The Elder Scrolls IV: Shivering Isles Walkthrough :
This walkthrough for The Elder Scrolls IV: Shivering Isles [XBOX 360] has been posted at 18 Jun 2010 by killer 707 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up killer 707 and share this with your freinds. And most important we have 3 other walkthroughs for The Elder Scrolls IV: Shivering Isles, read them all!
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Walkthrough - FAQ/WalkthroughSSS H H IIIII V V EEEEE RRRR IIIII N N GGG S H H I V V E R R I NN N G S H H I V V E R R I NN N G SSS HHHHH I V V EEE RRRR I N N N G S H H I V V E R R I N NN G GGG S H H I V V E R R I N NN G G SSS H H IIIII V EEEEE R R IIIII N N GGG IIIII SSS L EEEEE SSS I S L E S I S L E S I SSS L EEE SSS I S L E S I S L E S IIIII SSS LLLLL EEEEE SSS *********************** *TES IV: Shivering Isles* *********************** ******************************** The Elder Scrolls IV Oblivion: Shivering Isles FAQ/Walkthrough For Xbox 360 or PC Version 1.55 (7/25/07) Written by Brad Russell "TheGum" (email at the bottom) ******************************** Version 1.0 - Finished body of work and the main quest; side quests are optional (5/30/07) Version 1.5 - Added side quests; think I'm done (6/1/07) Version 1.55 - updated the contact info (7/25/07) ***************** Table Of Contents ***************** Use Ctrl + F to surf around dude! Section: Code: 1. A Brief Foreword 2. Controls lortnoc 3. General Starter Tips spitgen 4. Walkthrough rhtklaw 1. A Door in Niben Bay 1001dnb 2. Through the Fringe of Madness 1002tfm 3. A Better Mousetrap 1003abm 4. Baiting the Trap 1004btt 5. Understanding Madness 1005usm 6. The Cold Flame of Agnon 1006cfa 7. Ritual of Accession 1007roa 8. Retaking the Fringe 1008rtf 9. Rebuiling the Gatekeeper 1009rtg 10. The Helpless Army 1010tha 11. Symbols of Office 1011soo 12. The Roots of Madness 1012trm 13. The End of Order 1013teo 14. The Prince of Madness 1014tpm 5. Side Quests stseuqs 6. Enemies seimene 7. Credits/Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Ah, at last, my grand project begins. Here I go again with my guides. This time I intend to do a complete guide of Oblivion, Knights of the Nine, and Shivering Isles. Now that my time is free up, I can do this. Let's begin with the first full expansion for one of the best games ever made. The Shivering Isles expansion is something special. It is almost as if you play a new game, a completely new game within the same universe. If you dare step into the mouth of Madness, be prepared to succumb to the strange new world. There's little to say about the game if you've played Oblivion. It's the same gameplay and the same graphics, only the setting has changed to what can either be a lush landscape of color, or a macabre swampland, you will play in both. That is the main theme of the game, light or dark, but in the case of the Isles, it is which form of insanity you hail from. Do you prefer to torture someone with images of their death until they go mad, or do you wish that they take the plunge through eternal and never ending bliss? It's your choice, all I'm here to do is help you either way. Great game, a must play, now let's jump in. See you on the otherside, TheGum ***************************************************************************** * 2. Controls lortnoc * ***************************************************************************** Kinda pointless, but it's traditions 'round here. +++++++++++ PC Controls +++++++++++ =============== Well, for the PC you can't go wrong with any kind of setup. Here is mine: Activate - E Journal - Tab Ready weapon - F Jump - Space Cast - Q Attack - Left Mouse Block - Right Mouse Grab - Z Sneak - C Third-Person - Middle Mouse Wait - T Pause - Esc Move - WASD Look - Mouse Hotkeys - 1: sword, 2: bow, 3: destruction spell, 4: heal spell, 5: summon, and then whatever else To make hotkeys, have your mouse over the item in your menu and then press the number. Caps Lock switches slow and fast moving. =============== +++++++++++++++++ XBOX 360 Controls +++++++++++++++++ =============== For all you without books and wanting quick reference for the Xbox 360: Activate - A Journal - B Ready weapon - X Jump - Y Cast - RB Attack - RT Block - LT Grab - LB Sneak - Click LS Third-Person - Click RS Wait - BACK Pause - START Move - LS Look - RS Hotkeys - Just whatever works for you =============== ***************************************************************************** * 3. General Starter Tips spitgen * ***************************************************************************** Some advice for playing Oblivion in general, and some helpful tips for entering the Isles. General Tips ------------ *I like to have Armorer, Blade, Conjuration, Destruction, (your favorite) Armor, Marksman, and Sneak, all as my major skills. *Armorer because as you progress through the game you will pick up magic items, and until you reach 50 skill points for Armorer you will not be able to repair them on your own; you can just take them to a local smith, but the Isles tend to send you on long quests. *Blade, Heavy/Light Armor, and Marksman because all three are skills you need. *Conjuration and Destruction because those are tools you must take advantage of in this game. Conjuration gives you an extra buddy in every fight, and Destruction because you will always want magic as a weapon. *I am always partial to Sneak, mainly because it will often get you a free attack worth X3 the damage; and then you stand up and start fighting with your sword and whatever. Also, you can avoid some encounters and you need to sneak in some quests anyway. *You level up by furthering these (or whatever) major skills you choose. *Each time you level up, your health increase is relative to your Endurance stat. Basically, get your Endurance high early and the health will rise faster. *Intelligence and Willpower contribute to your Magicka, so increase those as well. *Breton is a good starter race, and The Lady is a solid starter birthsign; whatever you do as a new player, don't choose the Atronach! *It matters a little which gender you choose, but don't worry, it's okay if you want to watch a little girl run around fighting orcs, at least someone's years of fantasy fiction will come to life... *When taking on any of the numerous dungeons, you don't really want to explore the whole thing, there is little need to. You only need to get the quest done as quickly as possible and retreat. The rewards for all the time and fighting you spend will be small. Just finish quests as quickly as possible if you want to move onto more, and this game is pumped full of plenty of quests. *Make sure to repair your things with Repair Hammers often, and consider making it a habit after every decent battle. *Save often no matter what. The computer game glitches up a lot for me, and the only solution I've found is to save often and when a save doesn't load, I just keep going back in my saves until one works. Also, I find it best to save in four blocks for each game, and just overwrite the oldest ones first. If you run into the game freezing up a lot, start using about ten or so saves and save after you complete quests. *You can (by default) press the T button to fast-forward time. *For you PC players out there, don't play for too long or you might run into crashes like I did. Learn to limit gameplay to avoid messups. *Pressing F5 after completing missions is a good habit, but be sure to save in normal slots as well. Expansion Tips -------------- *It would be a good idea to save your game right before you step into the door, and then never overwrite it; just in case something happens with glitches and what not. *It may be best to work your character up to at least level ten or so before you take on the Isles. Run around the cities, take on the main quest, and then enter the door when you have the ability to repair your equipment and whatnot. There is no perfect level, and you can enter the Isles at level one, but it's all on you. *Whatever you do, do not enter the Isles with magic equipment and not have a 50 Armorer rating (so don't do the Knights of the Nine quest first). *Basically, I played the KotN quest and then went into the door, and it was not fun having to rely on the smiths to repair all my stuff. *If you play it safe and you ever run into Flawless Pearls along the way, keep them for one side quest. *Not much sense in stealing stuff in the Isles, unless you want to constantly leave and come back. Or, go ahead so long as you don't commit any crimes (crimes are when you get caught), or you don't mind the dead weight. *Don't forget to visit the magic shop of Crucible to get some stuff that you can't find anywhere else. Like some unique spells and some summons. *When you get Dawnfang/Duskfang, kill 12 creatures to power the thing up. ***************************************************************************** * 4. Walkthrough rhtklaw * ***************************************************************************** This is for the main quest only, on default difficulty settings. I can't stress it enough, you need to get some meat on your bones, get some dirt on your shoes, break in that new couch... whatever you call it, just don't say I didn't warn you if you have no fun while visiting the Shivering Isles. For all the quests, I will assume you have the quest selected as your active quest. Those arrows pointing you along makes my job possible. It's not my intention to spoil the game, and if I can I'll try to avoid it altogether, but I might slip up here and there. For now, the first draft will be my only known way to get through the main story quests. I don't give proper attention to the differences in the two sides to choose from, but I did pretty good. Finding the Portal ================== There are a few ways to find the Door into the Isles. If you installed the pack before starting a new game, you will get the quest after a few game days of play. If you installed the pack after playing the game for a while, same deal. However, there is a way that you don't get the quest at all. It simply won't pop up. No fear, just fast travel to the Bravil Bay Roan Stables, swim east, and you're there. Anyway, here is the quest. =================== A Door in Niben Bay 1001dnb =================== From the stables head east by either waterwalking, or swimming. The island with the huge stone faces and the blue ball of light will be hard to miss. Go up the ramp and approach the scene in front of the mouth. Talk to the lone guard to begin your journey proper. Eh, it takes a while, but just wait for him to take care of things; no need to get involved unless you have to. When the match is over, talk with the victor and your quest is updated (the strangest thing I've seen is the fight spill over into the water, but the guy seems to find his way out). Wait around the door for a while until the strange voice finishes, and then enter. Inside, go ahead and have a seat and then start your conversation with this odd looking fellow named Haskill. After the chat speak to him once more and say you're in; though, it may be wise to sit this one out, your choice. ============================= Through the Fringe of Madness 1002tfm ============================= You can always use the door behind you to go back to the real world, but no sense in that now. After you take in the pretty colors of it all, head down the path in front of you. When you near the ground level you are attacked by the first of a long line of new enemies, the Grummites. Summon, hack, slash, or cast, whatever you chose to specialize in. Kill it and move on. Keep along the path and head toward the only town in the area, Passwall. Talk to the residents to gather info on the new scene, but make sure to talk with the mayor, Shelden, and then follow him up the hill. Oh my, you don't want to get involved! Just keep away and watch the show. After the bloodbath, talk to the mayor of the Fringe and find that someone named Jayred wants the Gatekeeper dead as well. Follow the arrow to a little shanty by the mud, or find him wandering about. Ice-Veins has a very enlightening perspective on life, but roll through each topic to find that he wants to help you, or you help him. Either way, agree to it and follow his lead out of town and up another hill. **I wouldn't steal anything here or ever, it's just dead weight in the Isles. At the Garden of Flesh and Bone pick the lock and get ready to fight the next new enemy, the Shamble. Depending on your level, there may be one or more. Kill them as you need, but watch for their cold touch magic attack and their cold attack after they are dead. Your friend will pick the bones in the center and then talk with you. Just run back to the front of his house, press T, and then wait for two hours. Talk to him again and you get the arrows you need to slay the Gatekeeper. Both of you should head up the hill to battle, with your new arrows and a bow equipped; save before you enter the Gatekeeper's zone of control. Draw back and shoot, and then make sure your friend is shooting (one time he didn't for me and the fight didn't go so well). It helps to summon something and then get behind the beast so you can fire without miss. The fight shouldn't be too tough so long as you avoid getting hit (and that makes all fights easier, but it only takes a few hits to kill you in this fight). When it's all done you will be visited by a familiar friend, and then pick up the keys from the Gatekeeper's body. You have a choice to make, Mania or Dementia? Choose Mania for now, that's the left door. And if you want to go all renegade on me, go Dementia. Either one will be similar for now, but if you wish to be consistant in your choices throughout, just pick one. **The Blessing of Dementia is a Demoralize spell.** You're now in the Shivering Isles. You will note that unlike the last realm you started in, this time you will have to hoof it to each new location. **Make sure to save often, especially if you are having trouble with managing health.** Start by heading down the Dementia road to the southeast and try to sneak up on the lone Zealot. These are not much different from the mages and whatnot that you faced in Tamriel. They usually summon the new Flesh Atronach to help them, and try to dodge their many destruction spells. Ignore the monster, maybe by summoning your own, and focus everything on the bad guy; he's quick, so corner him, or chase him down. There are some chests of goodies and a small jewelry box on the table of one of the structures that might have something worth the trouble. You can hug the hillside to the south and make a tiny cut through the grass (essentially saving a few extra steps if you took the road). You'll maybe run into two enemies when you get to Blackroot Lair. You'll enter a canyon-like path that will take you to another fork, and you'll be under a huge tree. Head directly east from here to cut across a body of water; you're once again just saving a few steps. If you don't want to cut across the water, just take the beaten path. If you do cross over the pond, be sure to get back on the highway when you spot a crystal structure ahead. These need to be avoided for now. When the path almost reaches another body of water, be careful of another enemy in the way. If you're on the ball and a chicken, you can sneak around the thing (maybe) by going behind the hill; and if all else fails, just fight it. At the wooden bridges, be mindful of the possible Grummites that might be in the water. When you get across the water (which is directly south of the Hill of Suicides by the way), you should jump back into the water on the other side (this river will run along the path for a good distance). For most of the areas near water, watch out for the Baliwogs; and if you're waterwalking, then there is little you can do if they are under water. And watch for the powerful Scalons under the water, they bring a powerful lunge attack to the table. For the rest of the path, simply alternate between water and road if you wish to avoid confrontation. You will hopefully survive the trek, cross a graveyard, and then you will enter the city of New Sheoth from the Crucible side. You might run into a quest giver by the name of Hirrus, and if not then simply make your way to the palace by taking the stairs in the northeast corner of Crucible. There are many sidequests in both Crucible and Bliss, but for now let's just focus on the main quest. Refer to the sidequests section for any stray quests you come across that you feel you must complete. And I'm not saying that you must take on the main quest only. You can do whatever you please, and I even encourage you to go around the town and pick up the quests, but you might want to wait to complete most of them. Go up the stairs in the Palace Grounds and enter the throne room from either of the doors guarded by the ladies. It's your friend Haskill, and the lord of madness, Sheogorath. I will let the Madgod fill you in on the story, but the jist of it is that you need to go to a far away fort. Talk to Haskill after you have spoken with the crazy god. Reward: Charity of Madness - resists some magic Quick FYI: Talk to Big Head ASAP, even before starting the main quest. This is only if you want his quest, because he will kill himself fairly quickly. Big Head is found in Bliss, and when he dies be sure to check his forking grave! ================== A Better Mousetrap 1003abm ================== Uh, not sure why the mapmarkers in the throne room are always off, but just go out the door you came in and your free to do as you wish. I suggest that you visit both sides of the city and stop by the shops to unload and restock your supplies. Talk to the locals, pick up quests, maybe finish the easy ones, and then leave through the Crucible doors. For anyone needing a place to take a speed nap to level, I suggest using the bedroll near the door that leads to the Palace Grounds from Bliss. It's open during the day, and it's the answer to one of the sidequests you pick up on this side of town too. If you wish, you could fast travel to Blackroot Lair and then just walk the rest of the way. Or hoof it from Crucible, your choice. I won't cover the whole route in detail like I did on the last quest. So in short, you're on your own until you make it inside the forgotten tree fort. Inside Xedilian, open the gate and then creep around the corner to get in a free hit on one of the many Grummites. Afterward, scope out the two treasure containers in the corner and then exit through the gate to the west. An urn as you round the corner. Keep sneaking and have your bow ready for some more Grummites. If you can summon, do so and go for the one with the staff that will be casting lightning at you. Take the staff and go touch the pillar inside the room up the steps. Two more to go. Go through the next gate and collect stuff from two more treasure pots. Sneak into the next room and shoot an arrow into one of the Grummites, again. Handle them and move on. When you run into a push block, just press it and fall down. Check the bodies for small rewards and then sneak into the next room for another fight. Kill the Grummites, collect the staff, insert crystal, and then collect your real prizes from the boss level chest in the corner. Check the urn and keep moving. Sneak up on the next Grummite and then repeat the drill in the next room with two more. There should be a free gem up the steps, and some loot to the left of the steps. Continue onward into the next section of the map. Kill two more toadmen and collect more loot in each corner. Down the way is the third crystal and beyond is more of the same, just rinse and repeat everything you've already done and you'll make it to this huge crystal near a chest. Simply touch it to start the next, fun quest. ================ Baiting the Trap 1004btt ================ Walk right of the crystal and jump on the teleport pad. You meet Kiliban, the local psychopath. Talk to him to find out that you are basically going to have to choose which side of insanity you hail from. Go to the opening and observe the victims you must deal with. Go back and ask the old coot what the buttons will do. Your choice, but if you're playing good, and by good I mean "good", then press the button on the right. At least the dude won't die. **The left button will unleash many tree monsters, and though it will seem that the guys will all be okay, the little elf will die.** Jump on the teleport and go to the next chamber of fun. Watch the adventurers enter the room with a huge cage. Talk to your partner in crime to find out what will happen. Choose right to keep things consistant. Another victim of madness; funny though. **The left will toss a fireball at both of them, killing the mage.** In the next chamber, same routine. (How they don't see you up there is beyond me). Choose the right button and watch the fun. **The left simply causes death by zombie horde, and we've all seen that too many times to cause excitement.** Talk to the guy, teleport, get the coolest sword ever, and collect some pretty impressive loot. But be ready for a quick fight when you head for the exit. The Dawnfang (not Duskfang) will prove most useful against these new enemies, and any fire attacks for that matter. Your friend will help you fight and it shouldn't be too rough. Make sure to collect their hearts and talk to your pal before you head out; and you will find your three other friends in the cage nearby. And bring the higher priced swords from the knights if you can carry them. **The Talisman of Abetment is good, but the detect life is annoying when you're trying to talk to people. I say only use it when you must, and if you already have a waterwalking accessory, use that instead.** ===================== Understanding Madness 1005usm ===================== Simply go outside and fast travel back to the city and claim your cheese! Uh wait, you only get Haskill. Summon him twice to please your lord, and then talk about whatever you need with them both. Your goal is simple, you must please both the Dukes to move along. But first, head into town and heal your supplies and whatever. When you're ready, let's go with the lady of Dementia first. ==================== The Lady of Paranoia ==================== Dang! Wowza! Mercy me, I do believe she gives me the vapors.. uh sorry. Did you see those things? Freaking bring down a battleship... solve world hunger... The lady asks you to go talk with the local torturer, Herdir. Be assertive with him (the first choices) and get into detective mode. It's pretty simple, just press T and push time forward to about seven at night. That's when the royal subjects return. Find Kithlan, the Black (or Redguard as they prefer) and send your new partner in crime to torture him twice (call him a liar). He'll spill the beans and you can chase down Anya, who should be nearby; she wears the big dress (I guess you could have gone to her first). **The two servants are usually with the lady in the morning too, in case you find her at night, or something.** With the new arrow on compass, go to Crucible and chase down a catman. At night, you can find him and a few other colorful characters on the top of a roof in the corner of Crucible. This "fight club" or whatever it is, is the perfect spot to torture bad kitties. You'll learn that you now need evidence to fit the crime. Turn the clock to daytime if need be then take your buddy over to Cutter's little shop in Crucible. Torture the poor thing twice. She spills the beans and your next update is made. Afterward, make sure to get her to like you again if you want her to make good deals with you later. Send your pal back to the castle. Now move the clock to around midnight. Check your map of the town and locate Hirrus' house in Crucible. Directly in the back is a sewer drain and a ramp. The hot conversation takes place near the ramp. If you don't want to risk being spotted, then don't go down the ramp and make sure your sneaking, and make sure your approaching from the north (Ma'zaddha's house). Simply sneak to the rail near the ramp and stop. The conversation will run and you just remain a stone. It will end and you need to talk with the cat immediately. The rest of the quest is simple. Go to the doors of his house and make a day pass by. Now go inside to discover the shocking twist! Check the body and take the keys. Now go up to his bedroom and check the cupboard. Take both items and follow your arrow to Nelrene; she is the back of Syl's throne room. Another twist! Back in Crucible, make it morning and enter Muurine's house to confront her. Now back to the lady of Double-D sized... Go to the castle, talk to Syl, follow her to the prison, and watch the conclusion to this episode of CSI: Shivering Isles. Reward: Ruin's Edge **And toss the useless sword or whatever.** And now to part two of Understanding Madness. ========= Addiction ========= This quest is actually longer than the last one, and the last one took quite a bit of work. Go meet Thadon of the House of Mania, usually in the Halcyon Conservatory in the back. If he ain't there, make it daytime. Speak to him and after you pick up the quest, talk with Wide-Eye who may be in the garden as well; just go find her in the house of Mania if not. She has much to talk about, and when you are only left with the Felldew topic, make her like you more until she reveals what Felldew really is. Interesting. Ready to head into the wild and begin a trek to the other side of the isles, the side you would not have ventured into if you have been following me. If you have wandered into the Mania realm and can fast travel near the location, do so. Otherwise you'll have to hoof it to the tree-dungeon, and you can do that yourself. The area around the tree is swarming with monsters of all type, but guarding the door of the dungeon is an Elytra that glows green. When you kill it, it will have Felldew. This stuff is how you enter the dungeon, but I have a plan. I was actually surprised it worked, so I would not be surprised if it does not work for you. The premise is that the game has to provide you with Felldew, because some idiots might get it and drop it on the ground or something. So the game will keep sending out these green bugs so that no matter what, you can always continue the quest. But everyone likes to cheat, and I did not have fun the first time I played this quest. So here is the plot. After you kill the first Elytra you can go inside, but your buzz will not last and you will have to keep finding the green goo. The problem is, the stuff is rather hard to come by at times. And if you don't get enough to keep you balanced you will start to suffer for it; your strength and many other stats will fall, but mainly you will not be able to hold all your stuff. So basically all you have to do is keep killing the respawning bugs before you go inside. I know, it's a whimpy plan, but it will make things that much easier. The bugs will need a little bit of time between slayings in order to pop up. It doesn't take too long, so you can just wait around and do whatever. I touch the door every now and then, just in case that might hurry things up, but you can do whatever. I say get at least five and no more than ten. When your ready, take a hit and go inside. Again, I am not fond of this mission, so I will ask you to run and not fight. The dungeon is just too long to start having at every bug, and they will not follow you into each section. There are four twisting and confusing sections to the place. I will outline a path for each one. Please use your map of each section to help me out here; I know your map will mostly be clouded, but you will have some of the area around you on that map. (it's in you're quest box if you were wondering) **First time I've done maps like these (sorry, I know they're bad), and I hope they show up on the net looking right.** **AND I CAN NOT STRESS IT ENOUGH! DON'T TAKE THE FELLDEW UNLESS YOU ARE STARTING TO SUFFER!! If you take it when you're fine, it will work against you, at least I think. Plus, you'll make it last longer.** **Grab all the loot you run across on your path. Those little green things that spew gas.** ++++++++++++++ Dunroot Burrow ++++++++++++++ Not too tough here. Go up and follow the path, and then you will be up to the place above your last path; that is where the (=) go over your path below. A good tactic while running is to summon a beefy monster that will distract the bugs as you high tail it. Again, I say just run the path I lay out and skip all fighting; the bugs are quite strong. But if you want to fight, just wait. O's are entrance X's are exit Xloot!x means the chest is not easy to get to X XXX________ X \ l l l l __l l l l l ________________________ l l l l l_____ l l \ l _____l___ (loot!) \ === l l l l l l l______________l l Xloot!X l ________l l l l _______l l l l l l l l l O OOO O ++++++++ Kelp Fen ++++++++ Lots of ways to get lost in here. Where the paths cross on my weak map, you'll go under the walkway and then spiral up to take that walkway. Just don't take any of the middle routes. O's are entrance X's are exit O ------ OOO l O l l / ____/ / / / l l l ____________===____________ l _____l l l l l l l l l l l l l___________________l l l l l___________________ l l l___ l l l X XXX X +++++++++++++ Drone Tunnels +++++++++++++ Straight forward here. But do go take the two loot chests I highlight. O's are entrance X's are exit O OOO O (loot!) l (wrong way) _______________l l l l l (wrong way) _______l l l l l l (wrong way) l (loot!) l l l l _____l X/ XXX X +++++++++++++ Bramble Halls +++++++++++++ Easy path to follow here. One place where you must enter a pit and that is pretty much it. O's are entrance X's are exit O OOO O l l _______________l l l l ______ l X/ l (wrong way) - l XXX l - (wrong way) l X l l l l l l l -------- l - (wrong way) \ l \ l l ________l l / l / l / l-- +++++++++++ Okay, we're still in the same quest now. You will now be at the end of the dungeon and in the quarters of the Chalice. Go up the stairs after you are healed and ready for a three-way brawl with a bunch of fellow junkies. Kill them quickly, though they are a bit stronger than it would seem. Up the steps is the prize and you will be cleaned of your addiction when you grab it. Be sure to grab all the lose Felldew to sell later. Now you have a choice: go back and explore, or move on with the game. If you got two of the bigger chests then you might consider the trip a success. There is not much more in the dungeon, and if you left all the bugs inside then I would not go back in. Up to you. If you choose to leave then take the doors that lead outside, but be quiet so to not grab the attention of the enemy at the crystal. Just fast travel to the palace. Find Thadon, give him the cup and Finish the rest of Understanding Madness. Go to Sheogorath and pick up your next assignment. ======================= The Cold Flame of Agnon 1006cfa ======================= Before you head out make sure all your gear ready and you have a snack pack. I say go to the Gates of Madness and make your way to the arrow. The road will be relatively empty, but there are some Obelisks along the way that might need to be avoided. If you do want to take them down, simply kill the mage that guards them (but he won't die so don't try to take his stuff) and then plug three Hearts of Order into the crystal. Then touch the crystal again to get some items and break it. Then you can get stuff off the dead priest. **If you are choosing the Dementia side of things, please refer to the bottom for the battle plan.** When you get to the temple you will notice the bitter standoff taking place between the Mazken and Aureals. Talk to both guards and then enter the yard of the Golden Saints. Overhear the conversation between the guy and commander, then talk to the guy; his name is Mirel. Make sure you exhaust each topic and then speak with Aurmazel. When you talk about the 'Battle plans', make sure to tell her you will scout the Dark Seducer camp first. That is your next task. Now go to the gate on the other side and enter the Seducer camp (oh, that sounds interesting...). There are no enemies in here so walk freely and make sure to check for all the treasures. Talk with the Mazken leader and then enter the altar. Not much but a few gems in some of the urns behind the altar. Go to the underkeep. Lots to explore and all you have to do is leave through the doors at the other end. Tell the Aureal Leader about the Battle plan to take the underkeep. The gang might attack the lone Seducer outside, but you'll all end up heading down the tunnel. You really don't have to do anything, but you might as well help take down the Mazken. Whenever I follow them, it seems like I'm nothing more than a decoy for the Saints. And I wouldn't advise hacking and slashing when there are six allies around one enemy. So basically, just follow them. **Don't forget to plunder the bodies of any dead. Good stuff to be had.** In the altar room it will be much more of the same. I didn't have to do anything and no one died. Simple as that. From the Seducers all I plundered were the more pricier arrows and that's it. It's a whole bunch of arrows for lots of money, and they weigh very little. Use any spare potions of feather to carry everything out of here. Talk with the leader and watch the sacrifice. Don't cry little one, all saints go to heaven. Go outside and walk right into the fire. Greatballs of fire! Hurry and get the freak back to Bliss! (nah, no rush, but do go back ASAP). In the church of Sheoth you have a choice to make, but for consistancy's sake, just talk with the Bliss priest, Dervenin. Now walk into the pit and pass on the torch. And Sheogorath is not too far away, clever rascal! **The direct attack through the halls isn't that tough either. There is just one part where you have to open a gate, and then it's all gravy from there.** *************************** Okay this will be long. This is for all you Dementia players out there. Actually, it shouldn't be too long. There are two ways to help the Mazken. Either just tell her you will help her defend, or tell her to reposition her troops and you lie to the Aureals. The defense is not much. They lock the gates and ambush the saints at the bridge. However, the saints are too tough to die here (unless you provide some amazing support), so you will most likely get into a fight when they break through. But you should then retreat back to the altar room where everyone will converge for a big fight. You will lose many Mazken, but you will win so long as you survive. The betrayal route will involve you telling the Mazken leader to reposition her troops in the underkeep. Then you go tell the Aureal leader to attack through the underkeep; you will tell her two lies. This choice is the toughest of all the options to get the flame. The trap seems perfect, but there are just too many saints and the traps are too spread out. The only way I got through this one was by me and Ulfri going back-to-back and killing all the saints. So the plan doesn't work too well here, but you can squeak out a win. Basically, the Mazken route will be much tougher. And your overall choice will only slightly affect some dialogue from the winning side later in the game. Really, if anyone actually knows what benefits you get from which side you help take Cylarne, please let me know. *************************** =================== Ritual of Accession 1007roa =================== He's in the church, if you somehow didn't notice. After another chat, go talk with the same priest as before, and then the other guy for good measure. We will follow the script and elect to off Thadon, so tell the madgod your choice and you're off. **And if you want to do the other thing, please read farther down.** =============== Ritual of Mania =============== Head to the House of Mania to begin. Either run into Wide-Eye, or find someone who will tell you her where-abouts, Books of Bliss. Go talk with her and then get her to like you a bunch so she'll talk to you about her daily routine. Return to the palace grounds and make it noonish. Wait outside the doors of the Mania house for the lizard to come out. Then put on the sneak and follow her down below; don't get spotted, and it would be hard to. **Being fast in the next section should let you get through without running into many Aureals.** In this new cave system, sneak is the name of the game. Any chameleon and other booster will be helpful now. If your sneaking is good enough, then you can follow my immediate advice and go for some loot. If not, then skip the rest of this paragraph. Start by turning left and plundering the stump, gas thing, and then head down the path to some more loot not too far away. And then come back toward the start, but keep heading south. Take the path, but don't run to the otherside of the clearing when your path expands into a room. The saint in here can be spotted by going into third person and watching her movements (back and forth). There are two urns and one chest in the room. Cross to over to the east so you can spot the urns from safety. As soon as she walks into view and leaves, sneak over to the mushroom plants, quickly jump, and then hide in the shadows not moving. Move around the root and get the urns from behind, while she ain't lookin'. Then go back and hop on the mushroom without getting caught. In order to get the chest you will have to sneak directly behind her as she walks, touch the chest ASAP, and then quickly sneak your way back to the original path. **Sorry, but you might want to save after getting each treasure, just so you don't have to keep playing it over and over.** Wind down the path and take a right to get some more loot from a small room. Get back on the main road and wait for the saint patrolling the three-way stop ahead, wait for her to walk north and you take the south path. In the big room, make a short stop for some loot. Go up the ramp and carefully make your way around the ledge so you can get to some loot in the southeast corner (use the root edgings and just keep pressing jump, and no big deal if you can't make it). Now keep sneaking into the greenmote vault and swing around to the left. Make sure Wide-Eye can't see you or all is lost. Jump into the pit and grab two scoops of the stuff. Click into third person and watch for the old gal to leave the room soon after. Don't follow her and even give her a good head-start before you head out. Save for good measure before leaving. When you get near the entrance of the stone tunnel, pause and watch the top of the ramp if think she is not that far ahead. Return to the surface the way you came in. If you are quick enough, at the three-way from before (watch out for the saint too) you might run into Wide-Eye again. Let her go in front and you follow behind the rest of the way. Caution at the crossing too. Now phase two. If you still have time before eight (dinner time), make your way to the gardens of Mania. Take the door at the back and go into stealth mode. Save after you're inside. A ring to detect life will help a bunch here. There are just two guards, but it is always hard to tell where they are. You can always play it safe and only move after you have them both in your sights, but I say just round the corner and hide in shadow until you get the intel on their locations and routes. Quite simply, you're trying to get to the north point of this room and then walk down to the food area. When you have only one, or you know where both are at any point, use the columns and sneak around the golden guards. Plant the stuff in the plate of food and the largest bottle of booze on the shelf. Wait in the shadows down here and do what you did before, just in reverse to get out of here. Now get to the throne room and get time up to eight at night. Have a seat at the table and enjoy your meal! Take the blood and the crown, then visit that crazy madgod. Put the blood in the altar and watch the shocking turn of events! *Organ sound from soap opra* Reward: Ring of Lordship, Summon Golden Saint. *********************************** Or maybe you wish to do things the hard way... ================== Ritual of Dementia ================== Locate Anya and Kithlan. They will be in Dementia's throne room during the day, so it might be best to fast forward time. Get both to like you up to 70 and they will help you in taking down Syl. Enter the gardens and fight the guards, or fight them later, it doesn't matter. Enter the room and find that Syl has tricked you! Kithlan tells you the truth and you are free to go, but you might want to loot the place of all the valuables. Leave and turn left to find the secret tunnel. When you reach the spot with the bones on the ground, watch out! Seriously, just watch for the incoming attacks from a statue. Bob and weave like you're playing a platforming game to get through. Use the detailed map if you really need help (it's up, right, right, left, left, and right); push the button at the end to turn it all off. Go through the door to enter an archery fight with two Mazken. Another may show up, so kill all three. When you enter a very intimidating room, sure enough, you'll get trapped and attacked by two guards. Down the next hall is one more. Enter the next area. Two more guards. There is a button on a statue that will open a path. Pass through another door to find a long walkway with two more guards. In a big ruined room you will see one more Mazken guarding a door. This door leads to the prize. Syl is guarded by two, so just do whatever. Rip out her heart and go all the way back to Sheogorath to move on. **And it will be Thadon to go turncoat, just in case you hadn't figured that out.** Much more difficult than the Mania assissination. Reward: Ring of Lordship, Summon Dark Seducer. ************************************ =================== Retaking the Fringe 1008rtf =================== You'll notice the Fringe will be different. You can't fast travel to the old places anymore. Go inside the gates and ready for battle. **The saints will be Dark Seducers if you are the ruler of Dementia.** When you re-find Passwall you will begin a fight with about three Knights. This fight is not hard, and if the Knights focus on you just put up your shield and defend while the saints march in, and kill! Talk with the new commander and ask for a breather to heal and repair damaged goods. Tell her you're ready get into formation. Actually, you might want to get in front of everyone else so that the Knights zero in on you. Simply survive the three waves of three Knights and you can move on. The Knights tend to tail you no matter what, and it seems like your allies are worthless, so good luck and hope you have plenty of plundered potions. Speak with the commander afterward. **In case you were wondering, just let the commander have control of her troops.** There are about three Knights defending the temple you need raid, at least on the outer wall portion. And if you sneak and remain in the sneak position as you weave your way through the ruins to the door, you should only run into two more, and if not, then you got three most likely. Enter the next dungeon. Check the dead Grummites for small loot, and then go up the stairs for two urns near some bars (sneak the whole time), and then go to the wall and check the black spot on the wall with the blue glitter flying around it. Go back down the steps and sneak around the walkway and snipe the priest. Now, two Knights will pop up, but I didn't have to fight mine; I summoned a monster and everyone but the priest ran outside for no reason. So take whatever you get. Two doors and two chests in the next room. As soon as you go through the doors you will be rushed by a trio of Knights. Go down the steps and turn to the left to pick up a free gem on the ground. Sneak into the next open room and snipe the priest, but be ready for two Knights to join the fight. There is madness ore in a deposit on the right, and an urn in the middle. If you want to rush into the next open area, and even if you look into the next area, you will be rushed by three more Knights. Instead, go to the left wall and follow it up to crystals sticking out. Press the button nearby and enter the opened path on the wall. Fall into the Grummite pit and then sneak as you enter the next area. Remain in stealth mode and hide in the corner as you enter the open room. Let the Knights run by and then you go into the big room. If you got the stuff for it, go ahead and try to sneak past the Knights at the top of the stairs. Then just go straight and your done. If you want to explore the area, by all means go ahead, but there are lots Knights, so good luck wit dat. Now you're in the main room, and to the right will be your old friend Shelden from Passwall. He has one item and a bed in his hideout if you need it. You won't have to worry about him dying, and don't try to sneak into the crystal room. Just run in and kill the priest, and then overload the obelisk with three Hearts of Order; if you need some they can be found off dead Knights. After the deed is done, quickly put another heart into the chest nearby for loot, and then run back to where you found Shelden so you avoid the falling debris. Handle the mob of Knights and then leave through the Grummite exit. Get through the small tunnel and wait at the top of the stairs for all the crumbling to stop. Kill and surviving Knights. Go up the steps, fight if needed, and whatever you do, don't go into a tiny room and press a button; you'll die. Just go through another Grummite path, fight, and you'll be in a big room. Head down the only open path with a button and press it to open the door that was locked. Darn, you must depart. That's too bad, I wanted to escort someone who dies after three hits... Watch for the tons of falling roof down this path. When you get to the statue you can have a chat with your good friend on the left (that BASTARD!). Go the other way and maybe fight a Knight if he doesn't die. The top of the steps are clogged with rubble, and just jump over all of it and watch for more crashing ceiling as you run out the doors. Outside, run to the town and lend your aid to the final defense effort. The enemy may retreat to another group of Knights in the corner of the map; just hunt them down. Talk to the commander and then exit through the gates. Back at the city, talk with the madgod about stuff and talk to Haskill to get the marker for free. Now you can just fast travel there. ======================== Rebuiling the Gatekeeper 1009rtg ======================== ++++++ Part 1 ++++++ You re-found the Fringe, and now you have to MAKE a Gatekeeper. Seems counter- productive at this point. Rest up and bring some snacks. |
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