Trickster Online Walkthrough :
This walkthrough for Trickster Online [PC] has been posted at 29 Sep 2010 by 93 12 25 3 and is called "FAQ". If walkthrough is usable don't forgot thumbs up 93 12 25 3 and share this with your freinds. And most important we have 4 other walkthroughs for Trickster Online, read them all!
93 12 25 3 
Walkthrough  FAQZero's General Trickster Online Guide A step by step guide for becoming a successful "Trickster". This is a full guide for the game Trickster Online, from the tutorial into the actual gameplay, this guide will teach you everything you need to know about this game. This is the first guide I've submitted to GameFAQs and also the first one I've written on an MMORPG, so uh... go easy on me =X. If you have any suggestions, questions, and/or spot a mistake, feel free to contact me at wingzero75 AT hotmail DOT com (replace AT and DOT with the proper symbols). The following really should go in the Legal Stuff section, but since we both know you're not gonna read it: This guide is NOT public domain, which means this guide may NOT be reproduced under any circumstances except for personal, private use. It may NOT be placed on any web site or otherwise distributed publicly without advance written permission from the author (that'd be me). Use of this guide or any section thereof on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright law. So basically, if you want to post this guide (or any section of it) on your web site, you gotta ask me for permission first. The only thing I hate more than someone HTMLing my guide out of idiocy is someone HTMLing my guide out of idiocy without me knowing about it. "Links to Fantasy: Trickster Online" is a registered trademark of Ntreev Soft. and all contents discussed in this guide regarding the game "Links to Fantasy: Trickster Online", including but is not exclusive to: stats, skill names, skill effects, map names and gameplay systems are the property of Ntreev Soft. Now then, onto the guide! Version History: V1.0: 08/18/06 Initial release, all sections completed except monster/item data, as well as quests/FAQ sections. V1.1: 09/01/06 Woo. Not a lot in this update, woulda finished sooner but was busy with moving and all. New stuff: Added Number Cruncher section, started on item and quest sections, started FAQ section. V1.2: 08/18/07 Wow. Nearly a year since my previous update. I had actually completed everything included in this update about a week after v1.1, just haven't updated it because I planned on doing more. The only reason I'm updating it right now is because I had to add two sites to the list of sites I've permitted the hosting of this guide on. Other than that, I've added SOME quest information (quite detailed, I should say), but that's all. As for the future of this guide, I regret to say it's been put infinitely on hold. I'm much more occupied, at the moment, with playing the game itself, and, indeed, much more interested in the completion of my Lion Guide. Sorry. V1.3: 06/10/08 Keeping with tradition, nearly another year since the previous update. This update consists of two changes: the drilling item list and adding skill name "pumping heart" to the Jap>Eng name list. Also a disclaimer was added to the quest section to prevent confusion, as most information in the section has become obsolete due to the Trickster Revolution patch in August 2007. Disclaimers were also added to the refinement and compounding sections to make players aware of changes after the Trickster Revolution patch. (The above sidenote was structured in the form of what my "disclaimers" look like in this guide) Any new contents I add during an update will be listed above as will as have "*New*" next to the section it belongs to in the table of contents as well as in the guide. (Note: For easy access to certain parts of the guide, press CTRL+F and then type in the code for the desired section of the guide and press find.) (e.g.: CTRL+F > [=TOC=] > Find) [=TOC=] Table of Contents [=TOC=] [=INT=] Game Introduction [=INT=] [=CON=] Game Controls [=CON=] [=SYS=] Game Systems [=SYS=] [SYS1] Battle System [SYS1] [SYS2] Status System [SYS2] [SYS3] Skills System [SYS3] [SYS4] EXP System [SYS4] [SYS5] Drill System [SYS5] [SYS6] Card System [SYS6] [SYS7] Party System [SYS7] [=CNS=] Classes and Skills [=CNS=] [CNS1] Power Type [CNS1] [CNS2] Magic Type [CNS2] [CNS3] Sense Type [CNS3] [CNS4] Charm Type [CNS4] [=SSB=] Stat and Skill Builds [=SSB=] [SSB0] Number Cruncher [SSB0] *New* [SSB1] Power type builds [SSB1] [SSB2] Magic type builds [SSB2] [SSB3] Sense type builds [SSB3] [SSB4] Charm type builds [SSB4] [=CRC=] Compound, Refinement, and Composition [=CRC=] [CRC1] Compounding [CRC1] [CRC2] Refinement [CRC2] [CRC3] Composition [CRC3] [=MON=] Monster Data [=MON=] [=ITD=] Item Data [=ITD=] *New* [=QST=] Quests [=QST=] *New* [=FAQ=] Frequently Asked Questions [=FAQ=] *New* [=CRD=] Credits [=CRD=] [=LSC=] Legal Stuff and Copyrights [=LSC=] [=INT=] Game Introduction [=INT=] Trickster Online is a game of Ntreev Soft, it was released on August 4th, 2006 and is one of the most unique MMORPGs to come along in a long time. This isn't one of your typical 'STR DEX INT' games, Trickster Online is much more complex than that, as you're about to find out. Trickster Online has many unique aspects, from the classes to the skills to the different systems (including the one of a kind drill system), and the way the game is set up, there are so many different ways to customize your character it'll make your head explode. I mean, really, where else are you gonna find School Girl and Diva as playable jobs? This game is definitely worth your time. [=CON=] Game Controls [=CON=] You start the game by turning on your computer and then... oh wait, what? You already knew that? Then play the game on your own, smartypants! Grrr... stupid knowitalls, why I oughta... Okay... okay... calm... okay. I'm good now. Anyhow then, continue reading. If you've been patient enough to complete the tutorial and have paid attention during the tutorial, you may skip this part as the tutorial already covered all of the game's basic controls. This section is basically a recap of the tutorial, if you forgot the hotkey for something you can check for it here. Trickster Online is a point and click game, you move around and fight monsters by using the mouse, and you use skills and items through the quick slot system. By assigning skills and items to a desired quick slot, you can access them easily by pressing F18 (matching your respective slots). There are 3 sets of quick slots you can use, accessed easily by pressing the keys 13, so that's 24 slots in total you can assign items and skills to. Here's a list of SET hotkeys for various functions of the game: 1 = First set of hotkeys 2 = Second set of hotkeys 3 = Third set of hotkeys Q = Quest Window E = Equipment Window R = Toggle Running/Walking (Can't run if over 90% of your weight limit) T = Toggle Hotkeys Window Y = MyShop (Says 'under construction' when you press it.) I = Items Window O = Options Window P = Party Window S = Skills Window D = Drill (Must have Drill equipped to use, cannot be used in towns) F = Friend List G = Guild Window (Under Construction) H = Channel Chatting Window C = Cards Window V = My View Window (Status window) M = Toggles Minimap N = Emotions Window Tab = Open Whisper (press tab in all/party chat to access whispering.) Ctrl+Tab = Close Whisper (You can also close whisper by switching chat tabs.) F1  F8 = Quick Slots Page Down = Sit/Sleep (press page down while sitting to sleep) Page Up = Get up (Pressed while sleeping to go into sit, sitting into stand) Spacebar = Make shops disappear (while holding it down) Alt = View all nearby monster info (while holding it down) Print Scrn = Take a screenshot of the game ESC = Menu for exitting game Mouse Right Click = View single target monster info (You can access a list of the hotkeys in game by typing '/Help') And that is all, I think. If I forget anything please contact me and tell me. Next are the 'ring commands'. The ring commands can be accessed by right clicking yourself on the map; the ring commands include: In order, starting from the top, in a clockwise direction: My Camp: (Under Construction) Private Shop: Allows you to set up your own shop in towns to sell your items. Head Notice: Allows you to leave a message bubble on top of your character. Channel Chatting: Opens Channel Chatting Window. (Hotkey: H) Instant Chatting: Allows you to open a instant chatting window. GM Report: (Under Construction) Options: Opens Options Window. (Hotkey: O) Also, there's / commands. You use / commands by typing preregistered commands such as '/Time', '/Depth', '/Help', and so on. You can see a full list of commands by typing '/?' I will not list the commands here right now as I have no idea what most of them do, and some of them have no observable purpose, so... [=SYS=] Game Systems [=SYS=] There are many systems within Trickster Online, I'll explain them all in this section. [SYS1] Battle System [SYS1] The battle system is quite simple. Trickster is a 3D point and click game; monsters roam around on the map and you can attack them by clicking on them, and use offensive skills by pressing an assigned hotkey and then clicking on a target. You cannot attack and/or use any offensive skills at a monster someone else is currently fighting, unless the player engaging with the monster is part of your party. There are two types of monsters: Aggressive and nonaggressive (passive). Aggressive monsters will attack you whenever you roam too close and chase you around for a while if you run, and nonaggressive monsters will leave you alone, and wont fight you unless you attack it. Be careful around aggressive monsters and try not to get killed. If you 'faint', you'll be sent back to the LAST TOWN you visited (not necessarily the nearest town) and you'll also lose a small bit of exp. [SYS2] Status System [SYS2] This is very important, everyone should know this BEFORE creating a character, unfortunately this isnt explained ingame until AFTER you've created a character, so read this. When you first create a character, it'll ask you to assign 'points' to these four categories: Power, Magic, Sense and Charm. You have a total of 10 points to assign, and the maximum you can put on ANY category is 4. Also, you MUST put 4 on the category in which your character belongs to (e.g. Power types must have 4 power, magic types must have 4 magic, etc. etc.). What this 'point allocation' does is that every time you level up, you will get a status boost. This tells the game what stats get boosted and by how much each stat gets boosted. For example, if you chose a Power type and put 4114 (power/magic/sense/charm) as your setup, every time you level the status boost will be divided as thus: 40% to power 10% to magic 10% to sense 40% to charm You are NOT allowed to change this once your character has been made, so pick carefully which build you want. (Refer to the Stat and Skill Builds section for more info.) ([=SSB=]) Under the 4 major categories are 3 subcategories, and they are as follows: Power: Attack (AP)  Controls damage done by physical melee. Hit Rate (AC)  Controls the accuracy of physical melee and damage for guns. Attack Speed (DX)  Controls the speed/delay of physical melee. Magic: Mana Points (MP)  Increases amount of mana points you have. Magic Ability (MA)  Controls damage done by magic attacks. Magic Defense (MD)  Controls damage taken when hit by a magic attack. Sense: Weight (WT)  Increases weight limit (amount of stuff you can carry) Sensibility/Digging Ability (DA)  Controls crit damage and how well you dig, as well as shuriken damage for fox type characters. Luck (LK)  Controls critical hit probability and gun hit rate. Charm: Hit Points (HP)  Increases your hit point level. Defense Points (DP)  Controls damage taken when hit by a physical attack. Hit Evasion (HV)  Controls the probability of dodging a physical attack. Every time you level, all of these categories will receive a slight boost depending on how many points you put on each major category when you created your character. If have 4 power, for example, you will receive 4 points to all the power subcategories (AP AC and DX) when you level up, causing them to each level up once per level. Yes, all the sub categories are leveled and for every 4 points they level once. The values of HV, LK, DA and MD are raised once for every 4 levels they get (that's once for every 16 points), and DX starts with a value of 10 and gradually decreases slowly as it levels, and you will attack faster as it decreases. In addition to this passive boost, every level you get 4 'bonus points', with which you may put into ANY subcategory you desire to further level them. For advice on how to put your bonus points, refer to the Stat and Skill Builds section ([=SSB=]). See? Told ya it was unique and complex. =P [SYS3] Skill System [SYS3] Trickster's skills sytem is also different from the traditional MMORPG skill system. Rather than getting all your levelable skills, you have to purchase them, using galders. TM points are needed to learn the skill. TM points are given to you everytime you TM level, and galder is the currency for Trickster. You gain TM experience in a myriad of ways: doing quests, killing monsters, drilling, card battles, etc. and TM experience results in TM level up which gives you a TM point which you can use to purchase and level up your skills. To purchase skills, visit the local skill shrine / skills masters and talk to the one of your respective type, and then you may buy skill cards, which you can use by accessing the 'skill' tab of your card window (hotkey: C) and double clicking it. The card disappears, and you learn the skill (at the cost of some TM points). Most (if not all) nonpassive skills can be leveled to level 10, and then mastered. When you master the skill it'll cost some TM points as well as require some items. You need to talk to your skill master to master a skill. (I will list the items required for maxing skills in the Classes and Skills section of the guide.) ([=CNS=]) [SYS4] EXP System [SYS4] In Trickster, you gain EXP for everytime you successfully hit the enemy, and the amount of EXP you gain is dependent on the amount of damage you do and the level of the monster. To gain TM EXP off monsters, you have to kill them to receive TM EXP. An exception to this is charm type characters, they can also gain TM EXP whenever the monster does a 'miss' to them. Other ways of gaining EXP include drilling and doing monster/item quests. [SYS5] Drill System [SYS5] And finally, the system that truly makes Trickster unique: The drill system. In trickster, you can use drills to drill on any nontown map and find buried treasure. The stuff you find can be galder coupons, quest items, equipment, potions, and even cards (but very rare). How well you drill depends on your level of sensibility (DA), and different types of drills work better on specific types of soil, and some drills will not work on some types of soil if the soil depth is over the depth limit of the drill. Drills can be bought in any item shop and are equipped like any other piece of equipment, it has a lifespan and must be replaced when it's worn out, but even better than the items you find is that you get EXP (both base and TM) from digging, even if you don't find any items. [SYS6] Card System [SYS6] The card system. In the course of your gaming experience on Trickster, you'll come across cards. These cards may be acquired in quests, dropped by monsters, bought in stores, and so on. The cards menu may be accessed in game by pressing the "C" key, and is divided into 5 categories: Skill, Character, Monster, Rare, and Etc. Skill cards are obtained when you purchase a skill from your skill master, and can be used via double clicking to learn that skill (given that you have the required amount of TM points). Character cards are obtained from finishing quests, and are used for card battles; and monster cards are dropped by monsters, and are also used for card battles. As for rare and etc. cards, if you read the synopsis on the official site, it'll mention that there are rare cards hidden on Caballa Island and to use the hidden power of Trickster you must find the cards. I'm assuming that the cards mentioned are the 'rare' cards, and I have no idea what the 'etc.' cards might be. To play in a card battle, right click on a player you wish to challenge and choose the 'card battle' option. (Note that this is not working yet in open beta) Alternatively, you can also use the / command to set up a card gameroom. The command is /Card, type in '/Card ' to set up the gameroom. (The C has to be capitalized or it will NOT work) You need at least 5 different cards to join a card battle, once you join you have to choose 5 cards, and one of the players will choose the type of rules (there's 2 types, completely opposite in nature), and then the battle begins. You just choose a card and your opponent will do the same, and you'll compare the cards to see who wins based on the rules chosen. You'll do this until you've used all 5 cards, and then the game will count who got the most points in this match and that person will be the winner. You will receive EXP points for card battling, but be warned, sometimes you'll lose some cards. [SYS7] Party System [SYS7] Trickster's party system is set up to encourage partying within the game, as you will get exp boosts when you're in a party. The amount of exp each party gets is different, dependent on the type of party and the amount of people in the party. The following are the four different types of party: TYPE: The party is made up of 4  6 members that are the same type (i.e. all of them are power type) [EXP 1.3x] ROYAL: The party is made up of 4  6 members, and all four types are represented in the party (i.e. there is a Bunny, Dragon, Lion, and Cat present) [EXP 1.5x] SPECIAL: The party is made up of 4  6 members, and one of the following conditions is met: [EXP 1.5x] All members are of the same gender. The group has 4 or 5 members of the same type, but there is also a member that is of a different type. The group is a full party of six. NORMAL: The party has less than six members, and does not fall into any other category. [EXP 1.2x] (Note: The 'EXP #.#x' is the MINIMUM exp bonus you get for the type of party mentioned, if you add MORE members the exp bonus will increase. It's possible to get a maximum of 2.5x exp in a royal party or a special party.) One more thing about partying is that there's a bulletin you can use to request a party or request members for a party. This way you can get a party going easily and be able to train really fast. When you're training, make sure to get yourself a good party! That about covers it for the different systems for Trickster Online, now onto the next part. [=CNS=] Classes and Skills [=CNS=] There's 8 different classes you can choose when you make your character, they belong to the 4 different types, but just because classes of the same type share the same first class skills doesn't mean they'll be the same. For example, a fox (sense type) will become an assassin type character and get assassin type skills at the second job, relying mainly on sensibility (DA) for damage, while a lion (also sense type) will become a gunner type character and get gunner type skills at the second job, relying on Hit Rate (AC) for damage. So, make sure you read this, know what you want to be, and choose correctly. (If anyone has any accurate information regarding the skill mastering items, please contact me by email and tell me what you know, thank you.) Before I describe the classes and skills, I've gotta put this here to make both our lives easier. Power Hard Attack = Shockwave Bull's Eye = Bull's Eye Double Attack = Burning Rave Brain Noise = Sense Breaker Break Down = Shockvibe Fall of Luck = Luck Breaker Braveheart = Pumping Heart (Thanks for reminding me wolfgun) Armor Crash = Armor Breaker Triple Attack = Upper Smash Quick Action = Hyper Beat Tornado Attack = Tornado Bomb Magic Magic Arrow = Mana Arrow Recovery = Cure Cast Protection = Invincible Casting Mana Recharge = Bottle of Mana Dark Mist = Blind Spider's Web = Mana Web Magic Ring = Mana Ring Magic Tent = ? ? ? (They don't have it...) Fair Wind = Mist of Mana Magic Typhoon = Mana Storm Shower of Arrows = Arrow Rush Magic Power Ring = Reinforced Mana Ring Sense Drill Protection = Invincible Drill Assassin Attack = Stone Strike Inspiration = Sixth Sense Large Pocket = Heavy Carrier Assassin Throw = Shuriken Master Marksman = Gun Carrier Slow Motion = Sticky Foot Load Protection = Invincible Reload Gun Shooting = Gun Booster Armor Break = Armor Destructor Movement Load = Loading on the Move Lucky Seven = Lucky Seven Charm Full Swing = Power Blow Shape up = Dodge Master Magic Barrier = Mana Reflector Mana Break = Magic Meltdown Barrier Break = Magic Def Breaker Gelda Throw = Galder Thrower All Shield = Shield All Hard Sheild = Sturdy Shield Power Wrist = Titanium Wrist Skunky = Skunk Pouch Satisfaction = Strike of Wrath There, I think I got them all... I hope. This is a list of Japanese skill names to English skill names comparison. (Jap name / Eng name) I put this here because I learned the Japanese skill names long before the English version of Trickster Online came out, and so sometimes out of force of habit I might use the Japanese skill names in my guide. So if somewhere in my guide you see a skill you do not recognize, refer to this section and find the English name for that skill. [CNS1] Power Type [CNS1] Strong warriors that excel in close range melee, most of their skills are offensive skills, but there are a few supportive skills, as well as some that weaken enemy stats. If you like close range power hitting, this is the class for you. Characters: Buffalo (male), Bunny (Female) Pros: Very good AP, AC and DX abilities, so naturally they do massive damage very quickly. The easiest class to train at the beginning; and the cost to maintain training (pots, new equips) is fairly low. Cons: If you go for the important stats, your character will have bad drilling abilities, bad magic abilities, and bad critical rate/critical damage; but most of all, your character will have no ranged attacks. See the builds section for more details. Here's a list of the Power Type skills for 1st job: Skill Name Description TM Lvl Prerequisite TMP M TMP #1 Shockwave Offensive Skill 1 None 1 2 #2 Bull's Eye S Accuracy Up 10 None 2 2 #3 Burning Rave Offensive Skill 20 None 2 2 #4 Sense Breaker E Perception Down 20 None 1 2 #5 Shockvibe E Accuracy Down 20 None 1 2 #6 Luck Breaker E Luck Down 20 None 1 2 #7 Armor Breaker E Defense Down 30 #1 L10 2 2 #8 Upper Smash Offensive Skill 40 #2 L10 2 2 #9 Hyper Beat S Atk Delay Down 45 #2+#3 L10 4 3 #10 Tornado Bomb Offensive Skill 50 #7 L10 3 3 *#11 Braveheart P AP Up 25 #3 L1 3 3* S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) * *: #11 is not released in the English open beta version yet, but I listed it anyways. [CNS2] Magic Type [CNS2] Magicians rely mainly on magic spells to fend off monsters, and as such, they have pitiful physical abilities. Magic type characters can learn a wide array of spells varying from recover spells to offensive spells very different in traits. One weakness of the magician is that spells have casting time, and if they were hit during the casting time the spell will be canceled (unless you get invincible cast, that is). The magician is capable of both long and short range attacks. Good class for those who like magic attacks. Characters: Dragon (Male), Sheep (Female) Pros: Magic spells deal high damage when at high skill level; very good MA, MP and MD abilities; capable of long range attacks; and has hp/mp recovery skills. Cons: Hellishly hard to train at the beginning (especially if you go for ring build magician (see build section)); extremely poor physical abilities (unless for some reason you put more than 1 point on power); and depending on how you created your character, he/she will either have poor hp/def/evasion or poor critical abilities/drilling abilities; or will be mediocre at both. Also, the cost for training (pots/equips) is fairly high. Here's a list of magic SPELLS (not to be confused with skills) for 1st job: Skill Name Description TM Lvl Prerequisite TMP M TMP #1 Mana Arrow Offensive Spell 1 None 1 2 #2 Cure Restore HP 10 None 1 2 #3 Invincible Casting No cast interruption 10 None 5  #4 Bottle of Mana S MP up 20 #2 L10 2 2 #5 Mana Ring Offensive Spell 20 None 2 2 #6 Ray of Light P MP heal faster 20 #2 L10 2 2 #7 Mana Web E Cast time up 20 None 1 2 #8 Blind E AP down 20 None 1 2 #9 Mana Storm Offensive Spell 35 None 2 2 #10 Mist of Mana S MA up 40 #4 L1 3 3 #11 Arrow Rush Mana Arrow upgrade 50 #1 L10 3 3 #12 Reinforced Mana Mana Ring upgrade 50 #5 L10 3 3 Ring *#13 Magic Tent Self MD up 30 None* 2 2 S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) All skills with a '' under M TMP are passive skills. * *: #13 is not released in the English open beta version yet, but I listed it anyways. At second job, dragons will be able to choose to learn either Dark or Holy skills, and sheeps will be able to choose from water, thunder, fire, earth, and wind (a combination of 2). [CNS3] Sense Type [CNS3] The sense type, built for long range attacks, they can either become a marksman and use guns or become an assassin and use shurikens. Foxes are more suited to be assassins due to their second class skills and lions are more suited to be marksmen; and the two have very different skill and stat builds. Good class for those who like long range physical attacks. Characters: Lion (Male), Fox (Female) Pros: Has high weight limit and good drilling and critical abilities; able to use guns and shurikens for long range attack; good composition abilities; and stat manipulating skills that are useful later on in the game. Cons: Usually difficult to train up until level 15, when they can get guns or shurikens; not as strong as power or magic types at first; and the cost to maintain training (pots/equips/bullets/shurikens) is VERY high (especially the shuriken cost). Here's a list of sense type skills for 1st job: Skill Name Description TM Lvl Prerequisite TMP M TMP #1 Invincible Drill No drill interruption 1 None 1  #2 Stone Strike Offensive Skill 1 None 1 2 #3 Sixth Sense S Sensibility up 1 None 1 2 #4 Heavy Carrier S Capacity up 10 None 1 2 #5 Shuriken Master Able to use shuriken 15 None 2 2 #6 Gun Carrier Able to use gun 15 None 5  #7 Sticky Foot E Evasion down 20 None 1 2 #8 Invincible Reload No reload interruption 25 #6 L1 5  #9 Gun Booster S Gun attack up 30 #8 3 3 #10 Armor Destructor E Defense down 40 #2 L10 2 2 #11 Loading on the Able to reload 40 #6 L1 5  Move while moving #12 Lucky Seven S Luck up 50 #10 L1 4 3 S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) All skills with a '' under M TMP are passive skills. [CNS4] Charm Type [CNS4] The charm type specializes in defense and several of their skills focuse on manipulating defense. Simply put, charm type characters are walking tanks. Personally I think charm type characters have too much of an advantage over the other types, because they have high defense, HP, and evasion; their only flaw would probably be their weak offensive type skills, but they can easily increase damage by putting 4 on power or getting galder thrower instead. Good class for those who don't like to use potions a lot, and a very good party class (due to 2nd class skills). Characters: Raccoon (Male), Cat (Female) Pros: Doesn't die easily; cost for maintaining training REALLY low; can train faster because they can move on to higher leveled monsters earlier; great class for partying; and they look great. (lol.) Cons: MP becomes a problem because their offensive skills have high MP cost and low damage; galder thrower is kind of expensive (but quite effective for non4114 types); and if you go for power you'll have poor critical/drilling abilities. Here's a list of charm type skills for 1st job: Skill Name Description TM Lvl Prerequisite TMP M TMP #1 Full Swing Offensive Skill 1 None 1 2 #2 Dodge Master S Evasion up 10 None 1 2 #3 Mana Reflector Damage caster 20 None 2 2 #4 Magic Meltdown E MA down 20 None 1 2 #5 Magic Def Breaker E MD down 20 None 1 2 #6 Galder Thrower Throw 100G for dmg 20 None 2 2 #7 Shield All P DA up 25 #3 L10 3 3 #8 Sturdy Shield S DA up 30 None 2 2 #9 Titanium Wrist Full Swing upgrade 40 #1 L10 3 3 #10 Skunk Pouch Stun Enemy 40 None 3 3 #11 Strike of Wrath Offensive Skill 50 None 3 3 #6 Galder Thrower throws 100G to damage the enemy for a set amount, depending on the skill level. S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) [=SSB=] Stat and Skill Builds [=SSB=] This section is a must read for everyone who's just starting out (preferably before you created a character), pay attention to the different stat and skill builds. Before I start, I'd like to say that each build has its good points and bad points and no single build is definitively the 'best' or the 'worst'. Each build is better than the others in its own ways and worse in other ways, so please choose based on personal preference. These are just some popular stat builds and skill builds; if you have a great build that you'd like me to list please contact me by email. Note: These skill builds include second class skills; which I haven't listed in my guide because they are not yet out in the English version, and I feel that there is no need to put them up until the English version releases these skills. I will, however, explain the skills listed in the skill builds. [SSB0] Number Cruncher [SSB0] *New* Ah yes, the number cruncher section. You're probably wondering what this section is about, right? Riiight? Well, I was never all that great at math; and let's face it, most of you probably suck at it too (no offense, just trying to make myself feel better =]) (of course you can always prove me wrong by offering to do my math homework ;D). This is a section dedicated to the mathematical breakdown of each stat build for comparison purposes to help you pick the build that's right for you (I sound like I'm trying to sell something, aren't I? ... >_>). [[[Charm Stats]]] Alright, before I forget, huge thanks to Pyro for the level 101 stats (which he calculated himself). Thanks man, you're the best. At level 101, the following builds give you the following charm stats: xxx4 (4 on charm): Hp: 3120 Defensive power:396 Evasion Power: 25 (Evasion = HV level/4) xxx3 (3 on charm): Hp: 2370 Defensive power:296 Evasion Power: 18 xxx2 (2 on charm): Hp: 1620 Defensive power:196 Evasion Power: 12 xxx1 (1 on charm): Hp: 870 Defensive power:96 Evasion Power: 6 Zero's notes: Basically, for every 100 levels, you get 100 Defensive Power (not to be confused with DP level), 6.25 Evasion Power (always rounded down) and 750 HP for every POINT on charm when you made your char (you get 120 base HP at level 1) (For some reason there's a 4 defensive power thing for the first point, which is why the 1 point on charm ended up as 96 DP rather than 100 DP.) Pyro's notes: The above mentioned stats are the BASE charm stats at level 101 and are subject to no modifiers from equipments or items. Furthermore, no bonus points have been taken into account in the calculation of these stats. Also, these stats were derived from a calculation of my Lion (gunner) on JTrickster and may not be entirely accurate for ETrickster (although most likely it is. I mean c'mon, are they really gonna change the whole stat system?). As said, these results come from my LION, and I cannot guarantee that it is 100% accurate for every other class because there might be some stat growth modifiers present. If anyone finds that this information doesn't apply accurately to any other class, please contact Zero and we'll correct this info or add new info. [[[Bonus Points: things to think about]]] You should run some numbers through before choosing a build and deciding where to spend your bonus points. This section will help you with some of the point calculations. Okay, when deciding upon a build and where to spend the bonus points, one should take into account the following: 1. Ability to deal damage 2. Survival skills 3. Uh... nope, that's about it. Simple, ne? Now, survival skills are basically your charm stats (refer to Pyro's calculations) and the ability to deal damage depends on 1 stat that is different for every class. Let's take a lion, for example. Lions depend on AC (hit rate) for gun damage, and AC is a subdivision of Power, which is not the Lion's class type (sense). For people who want to know where their points are going, here's a simple breakdown: The most popular build for lions seem to be 1144, so let's use that build. Now, if your build is 1144 and you pump all your bonus points into AC, here's what you end up with: Power stats: 1 point per level, AC gets 5 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 4 points per level. The maximum points per level any stat can get is 8 (4 as base value, 4 bonus points spent) So with a build of 1144, your lion will get 5 out of 8 possible AC points per level (1.25 'level' of AC out of a possible 2 levels) and 4 out of 8 possible DP/HV/HP points per level. That's good, but we can do better. If you care for some more damage, then this is what you should do: go for the 2143 or the 3142 build (2143 results in more hp, while 3142 results in more AP (or AC)) (You can also go 4141, but your HP ends up too pathetically low to be worth it) and do the following with your bonus points: for 2143, pump all bonus points into AC. Here's what you end up with: Power stats: 2 points per level, AC gets 6 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 3 points per level. With a build of 2143, you'll get 6 out of 8 possible AC points per level (1.5 'level' of AC out of a possible 2 levels) and 3 out of 8 possible DP/HV/HP points per level. This results in MORE damage than the 1144 build, and slightly less DP, HV and HP. You can still survive pretty well against monsters you train on. for 3142, pump 3 points into AC per level, and the last point into DP. You will end up with: Power stats: 3 points per level, AC gets 6 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 2 points per level, DP gets 3 points per level. You'll get 6 out of 8 possible AC points per level (1.5 'level' of AC out of a possible 2 levels) and 3 out of 8 possible DP points, and 2 out of 8 possible HV/HP points. This build results in the same damage as the 2143 one, and less HP and HV. Why choose this build then? Because, you don't always have to assign your points as 3(AC)/1(DP); on some levels you can skip the DP and put all 4 points on AC. This build well still result in good defense against monsters, but you sac some HP and HV (HV is useless IMHO, since you only need one out of HV and DP, getting both doesn't really save you that many pots). This is an example of the comparisons of 3 different builds for a lion, you should do a similar breakdown of your build to see which build gives what stats. Another thing to take into consideration are the sense stats (mainly LK and DA) as they control critical abilities, which helps you deal damage faster. I skipped the sense department in this breakdown because lions MUST have 4 sense, meaning they get good critical skills as it is and there is no difference in their crit abilities unless you pump bonus pts into it. One final important thing you MUST REMEMBER is that no matter what class you are, NEVER spend bonus points on DX because you either end up NOT NEEDING it or if you do need it, it will eventually MAX ITSELF. [[[Bonus Points: comparison]]] I can't possibly list every possible way to put bonus points for every class as there's just too many ways to list, but here's a comparison of maximum possibilities: The "max:" means how many of that particular stat you can get per level if you dump ALL 4 BONUS POINTS into that stat. If you get dump all your points into a stat, then the other stats will get their minimum value. Note that you shouldn't, for the most parts, follow a strict build (like pump a certain amount of points somewhere per level), you should always have some flexibility and change the point distribution around once in a while (otherwise builds like 3142 become obsolete and pointless). Power type: (Note: omitting magic stats because YOU DON'T NEED IT for damage) 4141: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 5 out of 8 points on HV per level 5 out of 8 points on HP per level 5 out of 8 points on DP per level Min: 1 out of 8 points on HV per level 1 out of 8 points on HP per level 1 out of 8 points on DP per level 4114: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 5 out of 8 points on WT per level 5 out of 8 points on DA per level 5 out of 8 points on LK per level Min: 1 out of 8 points on WT per level 1 out of 8 points on DA per level 1 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 4132: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 7 out of 8 points on WT per level 7 out of 8 points on DA per level 7 out of 8 points on LK per level Min: 3 out of 8 points on WT per level 3 out of 8 points on DA per level 3 out of 8 points on LK per level Charm: Max: 6 out of 8 points on HV per level 6 out of 8 points on HP per level 6 out of 8 points on DP per level Min: 2 out of 8 points on HV per level 2 out of 8 points on HP per level 2 out of 8 points on DP per level 4123: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level Magic type: (Note: Omitting power stats because YOU DONT NEED IT for damage.) 1414: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 5 out of 8 points on WT per level 5 out of 8 points on DA per level 5 out of 8 points on LK per level Min: 1 out of 8 points on WT per level 1 out of 8 points on DA per level 1 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 1423: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level 1432: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 7 out of 8 points on WT per level 7 out of 8 points on DA per level 7 out of 8 points on LK per level Min: 3 out of 8 points on WT per level 3 out of 8 points on DA per level 3 out of 8 points on LK per level Charm: Max: 6 out of 8 points on HV per level 6 out of 8 points on HP per level 6 out of 8 points on DP per level Min: 2 out of 8 points on HV per level 2 out of 8 points on HP per level 2 out of 8 points on DP per level 1441: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 5 out of 8 points on HV per level 5 out of 8 points on HP per level 5 out of 8 points on DP per level Min: 1 out of 8 points on HV per level 1 out of 8 points on HP per level 1 out of 8 points on DP per level Sense Type: (Note: Omitting magic stats because YOU DONT NEED IT for damage.) 1144: Power: Max: 5 out of 8 points on AP per level 5 out of 8 points on AC per level 5 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 1 out of 8 points on AP per level 1 out of 8 points on AC per level 1 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 2143: Power: Max: 6 out of 8 points on AP per level 6 out of 8 points on AC per level 6 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 2 out of 8 points on AP per level 2 out of 8 points on AC per level 2 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level 3142: Power: Max: 7 out of 8 points on AP per level 7 out of 8 points on AC per level 7 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 3 out of 8 points on AP per level 3 out of 8 points on AC per level 3 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 
Comments
Another Trickster Online Walkthrough :


• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3