft out. When it's safe, tell Francois to follow and then exit the undercroft and the chapel. Follow the red arrow to the Grey Mare. Once inside the Grey Mare, speak with Francois. He will thank you and you can now leave him and go back to the sanctuary. Talk to Vicente at the Dark Brotherhood sanctuary for your reward. You will rank up when you speak with Vicente. Congratulations, Eliminator! You can no longer receive contracts from Vicente. Ocheeva will give them to you now. Follow the arrow and speak to her for your next quest. =============================================================================== ----- Eliminator -------------------- (C0403) =============================================================================== The Lonely Wanderer ------------------- REWARD: Shadowhunt BONUS: 50G There is a High Elf named Faelian in the Imperial City that needs to be killed. Ocheeva says he may be hard to find, because the Dark Brotherhood has no information on him other than that he fancies long walks. Luckily, I've done all of the detective work so this will be an easy quest for you. Adamus Phillida is a guard at the Imperial City. He has dedicated his life to eradicating he Dark Brotherhood and he often gets in the way of contracts. If he suspects the murder is the work of the Dark Brotherhood, he may become a problem and go poking around in the Brotherhood's affairs. To complete the quest, you need only to kill Faelian. For the bonus, you have to kill Faelian indoors and there can be no witnesses. This is to make it look like a "simple murder". Fast travel to the Elven Garden's District of the Imperial City. Faelian goes to Lorkmir's House often. Find Lorkmir's House in the Elven Garden's District and then pick the lock on the door. Go inside and then wait until 3:00pm if Faelian is not there. Faelian will be there at 3:00pm. Kill him however you please and your objective will be complete. Exit the house and return to the Dark Brotherhood sanctuary. Speak to Ocheeva for your reward and bonus. Bad Medicine ------------ REWARD: Deceiver's Finery BONUS: 50G Your target in this quest is a warlord named Roderick. He can be found at Fort Sutch in the mountains to the west. He is surrounded by his company of loyal mercenaries. To complete the quest, you only |
