Constructor Walkthrough :
This walkthrough for Constructor [PC] has been posted at 08 Oct 2010 by badboy4ever10 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up badboy4ever10 and share this with your freinds. And most important we have 2 other walkthroughs for Constructor, read them all!
badboy4ever1 0 |
Walkthrough - FAQ/Walkthrough@######### x# ####-## *# #### %# *#### =######=+######### #######x # x# # =# #### %# ######## #=@# # =# #### ## ######## #######x #@##@# =#@####@## #####@ # x## #x # +% # # #### @# #*###*#x #x##*#+*#*####x## ####@#@ #=@%# #x #+%#-####-####=## #*%# #+ #%%%%# # x%# #+ # x% #%%# #### @% # *# # # #@ # #@###@####%####%%######################## # %## ############################## ##-# x*+--=+=- - -+++= -=+++++= =+++==* -%@x =%@* @ - @x- @*=-+x =-++- =+ + @x+ *x+-+@# x##+ @*@@* +## *% *#% *@ ## @=#% @ +##@ ### *# @##x # *## x# ### ##* #* ### *# ### + ##@ @ ###= xx## =##x #%# ==*##* # ### x ### =##* # ### =@ =#%# =#%@ =%@@#@ **### =##x #%# @+##+ # ### ### %##* x ### # +#@# *#%@ *##@@##* #@#@ =#%x #@# x+##+ # ### ### ###* +-#%# % +#@# +#%@ *+-#%@#* x#@#- =##x #@# +*##* # ##% ### ###* + #@# @ #%# = ##@ + @ %##+ #%#x =##x #@# # *##* # ##% ++ #%# +##* @ #%# # x## @ x#@ @ % +#*+ ##= =##@ #%#=# ##= # @#% # ### ##+ +x ###*# x#x% @#@@ % -x=#@#* +##x #%# +#= *##%# @#@# ### ###@ ### +#= _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Constructor Complete Strategy Guide - By Seb Holt (aka Sir Pobalot) 79 characters per line, approx. 68 pages, 241KB in size Copyright 2004 Seb Holt _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ v1.00 - September 2004 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ Table of Contents _______________________________________________________________________________ To find a section instantly, press CTRL+F and enter the code by the entry, preceeded by the letter 'C'. For example, to instantly find '9.5.2. Classic Georgian', press CTRL+F and type 'CHECG' then enter. ________________________________________________ 1. Introduction INRO 1.1. Foreword FRWR 1.2. Version History VRHS ________________________________________________ 2. Controls CNTL ________________________________________________ 3. Starting the Game STGM 3.1. The Title Menu TTLM 3.2. New Game NWGM 3.3. Game Settings GMST ________________________________________________ 4. Town Overviews TWOV 4.1. Greenfields TOGF 4.2. Riverside TORS 4.3. Small Town TOST 4.4. Concrete City TOCC 4.5. Jungle TOJG ________________________________________________ 5. Workforce WKFC 5.1. Workers WRKR 5.2. Foremen FRMN 5.3. Repairmen RPRM 5.4. Gangsters GNGS 5.5. Policemen PLCM 5.6. Delivery Man DLVM ________________________________________________ 6. Tenants TNNT 6.1. Level 1 TNLA 6.1.1. Slobs TASL 6.1.2. Greasers TAGR 6.2. Level 2 TNLB 6.2.1. Punks TBPN 6.2.2. Students TBST 6.3. Level 3 TNLC 6.3.1. Nerds TCND 6.3.2. Major and Wife TCMJ 6.4. Level 4 TNLD 6.4.1. Yuppies TDYP 6.4.2. Professor and Wife TDPR 6.5. Level 5 TNLE 6.5.1. Stockbrokers TESB 6.5.2. Sloanes TESL 6.6. Super TNLS 6.6.1. Accountant TSAC 6.6.2. Neighbourhood Watch TSNW 6.6.3. Financial Advisor TSFA 6.6.4. GP TSGP 6.6.5. Magistrate TSMG 6.6.6. Insurance Agent TSIA ________________________________________________ 7. Undesirables UNDS 7.1. Hippies UHPY 7.2. Thieves UTHV 7.3. Mr Fixits UMFX 7.4. Thugs UTHG 7.5. Psychos UPSC 7.6. Ghosts UGST 7.7. Clowns UCLN ________________________________________________ 8. Resources RSRC 8.1. Wood RSWD 8.1.1. Wood Yard WDYD 8.1.2. Wood Factory WDFC 8.2. Cement RSCM 8.2.1. Cement Yard CMYD 8.2.2. Cement Factory CMFC 8.3. Brick RSBR 8.3.1. Brick Yard BRYD 8.3.2. Brick Factory BRFC 8.4. Steel RSST 8.4.1. Steel Yard STYD 8.4.2. Steel Factory STFC ________________________________________________ 9. Houses HOUS 9.1. Level 1 HSLA 9.1.1. Log Cabin HALC 9.1.2. Wooden Lodge HAWL 9.1.3. Soweto Hut HASH 9.2. Level 2 HSLB 9.2.1. Bungalow HBBG 9.2.2. Northern Mews HBNM 9.2.3. Council House HBCH 9.3. Level 3 HSLC 9.3.1. Mid West House HCMW 9.3.2. Dakota House HCDH 9.3.3. Ohio House HCOH 9.4. Level 4 HSLD 9.4.1. Mock Tudor HDMT 9.4.2. Scottish Lodge HDSL 9.4.3. Town House HDTH 9.5. Level 5 HSLE 9.5.1. Beach House HEBH 9.5.2. Classic Georgian HECG 9.5.3. Atlantan House HEAH 9.6. Special Commissions HSSC 9.6.1. Welsh Cottage HSWC 9.6.2. Gothic Church HSGC 9.6.3. Pub HSPB 9.6.4. Russian HSRS 9.6.5. Japanese HSJP 9.6.6. Dutch HSDT 9.6.7. Pyramid HSPY ________________________________________________ 10. Utilities UTLS 10.1. Gadget Factory UGDF 10.2. Police Station UPLS 10.3. Mob HQ UMHQ 10.4. Prison UPRS 10.5. Park UPRK 10.6. School USCL 10.7. Hospital UHSP ________________________________________________ 11. Undesirable Abodes UDBD 11.1. Commune UBCM 11.2. Pawn Shop UBPS 11.3. Fixit's Store UBFS 11.4. Apartment Block UBAB 11.5. Biker Bar UBBB 11.6. Haunted House UBHH 11.7. Arcade UBRC ________________________________________________ 12. Objects OBJC ________________________________________________ 13. Construction CNST 13.1. Choosing a Location CSLC 13.2. Building the Property BLPR 13.3. Upgrading Houses UGHS 13.4. Expansion XPNS ________________________________________________ 14. Maintenance MNTN 14.1. Deterioration DTRR 14.2. Combustion CMBS 14.3. Infestation INFS ________________________________________________ 15. Scenario Missions SCNM 15.1. Financial Conquest FNCQ 15.2. Egomania EGMN 15.3. World Domination WRDM 15.4. Utopian State UTST 15.5. Build, Build, Build.... BBBD ________________________________________________ 16. Playing Guide PLGD 16.1. Level 1 PGLA 16.2. Level 2 PGLB 16.3. Level 3 PGLC 16.4. Level 4 PGLD 16.5. Level 5 PGLE 16.6. Advanced PGAD ________________________________________________ 17. Acknowledgements AKNW ________________________________________________ 18. Contact Information CNIF ________________________________________________ _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 1 I n t r o d u c t i o n CINRO *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 1.1 Foreword CFRWR *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to the Constructor strategy guide. This guide contains everything you will need to make your way through this god- game of 1997. Although perhaps not as recognised as the Sim, Theme and Tycoon games that became very popular in the late nineties, Constructor is a clever game that is very difficult, even if you know what you are doing. Unlike other games that focus on a particular point and allow the other aspects to run alongside, Constructor requires player input on nearly all levels. From buying the land to constructing a house, from choosing the nature of your tenants to taking care of their every problem, from setting up police patrols to arranging deals with the mob boss, this game has it all. I have tried to include as much information as possible about the game in this guide, and have given tips and advice on constructing and maintaining a successful town. Ready? Then let's begin! _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 1.2 Version History CVRHS *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ v1.00 - Started: 4th September 2004 Finished: 27th September 2004 The first complete version of the guide _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 2 C o n t r o l s CCNTL *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The controls for Constructor are fairly simple, and include shortcuts for many of the common functions involved in the game. They are as follows: Mouse: Move around to highlight icons, areas, buildings, objects and people, and to scroll the play area and lists by pushing the edge of the screen Left-click to select options or targets, position buildings and objects, and accept the current selection Drag the cursor while holding the left mouse button on the game screen to select multiple people Right-click to display the function of the highlighted icon or to cancel the current selection Keys: A - Attack highlighted enemy or building (Workers or Gangsters) D - Destroy highlighted building or object (Foremen) G - Opens workgang screen M - Move selected member of group of your workforce P - Pause/unpause the game S - Have the selected character or group stop their current action T - Take over an enemy building (Foremen) Esc - Cancels current selection or screen, or exits the game Tab - Opens the radar screen Enter - Opens the Homebase screen Arrow Keys - Scrolls the play area or list Page Up/Down - Speed up / slow down the game Ctrl + F1-12 - Group currently selected characters or cancel group F1-F12 - Select or call assigned group _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 3 S t a r t i n g t h e G a m e CSTGM *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 3.1 Title Menu CTTLM *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are six options available on the Title Menu of Constructor: _____________________________________ _____________________________________ | P L A Y G A M E | | G A M E S E T T I N G S | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________ _____________________________________ | L O A D S A V E D G A M E | | R E P L A Y I N T R O | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________ _____________________________________ | P L A Y N E T W O R K G A M E | | E X I T P R O G R A M | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Play Game: Begin a single-player game against 0-3 opponents Load Saved Game: Continue for a previously saved game Play Network Game: Play against 1-3 other players over a network Game Settings: Open a menu of play options Replay Intro: Watch the opening sequence again Exit Program: Select Yes to quit the current game session _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 3.2 New Game CNWGM *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After selecting Play Game, a screen appears with a range of game options. From here you can select the colour of your team and opponents, the town to play, the difficult setting and the Scenario Mission. The options are as follows: Teams: The first option of each colour allows you to select that colour as your team, and input your player name The second option allows you to toggle the colour between a computer- controlled opponent or not The third option allows you to cancel the current selection Game Type: Select this to skip through the Scenario Missions available: Financial Conquest Egomania World Domination Utopian State Build, Build, Build.... Difficulty: Select the current setting in the lower-left to switch between Easy, Medium and Hard modes Town: Select the current town to skip through the towns available: Greenfields Riverside Small Town Concrete City Jungle Start: Select the start setting in the lower-right to switch between Fixed Start and Random Start (determines the initial team estates) Accept: If the selected settings are allowable, select Accept to begin Abort: Return to the Title Menu _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 3.3 Game Settings CGMST *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At any point during the game, you can access the Game Settings menu by clicking the icon on the right of the control panel. The options are as follows: Save current game: Select one of 10 save slots in which to store your current game (including a user-defined filename) Language: Select the language with which to play: English American French German Portugeuse Spanish Character Animation: Switch between having each character's animation playing only once or every time it is selected Automatic Screen Scroll: Switch between the screen scrolling automatically when the mouse cursor is at a border, or having to be scrolled automatically Screen Scroll Speed: Select the speed at which the screen scrolls, from 1 (slowest) to 5 (fastest) Pause game during messages: Switch between the game pausing automatically when a message appears or not Display All Video Animations: Switch between video animations being displayed always or never Return: Return to previous screen Quit Current Game: Select Yes to return to the Title Menu _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 4 T o w n O v e r v i e w s CTWOV *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are five different towns initially available at the start of the game. The following sections describe each town, including the requirements for them and the details of them. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 4.1 Greenfields CTOGF *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Minimum Difficulty Level: Easy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Greenfields is the basic town, and the best to use when beginning to play the game. Of the five, it is the only town that can be played in Easy mode, and therefore with no opponents. Greenfields is also the largest town in the game. Although this seems unusual for a god-game, it makes perfect sense, as the larger area provides more scope for expansion and makes playing easier. Total Estates: 45 ŻŻŻŻŻŻŻŻŻŻŻŻŻ Total Land Area: 19927 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fixed Start Homebase Locations: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Green - Underhill (SE corner) Red - New Pastures (NE corner) Blue - Castle Rock (NW corner) Yellow - Bilton Road (SW corner) Council - Brompton (Centre) Estates: ŻŻŻŻŻŻŻ Abbey Park - 405 Abbey Well - 325 Albert Ross - 322 Armarkie - 656 Beaverbrook - 540 Bilton Road - 476 (Yellow Homebase) Brompton - 496 (Council Homebase) Cale's End - 512 Castle Rock - 598 (Blue Homebase) Chalk Hill - 528 Desperation - 527 East Gurner - 880 Eric Spitz - 384 Futtock End - 324 Grey Sky - 558 Grimsdyke - 204 Hernia Farm - 384 Heronwood - 384 Hunton Bridge - 275 Katie Swallows - 416 Kingsdene - 360 Lacklustre - 322 Lower Lip - 266 Malone - 360 Meldrew - 308 Moss Side - 420 Nelson Mandela - 320 Nerdwell - 400 New Pastures - 444 (Red Homebase) Otterdam - 496 Poppers Mill - 336 Pucker - 420 Putty - 408 Ravenhill - 533 Redemption - 533 Shawshank - 496 Spodmore - 630 Sunnymead - 416 Toxteth - 425 Underhill - 540 (Green Homebase) Upper Meadow - 420 Well Blown - 360 Windsor - 512 Wood Farm - 432 Woodmere - 576 _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 4.2 Riverside CTORS *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Minimum Difficulty Level: Medium ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The second of the towns is fairly similar to Greenfields. It is only slightly smaller than the first town, and has the notable feature of a river running through the centre. Riverside must be played with a minimum of one opponent. Total Estates: 40 ŻŻŻŻŻŻŻŻŻŻŻŻŻ Total Land Area: 16721 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fixed Start Homebase Locations: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Green - Castle Rock (W corner) Red - Albert Ross (S corner) Blue - New Pastures (E corner) Yellow - Upper Meadow (N corner) Council - Spodmore (Centre) Estates: ŻŻŻŻŻŻŻ Abbey Park - 442 Abbey Well - 416 Albert Ross - 475 (Red Homebase) Armarkie - 360 Beaverbrook - 510 Bilton Road - 360 Brompton - 341 Castle Rock - 420 (Green Homebase) Chalk Hill - 528 Desperation - 570 East Gurner - 455 Eric Spitz - 275 Futtock End - 540 Grey Sky - 525 Grimsdyke - 512 Hernia Farm - 384 Heronwood - 384 Hunton Bridge - 204 Katie Swallows - 286 Lacklustre - 533 Moss Side - 420 Nelson Mandela - 320 Nerdwell - 738 New Pastures - 444 (Blue Homebase) Otterdam - 496 Poppers Mill - 336 Pucker - 300 Putty - 308 Ravenhill - 420 Redemption - 476 Shawshank - 496 Spodmore - 462 (Council Homebase) Sunnymead - 360 Toxteth - 275 Underhill - 330 Upper Meadow - 450 (Yellow Homebase) Well Blown - 360 Windsor - 512 Wood Farm - 432 Woodmere - 266 _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 4.3 Small Town CTOST *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Minimum Difficulty Level: Medium ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Much smaller than the first two towns, the aptly named Small Town provides little space for growth. This difficulty is compounded by the fact that its small area must be shared with at least one opponent. Total Estates: 17 ŻŻŻŻŻŻŻŻŻŻŻŻŻ Total Land Area: 8107 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fixed Start Homebase Locations: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Green - Nelson Mandela (SE corner) Red - Brompton (SW corner) Blue - Poppers Mill (NW corner) Yellow - Windsor (NE corner) Council - Wood Farm (Centre) Estates: ŻŻŻŻŻŻŻ Beaverbrook - 615 Brompton - 595 (Red Homebase) Chalk Hill - 520 Eric Spitz - 364 Hernia Farm - 465 Heronwood - 336 Katie Swallows - 132 Moss Side - 450 Nelson Mandela - 527 (Green Homebase) New Pastures - 450 Otterdam - 403 Poppers Mill - 756 (Blue Homebase) Shawshank - 600 Upper Meadow - 520 Well Blown - 429 Windsor - 495 (Yellow Homebase) Wood Farm - 450 (Council Homebase) _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 4.4 Concrete City CTOCC *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Minimum Difficulty Level: Hard ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The fourth town, Concrete City is completely different from its predecessors. Instead of green grass, trees and rocks, this town is a complex of industry. It covers a considerably large area, but can only be played in Hard mode. This means that at least one opponent must be selected. Total Estates: 42 ŻŻŻŻŻŻŻŻŻŻŻŻŻ Total Land Area: 15711 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fixed Start Homebase Locations: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Green - Truss Lane (SW corner) Red - Monte Casino (NW corner) Blue - Slaughter House (SE corner) Yellow - Slag Heap (NE corner) Council - Solidarity Way (Centre) Estates: ŻŻŻŻŻŻŻ Asbestos Alley - 168 Back Passage - 330 Ballast Lane - 308 Black Mill - 432 Blast Furnace - 336 Blocked Drain - 480 Boiled Beef - 336 Burnt Tyre - 216 Carbon Monoxide - 416 Combustion Lane - 540 Dead Dog Island - 551 Gas Works Road - 192 Gorbuls Gallows - 425 Methane Estate - 480 Monte Casino - 540 (Red Homebase) Offal Square - 672 Oil Drum Lane - 180 Paradise Gardens - 480 Phlegm Park - 296 Pig Iron Road - 364 Rickets Road - 330 Rubber Goods - 110 Rude Boy Lane - 144 Rusty Road - 272 Scouse End - 464 Scrapyard Lane - 560 Scum Alley - 336 Semtex Road - 312 Sewage Outlet - 330 Skids Row - 216 Slag Heap - 464 (Yellow Homebase) Slaughter House - 336 (Blue Homebase) Smog Lane - 551 Solidarity Way - 336 (Council Homebase) Southern Drip - 165 Squallor View - 308 Toxic Alley - 480 Trashcan Alley - 216 Trouble At Mill - 551 Truss Lane - 330 (Green Homebase) Vapor Road - 330 Walkers End - 828 _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 4.5 Jungle CTOJG *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Minimum Difficulty Level: Hard ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jungle is the final town, and the smallest of the five. It is set deep in the heart of a dense forest, and due to its size and difficulty requirement, it is the hardest of the all the towns. Total Estates: 22 ŻŻŻŻŻŻŻŻŻŻŻŻŻ Total Land Area: 7867 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fixed Start Homebase Locations: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Green - Tantony Road (SW corner) Red - Juhu Beach (NW corner) Blue - Malabar Hill (NE corner) Yellow - Bandra Gymkhana (SE corner) Council - Victoria Gardens (Centre) Estates: ŻŻŻŻŻŻŻ Apollo Bunder - 816 Bandra Gymkhana - 552 (Yellow Homebase) Bassein Fort - 357 Bindi Bazaar - 357 Byculla Bypass - 320 Carter Road - 297 Chowpetty Road - 110 Churchgate - 220 Crawford Market - 110 Flora Fountain - 110 Grant Road - 220 Juhu Beach - 323 (Red Homebase) Kohli Crescent - 220 Malabar Hill - 374 (Blue Homebase) Marine Drive - 410 Mutton Lane - 288 Pali Hill - 374 Santa Cruz - 160 Santa's Grotto - 520 Shiv Sena - 656 Tantony Road - 410 (Green Homebase) Victoria Gardens - 663 (Council Homebase) _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 5 W o r k f o r c e CWKFC *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All of the tasks that need to be undertaken in the game are dealt with by the various members of your workforce. There are four main types of staff: Workers - Not very bright, but hardworking and the base of your workforce ŻŻŻŻŻŻŻ Foremen - Supervise a group of Workers in order to get them to do any work ŻŻŻŻŻŻŻ Repairmen - Perform maintenance on buildings to prevent them falling apart ŻŻŻŻŻŻŻŻŻ Gangsters - Gifted by the Mob Boss to protect your estates and trouble enemies ŻŻŻŻŻŻŻŻŻ In the Homebase, these members of your Workforce can be created by different means. In order to convert one type of staff to another, the required staff must be inside the Homebase. The possible conversions are as follows: Worker Convert 2 Tenants ŻŻŻŻŻŻ Have a Level 1 Tenant spawn a Worker Buy from the council for £5000 each (only if there is no other way) Foreman Convert 4 Workers ŻŻŻŻŻŻŻ Repairman Convert 3 Workers ŻŻŻŻŻŻŻŻŻ Gangster Convert 6 Workers (only after the Mob HQ has been built) ŻŻŻŻŻŻŻŻ There are another two types of staff, although these are not listed on your workforce list. They cannot be created from your Homebase as the other staff can, and their control methods differ from your normal workforce: Policemen - Patrol estates that you designate to arrest enemy Undesirables ŻŻŻŻŻŻŻŻŻ Delivery Man - This sole chap delivers objects made in the Gadget Factory ŻŻŻŻŻŻŻŻŻŻŻŻ The following sections describe each staff type in greater detail. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.1 Workers CWRKR *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Workers are the backbone of your construction empire. They are the people who do the actual building, producing and upgrading in your estates, and can also hold their own in a fight. You begin the game with eight Workers in your HQ, six of which are grouped with the two Foremen, and two are unassigned. They will be carrying random tools, which determine how much damage the Worker can inflict in combat (they have no effect on the efficiency of the Worker). All new Workers have an initial Efficiency of 12%. As a Worker carries out tasks, he becomes more skilled and his Efficiency increases. Efficiency affects the rate at which Workers carry out jobs, meaning that Workers with higher Efficiency scores will complete work more quickly than others. Active Workers also get tired over time, and this affects their performance detrimentally. A Worker's tiredness can be remedied by sending them back to the Homebase to recuperate. Increasing Efficiency and keeping Workers refreshed is paramount in carrying out tasks quickly. Selecting a Worker displays their name, the tool they are carrying, and their current state of health. Damage sustained by the Worker will deplete their health bar. If the bar is completely drained, the Worker dies. For a Worker to work, he must be assigned to a Foreman. Unassigned Workers can only move and attack. Workers can perform the following functions while under the supervision of a Foreman: * Construct Resources, Houses, Utilities and Undesirable Abodes * Produce Wood, Cement, Bricks and Steel in Yards and Factories * Erect Fences around Houses * Upgrade Bedrooms, Living Rooms, Bathrooms and Kitchens in Houses A Worker can be created by converting two Tenants in your Homebase, by having a Level 1 Tenant produce a Worker, or by buying one from the council for £5000 (this option is only available if you are very low on Workers). Two Workers can be converted into a Level 1 Tenant at your Homebase Four Workers can be converted into a Foreman at your Homebase. Three Workers can be converted into a Repairman at your Homebase. Six Workers can be converted into a Gangster at your Homebase (once the Mob HQ has been built). The total number of Workers in your town and HQ can never exceed 30. You will not be allowed to convert Tenants to Workers if this will increase the amount. If a Tenant produces a Worker when you already have 30, the new Worker will be removed and the council will penalise you with 100 Black Marks. You will be warned when your Worker total is approaching 30, so as to avoid this event. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.2 Foremen CFRMN *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your Workers won't be able to do any work without the supervision of a Foreman. These experienced staff can organize and direct a team of Workers to carry out construction and production, and are also capable of more skilled jobs. You begin the game with two Foremen just outside your HQ, each with three Workers assigned to them. Like Workers, they will also be carrying tools. Any one Foreman can have up to five Workers in their group, but they can also have no group at all. Foreman have no Efficiency in the way that Workers do (at least, not that I've seen), but they can become tired. Keep your Foremen refreshed along with their Workers, rotating your active groups to give each of them a chance to rest. Selecting a Foreman displays their name, the tool they are carrying, and their current state of health. Damage sustained by the Foreman will deplete their health bar. If the bar is completely drained, the Foreman dies. To change the group assigned to a Foreman, select the appropriate icon and add or remove the Workers you wish to change. Workers with white stripes in the corners of their box are those assigned to a Foreman, and a yellow background denotes the ones assigned to the particular Foreman you have selected, As well as managing groups of Workers, Foremen can also carry out the following tasks on their own: * Take over enemy buildings by replacing their equipment with yours * Blow up any building or object that is in your possession A Foreman can only be created by converting four Workers in your Homebase. The total number of Foremen in your town and HQ can never exceed 10. You will not be allowed to convert Workers to Foremen if this will increase the amount. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.3 Repairmen CRPRM *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Working independently, Repairmen have only one function in the game, but it is a very important one. They are the only staff capable of restoring buildings to their maximum strength, preventing them from destruction. You begin the game with two Repairmen just outside your HQ, both just standing around aimlessly. You can send a Repairman to fix a building by selecting him to walk to it, but this process would take a long time when you have dozens of buildings in your town. For this reason you can activate the Auto-Repair function for a Repairman, causing him to constantly patrol whichever estate you choose. By setting a Repairman to patrol each estate, you can be fairly assured that you shouldn't have any buildings falling apart (unless provoked by unhappy Tenants or enemy Undesirables). A Repairman can only be created by converting three Workers in your Homebase. The total number of Repairmen in your town and HQ can never exceed 20. You will not be allowed to convert Workers to Repairmen if this increases the amount. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.4 Gangsters CGNGS *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These powerful members of your workforce exist solely to take out enemies. They use special Weapons to attack enemy people and buildings, and are very skilled at defending themselves. In the game, Gangsters act as your elite soldiers, and should be handled with care. Gangsters are only available once you have built the Mob HQ. At this point, the Mob Boss will grant you one Gangster and four Favours. Each additional Gangster that is added to your workforce also adds four Favours to your tally. You can instruct a Gangster to move around just like your other members of staff, but using their special talent comes at a price. Every time you use a Gangster to attack, you lose one Favour. If this figure is reduced to zero, all of the Gangsters return to the Mob HQ and are unusable until you gain more Favours. Every Gangster is initially armed with a Knife - his only available Weapon at the start. The number of kills that a Gangster makes determines the other Weapons that he can access. To change a Gangster's Weapon, select the required Weapon and purchase it. The following list outlines how many kills a Gangster must make to acquire each Weapon: At start - Knife 2 kills - Hand Gun 4 kills - Shotgun 7 kills - Machine Gun 11 kills - Mini Gun 16 kills - Laser Gun A Gangster can only be created by converting six Workers in your Homebase. The total number of Gangsters in your town and HQ can never exceed 20. You will not be allowed to convert Workers to Gangsters if this increases the amount. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.5 Policemen CPLCM *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Policemen can be designated to patrol estates that you have bought. They will apprehend any enemy Undesirables that they see, and either lock them up in the Police Station or the Jail (if it has been built). In order to create Policemen, Level 2 Tenants must produce Cadets. Each Cadet produced increases the coverage, allowing Policemen to be assigned to estates. Once the Police Station has been built, you can start building your force. Each Cadet produced increases your coverage by 100 man/days. A man/day equals how many days coverage you have for one Policeman at 100% Efficiency. As long as there are no Policemen patrolling, your coverage will stay constant. As soon as you assign your first Policeman to an estate, however, the coverage starts to decrease. Each Policeman starts at 30% Efficiency. You can use the icons to modify this figure as low as 10% and as high as 100%. The higher a Policeman's Efficiency, the longer his field of vision, as indicated by the image on the screen. You can assign a Policeman to as many estates as you wish, so long as you have at least one man/day of coverage. You can also recall them at any point. If you run out of coverage, all Policemen are recalled to the Police Station until you have produced more Cadets. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 5.6 Delivery Man CDLVM *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This man is brought into the game after the Gadget Factory is built. His only responsibility is to deliver manufactured Objects to their chosen locations. It is impossible to create additional Delivery Men, although Tenants can be ordered to collect their own Objects to improve their home. A Delivery Man can be killed, and will lose any Object he is carrying, but a replacement will be automatically available at the Gadget Factory at no charge. In other words, you will have your Delivery Man so long as the Gadget Factory stands. _______________________________________________________________________________ ******************************************************************************* **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ */ ŻŻ | 6 T e n a n t s CTNNT *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Even the most spectacular Houses imaginable are useless without someone to live inside them. All of the Houses you build in the game should be populated by Tenants. These diverse folks are your main source of income in the game, and can also provide additional staff for your workforce. Unfortunately, Tenants are very difficult to please, and must be kept free of stress in order to be profitable. Each different type of Tenant has different likes and dislikes, and knowing and making use of their preferences is the key to keeping them happy. Tenants cannot be directly controlled at all. Although you can choose whom to put in your Houses, you cannot interfere with their actions once they are there (apart from evicting them, but even that has its dangers). Tenants refuse to rent Houses of a lower Level than themselves, as they feel that the properties are too inferior for their way of life. Tenants will accept being placed in higher level Houses, but they will not reproduce in such properties. Their reasons for refusing to spawn new people are their own. You can also convert two Tenants into a Worker at your Homebase. The total number of Tenants of a particular Level in your HQ can never exceed 10. You will not be allowed to convert Workers to Tenants if this will increase the amount. If a Tenant is produced when you already have 10 at that Level, the new Tenant will be removed and the council will penalise you with 100 Black Marks. You will be warned when your Tenant total for a particular Level is approaching 10, so as to avoid this event. The following sections give details of each type of Tenant in the game, as well as tips on getting the most out of them. _______________________________________________________________________________ ******************************************************************************* */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 6.1 Level 1 CTNLA *\___/*\_______________________________________________________________________ ******************************************************************************* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 1 Tenants are the basic residents of the game. They are reasonably poor, but they are fairly easy to keep content. Generally, they tolerate much more than later Tenants, although they pay very little rent in comparison. At the beginning of the game, you will have four Level 1 Tenants in your HQ. These allow you to fill your first few Houses, but additional Tenants will need to be produced to continue expanding. As well as new Tenants, Level 1 Tenants are also able to produce new Workers. Use this function if you need to increase your workforce. |
Comments
Another Constructor Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3