Transformers: The Game Walkthrough :
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Walkthrough - FAQ/Walkthrough======================================================================
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T H E G A M E -----------------------------------
XBOX 360 FAQ/ WALKTHROUGH v. 1.00
By: neeker
Gamertag: neeker75
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DISCLAIMER AND LEGAL STUFF
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This walkthrough can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- SuperCheats.com
and their associates only. Please do not ask whether you can post this
on your site if you're not from the above. It's getting too difficult
to keep track.
If you happen to see anyone other than the above hosting this, please
let me know so that I can feed them to the sharks, torture their feet
with a feather and throw them into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
If you're likely to get offended by spoilers, please don't use a guide.
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CONTENTS
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BASIC INFO
----------
1. Contact Information
2. Introduction
3. Controls
4. Getting Started
WALKTHROUGH
-----------
5. Autobots Campaign [ TFTG01 ]
a. The Suburbs [ TFTG02 ]
- Chapter 1: Uninvited Guests [ TFTG03 ]
- Chapter 2: Guardian Angel [ TFTG04 ]
- Chapter 3: Protect and Serve [ TFTG05 ]
- Chapter 4: Air Traffic Control [ TFTG06 ]
b. More than Meets the Eye [ TFTG07 ]
- Chapter 1: Obstruction of Justice [ TFTG08 ]
- Chapter 2: A Friend in Need [ TFTG09 ]
- Chapter 3: Flight of the Bumblebee [ TFTG10 ]
- Chapter 4: Heavy Weapon [ TFTG11 ]
c. Inside Hoover Dam [ TFTG12 ]
- Chapter 1: Breakout [ TFTG13 ]
- Chapter 2: Tunnel Vision [ TFTG14 ]
- Chapter 3: Power Drain [ TFTG15 ]
- Chapter 4: Walking Giant [ TFTG16 ]
d. The Last Stand [ TFTG17 ]
- Chapter 1: Exterminator [ TFTG18 ]
- Chapter 2: Unfriendly Skies [ TFTG19 ]
- Chapter 3: For the Fallen [ TFTG20 ]
- Chapter 4: Keep Away [ TFTG21 ]
e. The Ultimate Doom [ TFTG22 ]
6. Decepticons Campaign [ TFTG23 ]
a. SOCCENT Military Base [ TFTG24 ]
- Chapter 1: Sand Storm [ TFTG25 ]
- Chapter 2: Communication Breakdown [ TFTG26 ]
- Chapter 3: Seek and Destroy [ TFTG27 ]
- Chapter 4: Fire in the Sky [ TFTG28 ]
b. The Hunt for Sam Witwicky [ TFTG29 ]
- Chapter 1: Rough Justice [ TFTG30 ]
- Chapter 2: Race for Frenzy [ TFTG31 ]
- Chapter 3: Pursuit [ TFTG32 ]
- Chapter 4: Plight of the Bumblebee [ TFTG33 ]
c. A Gathering Force [ TFTG34 ]
- Chapter 1: Clearing the Air [ TFTG35 ]
- Chapter 2: Sinister Saviour [ TFTG36 ]
- Chapter 3: Fireworks [ TFTG37 ]
- Chapter 4: Warpath [ TFTG38 ]
d. City of Machines [ TFTG39 ]
- Chapter 1: Nowhere to Run [ TFTG40 ]
- Chapter 2: Energon Overload [ TFTG41 ]
- Chapter 3: The Might will Fall [ TFTG42 ]
- Chapter 4: Devastation [ TFTG43 ]
e. Day of the Machines [ TFTG44 ]
MISCELLANEOUS
-------------
7. Conclusion
Appendix 1: Version history
Appendix 2: Frequently Asked Questions
Appendix 3: Credits
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1. CONTACT INFORMATION
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". I also post on various toys websites under the
handle "super_convoy", just in case you happen to be a Transformers
collector, and happen to know me as well.
Feedback for this document can be directed to lestor underscore wong
at yahoo dot com. You may check out my other works here:
http://www.gamefaqs.com/features/recognition/52881.html
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2. INTRODUCTION
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Transformers: The Game is the official tie-in of Michael Bay's summer
blockbuster, Transformers: The Movie. If you've watched the movie, I
can understand why you'd want to play this game, even though it isn't
exactly the best out there. If you haven't, let me just say that
Michael Bay knows how to do action, and you won't be disappointed with
the show despite those ugly bots in them. Yeah, I'm very pro-G1, and
I can't accept endo-skeletal Transformers.
But that's just me.
Back to the game, it's a typical "sandbox" action adventure. Meaning
you can roam around the maps that you're on, do story missions, engage
side quests, as well as drive around town searching for hidden items.
Pretty much GTA-style, if you ask me. This walkthrough, however, will
touch only on the story missions.
As with all Xbox 360 games, this game also has achievements. I've
decided to include a section on how to get *some* achievements, but
not all. This is because I definitely don't intend to drive around
looking for energon cubes and/ or faction symbols. As such, I'll never
hit 100% completion. I'll, however, describe the easiest way to get
some of the achievements available.
That's about all I've to say here. Let's begin.
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3. CONTROLS
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The following are ripped directly from the game's manual:
TBC.
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4. GETTING STARTED
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TBC.
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5. AUTOBOTS CAMPAIGN [ TFTG01 ]
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A. THE SUBURBS [ TFTG02 ]
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- CHAPTER 1: UNINVITED GUESTS [ TFTG03 ]
----------------------------------------------------------------------
This is a simple, introductory chapter. You take control of Bumblebee,
and you'll begin the chapter in robot mode near a background.
Transform into car mode, and drive towards the green marker on the
mini-map. Once you drive/ walk into this green marker, this mission
activates.
Your task now is to take out the few Decepticon drones that have
landed. Use your melee button to do the simple three-hit combo on
them until they expire.
Cut-scene, and more drones arrive at the scene. Use your map to check
their locations, and then go towards them to punch them to their
demise. Try your best not to use any weapons if you intend to get a
secret achievement ("Weapon System Inactive" - 20G) for this chapter.
If you're not concerned with the achievement, feel free to blast the
lot of them with you light and heavy weapons.
Continue to down the drones as they spawn, and once you kill enough,
the chapter will end.
----------------------------------------------------------------------
- CHAPTER 2: GUARDIAN ANGEL [ TFTG04 ]
----------------------------------------------------------------------
Head towards the green marker to start the mission. Spike, I mean, Sam
makes his appearance. He apparently has something that the Decepticons
want, and they've sent drones after him. You'll need to prevent these
drones from reaching Bobby Bolivia's, where Sam is buying a car with
his father.
From the onset, chase after (car mode, please) the two drones ahead.
You should notice that they've some sort of a health bar over their
heads. Press RT to fire some rounds at them, hopefully hurting them in
the process. Quickly accelerate and get in front of the first car, and
transform into robot mode.
Now, attack the car with melee attacks, and it'll transform as well.
Do so for the second car to make it transform too. You can now take
both of them out with the usual melee combos.
NOTE: When these cars transform into robots, they stop heading towards
the used car garage.
More drones to deal with next, as three more drones drive towards
Bolivia's. Drive quickly in their general direction, and intercept
them from their front. It's difficult to make three cars transform at
one go, so pick one (preferably the front car) and hit it until it
turns into robot.
Ignore the robot now, go after the other two cars and do the same. The
cars are pretty forgiving (dead slow), and they seem to not know the
fastest route to Sam. You'll find them taking detours and all, so you
can still try to intercept them by checking their locations on the
mini-map.
NOTE: If you fail to stop any one car from reaching Bobby Bolivia's,
you'll fail the chapter.
Once you manage to make all of them transform into robots, you can
take the time to punch them to death. Check their locations on the map
if you need.
Finishing this party of three will end the chapter.
----------------------------------------------------------------------
- CHAPTER 3: PROTECT AND SERVE [ TFTG05 ]
----------------------------------------------------------------------
As usual, hit the green marker near the high school to start.
Woohoo, boss fight! For those who've watched the movie, you've got to
agree with me that the Bumblebee-Barricade car chase was one of the
best scenes of the show. This chapter aims to relive that scene, even
though it's a lot clumsier.
Barricade attacks Sam from the onset, so Bumblebee gets them to flee.
Controlling Bumblebee (some sort of a hero in the show), you'll have
to take down Barricade.
You'll notice that Barricade isn't your typical run of the mill drone.
See his swinging arms? Well, those things will hurt you real hard. To
make them stop, however, you'll only need to toss an object towards
him. A car, for example, is perfect for this.
Once he's hit, Barricade will be stunned momentarily. Get close to him
now and deliver the pain. Some melee combos later, and you'll hit a
cut-scene.
Barricade will now move towards Sam's location. It's easy to get
caught up with the action, and start chasing Barricade. Instead, ignore
him altogether, and start driving to the green marker where Sam is.
Barricade will somehow take a weird (and long-winded) route towards
Sam, so it should be no problem for you to reach the green marker
before him. Use nitros if required.
Once you reach the marker, another cut-scene plays. Sam flees again,
and you'll get to fight Barricade for the second time. He's doing
that swinging crap again, so toss a tree or something at him to stop
the movement, and then move in for the usual melee punches.
This time round, he has more health, so you may have to throw objects
at him more than once. But you'll manage.
Once he's down, he'll drive off and chase Sam again. Will he ever give
up? Once again, ignore him, and quickly drive to the next green
marker. He does the usual long route thing, so with some checking of
the map and swift driving, you should reach the checkpoint in no time.
More scenes, and the final fight against Barricade. He still does that
swinging thing, so do the usual throw-object-close-in-to-punch-him
maneuver. He has more health this time, so you may have to throw stuff
at him a few times, but nothing too difficult.
Take note, however, that since this final battle is done at the power
plant, there are some gas cylinders (white) that are oh-so-tempting to
use. My suggestion? Don't. These things explode so strongly that you
tend to get bounced away as well, sometimes even out of the action
zone. If you really need to use them, do so as a last resort.
When Barricade is finally defeated, the chapter will end.
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- CHAPTER 4: AIR TRAFFIC CONTROL [ TFTG06 ]
----------------------------------------------------------------------
This is a very simple mission. Get your guns ready, and hit to the
green marker to the mission. Once you begin, you should see that the
map has some icons on it. The red markers are the radio towers, while
the yellow markers are the generators. Your task is to simply destroy
them all.
Start by taking out the generators since they're at ground level. It's
impossible to miss them, since they're, you know, shiny and in orange.
Just keep shooting them till they explode. Heavy or light weapons, it
doesn't matter.
Focus on the radio towers next. Aim high, and lock onto them if you
want (not necessary though). Just keep shooting until all the towers
expire.
It's a race against time now, as you've one minute to reach the next
action zone. That's plenty of time, actually. Transform into car mode
and drive towards the green marker, and you'll be asked to repeat the
process with more radio towers and generators.
To speed up the process, you may want to climb up the buildings here
for a better aim on the towers. In any case, just shoot them all, take
out the generators, and you're done here.
There are more things to do though, as you're now given another minute
to reach the power plant. Optimus Prime and Co. are trying to land
here, but some gas cylinders are blocking the way. Hey, didn't you
just clear them all while pwning Barricade earlier? These earthlings
sure do their repair works fast!
Anyway, stand at a distance and start shooting those cylinders. Beware
of the ricochets, and that's about it. Once all cylinders are gone,
the mission ends.
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THE SUBURBS: END
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----------------------------------------------------------------------
B. MORE THAN MEETS THE EYE [ TFTG07 ]
----------------------------------------------------------------------
- CHAPTER 1: OBSTRUCTION OF JUSTICE [ TFTG08 ]
----------------------------------------------------------------------
You control Jazz in this chapter. Your aim is to race through the city
to cause a distraction, so that the Autobots can escape from unwanted
attention. As usual, head towards the green marker to start.
This is a rather straightforward mission. You'll need to drive towards
several checkpoints (shown on the map) that are depicted by yellow
markers on the map. At each checkpoint, you'll find a shining, purple
marker. Touch these purple markers at each checkpoint, and proceed to
the next one. If your driving isn't perfect, you may consider changing
into robot mode to touch these purple markers - I find it easier to
control the robots than the cars... especially Jazz in car mode.
Some time into the mission, you'll see red markers on the map. As you
approach these markers, you'll find some objects with a red icon over
them. Simply punch these objects till they explode (there might be a
few in one given area - you need to destroy them all), and you can
start moving to the next checkpoints again.
Repeat this process of driving to checkpoints until you can destroy
some stuff, and then to checkpoints again. As you hit the final check-
point, the chapter will end.
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- CHAPTER 2: A FRIEND IN NEED [ TFTG09 ]
----------------------------------------------------------------------
You take control of Ironhide here. Jazz is in trouble, and you'll need
to save him. Hit the green marker to begin, and then start driving
towards the next green marker to Jazz's location.
As you're driving towards the marker, you may notice a health bar on
the top right corner of your HUD. This depicts Jazz's health. If it
falls to zero at any time during the chapter, you'll have to restart.
So, this is more or less a timed mission even though no timer is
present.
One you reach the green marker, Jazz escapes, and you'll take on his
tormentors. There should be about 3-4 drones here for your punching
pleasure. Simply punch them all into submission (Ironhide really has
some awesome power in his punches). I'm really surprised here. You
mean, Jazz can't take out these minions?
Anyway, while you were punching the drones, Jazz has reached the next
green marker, and is promptly attacked by more drones. Race towards
that location to get Jazz out of the spot, and then it's clobbering
time again.
You may notice now that one of the drones here are doing that swinging
thing, just like Barricade earlier. Defeat the other "easy" drones
first, and then throw an object at that swinging bot to stop whatever
he's doing. Move in for the kill as usual.
Another green marker lights up on the map once you defeat this lot.
Once again, drive to the location, free Jazz, and then fight another
bunch of enemies. This time round, it's a little tricky. There's one
swinging drone and some "easy" drones again. Unlike previous batches,
however, these dudes are relentless in chasing you. The "easy" drones
stick to you like leeches, and they respawn quickly after you kill
some. I'd suggest simply transforming into truck mode if you aren't,
and drive to behind that swinging bot. Slide quickly to face him, and
then pick up an item to throw at him.
Basically, you'd need to avoid the attacks of the other drones, focus
on the swinging one, and you should be fine here. After killing the
swinging dude, you may still have to fight a little, but the remaining
robots shouldn't be a problem for Ironhide's fists.
One last green marker appears after this. That means another race to
Jazz's location. You'll find the next bunch of enemies at the truck
yard. Or rather, enemy. Yes, there's only one of them here, but he's
very much different from the others. He's pretty much immuned to most
attacks, and it took me a while to find out how to hurt him. I'd say
I found out how to beat him purely by luck.
See those yellow construction vehicles lying around? Pick one up, and
hurl it towards this bot. He'll fall to the ground momentarily. Run up
to him, and PICK HIM UP, and then throw him forward. The resultant
fall will tear down his resistance.
Do this a few times, and he's a goner. Chapter completed.
----------------------------------------------------------------------
- CHAPTER 3: FLIGHT OF THE BUMBLEBEE [ TFTG10 ]
----------------------------------------------------------------------
More trouble for the Autobots, as Bumblebee has now been captured by
Sector 7. You control Optimus Prime (cool) in this chapter, and your
sole objective is to keep up with the helicopter that's transporting
Bumblebee to its base.
This is a rather easy mission. There's an icon that you can find on
the map that depicts the helicopter's location. Around it is a circle
that serves as the action zone that you'd need to keep yourself in.
The route that the helicopter takes is pretty forgiving as well, as
most of them are above roads that you can drive on.
So, just drive safely (don't even need to use nitros... most of the
time) and keep yourself inside the action zone. At times, the chopper
will take a tricky flight past some buildings. To save time, you may
want to transform into robot mode, climb these buildings and get to
the next available road. That's about it for the entire mission.
After you follow the helicopter for a bit, you'll be hit by a falling
meteor. This interrupts your chase, and subsequently ends the chapter.
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- CHAPTER 4: HEAVY WEAPON [ TFTG11 ]
----------------------------------------------------------------------
The meteor from the earlier chapter is none other than Shockwave! Boss
fight time. You'll find yourself near the gas station where Shockwave
is once you hit the green marker to start this fight.
During the initial stages, Shockwave is in weapon mode, sending waves
of attacks towards you. It's therefore advisable to simply throw
objects at him. If you want a secret achievement, you may want to jump
up to the gas station's roof, pick up that large tire there, and throw
it at him ("Pit Crew" - 10G).
After being thrown at for a few times, Shockwave will transform into
robot mode, and start smashing the buildings around. Notice that below
his health bar is some sort of a health bar for the city. If that
falls to zero, you fail the chapter. So, apart from getting to Shock-
wave and landing the punches, you'd also need to do it quickly before
he deals too much damage to the surroundings.
Shockwave won't simply stand there for your picking. If you punch him
a few times, he'll run to another part of town to deal damage. So,
make use of the map to check out his location at all times, and then
go towards him to deal the pain.
Do this until his health bar diminshes, and the mission will end.
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MORE THAN MEETS THE EYE: END
----------------------------------------------------------------------
----------------------------------------------------------------------
C. INSIDE HOOVER DAM [ TFTG12 ]
----------------------------------------------------------------------
- CHAPTER 1: BREAKOUT [ TFTG13 ]
----------------------------------------------------------------------
You're Bumblebee, again. This mission follows after the capture, and
you're imprisoned in Sector 7 premises. This chapter in particular
requires you to make a prison break.
You may notice that there are plenty of Energon Cubes lying around.
If you're a completist, you may want to start hunting around for some.
If you manage to get 20, you can also find plenty of sub-missions to
do here. If you haven't done any, try doing one just for the sake of
getting an achievement ("What Challenge?" - 10G).
In any case, to start this mission, hea towards the green marker as
usual. Once you activate the mission, you'll find a door straight
ahead. Walk towards it and use melee attacks on it until it breaks.
Cut-scene, as you see a security drone making its way out from where
you just broken in. Get your nitros and weapons ready (car mode), and
once you resume control, quickly drive towards the drone and fire at
it at the same time. Hopefully you can land a few blows on it. You'd
need to take it down before it raises an alarm. You should be able to
do finish it off before it makes its second turn, but some may need
more time.
Anyway, once it's destroyed, you'll find an explosive red icon on the
map. The location of this icon is actually where you just blasted
through a door. Race back to that place before the timer (I can't
remember how long... 35 seconds, maybe?) expires, and you'll face a
second door to blast.
Repeat the door-punching process. Once the door is gone, another drone
appears. Chase after it like before, and finish it off by getting
close and shooting it in car mode.
Another explosive red icon at the same location, so race back again
before time expires. You'll see yet another door. Blast it down, and
this time, TWO drones will speed away. I'd suggest focusing on the
back drone first, as you should aim to take it down before it even
makes its first turn. Then, quickly use nitros to chase the front one
and fire relentlessly at it till it's gone.
You'll need to return to where the doors were earlier. Once you reach,
the chapter will end.
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- CHAPTER 2: TUNNEL VISION [ TFTG14 ]
----------------------------------------------------------------------
I hate this mission. The poor driving mechanics of this game really
make this more hard work than it should. There are a total of six
cooling fans in the dam. The first one is found near the green marker,
and by activating the mission there, you automatically destroy that
fan. And here begins a rocky drive out from the tunnel where you're
at.
Explosions happen everywhere, so just drive very safely while main-
taining decent speed so that you don't get caught out. You may want to
use your weapons to clear any objects blocking your progress, or even
transform into robot mode if you happen to get stuck while driving.
And oh, yes, there will be a timer to make things difficult.
Once you get out of the tunnel, a short scene will play. Time will be
added to the timer. Now, look at the map, and you'll find the
locations of the other five cooling fans. Their general directions are
as follow:
| X | | X |
| | | |
| | | |
| | | |
| | | ----------------
| | | X
----------- ------------------ ----------------
X |
----------- |
| |
| |
| |
| |
----------- ----------------
B X
-----------------------------------------------------
Apologies for the crude ASCII drawing. It's just about right, I think.
"B" is where you're after escaping that dreaded tunnel of death. I
find that an easier way here is to do a counter-clockwise sweep of the
fans, so I'd suggest hitting the gas forward to hit the southeast fan
first, followed by the two at the northeast, then the two at the
northwest. It's entirely up to you how you want to do this, but I
manage to do this at one go with quite some time left on the clock, so
you may want to use my suggestion.
Whichever way you approach, you'd need to take note of the following:
1. The cooling fans can only be destroyed by melee attacks.
2. After you destroy one fan, it's the tunnel of death again.
3. Each time you successfully escape a tunnel, time will be added.
4. While escaping the tunnels, it's inevitable that you'll be hurt.
As you enter a tunnel to destroy a fan, you should find health icons
midway through. Also, whenever you escape a tunnel, you should also
find a health icon near the exit. Use them to keep your health up.
So, I guess that's it. Just head to each fan's location while picking
up health along the way, destroy the fan, and escape the tunnel. Do
so until all five fans are gone.
And, if you want a special achievement ("Turbo? We don’t need no
turbo!" - 30G), you can do this entire chapter without using nitros.
I didn't bother with it though.
----------------------------------------------------------------------
- CHAPTER 3: POWER DRAIN [ TFTG15 ]
----------------------------------------------------------------------
This mission is a cakewalk as compared to the previous one. There are
some power generators scattered all over this place. You need to find
them, and throw them away before they explode. Whatever.
Hit the green spot to begin. The locations of the generators are shown
on the map as green icons. Sorry, no ugly ASCII pic here. Just follow
the green dots, man! When you head towards any one of them, however,
you'll find no generators around. Well, they're actually above you.
Climb the walls where the green icon is shown, and go all the way to
the top. You should now find the generators - one at each location, of
course. Pick it up and throw it away, as far as possible. You don't
want to be there when these generators explode.
Proceed to the remaining generators and do the same, and the chapter
will end.
Point to note though. Out of the five generators, only one is isolated.
The other four are in pairs. When climbing the walls, try to climb at
the side that's in between two generators, example:
------ ------
| * * |
| ( ) * * ( ) |
| * * |
------ ------
Climb the walls where the "*"s are. I tried climbing from the other
side once, and somehow fell into a hole (?) and got stuck. Needless to
say, I failed the mission because of this stupidity. I'm not sure
whether this is a glitch or something, but take my advice just in case
you encounter this frustration.
Also, you can also get an easy achievement ("We Don't Need Roads" -
15G) here. From the top where you threw a generator, walk to the edge
of the structure, and press "Y" to transform. You'll go into a freefall
down to the bottom, and achieve full jump skills for the achievement.
----------------------------------------------------------------------
- CHAPTER 4: WAKING GIANT [ TFTG16 ]
----------------------------------------------------------------------
Bumblebee vs Megatron! You know this is a mismatch from the onset. I
think the developers know it too, so this is more like a survival
mission. You need to stay alive for three minutes while the AllSpark
shrinks. It's not an easy feat, this one. Not when the enemies are so.
damn. cheap.
The first part of the game is easy. The AllSpark is held by six
supports. Simply blast them all (see their "health bar" dimish when
you shoot) with your heavy weapon, and they should be gone in no time.
Just make sure you avoid the back attacks from the lot of insect
(Spiders? Scorpions? Who cares?) drones.
Next up, the AllSpark begins shrink, while the insect drones and some
vehicle drones start attacking you. This is still easy to do. Simply
melee them for easy kills. After about 40 seconds, however, Megatron
will be revived. Still in half-frozen state, he'll start shooting at
you while you attempt to take on those dreaded insects and vehicles.
My advice? Don't even fight. On some occasions, while fighting the
drones, I got hit by cheap shots from Megatron. It hurts. Also, if you
really need to fight, don't do so at any point on the right side of
Megatron. This is because there's a large open area to the right, and
if you get hit by Megatron, chances are you'll fly out of the action
zone. And then, when trying to get up to return to the zone, you'll
find those insects shooting at you like their lives depend on it.
You'll never make it back in time.
In any case, the only time you need to fight these creatures is when
you're really down on health. They regularly give health icons, so
you may want to kill a few to replenish health.
Other than that, just run and jump in circles around the structure
where the AllSpark is at. Most of the creatures will stupidly follow
you, but won't fire. And Megatron's attacks will most likely miss due
to your constant movement.
So, that's it. Just run and jump around like a mad man for the
remaining time, and you should be alright. It took me a few attempts
of trying to fight and avoid Megatron's attacks to realise that the
best policy when Bumblebee faces Megatron is to simply run.
----------------------------------------------------------------------
INSIDE HOOVER DAM: END
----------------------------------------------------------------------
----------------------------------------------------------------------
D. THE LAST STAND [ TFTG17 ]
----------------------------------------------------------------------
- CHAPTER 1: EXTERMINATOR [ TFTG18 ]
----------------------------------------------------------------------
Time to take revenge of those pesky insect drones. This time round,
you're Ironhide again. You need to keep Bumblebee alive (check his
health bar at the top right of the HUD), as well as destroy 100 of
those creepy crawlies. Simply use the map to find their locations,
and use melee attacks to kill them all.
Wow, that's fast.
----------------------------------------------------------------------
- CHAPTER 2: UNFRIENDLY SKIES [ TFTG19 ]
----------------------------------------------------------------------
In my opinion, this is the most difficult mission of the entire
Autobots Campaign. Playing as Jazz, you'd need to first take out
Starscream, then Blackout, then Starscream again, and then both of
them together. Talk about pain!
Anyway, Starscream first. He's doing a fly-by attack on you, and
Optimus Prime's asking you to ground him first before fighting him.
Check his location on the map, and then stand in front of him while
aiming above. Aim and shoot at him (locking-on does help here) a few
time until he transforms into robot and land.
Strangely, while replaying this chapter, I found that Starscream may
just transform and land even without me shooting at him. I'm not sure
whether this happens all the time. Better just aim and shoot him.
Starscream is a pansy in robot mode. Just get close and use melee
attacks on him, and his health will wear down quickly. When he's close
to death, he'll go into an alternate attack that sees him blasting
streams of fire in front and around him. Run away when he does this,
and find an object to throw at him.
Once he gets hit, he stops that fire nonsense. Get close and punch
him again. Repeat a few times until you can totally blast him to
shreds. Note that Jazz uses some sort of a sword here, which looks
pretty cool.
Next up, Blackout. He also does fly-by attacks, but he's so much
easier to aim and shoot at. Shoot him a few times, and he'll transform
and land.
Unlike Starscream, however, Blackout is quite difficult to handle in
robot mode. For one, he chases after you relentlessly, so you might
as well give all you can in punching him. After some rounds of hurt,
you may find him doing a downward movement, almost as if he's going
to transform into helicopter mode. This is when he uses his helicopter
blades to deal a really devastating attack on you. When he does this,
quickly run away.
Repeat the attacks and avoiding his blades attacks, and you should
finish him off easily. There are plenty of health icons within the
action zone, and they respawn indefinitely. So, at any time should you
need health, do not hesitate to run away to find these icons. Just
make sure you remain in the action zone.
Once Blackout is down, Starscream returns to attack you with his fire
streams again. Repeat the throw-object-get-close-to-melee process, and
he should be a goner soon.
Now, the hardest part. Both Starscream and Blackout join forces to
hunt you down. They begin with fly-by attacks, together. Thereafter,
they'll transform and attempt to sandwich you. After dying so many
times here because Blackout just doesn't stop chasing me, I found an
easy way to get out of this situation.
Firstly, when both of them are doing the fly-bys, run away to a "safe"
area within the action zone. Replenish health as much as possible
during this period as well.
Soon, they will transform, and you can keep track of their movement on
the map. Run around the buildings (while staying in the action zone -
I won't say this again, ok) until you launch a surprise attack on
them. Sure, they won't exactly be surprised since the enemy A.I. in
this game is such that the enemy always faces you, but this gives you
time to shoot one of them with your light weapon, and they won't be
exactly so near to you yet that aiming and shooting is impossible.
Preferably, you should shoot Starscream. This doesn't hurt him, but
it freezes him temporarily. Use this few seconds break to rain punches
on Blackout. Once Starscream moves again, run away and shoot at him
again to freeze him, and then whack Blackout again. If you're feeling
gung-ho, you can even continue hitting Blackout with the aim of
killing him as quickly as possible.
Once you kill Blackout, Starscream should be easy meat, simply because
he doesn't chase you as quickly as Blackout. Take your time, go find
some health icons if you want, etc. Starscream may even transform and
attempt a fly-by again, but soon he'll return to bot mode, and you can
take him out again. Just keeping punching him until he's dead.
Phew. That was tough.
NOTE: Jason Murray wrote that after the flamethrower bot that attacks
you after you first defeated Starscream and Blackout (respectively)
isn't Starscream, but a Decepticon drone. He mentioned something about
the drone having a thinner body and longer legs than Starscream, and
that it's is purple and black in color while Starscream is all sliver.
Ok, thanks for pointing that out!
----------------------------------------------------------------------
- CHAPTER 3: FOR THE FALLEN [ TFTG20 ]
----------------------------------------------------------------------
You're Ironhide again. Apparently, after Jazz's heroics against
Starscream and Blackout, he has been taken out by Brawl. Optimus Prime
wants you to destroy Brawl as a result.
Brawl, despite his reputation, is useless. Just get close and melee
him. He'll try to erect a barrier, but if you simply button-smash
through, he'll be defeated in no time. Once his health reaches zero,
he'll escape.
You can't go after him yet though, because some drones appear to halt
your progress. Short and sharp - kill them all.
Once they're disposed, you'll have 40+ seconds to reach Brawl's next
location. Transform into truck mode, and speed towards the green
marker. Along the way, you may be attacked by Brawl's tank blasts.
Avoid them if you can. Or, if you've time and are clever, approach
from a side road to avoid the blast altogether. You'd probably just
drive straight towards him anyway.
Repeat the melee attacks on Brawl until he runs again. A lot more
drones attack you now. I don't know, maybe 8? 10? I lost count after
button-smashing through them.
Another 40+ seconds timer appears next as you race towards Brawl's
next location. Do the same, and then two drones appear to fight you.
Now, these two are a little tougher to fight. One of them is doing
the ball-and-chain-swinging thing, and the other uses a bulldozer
approach of running straight at you to knock you down.
For the swinging dude, throw something at him as usual to stop him,
and then punch him. Repeat a few times and he's gone.
For the bulldozer dude, as he runs towards you, run away so that he
misses. He'll stop after a while, and this is your chance to stun him.
Shoot at him (any weapon will do), and he'll freeze momentarily.
Quickly get close and punch him. Repeat a few times and he's gone
as well. Do take note that he only freezes when you shoot when he's
standing still, not when he's bulldozing.
One final drive towards Brawl next. This time, you can kill him for
good.
----------------------------------------------------------------------
- CHAPTER 4: KEEP AWAY [ TFTG21 ]
----------------------------------------------------------------------
This is a repeat of the Bumblebee vs Barricade mission earlier. He
still does that swinging thing, but he's much faster and powerful than
before. From the onset, just do the same throwing-and-punching
sequence till he runs.
Now, it's a race to the next location. Take note that Barricade is
also more direct in his approach here. You may have to race side-by-
side with him, hopefully using your nitros to gain an advantage to
reach the green marker before him.
Fight him again, and then race him again to the next direction. As I
mentioned, it's just a reprise of the earlier fight. During the final
fight with him, you can find a health icon near one of the buildings
at the north of the map. It respawns regularly as well, so use it if
you need health.
And then it's the same throwing-and-punching till Barricade dies.
----------------------------------------------------------------------
THE LAST STAND: END
----------------------------------------------------------------------
----------------------------------------------------------------------
E. THE ULTIMATE DOOM [ TFTG22 ]
----------------------------------------------------------------------
"Megatron must be stopped, at all costs."
Megatron had earlier destroyed Bumblebee. You need to fight him in
this final battle. This is a multiple-phase fight, but it isn't the
most difficult in the game. In fact, I'd rate this 2/5 in terms of
difficulty.
He'll first do some fly-by attacks. Take note of his flying pattern,
and just hide in one of the streets not covered by his flight path,
and you won't be hurt at all. While doing this, you may want to pick
an object up in preparation to throw at Megatron. I'd recommend a
lamp post since you can hold it in one hand, so it won't affect your
movement.
Soon, he transforms and lands. He'll then do a bulldozer attack on
you. Like the previous bulldozer drone, run away as he does that to
avoid being hit. Then, turn and face Megatron. Once his attack stops,
he'll stand still and look around.
Throw the lamp post at him, and his bulldozing attacks end. You can
now see his health bar on the right of the HUD. Get close and use
melee attacks on him. Check out that sword! I'm impressed, but I'd
prefer Prime to use that G1 axe thing, you know.
After you tear down all his health, Megatron will transform and fly
off again. Again, hide in a street that's not covered by his flight
patterns. He'll soon transform and return to ground level.
This time, he does a swinging attack with his G1 ball-and-chain! Wow!
Looks awesome! Too bad it's easily countered with a toss of a tree
or something. Get close next and melee him again until he transforms
and flies off.
More fly-bys, more hiding in streets, and then he returns. This time,
he does that Starscream fire streams thing. Yawn. Lamp post/ car/ tree
him, and then melee him again.
Yet more fly-bys and hiding, and he returns for a final time. This
time round, he does all his previous three attacks. Firstly, the bull-
doze. Secondly, the ball-and-chain swing. Thirdly, the fire streams.
Each time you throw something at him, he switches to the next attack.
Once you stop his fire streams, he's up for the kill. Do your final
melee attacks on him until he expires.
One point to note though. While I was replaying this battle, Megatron
found himself stuck while landing onto a statue in town. I had to jump
and punch him out from his embarrassment. I should've youtube that one.
It was quite hilarious, but if you happen to get it, just know what to
do.
At the end of the day, one has stood, and one has fallen. All hail
Optimus Prime!
----------------------------------------------------------------------
THE ULTIMATE DOOM: END
----------------------------------------------------------------------
======================================================================
6. DECEPTICONS CAMPAIGN [ TFTG23 ]
======================================================================
----------------------------------------------------------------------
A. SOCCENT MILITARY BASE [ TFTG24 ]
----------------------------------------------------------------------
- CHAPTER 1: SAND STORM [ TFTG25 ]
----------------------------------------------------------------------
This is like, a no-brainer mission. As Blackout, you'll need to
achieve 100% destruction at the military base in slightly more than
three minutes. There're buildings, planes, hangars, etc. for you to
shoot at. Use heavy weapons for maximum damage. You may even afford
some time to do melee attacks on a row of buildings - this should help
unlock the "Pride of Brawl" achievement for 15G.
But seriously, just use heavy weapons and see the percentage rise
quickly. Shouldn't take you more than two minutes to finish this.
----------------------------------------------------------------------
- CHAPTER 2: COMMUNICATION BREAKDOWN [ TFTG26 ]
----------------------------------------------------------------------
You play as Scorponok here. He's a really cool character to use. You
can't transform, but by pressing "Y" when you're "walking" above sand,
you can actually dive into the sand and move around very quickly.
Use this ability to race towards the five different communication
trucks that you need to destroy. Once at the locations, jump up and
shoot at the trucks (one at each location - it's the shiny, orange
one) until they explode.
At certain point in time, you may have to "cross the road" to the
other side of the sand. There's also a timer, but even with the
relative far distance between the trucks, you should've no problems
finishing them off. Just make sure you dive under the sand and move
when you can, since Scorponok moves really fast in this mode of
transport.
After the mission, you may want to dive into the sand and stay there
for two minutes to unlock the "Land Shark" achievement for 10G.
----------------------------------------------------------------------
- CHAPTER 3: SEEK AND DESTROY [ TFTG27 ]
----------------------------------------------------------------------
This is another generic search-and-destroy mission. Damn, it even said
so in the title. There are five communication areas in the action
zone, and each has a data that Blackout needs to download. To do so,
follow the yellow icons on the map to reach one communication area.
See those buildings around the area? Simply bash them all until a
green icon appears on the map. This is where the data can be stolen.
Go to where this green icon is, and look for a green container. Pick
it up, and the data will be automatically downloaded. Aim far and
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