Tom Clancy's Rainbow Six: Vegas Walkthrough :
This walkthrough for Tom Clancy's Rainbow Six: Vegas [XBOX 360] has been posted at 02 Mar 2010 by grumbles_dal and is called "Multiplayer Guide". If walkthrough is usable don't forgot thumbs up grumbles_dal and share this with your freinds. And most important we have 2 other walkthroughs for Tom Clancy's Rainbow Six: Vegas, read them all!
|
grumbles_dal |
Walkthrough - Multiplayer GuideRainbow Six Vegas for Xbox 360 Multiplayer Guide I. Introduction II. Version History III. General Tips and Strategies IV. Weapon and gadget strategies A. Submachine Guns-------------------------------------WP039 B. Light Machine Guns WP809 C. Assault rifles--------------------------------------WP720 D. Sniper Rifles WP798 E. Shotguns--------------------------------------------WP654 F. Pistols WP432 G. Gadgets---------------------------------------------WP987 H. Explosives WP567 V. Gametype Strategies A. Surival ---------------------------------------------- TY111 B. Sharpshooter TY241 C. Retrieval----------------------------------------------TY395 D. Team Survival TY222 E. Team Sharpshooter--------------------------------------TY672 F. Attack and Defend TY123 G. Terrorist Hunt-----------------------------------------TY 586 VI. Map Strategies A. Border Town-------------------------------------------MS978 B. Calypso Casino MS309 C. Casino Vault------------------------------------------MS475 D. Dam MS365 E. Dante's-----------------------------------------------MS852 F. Library MS209 G. LVU Campus--------------------------------------------MS961 H. Research Labs MS723 I. Streets----------------------------------------------MS692 J. Kill House MS297 VII. Legal info VIII. Acknowledgements and Contact info I. Introduction Hi there, this is Jake "sk8terguyjake" Parker. This will be my fifth guide I've written, they have all been multiplayer guides. In this guide I'll go through general tips and strategies, weapon strategies, then I'll go through game type strategies for each game mode, then I'll hit the map strategies. Lastly I'll have Legal info and Acknowledgements and contact info. When you're reading this guide use my table of contents well. So if you're interested in general tips for Attack and defend, look at the table of contents then press ctrl+F and then type in TY 123 then search. This makes it so that you don't have to scroll down and find it That's my guide in a nutshell. If you have anything you want to add anything to this guide, if you've got any questions, or anything you want to tell me, just send me an email at boardslide30@yahoo.com, that is boardslide30@yahoo.com. You could also send me a voice mail at my xbox live account, my gamertag is bigbadblubanana. That's right, bigbadblubanana is my gamertag. Don't ask. I like to hear from my readers, and I check my email everyday so I actually would like to hear from you. That's about it, let's get it on. II. Version History Version .1 November 23rd 2006 Finished the general tips and strategies section, as well as the introduction. Version .11 November 24th 2006 Wrote up the parts for the weapons Version .12 November 28th 2006 Wrote up all of the add ons for the weapons Version .13 November 29th 2006 Wrote up most of the Border town and calypso casino map parts. Version .14 November 31st 2006 Wrote up casino vault Version .15 December 12, 2006 Finished most of the filming, did the Legal info as well as the Acknowledgements and contact info. I just have a couple more parts to do. Version .16 December 18, 2006 Changed some inaccuracies in the guide. Version .15 December 26, 2006 Revised the weapon section of this guide. III. General Tips and Strategies In this section I'm going to go through some general tips and strategies that can be used in just about any situation. For any experienced Rainbow six player, most of this is going to be a flash of the obvious. These tips are mostly for the people who are new to this kind of game, or new to the series in general. With that, let's dive into it. 1. Communicate with your Allies!!! In every single guide I've ever written this has always been my number one general tip. That's because I really think it's important. Communication is what makes rainbow six, well, rainbow six. The Rainbow six series has always been known for the people who have good communication over live. None of that Halo 2 crowd. People who play rainbow six tend to be much more eager to communicate and be strategic. So take good advantage of this, tell your allies where you're at, what you're seeing, stuff like that. It will go a long way towards you winning the game. 2. Use the Cover System!! This is new to the rainbow series. IF you walk up to any wall, slot machine, what have you, and press the Left Trigger, you'll take cover up against it. You can lean out by using the left stick. The cover system represents a great way to cover streets, or other areas, with minimal exposure. Another good thing to do is take cover, then when someone walks by, you just pop up and cap the guy. Another thing you can do is blind fire, which is extremely inaccurate, but if used correctly can be effective. You do this by simply pressing the Right Trigger. 3. Use the right weapon for each map! Certain maps and parts of maps tend to be better for certain weapons. Keep this in mind as you choose which weapons you're going to go with, as well as what part of each map you're going to patrol or what routes you're going to take towards the objective. There is a big difference between an assault rifle and a submachine gun. I'll go through this more in my weapons section. 4. Be smart with your outfitting. This game features a character creation mode. As you rank up in the games multiplayer, more gadgets, armor, weapons, and clothing become available. Be smart with this, take advantage of what you unlock, because these are probably going to be better than what you were originally using. 5. Fire short controlled bursts! Doing this will greatly enhance your accuracy, especially when you're using assault rifles. If you fire short controlled bursts you will be amazed at how much more accurate you are, especially over distances. Even at close range fire in short controlled bursts. Another thing this will prevent is you running out of ammo and being caught in a reload, also known as "being caught with your pants down." 6. Aim down the sight!! Even when you're walking, you're so much more accurate this way. Actually you can even do this while your moving to become much more accurate. The only problem I see with this is that your peripheral vision is very limited, but when you're scoping in on a target, or a guy you know is hiding behind something, this issue becomes minimal. Whenever you are advancing on a guy you know is taking cover, who is watching you, always aim down the sight. Oh, by the way, this is done by clicking the right trigger. 7. Flank your Enemy!! Now that you have the new cover system, it's actually possible for you to be in a shootout with the guy, be behind cover, then swing around and shoot the guy in the back. I can't tell you how many times I've done this with a good result. You're going to find that this works best in the close combat situations inside the casinos. That's when this strategy will really come into play. One other thing to keep in mind is that while you're shooting a guy up, and you're taking cover, telling an ally to go around and shoot the guy is a very effective way to take a guy out. IV Weapons and Gadget Strategies In this section I'm going to go through each type of weapon, then go into each weapon and type up their stats, then I'll add up their stats and give you the total for a general look at the weapon. Then I'll give a brief opinion on them, then I'll go into each weapon in general. Then I'll get to the different scopes and what not, then I'll hit the gadgets. That should just about do it... A. Submachine guns WP039 These are your guns that are preferred for close range combat. If you stick a rifle scope on one of these babies you can be pretty effective at medium range as well. These guns are very accurate, especially when you're on the move. If you're on a close range map, this is your gun. Now the only problem with these guns is that they are a little weak on firepower. Especially when you're going up against armored opponents. But if I'm playing CO-OP, this is my preferred gun. MP5N Damage: 5/10 Range: 2/10 Accuracy: 8/10 Total: 15/30 Magazine Capacity: 30 This is one of your default submachine guns that you have at the beginning of the game. It has good accuracy, especially while you're crouching. This gun is VERY accurate when fired in short bursts. This is your average in between submachine gun. MP7A1 Damage: 4/10 Range: 3/10 Accuracy: 8/10 Total: 15/30 Magazine Capacity: 40 This is one of the most accurate guns in the game and with a 40 bullet clip, you'll be able to spray on auto very accurately, and for a relatively long period of time. I would say the major downside is that if you're trying to shoot a guy with armor, you're not going to have much success. You're going to have to aim at the head in order to really take full advantage of this gun. UMP .45 Damage: 5/10 Range: 3/10 Accuracy: 9/10 Total: 17/30 Magazine Capacity: 25 This is a very accurate submachine gun, actually the most accurate in the game this gun and the MP9. This gun has a good cross of awesome accuracy, good damage, and well, crappy range. But still, this is probably the best submachine gun in the game. I would say the only fault is that it only has 25 bullets in it's magazine, but that's a minor complaint. P90 Damage: 4/10 Range: 2/10 Accuracy: 7/10 Total: 13 Magazine Capacity: 50 This is one of the best guns in terms of accuracy, rate of fire and damage. The only thing I really don't like is that you will run out of ammo way too easily. This gun though is accurate, and it spits out bullets at an amazing rate. Again the thing is that it only comes with 3 clips, so you're probably going to run out of ammo if you get trigger happy. MP9 Damage: 5/10 Range: 2/10 Accuracy: 9/10 Total: 16/30 Magazine Capacity: 30 This gun is quite similar to the MP7A1 but I think is better because I've noticed that this gun is just a little more accurate than the MP7A1. Only problem is that this gun doesn't quite have the magazine capacity, so you're going to have to be smart with your shots. MAC11 Damage: 4/10 Range: 2/10 Accuracy: 6/10 Total: 12/30 Magazine Capacity: 32 This is a gun that I think is often overlooked because of it's horrible stats. The one redeeming factor that this gun has is a GREAT rate of fire. Now I personally don't like this gun. I feel as if it has no power, and it's accuracy is pretty weak. So this is a good gun if you're good at getting headshots because let me tell you something. This gun isn't going to pierce any armor. Submachine Gun Add Ons The Submachine guns don't have a whole lot of options in terms scopes, but they have a couple. I'm going to all of those right now. Reflex Scope This is a good aiming site for close range. On maps like Calypso Casino this would be a good site to use. Any map where you are having lots of close range is a good one. This sight basically is a little circle with a red dot in the center. Wherever that red dot is that's where the bullet goes. It doesn't offer much in the way of scoping in on a distant target, but it provides a clear aiming site. The Rifle Scope This is much better for shooting at distances. You basically scope in and have a little aiming sight in the middle. I would say the only problem with this is that if you're going to need a scope, maybe you should be using an assault rifle. But that's just my opinion. If you're good with submachine guns but just want a bit more accuracy at a distance, this is your scope to use. Laser Sight The laser sight basically just improves your accuracy. You can turn it on in the weapons settings and you'll see the laser come on. Basically you aim the same as if you didn't have an attachment, but somehow the gun is just more accurate. This is another good sight if you're going to be up close and personal, because at a distance this sight doesn't do anything for you. One thing to be careful of is that your enemy can see the light too, so you might alert them to your presence. B. Light Machine Guns (LMGs) WP809 These are the masters of suppressing fire. You can pump out a lot of high velocity bullets quick. Considering the guns each have 100 bullet mags, you can shoot a bunch without having to reload often. The thing with this is that I think it's somewhat excessive. To keep a guys head down you probably don't need 400 bullets a minute of fire. If I was taking cover and I had bullets hitting the wall next to me every 2 or 3 seconds, that would be enough to encourage me to keep my head down. Another problem if you're using an Light Machine Gun is that they will find out where you're firing from pretty quickly. For me it's like, how bad do you need to kill somebody?? MK46 Damage: 7/10 Range: 4/10 Accuracy: 4/10 Total: 15/30 Magazine Capacity: 100 This is a good LMG with decent stats across the board. This baby like all of the other LMGs can lay down suppressive fire with no mercy. Of all of the LMG's it's the one that fits right in the middle. 21E Damage: 6/10 Range: 3/10 Accuracy: 6/10 Total: 15/30 Magazine Capacity: 100 This gun doesn't quite have the stopping power or range that the MK46 has. It is two points more accurate though, so I favor it slightly more than the MK46. With Light machine guns, you need all of the accuracy you can get, and that's what this guns got. M249 SPW Damage: 8/10 Range: 4/10 Accuracy: 4/10 Total: 16/30 Magazine Capacity: 100 This gun is the most powerful and useful at a distance coming out of the Light Machine Gun division. It's good at a distance and has tremendous stopping power, coming at you at a frightening rate of fire and high capacity magazine. This is definitely the best gun if you're looking for sheer firepower. Light Machine Gun Add ons Reflex Scope This is a good scope that provides a clear aiming sight. It's accurate, and is effective at close range. You can't shoot much at a distance with this scope, but you're not shooting at a distance with these kind of guns all that often. Rifle Scope Same scope as the submachine gun. This allows for you to scope in on targets and hit guys at a bit more of a distance then with a reflex or laser sight. Only thing I would say is that when you're shooting with an LMG, a scope might be somewhat hard to use, considering how much the gun is going to be bouncing around. Laser Sight Same laser sight as before. This laser sight improves your accuracy when the laser is turned on. You can turn it on by going to the weapon menu by holding X, then go to the right with the D-Pad. Be aware that your enemies can see the laser as well. Recoil Control Stick This is a good add on that lowers the chance of your gun losing control while firing. It basically cuts down on the recoil of your gun, which is always an LMG's biggest drawback. C. Assault Rifles WP720 Assault rifle's are a cross between sniper rifles, and submachine guns. They can have 6X scope which is good, as well as good range to back itup, but they fire automatically. These are excellent guns for accurate suppressing fire, and for taking cover for a firefight On the stats they say they're inaccurate, but in actuality these guns are accurate, they're just horrible if you're on the move. So if you sit down, take cover, and take your time, you'll do just fine with these guns. The nice thing is that assault rifles have enough power to actually punch through all of the body armor, so a few shots to the body is going to be ver effective in terms of killing your enemy. 552 Commando Damage: 8/10 Range: 7/10 Accuracy: 4/10 Total: 19/30 This gun is very accurate and it has excellent stopping power. This and the MTAR-21 have the best damage of any assault rifle in the game, so this thing will take guys out quick. It's rate of fire is quite average though, so keep that in mind. AK-47 Damage: 7/10 Aug 43 Damage: 7/10 Range: 2/10 Accuracy: 5/10 Total: 14/10 Magazine Capacity: 30 This gun does decent damage, has alright accuracy, but for some reason has horrible range. I don't really know how it's possible for an assault rifle to have a range of 2, but this gun does. That really takes away from the usefulness of this gun, because most assault rifles are only useful at a distance. Famas Damage: 7/10 Range: 6/10 Accuracy: 4/10 Total: 17/30 Magazine Capacity: 25 The famas is the P90 of the assault rifles. It does good damage, has average range and accuracy, but it just spits out bullets at an incredible rate. If you like the P90 and want a bit more range and power, this is your gun. One thing to note is that you get more ammo then you would normally with the P90. G36C Damage: 7/10 Range: 6/10 Accuracy: 5/10 Total: 18/30 Magazine Capacity: 30 This gun is very average. It doesn't excel in any one category, and doesn't totally suck in a category either. The main problem with this gun is that it's the exact same as the G3KA4, except the G3KA4 has 2 points better in the range department, so you might as well use that gun. G3KA4 Damage: 7/10 Range: 8/10 Accuracy: 5/10 Total: 20/30 Magazine Capacity: 30 This gun is very similar to the G36C except it's a bit better in the range department, and that makes it a decent gun for ranged combat. This and the SCAR-H are your best assault rifles when fighting at distances. M8 Damage: 7/10 Range: 6/10 Accuracy: 4/10 Total: 17/30 Magazine Capacity: 30 This gun switches over from the ghost recon series to makes it's debut in the Rainbow Six Series. This gun doesn't represent ghost recon very well, considering it has average damage, but below average accuracy. That's the real killer for this gun. It's just not accurate. MTAR Damage: 8/10 Range: 6/10 Accuracy: 4/10 Total: 18/30 Magazine Capacity: 30 This gun is the most powerful assault rifle in the game, along with the 552 commando. The other note on this gun is that it has a blazing rate of fire. This thing just spits the bullets out like there's no tommorrow. It is somewhat inaccurate, but it does have the best stopping power of any assault rifle in this game, along with an awesome rate of fire, so this gun is definitely worth checking out. SCAR-H CQC Damage: 7/10 Range: 8/10 Accuracy: 5/10 Total: 20/30 Magazine Capacity: 30 In case you didn't notice this gun is the exact same as the G3KA4, so yeah. This is another gun from ghost recon, which is representing the game well. This is a good gun, solid at a distance, with average stopping power. The one thing that is good is that it is more accurate than a lot of the assault rifles, especially when you're moving and all. Assault Rifle Add ons The assault rifle's have a couple more options than the submachine guns do. These are the 6X scope and the Acog Scope. I'll also take a look at their other options which are in the submachine gun part as well. The Reflex Scope This is basically the same thing as the submachine gun add on. The main problem I have with it is that on an assault rifle, a reflex scope is just useless. Assault rifles are used at a distance, and the reflex scope really can't help you all that much. You'd be much better off with a 6X scope or an ACOG Scope. Laser Sight Same deal as submachine gun, but the main difference is the one I went through with the reflex scope. I'd take a 6x scope or ACOG anyday, considering that you're going to be fighting at a distance. That's where this thing is useless. ACOG Scope This is a good scope for mid range combat. It doesn't scope in too much to make you feel uncomfortable at close range, and yet it scopes in enough to make you feel adept at longer ranges. This is actually very similar to the Rifle Scope on the Submachine gun, which is a good add on. 6X Scope This is a good scope for long range. It's the longest range scope you can get for an assault rifle, so if you want distance on that assault rifle this is your best add on. This thing can scope in very well, and provide awesome accuracy at a distance. D. Sniper Rifles WP798 Every game has them. Here you are, your sniper guns. These are extremely accurate, powerful, and useful at long range. These guns are the best if you're looking for sheer firepower per bullet. Only problem with these guns is that they are nearly useless at close combat. As soon as you fire you're going to have to cock the gun if you want to shoot again, so if you miss that first shot you're in serious trouble. The other problem is that you can't put a silencer on these guns so as soon as you fire, everyone's going to know where you're at. M40A1 Damage: 10/10 Range: 9/10 Accuracy: 10/10 Total: 29/30 Magazine Capacity: 05 This is a very good gun, with awesome firepower, great accuracy, and distance at long range. If you want to put a hole in somebody at a distance, this is your weapon of choice. The only point it's missing is one for range, but who cares, you can shoot far enough. PSG-1 Damage: 8/10 Range: 9/10 Accuracy: 10/10 Total: 27/30 Magazine Capacity: 05 This is actually a really good sniper rifle for one main reason. This being that it can fire shots without having to cock the gun again. So this way you can take multiple shots without having to take your eyes out of the scope. The M40A1 and the Scout tactical, as well as the SV-98 are all bolt action. This comes at a cost. The PSG-1 does lack in the power department, so you might not kill in one shot. That's why you are going to want to aim at the head when using this gun. Scout Tactical Damage: 10/10 Range: 9/10 Accuracy: 10/10 Total: 29/30 Magazine Capacity: 05 This is the exact same in terms of stats as the M40A1. The two guns are very similar, and to be brutally honest it doesn't matter which you choose. Just to let you know, if you choose either one you're getting an awesome gun which will kick butt at distance and provide awesome firepower. SV-98 Damage: 10/10 Range: 9/10 Accuracy: 10/10 Another awesome sniper rifle that unfortunately uses bolt action. It's still really powerful and probably will kill in one upper body shot. This is a very strong gun at long ranges. Sniper Rifle Add ons 6X Scope This is the worst scope. It's not a matter that the scope sucks, as much as if you're going to use a 6X scope, then you might as well use an assault rifle. That's the thing. 12X Scope This is a lot better. This thing is excellent for extremely long ranges. You will be able to snipe people from across maps using this scope, and that's going to be key towards the success of your shots. 6X, 12X Scope This is the best scope in the game. Reason being that it can scope between either 6X and 12X. This makes it so that if you're in a mid range situation, you won't be totally helpless. Then if you see a guy really far off you can scope in at 12X. E. Shotguns WP654 These are pure close combat weapons. They fire a shell that will basically rip through anything upon contact. These are one of the best guns for room clearing, and are very good as antipersonnel weapons. After testing, these things can actually hold up at a distance. Now don't be trying to snipe people with these things, but I mean at 40 feet you can still take a guy out, which amazed me. I would say the only problem with these guns is that after each shot you have to cock it so if you miss that first shot you're going to be pretty vulnerable, especially when you're in the open. That's the main thing I would watch out for is that you really don't want to miss that first shot you take. M3 Damage: 8/10 Range: 2/10 Accuracy: 3/10 Total: 13/30 Magazine Capacity: 08 This is a decent shotgun and has good stopping power, and fits right in the middle statistically amongst the other shotguns. The only thing is that the 870 MCS is the exact same, but has one more point in damage, so you might as well use that. Spas 12 Damage: 9/10 Range: 2/10 Accuracy: 5/10 This is a great gun for room clearing and is probably the best shotgun in the game. This gun kicks serious butt up close and personal. 870 MCS Damage: 9/10 Range: 2/10 Accuracy: 3/10 Total: 14/30 Magazine Capacity: 08 This shotgun has a slight edge over the M3 considering it has one point more in the damage stat. This gun is the most powerful shotgun in the game, which means that it will get you kills in those close combat situations, and that's what really counts. XM-26 LSS Damage: 7/10 Range: 1/10 Accuracy: 4/10 Total: 12/30 Magazine Capacity: 05 This gun is the most accurate shotgun in the game. It loses points though in terms of both damage and range, so that "accuracy" comes at a price. One thing that is awesome about this shotgun is that it can shoot at full auto, which will basically obliterate your opponent. You want to be careful with that because you could run out of ammo in your clip. Shotgun Add Ons Reflex Scope This is the same Reflex scope we know and love. It's good for this gun because a shotgun is basically a close range gun, and this offers a good close range aiming sight, which is a perfect match of the two. Rifle Scope This is interesting. Combining a rifle scope with a shotgun. Here's something crazy. After I tested this combination, it works. You can actually shoot at decent range with a shotgun, and it's pretty accurate. Don't expect to snipe people with this thing, but you can hit people at mid range. That is, if they are in the open. If they are partially behind cover forget about it. Laser Sight This is the same laser sight you've known since...childhood. Just kidding, since the submachine gun part. Anyway it's basically the same thing on this gun, where it increases your accuracy. As always be careful to not let your enemy see it. F. Pistols WP432 These guns don't really matter. The only time you'll pull one of these babies out is if you're run out of ammo either altogether or in your clip and you're up close. These guns lack the accuracy and firepower to do much damage, especially against heavily armored people. If you're going to use these, aim for the head, because it's your only real shot. MK .23 Damage: 5/10 Range: 3/10 Accuracy: 6/10 Total: 14/30 Magazine Size: 12 This is a decent pistol with average damage and decent accuracy. This is a good all around pistol. Only problem is that it lacks range, but you're not going to be using this at range so what's the difference? Glock 18 Damage: 3/10 Range: 5/10 Accuracy: 4/10 Total: 12/30 Magazine Size: 10 This pistol is pretty good because it's a machine pistol. This thing fires automatic, which is good because one of the biggest problems of pistols is their slow rate of fire, which is now solved with this gun. 92FS Damage: 4/10 Range: 6/10 Accuracy: 6/10 Total: 16/30 Magazine Size: This is a good pistol because of it's accuracy, decent damage and good range. Another awesome thing is that it has 15 bullets in a clip, which is a lot. You won't have to worry about being "caught with your pants down" with this gun. G. Gadgets WP987 GPS Device This is a gadget that scans the entire area to temporarily reveal the location of all of the enemies. Having one guy on the team with this is actually really good because then whenever you're pinned down, or just don't know where the enemy is you can call that guy to give a GPS, then the enemies will show up. This is an awesome gadget. Radar Jammer This basically jams and disrupts enemy GPS's, as well as Radar in the area. If you have this you won't have to worry about anyone near you finding out where you're at with GPS's or using Radar, which is good. Motion Sensor You basically setup some laser trip wires, so that as soon as the enemy goes through it, you'll be alerted. This is good for games like attack and defend, or Team survival, because you'll be able to cover certain areas without having anyone there. Your enemy will walk in thinking he's found the gap in your coverage, then all of a sudden you know he's there and you track him down and kill him. Shield I didn't know what category to put this in so this is the one I put it in. The shield basically protects you from bullets but you can only hold a pistol. Sometimes it's good to have who ever is defending the objective in attack and defend to have one of these. The good thing about this is that it is basically mobile cover, the bad thing is you won't be able to get kills very quickly or efficiently because all you have is a pistol. XM50 Gas Mask I never use these things. I would much rather have frag grenades, a GPS device, or a Radar Jammer. What this thing does is protect you against Tear gas, but tear gas isn't used all that commonly so these aren't too useful. I'll take a grenade or GPS device anyday. SF10 Gas Mask This is another gas mask that does basically the same thing as the XM50. H. Explosives WP567 Frag Grenades These are your basic explosives. These are really useful especially because of the new cover system. If you're in a fierce firefight with a guy throw a grenade. This will do one of two things. It will hopefully kill the guy, but it probably won't. What it will do is force the guy to move, providing you with a clear shot. Use these to flush people out of their cover so you can shoot them. C4 The way C4 works is that you set it then you remote control it, so when you want to blow it up you just press the button and it explodes. This makes it sorta hard to use, but one way it can be useful is if you plant it on an objective like in attack and defend, like in Calypso Casino and the briefcase. As soon as you are alerted it's been taken you just blow it up and kill the guy. That's one way it can be used. Breaching Charge These are more campaign items, and are useful in campaign situations, but not as much in multiplayer situations. The way the charge is used is that you stick it on a door where you know enemies are hiding at, then you blow up the door and rush in. Problem with this is that when you're playing against other people you rarely actually know where they are. Flashbang This is another explosive that is used more in campaign. This one is actually really useful because when it goes off you are totally blinded. No joke. If that thing goes off right at your feet you won't be able to shoot anything for 3 or 4 seconds which provides a huge window of oppurtunity for the flash thrower to get a kill. If you learn to use these right you will be deadly. These things are death. Tear Gas This just plain doesn't work. What it does is you throw it, then it has a tear gas haze settle over the area for a while and whoever walks in there has a sort of blurry screen and that's about it. If you're going to go with non lethal grenades, you might as well use Flashbangs. Incendiary Oh these are fun. These release White phosphorus into the air which can kill and eat through anything. Use these much like you would use frag grenades, use them to get kills and flush people out of their positions. V. Gametype Strategies A. Survival TY111 This is a free for all no respawns death match. On this game type, I hate to condone it, but camping is a very effective strategy. Avoid exposing yourself because since this is free-for-all, there is no territory that you know is safe. Keep on the move and shoot whoever you see. This is that game type where I really can't help you all that out with. You have to get lucky and be a good shot. The main tip I can give you is just don't expose yourself in wide open areas, because someone will see you and light you up. B. Sharpshooter TY241 This is a free for all game type where the player with the most kills wins the match. It's as simple as that. This is somewhat similar to survival, so use similar strategies. That is, don't expose yourself in wide open areas, just don't go buck wild because you'll probably get capped. Be patient, locate your target and go track him down. Using a silencer would actually be good because then when you fire they won't know where it's from. Since respawns are enabled you can be much more risky than survival. C. Retrieval TY395 This game mode is where your team has to locate some biohazard canisters on the at a time and take it back to your assigned depot to score points. The canister sorta spawns in a few random spots in the map and it's your job to track it down and stick it in your depot for points. A good strategy is to locate where that thing is spawning, and just go in and get a hold of it. This is a flash of the obvious, but you can often predict where the canister is going to spawn, so use this to get ahead of the curve and score. Once one of your allies does have hold of this, your enemy is going to be heading towards your depot, so be ready for them. You have to cover your ally as much as you can, because if he gets shot the canister is dropped. You can of course pick it up, but you want to have as many people around to escort him in as you can. Get the guy in there, score, rinse and repeat. Try and use smoke grenades to cover his movement, so that he doesn't get picked off from a distance. If your enemy gets a hold of the canister, the first thing to do is make a break for their depot. Once you make it in there, find a good spot to watch and wait. A good spot would be an area where he will come in and you can get a good shot at him, and you're not exposed to snipers. Sit there and watch and wait for the carrier, then you pop him good and get the canister. Now chances are that there are going to be some guys moving in with him, so you're going to have to contend with them as well. Another good thing to do is have one guy head towards where the thing spawns so that from there you a hold of it right away in the case that your enemy does score. D. Team Survival TY222 Team survival is the same as regular survival except guess what, you're on a team. This means that since there are no respawns, you actually have to play smart, and this is where communicating really comes into play. Any miscommunication could cost your ally his/her life. Then when you lose a guy, you're outnumbered, now the battle is swinging against you. That's what one miscommunication or lack of communication will get you. You really have to work together, make sure that everywhere is covered, and that no one's back is left uncovered. Flank the enemy force. If one guy gets around and kills a few people, that will do 2 things. One it gets you kills, which always helps in battle. The second thing is it causes confusion, a communication breakdown on the other team. Use this confusion to strike at your enemy and you'll be able to take the opposing team out like that. * snaps fingers *. E. Team Sharpshooter TY671 This is the same thing as regular sharpshooter except you're on a team, so you're going to have to work together to get kills. There's not a whole lot of strategy to this game type, but one strategy I would use is have everyone cover each others back, especially when you're going into open casions and areas like that. If you sense that the enemy is holed up, or is camping or something, flank them and get around. The one thing about this game is that you can go anywhere in the map. You could go all the way in their spawn, and sneak all the way around and shoot the enemy in the back. In other games, that's just not really possible, or it's just not efficient. In this game type especially, this is an excellent strategy. F. Attack and Defend TY123 Attack and defend is the new objective game mode in rainbow six vegas. The objective is either a pair of hostages, a briefcase with intel, and that sort of thing. When you're playing this game type you have to work with your allies to find the weak point in the opposing team. To help you do that I'm going to branch this into attackers and defenders. Attackers: You're going to have to work together to find the opening, the gap in the opposing teams defenses. One thing to remember with this game type is that one score and the game is over. So if you can slip by once, that will be a game changing, possibly game ending deal. If you or an ally gets a hold of the objective, then you have to make a clear path for them to get back to the extraction point for the objective. Before you attack the objective a good idea would be to say where whoever does get the objective should head. The worst thing is when you have a guy holding the canister who has a no idea where to go, and just wanders aimlessly until he's shot. Having an escort isn't a bad idea either, because when that guy gets the objective, it's going to be a lot harder for the defenders to track down and kill a posse of 4 guys than just one guy holding the canister or whatever. Defenders: You guys have a hard job. You have to assign different people to cover the areas where the attack can come from. If you have a single break down in coverage, it can and will cost you the game. If you do have a break down and they get the objective, the first thing to do is head towards their spawn or wherever they're taking the objective, then just watch and wait. That's the only thing you can do. Just head towards their spawn and shoot the objective holder. You're not going to have much time, so as soon as you hear that the objective has been taken just make a dash for where they have to return it. Once there you're going to have to watch and wait. I would say that when the attacking team gets the objective, the chances of actually stopping the carrier is probably about 50-50, so don't let it come to that. G. Terrorist Hunt (co-op) TY586 The reason I'm including this is that this is basically when you take the multiplayer map and stick 30 to 50 terrorists on there and you just go and kill them. The one thing to really watch for is that you can't enable respawns, so the second you get killed, that's it. This makes it so that you really have to be smart and play together if you're going to get through it alive. One of the big things to do is take your time. Don't be stupid and rush out because you want to get kills quickly. Flank the terrorists, find out where they are, take cover, and you'll slowly but surely work your way through it. That's what I always do. Use smoke, flash, frag, grenades as well as the incendiary gas to clear through tough parts. Another thing I do is attack rooms and areas at the same time and at different angles. This will create confusion for the terrorists, and if one guy is getting shot at, that means the other guy has a clear shot at them, so he'll be able to take them out. VI Map Strategies In this section I'm going to go through all of the maps, and how to play them on each of the game modes. I even took the time to film for each map which was a lot of work. You have no idea how many takes it did to get each one. That's a lot of stuff, so let's get right to it. Border Town MS578 Overview: This is definitely a ranged combat kind of map. You're going to have a lot of firefights at distance, so using an assault rifle with a 6X isn't going to be a bad idea. A good idea on this map is to have at least one guy hang back and be a sniper. This is actually one of those maps where snipers can actually be used effectively. Most maps are close range battles, but this one is actually almost all at medium to long range. How to play this map: Survival This is going to be a tough map to survive and not totally get shot up. Try and avoid at all costs. You will get sniped, or just shot up while crossing that open terrain. Try and stay inside as much as you can, because this is where you will not be vulnerable to all of the long distance fire. How to play this map: Sharpshooter Similar thing as for survival. Chances are you're going to have one idiot in the game that has no idea why he's getting shot going across open areas. Try and find this person and kill them. If you have no such person then it's going to be a bit tougher, so yeah. Another main thing to try and do is hide in a How to play this map: Team Survival On this map snipers are huge. They will play a large part of the battle, and dictate the course it will take. In the big courtyard you have 2 sniping areas. You have the church, and then you have the buildings that are across from that. Having snipers support you when you're going across the areas is a big deal. This is going to help so much, not only as a killing force but also as a recon force. How to play this map: Team Sharpshooter Snipers are going to be a big part of this like it is for Team Survival. Use teamwork to navigate and get through the big firefights you're going to have. This map is extremely exciting in terms of the firefights you're going to have. Since this is Team Sharp shooter with respawns, over the course of the game you're going to have to adjust to the direction the game is heading. This includes what side they're attacking from, if they're hanging back and sniping or rushing and the general flow of the map. How to play this map: Retrieval The canister spawns inside of the buildings that are right in front of the church. You're going to have some pretty good fights over the courtyard when you're trying to score the canister. You're going to have to either deposit it right next to the church, or up at where the streets merge at the beginning of the map. You're going to have to score it across some open terrain which is pretty tough. Throwing smoke is a good way to provide cover. How to play this map: Attack and Defend Attackers: The objective is two hostages, so you can be happy that if the defenders do cap the hostage, you win. When you're attacking this map be aware of snipers. Since your opponents are defending their objective they're just going to hang back and pick you off as you come. That's what makes smoke grenades really important. Usually when people are getting sniped they try and grab a sniper then cap them. The best thing to do is just equip smoke grenades which will cover you and enable you to get close and kill them with your assault rifle or submachine gun. Defenders: Make sure to plant a guy up at the top of the church with a sniper rifle. This guy will be able to watch the enemy attacking. He'll be able to do this from a height, and he'll be able to see them and then relay his information to you and your allies. Not to mention he'll be able to shoot guys. See the main thing is that this game isn't always just about seeing a guy and shooting him, this is Rainbow Six. You need to know where he is, this will give you a huge advantage. Amongst other things take cover and seal off the points of entry that the guys can enter from. The thing that you have to remember with the houses, is that's where that sniper on the top of the church is going to have to step up and pop those guys on the top of the houses. How to play this map: Terrorist Hunt This map is going to have a lot of ranged combat, so be ready for that. Have a couple of people go down the street on the left, and have the other guys go straight ahead. From here you need to work together to get through all of the firefights you're going to have. If one team is getting just shot up, chances are that the other team has a clear shot at them, and vice versa. When you're attacking the church you should have a team rappel up it then go down through the stairs, and have the other team breach in through the windows. You could also have one team breach in from each side as well, it's up to you. Video walkthrough link: http://youtube.com/watch?v=RuMNvXiP6bs Calypso Casino MS309 This is a close range map. Other than the combat you're going to encounter up on the rooftop, it's all close range cover duels. You're going to have intense firefights especially in the main room with all of the slot machines. Especially considering that you can fast rope in from it. Another key thing is cover on this map. Considering that there are so many slot machines all over, that means that there are lots of areas in which you can hide behind and take cover. How to play this map: Survival In this map there is so much close combat that the best thing to do is just find an area and patrol around it. Avoid going into the main Slot Machine room because people are just going to be shooting each other up in that room. The thing is that since there are so many slot machines all over the map you're going to have lots of cover to use so take advantage of it. How to play this map: Sharpshooter Keep moving. When you get a kill just keep on the move. This will make it so that you're harder to hit, and you won't get pinned down as easily. Take cover, be smart, don't move into open big rooms, but just keep on the move in general. This is so that you can encounter people and get more kills. See in survival, you don't want to see people. You want to let every one else kill each other. In Sharpshooter you just want kills, so your best bet is to keep moving, especially in this map. How to play this map: Team Survival Work Together to make sure that all of the corridors and hallways are accounted for. Since there are all of the walls and slot machines to use this won't be hard. Really be careful and use lots of cover, because this map probably provides the most cover in the game. I'm saying this because this map has so many walls and slot machines use, so that's the real key to focus on. How to play this map: Team Sharpshooter Similar thing, except you have a bit more flexibility to move out into the open considering that one bullet wont end your game. Use this to really flank your opponent. They'll be using so much cover that you can totally flank them, or send an ally to go do that to get the easy kill. If you do get shot flanking them, don't worry, you got respawns. How to play this map: Retrieval The Canister spawns right between the casino and the elevator shaft you can fast rope down. What makes this hard is that instantly upon picking up the canister you're going to be in a lot of cross fire, especially if you spawned down in the vaults. That's because you're going to have to go through the main casino and go all the way to the top to score it. It's also hard to score it the other way because you have to go all the way down to the bottom in the vaults and score there so both ways is tough. How to play this map: Attack and Defend Attackers: ON this map you really want to avoid trying to fast rope into the middle of the map. You can try, but you'll probably get shot up from different directions and quickly get confused and you'll wind up dead. My preferred way is to either fast rope down the elevator shaft, or rappel down the side of the Casino and breach into the slot machine room. What I like about doing this is that this will enable to work your way through the level room by room, table by table, instead of fastroping into the middle of the action and getting shot up. Defenders: Cover the areas leading down to the vault in which the briefcase is in. There aren't too many areas that actually lead down into that vault, so if you can just cut off those few areas you'll be in good shape to protect the briefcase. If your enemy does get a hold on the intel, just head up towards their spawn. |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Tom Clancy's Rainbow Six: Vegas Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

