Transformers: War For Cybertron Walkthrough :
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Walkthrough - FAQ/Walkthrough________ _______ __ ______ _____ |__ __|| _ | / \ | _ `.,' ___| | | | | | | / \ | | | || |___ | | | |-' ,' / /\ \ | | | ||___ | | | | |\ \ / /__\ \ | | | | ___| | |__| |__| \__\/__/|______\|__| |__|\_____,' _______ _____ _______ ___________ _______ _______ _____ | ___/,' _ `.| _ || _ _ `.| ___/| _ |,' ___| | |__ | | | || | | || | | | | || |__ | | | || |___ | __| | | | || |-' ,'| | | | | || __| | |-' ,'|___ | | | | |_| || |\ \ | | | | | || |____| |\ \ ___| | |__| '._____,'|__| \__\|__| |__| |__||______/|__| \__\\_____,' W A R __ __ __ __ ___ __ __ | \_/ |__) |_ |__) | |__) | | |\ | F O R |__ | |__) |__ | \ | | \ |__| | \| ============================================================================== TRANSFORMERS: WAR FOR CYBERTRON FAQ/Walkthrough Copyright (c)2010 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 07/24/10 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Characters....................................... [0300] 4] - The Basics....................................... [0400] 5] - Walkthrough...................................... [0500] 5.01] Dark Energon............................. [0501] 5.02] Fuel of War.............................. [0502] 5.03] Iacon Destroyed.......................... [0503] 5.04] Death of Hope............................ [0504] 5.05] The Final Guardian....................... [0505] 5.06] Defend Iacon............................. [0506] 5.07] Kaon Prison Break........................ [0507] 5.08] To the Core.............................. [0508] 5.09] Aerial Assault........................... [0509] 5.10] One Shall Stand.......................... [0510] 6] - Symbol Locations................................. [0600] 6.1] Autobot Symbols........................... [0610] 6.2] Decepticon Symbols........................ [0620] 7] - Weapons.......................................... [0800] 8] - Achievements..................................... [0900] 9] - Bestiary......................................... [0900] 9.1] Enemies................................... [0910] 9.2] Bosses.................................... [0920] 10] - Thanks/Credits.................................. [1000] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #50 ------------------- Version 1.0 (07/24/10) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ - ROBOT - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Change Form (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera, Melee Attack (Click) | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Action, Reload | |-----------------------------|----------------------------------------------| | Y Button | Switch Weapon | |-----------------------------|----------------------------------------------| | A Button | Jump, Double Jump | |-----------------------------|----------------------------------------------| | B Button | Throw Grenade | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Weapon | |-----------------------------|----------------------------------------------| | Left Trigger | Fine Aim/Zoom | |-----------------------------|----------------------------------------------| | Right Bumper | Use Energon Abilities | |-----------------------------|----------------------------------------------| | Left Bumper | Use Cooldown Abilities | '-----------------------------'----------------------------------------------' - TANK/CAR/TRUCK - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Change Form (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera, Rotate/Steer | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Reload | |-----------------------------|----------------------------------------------| | Y Button | N/A | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | N/A | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Weapon | |-----------------------------|----------------------------------------------| | Left Trigger | Boost | |-----------------------------|----------------------------------------------| | Right Bumper | 180-Turn (Tank), Dash/Ram (Car/Truck) | |-----------------------------|----------------------------------------------| | Left Bumper | N/A | '-----------------------------'----------------------------------------------' - JET - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Change Form (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera, Steer | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Reload | |-----------------------------|----------------------------------------------| | Y Button | Switch Weapon | |-----------------------------|----------------------------------------------| | A Button | Ascend | |-----------------------------|----------------------------------------------| | B Button | Descend | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Weapon | |-----------------------------|----------------------------------------------| | Left Trigger | Boost | |-----------------------------|----------------------------------------------| | Right Bumper | Barrel Roll | |-----------------------------|----------------------------------------------| | Left Bumper | N/A | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] CHARACTERS [0300] ______________________________________________________________________________ NOTE: Character info taken from the Bradygames Official Guide. ============================================================================== AUTOBOTS ============================================================================== o---------------o | Optimus Prime | o---------------o One of the most beloved Autobots of all time, Optimus Prime is also their heroic leader. He takes center stage in the Autobot story. Optimus is both a brave and compassionate character who uses his talents to improve the world around him. Optimus has a strong sense of justice and righteousness, and is dedicated to the protection of all life; he battles his foes with unyielding resolve to uphold this belief. Even Megatron, the leader of the Decepticons, begrudgingly admits his respect for Optimus Prime. Vehicle Form: Truck Ability 1: Warcry Ability 2: Dash o-----------o | Bumblebee | o-----------o Being one of the smallest Autobots, Bumblebee excels in the art of espionage and reconnaissance. His small stature allows him to go places his comrades cannot. He deeply admires his larger, more physically capable teammates, and he does his best to emulate them. However, he deos not realize that they deeply admire him for what he does. Bumblebee is a capable fighter fueled by his passionate devotion to the Autobot cause. Vehicle Form: Car Ability 1: Shockwave Ability 2: Dash o---------o | Ratchet | o---------o Ratchet is the Autobots' Chief Medical Officer. Although he's not a mighty warrior compared to the likes of Optimus Prime or Ironhide, Ratchet still often ends up in the center of battle. His dry wit helps him through it all, and he is always there after the fight to patch up his friends. As one would expect, he gives his wounded comrades a hard time for taking hits that a Medical Officer somehow manages to avoid. Vehicle Form: Truck Ability 1: Spawn Sentry Ability 2: Barrier o-----------o | Sideswipe | o-----------o Sideswipe is built for speed. Whether in combat or out of it, he moves fast... very fast. He enjoys the thrill of battle, but more for the sport and competitiveness than the end goal. Being very competitive, Sideswipe will do anything he can to win, cheating notwithstanding. Nothing is out of the question when everything is on the line. Some call him reckless and brash, but Sideswipe simply does what it takes to win. Every time. Vehicle Form: Car Ability 1: Whirlwind Ability 2: Dash o----------o | Ironhide | o----------o Ironhide is the oldest Autobot on the team. He is the slowest Autobot on the team. He is also the meanest, toughest, and orneriest Autobot on the team. He is most definitely yesterday's model, but he was build to last - seemingly forever. Ironhide is a soldier, first and foremost, but his tough exterior hides a deep compassion for life. He is one of Optimus' most trusted advisors on all matters. Vehicle Form: Truck Ability 1: Warcry Ability 2: Dash o---------o | Warpath | o---------o Warpath is loud, confident, skilled, and devoted to his fellow Autobots. He is also partially deaf from his amazingly large cannon. His favorite pastime is showing his friends how he can split a hex nut a mile and a half away with a tank shell. Extremely well armored to go along with his extreme stubbornness and thick skull, Warpath always loves to bring the battle to the Decepticons. Vehicle Form: Tank Ability 1: Shockwave Ability 2: Barrier o----------o | Air Raid | o----------o Fearless and rash, Air Raid is always ready for a fight. He prefers diving head-first into a pack of Decepticons rather than shooting them from afar... because it's more fun. That is his only real goal in life: to have fun. This attitude seems to place Air Raid and his fellows in danger on a regular basis, but he always managest to get himself and his friends out of it. Vehicle Form: Jet Ability 1: Whirlwind Ability 2: Cloak o---------o | Jetfire | o---------o Jetfire is dedicated to the pursuit of science, and he beleives technology will ultimately give the Autobots victory over the Decepticons. He became an Autobot after disagreeing with the methods used by the Decepticons and Starscream in particular. Jetfire keeps himself completely cutting edge and up-to-date, making him the fastest Autobot ever created. Vehicle Form: Jet Ability 1: Spawn Sentry Ability 2: Hover o------------o | Silverbolt | o------------o Silverbolt is a grim and brave warrior, who often worries more about his teammates than himself. He is courageous, can fly at breakneck speeds, and truly believes in the Autobot cause. He would die in defense of his friends if ever given the opportunity. Vehicle Form: Jet Ability 1: Shockwave Ability 2: Barrier o-------o | Arcee | o-------o Arcee is a caring and supportive teammate. But make no mistake; she is a nimble, fast, and stealthy warrior. Many Decepticons have fallen to Arcee's attacks before their optics ever registered a threat. NOTE: Arcee is a locked character: unlock her by completing the Autobot campaign. She is only available in Escalation and Multiplayer. Vehicle Form: Car Ability 1: Shockwave Ability 2: Cloak ============================================================================== DECEPTICONS ============================================================================== o----------o | Megatron | o----------o Megatron is the very powerful and utterly ruthless leader of the Decepticons. His imposing robot form is dominated by his primary weapon: his arm-mounted Fusion Cannon, capable of leveling a city block in one blast. Those Decepticons that serve him faithfully may find themselves rewarded - but the moment they fail, they are made an example and discarded like so much junk. Megatron is extremely intelligent, but often can be blinded by his single- minded drive for conquest. Vehicle Form: Tank Ability 1: Hover Ability 2: Drain o-----------o | Barricade | o-----------o Barricade is a true speed demon, powering his engine to velocities faster than some jets. He is a brutal leader on the battlefield, scolding Decepticons that do not perform up to his and Megatron's standards. His favorite tactic is to goad Autobots into transforming and chasing him, then leading the Autobots along fatal routes that only he can navigate. Vehicle Form: Car Ability 1: Shockwave Ability 2: Barrier o-------o | Brawl | o-------o Brawl is Megatron's pet weapon of mass destruction. He loves nothing more than ripping Autobots limb from limb. Brawl is obsessed with explosions and chaotic, unending combat. He often thrusts himself to the frontlines of battle at the risk of his own spark, not caring whether he lives or dies as long as he takes an Autobot with him... or many, many Autobots. However, Brawl is never out of control. He is very collected in combat, not wanting to miss an opportunity for a calculated kill. Vehicle Form: Tank Ability 1: Whirlwind Ability 2: Dash o------------o | Starscream | o------------o Starscream is best known as the Decepticons' second-in-command. However, he makes no secret of his ambition to overthrow Megatron as Decepticon leader. He is more intelligent, ruthless, and cruel than the average Decepticon. But he is also unlikely to act directly on his ultimate ambition without an assurance of conditions favorable to his ascension. Starscream believes that both Optimus Prime and Megatron have lost sight of what is best for the Cybertronian race and simply pursue their own agendas. For the good of his species, he believes a new leader must emerge. He would be that leader. Vehicle Form: Jet Ability 1: Shockwave Ability 2: Hover o---------o | Skywarp | o---------o Skywarp isn't the most intelligent Transformer in the Decepticon force, so he must be guided continually and told what to do. Regardless, once set upon a path, Skywarp achieves his goal with quiet, ruthless efficiency. Vehicle Form: Jet Ability 1: Whirlwind Ability 2: Cloak o----------------o | Thundercracker | o----------------o Serving alongside Starscream and Skywarp, Thundercracker is a part of the Decepticon Seekers' main force. Thundercracker despises Autobots and Decepticons that cannot take flight, and views himself as being superior to them. He reigns supreme in the air, having excellent skills in aerial combat and maneuvers. Thundercracker sometimes questions the Decepticon cause, but knowing Megatron's propensity for wrath and destruction, Thundercracker always remains quiet in his discontent. Vehicle Form: Jet Ability 1: Spawn Sentry Ability 2: Dash o-----------o | Soundwave | o-----------o Soundwave is one of Megatron's most dependable troops. As such, he has positioned himself in Megatron's upper command structure. He operates as the Decepticon Communications Officer and answers only to Megatron. Many of the Decepticons see Soundwave as a backstabber who blackmails others to raise his esteem with Megatron. Soundwave sees and hears all. Vehicle Form: Truck Ability 1: Spawn Sentry Ability 2: Barrier o-----------o | Breakdown | o-----------o Breakdown is a very capable Decepticon warrior, but has one main underlying problem. He is extremely paranoid that everyone and everything is out to get him. Being in crowded places is nerve-wracking for Breakdown, as he feels like everyone is staring at him, judging him. He just wants to blend in and do his duty in anonymity. Vehicle Form: Car Ability 1: Shockwave Ability 2: Dash o------------o | Slipstream | o------------o Devious and deadly, Slipstream is a blur on the battlefield. She moves with ruthless and cold efficiency through the Autobot lines, hitting them with mocking attacks and then fleeing before ever putting herself into danger. NOTE: Slipstream is a locked character: unlock her by completing the Decepticon campaign. She is only available in Escalation and Multiplayer. Vehicle Form: Jet Ability 1: Shockwave Ability 2: Cloak ______________________________________________________________________________ 4] THE BASICS [0400] ______________________________________________________________________________ ============================================================================== TUTORIALS ============================================================================== o----------------o | Basic Controls | o----------------o LOOKING AND WAYPOINTS - Use the Left Analog Stick and the Right Analog Stick to look around. Following on-screen Waypoints will guide you through the level. CHANGE FORM - Click the Left Analog Stick or press Y to change form, depending on control setting. JUMP & DOUBLE JUMP - Press A to jump. Double press A to double jump. INTERACTS - Press X to interact with certain objects in the world. o--------o | Health | o--------o Your health bar is located in the upper left hand corner of the screen. It is divided into multiple segments. As you take damage, you will lose Energon from each segment. If you stop taking damage before a segment is drained, it will regenerate. Once you drain a segment completely, you can only restore it by finding Energon Cubes or being healed. If you lose more than one half of the last segment of health, your systems will start to shut down. Find Energon Cubes quickly or take cover to restore your systems. In co-op and Escalation, you can revive fallen players by being near them and holding X. Abilities will be jammed briefly after revival. o--------o | Combat | o--------o COMBAT DISPLAY - Your Combat Display is located in the upper right hand of the screen. It displays your current weapon, total ammo, and grenades. You can carry two weapons. To switch between them, press Y or Up, depending on control setting. RELOADING - Press X to reload your currently equipped weapon. Hold X to pick up a new weapon. MELEE - To perform a quick melee strike, click the Right Analog Stick SHOOTING - To shoot, press the Right Trigger. The reticule represents the accuracy of your weapon. Continuous firing or jumping decreases weapon effectiveness. To use Fine Aim, hold the Left Trigger. GRENADES - To throw a grenade, press B. o---------o | Pickups | o---------o ENERGON CUBES - Healing; use Energon Cubes to restore any lost health. OVERSHIELD - Equips you with temporary armor. WEAPONS/AMMO - Weapon crates contain new weapons, while ammo crates hold ammo for various weapons. GRENADES - Grenade crates contain various types of grenades. ENERGON SHARDS - Found by defeating enemies, they allow you to use Energon abilities. ============================================================================== TRANSFORMING ============================================================================== CHANGE FORM - Click the Left Analog Stick or press Y to change form, depending on control setting. HOVERING - Upon changing form all robots transition into vehicle Hover mode. While in this mode use the Left Analog Stick to strafe and the Right Analog Stick to steer. BOOSTING - All vehicles can move quickly by triggering Boost mode with the Left Trigger button. While in this mode the Right Analog Stick will steer the vehicle while it is moving forward. VEHICLE JUMP - Vehicles can all perform a jump by pressing A. o----------------o | Vehicles - Car | o----------------o WEAPON - Press the Right Trigger to shoot a rapid-fire machine gun. Reload by pressing X. VEHICLE ABILITY - In Hover mode, press the Right Bumper and a direction on the Left Analog Stick to dash. In Boost mode, press the Right Bumper and a direction on the Left Analog Stick to Barrel Roll. Press A to jump. o------------------o | Vehicles - Truck | o------------------o WEAPON - Press the Right Trigger to shoot the truck missiles. Reload by pressing X. VEHICLE ABILITY - Press the Right Bumper to ram forward at hish speed. Press A to jump. o-----------------o | Vehicles - Tank | o-----------------o WEAPON - Press the Right Trigger to shoot the tank cannon. Reload by pressing X. VEHICLE ABILITY - Press the Right Bumper to perform a quick 180 turn. Press A to jump. o----------------o | Vehicles - Jet | o----------------o WEAPON - Jets are equipped with both homing rockets and machine guns. Press the Right Trigger to shoot. Reload by pressing X and switch weapons with Y or click the Left Analog Stick depending on control setup. VEHICLE ABILITY - Press the Right Bumper and a direction on the Left Analog Stick to Barrel Roll. While in Hover mode, ascend with A and descend with B. ============================================================================== ABILITIES ============================================================================== Abilities are tools that can be used throughout the game in order to aid the player. All Transformers have abilities that can be used to help them in battle. Each character comes equipped with two abilities. In addition, abilities are split into two categories: Cooldown and Energon. o--------------------o | Cooldown Abilities | o--------------------o Cooldown abilities are initially usable and replenish themselves after use over a cooldown timer. DASH - Quickly dash in any direction. CLOAKING - Become nearly invisible on the battlefield. BARRIER - Deploys an Energon Shield Barrier. HOVER - Gives ability to hover in the air and increases weapon damage. o-------------------o | Energon Abilities | o-------------------o Energon skills must be fueled with Energon Shards before you can use them. Collect Energon Shards dropped from fallen enemies to fuel the skills. The skills come online when they turn white. WHIRLWIND - Gives ability to do a Whirlwind melee attack. SHOCKWAVE - Pushes enemies back and causes moderate damage. SPAWN ROCKET SENTRY - Spawns an automated Rocket sentry. SPAWN MG SENTRY - Spawns a sentry, which can see cloaked enemies. OMEGA MISSILE - Remote controlled mini-nuke. DRAIN - Siphons health from enemies. WARCRY - Area of effect buffs armor and damage output. ______________________________________________________________________________ 5] WALKTHROUGH [0500] ______________________________________________________________________________ NOTE: This walkthrough is based on the Medium difficulty. NOTE: The Decepticon campaign is Chapters 1-5 and the Autobot campaign is Chapters 6-10. You can start off on either campaign, but this walkthrough will cover the chapters in chronological order. ============================================================================== 5.01] DARK ENERGON [0501] ============================================================================== "Megatron and his Decepticons infiltrate a research station orbiting Cybertron, in search of a powerful new energy source known as Dark Energon." Characters: Megatron, Brawl, Barricade ------------------------------------------------------------------------------ o------------o | Crash Site | o------------o After selecting your character, the level will begin. Drop down from the crashed ship and follow your two comrades. There's a lot going on in the vibrant world of Cybertron and it's easy to get lost even in a tiny area like this. All you have to do is follow the two Decepticon allies up the series of stairs. Eventually, you'll be stopped by a cinema. Destroy the turrets by aiming your reticule at the center of the target; enemy targets turn the reticule red. One shot each will do the trick, so you are in no real danger. There is also an ammo crate inside the chamber. o--------------------------o | Entering Orbital Station | o--------------------------o Head down the hallway to the left once the dust settles to find an Energon crate and another ammo crate. Break them open with a melee attack and continue down the hall. More sentry guns down the hall. These ones pack a punch, so use the central support beams for cover. Continue following the waypoint down the hallway to reach a closed door. Interact with the green hologram to open the door and proceed. The game presents you with a key event, the movement of Starscream's troops, once you exit to the open. Press Down on the D-Pad to move the camera to focus on important events throughout the game. Several troops will begin moving through a corridor on the other side of the area. Walk forward to be attacked by a band of Car Soldiers. As their name implies, these lower-class troops can transform into cars. They likely won't during this little scuffle, so take cover behind the storage crates and use your weapons to blast 'em apart. If you see one hide behind some cover, run around the other end and unleash a melee attack for an instant kill. The fight is easy and merely prepares you for the upcoming tests you'll be presented with in the game. Search the ground for Energon and ammo crates, then go up the ramp. Activate the crane control at the top to cause a crane to drop a pile of crates down below, conveniently creating a staircase to an upper ledge. Some foes will appear and block your destination. Try using your vehicle form to defeat them from afar. Transform by clicking the Left Analog Stick and let 'em have it. One reason why this game is so great is how incredibly fluid the transforming mechanism is; you can transform to a vehicle and back in no time, with virtually no downtime or lag. Jump up the crates to the ledge and proceed into the tunnel. The walls of the tunnel are lined with burners that will periodically turn on. Wait for the flames to subside before passing the burners. Head past a few of these burners to reach the other side. o------------o | The Ambush | o------------o Starscream has set up an ambush point for the Decepticon trio, but his dumb soldiers aren't too secretive about it. Time to teach them a thing or two about how Megatron responds to threats. On the balcony is a Magma Frag Launcher; pick it up. You can carry two weapons at a time, so this is currently your second weapon (press Y to switch weapons). To the left of the weapon is a switch that can be activated; doing so will kill a few of the Car Soldiers below. Drop down below and use the storage crates as cover while you defeat more Car Soldiers. There are a lot of enemies and several waves of Autobots will attack, but your two teammates should help. There are several crates lying throughout the area, including Energon Cubes, ammo, and an Overshield. -> AUTOBOT SYMBOL 1 In the Decepticon chapters, you can collect Autobot Symbols which are strewn throughout Cybertron. On the flipside, you'll be searching for Decepticon Symbols in the Autobot chapters. The first Autobot Symbol is here in the ambush site, high up in the air and resting on a horizontal support beam. It's big and red, so it's not that hard to spot. Once you have finally taken down every last enemy, search the area for more supplies. The exit will open up, revealing a trio of Car Soldiers. Destroy them and go inside. A giant hologram of Starscream appears in the center of the room and beckons Megatron. The two have a lovely chat. After the conversation with the Starscream hologram, destroy the Energon crate and exit. o----------------o | Moving Forward | o----------------o In the flame-soaked hallway, a handful of Car Soldiers appear at the opposite end. Kill the baddies as you head up the ramp and climb the steps. Take out a sentry gun in the hallway ahead to emerge at the top of a giant pit. Step onto the walkway and leap into the gaping hole below. At the bottom, jump on one of the two Ion Displacer turrets. These bad boys have unlimited ammo so long as you don't detach them from their mount. Stay on the turret and wait for Starscream's troops to rush onto the balcony above. Just hold down the Right Trigger and let the bullets fly. A few enemies appear on the ground level, but you should wipe them out easily. Once they cease to come, detach the turret and bring it with you into the open door. Make a right and out into the open again. Take down a few more enemies with your turret. Thrown into the group are a couple Rocket Soldiers. Naturally, they fire rockets at you, which is projected across the screen whenever you are in danger of getting hit with one. Defeat these red-clad enemies first. Either ditch the turret, or if you are Megatron, use your Hover ability to get up onto the high ledge and bring it with you into the next room. Blast the Car Soldier and enter the door to meet up with more Decepticon troops. o--------------------o | Base of Operations | o--------------------o Most of the Decepticons are wrangling together prisoners. Drop the turret and kill all but one; leave one neon purple ring behind. At the end of the passage, ride the elevator up with your two buds. If you left only one neutral prisoner behind by the time you board the elevator, you get an Achievement. You'll meet up with Jetstream, who butts head with Megatron a bit. Who cares; Megatron isn't gonna let some punk push him around. At the top, you'll meet up with Soundwave and be given a new mission. Pick up the Flak Grenades and Energon Battle Pistol off the ground, then proceed down the hall. Heed Soundwave's warnings as you ride the elevator, then exit out into the corridor. More Car Soldiers ahead; use some Flak Grenades to take out a large group if they are hiding behind crates. Along the way, you will find an EMP Shotgun behind a storage crate. Take it if you aren't a fan of the Energon Battle Pistol, then open the door ahead. You'll encounter a pair of Rocketeers in this room. Rocketeers hide behind large plasma shields and only lower them to shoot several missiles at a time. Stand behind one of the morphing pillars in the room or the metal crates and wait for the Rocketeer's shield to lower. Aim up at the balcony with your Energon Battle Pistol and fire off a few shots at his head for an easy win. Your two teammates should take care of the Car Soldiers roaming around while you deal with the Rocketeers. Once the coast is clear, open all the supply crates and head up the ramp towards the switch. Activating the switch creates a bridge and opens a nearby door, but several enemies rush out of the door. Kill them first, then take the door. o--------------------o | To the Data Center | o--------------------o Up ahead, you can find a Neutron Assault Rifle. Take the door to a circular chamber filled with enemies. There's a nice amount of bad guys populating the room; some are on the upper ledges. They need to be taken out immediately due to having the advantage of the high ground. We all know how that works out. Destroy the bots and interact with the panel in the middle of the room to obtain the station schematics for Soundwave. After turning down Megatron's offer, he sicks some more baddies on you. Take down the Rocketeers first, then focus on the Car Soldiers. Use cover and make sure to pick up the supply crates lying around. Approach the door across from where you entered for a short scene. This here is a Brute. Brutes protect themselves with giant shields, making attacking from the front a near-impossible task. That, plus the fact that they'll be swinging a giant hammer at your face if you get too close. Try and run behind a Brute to target the giant red backpack. Your two friends usually bait the Brute into attacking them, so you should be able to get behind the robot easily. From here, use melee attacks on the red portion of his back. If the Brute focuses on you, then dodge his hammer and attack from afar with one of your guns. Destroy the backpack to ultimately eliminate the Brute in a blaze of glory. Head off where the Brute entered to find some more health and ammo, plus an EMP Shotgun. In the hallway ahead is an electrical wall penetrating the exit. There's also a poor soul caught inside the electricity field, demonstrating the danger of the hazard. Kill him, then aim at the beacons on the wall to destroy the hazard. On the other side, target the Rocketeer across the chasm and finish him off. Dead end, folks. Not for long! Inspect the switch to raise a bridge. Megatron gets the bright idea of entering a ventilation shaft to continue to our destination. Walk across the bridge and press Down on the D-Pad to locate the faulty vent. Blow a hole in it and drop down inside. o--------------------o | Ventilation Shafts | o--------------------o For a vent, this place is pretty dangerous. Avoid the circular panels on the floor so you don't get scorched by flame jets and destroy the fan blades along the way so you can pass through unharmed. When you reach the end of the vent and a large silo, step onto the bridge and look below. Target the fan's axis as opposed to the blades to destroy it. Again, look below, as there is a bridge directly below the one you are currently one; drop down and tilt inwards so you land on the bridge below. The third bridge below is a ways down, but you won't receive damage during the fall. Jump off of the bridge and collect some Flak Grenades and a Neutron Assault Rifle. Destroy the second fan and continue down to the third fan. Grab s'more grenades if you can and take out the third fan. It's smooth sailing from here to the bottom. -> AUTOBOT SYMBOL 2 In between the third fan and the bottom of the silo is another opening on the side of the wall. It's best to stand inside the opening just above the third fan (where you found the grenades) and peer down to look for it. Once you locate it, perform a delayed double jump off of the bridge and into the alcove, where you can destroy the symbol (and pick up an Overshield). Jump all the way down to the bottom and ride up the ramp until Soundwave notifies the trio of the presence of some snipers. Like in any game, Snipers occupy highly-elevated areas and can target you from a distance. These robots are no exception. Pick up the Energon Battle Pistol and use its long-range scope to target and eliminate the Snipers. Two or three headshots should do the trick, even from an extended range. Keep in mind that the vertical pillars should be used for support, even though they can be smashed apart by the Snipers. There is a large group of Snipers on the catwalk above, making it very easy to get the "Targetmaster!" Achievement. Enter either of the two doors at the end to reach a square room. Defeat the Brute that comes crashing through the wall, then continue through. Avoid the giant pistons that pound the ground and go left towards the waypoint. Inspect the panel to raise a bridge, then cross it to reach another elevator. Turn it on and take the elevator to the laboratory. o------------o | Laboratory | o------------o The entrance to the laboratory triggers the introduction of a new enemy: Jet Soldiers. Expectedly, these chumps can fly through the air and transform into their respective vehicles quite often. Shoot 'em out of the if they are as a jet, beacuse they can be quite dangerous. When in their robot form, target their feet to destroy the boosters on their heel and send them flipping and flying around like a deflated balloon. Once you have cleared the laboratory of enemies, head up the ramp. Hit the control switch and fend off a few more Jet Soldiers. The path leading through the damaged laboratory will be opened. -> AUTOBOT SYMBOL 3 Facing the control panel, walk to the left and jump onto the platform to find a grenade crate and Overshield. Across the ledge in the far corner of the room is your Autobot Symbol. Drop down and cross the debris through space. You will fight packs of Jet Soldiers as you progress, usually two at a time at the most. There are also weapon crates and other goodies to find, in particular a Neutron Assault Rifle. There isn't much wiggle room when fighting enemies, so dodging the Jet Soldier's bombing attack can be difficult. -> AUTOBOT SYMBOL 4 Found at the very end of the pathway through space. Facing the building, look on the far left corner of the roof to find the Autobot Symbol dangling on the edge of a piece of debris. It's easier to target with a long-range weapon such as the Energon Battle Pistol, but others will do. Two sentry guns are protecting the building ahead. After destroying them and shooting the Autobot Symbol, go inside. o----------o | Detritus | o----------o You are greeted by a slew of Snipers. There is a lot of cover here, which can prove helpful and fatal. The Snipers often hide behind ledges, walls, and other objects. Flak Grenades work wonders when trying to take groups down, and the Energon Battle Pistol is the next best thing to use. A number of Car Soldiers and a Brute will join the Snipers shortly. Defeat all foes before targeting the Brute. There are some Flak Grenades near the entrance, so use all three on these enemies. Jump on the crates near the entrance to reach the upper walkway that'll take you to the other side of the building. Drop down onto the floating debris to find a Thermo Rocket Launcher. This weapon automatically locks onto vehicles, assuming you don't use Fine Aim. This comes in hand, as a large number of Jet Soldiers fly in overhead. Blast them all to smithereens and continue across the islands of junk. A pair of Rocket Soldiers will attack from a distance. Look for them lurking around the debris and shoot them down. More Jet Soldiers arrive, so eliminate them and continue. Follow the waypoint across the debris bridge and into the next building up ahead. o--------------o | Dark Energon | o--------------o As you head back inside, look to the right to find an Energon Battle Pistol, then go left and drop down the hole. Turn around and smash the crates for Flak Grenades and an Overshield, then destroy the lone Jet Soldier ahead. Open up the door and walk through to an open area. The floor below you will begin to break apart as it slowly drifts off into space. It moves painfully slow so it isn't much of a threat, but you still need to obviously jump off the island and onto the main land. -> AUTOBOT SYMBOL 5 Things are easier to navigate when the ground breaks apart. Hug the wall and maneuver/jump around the pillars. Hop over the ledge and the blue flame to reach a small corridor. Follow it to locate the Autobot Symbol along the way. Shoot it and jump back out of the hallway into the open. Follow your two partners to the waypoint and head through the open door. There is an EMP Shotgun for the taking if you so choose to bring it with you. Follow the bend to reach the Dark Energon chamber. Starscream will order his minions to hold off Megatron & Co. as he tries to destroy the remains of the Dark Energon. Follow your teammates into the next room and take cover behind the pillars. Eliminate the four sentry guns and the robots below. Drop down to reach the bottom of the Dark Energon chamber. More sentries and Car Soldiers for you to finish off. Watch out for the Rocket Soldier here as well. More baddies run through a doorway; kill them and go through where they came from. The entrance to the next room contains two Energon Cubes, so use them wisely. Take one, then leave the other for the aftermath of the upcoming fight. The Rocket Soldiers and sentry turrets won't put up much of a fight, but the two Titans ahead will. These two behemoths may be slow, but they are hard as a rock (technically they are harder, since they're made of metal, but you get the analogy) and are strong as hell. They each carry an Ion Displacer turret, so cover is an essential when combating against these two. The two Titans come from each side, so take cover and peek around the corner only to toss a Flak Grenade at either of their feet. Unload all your grenades on one Titan, then finish him off with your remaining weaponry (there are a couple ammo crates in the vicinity). Once one falls, use the Ion Displacer on the other for an easy win. The final wave of enemies appear after the two Titans fall, but they should be no match for you and your Ion Displacer. You should easily get the "Action Master" Achievement in this room. Once Starscream's troops are cleared out, a red reticule should appear on the central structure. Shoot it to open it up, reveal the Dark Energon, and trigger a cutscene. With the power of the Dark Energon, Megatron is even more beastly than before. If you are playing as him, purple icons will appear through the next series of rooms. The first one is close-by, interact to destroy the force field in front of you and a few robots. Wipe out the remaining soldiers and interact with the next purple icon to open the door and complete the level. ============================================================================== 5.02] FUEL OF WAR [0502] ============================================================================== "Megatron commands his newest recruit, Starscream, to activate the long dormant Energon Bridge on Cybertron. Once activated, he will create more Dark Energon to fuel his war." Characters: Starscream, Skywarp, Thundercracker ------------------------------------------------------------------------------ o-------------o | Kaon Cliffs | o-------------o The introduction of the level is a clear-cut sign that this level will be a lot different than the last considering how we are a character that can turn into a jet. There's little boundaries, as you are free to fly in a wide area without consequence. Test out your flying controls - it's quite fun. -> AUTOBOT SYMBOL 6 You can find an Autobot Symbol already, as it is in the Kaon Cliffs. Fly high up into the sky and look for a large rock archway. Instead of typically flying underneath, fly up to the top (use A and B to ascend and descend, respectively): the Autobot Symbol is above the arch. Fly past the waterfall and the oversized shipping tubes. I feel like I'm at a drive-thru of a bank. Pass through the doorway to the next chamber. Apparently your allies don't understand the term "avoid", since they go ahead and outright attack the Cybertron Sweeper. They are search mechanisms, so they only attack if you are spotted or if you initiate the fire. Stay in your jet form and destroy the Cybertron Sweepers patrolling the room. It's always best to be in a jet when you have the choice, since you have unlimited ammo. Fly to the other end and drop onto the ground. Change back into your robot form and unlock the door. Defeat the enemy running away with a quick few shots. Just past the door is a laser trap; if you pass through the trip-wire, you'll alert the Autobots to your location and have to fight several waves of reinforcements. To prevent the hassle, you can simply target and disable the trip-wire switch to lower the trap. All you have to do is follow the red line on the floor to be led to the switch. The first one is easy, as the red switch is directly in front of the trip-wire. Shoot the switch through the lasers to disable the trap. The second trip-wire is ahead, and it won't be as easy to disable as the last. Turn into a jet and fly to the right of the trip-wire, through the shaft. You'll come to another trip-wire, but you can view a switch through the other side. Destroy the switch to lower the second trip-wire (both the one in front of you and the one on the other side of the shaft). Enter the room and follow the hall to find an ammo and Energon crate. Smash both, then proceed forward to be stopped by a hologram of Zeta Prime. After the speech, the troops below will be alerted to your presence. Turn into a jet and defeat them all. The third trip-wire is in your way. Stay as a jet and fly above the trip-wire. Target the two latches on the metal gate above and with enough shooting, the gate will be lowered. Destroy the switch on the other side of the gate to neutralize the trip-wire. Go on through to be stopped by some Rocket Soldiers and Car Soldiers. They like to keep their distance and fire away, but if you happen to be Starscream, your Null Ray should wipe them out single-handedly. Jump over the gap and proceed around the bend, defeating enemies as you go, until you reach an ammo crate and a locked door. Interact with the control panel to open the door, revealing a pissed off Shotgunner. Shotgunners are scary enemies that come equipped with Overshields, making them tough foes to cut down. Stay as far away from a Shotgunner as you can, since their EMP Shotgun can turn you into scrap metal faster than you can say... something really fast. Back away and use a mid- to long-range gun on the Shotgunner. Melee attacks are out of the question, especially if he still has his Overshield up. The Autobots seal the door beyond, leaving you at a dead end. Fortunately, |
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