The Elder Scrolls IV: Oblivion Walkthrough :
This walkthrough for The Elder Scrolls IV: Oblivion [XBOX 360] has been posted at 16 Jan 2010 by nomore-thanme and is called "Vampire Guide". If walkthrough is usable don't forgot thumbs up nomore-thanme and share this with your freinds. And most important we have 30 other walkthroughs for The Elder Scrolls IV: Oblivion, read them all!
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The Elder Scrolls IV: Oblivion
Walkthrough for Vampire’s and becoming one.
Works for both PC and Xbox 360
Written by: Roaming 3lf
This file is Copyright (c)2007 Roaming 3lf. All rights reserved.
Vist My Clan Website: http://www.thedeathreaps.tk
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Contents
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I. Sites allowed to show this FAQ
II. Version History
III. Introduction
IV. Becoming A Vampire
v. Where To Find Vampires
VI. Fine Dining: Feeding As A Vampire
VII. The Good News
VIII The Bad News
IX. Vampire Powers
X. Vampire Powers: Hunter's Sight
XI. Vampire Powers: Vampire's Seduction
XII. Vampire Powers: Reign Of Terror
XIII. Vampire Powers: Embrace Of Shadows
XIV. Advanced Strategies
XV. Vampire Hunting
XVI. A Few Last Things
XVII. Acknowledgements
XVIII. Emailing Me
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I. Sites allowed to show this FAQ
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Sites listed to show this FAQ. If you see this FAQ on any other site, please
Email me at oblivionslord@yahoo.co.uk
- Gamefaqs (www.gamefaqs.com)
- Gamespot (www.gamespot.com)
- Neoseeker (www.neoseeker.com)
- IGN (www.ign.com)
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II. Version History
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Version Number: 1.0
Date Added: 01/07/07
What's New: Everything
Version Number:1.1
Date Added: 01/09/07
Whats New: Oblivion artwork at top. Added to Neoseekers
Version Number:1.2
Date Added: 01/10/07
Whats New: Added contents
Version Number: 1.3
Date Added: 01/14/07
Whats New: IGN added to site
Version Number: 1.4
Date Added: 01/16/07
Whats New: Where to find vampires list, and Argonian warning added
Version Number: 1.5
Date Added : 01/17/07
Whats New: Added links to map of were to find vampires.
Version Number: 1.60
Date Added: 01/18/2007
Whats New: Added the "Vampire Hunting" section
Version Number: 1.70
Date Added: 01/21/07
Whats New: A few tweek and littlew things added
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III. Introduction
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NOTE: THIS IS MY FIRST EVER FAQ SO IF YOU SEE ANTHING WRONG EMAIL ME AT:
OblivionsLord@yahoo.co.uk
******************************************************************************
WARNING: IF YOU ARE A RACE WITH RESIST DISEASE IT IS VERY HARD
TO CONTRACT VAMPIRE DISEASE
******************************************************************************
There is a darker side to life in Cyrodiil. Few know of it, and even fewer are
masters of it. they are the things of nightmares and horror stories.
They are vampires.
In Oblivion it is possible to become a vampire, opening up an entire new way
of playing the game. Depending on how choose to play, it can be a curse or a
blessing. There are great advantages of becoming a creature of the night, but
there are significant drawbacks as well. If you are careless, you will shunned
by most characters in the world, prevented from bartering, and you may even
burn to death in the sun. If, however, you are careful, you can bypass their
effects and use the powers of the vampire to your great advantage in combat.
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IV. Becoming a Vampire
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Vampirism begins its insidious work as a disease, and that disease is
contracted the same as any other in Tamriel: being attacked by those that have
it. So, to become a vampire, you must fight vampires. There's a chance that
in each encounter with a vampire you will contract porphyric hemophilia, often
referred to as vampire disease. The effects of this disease appear mild; you'll
notice a very slight drain on your fatigue, but that's all. If left untreated,
however, it will become far more significant then any other disease you may
contract.
Once you have the disease, it's time to make a decision. Do you want to
become a vampire? If not, any standard means of curing disease (Potion, spell,
visit to the local chapel alter) will cure it. No harm, no foul. You may
contract it again in the future, so if you don't feel the needs to travel down
this avenue of game play just yet, the opportunity may present itself again.
If you do wish to become a vampire, simply do nothing. The disease takes
three game days to work through your system; you can either carry on like normal
for three days or sleep in a bed (resting not in a bed doesn't work, thanks
Torfiwyn for that) for 24 hours three time, after that, the next time you
lay down to sleep it takes hold, and vampirism manifests itself.
You awake from a horrible dream, and you find that things have changed. Your
skin is paler and your eyes are a strange red color. More importantly, you're
faster and stronger and have a power at your disposal. There are some things
you need to know in order to make he most out of playing as a vampire.
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IV. Where to find Vampires
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Here are 17 locations of where you can find vampires.
- Fanacas Ayleid Ruins (North-NorthEast of Cheydinhal)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fanacasayleidruinsninendavaandgutte.jpg
- Lipsand Tarn (North of Chorrol)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
forthastrelandlipsandtarn.jpg
- Ninendava (East-NorthEast of the Main Quest dungeon Sancre Tor)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fanacasayleidruinsninendavaandgutte.jpg
- Nornalhorst (East-SouthEast of Skingrad)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortvalastarusbloodcrustcavernandno.jpg
- Barren Cave (West of Cheydinhal)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
memorialcaveandbarrencave.jpg
- Bloodcrust Cavern (From the Mages Guild quest "Infomation at a price")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortvalastarusbloodcrustcavernandno.jpg
- Crowhaven (From the Miscellaneous quest "Origins of the grey prince")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/crowhaven.jpg
- Fort Carmala (South of Chorrol)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/fortcarmala.jpg
- Fort Hastrel (Well North-NorthWest of Kvatch)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
forthastrelandlipsandtarn.jpg
- Fort Naso (Beyond the Reed River South-SouthEast of Cheydinhal)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortnasofortredwaterandredwaterslou.jpg
- Fort Redman (On the west shore of the Lower Niben NorthWest of Fisherman's
Rock)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/fortredman.jpg
- Fort Redwater (From the Dark Brotherhood quest "A Matter of Honor")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortnasofortredwaterandredwaterslou.jpg
- Fort vlastarus (East of Skingrad)
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortvalastarusbloodcrustcavernandno.jpg
- Gutted Mine (From the Daedric quest "Azura")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fanacasayleidruinsninendavaandgutte.jpg
- The air below Jakben Imbel's house in Talos Plaza (From the Theives Guild
quest "Boots of Springheel Jak")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/JakbensHouse.jpg
- Memorial Cave (From "Order of Virtuous Blood")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
memorialcaveandbarrencave.jpg
- Redwater Slough (From the Miscellaneous quest "Vampire Cure")
http://i141.photobucket.com/albums/r45/leedham1991/oblivion/
fortnasofortredwaterandredwaterslou.jpg
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VI. Fine Dining: Feeding As A Vampire
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As a vampire, you have a particular taste for human blood. Your abilities as a
vampire are directly tied to feeding on other characters; in short, for everyday
you go without feeding, vampirism takes a greater hold on you an turns you into
even more of a monster.This means that the benefits you receive from being a
vampire become stronger, but so do the drawbacks. If you reach the end of the
cycle without feeding you’re prevented from interacting with most other
characters in the world.
Feeding is simple: Find a sleeping character, and activate him or her. You
can either wake the person and converse or feed. (If you are sneaking, you can
choose to pickpocket your target.) Choose to feed, and you’ll chow down. Don't
worry; this doesn't kill your victims, and it wont turn them into vampires. Each
person is a never-ending buffet, so long as you don't wake your target up.
Remember that others won't react well to seeing you feed. It will be treated
as a crime, so pick your meals carefully. Since most people sleep behind closed
and locked doors, beggars are a good choice. Find them sleeping on mats outside
in town, and make sure there are no guards around before going to work. Joining
a guild, such as fighters guild, mages guild, pr dark brotherhood, gives you
access to dozens of sleeping characters.Again, just be sure no one is watching.
Feeding has a direct effect on how much power you have as a vampire. Below,
the various bonuses and weaknesses granted by vampirism are discussed, as are
the effects of feeding.
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VII. The Good News
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At its basic level, vampirism gives you bonuses to several attributes (+5 to
strength, willpower, and speed) and skills (+5 to acrobatics, athletics,
destruction, hand to hand, illusion, mysticism, and sneak). You're also granted
a resistance to disease and paralysis, and a small resistance to normal weapons.
All of these factors combine to make your character
a bit tougher then normal.
For every day you go without feeding, your boosted skills and attributes
increase by an additional 5. Your resistance to normal weapons increases as
well.
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VIII. The Bad News
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These bonuses come with a price. At the start, you'll only have a weakness to
fire. Each day without feeding increases this weakness, and other drawbacks are
introduced.
If you've fed within the last 24 hours, you’re safe from the sun. Any longer
then that, however, and you'll start burning whenever you are exposed to
sunlight. Each day passes without a feeding increases the amount of damage the
sun does; cloudy or rainy weather will help some, but you're in danger any time
you set foot outside.
The worst part of not feeding comes after a full four days without blood.
You may notice that for every day you don't feed, your appearance changes. Your
face becomes gaunt and pale, your teeth start to look like fangs, and your eyes
turn a bright red. Well, you're not the only one who will notice these changes.
If it's been long enough since your last feeding, everyone else will recognise
you for what you are. Most characters in the game will simply refuse to interact
with you, turning you away every time you try to talk to them. This can make
playing the game difficult, as it prevents you from buying and selling, and
sometimes prevents you from getting new quests.
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IV. Vampire Powers
------------------------------------------------------------------------------
For every day you spend as a vampire without feeding, you are granted a new
power. While they may not directly help in combat, each power has a specific
use and can be very beneficial.
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X. Vampire Powers: Hunter's Sight
------------------------------------------------------------------------------
The first power you receive as a vampire, Hunter's Sight, grants you 30 seconds
of Night-Eye and 30 seconds of Detect Life over a large area. Useful for
carefully exploring dungeons, this power an be used repeatedly for a small
magicka cost.
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XI. Vampire Powers: Vampire's Seduction
------------------------------------------------------------------------------
The second power received gives you a high-magnitude Charm spell for 20 seconds.
While it may not immediately seem useful, this spell has one very important
function. Raising a characters disposition to 100 will allow you to talk to him
or her no matter how long you've been a vampire.This spell helps you bypass the
restriction placed on you for being a full vampire.
------------------------------------------------------------------------------
XII. Vampire Powers: Reign Of Terror
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Three days as a vampire gives you the ability to silence and demoralize
opponents around you. Particularly useful against fire-wielding opponents, this
can be quite an advantage in combat.
------------------------------------------------------------------------------
XIII. Vampire Powers: Embrace Of Shadows
------------------------------------------------------------------------------
A full three minutes of invisibility along with 90 seconds of Night-Eye provides
more than enough time to escape any combat situation. Use this one when you're
in over your head and need to make a quick getaway.
------------------------------------------------------------------------------
XIV. Advanced Strategies
------------------------------------------------------------------------------
You know the basics. You know how to feed, what powers you have as a vampire,
and when you get them. But how can you make the most of being a vampire to help
you play the game?
Sun damage is one of the biggest drawbacks to being a vampire. By being
careful, and paying attention to the time of day, you can minimise the problems
it causes.
· Find someplace to sleep away the sunlight hours. An inn or a guild hall works
if you're in
town, otherwise look in the nearest dungeon and clear yourself a spot to rest
in until nightfall.
· Don't fast-travel. The longer the trip, the more time it will take, and the
greater the chance you'll arrive during the daylight hours.
· Watch the clock. The rest/wait menu and your main character menu both display
the current in-game time. Check it before venturing outdoors, especially if
you've spent a lot of time in town or in a dungeon.
When you are a vampire, many characters in the world wont talk to you. The
biggestdrawback to this is your inability to buy and sell items; but careful
planning help you get around this.
· Use one vendor for as many transactions as possible. Doing so makes that
merchant like you more and makes it easier to keep disposition high as
possible.Using the Vampires Seduction power goes a long way toward reaching
that target disposition.
· Remember that shops are only open during daylight hours. Find nearby to wait
in overnight, so you can sprint to the store in the morning, taking as little
sun damage as possible.
· If you're in a guild, use vendors that are in the guild when possible.
They'll like you more simply because your in the same faction and be more
inclined to speak to you even if you're a full vampire.
· Use all of your options before resorting to feeding. Since feeding puts you
back at the lowest level of vampirism, if you've become accustomed to life as
a full vampire you'll want to make sure you've exhausted all your
possibilities before feeding. Use Charm spells, enchanted items, or whatever
other tricks you may pick up along the way to gain favour with characters.
· if you must feed, plan your feedings so that you can take care of as many
thing in town in a single day. Buy, sell, get quests- do whatever you must
in as little time as possible, so that you can let your vampirism build back
up afterwards.
While the attribute and skill boosts you get as a vampire will assist you in
combat, a few additional strategies can give you as much of an edge as possible
when dungeon-romping.
· Make use of the Hunter's Sight power whenever possible. The Detect life
effect will allow you to sneak up on enemies, spotting them before they
spot you.
· Watch out for any creatures or characters that regularly use fire spells.
Your weakness to fire means you'll take additional damage from them; use
your Reign Of Terror power to silence them and beat them down while they're
incapable of casting spells.
· Know your limits. The Embrace Of Shadows power will get you out of a tight
spot at least once a day; don’t don't be afraid to use it if your
outnumbered in combat.
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XV. Vampire Hunting
------------------------------------------------------------------------------
This section will give you some small help of the freemorm quest,
Vampire Hunting.
I've covered the phenomenon of vampirsm in this FAQ. The other side of the
coin is Vampire Hunting.
Did you complete the quest "Order of the Virtuos Blood"? One upshot is a
continuing bounty of 250 gold for each portion of Vampire Dust you present to
Roland Jenseric. You can make a small fortune as a freelance Vampire Hunter.
You get Vampire Dust from killing a vampire and searching their corpse, You
also get the normal spoils as well.
It is a good idea to take a cure disease potions if you aret an Argonian,
High Elf, Reguard or a Wood Elf you are Resistant to Disease but have a
small chance to receive it, i would recomend for anyone to take one or two just
incase. AND if you do get Porphyric Hemophilia ("Vampire Disease") don't cure
it streight away, leave it untill you finish hunting vampires.
If possible have a fire spell or something that cause's fire damage as they
weak to fire. If you are a Mage then you ill need something that cure's
silence as they will often cast Reign of Terror on you.
You can find out where to hunt vampires if you look at the "Where to find
Vampire's" section at the top of this FAQ.
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XVI. A Few Last Things
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I hope this FAQ has helped you learn about the different abilities a vampire
can have, including the draw backs and advantages. If you have any
information, fixes, or anything you like to add, see my "emailing me" section.
------------------------------------------------------------------------------
XVII. Acknowledgements
------------------------------------------------------------------------------
To get exact numbers, I had to rely on the game, friends, people and the Elder
Scrolls Oblivion Guide. If there are any mistakes, email me and I will add you
here.
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XVIII. Emailing Me
------------------------------------------------------------------------------
While I was writing this FAQ I was listing to rather random music so I was not
completely thinking straight please email me at Oblivionslord@yahoo.co.uk if
you find any mistakes or anything you don’t see here that should be here. In
the Subject title place Oblivion, as long as it hasthat, I'll open it. Please
don't spam my email, cause that's just EVIL AND GOD WILL SMITE YOU.
Please email me with:
- Suggestions
- Fixes
- Bugs
- Solutions
- Or even if you want to elaborate on something.
I will be sure to credit you properly, unless you don't see it necessary
or you do not want to be credited. |
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