Professor Layton and the Curious Village Walkthrough :
This walkthrough for Professor Layton and the Curious Village [Nintendo DS] has been posted at 23 Feb 2010 by heatblast56 and is called "Professor Layton FAQ". If walkthrough is usable don't forgot thumbs up heatblast56 and share this with your freinds. And most important we have 6 other walkthroughs for Professor Layton and the Curious Village, read them all!
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Walkthrough  Professor Layton FAQ.. ( Professor Layton ) '' and the Curious Village Game FAQ/Guide ________________________________________________________________________________ 0. TABLE OF CONTENTS 1. GAME INFORMATION 2. PUZZLE LOCATIONS 3. PUZZLE HINTS 4. PUZZLE ANSWERS 5. BONUS PUZZLE INFORMATION 6. FAQ INFORMATION ________________________________________________________________________________ 1. INFORMATION Game Title: Professor Layton and the Curious Village System: Nintendo DS Version: English ________________________________________________________________________________ 2. PUZZLE LOCATIONS Missing a puzzle and only need help finding it? Here is the list of all the game puzzles and when you can find them without using Granny's puzzle shack. Weekly puzzles are not included. No. Name Pic. Location Chapter and Notes  001 Where's the Town? 10 On the Road 0: Story 002 The Crank and Slot 15 Drawbridge 0: Franco 003 Strange Hats 10 Entrance 0: Ingrid 004 Where's My House? 20 Plaza 1: Percy 005 Digital Digits 50 Plaza 1: Clock face 006 Light Weight 40 Manor Road 1: Marco 007 Wolves and Chicks 50 Manor Border 1: Ramon 008 Farm Work 20 Manor Border 1: Flowers, above boat 009 One Poor Pooch 35 Manor Foyer 2: Matthew 010 Alphabet 30 Manor Foyer 2: Bookcase 011 Arc and Line 20 Manor Parlor 2: Simon 012 Make a Rectangle 40 Manor Parlor 5: Gordon 013 Sinking Ship 30 Manor Border 2: Boat 014 Which Chair? 30 General Store 2: Chairs (Painting) 015 How Many Are Left? 10 General Store 2: Candle 016 Triangles and Ink 40 Town Hall 2: Rodney (Gizmo) 017 FiveCard Shuffle 30 Entrance 2: Stachen (Painting) 018 Of Dust and Dustpan 10 Inn 2: Beatrice 019 Parking Lot Gridlock 30 Drawbridge 2: Laytonmobile (Gizmo) 020 Unfriendly Neighbors 50 Park Road 2: Pauly (Gizmo) 021 Pill Prescription 30 Park Road 2: Pauly (Gizmo) 022 Pigpen Partitions 30 Park Road 2: Agnes 023 Juice Pitchers 40 Restaurant 2: Crouton (Gizmo) 024 Milk Pitchers 50 Restaurant 3: Crouton (Gizmo) 025 Equilateral Triangle 25 Restaurant 2: Flick (Gizmo) 026 Bottle Full of Germs 20 Park Gate 2: Big bottle (Painting) 027 Bickering Brothers 40 Manor Parlor 3: Gordon (Gizmo) 028 Find the Dot 30 Manor Parlor 3: Matthew (Gizmo) 029 Five Suspects 20 Manor Parlor 3: Chelmey (Gizmo) 030 OneLine Puzzle 1 30 Manor Border 3: Agnes (Gizmo) 031 Racetrack Riddle 30 Manor Road 3: Marco (Gizmo) 032 Candy Jars 30 General Store 3: Center jars (Gizmo) 033 Light Which One? 20 General Store 3: Candle (Item) 034 How Many Sheets? 40 Plaza 3: Percy (Gizmo) 035 Strange Dots 20 Plaza 3: Deke (Gizmo) 036 Too Many Mice 30 Clock Tower 3: Cat & mouse (Paint.) 037 Brother and Sister 40 Clock Tower 3: Lucy (Gizmo) 038 Island Hopping 20 Fork inthe Road 3: Zappone (Gizmo) 039 OneLine Puzzle 2 30 Fork inthe Road 3: Agnes 040 How Old Is Dad? 30 Market 3: Archibald (Gizmo) 041 Spare Change 10 Northern Path 3: Gerard (Gizmo) 042 The Camera and Case 50 Northern Path 3: Gerard 043 Three Umbrellas 20 Clock Tower 3: Lucy (Item) 044 Stamp Stumper 50 Town Hall 3: Rodney 045 Puzzled Aliens 30 Park Road 4: Adrea (Painting) 046 The Biggest Star 20 Park Gate 4: Deke (Item) 047 On the Run 40 Plaza 4: Gerard (Item) 048 Cats and Mice 25 Clock Tower 4: Cat & mouse (Paint.) 049 1,000 Times 20 Clock Tower 4: Lucy (Item) 050 OTTF? 20 Fork inthe Road 4: Marco (Item) 051 The Town Barbers 10 Crumm's Cafe 4: Zappone (Painting) 052 Find a Star 30 Northern Hill 4: Pauly (Painting) 053 Fish Thief 35 Market 4: Agnes (Item) 054 Monster! 20 Market 4: Giuseppe (Painting) 055 The Odd Sandwich 20 Inn 5: Beatrice (Item) 056 The Lazy Guard 30 Entrance 5: Stachenscarfen (Item) 057 Cut Which One? 30 Plaza 5: Deke (Item) 058 Get the Ball Out! 1 30 Plaza 3: Puzzle House door 059 The Longest Path 50 Manor Road 4: Marco (Painting) 060 Weighing Cats 30 Reinhold Manor 5: Claudia (Painting) 061 Pin Board Shapes 40 Manor Parlor 5: Gordon (Item) 062 The Mysterious Note 40 Manor Parlor 5: Chelmey (Painting) 063 How Old Is Mom? 20 Manor Parlor 5: Dahlia (Item) 064 Odd Equations 30 Town Hall 5: Rodney 065 What's E? 50 Clock Tower 5: Cat and mouse 066 Birthday Girl 60 Clock Tower 5: Lucy 067 The Chocolate Code 40 Clock Tower 5: Lucy 068 Find the Pentagons 40 Northern Path 5: Gerard 069 Chocolate Puzzle 30 Prosciutto's 5: Prosciutto (Item) 070 The Shattered Vase 10 Market 5: Giuseppe 071 Sausage Thief 40 Market 5: Giuseppe (Item) 072 The Sound of Silence 40 Plaza 6: Percy (Item) 073 How Many Squares? 40 Town Hall 6: Rodney (Item) 074 A Broken Window 30 Market 6: Agnes 075 The Wire Cube 40 Market 6: Agnes (Item) 076 A Tile Square 30 Park Road 6: Pauly 077 Which Job? 20 Park Road 6: Adrea (Item) 078 Water Pitchers 60 Restaurant 6: Crouton (Item) 079 Apples to Oranges 40 Restaurant 6: Crouton (Painting) 080 Too Many Queens 1 20 Restaurant 6: Flick (Item) 081 Too Many Queens 2 40 Restaurant 6: Flick (Painting) 082 Too Many Queens 3 60 Restaurant 6: Flick (Item) 083 Too Many Queens 4 80 Restaurant 6: Flick (Painting) 084 Which Boxes to Move? 30 Sewer Exit 7: Stachenscarfen 085 Weekend Getaway 50 Outside Sewer 7: Laytonmobile (Item) 086 Squares and Circles 30 Sewer Dead End 7: Sylvain (Painting) 087 Ferris Wheel Riddle 50 Ferris Wheel 7: Ferris wheel (Paint.) 088 In a Hole 30 Shack Path 7: Sylvain (Item) 089 Which Way? 30 Under the Shack 7: End of hall (Item) 090 Get the Ball Out! 2 50 UndergroundPath 7: End of hall (Paint.) 091 Pattern Matching 40 UndergroundArea 7: Right picture (Item) 092 Wash Up 30 Sewer Dead End 8: Sylvain 093 Over the River 30 Manor Border 8: Ramon (Painting) 094 Get the Ball Out! 4 70 Tower Floor 1 9: Cage on left 095 A Magic Square 60 Tower Floor 2 9: Cage by stairs 096 Take the Stairs 30 Tower Floor 3 9: Pavel 097 Princess in a Box 1 60 Tower Floor 4 9: Question mark 098 Card Order 70 Tower Floor 5 9: Martha 099 33333! 70 Tower Floor 6 9: Question mark door 100 Seven Squares 70 Tower Floor 7 9: Question mark gate 101 Splitting It Up 40 Market 3: Corner over canopies 102 Aces and the Joker 40 Tower Road 6: Martha 103 Wood Cutouts 40 Manor Parlor 5: Gordon (Item) 104 A Sweet Treat 30 Prosciutto's 8: Prosciutto (Item) 105 Rolling a Three 30 Tower Road 9: Martha 106 How Many Glasses? 20 Crumm's Cafe 4: Bottle on left 107 A Worm's Dream 30 Clock Tower 3: Empty doorway on left 108 Not Knots? 50 Archibald's 5: Bookcase 109 Laziest Man on Earth 30 Archibald's 8: Archibald (Item) 110 The Vanishing Cube 20 Manor Parlor 2: Chandelier 111 Mystery Item 40 Park Road 4: Poster by cafe door 112 My Beloved 50 Inn 3: Picture over Beatrice 113 The Pet Hotel 30 Entrance 4: Inn sign 114 Tetrahedron Trial 10 Prosciutto's 4: Hanging meat 115 Odd Box Out 40 Abandoned Tent 7: Right side of booth 116 The Largest Total 50 Shack Path 7: Right side of shack 117 Painting a Cube 30 Tower Road 6: Right window 118 Red and Black Cards 50 Town Hall 3: Right window 119 Red and Blue 1 40 Path Entrance 6: Hanging sign 120 Get the Ball Out! 3 60 Sewer 7: Manhole Total 4175 121 Diamond in the Flag 60 Layton's Challenges 122 The Next Die 60 Layton's Challenges 123 Tons of Triangles 60 Layton's Challenges 124 Missing Number 70 Layton's Challenges 125 Rolling the Die 80 Layton's Challenges 126 Red and Blue 2 70 Layton's Challenges 127 Perimeter Perplexer 70 Layton's Challenges 128 Number Lock 70 Layton's Challenges 129 Fouf Balls 70 Layton's Challenges 130 Too Many Queens 5 99 Layton's Challenges 131 Heavier or Lighter? 99 Layton's Challenges 132 Princess in a Box 2 80 Layton's Challenges 133 Finish the Equation 70 Layton's Challenges 134 Land Disputes 80 Layton's Challenges 135 Royal Escape 99 Layton's Challenges Total with bonuses 5312 ________________________________________________________________________________ 3. PUZZLE HINTS The hints of each puzzle found ingame follow. These can be unlocked with a Hint Coin. Here are the hints in case you want them without spending the Hint Coins. I am not the author of these hints, I merely transcribed them. Other info: there are 170 Hint Coins in the game (according to ScurvyDerv). 001 Where's the Town?  1. You can use the stylus for a whole lot more than just circling the answer, you know. Try tracing a pathany path to see if it connects to more than one town. Try it a few times until you are confident you have the right answer. Then just tap the submit icon. 2. Still stumped? Try tracing paths backward, so that you start from a village and work your way back. This will make it easy for you to see if any other towns are connected to the one you selected. 3. Just look for the town that's not connected to any other. In other words, any town that's connected to another can't possibly be the right answer. If you take a look at the map, you should be able to see any connections between towns with no trouble. 002 The Crank and Slot  1. First, get a good, long look at the shape of the crank. How is the central axle shaped? Are the little protrusions around the edges of the crank triangular or square? Next, look at where those funny shapes stick out on the crank. Starting to make sense? 2. While you need to pay attention to the actual features of the crank and slot, you also need to remember that the shape of the slot is a mirror image of the crank. That's right, you have to stare at the crank straight on and then look for the slot that mirrors it. 3. The central axle on the crank has five sides. There are three shapes attached to the main axle, one triangle and two squares. One of the small squares sits right on top of one of the central axle's five corners, while the other two shapes sit flush on two sides of the axle. All right, now you have everything you need. Don't forget that you need to flip the crank's shape when searching for the slot! 003 Strange Hats  1. Don't just pick an answer based on what you see on the screen. If this puzzle could be solved with a quick glance at the screen, it wouldn't be much of a puzzle, now would it? The human eye perceives vertical and horizontal length differently. 2. B is certainly not the hat you are looking for. 3. D isn't the right hat either. 004 Where's My House?  1. To face the morning sun, one must, of course, look eastward. The map shows north pointing toward the top of the screen, so which direction indicates east? 2. The rising sun comes from the east. On this map, that means it comes from the right. Therefore, if you follow the directions, you should be facing to the right after you take your last turn. 3. Trying to follow the directions from each house only complicates matters. Instead, why not follow the directions in reverse? Needless to say, going backward means the directions you turn will reverse as well. Start by facing right, then head left down the road then take a left, then another left... 005 Digital Digits  1. As mentioned earlier, this digital clock works on a 12hour display system. This means you'll cycle through the numbers twice a day. Therefore, before you submit your answer, you need to double the number of times you found to account for a.m. and p.m. 2. You probably have already picked up on combinations like 1:11 and 2:22, but finding the less obvious combinations is what makes up the real meat of this problem. Did you for example, remember to include the time 10:00? 3. 12:22 is another combination that's easy to overlook. Also, have you thought about 11:12? Be sure to take a look at the various combinations that follow the above time as well. 006 Light Weight  1. You're not weighing two sets of four weights on your first use of the scale, are you? If you do that, you'll only have one more chance left to determine which of four weights is the light one. But you probably already know that, right? 2. Maybe thinking about another example will help you out here. Imagine you have three weights, one of which is lighter than the rest. To find the light weight, all you gotta do is weigh any two of the three. If one of the weights on the scale is lighter, there's your answer. If the two weights on the scale are the same, the remaining weight is the light one. 3. Think about the last hint. You can figure out the light weight in a group of three with one use of the scale. If you can narrow the number of weights in question to three in one use of the scale, you've got your answer. 007 Wolves and Chicks  1. Do you find yourself moving the raft back and forth only to end up with the animals back in the start position? Somewhere within your movements, you are doing something that restores the animals to their original positions. When you've found that point, try to do something different than you have thus far. It might bring you closer to the answer. 2. You don't necessarily have to take two animals over on every trip and then bring only one back. Sometimes you may want to bring two animals back. For starters, try getting all three of the wolves to the right side. Then you can slowly start swapping out wolves for chicks. 3. Let's recap the previous hint. First, get all the wolves to the right side of the river. Then, start swapping the wolves for chicks. When you start to have too few chicks on the left bank of the river, you can bring a chick back over with a wolf to keep your remaining chick from getting eaten. 008 Farm Work  1. The two workers receive $100 for the job and divide it according to the amount of work each person did. In this case, "work" refers to the number of acres each person seeded. Read the puzzle again and think about exactly how much work each person did. 2. Since work refers to the number of acres each person seeded, the amount of time each person took isn't a factor in deciding payment. 3. Did you see the sentence that said that Roland and Alfred were assigned a 10acre plot of land to work together and split it in half? What does that tell you about the amount of work each person did? 009 One Poor Pooch  1. The original shape shows the dog walking. Think about how that shape will change after the dog gets hit by the car. 2. Dogs walk on all four legs, but since this poor pooch isn't doing much walking anymore, the position of his legs must have changed. 3. The dog is probably sprawled out on the pavement where it got hit. To show this, you'll need to move two of his legs, or two matches. Take the two legs in the middle and bring them above. 010 Alphabet  1. Z isn't the answer. Though it might not seem like it, that's a very big hint. 2. The letter after P isn't Q. It's H. 3. Still nothing? Look at the title of this puzzle. It's all you really need to know. 011 Arc and Line  1. Surely somebody must have looked at the diagram and realized that the triangle formed by points A, B, and C is a right triangle. That's sharp thinking and exactly right. However, are you sure there isn't a much easier way to find the answer? 2. You don't need the Pythagorean theorem to answer this one. Something else in the diagram should be the exact same length as AC. 3. Notice that diagonal line AC within the rectangle is the same size as the diagonal line BD. Have you also noticed that BD is also the same length as another part of this diagram? 012 Make a Rectangle  1. The example shape that the puzzle shows you (Diagram 2) isn't at all indicative of the shape you're looking for. Think about a totally different shape you'd like to try. 2. The paper has a total area of 15 squares. Since you're trying to assemble the rectangle, the only dimensions possible are 3x5 squares or 5x3 squares. 3. Look for a piece that can help you complete a rectangle that's five squares tall. Now that you know the height of your rectangle, you should be able to narrow down your options a little. 013 Sinking Ship  1. In 20 minutes, the raft can make two roundtrips to the boat. Where is that boat located after two trips to the island and back? 2. After two roundtrips, the raft returns to the ship. At this point, 18 minutes have passed, but since the ship hasn't sunk yet, there's no reason the raft can't pick up a few more pa 
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